Happy May from the Petunia's Purgatory team! We're hard at work developing the final features for Petunia's Purgatory. We recently added a Twitch integration that will be available in the full game at launch. The Twitch integration will allow streamers to let their viewers join in the game as a helper with their Twitch username above their head. The helper will either water plants, harvest crops, tend flowers, sacrifice animals, or manage crafting machines. If you stream on Twitch and would like to help beta test the integration, please send us an email at info@deadpossumgames.com Stay tuned for more updates coming soon!
We are streaming Grandpa's Bee Haven during Cozy & Family Friendly Games Celebration first time ever.
Hello, everyone!There are two pieces of news:Japanese support has been added to the game. Credit to DracoGideon for translating the text.I plan to lower the price of the game from $7.99 USD → $6.99 USD on July 10th. I wanted to let everyone know long in advance so that I don't ruffle any feathers. 👀 This timing immediately follows the Steam summer sale, which will have the game at a price even cheaper than $6.99 USD. Regional prices will also be lowered. There will continue to be sales run on the game at regular intervals.I don't have any plans to continue working on Skeleseller (other than maybe adding support for new languages)¹. I've started working on another game which, like Skeleseller, should probably take at least two years to finish. I'll eventually repurpose the Discord server to be a server for all Xtonomous games rather than just for Skeleseller.Feel free to join Discord and share any thoughts/feedback with me, and thanks for playing!-Adam¹I wrote a document about this here if you'd like to read more.
Hey everyone, We have an exclusive in-game event and main game update to share with you as part of our inclusion in the Cozy & Family Friendly Games Steam Event, which starts today!The Sakura Event is now live! During this event you can unlock rewards exclusive to this event only! Here is what you can collect: 🌸New species: Magical sakura fish, Sakura mantis shrimp, Sakura ranchu goldfish, Sakura box fish🌸New decorations: Bonsai, mini sakura, torii gate, maneki-neko, koinobori, bamboo🌸New sakura background🌸New item that adds the new “Petals” badge to a fish, making it emit pink cherry blossom petals! This event also comes with an update to the main game! This is what is included:5 New species:🎩 Magical catfish (Wears a fancy top hat)👖 Blue leg hermit crab🐅 Tiger tail seahorse🖤 Black molly💎 Blue jewel discus11 new decorations:🪨 7 uniquely colored pebbles🎹 Piano🪸 Coral throne🪼 Jellyfish lamp🐟 Aquarium sign🛏️ Clam bed🎠 Carousel horse🦪 Pearl fountain🦀 Crab shack🗿 Ancient fish idol🦖 Golden dinosaur skull (Super rare catch!)We also wanted to share that you can now play Tiny Aquarium on Mobile! Take us with you on the go and connect with friends wherever you are 🐟We hope you enjoy the event and update! Best fishes,- Can & Egon from the Lunheim Team
Hello, friends of hamsters! Hamster Talk officially launched on Steam!🎉In this official version, you can enjoy:🐹 96 hamsters living their daily lives on your screen🧸 A variety of cuter and more diverse decorations to customize to your taste🌍 Visit your friends' towns and leave some hearts🌿Harvest apples and blueberries, and watch your hamsters run on their wheels💘 Pet your hamsters and shower them with love🎉 Official Launch Celebration: 20% Discount!To celebrate the official release, we are running a 2-week Steam launch sale with a 20% discount. If you've been waiting for these adorable hamsters, now is the perfect time to meet them! 🐹If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmWe hope Hamster Talk finds a cozy place on your screen.Thank you.Team Hamster Talk
A massive thank you to everyone who has wishlisted, followed, played, reviewed, provided feedback, shared, streamed and made video content of Sludgineers! Thank you so much for the support
The cat welcomes you in their Library.We are so stoked to finally let people play this game.It's been a long journey; the game has changed and improved a lot over these months and FINALLY we can share a first playable version!It's an early build, more content, more polish and more cat-ness will be added shortly.If you play, please consider giving us some feedback about your experience (link in Settings).Check out the new trailer too: Thank you cat-lovers,We are also part of the Steam event Witches Wizards and Warlock
{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png We're back with the penultimate installment of Tales of the Champions! On our next two Tales adventures, Birdsong travels to the haunted ruins of Mezro, while Tess leads the Fallbacks into Undermountain for a teambuilding adventure! Completing the base adventures will unlock Birdsong (Seat 9) and Tess (Seat 8), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Thayan Knight Skin for Tess! Also included in today's update are Tier 5 Blessings for The Red Knight! Are you ready to take on the challenge? Read on to learn more! Kindred Spirits {STEAM_CLAN_IMAGE}/29347222/80065b7239a6c806002399e0c8d18ecaaf8a39e8.png Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro. Complete Area 250 Rewards: Birdsong Champion Unlock Variant 1: Lonely Spirits Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro before they're overwhelmed by the dead. Birdsong starts in the formation. She can be moved, but not removed. You may only use unaffiliated Champions and/or Champions that can be unlocked in the Tales campaign. Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage. In nonboss areas, when an enemy is defeated they immediately turn into a Lonely Spirit, which can not be damaged and continues to advance upon and attack the formation. Lonely Spirits can only be removed by changing areas. Getting to Know Idle Champions: Some Champions have abilities that work best with a limited set of heroes. Choose your heroes well to make the most of these abilities! Complete Area 450 Rewards: 4 Birdsong Gold Chests and 250 Corrupted Gems Variant 2: Kindred Spirits Allies of Chult travel with Birdsong to stop the party at the haunted ruins of Mezro from getting out of hand. Requirement: Must have completed a Tier 2 Variant in an Event. Birdsong starts in t...
Hello!We’ve just released a brand new update for Flooded — introducing Nightmare difficulty, created for players looking for a much bigger challenge.This new mode pushes every system further: fewer resources, harsher conditions, tougher decisions, and far less room for mistakes. If you already mastered the standard experience, Nightmare mode is here to truly test your survival skills. 😈To celebrate the update, the game is also available at its biggest discount ever — 85% OFF for a limited time.If you were waiting for the best moment to try Flooded, this is probably it. 🌊And while you’re here, we’d also love to invite you to check out our upcoming game Don’t Wake The Beast - a roguelike where stealth, tension, and escaping massive creatures are key. If Flooded clicked with you, there’s a good chance this one will too. Thank you for your continued support 🌊🎴
v0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer. 2. Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets. 3. Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage. 4. Added the new EFFECT type: Consume Charge. 5. Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value. 6. Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies. 7. Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
If you haven't already please leave me a Steam review, it really helps me a lot!V1.0.9, more updates will follow!Player House(Goodbye Horse Stable)Press M next to it, and move it if needed!Horse Stable has been replaced with Player House.(Developer Note: Previously consumed fruits are returned to your Inventory.)Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.Toggle between the different upgrades.Added Character Stats & Inventory.Window displaying your Farm Stats,Window Displaying your Inventory,Press B to Open.Unique Buildings Rework(Blacksmith, Inn and Temple)Added Mini Skill Tree, which lets you unlock and activate buffs.Toggle between the Buffs up to 6.Active Buffs has an Upkeep attached to them.Workers ReworksWork Capacity is no longer RNG.(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)Gatherer ReworkWorking behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse).This change will make it in line with the Farmers.Carrier ReworkWorking behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market).Ranchers ReworkWorking behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals).Foresters & Miners ReworkWorking behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).Weighted System for Forester/Miner/Carrier/Rancher Feeder(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one should they feed, so they all get feed at the same time in most cases.)Animals Feeding ReworksChanged it so all animals only require 1 food per day.Tooltips rework & ImprovementsAdvancement tooltips now display statsUpgrade tooltips now display statsAdded Capacity Stat so you can see how much a worker can work in AdvancementsRemade the New Game Screen.Fixed an issue where Shift didn't work with Coops and Barn...
Our tiny team of (currently) two people is very happy to announce the launch date for THE FIRST MILLION! It's going to be available on June 26, 2026 at 5pm CEST.We can't wait to see which clever card combos you come up with, how much you will earn in the daily trial, and how fast you will make it from a million to a billion! All the progress you make until then in the demo will carry over to the full game if you want to get a head start.And if you like the game, do recommend it to a friend who might like it or share it online, for a bootstrapped little indie outfit like ours this makes a huge difference!
We've pushed the upcoming beta to the live branch now for all players. The previous main branch has been phased out in preparation for 1.0. Productivity HO!
EraClicker is getting a massive update on June 15!The upcoming update will include:3 new erasArtifact systemInterface improvementsPerformance improvementsTo celebrate the upcoming update, EraClicker is now 40% OFF for 7 days!This is the perfect time to start your journey before the new content arrives.
It’s our new game about mining resources and delivering them to factories!The latest game in our series of minimalist strategy titles, Deep Corp, is now available in Early Access! In some ways, it’s the spiritual successor to Fly Corp.The action takes place in the late Wild West era. You play as the owner of a mining company and the state’s new governor.The game is divided into two levels. The first, underground level involves searching for and mining resources.On the second level, the global map, you organize production at factories, deliver resources to them, and complete tasks to upgrade cities and other important state facilities. And this second level is very reminiscent of Fly Corp. Of course, there are some important differences, but the spirit of its predecessor is visible.We think fans of Fly Corp will love this game. Give it a try and share your thoughts - we really want to hear what you think of our work!
Hey Klickers!Today we have a small update going live (I think it will be live by the time this post has been set live!Only a few changes, but these will be the last ones before Next Fest (unless I find something that needs to be fixed right here right now!)Gameplay:The building spawn block off radius around the castle has been expanded to give the castle a little more room.The expansion of the allowable radius has also been lowered to give more of an organic feeling.Bugs:When treasure rush mode starts but an evil event was already ongoing music got messed up (the wrong music playing at the wrong times) this has been fixed.Narrative events were being skipped if you press next while they were being typed, next will now skip to the end of the typing.Extra:the survey can now be accessed from the game, instead of just from the announcements on steam. (not gonna lie, I should have thought of that before submitting the first time ^^; )That's everything!Thanks for Klicking!James
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Hey everyone!I’m incredibly excited to announce that we are expanding the world of our game! To make it more accessible to players across the globe, we have just rolled out a major localization update.The game is now available in the following languages:EnglishArabicGermanFrenchItalianJapaneseKoreanPolishRussianSpanishTurkishChinese - SimplifiedI want to be completely transparent with you all:I only speak two of these languages natively. To get these localizations out to you, I used tools like Google Translate to handle the heavy lifting. Because of this, I know the translations are far from perfect, and you might run into some awkward phrasing or funny mistakes.That is exactly why your feedback is the core to fixing all these problems!If you are a native speaker or fluent in any of these languages and you spot a mistranslation, I would absolutely love your help to correct it. I have set up a community translation spreadsheet here:🔗 Community Translation Google SheetHow to help:Simply click the link above, find the text with the error, and leave a comment on the sheet detailing the mistake alongside the correct translation.Thank you so much for your patience, your support, and your help in making this game a better experience for players all around the world! ❤️
Bug Fixes - Fixed a bug where you were unable to recall reinforced flagships - Fixed a bug with high flagship stats increasing costs but not stats - Fixed some bugs around interceptions, you can now recall even when being intercepted, and recall timers are not reset after intercept - Sped up cargo route loading in multiplayer - 0,0 win tile is now a proper colony that doesn't break colony chain - Attempted a bug fix for cargo routes under sending, will monitor progress - Fixed a bug where building categories would be wrong after tab scrolling colonies - Fixed the unkillable colonies bug where colonies/outposts couldn't be destroyed - Fixed a bug where transmission notifications would sometimes happen twice - Fixed a bug where you will revert back to main colony after completing actions Gameplay Changes - Shared faction radar screen now allows for more interaction (you can now intercept incomings, spy enemies, and reinforce your allies directly from the faction shared radar with new hotkeys) - Clicking enter on an incoming attack from shared faction radar takes you to your ally location
Today kicks off the Game Effect Showcase 2026, hosted by Game Effect!Game Effect Showcase 2026 is a digital event focused on highlighting independent video games developed by Spanish-speaking studios. Throughout the week, players will discover promising titles, demos, upcoming releases, and featured projects through a special Steam event alongside a video showcase featuring announcements, trailers, and world premieres.You can play the public demo for Void Pachinko right here on Steam! And please consider joining the Discord, or leave a review.We'd love to hear your feedback!More games?2 Left Thumbs has a total of 5 games taking part in this Showcase! If you are interested in supporting additional indie games, then please do consider checking out these titles as well.
Thanks to everyone who's already played WorldShaper Idle! It's been amazing to see people playing and enjoying the game. Also, thanks for the great feedback. This update fixes a few bugs and has a few additions too, some of it based on your feedback:There's a new human tileThere are three new achievements in the early game, as I found the time between two of the achievements was a little longYou can now right click to erase tiles (default) or pick/pipet tiles (setting)Added a few control tips to the ? menu. I'm planning to add some more keyboard shortcuts in the future, tooThere's now an Exit Game button in the three stripe menuFixed a few bugs, including a crash related to a late game tile
Your feedback is important! I'd like to know about any bugs, issues, what you like, dislike, any features you'd like to see added - anything! Please let me know so I can keep working on improving Retro Manager!!
Happy to announce that you can now try the first demo of the game. I will gradually update it so you can try new things.
Hello everyone!We're thrilled to announce that Budgie's Bug Shop is out RIGHT NOW!We're launching with a 10% discount, so get in there and start selling some bugs!In case you missed our previous announcement, the game has full localization in the following languages:FrenchGermanItalianSpanishBrazilian PortugueseRussianPolishSimplified ChineseTraditional ChineseJapaneseKoreanThe Bug Buds Bundle!We'd also like to highlight a bundle we're launching with FEED THE QUEEN, which is releasing alongside us! FEED THE QUEEN is a strategy incremental game with a focus on synergy-building, and we suspect that anyone interested in Budgie's Bug Shop will surely enjoy all the bug-fueled incremental progression it has. So check out the Bug Buds Bundle on our Steam page to grab both games with an additional discount!Supporter EditionFor those of you who would like to toss a bit of extra support our way, we also have a Supporter Pack! This will give you a randomized "Loddle" plushie next to each of your shop counters. This is purely cosmetic, so think of it as sending a tip to the devs!We hope you enjoy catching and selling bugs in Budgie's Bug Shop!-Moon Lagoon