Hi shop managers! Quick maintenance Hotfix v1.0.0.0.54 is now live! As the cyber-stock market becomes increasingly cutthroat, we’ve heard the feedback from our top-tier traders. To grant you more granular control over your capital during corporate warfare, this update introduces brand-new micro-management trading tools: 📉 New Mechanic: Granular Position Closing Proportions We have added more fractional options (e.g., 25%, 50%, 75%) when choosing to close your positions for settlement. (Say goodbye to the "all-or-nothing" kamikaze trades! You can now flexibly close your positions in strategic batches to secure profits or cut your losses. In Cyber-Wall Street, there is no absolute loyalty—only realized gains!) 🎚️ UI Upgrade: Stepless Margin Slider System We have officially implemented a sliding scale mechanism for adjusting your margin inputs on the trading interface. (The ultimate micro-management of leverage is here. Ditch the tedious clicking; with the new slider, you can precisely control the exact amount of margin injected into the market just by dragging your mouse. Whether you're playing it safe down to the last decimal or risking your entire empire on a single drag, your fate is now literally at your fingertips!) Please restart your Steam client to apply the update. Happy trading, and may your margins always be green!
We're excited to release our first major update based on your feedback! ⚔️ Combat System - Completely reworked combat system designed around the clicker gameplay - Armies are now visible on the map and move with the frontlines - Army advantage and disadvantage now have a much stronger impact on battles - Technology and equipment are now crucial for victory - fighting with infantry alone is extremely difficult - Improved combat balance - Armies begin moving toward future borders during war justification - Major performance and optimization improvements 🤝 Diplomacy - Non-aggression pacts now prevent wars while active - You can break pacts early at the cost of relations - Ally calls to war can now be refused, with diplomatic and trust penalties - Wars now clearly display their reason - Puppet states require 75 influence instead of 90 - Passive diplomacy income reduced by 5x 💰 Economy & Internal Politics - Resource tooltips now show income and spending - Passive resource production increased by 3x - National promises are now easier and scale with country size - Failed promises can now increase unrest and trigger rebellions 🤖 Smarter AI - AI now manages internal politics and reacts to unrest - Lower rebellion chance for AI countries - Military spending is limited by their treasury - AI countries will no longer constantly bankrupt themselves or fall into endless civil wars 🗺️ Map & Graphics - New terrain backgrounds for many scenarios - Improved border rendering on PC - Increased map detail - Improved scenario previews 🏛️ Cities & Historical Eras - Cities now match their historical era - Over 460 anachronistic cities removed - Historical names and military visuals now change depending on the era 🔧 And Much More - Rebels now have their own flags - Improved tutorial and war goal explanations - Fixed country name inconsistencies - Improved UI/UX and localization - Improved peace conference - Many smaller fixes and improvements Thank you for all your feedback and support. ❤️ ...
**🌌 Divine Ascension** 🔸 Divine equipment now gains a Divine Level from each cleared Tower or Spire floor, Frontier node, and Nightmare Dungeon battle 🔸 Existing and newly earned Divine equipment begins at your highest completed Tower floor 🔸 Every 100 Divine Levels advances its grade through Divine A–Z, A+–Z+, A++, and beyond 🔸 Divine equipment inspection now shows its grade, progress bar, effective level, and total stat growth 🔸 Divine equipment’s base combat stats continue scaling to remain useful against increasingly powerful enemies ⚡ Quick Access & Magic Academy 🔸 Added six customizable Quick Access slots to the header, saved separately for each character 🔸 Quick Access can open unlocked pages, Map acts, Academy sections, Bank, Account Vault, and Tower sections 🔸 Reaching Combat Level 10 now presents a concise Magic Academy introduction with a Take Me There button **🗼 Tower & Spire** 🔸 Tower floors can now award Starforged Shards, Engraver’s Chisels, and Anchoring Sigils 🔸 Every 10th-floor boss and 100th-floor Guardian awards guaranteed Engraving materials 🔸 Materials earned beyond the daily Tower limits are converted into Aether 🔸 Tempered Steps now also reduces enemy Defense by 2% per rank, up to 20% 🔸 Spire Tarot choices no longer expire while the game is open—the game waits for your decision 🔸 Multi-enemy Tower floors now correctly award kill XP for every defeated enemy **🧭 Frontier Progression** 🔸 Added Frontier Marks, earned from nodes, regional bosses, and completed six-region routes 🔸 Added Route Aether, used exclusively to improve Region Seals without consuming Celestial Forge Aether 🔸 Deeper Frontier campaigns now gradually improve permanent regional stats, Region Seals, and route rewards 🔸 The Frontier Quartermaster now offers weekly Starforged Shards, Engraver’s Chisels, and Anchoring Sigils for Frontier Marks 🔸 Frontier Aether Caches now provide Route Aether and can be purchased twice per day **⚔️ World Boss Preparation** 🔸 Both registered World B...
Resourses desplay bug fixed
🎒 Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank. 🔸 The Account Vault accepts Common through Mythic equipment. Soulbound and Divine gear remain bound to the character who earned them. 🔸 Class-bound equipment now clearly states which class can equip or craft it and which class it drops for. 🔸 Equipment recipe previews now show the guaranteed Common result. 🔸 Crafting Levels 80 and 90 unlock chances to craft Legendary and Mythic equipment. 🔸 Offline equipment Crafting now follows the same rarity rules as live Crafting. 🔸 Improved Crafting performance and stability during combat by optimizing equipment recipe images without changing their artwork. 🔸 The Last Memory now correctly restores 4% Max HP per kill and displays 4% Heal on Kill. 🔸 Character stats now correctly include Life Steal granted by the active Element. ⚔️ Combat & World Boss 🔸 World Boss War Chests now award the correct class-bound armor and off-hand equipment. Rings and amulets remain universal. 🔸 World Boss War Chests now have a higher chance to contain Legendary equipment, with the largest improvement at stronger contribution tiers. 🔸 The World Boss planner now displays all four scheduled battles, their starting times, class-correct rewards, equipment slots, item names, and complete previews. 🔸 Auto Register randomly chooses and immediately secures two World Boss battles for every event. 🔸 You can instead manually select exactly two battles and register or cancel them together. 🔸 Both registered battles remain secured while the game is closed. They resolve independently when you return, and each awards one War Chest exactly once. 🗼 Tower, Spire & Navigation 🔸 The Tower floor selector now enters the exact reached floor you request instead of returning to the latest Waystone checkpoint. 🔸 Right-click an enemy in an item’s source list to travel to its unlocked area and begin fighting it. 🔸 Locked enemy areas show their requ...
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.53 is now live! In this update, we’ve optimized the backend logic of the Dark Web Exchange and introduced thrilling new risk and regulatory mechanics for all you aggressive expansionists: 📉 New Mechanic: Position Averaging (Double Down) The "Add to Position" feature is now live on the stock market panel. When your trades are underwater, you can now inject more capital to average down your entry price and dilute your risk of liquidation. (As long as your pockets are deep enough to keep doubling down, margin calls can never catch you! Well, assuming your cash flow hasn't dried up.) 🏦 Corporate Warfare Optimized: Squeezes & Panic Alerts We've rebalanced the impact of physical branch expansion on market fundamentals. Aggressively opening branches to "squeeze" out competitors will now trigger far more violent stock price volatility. Additionally, high-visibility "Market Panic" event alerts will pop up on your UI when the market crashes. (The Wall Street air-raid sirens are blaring! Capitalize on market panic and physically crash competitor stocks with your brick-and-mortar stores.) 🚨 New Chaos Event: Cyber-SEC Anti-Monopoly Investigation To prevent the absolute collapse of the cyber-economy, the regulators have arrived. If you open an excessive number of branches in a short period (blatantly manipulating market fundamentals), you will trigger an immediate, heavy-handed investigation and massive fines from the Cyber-SEC! (Managers, capital may be ruthless, but the regulatory board still has limits. Please expand your empire responsibly, lest you get raided by the feds!) 🛠️ Numerical Bug Fixes Resolved several underlying numerical anomalies and overflow bugs related to money and Pearl calculations. (The cyber-abacus has been oiled. Every penny of your cutthroat profits is now calculated flawlessly to the 18th decimal place.) Please restart your Steam client to apply the update. Happy trading, and dodge those audits!
I'm excited to announce Pocket Dinos is now in Early Access.Enjoy a full experience of the base game, including hatching all 240 collectible dino variants across 60 unique species, completing collections, building and decorating habitats and unlocking hats!Here's a bit more info about why Pocket Dinos is in Early Access, and what you can do to help!Why Early Access?Pocket Dinos is already a fully playable game, but I see Early Access as an opportunity to grow it alongside the community. My goal is to expand the game with new gameplay systems, quality of life improvements, and ideas inspired by player feedback while continuing to refine and balance the experience.Community suggestions will play an important role in shaping future updates, helping Pocket Dinos become the best version it can be.Approximately how long will this game be in Early Access?The current plan is for approximately 6 months. The exact timeline will depend on development progress, community feedback, and ensuring that planned features reach a quality I'm happy with before leaving Early Access.How is the full version planned to differ from the Early Access version?The full version is planned to build on the existing game rather than replace it. Planned additions include new gameplay systems such as a Breeding Habitat and a larger Expedition Habitat that expands late game progression, along with more personality and interactions for dinos, additional challenge-based achievements, quality of life improvements, and features inspired by community feedback.Save files are planned to carry forward, allowing players to continue growing the same collection throughout development.What is the current state of the Early Access version?The Early Access version is fully playable from beginning to end and already includes the complete core gameplay experience. Players can collect all 240 collectible dino variants across 60 unique species, complete collections, build habitats, decorate habitats and covers, unlock ...
Interested in hopping in the Discord and being the first to join a new community? The Discord is now open for all members! If you'd like to join in advance before release in two weeks, you are welcome to do so. You can ask questions about the game, choose your roles, and get involved as much as you'd prefer. You can also see the patch notes as I cram a little extra fun into the game. If you just want to lurk in advance of the release, you're welcome as well!Just two weeks left to go!Journeybound Idle's Official Discord: https://discord.gg/NsCYAX7HNV
⛏️ Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank 🔸 All equipment can now be transferred through the Account Vault, including Soulbound and Divine gear 🔸 Transferred gear requires Combat Level 1 / 5 / 20 / 50 / 80 / 90 / 140 / 154 for Common / Uncommon / Rare / Epic / Legendary / Mythic / Soulbound / Divine equipment 🔸 Under-level gear clearly shows as locked and cannot be equipped, reforged, socketed, or have Gem slots unlocked until its requirement is met ⚔️ Combat & World Boss 🔸 The Damage Report now separately tracks damage contributed by Fire, Frost, Earth, Arcane, Light, and Darkness Elements 🔸 Accepted World Boss registrations now remain stable 🔸 War Chest donations consume potions only after registration succeeds 📖 Interface & Profiles 🔸 Loot Rules and Mercenary Minimum Readiness now use more reliable in-game dropdowns on Windows, Linux, and Proton 🔸 Character Grade now has a detailed mouseover explaining every score source and grade threshold 🔸 Public character profiles now show Combat Level without the misleading Total Level card
- Quick-hide hotkey (Cmd/Ctrl+Shift+H, rebindable in Settings → Shortcuts) - Move the strip between monitors (Settings → Display picker + tray "Move to next screen")
Bahast's largest update yet is now live! Release 1.2.0 includes: Four new Pinnacle Bosses with unique mechanics, rewards, music, and achievements Normal, Hardcore, Ironman, and Hardcore Ironman modes Shared stashes for eligible Characters Manual Combat with skill hotkeys 50 active skills and 33 Support Jewels Expanded passive mechanics and class specializations New Uniques, Magic Find, and God-Touched items Salvaging and new crafting resources 20 new monsters Improved tutorials, interface scaling, and offline progression Complete Simplified and Traditional Chinese support Existing saves are supported, with guided migrations for the new game modes and passive-tree changes. Read the full patch notes
📜 Quest Improvements 🔸 Reworked Silence the Oracles: defeat 30 Glasshusk Oracles instead of collecting class-restricted Hushmark Masks; existing Oracle kills count toward the quest. ⚔️ Equipment & Inventory 🔸 Added the Legendary Level 85 Barbarian Nexusbound Gorget and its Jewelry recipe 🔸 Shield of the Red Ledger now grants Strength instead of Intelligence 🔸 Inventory sorting now places Mythic equipment before Legendary equipment 🔸 Legendary, Mythic, Soulbound, and Divine gear now keeps a clear static rarity outline without moving sweep or glow effects 🌳 Talents & Achievements 🔸 One-rank talents now display 0/1 or 1/1 directly on their nodes 🔸 Fixed Ragebrand overlapping Brasshowl in the Axemaster talent tree 🔸 Quest Master now combines Act I and Act II progress and requires all 161 quests 🛠️ Crafting & Interface 🔸 Craft Missing now adds materials to a paused Crafting queue without automatically resuming it 🔸 Improved the readability of Mercenary dossiers, status labels, and Standing Order controls 🔸 Language, UI Scale, and Codex ability selection now use reliable in-game dropdowns across Windows, Linux, and Proton
⚡ Legacy of the Ark: The Long Awakening — Update 1.9.5 "Inheritance" This one makes the Legacy "Preserve" upgrades keep everything they promise, and stops BUY ALL from ever spending your ARK Cores. Your progress is safe — no reset, and nothing you own is taken away. Preserve upgrades now keep everything • 🧭 Preserve Exploration Crews now keeps your crews' full levels through a Legacy Cycle — their stat paths and their crew upgrades — not just how deep they'd reached. It now does everything the separate Preserve Exploration Upgrades card did, so that card is folded into it. Own either one and your crews are fully preserved. • 🔁 Preserve Optimize, Echo and Memory Upgrades now also keep your endless (repeatable) upgrade levels through a Legacy Cycle, not just the fixed ones. Changed • 💠 Core Matrix BUY ALL no longer spends ARK Cores. The four earned-currency tracks still buy in bulk; the ARK-Core track is one step at a time on purpose, so a single tap can't drain your balance.
Now that the dust of the Steam release has settled a bit, we can go back to weekly updates. As is tradition, new content this week in the form of a new simple advanced research. Modding took a lot of effort this week... and I do not know yet if this effort was worth it. At the very least it was worth trying. Time will tell. Thank you all for over 1000 copies
Optimizations:Added right‑click multi‑select functionality for the Hatchery.Reworked the exclusive weapon effect for World Serpent: Basic Attack damage increased by 50%.Reworked the exclusive weapon effect for Bishop: Increases mana regeneration rate of nearby units by 20%.Reworked the exclusive weapon effect for Goblin Queen: Each summon produces +1 extra unit, and summon damage increased by 30%.Reworked the exclusive weapon effect for Mountain Giant: Converts 10% of own Attack Power into bonus Pickaxe damage.Improved the accuracy of descriptions for the exclusive weapons of Ice Queen, Vampire Count, and Clockwork Goblin.Enhanced the tooltip presentation for Magic Tower and Blacksmith interactions.DPM (Damage Per Minute) statistics are now automatically reset when starting a Boss fight or entering the Magic Tower.Improved the hit effects for Bosses.Bug Fixes:Fixed a dialogue bug with the Temp Worker.Fixed a bug with Magic Tower loot drops.Fixed a collision body issue with the World Serpent.Fixed a bug where player levels would roll back after reaching level 60.
**⚔️ Heroic & Offline Loot** 🔸 Live Heroic and Nightmare boss equipment drops now respect your character’s class 🔸 Heroic equipment earned offline now rolls its intended rarity and class instead of always defaulting to Legendary 🔸 Multiple equipment pieces earned offline now receive independent Skill Engraving rolls instead of sharing a copied roll **🩸 Auto-Cast & DoTs** 🔸 Added No DoT from same family to Auto-Cast: unrelated DoTs and Poison stacks no longer prevent an ability from casting 🔸 Expanded the DoTs & Poison Codex guide with clearer explanations of DoT families, refreshing, and Auto-Cast behavior **🗝️ Veiled Reliquary** 🔸 Reliquary map cards now select a tile without immediately performing its action 🔸 Use the right-side action button to Reveal, Fight, Claim, Choose, Trade, Dispel, or Descend 🔸 Improved the visibility and readability of Reliquary information in the Event Calendar **🌍 World Boss** 🔸 Players can now register for up to two World Boss battles per event and receive rewards from each battle **🎒 Equipment & Storage** 🔸 Oathsplit Amulet of Quiet Debt, Duskwire Amulet of the Bent Horizon, and Oathless Ring can now be used by every class 🔸 The Account Vault now accepts Epic, Legendary, and Mythic equipment; **Soulbound and Divine gear remain restricted** 📖** Interface** 🔸 Improved the readability of descriptions, options, and recently filtered items throughout the Loot Rules panel
@everyone if you find any issues please report them, as you well know by now we fix most of the things on the spot! **Patch Notes 0.11.4 (some from 23th and all from 24th)** **🛡️ Class Equipment Overhaul** 🔸 Separated standard equipment into complete class-specific recipe lines for Barbarian, Arcanist, Warden, and Nightblade 🔸 Each class now has 113 class-bound standard equipment recipes 🔸 Warden equipment and character information now use Dexterity instead of Strength/Ranged Strength 🔸 Added the Level 1 Barbarian Cinderlock Warband recipe 🔸 Made the Bronze Helm universal so every class can complete the First Steps equipment lesson 🔸 Signature accessories now drop at their displayed rarities: Rare Ironpeak Talisman, Epic Cinderfall Amulet, and Legendary Oathless Ring **💎 Important Gem Changes** 🔸 Gem sockets 1, 2, and 3 now accept any Gem family on every item 🔸 No item can contain more than two Gems from the same family 🔸 Socket 4 remains class-bound to the equipment’s own class 🔸 Barbarian, Warden, and Nightblade Socket 4 requires Amethyst; Arcanist Socket 4 requires Diamond 🔸 Invalid fourth-slot Gems and third copies of the same family are safely returned to Inventory 🔸 Gem-slot Unlock controls are now disabled and visibly greyed out during combat, with help explaining that the player must leave combat first ✨ Skill Engravings 🔸 Removed the obsolete Legacy and recrafting warnings from equipment tooltips and the Skill Engravings interface 🔸 Eligible Cloudglass-or-higher crafted gear and Heroic, Nightmare, Divine, Mythic, and Soulbound equipment with missing Engravings now receive a class-appropriate Skill Engraving 🔸 The repair also covers Equipment, Inventory, Bank, Delivery Cache, Buyback, and Account Vault items 🔸 Existing Gems, Skill Engravings, stats, rarity, and upgrades remain preserved 🔸 Crafted equipment with Skill Engravings now follows the player’s active Loot Rules, including automatic Salvage, protection rules, Bank routing, and Delivery Cache overflow...
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.52 is now live! As our cyber boba economy scales to astronomical heights, we've fortified our high-end data vaults and introduced a brand-new comeback mechanic for managers who suffer a crushing defeat in the corporate wars: 🚀 Brand New Gameplay: Bankruptcy Restructuring & Share Redemption A Second Chance (Task Panel): Now, if your cash flow breaks and you unfortunately face bankruptcy, a brand-new "Task Panel" will activate in the top-left corner of the screen. Redeem or Restructure: When facing liquidation, you can choose to grind through specific system-assigned tasks to gradually redeem your liquidated shares and take back control of your shop. Alternatively, you can boldly choose Bankruptcy Restructuring to wipe the slate clean and start anew. (Who says failing a corporate war means it's game over? Cyber-Wall Street always leaves a backdoor for the resilient! Will you grind through tasks to buy back your beloved boba empire, or hit the restructure button and build a new legacy from scratch? Your ultimate comeback story starts here!) 🛠️ Core Bug Fixes Dark Matter Pearl Overflow Fixed: Fixed a critical bug where obtaining a massive amount of Dark Matter Pearls all at once would cause an integer overflow, resulting in a negative pearl balance. (The cyber-universe has its physical limits! We've installed quantum anti-overflow locks on your dark matter vaults. You will no longer get swallowed by a black hole and end up owing the system debt when you strike it rich!) Leaderboard Display Fixed: Resolved various formatting and display issues on the Leaderboard. (The all-seeing eye has been recalibrated. All corporate tycoons' ranks and wealth data will now align and display perfectly. No more cyber-mirages.) Please restart your Steam client to apply the update. May your empire thrive and never face liquidation!
We recently modified the Barbarian Class gear and the tutorial got broken. It is now fixed Also we changed how gems work : 3/4 Slots are free, but you are only allowed to add max 2 of the same family type (example: only 2 Garnets). Thank you and apologies
⚡ Legacy of the Ark: The Long Awakening — Update 1.9.4 "Continuity" This one keeps your account yours — it stops nagging you to sign in, and stops your progress and purchases getting rolled back when you play across devices. Your progress is safe — no reset, and nothing you own is taken away. Stay signed in • 🔑 The game no longer makes you sign in again every launch — it quietly picks your account back up on its own, on both phone and PC. Your purchases follow you • 🛒 A one-time unlock bought on one store — like the Signal Harvester on Steam — could stop working after you played on the other store. The game was reading "not bought here" as "refunded". It now remembers which store sold each unlock, so it stays yours everywhere. Nothing rolled back across devices • 💠 Permanent Token Store levels and permanent Legacy upgrades (Names, Resonance, Settlements) can no longer be lowered by an older save from another device — paid and permanent progress only goes up. • 🧭 Running expeditions and crew charting no longer get reverted when you switch devices — the newest exploration progress is the one kept. Fixed & Changed • 📜 Buying the bottom item in a long list no longer bounces the screen part-way up. • 🔩 Research ▸ ARK no longer has a BUY ALL — ARK upgrades cost ARK Cores, so they're one at a time now. • 🏆 New HIDE CLAIMED filter under Settings ▸ Achievements.
Hovering the bottom-left corner no longer hides the strip, so players with hide-on-hover on can actually reach the menu.
- Economy overhaul. Every car now carries a full load regardless of where you depart from (previously, hauling a good the origin town didn't produce was penalized to 40%). So hauling the highest-demand cargo is always the best play — and Auto-select now picks it correctly. Engine prices were rebalanced up to match the higher earnings, so overall pacing is unchanged (existing saves are fully safe — money, trains, and upgrades all preserved). - Paint any time. You can now repaint your engine during a trip, and the moving train on the strip recolors instantly (it was silently blocked before). - Display options. New Settings → Display toggles: mph ↔ km/h (speed and distance) and ETA as time-remaining ↔ arrival clock time. Defaults to mph, so nothing changes unless you switch it.
Thanks for the great feedback on cinema mode, I'm glad you guys loved it :)!Smaller-ish patch for you guys today, focusing on some bugs and QoL changes. All upgrades now calculate requirements from your effective amount of ships (meaning superships values are now correctly calculated and they are not just 1 ship anymore)Pirates were leaving infinitely drawn ship trails that never disappeared if you had max speed, this is now fixedVarious localization fixes such as station titles and consistency between fleet command and engineering panelRank ups now show the number of the rankDrone Refinery now has a slider in the Refinery Command letting you split your ore/metal productionMasteryGame now calculates how many points you should have on game load and refunds any missing onesThere were situations where if you invested in upgrades I removed/split/moved those points would be goneGame correctly saves and loads all upgradesEnjoy! Let me know what you think on the forums or on Discord. Until next time, SEE YOU IN SPACE, CAPTAINS!
Patch 0.11.3 — Damage Reports, World Boss Battles & Quality of Life ⚔️ Combat Improvements 🔸 Added a permanent Damage Report with interactive charts, ranked damage sources, fight history, personal records, and survival statistics 🔸 Clockless Rush now works with the Any HP Auto-Cast condition 🔸 Rough Gemstones now drop from more normal Dungeons 🔸 Players affected by the unintended Nightblade talent receive their point back 👹 World Boss 🔸 World Boss events now include all four scheduled fights, with a next-boss countdown 🔸 Improved the briefing, live battle, potion preparation, contribution statistics, rankings, and legendary-chance information 🔸 Every World Boss now has a rare signature visual effect 🖥️ Interface & Controls 🔸 Added an Escape Game Menu with audio controls, Settings, save status, and Save and Quit 🔸 Improved high UI Scale support across pages, dialogs, item previews, Crafting, and Inventory 🔸 Renamed Auto-Combat to Loop-Fight with clearer ON/OFF behavior 🔸 Improved Inventory and Bank dropdowns for Linux and Proton 🛡️ Mercenaries & Community 🔸 Added a Mercenaries Codex and an option to continue Standing Orders after failed expeditions 🔸 Faction-chat messages can now be manually translated and restored to their original text 🔸 Leaderboard Gear profiles now show the correct character and playtime
Optimizations: Refactored the interaction logic of the hatchery and added batch operation selection. Optimized the animation performance when switching between regular ore layers. Added more accurate text descriptions for summon-type skills and growth-type equipment. Bug Fixes: Fixed a visual bug in the Gene Center.