Game Updates

Patch notes and dev posts · 1,376 Steam updates
Vespera
Vespera
63 days ago · Thade

Patch 0.12.7 — Wings, Production Tools & Interface Improvements

****🪽 Wings & Effects** 🔸 Added 10 equippable Wings: five can be purchased for 1,000,000 Gold each, and five are permanent Combat Level rewards at Levels 30, 60, 90, 120, and 150 🔸 Added Wing Fitting from Equipped Gear with owned-only previews, equip and removal controls, and saved Wing placement for each character 🔸 Added 10 persistent visual Effects that layer with Wings and the selected class, subclass, Avatar Pack, or custom portrait 🔸 Added discovery highlights for Wings in Equipped Gear and the Shop, with direct Shop navigation from Wing Fitting 🛠️ Crafting, Inventory & Equipment 🔸 Added a complete Crafting-chain action that queues every craftable prerequisite in the correct order 🔸 Added Back navigation between related recipes 🔸 Added Total Power by Slot sorting to Inventory, Bank, and Account Vault 🔸 Added a Go to Bank shortcut beside the Inventory filters 🔸 The Bank Crafting Seal now unlocks at Combat Level 30 🔸 Equipped Gear now displays Gathering XP, Crafting XP, Gathering Speed, and Craft Speed in one clean row **⚔️ Combat, Dungeons & Progression** 🔸 Dungeons now show Advance & Loop and Repeat Current Enemy controls, with each character’s choice remembered 🔸 Automated Dungeon progression no longer pulls you away from your current page 🔸 Permafrost Knot now correctly allows two Freeze stacks 🔸 The Damage Report now labels unattributed damage-over-time as Normal-Attack DoT 🔸 Blackvein Warrens, Oathcrypt Sepulcher, and Crucible of Cinders can now award Rough Gemstones 🔸 The Level 25–31 chestpiece quest now accepts every valid class chestpiece and restores existing progress 🔸 Removed unavailable creatures from the Arcane Bestiary **🛡️ Mercenaries, Grades & Desktop** 🔸 Standing Orders are now available from Mercenary Level 1 🔸 Mercenary dossiers now open above the complete interface 🔸 Character Grade now uses a forged-metal emblem ladder extending through S Prime and X 🔸 Window resizing now scales the entire game consistently, including fullscreen taskbar cov...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
63 days ago · KamelKisser

v1.9.8 "Restitution" is live

⚡ v1.9.8 "Restitution" is live Your progress is safe — no reset, and nothing you already own is taken away. This one gives back things the game was quietly taking. 🕐 Offline time no longer vanishes Coming back after hours away sometimes credited you 0 or 1 second. Your time away was being wiped by the game's own start-up before it was ever counted. It's now measured before anything can touch it. Reported by Xeen and kokoro3694. 🔋 Max boost is yours to spend Max-boost rewards (daily, objectives, season pass, comeback) no longer start burning the second they arrive. They're banked — press PLAY when you want them, PAUSE to keep the rest. It pauses itself when the bank runs out, so nothing is spent while you're away. The bank holds up to 24 hours, and the panel shows exactly what you have. It also now says plainly that max boost applies to the three main Surge bars only — not Deep Surge. ☁️ You can overwrite your cloud save Saving to cloud used to do nothing when the cloud held a higher-level save — while still telling you it saved. You can now replace it deliberately, after two confirmations showing both levels. Automatic saves are unchanged and still protect you from a stale device. Reported by Omega Guardian. 📖 The Story Archive tells you what it wants Records you haven't recovered yet now list what unlocks them, instead of just counting how many are missing. 🗄️ Archive Recompiling now needs 180 total branch upgrades instead of 300. The old target cost astronomically more than it paid. Reported by Xeen.
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
64 days ago · JBlivionDev

Update — Key Items & Fullscreen

Added - Fullscreen button in the top bar (next to Savegames). Toggles fullscreen on both the desktop app and in the browser; press Esc to exit. - Key Items now appear in the Milestones panel, in their own section at the top, showing every key item you're carrying this life along with a short description of what it does. - The market and academies now show a key item's description right where it's offered, so you can see what it's for before spending your coins.
Vespera
Vespera
64 days ago · Thade

Patch 0.12.6 — Crafting Filters & Interface Fixes

IF YOUR UI ISSUES ARE NOT FIXED PLS CONTACT ME DIRECTLY 🛠️ Crafting & Equipment 🔸 Added class filters to Equipment Crafting for Barbarian, Arcanist, Warden, and Nightblade 🔸 Equipment upgrade arrows now compare base item stats without counting socketed Gems 🖥️ Interface Improvements 🔸 Fixed UI layout and scaling problems introduced in the previous update 🔸 Improved page-switching performance when playing in Simplified Chinese 🔸 Faction Join, Switch, and Leave controls now remain visible on shorter screens 🚚 Caravans 🔸 Improved Caravan raid confirmation and recovery so successful rewards are not lost during connection interruptions
Vespera
Vespera
64 days ago · Thade

Patch 0.12.5 — Crafting Freedom, Spire Safety & Caravan Fixes

🛠️ Equipment, Crafting & Alts 🔸 Equipment recipes for every class are now visible and craftable; resulting gear retains its original class restriction 🔸 Transferred equipment now retains and clearly displays its required Combat Level 🔸 The Account Vault now accepts equipment from every class and rarity, including Soulbound and Divine gear 🔸 Paid fourth Gem-slot unlocks now remain unlocked after saving, restarting, or changing characters 🔸 Equipment changes affecting Max HP now preserve your current HP percentage ⚔️ Combat & Progression 🔸 Dungeon Combat Flow now respects your choice: Repeat fights the selected enemy again, while Advance continues through the rooms 🔸 Active Spire runs now remain isolated from Area Combat; attempting to leave shows a Return to the Spire panel instead of loading the wrong enemy 🔸 Locked Heroic areas now display their required Act II Writ alongside the Combat Level and previous-enemy requirements 🔸 Kills per Hour and XP per Hour now display a clean dash until enough combat data is available 🚚 Crownroad Caravans 🔸 Active dispatched Caravans now remain visible through Dungeon cycles and brief connection interruptions 🔸 Gold stakes for every Caravan route have been reduced by 50% 🖥️ Desktop & Interface 🔸 The Windows title bar now uses Vespera’s blue visual treatment 🔸 Added Hide Menu Bar Permanently to the Vespera desktop menu, with the choice remembered on your device
Vespera
Vespera
64 days ago · Thade

Patch 0.12.4 — Combat Flow, Reforging & Character Polish

## 🎨 Characters & Avatars 🔸 Refreshed the complete free/default hero roster with distinct class and subclass portraits 🔸 Improved portrait framing across character selection, the hero panel, Dungeons, Tower, Frontier, Spire, and other combat screens 🔸 Custom portraits can now be repositioned and zoomed before confirming them ## ⚔️ Combat & Progression 🔸 Bleed now uses one shared counter, capped at **5 stacks**; each stack increases Bleed damage and refreshes its duration 🔸 Combat Reports now display **Kills per Hour** and **Combat XP per Hour** 🔸 Added visible **Crit Overflow Damage** to character statistics and Combat Mathematics 🔸 Fixed Combat Flow failing to advance Tower floors after returning from the Spire 🔸 Added an interactive tutorial explaining **Repeat** and **Advance** Combat Flow 🔸 Divine equipment now retains progression from your highest completed Tower floor 🔸 Improved the Combat Level header so Resilience progression remains readable ## ⚒️ Equipment & Production 🔸 Corrected crafted equipment progression so higher-level recipes consistently provide stronger base stats 🔸 Added batch Reforging with **1, 5, 10, 25, 50, or 100 rolls** and an optional target rarity 🔸 Reforge previews now show resulting stats, Gem sockets, Skill Engravings, and upgrade chances 🔸 Batch Reforging keeps the best result and stops automatically when reaching your selected rarity 🔸 Added **Bank Salvage**, allowing salvaged materials to be sent directly to the Bank 🔸 Gathering or Crafting can now continue during Dungeons at **50% speed** ## 🏰 Endgame & Events 🔸 The sealed Spire’s **Open Awakening** button now takes you directly to the Awakening requirements 🔸 Crownroad Caravan journeys now last **six hours**, with substantially improved stakes, rewards, and raid plunder 🔸 Crownroad Wayfarer equipment now has a **20% reward chance** on every route 🔸 Improved Caravan layouts across desktop, compact screens, and higher UI scales
Vespera
Vespera
64 days ago · Thade

PATCH 0.12.3

Patch 0.12.3 — Avatars, Endgame Progression & Equipment Improvements PLEASE ALLOW 20 MIN FOR THE UPDATE TO TAKE EFFECT ON STEAM 🖼️ New Avatars — Shop → Avatars 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each, with Male and Female portraits for every class and subclass 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your selected portrait now appears consistently throughout combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, and World Boss battles 🔸 You can now import a PNG, JPG, or WebP image from your PC as a custom portrait; press M/F to restore the normal portrait ⚔️ Combat & Endgame 🔸 Floating damage, healing, and DoT numbers now remain inside the Tower, Spire, and Frontier combat panels 🔸 Available Frontier fight buttons are now green, Stop remains red, and unavailable fights explain why they cannot begin 🔸 Spire floors now advance cleanly without displaying an outdated Victory screen or XP from the previous floor 🔸 Increased Nightmare Dungeon completion XP by 15% 🔸 Celestial Forge nodes now show the exact Aether cost required for each upgrade 🎒 Equipment & Production 🔸 Gem slots can now be unlocked directly on unequipped Inventory gear 🔸 Dropped and rewarded equipment can no longer be Reforged below its original rarity; the protected rarity is shown on the Reforge screen 🔸 Gathering and Crafting timers now explain when active Combat reduces production to 70% efficiency 🔸 Fusion now clearly explains that three identical Gems plus Gold create one Gem of the next tier, while Leather now explains its use in Equipment recipes 🏛️ Academy & Interface 🔸 Academy Building tiers, construction queues, production timers, and Vesper Reserves are now shared across all characters on your account 🔸 Kael’s training panel now shows the guaranteed source of Essence of Embercrag 🔸 Improved high UI-scale layouts so XP, Ability controls, and important text remain inside their panels 🔸 Steam Settings now reports the ...
Void Salvage
Void Salvage
64 days ago · myradann

More Immersive Flag

Flagging and Pin PointIn this update, you can now choose which hostile signals to call at each new POI. Each signal shows how many enemies it will summon, ranging from one to six. The new Pin Point control-panel action lets you rescan for a new set of signals. The Wide Array upgrade increases the number of signals you can detect, up to six, while Detection Speed reduces Pin Point's cooldown by 5% per level.New Core UpgradesCore Upgrade previews now show actual current and next values.Upgrade branches now have distinct colors, clearer prerequisites, and indicators for affordable upgrades outside the visible area.Radar branch:Sweep Accelerator reduces maximum radar sweep time.Salvage Detection Array increases gains from radar-spawned derelicts.Offline Salvage Loop increases offline Credit gains.Offline Archival Loop increases offline XP gains.Flagging branch:Unlock Pin Point Rescan for available hostile signals. Wide Array Increases detected hostile signal choices from 1 up to 6. Detection Speed Reduces the Pin Point cooldown by 5% per level, compounding. Roguelike ModeRuns begin with the main unlockables already available and skip the tutorial, so Roguelike assumes you already understand the game's systems.Death still removes equipped systems, Core Upgrades, XP, and Credits. Prestige and Black Hole travel preserve them, and your Prestige level also carries over even on death to serve as an anchor point.Saves and Offline ProgressionOffline earnings require at least one minute away and are capped at eight hours.Offline XP rates:Incremental: 20 XP per hour.Roguelike: 20 XP per hour.Progressive: 15 XP per hour.Offline gains can be improved in Core Upgrade.Ships and POIsShip selection now shows owned ships against the total available.The physical Shipyard now charges 75% of the Remote Ship Bay price, and Remote Ship Bay requires Prestige Level 2.POI information now displays enemy count more clearly, while detailed Threat information still requires sensor upgrades.Unknown ...
Keypress Express
Keypress Express
64 days ago · nitzangamesLLC

Minor bug fixes and quality of life additions

- Engines sorted best-first — your owned engines now list by most cars, then top speed, in both the Rail Yard and the trip builder, so your best is always on top. - Fixed engine auto-select — arriving at a destination (or buying an upgrade) now defaults to your best engine instead of snapping back to your original starter. - Location levels — each unlocked destination now shows its level (e.g. "LVL 3") in the trip picker. - New "How to Play" popup — an on-demand refresher in Settings covering the core loop (pick → assemble → type to travel → sell), for anyone who's past the tutorial. - Tutorial wording fix — upgrades no longer claim to make a car "carry more"; the copy now correctly says they make it faster and more profitable (matching the real Top Speed / Idle Speed / Income enhancements).
Vespera
Vespera
65 days ago · Thade

Patch 0.12.2 — Avatar Packs, Combat Clarity & Equipment Improvements

**🖼️ NEW AVATARS — SHOP → AVATARS** 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each 🔸 Every class pack contains Male and Female portraits for the base class and all three subclasses 🔸 Avatar Packs can only be purchased by their matching class and can be enabled or disabled whenever you want 🔸 Avatar Packs are entirely cosmetic and do not change character stats 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your chosen portrait now follows your character through Area Combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, combat logs, the compact combat HUD, and World Boss raids **⚔️ Combat & Endgame Clarity** 🔸 Damage, healing, DoT, and other floating combat numbers now remain visible and inside the fight panel during Tower, Spire, and Frontier battles 🔸 Floating combat numbers now remain correctly positioned at higher UI scales 🔸 Available Frontier Fight actions are now green, while Stop remains red 🔸 Disabled Frontier fights now clearly explain why they cannot be started 🔸 Spire floors now advance without opening an outdated Victory screen or showing XP from the previous floor during the next fight **💎 Equipment & Production** 🔸 Gem slots can now be unlocked directly on unequipped Inventory gear without equipping it first 🔸 Gathering and Crafting time breakdowns now show Combat active — 70% efficiency whenever Combat affects the displayed duration
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
65 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.55: Time Field Expansion & Bankruptcy Protocol Fixes!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.55 is now live! This update focuses on performance optimization and refining the bankruptcy recovery protocols, ensuring your corporate warfare remains buttery smooth: ⏳ Mechanic Tweak: Increased Time Field Item Cap We have significantly raised the inventory cap for "Time Field" items. (To the cyber-gods manipulating time: you can now hoard far more Temporal Fold Fields. Push your boba production lines far beyond the constraints of relativity!) 🛠️ Core Bug Fixes Batch Open/Close Stuttering Fixed: Fixed severe lag spikes and frame drops when opening or closing multiple branches simultaneously on the world map. (We've optimized the physics engine for corporate warfare. Now, when you maliciously close hundreds of stores at once to crash the market, the simulation won't choke and smoke out your CPU.) Stock Position Display Overflow Fixed: Fixed a bug where excessively long stock position numbers (caused by absurd leverage) would overflow or break the trading UI. (Your wealth expansion literally outpaced our UI constraints. We’ve implemented nano-adaptive fonts on the trading panel, ensuring even your most astronomical profits fit neatly on screen.) Bankruptcy UI Visibility Fixed: Fixed an issue where the Bankruptcy Restructuring interface would become invisible if the player still owned more than 10 shares upon cash flow failure. (The veil of Cyber-Wall Street has been lifted. Even if you're desperately clutching onto more than 10 surviving shares, if your margins snap, the ruthless liquidation panel will now reliably slap you in the face!) Bankruptcy Tasks Repeatability Fixed: Fixed a bug where bankruptcy redemption tasks would permanently disappear after being completed just once. (The indentured servitude loop has been patched! Did you really think you could pay off your corporate debt with just one shift? You can now continuously accept high-intensity bankruptcy tasks to grind your way back to total ownership.) Ple...
Ashbound Endless Hunt
Ashbound Endless Hunt
65 days ago · Emoria

Resolution Stability Update

Fixed ultrawide/resolution issue where the UI could appear crammed to the left while the battle scene rendered separately to the right. Game now keeps the 1920x1080 UI/game canvas aligned and centered across different monitor sizes. Game no longer forces fullscreen/borderless immediately on startup, reducing bad launch layouts on some systems. Fixed Crit Chance upgrade card showing total crit chance instead of the selected purchase gain. Changed: Title screen and in-game UI now use the same scaling/letterbox logic. Resolution/fullscreen changes re-apply the UI canvas alignment after the window changes.
Vespera
Vespera
65 days ago · Thade

⚔️ Patch 0.12.1 — Crafting Progression, Combat Clarity & Interface Improvement

**🎒 Crafting & Equipment** 🔸 Crafted weapons, armor, and off-hands now correctly become stronger as their recipe level increases 🔸 Common crafted equipment now uses the correct base stats before its finished rarity bonus is applied 🔸 Corrected progression across all four classes, including the Level 32→40 and Level 50→55→60 equipment tiers 🔸 Loot Rules now compare equipment without counting socketed Gem stats, preventing Gems from causing incorrect upgrade decisions 🔸 Attempting to unlock or insert a Gem while fighting now displays a clear Loadout Sealed warning **⚔️ Combat & Abilities** 🔸 Void Communion’s Standard DoT and talent-added Shadeflame can now coexist and refresh independently 🔸 Ability panels now identify effects as Burn, Bleed, Frost DoT, Venom, Shadeflame, or Standard DoT instead of showing every effect as “DoT” 🔸 Added Pause and Resume controls to the active Combat Log without interrupting the battle 🔸 The Damage Report now correctly tracks ability and Element shields under Shield Absorbed 🔸 Duplicate defensive entries are now combined in the Damage Report 🔸 Interrupted battles no longer affect personal combat records, and Longest Fight no longer records inaccurate multi-hour durations **🏰 Dungeons, Frontier & Tower** 🔸 Dungeons now award completion XP and display exact Clear XP, Combat XP, and Resilience XP information 🔸 Dungeon completion summaries now show Boss XP, Clear XP, and Total XP 🔸 Dungeon cards now separate guaranteed and possible rewards and show Nightmare class-equipment drop chances 🔸 All normal and Nightmare Dungeon bosses now use the correct Arcane Bestiary Knowledge requirements 🔸 Frontier battles now appear directly beneath the route map, keeping the complete route and node information visible during combat 🔸 The next unlocked Frontier node is automatically selected after a victory 🔸 Stabilized the Tower and Spire combat layout so the fight panel no longer grows continuously or pushes the page upward **🎭 Characters & Presentation** ...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
65 days ago · KamelKisser

Update 1.9.7 "Clarity"

⚡ Legacy of the Ark: The Long Awakening — Update 1.9.7 "Clarity" The Archive now keeps everything it promised, Recovery Orders complete however you get there, and the Ark Map stops pointing you at something you already own. Your progress is safe — no reset, and nothing you own is taken away. The Archive is fully preserved now • 📚 Own Preserve Archive Research? The Core Index nodes at the bottom of the Archive — the ones bought with Memory Cores — now survive a Legacy Cycle too. Before, only the six branch tracks came back and you had to re-buy the rest. (thanks Xeen) Recovery Orders • ✅ "Open the ___ tab" steps now complete when you open the tab yourself, not only via the order's GO TO button. Affected the Core Matrix, Archive, Crew, Memories, Equipment, Boost Upgrades, Daily and Player tabs. Ark Map • 🗺️ The Ark Map no longer lists the Core Matrix as your next unlock after you've already unlocked it — it now points you at the Legacy Cycle. (thanks DiamondG) Translations • 🌍 The whole Ark Map panel — every goal, next unlock and prestige explanation, plus the phase and campaign headings — is now translated in all 32 languages instead of showing English.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
65 days ago · KamelKisser

v1.9.6 "Reckoning"

**Legacy of the Ark: The Long Awakening — v1.9.6 "Reckoning"** Your progress is safe — a Legacy Cycle now keeps MORE than before, and nothing you own is taken away unless you choose to Hard Reset. **KEPT THROUGH A LEGACY CYCLE** • Your Research ▸ ARK upgrades now stay with you through a Legacy Cycle — they only reset on a full Hard Reset. • Own a Preserve Exploration card? Your crews stay unlocked right after a cycle — no restart needed. **CHALLENGES NOW HELP THE MAIN GAME** • Every Challenge you clear gives a permanent +2.5% to all basic and exploration resource production. Clear more to stack it — the total shows on the Challenges page. **FASTER LEGACY RESET** • The long freeze when starting a Legacy Cycle on a deep account is greatly reduced. **FIXED (thanks Xeen)** • Global Goals now counts your Memory Cores contribution, and your share no longer shows above 100%. • Deep Ark-Side Capital resolutions matter again — the Names bonus per rank is no longer capped. **CLEARER** • The Signal page now explains, on hover, exactly how each readiness bar reaches 100%. • Starting a Legacy Cycle reminds you to spend your banked time, Lessons and resources first. **HARD RESET** • A Hard Reset (normal and ARK-Cores-included) now also resets your player level. A Legacy Cycle keeps your level, as before.
Upgradia
Upgradia
66 days ago · Remy

8 Days to go! - Farm, Rankings & World Progression

Hello Adventurers!Only 8 days to go until Upgradia launches into Steam Early Access!Today’s spotlight is all about some of the systems players will start interacting with early on: The Farm, starter questlines, rankings, and the world map.The Farm is one of the first places where Upgradia starts to feel alive: a peaceful early area where small routines slowly turn into long-term progression. It is also where you’ll meet some of your first NPCs, including The Farmer, The Fisherman, The Miner, and The Adventurer, who introduce early questlines across farming, fishing, foraging, mining, and combat preparation.Farming in Upgradia can be progressed both actively and passively from the overworld, so you can keep growing your account whether you are directly managing it or letting your systems work in the background.Passive farming can be improved through upgrades such as Farm Plot, Growing Power, and Farming Speed, helping increase your crop output and efficiency over time. Active farming has its own upgrades too, including Active Farm Plots, Plant All, Harvest All, Water All, and Fertilize All, making hands-on farming smoother as your setup grows.Inside The Farm itself, farming becomes more personal: choosing plots, planting crops one by one, caring for them, and watching your little patch of land grow. The Farm also has its own upgrade path, with upgrades such as Golden Rows, Seed Saver, Growth Tonic, and Care Expertise, giving bonuses like double-yield chance, seed recovery, faster growth, and stronger care bonuses.Fishing is another big part of the early experience. You can progress through fishing normally, then move into active fishing, where timing and control matter more. The Farm pond gives players a peaceful place to fish, progress, and hang out socially with other players while still moving their account forward.We also wanted to show a look at rankings. Upgradia has rankings across multiple systems, including total level, individual skills, class progress, gui...
Bahast
Bahast
66 days ago · FC Tech Labs

Updates 1.2.1 through 1.2.3

Bahast Updates 1.2.1–1.2.3 These updates improve combat clarity, smooth out late-campaign difficulty, introduce Potions, and refine the Battle HUD. Release 1.2.1 — Combat Clarity and Campaign Balance Combat Readiness now estimates a sustained 30-second single-target rotation, accounting for skills, cooldowns, Basic Attacks, Mana, Barrier, Critical Strikes, and repeated hits. Removed excessive monster Life scaling after Monster Level 25 in the standard campaign. Active late-campaign fights migrate automatically while preserving each monster’s remaining-Life percentage. Improved player-submitted diagnostics and the visibility of Pinnacle reward notifications. Release 1.2.2 — Potions and Late-Campaign Survival Added rechargeable Potions that restore 30% of maximum Life over 3 seconds. Potions activate automatically at low Life in Auto Combat and can be used manually with Q. Smoothed monster damage growth and improved Dodge effectiveness from Monster Level 26 through 50. Combat Readiness now accounts for Potion recovery and enemy Critical Strikes. Improved Life, Mana, and Barrier presentation in the Battle HUD. Release 1.2.3 — Monster Life and DPS Visuals Adjusted visuals displaying monster life and DPS.
Pocket Dinos
Pocket Dinos
66 days ago · ManChickenTurtle

HOTFIX: Lifetime Earnings and Bond Event Extended

Hi,Thank you so much for your great feedback and playing and sharing Pocket Dinos with your friends. It's meant a lot that others enjoy this as much as I do! In this build are some hotfixes and a small change. HotfixesFixed a rare bug where some dinos showed $0 Lifetime earningsFixed a bug wtih the shop loading the habitat books for the first loadRemoved the Feedback button (legacy) - please use Steam Community (https://steamcommunity.com/app/4715900/discussions/) or the Discord (https://discord.gg/eNe5KVnGDV)Bond EventsIncreased Bond Events to last for 30 minutes (previously 5). This is to allow players who have the game in the background/muted to check back in and claim them.Again, a huge thank you for making this a successful game launch. I really appreciate it! - Diesel
Vespera
Vespera
66 days ago · Thade

Patch 0.12.0 — Frontier Combat, Storage Expansion & Combat Flow

⚔️ Combat & Progression 🔸 Renamed Combat Automation modes to ADVANCE and REPEAT for clearer control 🔸 ADVANCE cycles through Area Combat and Dungeon enemies from first to last, while Tower, Spire, and Frontier continue forward 🔸 REPEAT continuously fights only the selected enemy 🔸 Completing Act II now reveals all six Nightmare Dungeons through one persistent message with a View Nightmare Dungeons button 🗺️ Frontier & Divine Gear 🔸 Frontier battles now appear directly below the complete route map instead of redirecting to Area Combat 🔸 The Frontier map and briefing remain visible during combat without overlapping or compressing the battle screen 🔸 Winning a Frontier battle now automatically selects the newly unlocked next node 🔸 Divine equipment panels now clearly show the current Divine grade, exact stat bonus, and the rule that gear advances every 100 Tower floors 🎒 Bank, Account Vault & Crafting 🔸 Every Bank tab now contains 300 slots, providing 1,500 total Bank slots across all five tabs 🔸 Bank Bulk Actions now support Select All Filtered, clearing selections, and selling only explicitly selected stacks 🔸 Account Vault Bulk Actions now support filtered batch deposits and withdrawals 🔸 Completed equipment crafts can now use available Inventory, Bank, and Delivery Cache space 🔸 A full Inventory no longer delays crafted equipment or its Crafting XP 🔸 Gathering and Crafting queues now use compact two-row layouts without vertical queue scrolling 🔸 Gathering and Crafting pages now show only their own production queue 🔸 Tradebridge has been moved to its correct Production Mastery position and no longer overlaps nearby talents 🌍 World Boss 🔸 World Boss registration and cancellation now show clear REGISTERING and CANCELLING states 🔸 Canceled World Boss battles now remain canceled instead of unexpectedly reappearing 🔸 War Chest donations remain available until the selected World Boss battle actually begins 🖥️ Interface & Quality of Life 🔸 Active Effects and Options tabs n...
Cultivation Idle
Cultivation Idle
66 days ago · oldfish

v1.0.13 Update Notes

1. Optimized and reworked sword cultivator skills. 2. Added backpack pagination and improved game performance. 3. Added dedicated fishing equipment slots. 4. Added dedicated event displays for fishing, mining, and woodcutting. 5. Added the gem system, including crafting, socketing, upgrading, and more. 6. Added satiety limits for cooking and fishing, and improved the display of pill toxicity, satiety, resistance, and other status effects. 7. Fixed incorrect display issues when adding fuel to the furnace fire. 8. Fixed an issue where some tree seeds could not be planted. 9. Fixed an issue where mining and woodcutting resource events could interrupt auto-gathering. 10. Fixed an issue where Time Worm cultivation bonuses did not take effect. 11. Fixed issues where the “Idle Wanderer” and “Across the Wilderness” achievements did not activate. 12. Adjusted the skill training formula to be more player-friendly. 13. Added and updated multiple batches of icons for items, materials, equipment, pets, and skills.
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