1. 新增威能锁定功能,锁定数量越多,洗练所需天地精粹越多。 2. 更新天地精粹、万灵精华的来源与用途说明。 3. 培元丹调整为增加200点修为经验,并修复经验丹未计入神农鼎服丹次数的问题。 4. 工房中的装备可直接从行囊穿戴,穿戴时会自动移出工房。 5. 新增“九炼归真”和“锁灵定威”两个工房相关成就。 6. 优化工房布局、物品详情、操作通知及附加威能显示。
New Premium Token: Arbiter's Focus Arbiter's Focus is now available in the Steam Item Store and the in-game Sanctum shop. Grants permanent domain rerolling privileges for Quests with guaranteed sequential tier progression. Can be sold to in-game vendors for 50,000 Blood Shards. Sanctum Crucible Command Center Redesign Upgraded the Crucible interface into a modern split-panel command center layout. Enlarged hero equipment display with a 140px showcase frame and dynamic tier-reactive glow effects. Boss Core sacrifices now include a dedicated slot selector, allowing you to choose specifically which Crucible forge receives bonus kills. Boss Core sacrifice options are now sorted by potency with clear bonus value indicators. Added auto-reconciliation between targeted Crucible slots and equipped gear to prevent desyncs during refinement. Combat HUD & Forge Status Fixes Fixed an issue where an untargeted Crucible falsely displayed "Forge Status: READY" in green. Forge status now accurately reflects real-time progression: - SEALED: Combat threshold not yet met (under 50 ticks). - READY: Item has completed 100% of required kills and is ready to refine or tier-shift. - ACTIVE: Item is slotted, equipped, and actively gaining kill progress. - PAUSED: Item is assigned to the Crucible but currently unequipped. - IDLE: No equipment is targeted in the Crucible.
New Update — Bomb Farm The update will take place today, September 13, 2026, from 6:30 PM to 7:00 PM (UTC-3). During this period, the server will restart and the game will be temporarily unavailable, but it may return earlier than expected. Once the server is back online, close the game and download the new version through Steam. NEW FEATURES Rune Stash: we added a dedicated storage space that automatically organizes Runes by attribute and rarity. Each purchase adds 150 slots. If no space is available, Runes will be sent to the Bag. The PVP Top 10 is now included in the weekly Ranking rewards, following the same reward table as the other categories. You can now request account deletion through Settings > Privacy. You will have 7 days to cancel the request. Access to the account will remain locked during this period, and the data will be deleted afterward according to the Privacy Policy. After completing stage 1-10, the game may display a one-time request to review Bomb Farm on Steam. Players who have already completed this stage will also receive the message. IMPROVEMENTS We added the Unequip All button, allowing you to remove all equipment from the selected hero at once. The invited friends list now displays each player's current stage. Chests can now be sold through the Trash, with the selected quantity and total Gold displayed before confirmation. The Heroes in Field panel can now be navigated using the mouse wheel anywhere within the panel. Field information is now hidden by default and can be displayed using a new option below the hero panel. The interface scale can now be increased up to 200%, displaying only sizes compatible with the current resolution. We added a Disable Animation option to the Forge. It skips the hammer sequence without affecting the success chance or result. Skill rerolls now require confirmation before consuming Gold and the Skill Stone. The Special Stash full notification now includes a close button. FIXES Runes are no longer displayed i...
Greetings Vampires, We are thrilled to bring you a massive content and progression update focused on streamlining gathering and crafting, removing frustrating bottlenecks, introducing high-tier skilling additions, and delivering dozens of quality-of-life enhancements requested by the community! Here is a full breakdown of everything new in this update: Forging Progression Overhaul & Metallurgy - Grave Dust Bottlenecks Eliminated: High-tier metalworking recipes no longer require excessive quantities of low-level Grave Dust. Recipes across all four Forging tabs (Plates & Ingots, Ammunition, Accessories, and Shields) have been rescaled with proper intermediate materials like bone marrow, crypt dust, and butchery tallows. - Balanced Recipe Curves: Offhand shields and jewelry recipes have received a full experience and pacing rebalance, ensuring smooth progression from apprentice smithing all the way to mastery. - New High-Tier Metallurgy: • Nightsteel Ingot (Level 100 Forging): Smelted from Nightsteel Chunks and a Sanguine Heart Core. • Void-Alloy Plate (Level 115 Forging): Heavy metallurgical slab forged from Void Crystals, Nightsteel, and Void Hearts, serving as the core component for endgame armor and accessory crafting. 100% Gathering-Based Ammunition & Archery Tuning - Combat Drops Removed from Ammo: You no longer need to hunt combat monsters for fangs or claws to craft ammunition. All arrows and bolts are now crafted entirely from gathering resources like sinews, bone fragments, and tallows. - Standardized 10x Crafting Yields: Every ammunition recipe now consistently yields 10 arrows or bolts per craft. - Earlier Archery Accessibility: Silver Arrows now equip at Level 70 Shadow Archery (down from 80), and Hunter Arrows now equip at Level 80 (down from 100). - Voidsteel Dread-Bolts (Level 95): Introduced powerful endgame crossbow ammunition (+58 Ranged Power) crafted from Nightsteel and Ritual Blood. - Innate +5% Archery Damage Boost: To ensure fair combat balance,...
If you haven’t tried CRETA yet, you’ll soon be able to check it out with the free demo!Fish in taskbar mode, make progress, and explore the idle world of CRETA at your own pace.The demo is coming soon on Steam! 🐟Stay tuned, and don’t forget to share your feedback with us. ❤️
Hello future Adventurers and current Guildmembers!Journeybound Idle's One Month Anniversary Sale starts today at 10AM CST! The sale will last for two weeks, from September 13th until September 27th. There is no better time to join the Guild, and get into the game! Over a thousand unique players have embarked on their journey in the first month since release, so thank you to each and every one of you! By the end of the year, the game will see a major 2.0 update, releasing a large content patch with a new endgame, requiring 25M XP in all skills to unlock. Given that a 100% Completionist run has been taking players between 800-1,200 hours on average, you still have plenty of time to join and prepare for 2.0! As always, Journeybound Idle is a one-time purchase. 2.0 is large enough that most games would treat it as a paid expansion. I promised that your purchase will always include the full, complete game, and I'm keeping to that promise. 2.0 will be a free update for everyone, and in your hands the moment it is ready!Recent UpdatesJourneybound Idle has gone through quite a few improvements and received many additions since release just a handful of weeks ago. A few will be shown off below, but we warned that there are some mild spoilers that come with showing anything from later in the game: Challenge Dungeons! Rank's D, C, B, and A all have their own Challenge Dungeon, tuned to be fought at-Rank, with the best gear you can assemble at that level. They each have their own set of farmable rewards, including unlockable UI themes, music tracks, character ability sets, equipment, tools, and other very powerful items! The Seed Study! With the vast number of items in Journeybound Idle, getting the right seeds in mid-to-late game was quite the struggle. With the addition of the Seed Study in the late game, players can now farm a certain number of seeds to donate to the Town, and make them available for purchasing after! More Logs! In addition to the Bestiary, Tidecraft Log, an...
A big care patch after the Ash Tower: your wishes from Discord and Steam, a queue for the workshop, and a long list of reported bugs. Thanks to everyone who wrote in! New Workshop queue: every recipe card has "Next" — up to three crafts in a row (four with the Homestead & Workshop), 10/25/50/100× each or until the materials run out. Keeps going offline. Thanks, Turk! A scout band that is out now survives the Ashfall and brings its loot home. New life, new loot: after an Ashfall, dungeon bosses give their daily loot again that same day. Auto-Heal "Food+Potion" eats first in combat — potions only in an emergency. Treasure runs, the Soot Thief and floating orbs stay longer; House requests come less often. Ash Tower: guardians now drop loot — 40 % of the hunting-ground chance, 60 % from floor 50, 80 % from floor 80, once per floor per Ashfall run. Uniques can drop too, at half the usual chance. Loot lore in the tower from 50 victories, and tower victories now count together with the regular foe. Foe filter in the Hunting Grounds: search by name, home region or loot ("beast hide" shows every foe that drops it). Thanks, tappi! Titan Shards now survive the Ashfall. Thanks, despair! Potion Warden can be switched on and off — in the effect window and on its upgrade card. Thanks, despair! 16 foes had no remains when they died — all of them do now. Every item now tells you where it comes from — 58 said nothing before (jewellery, Hoard Warden pieces, terror tools and more). More space: 60 instead of 46 base bag slots, bags roughly twice as big, every farmstead tier +4 slots, 40 instead of 32 bank slots per page. Thanks, M0NKEY! Your whole bag can now be opened large over the game — bag button or key I. Unmaking: identical pieces as a stack with "Unmake all", plus a toggle for carved pieces. Thanks, Tichkiir! New setting: mute while the game is not in focus. Thanks, Tichkiir! Fixed Dropped equipment landed as an unsellable stack in your bag instead of the chest (thanks, Rhiuk!) ...
1. Added a skill bar. 2. Added the cultivation technique “Taotie Swallowing Heaven Art.”
- Added "Screen Mode" to Settings. You can now play in windowed mode. - Fixed an issue where Google Sign-In did not redirect correctly.
1. 洞府新增“工房”,可对装备和傀儡进行精炼与洗练。 2. 精炼最高可达 +9,提升基础属性;高等级精炼存在失败或降级风险。 3. 洗练可重新生成附加威能及数量,消耗随本世洗练次数增加,轮回后重置。 4. 统一天地精粹素材,并更换空冥晶石图片,修复帮助、坊市和行囊中的素材显示。 5. 无尽海渊新增最高层数、古魔击杀次数及天王创魔心实时掉率显示;击杀次数越多,掉率越高。 6. “醉仙云梦”改为提高灵田作物成熟速度,并在播种时按灵酒状态自动使用。 7. 优化傀儡获取与图鉴说明,相同傀儡可重复从坊市或敌人掉落中获得。
The following issues have been fixed in this update: Fixed resolution scaling issues with the inventory and XP bar. They now display correctly across different resolutions. Fixed an issue where "Boots: Nirvana" could not be completed properly. The quest can now be progressed and completed as intended. Fixed the inconsistent terminology between SP and MP — it has now been unified to MP. Added a Reset Save option in the Settings page. This allows you to wipe your current save data and start fresh if needed. Please use it with caution, as this action cannot be undone. Thanks for all your feedback and support!
1. Changed talisman study to randomly unlock recipes. 2. Added realm bonuses and notification messages to cultivation. 3. Fixed inaccurate cooking image display. 4. Improved sect NPC icons.
The Living Collection DLC is now available, adding 40 real-world plants, four new pots, and the Long-Reach Galvanized Can. Living Collection plants also come with two new care mechanics: • Work With Me - From 07:00 to 19:00, visible Living Collection plants slowly gain care while you’re active at your PC. • Sing Me to Sleep - From 19:00 to 07:00, you can sing or hum to a plant through your microphone. It reacts to your voice and gradually gains care while it hears you. The base game also received a few additions and fixes: • Added three new plants to the base collection, bringing the total to 140 • Added Quick Pot Switch • Added Hide/Show All Plants • Improved translations across all supported languages • Fixed several text overflow and panel layout issues • The First Week event has ended; players who earned its clay pot will keep it I check the Steam Discussions every day, so if you run into a bug or have an idea for improving the game, feel free to post it there. You can also reach me directly at contact@cyvana.net.
New Items Added 5 new prestige items, including the new Celestial ore type. Added the Legendary Skyshifter item which allows you to change the time of day. Added a conveyor which changes direction depending on the time of day. Added ore fans which can carry ores across gaps. Added raised versions of 15 existing conveyor types. Added 9 new star light items. Added the rare glass pillar item. New Features You can now see the fire particle effect when in build mode. Added a new Steam achievement for applying fire, radioactive, low gravity, spinning, bouncy and imprisoned to a single ore at once. Added an option in the settings menu to stop robots from spawning. Other Changes Loopy upgrader buff: increased the spinning duration to 5 seconds. Glint Blade buff: the ‘despawn ore’ functionality will always apply. Sell return buff: greatly reduced the price of the Sell Return Percentage UpGrade. Bouncy Mansion nerf: x2 multiplier has been removed. Shiny odds nerf: approximately halved shiny chances. Prices in the shop now have trailing zeroes trimmed.
literally just bumped up the version number lol
Update schedule The update will take place on September 12, 2026, from 7:00 PM to 7:30 PM (UTC-3). During this period, the server will restart and the game will be temporarily unavailable, but it may return earlier than expected. Once the server is back online, close the game and download the new update through Steam before playing again. New PvP system PvP has arrived in Bomb Farm! Build your Selection, challenge other players, climb the Ranking, and earn Runes to strengthen your heroes. PvP Selection PvP has its own team called the Selection, separate from your farming team. Selected heroes continue farming normally and do not spend Energy during duels. The Selection starts with 2 slots and can be expanded to 4, 6, 8, and 9 heroes using Time Parts. Progression includes the Uncommon, Rare, Epic, Legendary, and Mythic tiers, each with 20 upgrades. Every upgrade requires one Time Part of each rarity required by the current tier. You can click any tier, including locked ones, to preview its appearance, rarity, and number of slots before investing. This preview does not change your current Selection. How duels work Duels are asynchronous: you do not need to wait for your opponent to be online or accept the challenge. The game searches for a real player with a similar score, prioritizing opponents you have not faced that day. Each duel simulates 60 seconds with both teams in the same arena. Targets regenerate during battle, and the team that removes the most total HP wins. After the result, you can watch or skip the replay without changing the outcome. The daily limit starts at 3 duels for regular accounts and 6 for VIP players. Each new Selection tier grants +1 daily duel, reaching a maximum of 7 without VIP and 10 with VIP. Being selected as a defender does not consume duels, change your points, or remove rewards, even while you are offline. Points, ranks, and arenas Each victory grants 5 points, while each defeat removes 10 points. Your score cannot fall below zero. ...
Tsunami: Automatic fish sales and production, plus a chance to convert catches into gold and pearls.Rethymno: New production materials, research and Problem/Solution tasks.New Rethymno collection cards: Each copy grants +5% permanent fishing speed.Bank: Pearl deposits, gold–pearl exchange and material trading.Progression: Prestige reset history, personal records and new in-game research achievements.Sea visuals: Earthquake, chain lightning and Tsunami effects, plus fullscreen viewing for the sea area.Improvements: Smoother panel switching and translation fixes.I’d love to hear your thoughts! Leave a Steam review and join the Discussions with suggestions, feedback and bug reports to help shape CRETA’s development. If CRETA is on your wishlist, come aboard, give it a try and support the journey!
Added New York Fishy Added military coups Added Martin Luther King Junior Fish
It has been roughly a week since the release and I am very thankful for everybody playing, giving feedback and writing reviews! Within the community feedback some things have been mentioned several times and this patch tries to address that. In general 1: The overall performance, especially on weaker CPUs should be better now. 2: Some prefer a laid back idle experience while others wished for more data insight. I included two new toggles so that everybody has the experience they desire. One makes the chat much less noisy by hiding the gnomes shelving activity. The other one adds a counter to the main screen for how many books are currently on the floor. When the second toggle is enabled you can also see how much percent a shelve is filled. Regarding the Speedrunning Achievement Before acting too fast, I really wanted to see what different people think. While around 10% of you have been fine with the current speed cap, others seemed to struggle really hard. While it is intended that you need strategy and active gameplay to be able achieve it, it also shouldn't feel unfair. 1: I removed the RNG for customer appearances. If one is able to finish the game in a certain time, you can too. 2: Certain types of customers appear earlier in the game. Although I don't want to spoil what the condition for them spawning is (that is for you to discover), they do now a notch earlier, giving you more time to earn money. 2: Players with a weaker CPU have a slight disadvantage due to some physic stuff being run slower. The new performance enhancement makes this less impactful. In a nutshell: Before I balanced the game in a way so that a good strategy would land you roughly around the 90 minute mark. The new balancing gives you around 10 minutes extra spare time. I hope this is a good middle ground for everybody.
Bug Fixes & Stability ImprovementsFixed Windows playlist migration, stuttering after extended idle periods, black-screen and black-box issues, drag-and-drop ordering, and taskbar icon problems.Fixed macOS startup flickering, reminder transparency, and window display issues.Fixed overflow with large stock balances and outdated rankings on the leaderboard.Fixed various other minor bugs.Quality-of-Life ImprovementsAdded an overlay explaining the rules for new features.Currency badges now display Haoyi, and USD idle rewards now have a countdown timer.Pomodoro rewards are granted instantly for each completed minute.Added a “Max” button to the store confirmation screen.Todo reminders now use a selector instead of free-form text input.After updating to this version, you can earn another $2,000.Added various other quality-of-life improvements.New ContentAdded the ability to steal Haoyi.Added product reviews.Added Tayin, store gifts, and more.Regarding the black-screen issue on AMD GPUs, today’s patch includes an experimental fix. We are currently acquiring an AMD machine for testing, and once it arrives, we will be able to resolve this issue more quickly.Jiaxin’s animations are also actively in development.Thank you for your love and support for Jiahao, and for your patience with the issues currently affecting the game. Everyone on the team salutes you.If you have any suggestions or ideas, please join the Jiahao Steam community QQ group: 1124480277. Let’s continue improving Jiahao together.
Awakening in the Shadows: Tutorial Improvements & Polish Greetings, vampires! Today's update focuses on polishing the early-game tutorial to ensure every newly awakened initiate enjoys a smooth, seamless start to their journey in the Crimson Engine. What's New & Improved Reliable Material Gathering: Fixed an issue where gathered materials (like Plagued Rat Blood and Thornvine) could occasionally vanish when completing a tutorial step. All harvested items are now safely secured to your inventory the moment they are gathered. Smarter Alchemy Assistance: When learning to brew your first Elixir of Swift Siphon, Lord Sanguis will now make sure you have all required ingredients on hand—even if you accidentally used up your rat blood earlier. Guaranteed Starter Weapon: Your first weapon, the Rusted Fang, can now be claimed completely free from the Blood Merchant during the initiation tutorial, ensuring no initiate is held back by a lack of Blood Shards. Distillation & Food Preservation: Rat Blood Vials brewed during distillation will now properly stay in your food storage without disappearing when switching menus. Smoother Combat Training: Polished your first hunt in The Forgotten Hamlet. Combat guidance, hunting stats, and return buttons now highlight more clearly to help you navigate back to your castle. Thank you for your feedback, and may your reign over the night be eternal!
Our first update introduces Activities, new ways to put your spare parts to use, and interface improvements! Activities and Plincar Look for the dice icon to open the new Activities menu! Here you'll find Plincar: choose Credit, Scrap, or Mastery, then watch the little car make its way down the board to reveal your prize. Every 10 eligible races earns you one free spin. Races from before the update count too! Save up your spins and use them whenever you like. Every spin awards some of your chosen resource, without spending any of your resources. Your races keep running while you play! Sell your parts You can now sell parts from your Inventory for Credit. Open the menu for an unequipped part and select Sell. The amount depends on the part's rarity and upgrade level, and you'll see it before you confirm. An easier way to complete your Collection Left-click or right-click an empty Collection slot to see two options: View Inventory: filters the matching parts you already own. Open Steam Market: takes you straight to the missing part's listing at the matching rarity. Wiki, Discord, and the full leaderboard New buttons in Settings let you visit the Wiki and join the game's Discord. The new Full Leaderboard button in the League panel opens the rankings on the website. The Wiki and leaderboard open in your selected game language. Improvements and adjustments General adjustments to progression and championship organization. Improved display of ranking positions in the League leaderboard. The button to collapse the management panel is now in the top-right corner of the Garage. Plincar follows the Reduce motion setting, and the new text is translated into every language available in the game.
1. 优化傀儡选择界面与职责项目显示;战斗傀儡装配后直接启用,无需重复操作。 2. 相同种类的傀儡现在可以重复从坊市或敌人掉落中获得。 3. 傀儡图鉴补充具体掉落敌人,不再笼统标注为傀儡类敌人。 4. 新增材料“万灵精华”,重新分配部分采集类杂学产物,并将其用于后期阵法和灵田种植。 5. 统一“天地精粹”的物品素材,并重新调整部分后期材料的来源与用途。 6. 删除无用途材料“天蚕灵丝”,为赤炎精铜、空冥晶石和千年雷击木补充采集来源及制造用途。 7. 灵田播种取消采药等级限制;所有灵果始终显示,统一要求5级灵田才能种植。 8. 清神丹效果调整为获得500点修为经验。
Welcome to Update v0.2.28! This update brings improvements to boss rewards, zone loot drops, combat familiars, and offline gathering. Combat & Loot Drops • Guaranteed Boss Fragments: All 6 Citadel Bosses now award 1 guaranteed Sigil Fragment on every victory alongside their rare equipment and currency drops. • Dual Drop Pools: Zone-wide materials (such as Spectre Essence, Bone Remains, and Blood Shards) and monster-specific drops now roll independently, allowing multiple items to drop from a single enemy kill. • Accurate Kill Counting: Fixed an issue where defeating a boss was registering as two kills instead of one. Encounters now accurately record exactly one kill. Combat Familiars • Level Milestones: Combat familiars now unlock higher tiers as they gain levels (Tier 1: Lv 1, Tier 2: Lv 10, Tier 3: Lv 25, Tier 4: Lv 50, Tier 5: Lv 75, Tier 6: Lv 100). • Interface Polish: Removed developer test controls from the familiar management screen. Offline & Gathering Progression • Continuous Gathering: Gathering tasks (Bloodletting, Grave Harvesting, Night Foraging, Relic Scavenging) will now continue gathering for your entire offline session without stopping early. • Multi-Character Safety: Switching between characters on the same account will no longer interrupt ongoing offline calculations.
1. 优化傀儡选择及栏位悬停详情,详情窗口始终显示在最上层,并修复闪烁问题。 2. 战斗傀儡提供的属性加成现已计入“状态加成”总览。 3. 调整天王创魔心掉落机制:击败海渊古魔的次数越多,掉落概率越高。 4. 修复飞升通关画面重复出现的问题,每个角色只会显示一次。 5. 修复自动出售对材料、丹药、灵酒、符箓、种子及傀儡等物品不生效的问题。