Game Updates

Patch notes and dev posts · 700 Steam updates
CoreBreaker: Desktop Swarm
CoreBreaker: Desktop Swarm
47 days ago · Furistic

Global Leaderboard is Live & Math Fix!

Hey everyone! A fresh update is now live for the demo, bringing a highly requested feature to track your progress alongside a quick backend fix for player scores. Here is what is new in the latest build:Online Leaderboards Added!You can now officially compete with each other for the ultimate high score! Take a look at the menu to see where you rank against the rest of the community. Push your setups to the limit and secure your spot at the top.⚠️ Critical Note on Existing Player ScoresTo make sure the leaderboards can accurately support massive scaling without breaking or cutting off smaller values, we had to update our underlying scoring algorithm. Because of this backend shift, your pre-existing score might not appear on the leaderboard immediately when you download the update.How to update your score:Simply update your game to the latest build.Play a quick round for about 30 seconds. * Once you reach a scoring tick, the game will automatically calculate your total progression with the new algorithm and push your correct, updated score straight to Steam!Thank you all for playing and helping test the demo. Update your game, jump back in, and set your new high score!
FeeBay Simulator
FeeBay Simulator
48 days ago · Lake Country Games

v0.2.1 - Modding Patch

v0.2.1 - Modding Patch Modding is still an advanced feature in active development. Use mods at your own risk and report bugs in #modding-bugs on Discord only. Bug Fixes Fixed a crash when exporting mods that contain large card images Fixed custom variants using a Normal background still showing holo effects Fixed holo patterns tiling differently between the preview and the collection/shop views Fixed base game card overrides losing typed values when editing number fields Fixed card art sliders being hidden when overriding a base game card that already has art Fixed new cards being lost if you added them before the mod was first saved Improvements Card art is now kept at full resolution while you adjust position sliders - compression only happens when you save Save Mod no longer closes the editor - it flashes a "Saved!" confirmation instead Custom variants from all active mods now appear in the Rules tab pull-rate section, labeled with the mod they come from The Sets panel in mod Settings now lists base game sets and any sets added by active mods, grouped by source
FeeBay Simulator
FeeBay Simulator
48 days ago · Lake Country Games

v0.2.0 - Modding Update

v0.2.0 - Modding Update Modding is here. Build your own cards, design custom variants, rebalance the economy, and share your creations on the Steam Workshop. Modding is an advanced feature that can break your save file if used incorrectly. Use mods at your own risk. Report mod-related bugs in the modding channels on Discord only. Mod Manager New Mod Manager under Tools in the sidebar - create, edit, enable/disable, export, and import mod packages Live card preview in the editor - every change to name, rarity, hue, border color, art, and variant reflects on the card instantly Custom art upload with scale and offset sliders so you can position the image exactly where you want it Override any base game card variant independently - change the Gold Full Art without touching the Holo Rules tab to tune money multipliers, market values, day speed, starting cash, per-rarity value multipliers, per-variant pull weights, and employee stats Variants tab to design fully custom card finishes - background style, foil tier, color tint, holo pattern, and layout toggles Grading tab to rename companies, override costs and turnaround times, set grade value multipliers, and tune chaos and black label chances Sync Game rebuilds the card pool and refreshes the marketplace and all mod-dependent screens immediately Export mods as .feebaymod files for sharing and import them with drag-and-drop Steam Workshop Publish mods directly to the Workshop with title, description, tags, visibility, and a preview image Browse, install, and update Workshop mods without leaving the game Installed Workshop mods update automatically when Steam downloads a new version Locked mods can be played by subscribers but only edited by the original creator
Thousand Floors
Thousand Floors
48 days ago · 空城琥珀柒

v1.1.06

Bug fixes Steam startup again syncs cloud save before loading local progress Local save backups capped at 10 most recent copies Low-progress local saves still cannot overwrite higher-progress cloud saves
Idle Crown
Idle Crown
48 days ago · Andy - MGG Studio

Idle Crown launches June 23

The throne is almost ready.Idle Crown launches on Steam on June 23, 2026 at 10:00 UTC / 12:00 CEST.The final build has now been approved, and we are using the last day before release to do final checks and prepare for launch.Idle Crown is a medieval idle RPG where you rise from serf to sovereign. Train 15 skills, build your Holding, unlock workers, earn permanent upgrades, chase achievements, climb leaderboards, and grind your way to the throne.No energy bars. No premium currency. No waiting.Thank you to everyone who has wishlisted, followed, tested, or given feedback so far.See you tomorrow.
Loopbound
Loopbound
48 days ago · loopbounder

patch notes 0.5.10

Loopbound — v0.5.10 UI Stop before completion, right-clicking the run button on a task. Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. Modern UI performance improved (lower GPU/CPU use). More optimizations planned. Rewordings of some messages.
Thousand Floors
Thousand Floors
48 days ago · 空城琥珀柒

v1.1.05

Hotfix since v1.1.04: Steam cloud save sync and save write safety. Bug fixes Fixed cloud save not syncing in time on Steam startup, which could cause progress issues Improved save write safety to reduce corruption risk after abnormal exits
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
48 days ago · Shotgun Anaconda

Hotfix #3

Last nights performance patch introduced a regression.Accidentally included an endgame resource from the full game as a requirement for ships. This has now been rolled back. If you were quick enough I guess you got a hint for the full game.I've added some more variation to the pilot models. This will most likely be the final patch for the Next Fest demo (unless something breaks of course).
Eldara
Eldara
48 days ago · Eldara

Hot-Fix #13

🐾 Pet Balance, Prayers & a Fix Pass Balance Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve. Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier melee attack prayer slot to match Range's Eagle Eye. Bug Fixes Flawed Ruby from monster/dungeon drops now gives the real, usable gem with its proper icon (it was showing a loot-crate icon and couldn't be used in crafting). Existing stranded stacks are auto-converted on load. Elder Salts (and all pyre salts) now drop while burning logs offline — overnight burning no longer yields zero salts. Bank: depositing or withdrawing items no longer shuffles the rest of your inventory around — items keep their slot, so your bag stops "moving." Backpacks no longer flicker when sitting in the bank. Offline dungeon contracts: auto-farming a dungeon contract overnight now keeps the contract active (re-accepts it) instead of leaving you with an empty slot you'd refill with a random monster contract. Quality of Life The Grand Backpack's +10% skilling XP now appears in the "Active Bonuses" XP breakdown, so you can finally see where that bonus comes from. Bank placeholders now also appear when an item is fully consumed by crafting (not just by withdrawing), preserving your tab layout. Beastmaster ("Find every pet") now correctly requires 17 pets — there are 17, one per skill (it was asking for 16).
Pocket Dinos
Pocket Dinos
48 days ago · ManChickenTurtle

New Scenery and Hats Stickers

Here we go with another big update and some tweaks under the hood. Scenery and Hat StickersYou can now use any collected Hats and any purchased Scenery items as stickers! Stickers amount has been doubled to 30 per Habitat coverCleaned up the sticker controls (left) and added better Collection navigation (top right) A few new scenery items have been added overallFixes and OomfFixed the Research Potions to reward properly after 8 hoursFixed collections and sticker packs not updating their counts as soon as it happensFixed Habitat Bonuses not refreshing when new dinos hatchedHid Variant Upgrade research for max Variant eggsBig cleanup and rewrite of some core systems bringing overall system improvements/speed (oomf!)Adjustments to starting settings for FPS and VSYNCAs always, keep the feedback coming!
Thousand Floors
Thousand Floors
48 days ago · 空城琥珀柒

v1.1.04

Hotfix since v1.1.03: climber upgrade relic discount, idle memory, and per-skill auto-cast.Bug fixesClimber upgrades: relic discounts (e.g. Cloud Pattern Robe) now match the button price and gold deduction, fixing “insufficient gold” at high levels such as 1999→2000Long idle sessions: unload empty floors below the camera when not lockdown-blocked, plus an enemy pool cap to reduce memory useAlso newEach active skill (Cloud Step through Renewal) has its own auto-cast toggle on the cardHow to get this update (Playtest)If you have not received the update yet:Steam Library → right-click Thousand Floors → Properties → BetasCheck Enter beta access code, enter: qiancengdengta (lowercase, no spaces)Under Select beta, choose playtest (not Default)Close Properties and wait for Steam to finish downloadingLaunch the game — v1.1.04 appears at the bottom of SettingsTroubleshootingOnly Default in the list: the new version is not live yet — try again laterWrong version number: confirm playtest is selected; Verify integrity of game files, then restart SteamWhen this version ships on the main branch, switch back to Default in Betas — no access code needed.
Eldara
Eldara
49 days ago · Eldara

Patch #8 (Hot-Fix #12)

🛠 Tools, Hunting & a Bug Sweep New & Improved Tools are now repeatable — buy pickaxes, axes and rods as many times as you like. Sell one, upgrade, or accidentally lose one, and you can always make another. No more one-and-done tools. Hunting — late-game contracts finally pay off. Contract Hunting XP now scales with the target's difficulty instead of a flat rate, so a Dragon hunt is worth far more than a Rat hunt. The 60→99 grind is dramatically shorter. Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates the copied gear or deletes what was already in that slot. Achievements: the reward shown is now exactly what you receive — high-level players see the tier-scaled item (e.g. Silver Shield) instead of the base one. World Boss panel: drop chances now display your luck boost (rebirth + Luck buff). The luck was always applied to the rolls — now the numbers actually show it. Collection Log: tools you owned earlier (and sold or upgraded) now show as discovered instead of locked. Item Lock: locking an item now keeps your FULL stack through "Deposit All" — ideal for buff items you want to hold onto. (Deposit All now deposits everything that's unlocked.) Floating Numbers (renamed from "Floating Combat Numbers"): turning it off now hides ALL floating popups — damage, XP, gold, drops, across combat and skills — for a clean screen. The fixed in-combat loot list stays. Reduce Motion: the Ancient Surge timer ring now counts down smoothly even when your operating system's reduce-motion setting is on. The equipped fishing rod no longer flickers in the gear screen when you change other equipment.
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
49 days ago · Shotgun Anaconda

Performance Patch #3 "Finally fixed it edition"

As noted before, the bottleneck for performance was the flightpaths of the ships. When the player zoomed in the engine tried to draw a set amount of dashes squeezed together sending the math haywire.I've now adapted the dash amounts to your zoom level and in my own tests this runs several times better.Here I'm spawning 1000 minersHere are another 500 tradersHopefully this brings us 90% there :)!Let's enjoy the last days of Next Fest!
Thousand Floors
Thousand Floors
49 days ago · 空城琥珀柒

Thousand Floors v1.1.03 (hotfix since v1.1.02)

What’s fixed If Steam isn’t ready at launch, the game retries every 15 minutes; once connected, it syncs achievements, keys, and leaderboards Left-panel tabs (Climber / Allies / Relics) no longer share scroll position when switching Career record hover preview now includes Steam inventory bonus stacks, matching the Relics tab How to get this build (Playtest · ~354 MB) Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for the download Launch from your Library — Settings should show v1.1.03 at the bottom
Eldara
Eldara
49 days ago · Eldara

Patch #7 (Hot-Fix #11)

🎣 Fishing Rods & Offline Overhaul New: Fishing Rods A brand-new craftable tool line — 7 tiers from Bronze to Void, forged at the Skiller Workshop. Equip one in its own slot right beside your pickaxe and axe — run all three tools at once. Equipped rods speed up every catch, live AND offline, with the bonus shown on the card. Fully tracked in the Collection Log (new Tools category) and they count toward rebirth completion. Balance: The Traveller grows with you The wandering merchant's stock now scales to your level — no more bronze gear on offer when you're in endgame plate. Still fairly priced and gated. Offline Progression — now it all counts Time away now credits Achievements, Contracts, Mastery, Main-Story progress, brewing, and arrow fletching — the things live play already did. Offline kill gold now receives your Prestige (×2) and faction gold boosts. Switching characters now properly grants offline progress to the character you switch to. Quality of Life Bank: deposit a bag's entire contents straight into the bank from the bank screen. Locked items are protected — they can't be moved or sold by accident, and a bank deposit always leaves at least one behind. Adventure Log chests you buy now drop into your backpack instead of clogging your satchel. Auto-Eat now warns you when your chosen food is too weak to keep up, instead of quietly burning the stack. Wording: skill speed bonuses now read "94% Reduced Duration" (clearer than "94% Faster"). Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates or deletes gear. Rebirth no longer switches Auto-Eat off. Auto-Eat no longer deletes the food stack in your food slot. Floating combat damage numbers are visible again (and respect the toggle). World Boss: the loot box refreshes the moment the fight ends, and the Abyss-Forged Ingot drops as intended.
Thousand Floors
Thousand Floors
49 days ago · 空城琥珀柒

Thousand Floors v1.1.01 — Patch Notes

Hotfix focused on enforcing the leaderboard suspect list on clients, plus auto-battle and UI fixes. Fixes & improvements Auto battle · climber level cap “Auto-upgrade climber” level cap slider extended to 0–9999 (0 = no limit) UI Companion roster auto-summon hover tooltip now renders above the scrollbar
Dig into the core
Dig into the core
49 days ago · c0mmand0z

Hotfix: Time Bonuses, Skill Refunds & Marketplace

Hotfix – Time Bonuses, Skills and Marketplace Thank you very much for your detailed feedback and bug reports! This hotfix introduces a complete rework of the additional run-time calculation, a new way to refund individual skill ranks, and an improved unlock progression for Marketplace items. We have also reviewed and corrected a large number of translations. Reworked Time Bonus Logic Skills that grant additional time when breaking large rocks or bonus rocks were previously not working as intended. After a certain amount of bonus time had been awarded, the game stopped granting any additional seconds. This made it appear as though newly spawned or respawned rocks were no longer affected by the time-granting skills. This system has now been fully reworked. Large rocks can now grant additional time throughout the entire run. Bonus rocks can now grant additional time throughout the entire run. Newly spawned and respawned rocks are handled correctly. All dynamic time bonuses now use the same central calculation. Time bonuses granted by Marketplace items are also handled correctly. Maximum Total Run Duration To prevent powerful time-focused builds from creating endless runs, every run still has a fixed maximum total duration. Prestige 0: maximum of 70 seconds Prestige 1: maximum of 85 seconds Prestige 2: maximum of 100 seconds Each additional Prestige level increases the maximum by another 15 seconds. The starting duration of the run and all additional seconds earned during that run count toward the same maximum. Once the maximum total duration has been reached, no further seconds can be earned during that run. All skills that grant additional time now display this limit directly in their descriptions. Refund Individual Skill Ranks Skill points invested in the wrong abilities no longer have to remain permanently locked into that build. Purchased skill ranks can now be refunded individually: Left-click continues to purchase the next rank. Right-click refunds the most recen...
Pocket Dinos
Pocket Dinos
50 days ago · ManChickenTurtle

New Egg Research and Multi-Select Habitat Switching

Hi all, it's been a minute! With this build comes a much requested feature and a few new things to keep it interesting. Dino Stats UpgradesSelect multiple dinos in the Habitat and send them to other Habitats with easeSwitch between your Habitat books directly (top left)Sort and Filter your collection with simpler tabs (top center)Speed/loading improvements for each card overallNew Research Potions and Early Game UpdatesThe early game feedback hinted that there wasn't much to do after purchasing your first set of dino eggs, so optional Research Potions were added!Use Research Potions to speed up hatching, increase the chances of an egg hatching at a higher Variant and boosting the chance of hatching with AffinityResearch Potions are created every 8 hours, with each adult dino. Common dinos give 1 potion, all the way up to Legendary giving out 4 (approx 200-300 with all habitats full). You can collect Research Points in the game world by looking for the Purple/Rainbow bottle in your HabitatsEarly game for new saves now give you 5 free hatches, 200 potions and money for 2x dino packs, to give the kickstart it neededShop RefinementsThe shops have been given a little spruce up with added information. (new items are coming soon!)General FixesHabitats now remember what page you had open and now return to itFixed sticker grid not updating when claiming a new dinoFixed loading issues on Dino Stats HUDAdded Affinity per habitat into Switch Habitat modalAdded and updated tooltips for various things to give more informationSwitched Top HatHat and Top Hat around as it felt odd As always, thank you to the playtesters for giving great feedback and really helping me see some things I had missed! Enjoy the dinos!
Eldara
Eldara
50 days ago · Eldara

Patch #6

Eldara Update 📦 Loot Crates — glow-up Crates felt lame at endgame (bulk mats + gear you'd outgrown). Two changes: Gear scales to your tier — a crate's gear now tracks your progress instead of the crate's fixed tier. A maxed player's Wanderer's Supply gives emerald-class gear instead of bronze, the Veteran's gives diamond, etc. Better crates still give better gear, and nothing drops below the crate's own tier. Shiny / Pet jackpot — every open now has a tier-scaling chance (common ~0.4% → Void ~5%) to drop a Shiny gear piece or a pet. The inspect page and hover tooltip now show the scaled pool + jackpot odds. 🎒 Backpack perks — now visible everywhere The tier perks (offline cap / +gold / +skilling XP) were live but hard to see. They now show on the shop card, the item inspector, the bag panel, and the offline "welcome back" screen. 🔧 Fixes Rebirth luck now shows on drop tables — your permanent rebirth luck was always boosting the actual rolls, but the monster/dungeon drop tables only displayed it while a temporary Luck buff was active. They now show the rebirth-boosted % (with a ✦ marker). Thanks for the bug reports and feedback — keep them coming.
Thousand Floors
Thousand Floors
50 days ago · 空城琥珀柒

v1.1.0 — What's New

Key updates1. Left panel · Relics (v1.1.0 · new tab)New Relics tab: preview on top + six-column grid for all unlocked relicsSelection syncs with preview; stacks show save count + Steam bonus (same colors as list rows)Independent scroll for the grid — more room as your collection grows2. Auto battle · from hands-off to your rules (v1.0.40 → v1.1.0)Since v1.0.40 · Auto Settings panelBottom bar Auto / climber card Auto Battle opens one unified panelTabs: Climber / Skills / Allies / Other; master switch + per-option togglesAuto summon floor (peak/lowest cycle), min rebirth floor (0–500), ×1 / ×10 / ×100 anytimeRebirth keeps auto settings; desktop widget matches main windowv1.0.43–v1.0.45 · finer controlAlly / skill level cap slidersSkill upgrade: balanced rotation / fixed orderUpgrade allies first togglev1.1.0 · auto upgrade & summon refinedAuto mode upgrades skills, climber, and allies on a steady rhythm — lighter UI, less lagUnlocking an ally or skill shows the next empty slot right awayPer-row auto-summon toggle on the ally rosterFour modes: Summon all / Summon none / Custom / Strongest only3. Lockdown floors · camera & performance (v1.0.38 → v1.1.0)Dynamic Lockdown numbers match the card; spawn zones no longer stay empty after floor changesv1.1.0: camera eases up smoothly as lockdown deepens — less accidental scrolling into the zoneOff-screen lockdown floors unload automatically for smoother high-lockdown fightsAuto battle summons also roll Fierce / Demon variants4. Combat & controls (since v1.0.32)Right-edge active skill bar (Cloud Ladder / Formation Break / Golden Bell / Spring Return): tap when ready, radial cooldown overlayBatch upgrade cap ×100Rebirth / load / world switch no longer reset rain overlay and animated skySkill list shows current level; ultra-high upgrade prices display correctly5. Steam Inventory & chestsInventory chests auto-pickup after 5 s; chest/key sync hardenedChest detail Sell: gold by current peak floor, no key spentGold Hoard Chest (v1.0.4...
Upgradia
Upgradia
50 days ago · Remy

Upgradia is Coming Soon to Steam Early Access!

Upgradia is Coming Soon to Steam Early Access! Upgradia is coming to Steam Early Access! A new Semi-Idle MMORPG adventure is almost here!. Upgradia is a social, progression-heavy fantasy MMORPG built for players who love long-term progression, meaningful character builds, turn-based combat, player-driven systems, rankings to climb, and thousands of levels to chase over time. Fish, camp, party with friends, master skills, battle monsters, craft gear, collect cards, trade with other players, join guilds, climb rankings, chase achievements, and build your character into something bigger. What to expect in Early Access: • 5 class-based progression paths, with advanced classes and more build options planned. Classes can be swapped at any time, and you can level every class on one character. • Tactical turn-based party combat. Play solo or with a party of up to 5 players. • PvP duels and rated arena instances. Queue for live PvP, with various modes and more planned. • Player economy and trading through the live Trading Post. • Guilds with shared goals and rotating challenges. • Story and quest progression up to level 80. • Questlines across combat, skilling, crafting, and exploration. • Farming, fishing, foraging, mining, smithing, alchemy, cooking, crafting, weapon skills and more. • Tons of upgrades, unlocks and Automation. • Deep loot, tiered gear, affixes, upgrades, and long-term progression. • Card collecting and additional build customization. • Achievements and rewards across many gameplay categories. • Rankings and Leaderboards to climb across multiple systems. • Friends, mail, global chat, and shared online spaces. • Day/night, weather, relaxing backgrounds, lo-fi-inspired music, and social fishing spots. ...and so much more! Steam Early Access is planned for August 2026, with the full Steam release planned for 2027.No wipes are planned. Your progress is intended to carry forward from Early Access into full release. A public roadmap is coming soon, where we’ll be...
← Prev
Page 20 of 28
Next →