Game Updates

Patch notes and dev posts · 2,318 Steam updates
Lessaria: Fantasy Kingdom Sim
Lessaria: Fantasy Kingdom Sim
43 days ago · Nano

Update. Build 1476

Fixes and improvements:Vampirism for the Vampire hero has been buffed.Minions of the Necromancer hero have been buffed.Increased the resurrection range for Angels.Fixed menu item localization when switching languages.Added a 3rd display mode: Fullscreen.Added missing localizations for character effects.Added a Steam launch check to ensure DLCs function properly.Fixed a bug where quest progress would get stuck.Fixed the castle position offset in Survival mode.Fixed an issue where Area of Effect abilities persisted after their duration expired.Improved defense tower positioning for bots in Sandbox mode.
ARC Aquarium
ARC Aquarium
44 days ago · perverance

Sell All, Name Your Fish & a Cleaner UI

This update is about cutting down the busywork and tidying up the interface. Sell All A new Sell All button appears in the bottom bar whenever you have grown fish ready to go. One click sells every grown, unlocked fish, and it tells you how many and how much before it does anything. Locked fish are never touched. Name your fish Click any fish and you can give it a name. Naming a fish locks it automatically, so your favourites can't be swept up by Sell All or a stray Shift-click. Unlock it whenever you like and it becomes sellable again — the name stays. The game now follows your Steam language On first launch the game uses the language you picked for it in Steam, then falls back to your system language. If you already chose a language in-game, nothing changes — your choice is never overwritten. Spanish (Spain) and Brazilian Portuguese are now listed as supported languages too. A tidier interface The bottom bar went from twelve buttons down to five. Collection, Achievements, How to Play, Settings, Touch, Light, Share and Community now live under a single Menu button. Settings and the fish detail panel scroll now, with a visible scrollbar. Nothing gets clipped on ultrawide monitors any more. The fish panel is shorter, and Close always stays in view. Other changes New setting: turn the gold pop-ups above decorations on or off. Your decorations keep earning either way. Selling fish quickly no longer causes a stutter. Clicking fish is snappier in a full tank. The fish Lock button and the "while you were away" report were still showing English in 21 languages. Both are properly translated now. The Freshwater and Reef booster packs have been removed from the shop.
CivIdle
CivIdle
44 days ago · FishPond

Now In Beta: Patch 1.5

Greetings, CivIdlers, I am preparing a “surprise” content patch for CivIdle (well, not a surprise anymore) to celebrate the release of Restitutor. This patch is scheduled to land on stable on Sep. 8, the same day Restitutor releases. Keepers Of Our Server Special Day The “Keep Our Server On” Pack helps keep our servers afloat amid ever-increasing costs. As a thank-you, I want to add a reward for Keepers Of Our Server without adding unfair advantage and breaking the game’s balance. Keepers Of Our Server can set a special day (such as a birthday or anniversary) which will appear on the game’s calendar (also added in this patch). On that day, every player receives +1 Production Multiplier and Building Level Boost for all buildings. {STEAM_CLAN_IMAGE}/43106564/47bd02718fdded017cecee3bcef1f87929aed89a.png The special day can be changed once every 360 days. To help with beta testing, I will reset the cooldown once for everyone when this patch lands on stable. The game’s calendar also shows the birthdays of Great People. Revamp of Older Civilizations CivIdle has received constant updates over the past two years, introducing many new features and mechanics. Some of our older civilizations, which predate these updates, feel a bit out of date. In this update, I am revamping four of our oldest civilizations: Roman, Greek, Egyptian, and Chinese to bring some of these newer mechanics to them in a backward compatible way and put them on the same-ish level as the newer civilizations. Circus Maximus {STEAM_CLAN_IMAGE}/43106564/6fe15fbea9e256e261252645ee32c4791f71f0e0.png Old: +5 Happiness. All Musician's Guilds, Writer's Guilds and Painter's Guilds get +1 Production and Storage Multiplier New: +5X Happiness. All Musician's Guilds, Writer's Guilds, and Painter's Guilds gain +X Production and Storage Multipliers. X = this wonder's level Change: Circus Maximus can now be upgraded, and its bonuses scale with its level. Colosseum {STEAM_CLAN_IMAGE}/43106564/32ff97e037ff5cbc2bd105b11951d...
Bills Must Be Paid
Bills Must Be Paid
44 days ago · Rike Games

Patch 1.1

Patch 1.1 Changes:Save slots are here. Three slots with Load, New and Delete (with a confirmation step). Your current progress automatically becomes Slot 1. The New Game button can no longer wipe your save.Double or Nothing. We see that many of you are arguing whether or not the flip is fair, and guys, it is NOT rigged… We have been thinking about what to do in order to make it more “fair” (which is impossible by design) but you can now turn the coin before the toss. Right-click (R1 on controller) to flip the coin and choose which side you want to start with.Fixed the launch crash on some Windows PCs. The game could crash at the loading bar on certain setups (the DirectX 12 issue from the discussions). We applied a fix so the "delete the D3D12 folder" workaround is no longer needed.Steam Cloud fixed. Saves now sync correctly between devices (PC and Mac included), and Family Sharing accounts no longer see each other's saves or pop each other's achievements. Every account now gets its own save folder. Fixes:Bills and the Collection Book are no longer blurry on Low graphics.Medium graphics no longer renders at reduced resolution.Fixed a crash when relaunching the game after playing on Low or Medium graphics.Piggy Shuffle: We saw some of you found a “hack”, we have been thinking about leaving it in or not as we think it was still hard to tell lol but once you got it the minigame became really unfunny to play :( so now the piggies no longer give away the winner through their idle wobble.Double or Nothing: There was a small bug with the winning stack, now the coins/gems pile up cleanly.The gold coin explosions on critical hits now respect your Coins settings.Fixed a bug where glowing piggies would be disabled if motion effects are off.Settings and accessibility:Motion Effects off now disables everything, hammer camera movement, screen shockwave distortion, and the main menu parallax.The mouse is only locked to the window while aiming. Menus, pause and results free your cu...
Pachinko Farm
Pachinko Farm
45 days ago · Witchcraft

Early Acces Release Date & Roadmap

Pachinko Farm – Early Access AnnouncementHello, Pachinko Farmers!First of all, I want to start by saying thank you. More than 7,000 players have now played Pachinko Farm, which is honestly an unbelievable number to me, and I couldn't be happier. Thank you so much for playing my game and supporting me!Early AccessI'm very excited to announce that Pachinko Farm is coming to Early Access on August 17th!Compared to the final version of the demo, the Early Access version includes many new cards, upgrades, as well as new objects you can place on the board and new levels.The game will be priced at under $5 with the launch discount, and I'm expecting there to be at least 4 hours of content at launch.Why Early Access?As you can probably imagine, making a game completely as a solo dev is a very difficult job. When I first started working on Pachinko Farm, my goal was to release it as a full game directly.Unfortunately, circumstances didn't allow me to do that, and I didn't want to rush an unfinished game out the door and present it to you as a complete experience.Instead, I'm really looking forward to finishing this game together with you and your feedback.RoadmapMy goal is to release the full version before the end of 2026, and for now, I plan to get there through two major updates.With each update, I aim to add at least 2 more hours of gameplay.Right after launch, the first things I plan to work on are Achievements, balance changes based on your feedback, bug fixes, general polish, and new music and sound effects.After that, I'll start working on the major updates, adding new levels, upgrades, and cards.That's all for now!I'm really looking forward to reading your Steam reviews. See you on August 17th!Much love, Aziz
Clickbait Tycoon
Clickbait Tycoon
45 days ago · Fluxflashor

0.5.0 - Early Access

We go silver instead of gold for an early access launch, right?What a fun trip this has been!First, thank you to everyone who helped beta test the game. Your help finding bugs and providing feedback was invaluable in getting us to our final build ready to go for the early access release of Clickbait Tycoon.The is our final build before early access begins on August 21, 2026 and then we can expect for the first couple of weeks consistent bug fixes for anything that pops up from our larger, public pool of players before we settle in on diving deeper into the 0.6.0 release (more on that in the coming days, a roadmap!)I know a lot of these notes won't mean much to the greater audience, however, it is important for me that we catalog the game's progress. Let's jump into the changes in the 0.5.0 patch.Visual PolishBest Value tags no longer cause hire buttons to increase in size when upgrades have been purchased.Moved the name of the quest you're on to keep the box the same size.Writer tab now has a more character sheet feel to it.Writer tab glows while any writer has unspent attribute points.Every research project and every achievement now has an icon.Questing now shows stats and rewards associated with that quest after first completion.Every quest now keeps a permanent career recordAdded a "Fog of War" to the quest interface so you can't see very far...Improved the appearance of our patch notes in the clientAdded comparison tooltips for items.Increased some character-related font sizes.Reworked the paper doll frame for gear and stats for each character.Inventory is now a grid with comparison tooltips. This works better if you have lots of gear.The Lab / Research tab has an updated appearance.Researches that require knowledge points will now show KP in red when you don't have enough.StatsWords Per Minion increases your auto-attack speed.Plagiarism steals life from enemies.Renamed Serendipity to Luck. Yeah, it was a cool name but it wasn't immediately obvious what it did.A...
MeowCraft
MeowCraft
46 days ago · MISCHIEF

Meow Craft Update 8/15

Hello everyone, Here are the main updates for this patch: Gameplay Adjustments: 1. Automatic exploration is now available for ordinary floors with low exploration progress — usable after completing the first floor's exploration. 2. Improving blueprints will now synchronize updates to existing equipment stats — for existing saves, this only applies to equipment obtained after the update. 3. The effect from elemental refinement has been increased from to — for existing saves, this only applies to equipment obtained after the update. 4. In the Supplier / Adventure Meow Guild shop interface, special merchandise now includes scene objects with decoration ratings and effect tooltips. 5. After purchasing from vending machines, customers will now continue to the shelves and make further requests. Bug Fixes: 1. Fixed an issue where customer bias events might not trigger after the equipment-providing character wins the championship in the arena. If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Space industrial empire
Space industrial empire
46 days ago · 天野小茫

《Bandit Simulator TD》Dev Log#3

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
Closed Circuit: Recursive Idle
Closed Circuit: Recursive Idle
46 days ago · kealsoft.games

Closed Circuit: Recursive Idle - Hotfix 3

Hotfix 3 - v1.0.4Changes:Game will now save on quit.Way is prepared for Cloud Saves. They should now properly sync between devices.Small additional text added to "Auto Save Frequency" to better communicate what unit of time saves are made in.Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to address any and all concerns.
Closed Circuit: Recursive Idle
Closed Circuit: Recursive Idle
46 days ago · kealsoft.games

Closed Circuit: Recursive Idle - Hotfix 2

Hotfix 2 - v1.0.3Changes:Added Quit Button to Pause Menu. Also renamed other buttons to be more accurate.Firmware tooltip reworked to be less confusing.Newly implemented I/O Caps removed.Auto-Sort should no longer set nodes outside of bounds.Auto-Sort now sorts in a way that attempts to maximize the efficiency of your current board.Efficiency is now properly explained via tooltip.Game should no longer start in full-screen regardless of how the game was last played.Maximum Values for Multipliers have been raised significantly.By default, Vsync will override any custom frame rate. Game now locks fps cap option while Vsync is enabled to help illustrate this.Fixed issue where Borderless Windowed option overflowed. Now just says Borderless.Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to address any and all concerns.
Closed Circuit: Recursive Idle
Closed Circuit: Recursive Idle
46 days ago · kealsoft.games

Closed Circuit: Recursive Idle - Patch 1

Patch 1 - v1.0.2Changes:Token multiplier now properly doubles token generation output instead of doing things in +0.7x increments.Fixed name text overflowing into description on tooltip for nodes with long names.Firmware Menu has been fixed and now properly distinguishes which upgrades are purchasable.Firmware Menu now includes distinct markers to inform player of what "era" they need to progress to in order to access them.Slider Numbers on Menu Volume Settings are no longer cut off.Bulk Buy Hotkey has had instructions made more explicit.Chain Bonus Description has been updated to be more clear.Added Auto-Sort Button for nodes (Just auto spaces them. It is not pretty, but it can help make newly added nodes more easy to perceive where they are in the loop).Balancing adjustments to help ease concerns about progression being far too slow.Other small fixes.Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to address any and all concerns.
Yuki-Onna Checker
Yuki-Onna Checker
46 days ago · Yamimiya

続編:電気女ちゃんチェッカーが9月1日にリリース!

雪女ちゃんチェッカーを遊んでいただきありがとうございます!続編:電気女ちゃんチェッカーが9月1日にリリース!↓こちらからウィッシュリストに追加「電気女ちゃんは強い電気が大好きだよ。パソコンをフル活用して、電気女ちゃんを喜ばせてあげよう!ゲームや作業のお供にもおすすめのデスクトップマスコット」CPU/GPU稼働率や充電率に、元気いっぱいリアクション61%以上でとても喜ぶ31~60%でとても楽しむ30%以下でとても怒る雪女ちゃんは陰キャだったのですが、電気女ちゃんは陽キャでリアクションが元気いっぱいです!お得なバンドルも公開予定雪女ちゃんチェッカーをお持ちの方は安く買えるバンドルを公開予定です!デスクトップに二人とも置いてあげると、動きがシンクロして可愛い。ということでお知らせでした!
Riftborne
Riftborne
46 days ago · Reckoner

New multiplayer server starting tomorrow! 👾

Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server. Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US. Balance Changes 80x80 MapFaster travel speeds (10x the previous server)Increased Resource Production to 500 base (plus you start with a larger cache)Massively reduced Astra building + ship costAll spawn as independents + you can form your own factions from the faction pageNerfed defensive buildingsWin condition tiles will have cheaper buildings, reduced kraken defense, and faster valor point accumulation.Fog of war with new mechanics New fog of war mechanics:Your radar now provides full visibility over all fleet movements in your vision range, even cargo routes just passing by. So keep a keen eye on your radar for any chances to intercept undefended freighters or unsuspecting colonise missions.You now have the ability to send stationed ships onwards for additional missions and intercepts. You don't need to bring your stationed ships home to send them on a mission. This means that monitoring your vision range for stationed fleets becomes important.The stronghold start is still on, but be careful, because you spawn in the middle of nowhere as independents.You will get a spy ship in the stronghold to scout the map before you colonise. Use your spy ship and colony ship to find a potential home quick before others do, using the mechanics mentioned above.
Idle Medieval Tavern
Idle Medieval Tavern
46 days ago · Victoria S.

Idle Medieval Tavern Is Leaving the Steam Store

Dear players,After November 12, 2026, Idle Medieval Tavern will be removed from the Steam Store and will no longer be available to new players.Players who already have Idle Medieval Tavern in their Steam Library will still be able to access and play the game after its removal. However, the game will no longer receive updates, and all in-game purchases will be disabled.Thank you for playing Idle Medieval Tavern and for being part of the community. Your support and the time you have spent with the game are truly appreciated.
Idling to Rule the Gods
Idling to Rule the Gods
46 days ago · Ryu82

Changes for Version 4.63.1695 (2026-08-14)

- Thanks for participating in the art contest! PieOtter won with the art for cat, Auri got second place with the art for Tenko in Kitsune form and Nerdabelle third place with the art Pignata. The winners and around 10 other alternative arts for pets are added to the game now. You can see the list in the ingame credits. - Also sorry for the delay on the summer event, it is not in this update yet, but will start in a few days along with the next update. - Added the first T4 classes for adventure, Ninja, Holy Archer and Tea Rogue. While I tested them a lot the last days, there might still be some balance changes in future updates and milestones and some animations are still missing. - Added zone 21, 22 and 23 for adventure. They are meant for high level T4 classes, you will probably have problems to survive with T3 classes. The time based exp multiplier is not added yet, but will be with the event update. - Increased the mana regen of T4 and T5 mana potions, decreased their cooldown, but T4 classes only have half of the mp regen from stats (they get more stats than T3s, though). - Updated the statistics for overall game progress to reflect the new things added over the last 2 years and also added adventure progress to it as that has become a bigger part of the game by now. To reach 100%, and 100 Points in adventure, you would need 34 adventure milestones, Main Level 600+, highest class level 200, maxed bestiary (up to zone 22), Dark Reaper Lv 8 beaten and 50 million research points spent. Like for other stats, the calculation for the 100% will change in the future to reflect new content, but calculation for the points will stay the same. - Added a yellow warning if div hut is empty and you have pets slotted in there and a green warning if you have tavern ultimate quests and they run over 24h. - Added a list of all commonly used abbreviations to the FAQ under help. If some are still missing, please report, then I can add them. - As usual fixed some bugs and typos, too.
Spiritstead
Spiritstead
46 days ago · Turbo Dog Games

Spiritstead FAQ, Player Feedback & What’s Next

Hi everyone!It’s now been a little over a week since Spiritstead launched, and we wanted to say a huge thank you to everyone who has played, left a review, shared feedback, reported bugs, or shown us their villages. ❤️We’ve been reading through your comments and discussions since launch, and we’ve already released updates addressing some of the most common feedback, including expanded visual settings, Bloom being disabled by default, bug fixes, and the new Summon Rain God Power.We’ve also noticed a few questions coming up regularly, so we’ve put together a Spiritstead FAQ covering gameplay questions, achievements, technical issues, Steam Deck, controller support, Mac, and more.👉 You can find the full FAQ here: https://steamcommunity.com/app/3501540/discussions/0/587308895728517969/ What to expect from SpiritsteadWe also wanted to clarify what kind of experience Spiritstead is for anyone who is considering picking it up.Spiritstead is a small, laid back village building game focused on growing your village, managing resources, discovering spirits, completing quests, and progressing through its different biomes.A typical playthrough takes around 3-5 hours, depending on how quickly you progress and how much time you spend building and exploring. You can continue playing afterwards to expand your villages, unlock anything you missed, and experiment with different layouts.What are we working on?For now, our main focus is continuing to improve the existing game based on the feedback we receive.We’re looking at balancing, quality-of-life improvements, bugs, and other commonly reported issues.We know there has also been a lot of interest in Steam Deck, controller support, and Mac. You can find more information about the current situation for each of these in the FAQ. We don’t want to promise features or release dates until we know for certain what we can deliver.If you encounter an issue or have a question that isn’t covered in the FAQ, you can always post in the Steam Disc...
Kingdom Klicker
Kingdom Klicker
46 days ago · OtherPixelGames

Release Date Announced!

Hey Klickers!Thank you so much to everyone who played and gave feedback on the demo.It has just been taken down from the store because I no longer think that it represents the game. we've come a long way since then adding new features like building moosts and auto clickers, and I just don't think that the Demo is a good way to judge it anymore.That being said, we're only 2 weeks away from the official release date and assuming I dont mess up in some way (which I have been known to do, so I wouldn't count on this being the case) you will be able to play the full version very soon!New Release Trailer: The game's final release date is set for August 28th, so friday in 2 weeks and it will be released for the very reasonable cost of £3.99 in the UK, $4.49 in the US and €4,67 in the EU.I can't wait to get you into the game, playing both the Campaign mode and the Sandbox mode that will now be unlocked from the start.Thank you all, and I will see you soon in your Klicker Kingdom!James @ Other Pixel Games
Space industrial empire
Space industrial empire
47 days ago · 天野小茫

《Bandit Simulator TD》Dev Log#3

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
Riftborne
Riftborne
47 days ago · Reckoner

11.79 Patch Notes - Major Linux + Steam Deck Compatibility Update

Linux + Steam Deck Changes > Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience. > If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled. New World Gen Setting Choices > New setting to accompany fog of war mode for "Visible Movements: Enhanced or Classic" where enhanced will reveal all fleet movements in your vision range, not just those traveling to or from your colony > New setting to accompany fog of war mode for "Send Stationed Ships on Missions: Yes or No" where 'yes' will allow you to send stationed ships on missions, and they will return back to where they were stationed. Balance Changes (for testing out on the upcoming rapid server - we may change these again depending on their results) > Massive reduction to Shield and Battery infrastructure defensive capability > Massive reduction of Astra costs for infrastructure and ship construction > Astra rich tile world gen spawn weights increased by 10% > Stronghold bonus resource sinks now contain all ship stats > Valor point accumulation strength increased > Ship bonuses now follows a simple rule: A ship is buffed by the colony it's homed to. This allows reinforcements to inherit their home colony stats. Other Gameplay Changes + Bug Fixes > Multiplayer worlds now show a warning that you must send your colony ship within 24 hours of spawning or else your account will be removed, and it explains how to send your colony ship > Split Colonise mission selection into Found Colony and Build Outpost so it's less confusing > Made Radar a normal building so some of its interactions are cleaner > HUD resource affordability now uses the resources the command actually spends > Stopped leaderboard notifications firing because of tie break ordering > Transmute speed SPU bonuses now affect players correctly > Removed inert SPUs and rerolled affected existing SPUs > Fixed a bug...
Aquarist
Aquarist
47 days ago · Muaddib

PlayWay Publisher Sale

PlayWay Publisher Sale is LIVE!There’s a lot happening at FreeMind!The PlayWay Publisher Sale has just started, and four FreeMind games are part of the sale! 🎉If you've been waiting for a good moment to pick up one of our games, this weekend might be a pretty good one.You can currently find these FreeMind titles in the promotion:🏗️ House Builder 🐱 Purrrifiers: Cleaning Chaos 🌾 Farmer's Life 🐠 AquaristBut there’s more than just a sale happening this week.🐠 Aquarist — MAJOR UPDATEAquarist has just received a major update!We’ve been working on a lot of improvements, including a major overhaul for Steam Deck.The game is now fully verified for Steam Deck, with fixes for issues that could prevent the game from launching or cause problems when navigating the menus, improved controls, better optimization and more.If you haven't played Aquarist in a while, this is a great time to jump back in and check out the changes.🏗️ House Builder — New UpdateHouse Builder has also received a new update!We've made a number of improvements and fixes to make building, renovating and working your way through different construction projects smoother.Time to get back to work. 🔨🐱 Purrrifiers: Cleaning Chaos — Full Release coming August 24!And finally, we can officially share the date we've been waiting for.Purrrifiers: Cleaning Chaos is leaving Early Access on August 24! 🎉That means the game is getting its Full Release very soon.And hopefully… slightly fewer disasters. 🐱💀If you haven't got Purrrifiers, now is a pretty good time.🏊 Pool Cleaning Simulator is now on Xbox Series X|S!We also have some news for console players.Pool Cleaning Simulator is now available on Xbox Series X|S! 🎮So if you prefer playing with a controller from the comfort of your couch, you can now jump into the pool cleaning business on Xbox as well.
Aquarist
Aquarist
47 days ago · Freemind Games - Adam

🐟 Decorations & Improvements 📈 NEW UPDATE

Hello, dear Aquarists!😌🐠 To celebrate the sale, we have the new Aquarist update 🐟 Check our trailer 🆕 What's NEW? 💠 A major update for Steam Decks; the game has received full Steam Deck certification: Bugs fixed (including those causing issues with launching the game or navigating the menu), controls improved, optimization for Steam Decks, UI readability, and standard game settings on this device have also been improved. 💠 Added a minor quest that unlocks 5 new decorations for customizing locations. These are plants of various sizes in a variety of interesting pots. 🔹 Added support for PlayStation controllers; you can now play the game with these controllers, and the corresponding glyphs will appear when using them! 🔹 Improved controller detection and support in the game (many improvements have been added to make playing with a controller more comfortable) 🔹 Loading screens have been added to the game so you can see that the game is loading and hasn’t frozen 🔹 Added an icon to the map for the snowmobile in the Arctic DLC 🔹 Fixed a bug that prevented players from exiting photo mode while playing with a controller 🔹 Fixed a bug where, when entering and exiting aquarium edit mode, the player’s character would sometimes move decorations placed inside the aquarium. This will no longer happen 🔹 Fixed a bug that prevented sharks or other large marine animals from being accidentally caught in the fishing net, which caused the inventory to become blocked 🔹 Fixed a bug that caused pressing the D-pad left or right in the main menu to lock the cursor 🔹 Adjusted the temperatures of 3 plants so they better match the fish available at the start of the game 🔹 Slightly improved optimization in the Aztec location 🔹 Fixed minor, rare bugs in the tutorials 🔹 Made corrections to the Polish translation of the game ⤵️⤵️⤵️ How to contact us with bugs? Do it via discord 📢 https://discord.gg/76N77uHWkc Or via the Steam discussion📢 https://steamcommunity.com/app/1430760/discussions/ How to su...
← Prev
Page 18 of 93
Next →