Game Updates

Patch notes and dev posts · 1,416 Steam updates
Data Center
Data Center
63 days ago · Waseku

Data Center v1.0.49 - Faster Technicians, fixes

New: 2 new dumpster and pickup spots for technicians Improved: technicians are faster Fix: Canvases on devices and customer bases load faster Fix: Rebinding keys for movement were changing arrow keys instead of WASD, now the WASD will be rebinded and arrow keys will stay Fix: AutoSave options in pause menu Fix: Technicians were missing if overloading save from pause menu, technician manager not cleared properly Fix: Rackmount did not reset color saved on them when unmounting rack Fix: wrong translation ID on confirmation when releasing employee Improved: LOD for long distance rack Fix: when item with non custom color was added into shopping cart after custom color it merged Fix: Trolley reset state onload
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
64 days ago · ChaoticEye

Tales of the Champions, Part 8

{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png Well met! We're back with the next installment of Tales of the Champions! For the next two Tales adventures, Kalix embarks on a quest to hunt the legendary tarrasque, while Barrowin returns home to find multiple surprises lurking in the snow of Icewind Dale... Completing the base adventures will unlock Kalix (Seat 5) and Barrowin (Seat 10), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Skin! Are you ready to take on the challenge? Read on to learn more! Finding the Path {STEAM_CLAN_IMAGE}/29347222/6d6f30a713ecd232ce85a0cb2362bdd6dc1df568.png Kalix tests his skill as a hunter against the ultimate challenge - the legendary tarrasque. Complete Area 250 Rewards: Kalix Champion Unlock Variant 1: Finding the Monstrosities Kalix tests his skill as a hunter against the ultimate challenge - monstrosities like the legendary tarrasque. Kalix starts in the formation. He can be moved, but not removed. Only Kalix and Champions not adjacent to him can deal damage. You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf. 1-2 Monstrosities spawn with each wave. They don't drop gold nor count towards quest progress. Getting to know Idle Champions: Standard Species are the core species found in the Players' Handbook. Some Champions and variant restrictions care about including or excluding them! Complete Area 450 Rewards: 4 Kalix Gold Chests and 250 Corrupted Gems Variant 2: Finding the Monstrosities Kalix and some specific friends test his skill as a hunter against the ultimate challenge - the legendary tarrasque. Requirement: Must have completed a Tier 2 Variant in an Event. Kalix starts in the formation. He can be moved, but not removed. When you add a Champion to the formation, remove all other Champions that don't share ...
Fracture Field
Fracture Field
64 days ago · Type-Ten

More Balancing - v1.1.0 - 6,100 Concurrent Players!

You gave your feedback and we listened! The number one negative feedback so far has been how big of a setback doing your first Reality Shatter is. To fix this, we have changed the reset to preserve the Drone Hub and the Quarry Foreman. The Drone Hub will still have its upgrade levels reset, but the Quarry Foreman will have all its upgrade levels retained so that you won't lose any of the automation you built up! Another common piece of negative feedback has been that the prestige upgrades weren't powerful enough at first, so they are getting a buff! Reality Shatter ChangesDrone Hub now stays unlocked across Reality Shatter, and your configured drone rules are preserved; Drone upgrade levels still reset, but Drone Core earnings resume immediately instead of requiring the Quartz upgradeQuarry Foreman now fully persists across Reality Shatter, retaining all upgrade levels and automation settingsRemoved the Persistent Hub, Persistent Foreman, and Foreman Memory Reality Shatter upgrades since they are now redundantIf you have already done at least one Reality Shatter before this update, your Drone Hub and Quarry Foreman will be re-unlocked on load. Unfortunately, upgrade levels lost in prior resets cannot be restoredGeneral ImprovementsAdded confirmation popups for World Fracture and Reality ShatterIn the Quarry Stats tab, you can now hover any rock icon to view that layer's base stats, no need to hover a rock in the quarry firstRemoved the colossal 1000 hour achievementBalancingBuffed Fractured Mind and Geologist's Insight World Fracture upgrades from x1.5 to x2 per levelBuffed Fractured Mind Mk. II and Geologist's Insight Mk. II Reality Shatter upgrades from x2 to x3 per levelBuffed the Primal rock layer multipliers from x1.3 to x1.5 per levelIncreased health and hardness on the deeper rock layers (Gold through Chronite) to preserve the depth of the Reality Shatter upgrade system alongside the buffed prestige upgradesBug FixesFixed an issue where some drone priorities ...
Long Rest
Long Rest
64 days ago · Newyares Games

UI, Audio & Window Fixes

Display / windowed modeResizing the game window is now saved to your stored resolution immediately, not only when you alt-tab or quit. Starting a run or loading another scene no longer snaps the window back to the old size.AudioLoot pickup popups can now play different sounds per currency.Popup payout sounds are spaced out slightly so they don’t stack when lots of loot shows at once.UIWith Champion’s Revelation, hovering hero HUD portraits now show a short, styled tooltip for each hero’s ultimate aura, with a slide-in animation.
Ropuka's Idle Island
Ropuka's Idle Island
64 days ago · Moczan

Update 1.18

Hello! Today we are bringing few bug fixes and quality of life updates:Screen position and scale of the island should properly save between sessions now This is a bit experimental at the moment, if you encounter any issues with it, please let us knowWeather selection will now persist between sessionsVarious localization fixes/improvementsEnjoy! 🐸✂️🌿🌿🌿
Tiny Pasture
Tiny Pasture
64 days ago · ghost

🔥Bring These Fluffy Little Friends Home!

Dear Ranchers,Tiny Pasture has just hit its lowest price ever! If you've always wanted to invite these squishy, adorable little buddies to live on your screen, there has never been a better time to adopt them! 🔥Get it now at its lowest price ever! Tiny Pasture is your charming little farm simulator that cozies up at the bottom of your screen, keeping you company while you work or study. In this game, you can buy adorable baby animals, grow them, and collect coins dropped from them once they’re all grown up to rake in some sweet profits and expand your pasture. When you improve yourself and have fun, your little critters will grow with you.
Idle Fishing
Idle Fishing
64 days ago · AO Games

Update 2.5.5 - Quality of Life & Excavation XP Multipliers

New Open x5 eggs at a time - requested by multiple players New seagull statistics - as requested Seagull catch streak Max seagull catch streak New in-game detailed list of what resets with rebirths and what stays 2 new Excavation XP bonuses in the Gem Shop 1.7x for 3 days 2x for 14 days Stack additively (both active = 2.7x), multiplicative with other upgrades 2 new Excavation XP multiplier bundles in the Gem Shop Permanently increase Excavation XP by 50% Permanently increase Excavation XP by 60% Stack multiplicatively with each other Changed Camera improvements Camera now auto-adjusts on PC & mobile when you unlock a new boat, to show all crewmates Mobile camera position is now remembered separately for landscape and portrait orientations Fixed Translation and font fixes
Croissant
Croissant
65 days ago · Limsod Games

Croissant v7.3

Thanks for playing Croissant!Small update: new skins, a few changes to mini-events and some bug fixes.Here are the new skins added in this update: Changelog details:Added skin #187: Yellow Plasmant (common)Added skin #188: Spidissant (uncommon)Added skin #189: Carbissant (uncommon)Added skin #190: Toxicroissant (epic)Modification of certain mini-event trigger delaysModification of the default volume of ambient sound for mini-eventsFixed a possible crash when launching a mini-eventFixed skin #144 texture in collection menuFixed being able to use multiple keys on the controller at the same time to click on the croissantDiscover another game created by Limsod Games team: Cubin II, a first-person puzzle-platformer game that re-immerses you in the LGA experience. Complete the story by solving these 50 new experiments to finally escape from this terrible place.Check out our other games and get them with a discount: LGHZ6-E6I26-BQL9G
Data Center
Data Center
65 days ago · Waseku

Data Center v1.0.48.1 - Performance update

Fix: In server config on the edit label the key presses were registered in the IP configFix: Server label was not loadingFix: Existing server label was filled in, in the Server configPerformance updates Improved: Object pooling for technician jobs. The devices changed by technicians are no longer destroyed but inserted into a pool and reused next time. (GC Garbage collector overload)Improved: Expensive canvas updates, each server and switch shown value with seconds and canvas had to be reloaded because of that. Now EOL on the device shown in minutes.Improved: World Canvas culling is now one system instead off on each objectImproved: many assignments moved out of loops to decrease usage of GC.Improved: instantiation of broken particles removed (these were not made well and for many users not even visible, to increase performance completely removed)Improved: Cablelinks loading logic, speed up loading processImproved: Decreased FixedUpdade calls in all usableObjectsImproved: Balance Sheet tracking of finances performanceImproved: Removed rigidbody from everyobject inserted in the rack or port to remove physics overheadImproved: Sprite Atlas for all customer and app logo to have only one sprite draw call per canvasImproved: DX12, previously game was forced on DX11 - but the game actually feels smoother on DX12. (new option in steam to launch the game as DX11)
Fracture Field
Fracture Field
65 days ago · Type-Ten

Balancing and Hotfixes - v1.0.1 - 3,600 Peak Concurrent Players!

First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.Here's what's changed:General ImprovementsAdded the ability to place bombs by right-clicking (RMB)Added a toggle to hide achievement popups in settingsFor rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the dataAdded a warning about the Quarry Foreman having Core Fragment upgrade costsBalancingSoftened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get throughBug FixesDrone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)Health scaling for Obsidian+ had an unintentional large jumpOn wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issueCurrencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
66 days ago · DigitaleManufakturRU

Steam Patch Notes — Whistle1 v2.0.3

**** **New Platform: Apple App Store** - Universal app for iPhone and iPad (landscape), iOS 14.0+ - Ad-free on iOS (premium experience like the Steam version) - **Game Center integration:** 73 achievements, auto sign-in via Apple ID, native Apple dashboard - Cross-device cloud save (highscores, user files) compatible across all platforms **IAP System (all platforms)** - Defensive transaction handling: double-rewards eliminated via persistent transaction-id tracking - Full audit log for every in-app purchase (forensics for complaints) - Restore Purchases button reliable on all platforms **Bugfixes** - Stadium expansion was blocked at ≥149,001 seats — last 999 seats now reachable - Targeted player buy: Previous/Next team arrows in squad view (no more back-and-forth) - Premium Shop bundle cards: Texts overlapped after unlock (especially Stadium Master + Ultimate Edition) — layout recalculated, status text ("Already included") fits the button now - Lineup screen opponent strength in CL/EL/ECL: midfield showed 0.0 and goalkeeper an unrealistically high value (e.g. 12.0) when the AI opponent had too many midfielder injuries/suspensions. Cause: the auto lineup filled open midfield slots with backup goalkeepers. Backup keepers no longer enter the starting eleven (exactly 1 GK, always). The duplicate-player fallback was also removed — if the squad is structurally too small, an honest "short squad" warning is logged instead. In parallel, the minimum squad size for EU and cup-only teams was raised from 15 to 18 (matching the existing league-team audit) so teams always have enough field players. Suspensions are now checked per competition — a league-suspended player remains available for CL/EL/ECL.
Lakeside Bar
Lakeside Bar
66 days ago · Bitcover

💥 [New Bundle Live] – Tavern Deal 🍻

Hi everyone! ^^We’re excited to introduce a brand-new bundle for Lakeside Bar, now paired with Tidehaven: Ale & Trade! 🎉🍺 Two taverns, two worlds:One set in modern life, the other in a medieval setting — a perfect combo for cozy management lovers.✨ Grab both games together and enjoy a 10% bundle discount!Don’t miss your chance to experience two unique tavern adventures in one deal.🎯 Don’t forget to follow our developer page for the latest updates and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you all so much, and we hope you enjoy the bundle! ❤️
Sky Realm Idle
Sky Realm Idle
66 days ago · Star Seeker Studio

v0.12.4 Update Notes

Game Updates:Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during SummonThe "HP Up" buff is now a separate multiplier categoryFixed typos in some character and enemy data that caused abilities to not take effectThe status bar is now limited to 3 rows in height; overflow content can be scrolled.Editor Updates:Fixed an issue where saving a new character would show an "unsaved changes" errorFixed an issue where dirty flags could not be properly removed for new categories in the Exchange EditorAdjusted the current mod editing workflow:There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference.Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods.Separated the in-game mod load list from the Mod Editor's editing mode, mods can now be edited without loading them first.Added buffs/debuffs that existed in the engine but were not shown in the list.
Crafting Idle Clicker
Crafting Idle Clicker
66 days ago · thomas

Version 9.2: Factory Gear Symbols

- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them- Changed: More options for blueprint pack multipliers and added new wildcard conversion option- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type- Polish: Improved game loading times and fixed endless loading issues- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
Ant Keeping Simulator
Ant Keeping Simulator
66 days ago · kunstaat

Earth Appreciation Festival Charity Sale!

Hi! I'm included in the Earth Appreciation Festival! The game is selling very well just 2 days into the sale, with us having raised over $1000. Thanks to all the new people who got the game.I only slightly regret saying I would donate 100% of my proceeds this sale to New Incentive. Here's a link to the charity, they do really great work: https://www.newincentives.org/I will put out another post at the end of the sale with the total we've raised.
Fracture Field
Fracture Field
66 days ago · Type-Ten

Fracture Field Is Available Now!

Fracture Field Is Finally Available!I'm a solo developer, and for the past year Fracture Field has been my obsession. What began as a simple mining incremental idea became something bigger than I ever planned. Fracture Field now has hundreds of upgrades, an entire drone fleet system, and multiple prestige layers. I'm beyond excited to say that it's finally released!What is Fracture Field?Fracture Field is an incremental quarry mining game where you go from smacking a single rock to architecting a massive industrial empire.The core loop is simple: swing your mining tool with a rhythmic, timed mechanic where every hit actually feels impactful. Shatter through layers of stone, clay, sandstone, and many deeper layers. Unearth veins of precious metals and brilliant gems. Reinvest everything into getting more powerful. Repeat forever.Launch Discount — 35% Off for Two WeeksTo celebrate launch, Fracture Field is 35% off for the first 14 days. If you've had this on your wishlist, now is the best time to grab it!Thank YouBuilding Fracture Field as a solo developer has been one of the most challenging and rewarding things I've ever done. I poured everything I had into making this the kind of incremental game I'd want to play myself with deep systems, satisfying mechanics, and enough content to keep you mining for a long time.Thank you to everyone who wishlisted, followed the development, and believed in this project. Seeing this go live is a surreal feeling.Let's break some rocks!- Type-Ten
Pupple Pop
Pupple Pop
67 days ago · Fatih

Hotfix: A Smoother Popping Experience!

Hello Pupple Pop Players!Thank you all so much for the amazing interest and feedback you've shared since our release. Thanks to your comments, we continue to make the game even better. Here are the changes in this patch:Balance Adjustment: General balance adjustments have been made to the in-game progression.Faster Animations: Animation times for high-level bubbles have been reduced.Preserved Popping Feel: The shortened animation time brings the instant popping effect of early-level bubbles to the high-level ones; this way, the satisfying popping feel is maintained all the way to the final level.Thank you for continuing to play and helping us improve our game! If you are enjoying your time with Pupple Pop, leaving a review on Steam is a huge way to support us. The Pupple Pop Team
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