Game Updates

Patch notes and dev posts · 2,347 Steam updates
Incremental Epic Hero 2
Incremental Epic Hero 2
19 days ago · Hapiwaku

The Biggerest Update Is Here! — World Ascension Tier 3

The wait is over—World Ascension Tier 3 is here! We’ve poured our hearts into this update, and we’re incredibly excited to finally share it with you. Whether you’ve been adventuring with us every day, are returning after a long break, or are discovering IEH2 for the first time—welcome! A Familiar World. A Whole New Adventure. What if you could experience the entire IEH2 journey again—with new powers, different rules, and a clock that keeps you on your toes? That’s the adventure waiting for you in Tier 3 World Ascension (WA3), IEH2’s new roguelike endgame. Step into a parallel world and build powerful combinations of Relics. Reshape the rules with Fractures, take on increasingly demanding Ordeals, and make every second count as your run approaches its final countdown. Each run brings new choices and new strategies. Discover a Relic combination that changes your approach, try a different path, and see how far you can go! Your journey doesn’t end when the timer reaches zero. Earn Heart Stones and Spirit Essence to unlock lasting upgrades and strengthen your Relics between runs. Complete Accomplishments to unlock more ways to carry progress forward and automate your next adventure. If you enjoyed Super Dungeon’s roguelike elements, WA3 brings that spirit of discovery to the entire IEH2 journey. Been away for a while? Your next adventure is waiting. How to Unlock WA3 Your path to WA3 begins at Town Rank 5, where the Ultimate Trial against Ringold — The Golden Wizard becomes available. Defeat Ringold to unlock Tier 3 World Ascension. Prepare to face a battle that takes you through the present, past, and future! WA3 is an endgame feature, so new adventurers will work toward it as they progress. If you’re just starting out, IEH2 is free to play, with a whole world of Heroes, equipment, quests, and upgrades to discover along the way. Celebrate With Us! Bonus Code: IEH2BiggerestUpdate Epic Store items in the , , and tabs are 20% OFF until September 30! The Bonus for Epic Coin...
Orebits
Orebits
19 days ago · Upgraded Studio

Orebits is OUT NOW!

After almost 20 months of development, Orebits is finally available on Steam!Orebits is an atmospheric active incremental game about working as a lone asteroid miner for a greedy corporation at the edge of known space.Smash alien asteroids with bouncing Mining Tools, build powerful synergies in a roguelite Upgrade Tree and venture deeper into the unknown as you uncover strange artifacts and the mysteries of deep space.Orebits is NOW AVAILABLE!To celebrate the launch you can grab Orebits with a 10% launch discount!Watch the Launch TrailerWatch the Orebits Launch Trailer on YouTubeWelcome to the asteroid beltThe full release of Orebits takes you through a 12 sector campaign at the edge of known space. Unlock new Mining Tools and upgrades, experiment with different builds, meet ever increasing corporate production demands and find out what exactly is hiding out there.Finish the campaign and you'll unlock Interstellar Operations, where you can continue mining far beyond our solar system.Want to support us?Orebits was made by just the two of us, mostly on Fridays. If you enjoy the game and would like to support us a little extra, we've made a couple of optional extras.Orebits Employee of the Month EditionFor players who want to support Orebits and get some extra goodies in return.Orebits Original Soundtrack & StoryGet the original Orebits soundtrack together with additional story content from the world of Orebits.Orebits Complete Edition (bundle)Big fan of Orebits? Then why not grab everything with a nice discount!And of course, simply buying Orebits is already more than enough. Thank you!20 months of Friday development!It's pretty surreal to finally write this.We've been making Orebits for almost 20 months, mainly on Fridays. For most of that time it was just the two of us building, testing and endlessly tweaking our strange little asteroid mining game.Now we're suddenly watching creators play it, seeing videos appear online and realizing that Orebits is actually going ...
Grandpa's Bee Haven
Grandpa's Bee Haven
19 days ago · Kickstart Now

Grandpa's Bee Haven is RELEASED now!

Bee-autiful! it's finally out! The full version of Grandpa's Bee Haven, our cozy beekeeping sim and desktop idler, is now available on Steam. Two years of work went into this game, and there are a few things we're especially proud of. 🎨Every pixel is hand-drawn. No AI was used anywhere in the project. Aside from two tiny assets, everything you see was crafted by hand over those two years. We think it's some of the best pixel art you'll find in a desktop idle game, and we hope you'll agree. The game supports 12 languages from day one, so you can play in your own language right at launch. It idles on your desktop. Shrink the haven into a small window and let your bees keep foraging while you work.Thank you to everyone who played the demo, sent feedback and wishlisted. If you enjoy the game, a Steam review helps a small team more than anything else right now. See you in the bee haven.Now it's time tog rab your favourite snacks and let's enjoy the game!Regards,Mihkel and Grandpa's Bee Haven team
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
19 days ago · DigitaleManufakturRU

The youth academy

This version is about the youth. What used to be one home-grown player per season is now a whole academy, with its own league, its own training and its own decisions. Alongside that, eight countries have joined, each with the league format it really plays. Thank you for all the feedback and bug reports - a lot of it went into this patch. Youth academy: Three age groups (U15, U17, U19) with their own youth league. The club now runs three intakes instead of one talent a year. Group training by position, individual training for the most gifted, trial weeks and the first pro contract from 16. Anyone still unsigned at 19 leaves at the season change. The scout travels in three ranges, each with its own price and waiting time. Plus a board of players other clubs are releasing - and the option to poach talent from your neighbours. Eight new countries: Austria, Switzerland, Netherlands, Belgium, Denmark, Poland, Portugal and Argentina. That makes fifteen countries to choose from. Real league formats: Netherlands, Portugal and Poland play 34 matchdays. Austria and Denmark split into two groups after 22, Austria halving the points, Denmark keeping them. Switzerland plays three rounds over 33 matchdays and then splits. Belgium plays 30 and then a championship round of the top six. 2026/27 season: All fifteen countries start from the real season - champions, promoted and relegated clubs, last season's placings, cup winners and European entrants are correct, qualifying rounds included. Plus stadium capacities, squad strengths and the share of foreign players in every league. Argentina: 30 clubs in two zones, two tournaments a season and therefore two champions a year. Relegation does not hang on this season but on a three-year points average. 37 countries from templates: You can build a country inside the game - with clubs, players, sponsors, referees and a calendar. No purchase, one tap is enough. European cups: When more clubs qualify than there are places, the surplus is no lo...
Grandpa's Bee Haven
Grandpa's Bee Haven
19 days ago · Kickstart Now

Grandpa's Bee Haven is OUT TODAY – Launch Day Stream

Hey desktop companions and bee friends!🐝 Grandpa's Bee Haven is out now from today on Steam! Today's the day. After more than 2 years of building, play-testing, going through Steam Next Fest, the wholesome family games festival and much more! Grandpa's Bee Haven is finally releasing today.To celebrate, we're streaming live gameplay right here on the store page for the whole launch day.What you'll see on the stream is real gameplay by the developer and project lead. Together with Grandpa we are setting up beehives, catching swarms, rats, harvesting all the different resources, decorating and much more while having bees fly all over the desktop. ːsteamhappyːThis game doesn't mind if you multitask or ignore it for a while. In fact we built this game to be the perfect distraction for working on longer projects, work assignments or research.Launch discount is 15% off for 14 days so definitely worth it to try out the game the first available moment!Thank you To everyone who played the demo, sent feedback, reported bugs and wishlisted the game! This launch is yours too. If you enjoy the game, a Steam review helps more than anything. Questions or bugs? Come say hi in the Steam discussions or on Discord Cheers! Mihkel from Grandpa's Bee Haven
Idle Dimension Breaker
Idle Dimension Breaker
19 days ago · ptc200067

1.1.10.56

1.1.10.56 - Fixed a bug in spin to win - Added reset button, to astronaut colors - avatar preview now a fixed size, so it stays visable and the right size on smaller screens - added more color options to the avatar - added scrollbars to the avatar preview - You can now rotate the avatar - Reset buttons to size, rotation, vertical and horisontal - changed avatar backgrounds files to pngs - added more avatar backgrounds - timers in minigames now when you make your first input - Speedy climb challenge (Multi reset, the difficulty is subject to change if the balance is off) - Power buildings and Threadworks only calculate 1 level at a time now, so the game will no longer freeze when you have the speed to do over 1 million levels in one game tick anymore. - Reworked how skills levels are calculated, skills level calculations no longer freeze the game when you get millions of skill level per game tick. - Skill levels are now capped 10M levels (I will increase it if someone actually hits the cap) - toggle design has been improved in training - added cap- and 0 buttons to basic/Intermidiate training - added Intermidiate training (you can now improve training well into billions of echoes)
Sky Realm Idle
Sky Realm Idle
20 days ago · A.R.

v0.14.0 Update Notes

Game Updates: 1. Added independent Trial and Demon-Sealing combat sessions. Both battles can now progress simultaneously with their own state, and the other battle continues when switching pages. 2. Added separate Trial and Demon-Sealing parties. The Protagonist is fixed in Trial slot 1 and cannot join Demon-Sealing, and the same character cannot be assigned to both parties. 3. Reworked party presets to save complete formations by Trial or Other category, while keeping character levels, uncap progress, auto-skill settings, and C.A. settings synchronized. 4. Added offline battle rewards based on the fastest clear for each stage and difficulty, calculated at 20% efficiency with entry costs, drop-rate bonuses, drop groups, weapons, and Destined Artifacts taken into account. The Offline Gains window now separates Estate and Battle rewards and shows individual results for Trial and Demon-Sealing. 5. Fixed Decree and Edict states being lost when changing the Protagonist's path or party preset, while preventing duplicate Destined Artifact assignments and accidental consumption by Tiangong operations. 6. Fixed incorrect conditional target propagation for Skill effects and incorrect attacked, damage-taken, and Skill-hit trigger aggregation for multi-hit and multi-target damage. 7. Fixed some BGM and SFX files failing to load. The active BGM now refreshes when its track list changes, and empty SFX groups no longer request missing files. 8. Updated the game engine to fix some startup issues. 9. Fix a large backlog of bugs. Editor Updates: 1. Added Destined Artifact drop configuration to the zone stage and drop-group editors, including Decree/Edict type and drop rarity. 2. Fixed Destined Artifact outputs, batch and unlimited exchanges, quantity and stock checks, protected weapon materials, and material deductions on failed Secret Merchant exchanges, while improving category and subcategory configuration in the exchange editor. 3. Added separate still and motion asset support to...
Artillery Miner
Artillery Miner
20 days ago · alexmlytrainer8

Artillery Miner Is Out Now!!!

Hey just want to say a huge thanks to everyone who has wishlisted, played the demo and given feedback on the game. It has been a huge grind but finally the game is ready to release I'm really excited to see what everyone thinks, I never expected my first game to get this kind of reception and for so many people to play it has been really crazy to me. What will Include:Cloud Saves34 weapons10 worlds20 oresCraftingWorld PrestigesLots more accessibility features compared to the demoWhat Won't Include:Saves from the demo (I know some people requested this but the game has changed alot, the start of the demo is different from the original demo and has a lot of improvements, so saves can't continue)Anyone who want's to give feedback join the discord link in the game and tell me what issues you are having.
Idle Kitty
Idle Kitty
20 days ago · 狮子

《挂机猫猫传》常规更新,第21次

🐱挂机猫猫传将于本月16日转为正式版 💿推出第3个免费的趣味小DLC,赛博留影 🔧进行正式版前部分维护工作 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
20 days ago · gameguruchris

Introducing: The Bastion

Do you ever get lost while exploring Idle Champions' nine-plus years of campaign content? Forget about a feature that could have been useful? Wonder what your Champions do when they're not out endlessly defeating their foes? The Bastion is here to help! {STEAM_CLAN_IMAGE}/29347222/471905cf5e702e8a6d44867f96b2f45d7ac708a6.png The Bastion is a new pathing & navigation system designed to help guide you through the features and functionality of Idle Champions. It is a sprawling 15-room manor where your Champions can rest and relax between adventures. Each room is associated with one or more game features, and each room unlocks in sequence to introduce new players to the limitless depth of Idle Champions one feature at a time. {STEAM_CLAN_IMAGE}/29347222/5ee3ca6fa59fade955529684667b60ffff8a0b39.png We've been talking about the Bastion system for a while now on our Thursday Dev Insights Twitch Stream, and we're excited to announce that as of today, it is entering the opt-in Beta phase of its development, where we can begin to collect feedback and collaborate with you, our community, to make it even better! What's In The Bastion?Inside your Bastion, you'll discover 15 rooms, from the Guildhall and Observatory to the War Room and Legendary Forge! Each room is tied to a specific game feature, giving you quick access to that feature along with helpful tips for getting the most out of it. Your Bastion isn't empty, either! You'll find your Champions wandering its halls and striking up conversations with each other as they make themselves at home. Experienced players will begin with most, if not all, of the rooms already unlocked. Newer players will unlock additional rooms as they progress through the game and meet specific requirements. And don't worry: opting in to the Bastion Beta will not remove access to any game features you've already unlocked. Customizable UIThe Bastion update also allows you to customize the buttons in the DPS box in the top-left corner of the game for ...
Retro Manager
Retro Manager
20 days ago · retromanager90

Update

New FeaturesAdded hidden player attributes.Added the player’s age to the profile top bar.Player attributes are now visible on player cards.Added the MF player role.Added a Windows desktop fullscreen option in Settings.The Top 50 U21 list now includes players from all active leagues.Added live team balances to the save-game editor and exported JSON files.Sandbox CheatsAdded per-save options for an unsackable manager and all players interested.Once a cheat is used, achievements and leaderboards are permanently disabled for that career.Match and Gameplay ImprovementsImproved the performance of players in active leagues that you are not managing.Opposition players’ overall ratings are now hidden on the match screen.Match commentary now lightens dark team colors for improved readability.Interface and Visual FixesMade the shortlist heart icon more visible.Improved the layout of the elite badge on player cards.Fixed circular club crests being incorrectly clipped.Fixed blue eyes in player-image templates changing to match the team’s shirt color.
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
20 days ago · PrensCin

UI Update Is Live!

The new UI update is now live!Feel free to jump back into the game and check out the refreshed interface. I’d love to hear your feedback, so please let me know what you like and what you think could be improved.Thank you so much for your support and for taking the time to play the game! ❤️
Aim Clicker
Aim Clicker
20 days ago · 4Tins Studios

Small Hotfix

Fixed an issue where Crosshair Drops could get stuck at 100% while waiting for Steam Improved Steam Inventory resync and retry handling Added clearer drop status messages Minor stability improvements
Aim Clicker
Aim Clicker
20 days ago · 4Tins Studios

Progression & Customization Update

This update focuses on making the first hours of Aim Clicker more rewarding, improving progression clarity, expanding quality-of-life features, and introducing a brand-new customization DLC. NEW DLC — Ultimate Customization Pack Aim Clicker - Ultimate Customization Pack is now available! Unlock 35 new cosmetics across 7 customization categories: 5 Animated Backgrounds 5 Target Styles 5 Target Break Effects 5 Target Spawn Effects 5 Hit Effects 5 Perfect Hit Effects 5 UI Themes Every category can be mixed and matched to create your own setup. The pack can now be accessed directly from the Customization menu. NEW — Starter Journey The early-game progression has been completely expanded. New 10-step Starter Journey Clear objectives guiding you through the main game systems Progressively introduces Cases, Challenges, Collections, Skill Tree and Aim Rating Improved early rewards and progression pacing NEW — Build Focus New players can now choose an early specialization: Precision — rewards accurate play Challenger — focuses on Challenge progression Collector — supports Cases and Collections This gives your account an identity much earlier in progression. NEW — Session Contracts Each session now includes multiple objectives that progress simultaneously. Complete targets, Challenges and Case objectives to finish your Session Contract and earn additional Account XP. Progression & QoL Added Almost There recommendations showing milestones close to completion Added contextual Next Goal tracking Added Road to Prestige progression display Aim Rating is introduced much earlier Improved Recommended Training visibility Collections now provide an earlier near-completion goal Challenge results now encourage a One More Run Challenge results show exactly how close you are to the next medal Improved visibility of upcoming progression systems Cases Added Case Opening Speed controls 1x available for everyone 4x and Instant available with Premium Improved Auto Open controls Adjusted late-ga...
Space industrial empire
Space industrial empire
20 days ago · 天野小茫

Development Log #6

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...
Desk Top Racer
Desk Top Racer
20 days ago · Thiago Ortega

Player name fixes and UI optimization

- Fixed the display of player names containing Japanese, Korean, Chinese, Arabic, and Thai characters. - Optimized UI text alignment to reduce unnecessary CPU work while panels are closed. Thank you to everyone who has already joined the races! We're excited to share more news soon and put together a comprehensive wiki covering all of the game's features. See you on the track!
Riftborne
Riftborne
21 days ago · Reckoner

11.83 Patch Notes - Bot Overhaul + More

- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends if the target docks at home or disappears from shared vision. - More fleet control: Launch missions from reinforced ships, recall part of a stationed fleet, and choose which ships and cargo move together. - Allied station defence: Eligible allied fleets at the same location now defend together. Participating fleets’ carried cargo can be looted. - Stronger logistics buildings: Logistics Shipyard bonuses increase from 1% to 2% per level for cargo capacity and logistics speed—+40% instead of +20% at level 20. - Better cargo automation: Routes can wait until selected source resources are above or below specified amounts. Editors now show planned resources transported per hour in both directions. - Combat fixes: A fleet’s last ship no longer automatically routs, so fortified remnants can keep fighting. Fixed a separate damage bug that made some remnants effectively unkillable. Combat previews also better match actual battles. - Fairer interception: You can intercept incoming raids that diplomacy previously allowed opponents to launch but prevented you from defending against. Blocked interceptions now explain why. - Faster banishment: The faction leader’s vote carries more weight, and the exile countdown drops from 24 hours to 4 hours, with a notification when it starts. - Steam achievements fixed: All nine achievements support single-player and multiplayer, including custom campaigns, with more reliable milestone recovery and delivery after reconnecting. - Clearer interface: Unified the faction + personal radar, which now includes stationed fleets in it. Spy only stations have ...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
21 days ago · PrensCin

🎣 CRETA UI Update — Coming Soon!

CRETA’s visual experience is getting a major upgrade!We’re currently working on a refreshed interface with new frames, panels, buttons, and a more consistent visual style across the game.The goal is to make CRETA easier to read, more polished, and more visually distinctive while preserving the atmosphere of the game.Your progression and gameplay systems will remain unchanged — this update is focused entirely on improving the visual experience.We’ll be sharing the first look very soon. 🎣💙Thank you for supporting CRETA during Early Access!
Focus Grove
Focus Grove
21 days ago · hangingkicks

🌊🐳🐬 Whales & Dolphins DLC 🐬🐳🌊

Hey Grove Keepers!Something big has appeared on the horizon… and it brought a whole pod of friends! Focus Grove – Whales & Dolphins DLC is out now! 🐋🐬This is a special charity DLC created to support Whale and Dolphin Conservation. 100% of our proceeds from the DLC will go towards protecting whales and dolphins around the world.THE SEA HAS COME TO FOCUS GROVEThe waters surrounding your grove are getting a little livelier! With the new DLC, both seas on the edges of your grove will become home to:Whales 🐋Pods of Dolphins 🐬You can also bring a bit of the seaside spirit onto your farm with:A new Orca Tree House ToyA new Sandcastle, where your Woodlings can relax after a hard day’s work — building a tiny farm empire can be exhausting, after all!GET THE DLC FOR 10% LESSTo celebrate the release, we have prepared a new Focus Grove + Whales & Dolphins DLC Bundle with a 10% discount.Already own Focus Grove? You can still complete the bundle and get the new DLC at the discounted price!A COZIER GROVE FOR A GOOD CAUSEBy adding whales, dolphins, and a little more seaside relaxation to your grove, you will also be helping an organization dedicated to protecting these wonderful animals.100% of our proceeds from this DLC go to support Whale and Dolphin Conservation.WDC is a UK-registered charity (No. 1014705). To learn more about the organization and its work, please visit the WDC website.We hope the new visitors will make your grove feel even more peaceful, cheerful, and alive. Just don’t be surprised if your Woodlings start spending suspiciously long breaks at the beach. ;)Stay cozy — and keep an eye on the waves!Your Little Lanterns
CivIdle
CivIdle
21 days ago · FishPond

Patch 1.5: End Game Wonder, Revamped Civs And Celebrate Restitutor Release!

Greetings, CivIdlers, To celebrate the early access release of Restitutor, I have prepared a content patch for CivIdle. This patch introduces a new end game wonder, updates some of the older Civs, and ships lots of QoLs and performance improvement. Coincidentally, this patch has the build number 1000 - It's our 1000th public build! As a celebration of Restitutor: Empire Restored, all buildings get +1 Production Multiplier and +1 Building Level Boost for two weeks from Sep 8. I will also drop by to the in-game chat to give away some Steam keys (for Restitutor and CivIdle) so keep an eye on the chat! https://store.steampowered.com/app/4431750/Restitutor_Empire_Restored/ Keepers Of Our Server Special Day The “Keep Our Server On” Pack helps keep our servers afloat amid ever-increasing costs. As a thank-you, I want to add a reward for Keepers Of Our Server without adding unfair advantage and breaking the game’s balance. Keepers Of Our Server can set a special day (such as a birthday or anniversary) which will appear on the game’s calendar (also added in this patch). On that day, every player receives +1 Production Multiplier and Building Level Boost for all buildings. {STEAM_CLAN_IMAGE}/43106564/e142ebc8e0e6cd452491b516fd8c140c7e35d727.png The special day can be changed once every 360 days. To help with beta testing, I will reset the cooldown once for everyone when this patch lands on stable. The game’s calendar also shows the birthdays of Great People. New End Game Wonder: Superintelligence {STEAM_CLAN_IMAGE}/43106564/d15550a23cb4ed39a48892a3d1b43d1fb914cb9f.png After constructing this wonder, Superintelligence can be researched, which costs 2X science and carries over X science to your next run. X = total science to unlock the whole tech tree {STEAM_CLAN_IMAGE}/43106564/28c9b8264d463ddffc9262692d2cb41b60ee3045.png Revamp of Older Civilizations CivIdle has received constant updates over the past two years, introducing many new features and mechanics. Some of our older c...
← Prev
Page 8 of 94
Next →