- Fix crash on startup when there is no save data (i.e. when playing the game for the first time). Sorry about this!
- Add toggle to skip title screen when you open the game - "Exit" button will now exit the game rather than exit to title - Remove "Erase Game" section from Options screen in lieu of the title screen controls - Introduce new button in Options screen to go to the title screen (to switch saves) - Add list of licenses in About - Other minor bug fixes
现在济世坊也有几率出售避毒丹了 现在华发丹开窍丹仙愿丹的效果数值归整,更方便叠加 现在可以自主调节窗口分辨率了 现在可以快键键打开洞府页面了(默认键H) 现在可以快键键打开宠物探险页面了(默认键E) 现在退出游戏会记住“隐藏已完成”成就了 现在战斗面板上会显示普攻法攻中更高的哪一个 现在宠物进化页面更直观体现宠物成长完美度了 现在帮助页面可以搜索技能升级和技能消耗的用途了 优化战斗中效果抵消伤害的数字统一显示为正数,避免产生误解 修复BUFF附带的属性不会及时同步到显示面板上的问题 修复系统默认输入法为波兰语时会游戏报错的问题 修复统计宠物数量时会漏掉兽栏仓库的问题 修复战斗动作的执行顺序错误导致dot伤害传递错误的问题 修复其他已知bug和添加mod所需的功能支持
Hello Clicker Guardians Community, It is long overdue for another update! As we mentioned in our last announcement, we've been working hard on a new update for Clicker Guardians. We are excited to announce that this update will go live on Friday, August 8, 2024, at 12:00 PM (CEST)! We want to extend our heartfelt thanks to all users who have stayed with us all this time and with that we would like to thank you with a coupon code (Code: thankYou824) granting 100 Gems as a small appreciation while waiting for the upcoming update. We are pleased to share the Patch Notes for the upcoming changes with you in advance. We hope you enjoy it, as this is our biggest update yet! Preview Patch Notes 0.18.0 General Added cosmetics to the Shop Added an option in the inventory to open up to 10 chests at once The blacksmith is now able to reforge equipment. Reforging an item will reroll the stats of the item {STEAM_CLAN_IMAGE}/43610845/16a27536b7b0f2939ce4119f5e8937c03b7db21c.png New Content Added 3 new titan sets Added 4 new artifacts Added world tier 9 and 10 Added a couple new skills to each skill tree Added 2 new companions Increased the maximum level from 150 to 170 Added 2 new blacksmith level. Allowing the blacksmith to now craft up to item level 550 Ascension Added a new Ascension system. After reaching level 50 you can gain Ascension Levels. Ascension Levels will give you Ascension Skill Points which can be used to unlock new skills in the Ascension Skill Tree. The Ascension Skill Tree give you passive bonuses to your character {STEAM_CLAN_IMAGE}/43610845/aa72432a5e9c8315710e82e18cf77b85755e7bfe.png{STEAM_CLAN_IMAGE}/43610845/5ece0520efd98c3df4672ced23516f26f3ab7754.png Balancing Reduced the duration of the Guardian Knight Skill 'Guard' from 15 to 10 seconds Reduced the attack speed of the Guardian Knight Thorn Shield now causes scaling magic damage instead of a reflection of the damage taken Combined Flurry now affects all Companions instead of just the first one The arti...
A new version of Magic Research 2, version 1.8.2, is now out for everyone. This update introduces a title screen and the capability to have multiple save slots. It also introduces experimental modding support (it is still a work in progress). Full patch notes below. Add title screen Add capability to have multiple save slots Add experimental modding support. See the GitHub or the official Discord for more details. Input modal for numbers now shows the allowed range and starts empty Income estimate from channeling now considers Essence caps in its calculation Strategy tab in Exploration now remembers scroll position for the session Random "A Book of {element}" events will no longer be considered actionable if not enough Coins are held Change Rituals view so you no longer need to expand them to toggle them New Game +: Storyline Oracle Lv2 now starts with "Simultaneous Channeling"; Storyline Oracle Lv5 now starts with "All the Elements" Quickbar action hotkeys should now work correctly and can be used even if the Quickbar tab is not open (as long as the Exploration screen is being shown) Action buttons should now span multiple lines, solving display issues mainly with translations Study is no longer badged when all elements are maxed out Fix bug where Mountain Grapes were not respecting the HP healing configuration Fix item "Dispelling Salve" incorrectly clearing effects of "Soak" and "Soar" Fix caching issue related to spell "Monstrous" Other minor fixes Wait! What's this about experimental modding support? As described above, version 1.8.2 introduces experimental modding support. If you are able to code, you can create mods that change various aspects of the game, add content, and so on. There is an SDK available. It is still extremely early, so I'm still working on the development experience, both by improving the documentation and by making the SDK better overall. Steam Workshop integration is planned, but it still needs some more work and testing.
Thank you for playing PC Tycoon 2! Version 1.2.10 changes: - Stores tab in upgrades: you can invest money in your products distribution to sell more copies and get more fans - Balance changes: marketing affects fans number and you gain fans faster - Updated sandbox: you can now edit sales, fans and time flow speed multipliers - Added “Help with translation” button, so that you can help improving game localization in your language - Added czech and arabic languages support - Some bug fixes and performance improvements Have a nice game!
Thank you for playing Mobiles Tycoon! Version 1.0.2 changes: - Stores tab in upgrades: you can invest money in your products distribution to sell more copies and get more fans - Balance changes: marketing affects fans number, you gain fans faster, sales are higher - Updated sandbox: you can now edit sales, fans and time flow speed multipliers - Added “Help with translation” button, so that you can help improving game localization in your language - Some bug fixes and performance improvements Have a nice game!
现在可以在设置中开启简易战斗模式,适用于长期后台或云服务器挂机时降低资源 优化进入地图较多的区域时卡顿的问题 修复怪物被动技能不显示独立图标的问题 修复在非VNC模式云服务器挂机时,重连游戏会报错的问题 修复其他已知bug和添加mod所需的功能支持
现在洞府中兽栏可以在未彻底掌握宠物之前,消耗经验立即兑换兽决了 现在几大坊市可以使用装备精华兑换低一级的精华了 现在信息框中可以正确显示玩家设置的帮助快捷键了 补充帮助页面部分内容 优化游戏运行的稳定性和内存占用 优化战斗中的显示样式 修复在特定情况下鼠标移动在宠物技能上会报错的问题 修复特定情况下获取技能等级不包含临时等级的问题 修复在手工页面解锁新配方时需要重新打开页面的问题 修复在选择技能升级奖励时可能会报错的问题 修复装备标签-不可存入仓库无效的问题 修复在最小化时会导致游戏节奏变慢的问题 修复商店刷新时间异常的问题 修复mod列表中部分信息会异常的问题
- Fix UI bug in Inventory / Equipment screen when equipment slots are empty
A new version of Magic Research 2, version 1.6.3, is now out for everyone. This is a medium-sized update with mostly a lot of UI changes and improvements, with the goal of trying to reduce friction while playing the game. Full patch notes below. New features and changes Add new event that triggers if defeating Winged Sphinx a second time (on a different Retirement) and a new item Add ability to select equipped items by pressing on them Remove unequip buttons from equipped item display; items can be unequipped instead by double pressing them Add ability to jump to Transmute an item by clicking the item name in the cost display Sort Transmutations of materials in the Transmute screen by material type (Paper, gems, ores, ingots, etc.) Add ability to input a specific number quantity in a few areas in the game, including in the amount transmuted by Wizards If there are no empty slots, equipping a copy of a Pouch item that you already have equipped, instead of placing it in the first slot, it will instead replace the lowest quality equipped copy After clearing the "Convenience" Storyline, Enhancement purchases can now be queued Synchro grids can now be named Synchro bonuses can now be filtered by Element Synchro bonuses will reveal their effect if you have ever unlocked the requirements for its effect in any retirement, rather than at the current time Synchro UI for grids slightly improved Improve display of damage numbers in Exploration screen, hopefully also solving their performance issues Improve visibility of Familiar row swap button Reorder items in Strategy menu in Exploration screen, for better visibility of Exploration Config options Item quality no longer applies to items that do not get direct bonuses from it Auto-combine items will now unequip Pouch items outside of battle When specifically auto-combining healing Pouch items, it will now also unequip and replace the lowest quality item (outside of battle) Foresight now shows the timer next to the Events menu b...
My new game Mobiles Tycoon is available on Steam! It has all the benefits PC Tycoon 2 has, but let's you create your own smartphones and tablets, processors and operating systems for them. You can buy it with 15% off in a week https://store.steampowered.com/app/3022320/Mobiles_Tycoon/
Hey y'all! We know you love Weedcraft Inc, so how about trying another title developed by Vile Monarch as well? https://store.steampowered.com/app/1536570/ Welcome to the wholesome science-fantasy world of The Last Alchemist, a third-person alchemy simulation game about the blazing pursuit of science and friendship. Embrace your weird and wonderful role as the world's last Alchemist! You will craft your workshop from the ground up, practice alchemy by solving puzzles, befriend and understand the Agari folk, and roam a vibrant world packed with brilliant resources to bring home and make use of. BTW, if The Last Alchemist is your kind of game, or you just want to stay in touch for other future updates from Vile Monarch, give us a follow on the platform of your choice! Discord Facebook Twitter
《修仙家族模拟器》在今日脱离抢鲜体验模式,1.0版本已正式发布。非常感谢各位道友对于我们游戏的支持!不管是批评还是鼓励,都是我们前进的动力~ 在《修仙家族模拟器》1.0正式版中,除了对于游戏本身的优化调整外,还新增了三大宝物、三大建筑、新的弟子设定、特色名人修士等;在自由模式中新增解锁全部配方以及名人逃跑选择选项;配方新增了获取途径,此外还有新的玩法更新,详情可见下方具体更新内容。 {STEAM_CLAN_IMAGE}/43014412/1155e3e59742c65762f5eb6970a146f5c7526ad1.jpg 由于全新版本是改动和新增内容比较多的一个版本,很多数据无法兼容,会导致存档无法兼容 删档须知:(重要的事情说三遍,大家一定要记住哦) 1.数据删档后,以前的存档都无法使用,更新过去后需要重新开新档 2.祖宗祠堂可以使用,但是仅限于道具类,本次装备有较大调整,因此装备大家不要放在祖宗祠堂,否则整个祠堂全部无法使用 3.成就点数只要不卸载游戏,点数都会继承,不删除 新增三大宝物 新增宝物混沌珠 1.内含一个独立的空间,可以进行修建各类建筑物,灵田等(部分对外的建筑不可建造,如庶务堂、镇妖堂等) 2.混沌珠只允许建造一个,并且不可混沌珠套娃建造,混沌珠放人后可以保护族人不被攻击,非常好用,强烈推荐 3.混沌珠拥有自我保护机制,修建的岛屿被攻打后,会自动拆除进入玩家仓库(但是仍然可被抢夺,需要注意保护) 新增宝物升仙台 修建后,每隔一定年份自动获得升仙令道具,使用升仙令可直接招募随机弟子,越高级的升仙令出现名人角色的概率越高 ,升仙台等阶越高,获得高级升仙令的概率越高 新增宝物混沌神灯 修建后,每隔一定年份自动获得混沌令道具,使用混沌令道具可直接获得随机道具奖励,越高级的混沌令出现高阶道具的几率 越高,混沌神灯等阶越高,出现高级混沌令的几率越高 新增外门弟子设定 1.修改后,电脑势力以外门弟子为主,在对应境界得外门弟子人数达到一定数量后直接诞生高境界修士 2.修改后,玩家势力弟子在达到30人后,升仙大会和家族检测的三、四、五灵根弟子将自动转化为外门弟子 3.外门弟子每隔10年举办一次比武大会,脱颖而出一名优秀弟子加入家族 4.如果希望快速增加人口,也可以在庶务堂直接将对应境界的弟子直接转化为真实修士,快速补充弟子人数 5.增加外门弟子设定后,可大幅降低整个世界修士人数,减少低级修士的大量运算,从而提高整体流畅度 同时正常的生子,事件触发等招收弟子都不改变,依然保留核心的家族玩法 每10年一次比武大比,外门弟子越多,获得资质越出众的概率越高,外门弟子人数大于5人时举行 新增散修弟子设定 1.散修会诞生在每个岛屿上,玩家岛屿默认不产生散修,修建洞府区和交易区会吸引散修前来 2.散修越多,每年岛屿产生的灵石收益越高,但是散修在岛屿时,如果岛屿弟子全部外出,没有驻守的高阶弟子 3.高境界散修会捣乱,抢夺灵田,宝物,杀死低阶弟子等,玩家也可以修建庶务堂,在庶务堂驱逐散修 4.同时遇到战争,散修会逃跑减少数量,电脑势力会自动获得散修弟子 新增三大建筑物 洞府区 修建后,安排驻守弟子后,会吸引散修来定居洞府,修建等阶越高,每年来的散修数量和散修境界越高,产生的收益越高 部分天赋可以提高产出收益和吸引更多散修前来 交易区 修建后,安排驻守弟子后,会吸引少量散修前来,同时对当前散修群体产生税收收益,等阶越高,可以获取到更高境界散修的税收 域外天台 修建后,元婴七层弟子即可前往域外星空探险,星空探险有几率获得各类高级宝物,探险的区域越远,可以获得的新真灵神兽蛋几率越高 域外虚空还有几率碰到特殊存在和仙人级别战力,需谨慎前往 新增特色名人修士 新增五大名人,五大名人各自带独立天赋,专属血脉,随机在游戏中其他家族和宗门出现 名人为:韩老魔,出自凡人修仙传 王麻子,出自仙逆 炎帝,出自斗破苍穹 荒天帝,出自完美世界 叶天帝,出自遮天 以上名人都会修改为贴合修真界的相关天赋和血脉内容等,除了以上名人外,还可通过升仙台获得其他名人角色 (以上五位名人身边的角色,每本小说有额外五位名人) 新增部分真灵神兽血脉和对应的宠物蛋 分别是青龙蛋、朱雀蛋、白虎蛋、玄武蛋(可掉落获得,拥有对应血脉) 麒麟蛋、真龙蛋、天凤蛋、鲲鹏蛋、金乌蛋、五色孔雀蛋、混沌巨魔蛋(未来一周内小更新推出) 所有形象暂时统一用神龙形象,未来两周内更新专属头像和形象 获取途径:域外探险、禁地遗迹等、世界事件触发、混沌神灯获得 新玩法分家 1.可以在自己的附属岛屿直接选择分家,分家后,该岛屿将独立发展,岛主成为新的家族族长, 2.岛上其他弟子全部变成对应家族的新弟子,分家后,与本家势力友好度10000以上,并且附属势力显示为分家 3.支持从分家岛屿获取弟子,获取道具,同时修改其上贡...
Hey friends! Happy 4th of July to my American players, and happy Thursday to everyone else! I hope everyone is having a great week. As decided on my discord, I have decided to begin development on a new version of Idle Research. There's a lot of things that need to be remade from scratch, specifically project infrastructure and basic game features (Research, Crafting, etc.). I personally feel like the game needs a more thoughtful approach to what I wanted Idle Research to be. I would really love if people filled out this Google Form survey, so I have a good idea on my player base's wants and needs for the best idle/incremental game experience. Here is the link: https://forms.gle/jUQ2jT9vWhH9XBhWA I'll provide more details on what will happen to the current Idle Research, but to keep it short: Game will be playable and live, not replaced by Idle Research 2. Cylinders will not be a thing, but I may provide a UI playground area to paint a picture on what I had already worked on. Bugs will be maintained. Features may be slightly tweaked. Performance improvements. Purchases of any kind will be transferrable to the new game in some way. ...essentially, I will work on fixes when I have extra time. This game is still in early access, so I have no idea what I want to do in terms of moving it to full release. If anyone has any advice/ideas, I'm all ears. Anyways, that's all I have. Again here is the optional survey: https://forms.gle/jUQ2jT9vWhH9XBhWA Questions? Let me know :) Thanks everyone for the positivity this week, it's making me miss game development. Zach / Considera
Changes: Updated the create and destroy costs for Abyssal Gems Reduced the cost of the Starting Floor Relic Relics now count towards game completion Fixes: Fixed Japanese currency display
New Features: Added the abyssal hand, with 5 slots for abyssal gems Added 7 abyssal gems Added abyssal gem grading Added 3 abyssal upgrades Added a new relic Changes: Forge timer is now monospaced (won't jump around anymore) Reduced costs on most relics Increased base chance for a special shot in the abyss (5% >> 10%) Increased max level of special shot upgrade (25 >> 30) Increased Appa's chance to double Ruin Essence (14% >> 15%) Added a new bundle for the abyss if you don't own bonus shards Updated Leon's skin cost (500 Gems >> 2500 Singularities of Ignition) Added currency parsing for 10 more countries Fixes: Abyss now displays damage dealt by the shots Abyss now displays critical damage dealt Fixed a bug which caused quests to reroll when claiming the first one
This update has one major QoL thing: you can now build upgrades without having to construct previous machines first. I hesitated a lot about this change but ultimately didn’t find any strong arguments against it. So if it is not a unique machine or a hollow flower/fruit, you can place it anywhere if you have resources. Thanks to Hernán Marandino the game now has an amazing soundtrack. You may hear it in the background at certain moments. I personally love how it merges with the sound of machines, so sometimes you can't even tell if it's music or just the game itself. Charonite and Qanetite surges are significantly buffed. They could be used to even make pumpless setups (if you don't have too many extractors). Red surges are buffed as well. Other than that: + Surges now remember their stabilizers after relaunch + Fixed a bug when Neophobia didn't appear in the achievements list + Added Norwegian language + Stabilizer in hand now prevents accidental surge collection + You can see the refund amount when upgrading something + Upgrading counts as deletion for RBR achievement (just feels right) + Minor bug fixes
A free demo of WorldShaper Idle is now available! This demo allows you to try a lot of the content of the full game ahead of its release. Try the demo by clicking the big green Download button on the store page! The demo differs from the upcoming full version in the following ways: The full version allows you to grow your world as often as you can afford (the demo allows you to grow it three times) The full version will allow you to unlock more types of tiles from the mid game The full version unlocks the Elves as a new tile set. They have fully new tiles and bonuses to discover, and you will be able to have an Elves world next to your Humans world. Thanks for trying the demo. Your feedback is always welcome in the Steam forums or my Discord!
¡Hi everyone! For those who may not know, I'm making a new game, The Hookmarine, a rage game created to test your patience in which you have to move a toxic barrel using a submarine and a hook. To celebrate the release of the demo, I've decided to give every player of THE BUTTON a new color with those particle effects that you love. I'll be very grateful if you try the demo of The Hookmarine and if you add it to your wishlist. Thanks for all the support you've giving me, and if you play I hope you enjoy my new little game :) {STEAM_CLAN_IMAGE}/43659080/5838443772a6796da2f31909811558072eed5c89.png
Thank you for playing PC Tycoon 2! Changes in version 1.2.8: - Automatic closing of deals: when choosing the retail price of a product, you can also choose the price to sell to other companies or prohibit all transactions - The slot machine, lottery and hacker attacks have been disabled at the request of the players - Added windowed display mode - Fixed a bug with downloading your own company logo from your device - Improved translation into German, Indonesian, Hindi - The thanks section has been updated - Minor bugs fixed and overall performance improved Have a nice game!
Update 4.11 - Improved gambling odds for all crates. Getting items should be around 2x times easier now for all crates. It's still random and it might take some tries, but if you don't get them now, it's just really bad luck. The legendary chest should be now at the level of the previous epic chest. Enjoy and have fun! :)
新增地牢建筑物 新增俘虏相关内容 原先攻打岛屿后,只有参与战斗的敌人有几率死亡,其他人员全部逃跑 1.修改后,岛屿被占领,所有未参加战斗的弟子将根据逃生几率进行逃跑,未能逃跑成功的将会成为俘虏(攻打电脑岛屿和电脑攻打我们的岛屿都会这样哦) 2.俘虏加入阵营后,出生栏会标记为俘虏状态,俘虏可以被安排从事任何工作和行为(俘虏不能指婚,招降弟子可以) 3.俘虏加入阵营后,忠诚度将根据对之前忠诚度进行处理,全部转换为负忠诚,比如一个忠诚1万的弟子,成为俘虏后忠诚度变成负1万,俘虏忠诚度增加只有家族弟子的一半 4.俘虏在设置界面可以进行修炼设置,可以选择是否运行俘虏修炼突破(允许的情况下,俘虏逃跑几率加大) 5.俘虏没有俸禄,工作不需要支付工资 6.被俘虏的弟子,有三个操作功能, 第1是关押,将其关押在地牢,可以大幅降低俘虏逃跑几率 第2是斩杀,直接将俘虏斩杀,获得其全部道具 第3是劝降,劝降需要俘虏的忠诚度达到6000方可 7.俘虏被劝降成功后,身份将转变为招降弟子,出生栏会有相应标记 8.藏经阁、自动赏赐、游历设置配置筛选条件的地方,新增俘虏,招降,默认俘虏不勾选 9.自身被俘虏的弟子,可以通过攻占对应岛屿,将弟子救回,弟子救回后身份不变 10.俘虏不可单独安排其游历,俘虏忠诚度越低逃跑概率越高,有俘虏在的岛屿,如果未有高于俘虏一个大境界的弟子驻守,俘虏逃跑概率大增 (建议没有高阶弟子驻守的岛屿,将俘虏关押在地牢,但是没有人驻守岛屿的地牢也拥有逃跑几率) 11.后续会逐渐优化增加更多俘虏相关事件和内容等 其他内容 1.优化下方信息栏,只保留五百条最新信息,可大幅减少挂机卡顿现象 2.优化换灵丹和绝品道体丹支持玩家自助选择道体 3.优化礼包码使用后,将自动存档,防止道具丢失 4.增加自动装备类型区分普通装备和法宝装备,可自动勾选 5.增加额外2个存档位置,总计拥有五个存档位置 6.优化藏经阁功法排列顺序 7.修复弟子从自己的储物袋使用道具和丹药,会打开弟子列表的问题 8.修复可能弟子会出现职位为无的情况 9.修复问道塔对于资质稍高的弟子无效问题
{STEAM_CLAN_IMAGE}/42149552/f091b877bbf327cbef49039fd172fb1d345be158.png Gamers! Today in Poland we are celebrating Constitution Day - one of the national holidays that holds immense historical significance for many of us. I'm excited that, in a way, I can participate in it and invite you all to join the celebration! And all thanks to the Polish Constitution Days 2024 event hosted by Acram Digital! From May 3rd to May 10th, Flooded will be available at a 30% discount! It's a fantastic opportunity to grab the game if you haven't had the chance yet - especially since now it's priced at the level of a Grande Caramel Macchiato from Starbucks! Until next time! See ya, Tymek Follow Flooded: 📍 Facebook 📍 X 📍 IndieDB https://store.steampowered.com/app/1795470/Flooded/
Changes: Increased Orion's chance to double Refinement Essence (10% >> 12%) Increased Appa's chance to double Ruin Essence (12% >> 14%) Increased Nomed's chance to double Ignition Essence (12% >> 14%) Fixes: Fixed an issue which would cause the coal world tutorial to keep appearing Fixed an issue that caused the coal world tutorial to block the screen on the Chinese version Fixed an issue that caused the coal world tutorial to display incorrectly on the Japanese version Disabled automatic cloud restore (Again...)