Game Updates

Patch notes and dev posts · 700 Steam updates
Cradle of the Dark Brood
Cradle of the Dark Brood
50 days ago · RyuseGames

v1.0.19

This update focuses on clearer mutation browsing, better boss tracking, and automation controls. Changes Add multi-select filters for mutation stats and mutation states Improve the Mutations tab with stat icons, clearer filter buttons, and cleaner total stat display Add Boss Status details to the enemy Codex, showing where bosses appear and whether they are still available this run Add an Auto Battle only with Full Roster option Improve Dominion zone and route picker modals Bugfixes Fix Auto-Scout getting stuck with no routes after zone completion Disable manual Scavenger zone assignment while Auto-Zone is enabled Disable manual Scourer route planning while Auto-Scout is enabled Fix Cultivator messaging when no Cultivation Plots are built Fix some resource cost/order display issues
Eldara
Eldara
50 days ago · Eldara

Patch #5 (Hot-FIx #10)

Eldara Update A big one — a save-loss fix, a backpack rework, balance passes, and windowed-mode improvements. 🛟 Important Save Fix Switching characters no longer overwrites the other one. A Steam Cloud sync issue could, after a character switch, restore your previously-played character over the one you switched to ("all progress lost except playtime"). Fixed. If you were affected, your old save can be recovered from Settings → Data → Restore a Backup. 🎒 Backpacks — now with perks (will be better in terms of storage, just working on it! please be patient!) Each tier grants an always-on perk on top of its storage (cumulative up to your best bag, shown on the shop card): Basic — +4h offline cap Adventurer's — +4h offline cap & +10% gold Grand — +4h offline cap, +10% gold & +10% skilling XP ⚖️ Balance Smithing & Crafting XP normalized — every piece in a tier now gives equal XP per material, so no recipe is a trap (heavy pieces were quietly worse per ore/scrap). Achievement rewards scale to your tier — fixed mid-tier gear now arrives at your current tier (e.g. a Void Helm instead of a Ruby Helm at endgame). Apex/unique rewards unchanged. Hunting pet drop rate raised — the Tracker pet was punishingly rare per contract. Loot crate prices halved across all tiers. 🖥️ Windowed Mode Window Size presets (1280×720 / 1600×900 / 1920×1080) in Settings. Picking a size drops the window — sized to fit — onto the monitor your cursor is on, so single-monitor players can shrink it and multi-monitor players can move the game to their other screen. 🔧 Fixes World boss drops show their real icons on the victory screen (they were all rendering as a flawed diamond). Combat loot box keeps its scroll position — no more snapping to the top on every hit. "Trinity of the Realm" achievement now counts — the World Boss trophies weren't being recorded, so it could never complete. Fletching +15% bow-sell perk is now shown in the Market (it was working, just invisible). Lich (Undying Lichlord) set now ...
FeeBay Simulator
FeeBay Simulator
50 days ago · Lake Country Games

v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates

v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates Grading New - InstaGrader (Business Level 5, $100,000) - after cracking a slab you can send the raw card straight to any grading company right from the result screen, no need to dig through inventory. If you don't own the upgrade yet, the grading buttons show as locked with a purchase button below them. Business level requirement shows as red and disabled with a tooltip. Bucket mislabels - roughly 10% of Bucket grades come back with a different creature name printed on the slab label. The real card art and grade are unchanged; only the name is wrong. Your inventory flags it with "(mislabel?)" and the grading reveal calls it out with a yellow warning. The mislabeled name shows everywhere the slab appears - inspector, zoom view, listings. Chaos % on grading company cards is now hidden when Chaos Mode is off. When active, the percentage shows in green. Grader employee rules now support condition, variant, and rarity filters - same multi-select pill style as Flipper and Scout tabs. Fixed auth-failed cards (fake cards sent to grading) landing as slabs in inventory - they now correctly return as raw cards with the AUTH FAIL overlay. Fixed the "graded by employee" indicator showing on all graded slabs including ones bought by Flippers - it now only lights up when your Grader actually graded the card. Fixed chaos rolls firing in the card inspector when Chaos Mode was off. Fixed Bulk Grade Reveal height jumping mid-animation - the grade and profit row now reserves its space so the Skip button stays put. Cracking The crack confirm screen now shows a real warning - your exact damage chance based on current upgrades, your current rep and where it lands after cracking, and an honest assessment of what you're about to do to a perfectly good slab. Cracking a slab now costs 0.5% rep instead of 5% - still a slight ding, but you're not bankrupting your reputation over it. Pneumatic Cracking Press damage floor raised to 2% -...
Thousand Floors
Thousand Floors
50 days ago · 空城琥珀柒

Thousand Floors v1.0.48

Gold Hoard Chest · Career Record Vault UI · Steam Boot Improvements What's New New enemy · Gold Hoard Chest: Rare elite spawn from floor 26+; added to codex, kill stats, and all 10 locales. Career Record · Item Vault: Owned items show stack count as A(+B) (save stacks + blue Steam inventory bonus), without the × prefix; locked slots use rounded gray ? tiles. Steam startup: Retries connection if the Steam client isn't ready yet (0.5s–15s backoff); cloud save sync waits for a successful Steam init. Internal: Removed summon/perf debug instrumentation.
Eldara
Eldara
50 days ago · Eldara

Hot-Fix #10

Eldara Update 🏦 Bank Placeholders — withdrawing all of an item now leaves a faded slot that holds its spot (and stays in the right tab), so your layout doesn't collapse. Left-click a placeholder to clear it. Search highlights tabs — searching the bank now highlights every tab containing a match, so you can see where an item lives at a glance. "All but 1" — new option to withdraw/deposit everything except one. 🔧 Fixes & Polish Cremation progress stays visible — the burn timer used to vanish after the first bone for every tier except Ashen. It now shows the whole time, for every bone. Live "have" counts on skill cards — every recipe now shows how many of each material you own, updating in real time (including the skill you're actively training). No more switching tabs to refresh a stale number. Accurate "consumed" popup — the crafting floaty now shows the real discounted material count, not the base amount. Dungeon contract on the battle screen — your active contract progress now shows while you're fighting in the dungeon. Thanks to everyone sending bug reports and feedback — keep them coming.
CoreBreaker: Desktop Swarm
CoreBreaker: Desktop Swarm
50 days ago · Furistic

Demo Update: Transparency, Extra Cores, & Heavy Progression Tuning!

Hey everyone! Quick update to make your desktop-corner setup cleaner and your progression way faster. Here is what’s new in the latest build:Better Auto-Aim & QOLSmart Auto-Aim Toggle: Added a new button in the settings.ON: Pure auto-aiming 100% of the time.OFF: The game follows your cursor when you hover over it, but seamlessly switches back to auto-aiming the second you click away to do your actual work.Progression & Core OverhaulMore Cores to Unlock: Expanded your arsenal! You can now unlock up to 4 Basic Cores, 3 Ice Cores, and 2 Arc Cores (added +1 to each tier).Massive Skill Tree Buff: Increased the maximum levels for skill tree nodes.Faster Pace Economy: Increased the currency dropped by enemies across the board. The game pace is faster, and you'll hit those high-tier upgrades much quicker.Desktop Mode & UI ImprovementsSemi-Transparent Window: When scaled down into small window mode, the game background is now semi-transparent! It’s not fully invisible, but it blends into your desktop background way better while you work.Right-Click Drag: You can now instantly right-click and drag the game window anywhere on your screen. No more fighting with desktop borders.Hide HUD ("H" Key): Want total minimalism? When focused inside the game window, press "H" to completely hide the UI/HUD.Resolution Freedom: As a reminder, you can still seamlessly scale the window down to tiny 200x200 / 300x300 modes, all the way up to 1280x1280 or full screen.If you've got wild ideas for the next set of upgrades, hop into our Discord and let us know: https://discord.gg/gsCTgbRtN9
Thousand Floors
Thousand Floors
50 days ago · 空城琥珀柒

Thousand Floors v1.0.47

Adds a toggle for summon landing effects and shortens Language & Display labels so English text no longer gets clipped. What's new Graphics & Effects Summon effects (new) In Settings → Graphics & Effects, you can turn off the landing summon VFX for climbers, allies, and Shield Surge mercs. On by default; turning it off does not affect summoning itself—only the visual effect. Language & Display Shorter labels Row labels and dropdown options use compact text (e.g. Language / Mode / Size) so the left column no longer shows truncated text like Interfac... or Win Mo....
Thousand Floors
Thousand Floors
50 days ago · 空城琥珀柒

Thousand Floors v1.0.46

Thousand Floors v1.0.46 Auto Settings are now organized into category tabs, with cleaner layout. What's new Auto Settings Category tabs (new) The master Auto toggle stays at the top. Settings are split into four tabs: Climber · Skills · Allies · Other. Tap a tab to show only that category—no more one long scrolling list. UI polish
Thousand Floors
Thousand Floors
51 days ago · 空城琥珀柒

Thousand Floors v1.0.44

Improves how Auto Settings distributes skill upgrades, and aligns Auto Settings label colors with the Career Record panel. Please install the Steam playtest branch to get v1.0.44 (if default is still an older build). What's new Auto Settings Skill upgrade mode (new) With Auto upgrade skills enabled, you can switch: Balance lowest (default) — every 3s, upgrades the lowest-level eligible skill first, so Lockdown / Summon cap don't get stuck behind one skill forever Fixed order — legacy behavior: always tries the first skill in a fixed list UI Auto Settings row labels now use the same ink color + outline as Career Record for better readability How to join playtest and update to v1.0.44 (Steam App 4794380 · branch playtest) Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Launch the game → confirm v1.0.44 in Settings Open Auto settings → check Skill upgrade mode (default: Balance lowest) Troubleshooting Only Default in the list: playtest branch not live or changes not Published yet — try again later Still on an old build: confirm branch is playtest; try Verify integrity of game files, then restart Steam When v1.0.44 ships on default, switch back to Default in Betas — no access code needed.
Thousand Floors
Thousand Floors
51 days ago · 空城琥珀柒

Thousand Floors v1.0.43

Thousand Floors v1.0.43Fixes bloated-save startup hangs and improves Auto Settings. Install the playtest branch to get v1.0.43 (default may still be older).What's newCompanion level cap in Auto Settings (0 = no limit)Rich-only upgrade uses next-level unit costBloated save fix trims abnormal snapshots on load/saveHow to join playtestLibrary → right-click Thousand Floors → Properties → BetasCheck Enter beta access code, enter: qiancengdengtaSelect playtest (not Default)Confirm v1.0.43 in Settings
MEGACITY
MEGACITY
51 days ago · greenkamino522

Untitled

\Early Access is Live — and the Work Continues\\The world ended. The paperwork didn't.\COMMANDERS... It's official: \MEGACITY \ is now in \Early Access\ as of \\\. The current Early Access build, \BuildID 23828670\, is live right now. If you're reading this, you can jump in and start running your city straight away.\What's changed since the last update\This round was all about smoothing out the rough edges so the game feels better moment to moment:\\\Display & icon fixes\ — interface icons now render correctly across the board instead of showing as blank boxes.\\Navigation polish\ — the top navigation now fits and reads cleanly, so getting around the city is less fiddly.\\General stability and behind-the-scenes cleanup\ to keep things running smoothly.\\What's next\Even though Early Access is live, \work continues on MEGACITY every single day behind the scenes\. There's a long list of fixes, features, and ideas I'm steadily working through, and your feedback during Early Access will directly shape what gets built next.\A note from the developer\I want to be honest with you: \this is my first game\, built solo. It won't be perfect, and Early Access means you're seeing it grow in real time, bumps and all. If you hit a bug or have an idea, please tell me. I'm reading everything, and every bit of support genuinely makes it possible to keep going.Thank you for being here this early. Let's build something great together.\Good luck, Commanders.\
Eldara
Eldara
51 days ago · Eldara

Patch #4 (Hot-Fix #9)

Eldara Update A new comfort setting, offline progression, balance passes, and a stack of fixes from your reports. Thank you all! 🆕 New Windowed Mode — a toggle in Settings to swap between fullscreen and windowed, so you don't need to know F11 / Alt+Enter. It remembers your choice and stays in sync however you switch. 🌙 Offline Progression Bone Grinder runs offline — leave it on with bones in your pack and it keeps burning them while you're away (Cremation XP + Pyre Charges), highest tier first. Auto-Farm runs offline — your farm now keeps harvesting AND replanting the whole time you're gone instead of maturing a single crop. Spends a seed per replant and stops when you run out. Both are capped by your offline limit and the bones/seeds you actually have — same as leaving the game open. Hunting Points still don't accrue offline. ⚖️ Balance Smithing is quicker — every smelt (ore → ingot) is ~25% faster. Smelting was sitting at ~55% of mining's XP/hr across the board; it's now ~75%, with the tier order unchanged. (e.g. Emerald Ingot 18k → 24k XP/hr.) Shiny gear completes regular sets — a single shiny piece now counts toward the normal set bonus, so it's never wasted or forcing you back to the plain piece. Wearing the full shiny set still grants the stronger all-shiny bonus. Two quests un-wasted — The Emo War and Deadly Dish required level 100 in skills they then rewarded XP in (wasted at cap). Lowered those requirements to 95. 🛠️ Fixes "Prosperous Market" no longer sticks forever — a faction sell perk was keeping the timed banner up permanently. The perk still works; it just stops pretending to be a timed event. Quest panel no longer freezes on hover — timers and gathered-material counts keep ticking even while your cursor is over the board. Blacksmith refining reads your Bank — with the Quartermaster's Ledger, gear-upgrade materials now count what's stashed in your bank/bags like every other recipe. Ash Salts actually speeds up skilling — it showed in the tooltip but w...
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
51 days ago · Shotgun Anaconda

Performance patch #2 + 4500 wishlists!

Hello! Got another patch for you guys. I'm continuously working on performance and by now the biggest bottleneck is actually the flight paths. In the last patch, I offloaded the drawing from the CPU to the GPU. That helped, but the game can still slow down if you zoom in close and have a lot of ships.Fixed a bug that would sometimes draw the paths twice, overlaying them.Merged draw calls into one large render call instead of processing them individually for each ship.Added a setting to disable flight paths. If you still experience performance issues, you can now turn them off in the settings.Added a fleet defense score to Fleet Command.Locked positions for pirate warnings and defense probability in Fleet Command. This prevents the buy buttons from moving around and causing accidental misclicks.Individual module scaling: You can now resize each UI module individually in the settings.Finally, I want to thank everyone who played, left a review, provided feedback, and shared the game! Somehow, we passed 4500 wishlists and hit 121 concurrent players (last I checked, we were the 130th most popular demo!), which is crazy to me.Truly humbling! Okay, now back to work...
FeeBay Simulator
FeeBay Simulator
51 days ago · Lake Country Games

v0.1.28 - Grading Overhaul, New Employees, and a Bunch of Fixes

v0.1.28 - Grading Overhaul, New Employees, and a Bunch of Fixes Grading Grading company buttons are now styled as distinct logo badges - ZAG in dark blue, PZA in crimson, Bucket in amber. Free voucher shows up as a gold "FREE" badge right alongside them Black Label now has its own chip in Grade History and Grade Distribution so you can see how many you've pulled at a glance The card inspector shows when a chaos roll bumped or dumped your grade Grade potential in the card inspector now reflects the actual score used for that specific copy - condition + centering + print quality combined. Was showing a generic static number before Card print quality now has a small influence on grading (15%) - cards with known printing issues are slightly harder to gem even in perfect condition Centering now enforces hard grade caps the same way condition does. Badly off-center cards are capped - only well-centered cards can hit 9.5 or 10 Bucket was dumping grade 1s way too often on decent cards. Near Mint cards now floor at 3, Lightly Played at 2 - only Played and below can crater to a 1 Bulk Reveal now pauses on black label pulls instead of auto-advancing - you can't accidentally click past one Fixed black label styling not showing correctly in the reveal animation Fixed chaos 10s being eligible for black label - a lucky chaos flip shouldn't count Fixed the grading reveal queue getting permanently stuck if you sold a card before clicking Continue on its result Selling a card with an unrevealed grade is now blocked with a warning - previously it would silently corrupt the reveal queue Fixed the reveal animation occasionally skipping the flip when revealing multiple cards back-to-back New - Chaos Grading Module (level 4, $5,000) - unlocks a Chaos toggle on the Grading page. When on, every submission gets a random grade shift after the normal roll - usually +-1 grade, sometimes +-2, and rarely a flip to a 1 or 10. Works on all companies. Toggle persists between sessions and there's a t...
Cradle of the Dark Brood
Cradle of the Dark Brood
51 days ago · RyuseGames

v1.0.18

This update focuses on automation control, Conquest map clarity, and several balance/UI fixes. Changes Add a Fill Empty Slots First automation toggle for role assignment Auto Scavenger zone assignment now updates when new scavengers are added or zones are completed Rework the Conquest zone details panel with clearer special tile and reward information Show boss reward availability and respawn details more clearly in zone details Rebalance Industry divine skills for Scavengers, Cultivators, Chroniclers, Scourers, and Forgers Improve number notation formatting across several UI panels and Codex entries Bugfixes Fix Cleaver treasure damage scaling starting below x1 Fix the Conquest map not returning to the caves after prestige or run reset Fix stale zone details staying open after ending a conquest run
Thousand Floors
Thousand Floors
51 days ago · 空城琥珀柒

【1.0.42】

Auto Settings View current values at a glance Smoother adjustment via sliders Hotkeys Press X to quickly toggle Auto Settings on/off (the hover tooltip for the "Auto" button on the bottom bar displays ) ESC for stepwise back navigation Inside subpanels, ESC only closes the current subpanel; press ESC a second time to close the entire Auto Settings window. Fixes & Optimizations Top Bar Unit Count: The counter at the top-left corner now decreases correctly when units are eliminated. Text & Multilingual Localization Text revision: "Auto Lock" → "Dynamic Lock"
Eldara
Eldara
51 days ago · Eldara

Hot-Fix #8

Eldara Patch — Quality of Life & Save Safety 🎒 Bank / Backpack — Custom Amounts Right-click any item and choose "custom…" to type any amount to withdraw, deposit, or stash — no more spam-clicking "Withdraw 100" to move a 3,000 stack. Quick-pick chips (100 / 1,000 / 10,000 / All) in the prompt for fast common amounts. Backpack menus now match the bank, including the higher 1,000 / 10,000 presets. 📦 Loot Box — Auto-Stack Fixes Fixed the Auto-Stack toggle disappearing: with it ON, the box stayed empty, so the button to turn it back OFF became unreachable and loot was force-sent to your inventory. The toggle is now always visible — even on an empty box — with a note explaining where your drops are going. Thieving loot now respects your backpacks: stolen items drop into a bag that holds that type, just like mining, fishing, and the other skills (previously it always went to your inventory). 💾 Save Safety Hardened cloud-save handling: a cloud sync now backs up your local save first, so a restore can never silently overwrite your progress. If anything ever looks off, your previous state is recoverable in Settings → Data → Restore.
Thousand Floors
Thousand Floors
51 days ago · 空城琥珀柒

【v1.0.40】

Added Auto Settings (bottom Auto / climber Auto Battle): master switch + per-option toggles; widget matches Min rebirth floor: slider 0–500 (0 = no limit) Summon floor in Auto Settings (peak / lowest toggle) Auto UI strings: 11 locales Changed Auto unlock/upgrade: every 3s; auto summon still 0.5s ×1 / ×10 / ×100 anytime, no floor requirement Rebirth keeps auto settings Companion upgrades run smoother Fixed Auto Settings display; Auto Battle / Upgrade button size match; missing translations
Thousand Floors
Thousand Floors
51 days ago · 空城琥珀柒

【v1.0.39】Auto Settings · Idle QoL

【v1.0.39】Auto Settings · Idle QoL Added Auto Settings panel: bottom-bar Auto or climber card Auto Battle; master switch gates execution; sub-options stay checked when master is off Climber card Auto Battle syncs with the panel master switch (bidirectional) Summon floor (peak / lowest) moved into Auto Settings; tap to cycle (neutral button, not on/off toggle) Desktop widget idle (Standard / Lite / Formula) runs the same auto summon, skills, upgrades, and rebirth as the main window Changed Removed summon-floor row from Settings; text unified to auto summon Auto unlock / auto upgrade (skills, companions, climber) now tick every 3 seconds (was 1s) Auto cast skills: fires when cooldown ends (real CD, not a fixed 0.5s poll); auto summon climber stays at 0.5s Upgrade multiplier (×1 / ×10 / ×100) on the left column and in Auto Settings cycles freely—no level 10 / 100 gate Rebirth keeps auto settings (same as loading a save; new game only uses defaults) Inventory chest sell confirm: removed side “×N” label; quantity slider centered Fixed Large empty scroll area below Auto Settings options Panel title shows Auto Settings Playtest install (Steam App 4794380 · branch playtest) Library → Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for the download (~350 MB+; a tiny/fast download usually means you are still on the old branch) Launch and confirm version v1.0.39 Invalid code: enable “Enter code” first, then paste Only Default in the list: playtest branch not live or changes not Published yet Still on an old build: confirm branch is playtest; try Verify integrity of game files Note Auto settings save in auto_play (~30s auto-save or on quit); summon floor is in local settings.cfg Includes v1.0.38 fixes (lockdown repop, lockdown card UI, fierce/demon roll on auto summon) if upgrading from older builds Happy climbing
Eldara
Eldara
51 days ago · Eldara

Patch #3 (Hot-Fix #7)

Eldara Update — Rebirth Rework, Houses Freed & More ✦ Rebirth Overhaul You keep your progress now. Rebirthing no longer wipes everything — your upgrades (including Hunting Store unlocks), gathering tools, monster prestige, pets, and House reputation all carry over. Only levels, gold, inventory, combat gear, bank, and collection log reset. Fixed an issue where rebirth could fail to fully reset — the reset is now reliable. A permanent Rebirth bonus chip now displays your +XP / +Luck on your skill panels, and every XP value on your cards now reflects your rebirth multiplier — what you see is what you receive. ⚔ Houses / Factions The oath is now optional. Declining a House's invitation no longer removes 80 standing — it costs nothing. You can level all three Houses for all their perks (perks stack by reputation). The oath grants only that one House's Member's Favor, one at a time. Swearing to a House does NOT lock you out of the others. 💀 Hardcore Clarity Hardcore's -50% XP/Gold penalty is now shown everywhere. Quest, story, contract, and achievement reward numbers display what you will actually receive, and a clear Hardcore chip names the penalty on your skill panels. 🎒 Backpacks, Bank & Loot Offline gathering now respects your backpack assignments. Shift-click a bag item to stash the entire stack (matching the bank). The backpack list no longer scrolls back to the top when you click. Deleting a bank tab now moves its items to the next tab — they are never lost. Loot box: gold no longer gets stuck in the box while Auto-Stack is enabled. 🏹 Hunting Store New — Quartermaster's Ledger: craft, cook, smith, fletch, and process directly from your bank. New — Beastcaller's Whistle: +75% chance to find skill pets, both while playing and while away. Store reorganized — cards aligned and sorted by cost, with a clear note that Hunting Points come only from contracts (Auto-Accept keeps earning them; offline progress never does). 💰 Economy & Monsters Monster gold rebalanced so every...
Thousand Floors
Thousand Floors
51 days ago · 空城琥珀柒

【v1.0.38】

FixedAfter lockdown floor count changes, empty spawn zones above the lock line repopulate monstersLockdown skill card numbers stay synced with runtime locked_floors and refresh on changeChangedAuto battle climber summons now roll Fierce/Demon variants (same odds as manual taps; multi-summon charm still manual-only)Happy climbing!
Eldara
Eldara
52 days ago · Eldara

Patch #2 (Hot-Fix #6)

Eldara — Update v0.1.1 (June 18, 2026) -- This update had a lot of edited/removed code so if a few bugs persist, please be patient... we're taking care of them! This update lands a critical save-recovery fix plus a faction rework, thieving passives, and a pile of polish. Scroll to the bottom for a full catch-up of everything that's landed recently — Steam hasn't had patch notes until now, so this is the lot. 🛟 Critical Save Fix Restore Backup now works. Picking a backup snapshot used to reload your CURRENT save instead of the backup — the cloud sync was overwriting the restore on reload. Rolling back now restores exactly the snapshot you choose. Gear sets guarded against wipes — your saved gear presets can no longer be blanked out, closing a rare "my gear vanished" cause. ⚔️ Factions Reworked You may still swear the oath to only one faction — but that's now the only restriction. Perks are earned per-faction by reputation and they stack: keep your standing high with more than one House and you get all their perks at once. Helping one faction still nudges the others down, so spreading your loyalty is a balancing act — not a hard lock. No more estrangement, no "the others turn their backs." 🗡️ Thieving Passives Thieving now has a full 6-tier passive ladder (Lv 15 / 30 / 45 / 60 / 75 / 95): faster steals, lower catch chance, fewer guard hits, more loot, and a 10% chance to double an entire heist at Lv 95. 🌿 Cultivating Processing tab: material counts update instantly, and brew time now correctly reflects Ancient Surge and other speed bonuses. ✨ Other Changes Silver Ring is now craftable in the Crafting tab for 3 silver ingots (early-game ring). Refining gear now adds to its sell value — sell a refined piece and recover some of the invested gold. World Boss "Echoes Remembered" counter now ticks up with boss kills. Fixed thieving guard-% display, several gear combat-class mismatches, and added sell value + quest requirements to gear in the Codex. Catching Up — Recent Upda...
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