Bug Fixes: Optimized the new player tutorial; if the pickaxe is not picked up for an extended period, the action will now be automatically completed. Removed the negative trait "Distracted" Existing instances of this trait will no longer trigger. Fixed a bug that could cause pets to become stuck. Fixed an issue where the quest panel displayed abnormally after all quests were completed. Thanks!
Update 1.0.6 is now available! 🐶🐑Update 1.0.6 for Corgi & Woolly - Little Horizon - is now available!This update includes several improvements aimed at reducing stuttering and the impact on other applications and mouse controls while Little Horizon is running.🔧 Improvements to stuttering and system impactRemoved the FPS cap that was previously tied to the monitor’s refresh rateAdjusted processes that could affect mouse controls, including cursor synchronizationOptimized display scaling and input-related processingSeparated and optimized several background processes to reduce system loadResults may vary depending on your PC environment and the applications running alongside Little Horizon, but these changes are intended to reduce the stuttering and input-related issues that have been reported.⚙️ Added selectable FPS limitsYou can now select from multiple FPS limit options.The setting can be changed from the Settings menu to better suit your PC environment and preferred usage.💤 Added a screensaver optionWe have added a new option to address an issue where the screensaver would not start while Little Horizon was running.When this option is enabled, your screensaver will be allowed to activate while Little Horizon is running.✨ Other changes and adjustmentsReduced the application file sizeAdded a new way to adjust the ranch size in the Settings menuAdded scrolling to the language selection menuAdjusted the probability and conditions of certain eventsMade additional optimizations and fixed minor issuesThank you very much to everyone who reported issues and helped us test the game.We will continue working to make Little Horizon more comfortable and enjoyable to use.
Hello, players! Delvegg is now available!As a desktop idle game, we've built on the foundation of idle mechanics and added extra gameplay and depth.Dozens of pets with all kinds of unique forms.A rich pet development system — enhance, distill, fuse, reforge, and imbue.Over a hundred different pet affixes.A massive amount of completely random universal gear, along with even rarer pet-exclusive equipment.Plus random events, a casino, hidden lore, extra Magic Tower challenges, and much more.To celebrate the official launch, we're also introducing a release discount.20% off launch discountThank you to all the players who have been waiting for us.With your support, we'll work hard to bring even better content in return!Please continue to keep an eye on Fourfold Compass!Thank you very much!Fourfold Compass
Addressed overflow bug potential in Labyrinth & Spire. Addressed potential Spire mode hang sources and added a hard Spire run abort in the settings menu until we are certain the freeze is fully mitigated. Added safeguards against constellations getting stuck and not allowing repick. Refreshed Mythic delver logic. Cleaned up stat display in several locations for adventure relics to ensure all stats are realized and visible in overlays, breakdown, and stat graph. Refreshed server to clean up connection error for leader boards.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.45 is now live! Alongside a critical bug fix, we're opening the doors to the cyber-universe even wider today: 🛠️ Fixed a Game-Freezing Bug Caused by Golden Items Resolved a quantum-deadlock issue where drawing or equipping "Golden-Tier" items would cause the game to freeze. (Your PC can now safely handle the dense mass of Dark Matter without crashing into a time-loop!) 🚀 Gameplay & Mechanic MODs Officially Supported The game engine now fully supports code-level MODs that alter core gameplay mechanics! (Admin privileges granted. Whether you want your cats to shake a million boba cups a second or completely rewrite the profit formulas, the backend is yours to conquer.) 🛡️ Global Leaderboard Economic Safeguards To maintain the delicate balance of the intergalactic boba economy, the system will disable leaderboard uploading whenever mechanic-altering MODs are active. (You can be a local cyber-god, and your Steam achievements will still unlock normally, but the global corporate overlords will not accept your "printed" money on the leaderboards!) 🧰 Official Gameplay MOD Template & Dev Docs Released We've just uploaded our second official template to the Steam Workshop. This package includes a working mechanic-mod example and a comprehensive Developer API Documentation! (Consider it your cyber-grimoire for rewriting the physical laws of your boba shop. Go subscribe and unpack it!) Please restart your Steam client to apply the update. Happy modding and brewing!
New patch for you space captains!Main attraction here is a new idle/cinema mode. If you let the game idle for 2 min the game will fade out its HUD, zoom and pan, and follow random ships around. It is perfect if you want to use it as a screensaver or background visual during the day, or while waiting for resources to generate. You can also toggle this on and off in the settings.I also changed some pirate behavior to make them more useful and bounties more plausible + some expedition ui improvements.Changelog:Cinema ModePiratesPlayer Pirates now match enemy pirates' speed to be able to catch up to them.Player Pirates can now attack enemy pirates that are raiding; previously, these could not be targeted. You can now rescue civilian ships.More consistent resolutions in battleExpeditionsMinimum ships is now 1 and not 0Slider don't reset if a new ship is boughtNumbers are now text input if you want to type in how many ships you want to sendNote: these are UI QoL, some more systematic changes to expedition is coming laterBug: Nano Drone prestige updated correctly updates it's UI now for ore/sPerformance: Nano drones' glow and shaders turn off at low zoomUI: Metal amount moved from Refinery Command to Fleet Command. All resources are now collected in one place, and you can see your metal before unlocking refineries (e.g., from expeditions or bounties).Let me know what you think in the forums or on Discord! It makes me so happy that more and more of you are enjoying the game, the improvements are all thanks to you and the feedback you have provided.SEE YOU IN SPACE, CAPTAINS!
MEGACITY ROADMAP: MOVING FORWARDCommanders,MEGACITY has come a long way since launch, and most of that is down to you. With gratitude to every player who has reported bugs, suggested features, and kept their cities running through everything the wasteland throws at them.Here is where the game will be headed next.The usual caveat: This is a direction, not a schedule. Items may shift, split, or arrive in a different order, and ongoing bug fixes continue through all of it.THE WORLD MAP:I will be honest: the world map is not where I want it to be. It is getting a full overhaul:A bigger, full-screen map you can zoom much deeper into, with crisp artwork that stays sharp instead of blurring. Alongside that, North America and Canada will be finished, and South America completed as a full continent.THE WIDER WORLD:Beyond the Americas, the world will open up through connections rather than endless map. Discover a node on the East Coast and it may open trade routes to the survivors in Europe and other regions, new partners, new goods, and new stories arriving from over the horizon.A LIVING WORLD:NPC nations will begin acting on their own: trading with each other, forming alliances, holding grudges, and going to war whether you are involved or not. You will read about it in the news, feel it in your trade prices, and be able to take advantage of it.EVENTS AND STORIES:More multi-stage story events with real branching choices, where your decisions send the story down genuinely different paths. More world events too: brutal weather, disasters, and invasions and in the mid-to-late game, invasion threats arriving from other continents entirely. News articles are also being fixed so a story only runs when the event actually happened in your city.STEAM ACHIEVEMENTS:The in-game achievements, all 400 and counting, will be properly wired into Steam so they pop on your profile where they belong. Yes, really. I will do it, I promise.SANDBOX AND ROLEPLAY:More policies and edicts, and more w...
**Legacy of the Ark: The Long Awakening — v1.9.2 "Core Imprints Hotfix 2"** Your progress is safe — no reset, and nothing you already own is taken away. **FIXED** • Core Imprints could look like they had vanished after signing out and back in. Your purchases were never lost — the game was reading a stale copy until you restarted. It now refreshes whenever you sign in. • The Auto-run switches on your relay protocols, and their Safe/Bold settings, were reset every time you signed out. They now save with your account. • PAUSE ALL / RESUME ALL locked the game up for several seconds. It was saving your whole game once per row instead of once for the category. • The Energy Reserve and Max Spend boxes wouldn't let you edit a number already in them, and couldn't read their own shorthand. You can now type 100Qi, 100e18 or the full number — any notation — and edit what's already there. **NEW** • Max Spend can now be a PERCENTAGE of your Energy per second instead of a fixed amount, so your automation ceiling grows with your production. Tap AMOUNT / % OF INCOME to switch — the line beside it shows what your percentage works out to right now. **PERFORMANCE** • A broad frame-rate pass. The nav rail, the player chip in the top bar, the Bridge visuals and the story-record scan were all repeating work every frame that only needed doing when something actually changed. **POLISH** • The PAUSE / RESUME buttons no longer clip their label, and switching between them no longer re-wraps the text on every automation card.
Added Italian translation Added German translation Fixes and improvements
Removed the stamina system for a smoother idle experience.Reworked the Mountain-Shaking Palm, Beast Compendium, and Rock Armor skills.Limited repeated sect joining.Added pet quality tiers and puppet auto-training.Increased Home Cultivation gains, including stronger Dew Platform and Spirit Vein bonuses.Added and improved several icons.Fixed various bugs.
Bug fixes Missing theme scene-name locales fall back to English (not Chinese) Theme Shop card names refresh when the language changes Also new Theme scene names fully localized for all 11 languages How to get this update (Playtest) If you have not received the update yet: Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for Steam to finish downloading Launch the game — v1.2.1 appears at the bottom of Settings Troubleshooting Only Default in the list: the new version is not live yet — try again later Wrong version number: confirm playtest is selected; Verify integrity of game files, then restart Steam When this version ships on the main branch, switch back to Default in Betas — no access code needed.
New features & improvementsTheme Shop (new bottom-bar entry)New Theme button between Bestiary and LeaderboardAuto-rotate toggle: on rebirth, cycle among unlocked scenes; off locks the current sceneSelect Theme shows unlocked scenes as preview cards; confirm fades into the new lookFormer Settings “world rotation” moved here; rebirth count no longer hard-binds the active sceneMore themes: check Steam from the shop when availableOtherDemon Horn effect text: Fierce Aura and demon-unit power +1%ImprovementsCareer Record vault: centered icons and margins to reduce right-edge clippingModal menus: mouse wheel no longer scrolls the tower or left listHow to get this update (Playtest)If you have not received the update yet:Steam Library → right-click Thousand Floors → Properties → BetasCheck Enter beta access code, enter: qiancengdengta (lowercase, no spaces)Under Select beta, choose playtest (not Default)Close Properties and wait for Steam to finish downloadingLaunch the game — v1.2.0 appears at the bottom of SettingsTroubleshootingOnly Default in the list: the new version is not live yet — try again laterWrong version number: confirm playtest is selected; Verify integrity of game files, then restart SteamWhen this version ships on the main branch, switch back to Default in Betas — no access code needed.
Bug Fixes: - Fixed an issue where the Ghost Walker achievement would not unlock. - Minor backend stability improvements. Thank you all for the feedback and for playing the game! Please make sure your game is updated to the latest version. If the game runs smoothly for you now, leaving a quick Steam review would help our small indie team out a ton! Thanks for playing!
更新内容 1.将初始场景的UI按钮缩减至4个(原7个),并且将初始锁定的图标增加了视觉效果上的禁用。 2.进入强化、附魔、装备三场景前会先进行角色选择,你可以直观的查看队伍角色的情况。 3.鼠标停留至右侧装备时,会出现该装备的信息浮窗与当前装备的信息浮窗,按下左键可以快速装备。 4.技能可以不用选择在右侧技能选择框快速选择(也可以查看具体内容)。 5.初始4个大区的按钮缩减为1个【出征】按钮,按下后展示地图列表,在地图列表内选择即可前往指定关卡(多了一个操作步骤)。 6.在刷怪关卡的场景时,常驻地图展示列表,你可以通过该列表在各地图间迅速切换(减少了一个操作步骤)。 角色内容更新 修复了火枪手的穿透射击是被动技能的问题,技能连射的次数+1 接下来计划内的更新内容: 关卡列表、商店一件售卖装备(过滤品质、强度百分比、强化等级)
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.44 is now live! As promised in our last teaser, today we officially hand over the ultimate administrative access of the boba empire to you: 🛠️ In-Game "MOD Manager" Fully Integrated Say goodbye to messy file replacements! We have officially built a brand-new MOD Management Console right into the game. You can now easily browse, enable, disable, and sort all your subscribed Steam Workshop content with just a few clicks. Your shop, your rules! 🧰 First "Official MOD Template: UI & BGM" Released on Workshop To help every manager become a cyber-architect with zero hassle, we have just published our official starter toolkit on the Steam Workshop! (Whether you want to design a sleek, dark-mode UI interface or have your cats shake boba to heavy metal tracks, simply subscribe to and unpack this template. You'll quickly learn the file structure and be able to package your own mods in no time!) Please restart your Steam client to apply the update. Head over to the Workshop, grab the template, and unleash your creativity! Happy modding and brewing!
⚙️ Legacy of the Ark — v1.9.1 "Core Imprints Hotfix 1" Your progress is safe — no reset, and nothing you already own is taken away. 🐞 FIXED • Newly unlocked exploration crews were stuck. A fresh crew could never clear its first zone, so it cycled forever and paid out nothing until you funded its first upgrade from elsewhere. (thanks Xeen Dread) • Permanent Token Store boosts could be lost. After a cloud load the game held a stale copy of your permanent boost levels and wrote it back over the restored ones on your next purchase. Any levels lost this way are restored automatically from your purchase history. • Max-boost rewards now stack. Objective and daily rewards no longer overwrite each other's duration. • Permanent Automation Unlock only revealed the Systems/Drones/Fabricator tabs and never unlocked the automation behind them. It now does what the card says, and switches everything on when bought. (thanks Xekz) • Permanent Memories Unlock never did anything at all — it was looking for a tab under the wrong name. • Preserve Legacy Upgrades could walk your progress backwards. It now only ever raises it. • Deep Salvage no longer runs off the bottom of the screen, and the exploration page no longer shows a scrollbar when everything fits. ✨ NEW • Automation Pause Control (150 ARK Cores) — PAUSE ALL / RESUME ALL per automation category. • Maximum Automation Spend (100 ARK Cores) — automation only buys items under a ceiling you set. The opposite of the Energy Reserve. 🔧 CHANGED • Five Legacy Inheritance upgrades that had no real effect are no longer sold. If you already own one, you keep it. 💅 POLISH • ARK Operations has a new look, and Signal Watch now flashes each tap so repeating a colour reads as two presses. • The Crew Deck is far more compact — duty posts fit one row, exploration stats sit in two even rows.
🚂 New - Cancel a trip mid-run — an En route Cancel button (with a confirm prompt) lets you call off a journey already in progress. - Auto-select cars — one click assembles the most profitable consist your engine can haul to the chosen destination. - Detach all — clear your entire consist in a single click. - Settings tab — tune overlay, sound, and permissions right inside the menu (no need for the tray icon), with a safe, confirm-gated Reset. - Arrival whistle — a satisfying train whistle sounds when a trip completes. - Quick menu from the strip — hover the strip to reveal a MENU button and open the game without hunting for the tray. 🔧 Fixes & polish - Sharper menu — fixed a blurry, low-resolution menu (most noticeable on Windows) caused by a display-scaling mismatch. - Shop no longer lists engines you already own. - Cleaner trip screens — color-coded buttons (green = money, red = destructive), consistent sizing, a centered DEPART label, the Cars count moved onto the attach header, larger Settings text, and confirm dialogs with buttons pinned to the card edges. - Fixed a stray whistle on startup, and the strip MENU chip no longer intercepts clicks while the Steam overlay is open. - Ticket purchases now go through the correct Steam app.
General / UI "?" Help drawers — every major card in the game now has a help button that opens a contextual explanation drawer; gold-glowing until first clicked PortalTooltip improvements — follow-cursor mode, auto-repositions near screen edges so tooltips never clip off-screen Fixed auto-prestige stall — auto-prestige no longer halts at the archetype selector between runs Prestige persistence overhaul — compile-time guard ensures no field is accidentally wiped by a future prestige change; Story tab explicitly preserved Click & Combo upgrades persist through prestige — you keep all purchased ranks forever Notification dot placement fixed — mode-tab mute indicators moved to bottom-right so they no longer cover attention/alert dots Save reset restores display setup — resetting your save properly shows the display configuration screen again Fixed combo chain on tab switch — switching game modes no longer breaks an active combo chain Equipment proc frequency capped — proc announcements are rate-limited to prevent arena lag on high-proc builds Pipe trackers appear above health bars — fixed z-order so pie-chart skill trackers no longer hide behind HP bars Fixed "Buy 100%" — the affordable building count was being reported too low; Adventure Powers Power cap set to 30 — you can now only hold 30 powers at once. This makes power selection meaningful rather than irrelevant in long games were uncapped power count resulted in players having nearly every power. Click Power diminishing returns — additional click power ranks now have a 0.3 exponent curve; prevents click power from crowding out other builds 14 powers marked Labyrinth-excluded — dead-weight powers for that mode are filtered out of the Labyrinth pick list Exact Signature & Mastery math — power info panels show the precise multiplier formula and current live value Benefit chips on power cards — more power cards Live proc rates in Compendium — mastery-scaled proc-rate powers show their current % chance in the tooltip an...
We heard your feedback. We read your concerns, including the negative criticism surrounding the launch and the experience of new players entering a PvP world alongside long-established characters.As always, we at Demona Vosz work for our players—and when the community speaks, we act.We are proud to announce that Nythar, a brand-new PvP world, is now officially available!Free Launch Transfer to NytharPlayers who created their accounts on July 17 or July 18, 2026, may be eligible for a completely free transfer from Noctra and Drakmor to Nythar through the Vault.To qualify:Your account must have been created on July 17 or July 18, 2026.You must not have purchased a Soul from the Atelier.Veteran characters and older accounts are not eligible.You must leave your guild or transfer its leadership before moving.All active Market orders must be cancelled first.This special launch transfer has no Drako cost and is one-way. Eligible players will see the “Transfer to Nythar for Free” option automatically in the Vault.Players who purchased a high-level Soul chose to continue with that character’s existing progression, so those accounts will remain in their current world and will not qualify for this transfer.Google Accounts and Steam LinkingWe have also received reports from players who created their Vanya accounts through Google and are unable to link them to Steam because they do not have a traditional account password.We are already working on a secure way to allow Google-created accounts to link directly with Steam. More information will be shared as soon as this feature is ready.Built With Our PlayersNythar exists because we listened.We understand how important a fair beginning is—especially in a PvP world. Our team moved quickly to provide new players with a fresh battlefield while protecting the progress, purchases, and decisions already made by our existing community.Thank you for your honesty, your criticism, and your continued support. Vanya is shaped by its players, a...
- Performance improvements- Reworked upgrade levels- UI updates- Added badges for available upgrades- Minor improvements and bug fixes
Pacing & Balance Progression rebalance for better, longer, more chill play sessions. Ending threshold raised:a full run now lands much closer to its intended length Workers reworked: each worker now clicks ~once per second (8 workers @ T6: 4/sec → 12/sec, ~4.5× output) Monster losses softened: timeouts destroy half the targeted row instead of all of it; Wraith drain 50% → 25% Bug Fixes Rocks and gold nuggets no longer survive a reset (and can't be mined before mining is unlocked) Fixed monsters permanently stalling out after a reset or reload Fixed full reset breaking the tutorial (and everything gated behind it) until the game was relaunched Visitors no longer spawn asking for seeds or resources you can't pay Quality of Life Windowed mode fixed: added 1280×720 and 1600×900, and the window now fits your screen instead of covering it New "Welcome back" banner shows what your garden earned while you were away Visitor dialogue no longer states exact seed/gold amounts (the card shows the true scaled value) Localization updated across all 9 languages
16 days to go! - Village Spotlight Today we’re taking a little walk through The Village, the main social hub you’ll visit in Upgradia when Steam Early Access launches on August 3rd, 2026. The Village is where the adventure starts to feel cosy. You can wander past the lake, meet NPCs, pick up quests, check the rankings board, visit local buildings, and take a break by the Lake side to fish socially with other players. It’s a place for progress, but also for those quieter MMO moments: chatting, planning your next upgrade, watching other adventurers pass by, and feeling like you’re part of a growing world.It’s also where you’ll begin finding class trainers. The Rogue and Warrior trainers can be found inside the tavern, the Archer trainer is relaxing by a tree north west, and the Mage trainer waits inside the Arcanum. Whether you’re choosing your first path or planning to level every class over time, The Village gives you an early taste of the different journeys ahead.Fish with friends, complete quests, discover trainers, browse the town, and settle into the world before heading out for bigger adventures.We can’t wait to welcome you to The Village! Wishlist Upgradia on Steam: Official Website: https://www.upgradiaonline.comJoin the Discord: https://discord.gg/V5dBzjCwp
🐛 Code Decryption: retrying after a failed hack now generates a fresh code — previously the same code stayed active even though the solution had just been revealed (memorize, retry, type it in). That loophole is closed: every failed attempt rerolls the code, even after closing the console or restarting the game. Thanks for the sharp-eyed report — keep them coming!
Legacy of the Ark — v1.9.0 "Core Imprints" Your progress is safe — no reset, and nothing you own is taken away. NEW Core Imprints — a permanent ARK-Core upgrade system on your Player page. Dozens of upgrades across 8 categories that persist through every prestige. ARK Operations — four playable mini-games (Emergency Reroute, Minutes That Aren't, Signal Watch, Deep Salvage). Your idle game keeps running while you play — win to earn a reward scaled to your production and chase your personal top-10 records. Legacy Resonance — a new Legacy page. After your next Legacy Cycle it calibrates permanent, personalized resource-gain upgrades to your own production. Settings cloud-sync across devices, and a Tutorials menu with replay + skip-all. FIXED Time Shards no longer show a passive "drip" that never actually banked; Memory/s now includes your Archival storage bonus. Endless Echo prices no longer spiral on very large saves. Exploration: deep zones once again require the primary upgrades they're meant to. Failing a run returns you to Zone 1 (your best zone and upgrades are kept); existing deep runs are gently capped, never reset below what you earned. Long-running stat counters no longer overflow. POLISH Exploration crews now show a countdown to the next zone. Automation is capped at 500/sec per channel (fixes a rare auto-buy stall). Completed Time-Scars now survive a Legacy Cycle.
⚜ Rebirth Refinement & the True Best-in-Slot NEW — Rebirth Refinement Rebirth now permanently refines every piece of combat gear you wear. Each Rebirth grants +5 refinement to all weapons, armour, rings, amulets and arrows — free, no forging, no gold. At the Rebirth cap that's +50 on every piece, layered on top of whatever you've forged at the anvil. Automatic and retroactive. Already reborn? Your gear is already refined the moment you log in — nobody gets left behind. A fully-forged, fully-reborn piece now reads +60, and every point is real attack/defence. BALANCE — Best-in-Slot finally feels like it World Boss armour (Hollow Tyrant · Sky Piercer · Malzareth) is now a decisive step up from Legendary gear instead of a sidegrade — the chestpiece alone jumps ~65%. Lich Mortality Ring, the game's best ring, massively buffed so it clearly out-classes the tier below. Forging to +10 now lands a real capstone bonus. The final refinement is a payoff you can feel, not a rounding error. QUALITY OF LIFE Crack crates straight into your bank. At skill Lv 100, crate materials (ores, logs, fish, bars…) flow to the bank exactly like gathering them — backpacks still take priority. Stolen Sigil & Pickpocket's Charm now work from your backpack, not just main inventory. Stop burning an inventory slot to keep a passive alive. Storming the Throne now requires Hunting 90 (was 100), so you can level Hunting while running the realm's final dungeon. FIXES The Celestial Meteor timer is no longer buried by popups (Ancient Surge, crate opens, salt activations) — the event message stays readable.