Game Updates

Patch notes and dev posts · 1,895 Steam updates
Riftborne
Riftborne
18 days ago · Reckoner

11.73 Patch Notes

- Tile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @nyanism - The build construction queue ETA is now properly cumulative and takes into account all your production and resource transfers correctly, so you can more accurately judge when the queue will exactly be finished - On the manage construction queue page, there is an additional ETA countdown that will show the raw cumulative build time of your queue (not taking into account resource production) - Credit rating is no longer punished when escrowing contracts or market offers - Ships reinforcing the stronghold will now consume astra from their source colony - Added ability to 'spy' on faction strongholds, revealing their bonus pools available for looting - Spy intel now shows battery/bastion levels alongside spire and shield levels - Added ability to create a 'Group chat' in the player chat section with an added easter egg to find. @Luna, thanks for the idea (not sure who you are in discord) - Added Direct to IP option for local server hosting and fixed some causes of timeout errors when connecting via unique code @tgs1
Idle Kitty
Idle Kitty
18 days ago · 狮子

《挂机猫猫传》常规更新,第10次

🚗优化训练界面,降低高级猫猫进行低级训练进行疯狂读条时的顿卡,做一只轻盈优雅的猫猫 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Mad Merchant
Mad Merchant
18 days ago · Wuzziqq

New Player Tutorial & Travel Improvements Update

Hello, Merchants!This update focuses on making Mad Merchant easier to learn, improving the Travel experience, and eliminating several UI and save/load issues.A Brand-New TutorialWe have introduced a completely redesigned tutorial built around real gameplay actions.New players will now learn how to:Purchase wagons and build their first trainInstall Energy, Storage, and Collector modulesSelect a city and choose a routeUse the travel cameraOperate a Collector and complete manual productionDefend the train against dronesRepair damaged modulesUse the Shop and Contracts panelsThe tutorial uses the normal game interfaces instead of opening or controlling panels on the player’s behalf. Objectives, highlights, progress counters, and information cards guide the player without interfering with the regular UI flow.The entire tutorial and its related pop-ups are now localized.Travel and Production ImprovementsCollector modules now use the same production workflow as other production modules. Players can open the Production panel and use the Start Production, Stop Production, and Manual Production controls consistently.If a journey ends before the Travel tutorial objectives are completed, the remaining Travel steps are automatically skipped so the tutorial cannot become stuck.Fast Travel ChangesFast Travel now:Displays a confirmation pop-upRequires payment before activationGrants less experience than completing a journey normallyThis keeps Fast Travel convenient without making regular travel obsolete.Module and Drone ImprovementsModule durability indicators now transition from green to red as durability decreases.The locomotive can no longer be selected as a regular module from the module list.Drones can now use a randomized skeletal mesh when a wave begins, adding more visual variety to encounters.UI ImprovementsAdded fade-to-black transitions between City and Travel sequences.Corrected the placement of repair, Fast Travel, tutorial, and confirmation pop-ups.Fixed several cases ...
IDLE: Intergalactic Defense League Exterminators

Achievement and Balance Tweaks

Minor Patch NotesThe "1 Million Bugs" achievement requirements have been reduced.Players did the math and rightly pointed out that the required time to achieve this achievement was well beyond the intended play time for the launch content. The achievement has been reduced to 100,000 bugs and been renamed so that we may never forget ;).The Care Package dropped by command now appears earlier in game rounds.There is still a range of time where the package can occur so that it isn't standard across every round, but players reported frustration when the package could potentially show up 3 or 4 seconds before the end of a game round and they didn't have a chance to take advantage of the upgrade that they'd purchased. The base health of the care package has also been reduced to better allow players to break the box without having larger damage upgrades of late game.Other minor balance tweaks and bug fixes.We are still adjusting the balance of the game slightly so that players feel engaged with the game as they scale. We don't want to take away the late-game power that players feel, but adjusting some health values for late-game enemies helped them feel more distinct in their respective roles in the game.
Retro Manager
Retro Manager
19 days ago · retromanager90

Major Retro Manager Update

New in this updateCareer-start Active Leagues presets — Classic / Balanced / Expanded, with a workload meter so you can see sim cost up frontForeign leagues keep moving — schedule, results, and season rollover for active countries (not just dormant stubs)World tiers labeled — clearer League / World market and scouting tiersBroader AI transfers across the active worldSmoother big saves — debounced autosave and capped archive growth for multi-league careersGenerated players can appear with the full world-leagues setupStability — foreign club labels/squads healed; start-menu confirms use in-app dialogs (no browser popups)USA & Australia country packsHall of Fame, custom faces, richer database editor fieldsCustom formations, weekly transfer summary, match reports from WorldMulti-country world at career start with lighter memory useAdded budget/balance to database editorBug fixes
MeowCraft
MeowCraft
19 days ago · MISCHIEF

Meow Craft Update 7/21

Hello everyone,Here are the main highlights of this update:When \ is enabled, the confirmation box at the start of each day will now also be skipped automatically.Fixed a display error in the crafting interface regarding employee ability calculations (actual crafting results will still follow the detailed stats shown).Fixed an issue where clicking the resource icon in the top-right corner would cause an error if no suppliers had been unlocked yet.Optimized the success rate calculation for Price Increase / Suggestion / Refinement / Arena.When performing rune socketing, the rune list is now sorted in descending order by quality, with name colors changing according to quality.Reduced the number of \ items required for refinement.Adjusted the tab titles in the商会界面 to clarify trade methods.Made text adjustments to runes (display issues only; actual effects are unchanged), dialogues, and tutorials based on player feedback.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
FragMiner
FragMiner
19 days ago · starea

FragMiner is Out Now! Ready to blast?

The full game is officially live on Steam! You can pick it up right now with a 20% launch discount for the first 2 weeks.If you enjoy your time with the game, please consider leaving a review here on Steam. For a small solo dev, reviews make a massive difference in helping the game get noticed by new players.Thank you so much to everyone who played the demo, gave feedback, and supported the development along the way. Have fun blowing up the mines!
Mad Merchant
Mad Merchant
19 days ago · Wuzziqq

Hotfix: Tutorial Flow and New Game Fixes

This hotfix addresses several issues affecting the tutorial:Fixed button locking and highlighting during tutorial steps.Fixed tutorial guidance not working correctly in some languages.Fixed tutorial progression getting stuck after travel.Players can no longer travel to cities above their level during the tutorial.Fixed New Game starting incorrectly after returning to the main menu during travel.Removed irrelevant or incorrectly timed hints.Fixed progression issues during shop and purchasing steps.Thank you for your feedback!
Idle Kitty
Idle Kitty
19 days ago · 狮子

《挂机猫猫传》常规更新,第9次

🔧全类型出售、排序操作对宝具类装备不再生效,防止意外售出珍贵宝具 🚗添加部分界面的指引说明,优化游戏引导喵 ✊开整STEAM成就系统,本周内更新 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Riftborne
Riftborne
19 days ago · Reckoner

Additional Multiplayer change for independent relations + expedition previews

- Relation stances with independents now align with faction faction relations (Belligerent, Strained, Neutral, Cooperative, Allied) for simplicity sake. - With independents, cooperative and allied do not grant shared logs or radar, but instead grant a 20% cargo capacity bonus at cooperative, and 20% speed buff to resource trading with allied, for all forms of resource trading. - Cleaned up the two faction stance diplomacy screens into a simpler interface with everything in one place - Also cleaned up the expedition bonus previews so these display accurate stat previews before and during expeditions There will probably be cooler things we can do with independents later, like economy related stuff, but don't want to disturb the balance of the MP world too much, so a little cargo route buff for now for allied independents
Gamblers Table
Gamblers Table
19 days ago · Bossforge

Gamblers Table 2.0

Its finally here: The big 2.0 update for Gamblers Table is live! Thank you so much to all the testers who gave us their feedback during the last months!TLDR - What is new?3 New Coin Types with unique mechanics: Poker Chips, Nuclear Coins and Crypto Coins3 New Minigames: Slot Machine, Mining and Horse RacingReworked and expanded Talent Tree with over 200 TalentsOverall faster, more streamlined progressionThis is a very fundamental overhaul, so we recommend starting a new playthroughOur goal with the new updateThe feedback on the live version of Gamblers Table has been a bit divisive. While many people liked the game, there was also a lot of constructive feedback, with the two main points being that the game feels a bit too stretched and with too little content to support the playtime. With this update we set out to fix those issues by adding a bunch of new content and by overall accelerating the playtime. Its important to note that this update brings mainly new mid-game content and introduces new fundamental systems. While your old save file carries over, we highly recommend starting a new playthrough because if you had finished the live version and continue from there, you'll just blitz past most of the new content. Expanded Talent Tree:The Talent Tree has been substantially increased, with many new passive and active talents to unlock. The original tree had 22 Talents, the new one has 222. The new tree is so big, I can’t even take a good screenshot of it. A good chunk of these are passive talents but they will allow more strategic choice and specialization on different coin types, depending on your strategy. And there is also a bunch of brand-new talents that introduce completely new mechanics (see below). The amount of unlockable talent points has been adjusted accordingly and you will now unlock talent points much more frequently.Poker Chip:Poker Chips are a mid-game coin, that unlocks between the Gold and the Platinum Coin. Their unique mechanic is that they are...
Riftborne
Riftborne
19 days ago · Reckoner

Multiplayer Hotfix Patch

- When attacking, if your fleet withdraws before 3 combat rounds are complete, you will not gain intel on the composition or size of the defending fleet @_dotz - For intercepts, this applies to both interceptor and the fleet being intercepted - Defender logic remains the same, and they will continue to get intel on fleet composition attacking them - Server selection will be more readily available when opening the multiplayer menu from game title screen - Building screens cleaned up a bit for styling consistency when constructing / upgrading
Mad Merchant
Mad Merchant
20 days ago · Fatih

MAD MERCHANT IS OUT NOW!

Hello Merchants!Mad Merchant is finally out, and it's time to grow your business! Taking into account the feedback we received from you during the demo, we have made fundamental changes to our production, trading, and progression systems. We are also happy to announce that we are participating in Train Fest 2026! During the event, you can find our game on the festival page and start expanding your trade network right away.Here are the new features, gameplay changes, and future plans waiting for you in Mad Merchant with the release version:New Features and Gameplay ChangesDynamic Trading System: The city-specific item listing restriction has been removed. All items are now listed in every city. However, depending on the dynamic needs of the cities, certain items can be sold at much higher prices. You can strategically balance your production network and sales routes according to your target city.Advanced Production Network: You no longer have to produce everything from scratch. By purchasing raw materials or basic items from cities, you can directly focus on producing more advanced items.Contract and Quest System: Contracts tied to the lore of the cities have been added. New objective tasks have been included in the game to help you progress more systematically and guide you on your journey.Manual Production Mode: A manual production system has been integrated into the game. You can now manually manage the production process by personally controlling each module whenever you want.Revamped Progression System: Level and upgrade mechanics have been completely overhauled. Instead of purchasing upgrade points with credits, the system has shifted to a structure where you can upgrade your modules directly based on your character level.Unlimited Wagon Capacity: Wagon restrictions have been completely removed. You are now free to make your production network and convoys as massive and complex as you wish.Prestige System: A prestige mechanic has been added to the game. After c...
Gold ’n Goal
Gold ’n Goal
20 days ago · fabian.schaub

Update #4 - Spend Your Spare Trophies

Update #4 After fixing everything that was broken, we finally came around to add a few cool things!New prestige upgradeSpare trophies can now be spend on gradual income increases! Leftovers that used to sit unused now feed straight back into your economy.Powerup hotkeysPowerups can now be triggered with the number keys: 1 for the leftmost, then 2, 3, 4, and so on.TooltipsHovering a powerup button now shows its name above it.Plus minor fixes. As always, keep us informed about anything that's up in the game! Frog Hammer
Grind 'Em All
Grind 'Em All
20 days ago · wasabiman

Hotfix 1.0.1 – Achievement Fixes & Late-Game Balance

Thank you for playing Grind ’Em All!This update includes the following changes:Bug FixesFixed an issue where gold-related achievements could sometimes be unlocked without reaching the required amount.Balance ChangesAdjusted the difficulty of later stages.Adjusted the rewards earned in later stages.Please continue to share any bugs or feedback through the in-game bug report button or the Steam Community Hub!
MeowCraft
MeowCraft
20 days ago · MISCHIEF

Meow Craft Update 7/20

Hello everyone!Here are the main changes in this update: Fixed an issue in the quest "Forge! The Beginning of Magic Crafting!" where Emily the Cat would no longer appear — affected existing saves will now have Emily the Cat displayed in front of the counter.Fixed an issue in the quest "Snail Cat" where closing the game without clicking on Bean Paste Bun Cat would cause the character to no longer appear — affected existing saves will now have Bean Paste Bun Cat displayed in front of the counter.Fixed an issue where the rest time became excessively long due to incorrect upper limit calculations — affected existing saves will have their rest time reset to zero.Increased the base probability of crafting high-quality items.Increased the base success rate of refinement effects.Increased the refinement success rate bonuses from the Growth Ability / Blueprint Research series.Reduced the rest time upon dungeon exploration failure and added a cap on rest time.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Grind 'Em All
Grind 'Em All
20 days ago · wasabiman

Grind ’Em All is OUT NOW!

Thank you so much to everyone who wishlisted the game, played the demo, watched videos, and supported me throughout development. I’m a solo developer, so every bit of feedback and support means a lot to me.Bug Reports & FeedbackIf you encounter a bug while playing, you can open the pause menu by pressing Esc, then click the Bug Report button in the bottom-left corner.You can also report bugs directly through the form below:Bug Report Form: https://docs.google.com/forms/d/e/1FAIpQLSdShINVo1TQ4ya4HZIET9KJpGyfC9MsZccsGOujPlHyQGqWOg/viewform?usp=sharing&ouid=112764394979024199060You’re also welcome to use the Steam Community Hub to report bugs, leave feedback, ask questions, or communicate with me and other players.I’ll be actively checking reports and working to fix any issues that come up.Thank you for playing Grind ’Em All!
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
20 days ago · Shotgun Anaconda

v1.1.2 "Absolute Cinema (mode)"

New patch for you space captains!Main attraction here is a new idle/cinema mode. If you let the game idle for 2 min the game will fade out its HUD, zoom and pan, and follow random ships around. It is perfect if you want to use it as a screensaver or background visual during the day, or while waiting for resources to generate. You can also toggle this on and off in the settings.I also changed some pirate behavior to make them more useful and bounties more plausible + some expedition ui improvements.Changelog:Cinema ModePiratesPlayer Pirates now match enemy pirates' speed to be able to catch up to them.Player Pirates can now attack enemy pirates that are raiding; previously, these could not be targeted. You can now rescue civilian ships.More consistent resolutions in battleExpeditionsMinimum ships is now 1 and not 0Slider don't reset if a new ship is boughtNumbers are now text input if you want to type in how many ships you want to sendNote: these are UI QoL, some more systematic changes to expedition is coming laterBug: Nano Drone prestige updated correctly updates it's UI now for ore/sPerformance: Nano drones' glow and shaders turn off at low zoomUI: Metal amount moved from Refinery Command to Fleet Command. All resources are now collected in one place, and you can see your metal before unlocking refineries (e.g., from expeditions or bounties).Let me know what you think in the forums or on Discord! It makes me so happy that more and more of you are enjoying the game, the improvements are all thanks to you and the feedback you have provided.SEE YOU IN SPACE, CAPTAINS!
Idle Kitty
Idle Kitty
20 days ago · 狮子

《挂机猫猫传》常规更新,第8次

🍵设置页面添加lofi模式,开启后战斗场景将保持缓慢舒适的BGM 🍵设置页面添加自动切屏开关,决定是否在闲置一段时间后自动切换到战斗场景 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Lured In
Lured In
21 days ago · Big Boy Games

Lured In v1.0.2 Released

I wanna thank everyone for a super amazing launch! All your feedback has been invaluable, and I'm excited to both address issues and expand the content available for Lured In.This small update focuses on QOL and critical bugfixes, as well as some rebalancing of some synergies. Steam Deck and controller should also be more usable now.If you run into any issues, let me know in the Steam forums, or over on Discord. Thanks!ChangelogAdditionsAdded a game save backup system for whenever you reset your dataAdded scroll hints to every scrollable section. Now a slight shadow shows up when a container is not fully scrolledAdded the ability to focus certain scroll containers on controller, like the fishpedia description, synergies list, and creditsAdded a setting to hide the fishing input prompt in the fishing regionAdded a little icon that appears when you have casted into a water event and are receiving the 2x fishing speed bonusChangesUpdated all translations and the list of contributorsIncreased the Salty Giants synergy multiplier from 1.25 to 2.5Increased the Longlubbers synergy multiplier from 1.25 to 1.75FixesFixed an issue where the game could reset all your data if you pressed either yes or no on the reset data prompt, then pressed yes on the ascension or liquid swap warning promptFixed an issue where the cursor on controller couldn't reach the bottom of your shopFixed an issue where opening the fishpedia for the first time would show things that should be hidden, like the background and sparklesFixed an issue where the panels inside of the travel menu would be cut off when moving through with controller
Lakeside Bar
Lakeside Bar
21 days ago · Bitcover

🎉 Lakeside Bar Joins Game Pavilion JP 2026 Summer!

Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the Game Pavilion JP 2026 Summer🗓️ Festival Period: July 17 - July 31🤗😍 As one of the many games featured in the festival, we're truly grateful for the opportunity to be part of this amazing celebration of Game Pavilion JP 2026 Summer .We hope Lakeside Bar can bring you plenty of cozy, relaxing moments by the lakeside throughout the event and beyond. 🍹✨👏 And that's not all... We've been working on some exciting surprises that we'll be sharing over the next few days! 👀 ▶️ Follow our developer page so you don't miss any upcoming announcements: https://store.steampowered.com/developer/BITCOVERThank you so much for your support, and we hope you enjoy the festival! ❤️Warm wishes, Lakeside Bar Team
MeowCraft
MeowCraft
21 days ago · MISCHIEF

Meow Craft Update 7/19

Hello everyone!Here are the main changes in this update: 1. Fixed an issue where purchasing resources from the Guild was abnormal — existing saves will receive the previously purchased resources based on purchase records2. Fixed the issue where Husopu Meow could be rejected — if rejected in existing saves, it will now directly respawn at the counterIf you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Palm Farm: Idle Crops
Palm Farm: Idle Crops
21 days ago · Fantasy Tree

Update Notes - V1.0.1

Optimized fertilizer efficiency to improve crop growth rate multipliers.Increased the maximum number of recruitable Batlings for crop planting.Fixed a bug where purchasing machinery would deduct Gold prematurely under insufficient power supply.Other minor optimizations.
Wizard's Wheel 2
Wizard's Wheel 2
21 days ago · windingclock

v1.8.0 - Minor Item Additions and Fixes

New Items: * Scale Mail, a new early medium armor to balance out the base types * Frost Grenade and Rupture Charge - Two new bombs to use in combat New item mods: * A new set of accessory-only item modifiers has been added to the base pool, which will add elemental damage and update the Hero's base damage type Fixes: * Removed the tablet library from affecting challenges (They'll be tough, once again!) * Fixes a bug allowing special cards to be re-added to the deck, when reloading the game * Fixed Aeon bosses which were incorrectly regenerating health (aka Vigo)
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