Game Updates

Patch notes and dev posts · 14,563 Steam updates
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
38 days ago · steam

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug 25, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Aug 24, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Aug 24, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 86 Cultivation Server 1042、Cultivation Server 96 Cultivation Server 1083、Cultivation Server 164 Cultivation Server 1674、Cultivation Server 172 Cultivation Server 1775、Cultivation Server 258 Cultivation Server 2606、Cultivation Server 262 Cultivation Server 2647、Cultivation Server 322 Cultivation Server 3238、Cultivation Server 324 Cultivation Server 3279、Cultivation Server 325 Cultivation Server 326NA/EU Region:1、Server S41 Server S532、Server S45 Server S493、Server S73 Server S754、Server S74 Server S76Single Merge 4–5Server S17Single Merge3–4Server S29Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
1根香腸走江湖
1根香腸走江湖
38 days ago · steam

合服公告(8月25日)

親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於8月25日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖1 服 江湖5服2、江湖85服 江湖93服3、江湖105服 江湖109服4、江湖122服 江湖123服5、江湖129服 江湖130服6、江湖131服 江湖132服單合服 5 合提升到 6 合江湖 43 服單合服 4 合提升到 5 合江湖 63 服
Eclipsia
Eclipsia
38 days ago · Eclipsia

Major Performance, Security & Progression Update

Hello, everyone!Over the last few days, we have released several important updates focused on improving Eclipsia’s performance, stability, security, progression systems, inventory management, battles, and overall quality of life.This update includes major backend improvements, multiple bug fixes reported by the community, better protection against client-side manipulation, and several new features.Thank you to everyone who submitted reports, shared feedback, and helped us test these improvements!PERFORMANCE & SERVER IMPROVEMENTSWe have made significant changes to how battles, rewards, inventory actions, and progression data communicate with the server. \]Enemy respawns no longer wait for the complete reward request to finish. \]Battles now continue smoothly while rewards are confirmed securely in the background. \]Reduced delays between enemy waves. \]Improved battle responsiveness for players located farther away from the server. \]Reduced unnecessary progression save requests. \]Improved server prioritization for player actions such as opening chests and equipping items. \]Reduced conflicts between battle rewards and progression saves. \]Improved response times when opening chests. \]Improved response times when equipping or unequipping items. \]Improved response times when selling items. \]Reduced unnecessary Community Vote server requests. \]Improved backend handling during periods with many simultaneous battles. \Added additional retry protection for temporary progression conflicts. These changes have significantly reduced server exceptions and improved the average response time of several important game systems.BATTLE & REWARD RELIABILITYThe battle reward system received a major internal rework. \]Gold, Hero XP, and Account XP rewards are now confirmed authoritatively by the server. \]Added unique identifiers to battle results to prevent duplicate rewards. \]Added safe automatic retries when a reward request is temporarily interrupted. \]A repeated request can...
Idyll Isle
Idyll Isle
38 days ago · Future Soil Media

Idyll Isle 1.0.7.1 Patch Notes

Highlights: Adds Saves / New Game—three independent save slots you can switch between at any time, with the current slot saved automatically before each switch; language, volume, window scale and similar settings now live outside the save file and carry across slots; Restart moves into the same screen, applied to a specific slot; plus fixes for Royce not departing after confirmation and repair details hidden behind the left-hand icons. New Content Saves / New Game · Three slots: Opened from Game Settings; the three slots list their coins, play time and last-played date side by side. Load switches to that slot; an empty one starts fresh via New game. Auto-save before switching: Leaving a slot writes its progress out first—no manual save required. Gameplay Improvements Settings now persist across saves: Language, volume, window scale, monitor, burn-in protection and the boss key no longer change with the save file, and stay put when switching slots or starting a new game. Restart · Moved into the save screen: Relocated from Game Settings onto the current save's card, making the target slot explicit. Save · Written immediately: Pressing Save writes to the current slot at once, with confirmation on the button. Save backup protection: A damaged save file is restored from its backup automatically, with an in-game notice. Bug Fixes Traveling Merchant Royce · not departing after confirmation: Fixed a case where confirming departure left the merchant in place. Silent save failures: A save that doesn't complete—insufficient disk space, for instance—now raises an immediate notice. Achievement progress rollback: Fixed a less advanced save overwriting accumulated achievement progress when switching slots. Repair details obscured: For facilities near the left edge such as Wooden Bridge I, required materials and description now display in full.
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
38 days ago · PrensCin

CRETA: Taskbar Fishing Steam Store page has been updated!

New screenshots, updated information, and a few small hints about the world of the game are now waiting for you on the store page.But we haven’t revealed everything. :)If you’re curious about what awaits you later in the game — and how fishing is actually only the beginning of a much larger system — we recommend taking a closer look at the store page.🔎 Some details may reveal much more about future systems than you might expect.New regions? Different production systems? Problems waiting to be researched? Or perhaps something entirely different that we haven’t shown yet?For now, we’ll only say this:There is still plenty to discover beneath the sea and beyond the shore.Take another look at the store page. Maybe we’ve already hidden a clue about the next update somewhere in there. 👀
Snt Plan
Snt Plan
38 days ago · Sn兔子

V0.046 Update Announcement

Equipment tier-up processing no longer incorrectly reports that the inheritance preview could not be refreshed after confirmation. The game now waits for the latest server-authoritative inheritance result before submitting safely. Processing preview, count confirmation, and submission now use one coordinated request lifecycle. A fresh preview is requested when eligible material or equipment candidates change. If a processing response is uncertain, the game safely verifies it with the same request identity to avoid duplicate material deductions. If the action committed but the interface has not refreshed yet, it now shows a syncing status. Damage-ranking rewards for the Town BOSS Grain Pecking Chicken now cover the top 10 players, with LV1 Battle Gift Box quantities of 10/10/8/8/6/6/4/4/2/2. After defeating Grain Pecking Chicken, the Town members' Wild gathering speed bonus for the current cycle is reduced from 10% to 5%. Town Warehouse deposits now preserve actual item quality and allowed binding state while strictly validating typed instance identity, preventing incorrect merges and unexpected exits. Warehouse deposits and Town trades can span multiple 3,000-unit groups. Availability now accounts for total capacity, existing stock, and incoming reservations, and an over-capacity settlement rolls back in full. Town buy and sell order quantity and price limits now come from the formal market policy. If a network result is uncertain, the original order payload is retained for a safe retry with the same request identity. Town Warehouses now accept only Materials, Crystals, Food, and Land, with support for both ordinary stacks and mergeable item lots. Player source assets and warehouse quantities refresh immediately after a deposit. A level-one Town Warehouse now has 20 item groups, 3,000 units per group, and 60,000 total capacity. One deposit or trade may span multiple groups and is not capped at 3,000. Town Warehouse details now include four category filters and show ...
小王子
小王子
38 days ago · 阿占12138

《四十四次日落》正版版现已上架,首折11.9

《四十四次日落》是一部可以玩的水彩绘本,一封写给童年的情书,改编自法国作家圣埃克苏佩里的经典故事。你将在书页间漫步,通过点击与拖拽解开谜题,完成故事。线索就藏在画面里,答案总在故事的交界处等待被发现——当你卡关时,静下心来往前翻几页,谜底一直都在那里。游戏特色手绘水彩世界:每一个场景都是独立的插画,笔触温暖,色彩宁静。书页间的解谜:谜题与叙事交织,操作简单,只需要点击或拖拽。温馨舒缓的配乐:7首原创曲目,1首翻弹曲目,陪你翻过每一页。全文拼音标注:让孩子们也没有游玩障碍,“大孩子们”也可以找回童趣。完整的情绪体验:有开头,有结尾,有一段会让你想起些什么的故事。游戏时长约1.5小时,恰好够你在一个宁静的下午,泡一杯茶(小朋友请换成奶),翻开这本书,一口气把它读完。不会有催促,不会有中断,只有一段完整的、属于你自己的小时光。不满意也可以退款喔~制作人员名单原著:圣埃克苏佩里策划:阿占美术:阿占的平板和触控笔程序:阿占的电脑和键鼠音乐:阿占的吉他、电钢和口琴音效:阿占家里一切可以用的上的东西运营:阿占的手机特别感谢:每一个打开这款游戏的你这是一段恰好够看完一次日落的短途旅程,不冗长,也不复杂,就像读完一本短篇童话。它不是为了消磨时间,而是为了在时间中打捞一些被遗忘的东西。
Unnamed Space Idle
Unnamed Space Idle
38 days ago · Sylv

Version 0.85.0.4

Reinforce and Reintegrate now turn off loadout auto updateFixed base resource values breakingFixed potential cause of corruption shard going away on reintegrationFixed various tooltip issues(Mobile) Fixed incorrect help icon(Mobile) Fixed compute optimize controls not showing in some cases after Reinforce(Android) Fixed game failing to launch on certain devices
Blush Blush
Blush Blush
38 days ago · Sad Panda Studios

Cool off… or don’t!

Hey Panda Peeps,There’s still time to have a BLAST this summer! And it starts by unlocking Ichiban’s Summer Outfit, now available in the Limited Time Event for the very first time! So log in every day and collect your Event Tokens… or drop some Diamonds if you’d rather get straight to the wet stuff!We love you so hard,The Pandas
Junkyard Builder
Junkyard Builder
39 days ago · Reazell

1.2.3 - Hotfix

👷‍♂️ 1.2.3 - Workers' Improvements and Bug Fixes🛠 Bug Fixes & Improvements:Added helmet colors based on each worker's assigned station:Paper Container - BluePlastic Container - YellowMetal Container - RedWood Container - BrownMixed Waste Container - GrayPaper Baler - Blue with 1 black stripe in the middlePlastic Baler - Yellow with 1 black stripe in the middleScrap Metal Baler - Red with 1 black stripe in the middleWood Shredder - Brown with 1 black stripe in the middleWaste Incinerator - Gray with 1 black stripe in the middleMetal Furnace - Red with 2 black stripesAdded an option to adjust the FOVFixed an issue where machine worker offers would not appearFixed interaction issues while selling itemsFixed an issue where no notification appeared about items being collected when accepting an offer after 10 PMFixed an issue where items could get stuck in the cartFixed an issue where container workers would collect items produced by machinesFixed an issue where workers could follow objects outside the junkyard areaFixed an issue where achievements related to sales made by workers would not progressImproved translationsFixed an issue where the player could get stuck behind the barrier strap in the scrap trading areaFixed an issue where the "Not Enough Money" message could remain visible in the upgrades panel
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
39 days ago · deleonora_hs

Event - Team Effort

⭐️ Ready for an adrenaline-fueled rush? Join "Team Effort" now! 🚀 ⚡️🤝 In this event, watch as "Expedition Tokens" and "Guild Coins" multiply at lightning speed! Team up with friends, accelerate your gains, and break together more Arcane Crystals! ⏩💎🏅 🏆🎁 Epic rewards await! Don't miss out – join "Team Effort" today! 👋😄🎉 {STEAM_CLAN_IMAGE}/35813526/25d8f6b2b9eca2788d760098287ff4ae1c437adb.png
Miners Settlement
Miners Settlement
39 days ago · dfurman

Miners Settlement – New Skill Tree Update 7.11.0

The latest update expands several important parts of the game. The biggest addition is the Character Skill Tree, alongside improvements to Guild Gifts, the Lottery, Money Helpers, and progression requirements. A brand-new Character Skill Tree is coming to Miners Settlement! Develop your hero with bonuses to combat, mining, pets, AFK rewards, movement speed, backpack capacity, and more. Unlock new branches as you level up, choose the upgrades that fit your playstyle, and build your own path all the way to level 100. The update also includes Money Helpers, a “Claim All” option for Guild Gifts, Lottery improvements, and various fixes. Let us know what you think! ⛏️ Read more here: Miners Settlement – New Skill Tree Update 7.11.0 -PAGE NEWS
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
39 days ago · nitrocodondynamics

Patch Notes - Build 0.743

Build 0.743 Patch Notes This update covers the work completed after the previous Build 0.741 Steam upload. Party Movement and Exploration - Reworked long-distance expedition movement so the party measures actual exploration and route progress, rather than treating any back-and-forth movement as success. - Greatly reduced repeated backtracking, circling, and wandering through already-cleared areas. - Fixed several cases where characters could remain visibly active while failing to advance along their expedition route. - Corrected a travel-flow direction error that could point the party back toward territory it had already crossed. - Improved route consistency around trees, mining nodes, buildings, water, bridges, and other solid scenery. - Added better recovery for repeated direction reversals and short movement loops. - Productive travel is no longer abandoned simply because it has continued for a long time. - Hunting parties now retain their hunt correctly while prey moves, flees, tires, or temporarily changes position. - Fixed an orphaned skinning job that could leave characters waiting without completing the carcass. - Fixed a route look-ahead problem that could let characters move without advancing toward their real destination. - Companions can now use valid routes around scenery to support gathering, skinning, chest opening, loot collection, care, and revival activities instead of standing at a distant anchor. Formation and Body Blocking - Party members now cooperate more naturally when crossing one another’s paths. - A character with the right of way can continue moving while the blocking companion steps aside. - Added protection against the same two characters repeatedly recreating the same stop-and-yield conflict. - Reduced constant starting, stopping, zigzagging, spinning, and formation-slot congestion during ordinary travel. - Companions return to formation after yielding instead of permanently abandoning their intended position. - Emergency friendly pass...
Loot Dungeon
Loot Dungeon
39 days ago · electric kite

Patch Notes — v1.060

Patch Notes — v1.060This update focuses on combat balance, enemy behavior, equipment, UI polish, stability, and bug fixes.Main ChangesCombat and balanceRebalanced enemies, bosses, heavy weapons, and the Duelist mini-bossENEMIES AUTOLEVELLING FULLY CUT FROM THE GAMEReduced excessive dungeon stat scaling and increased Essence rewards in later dungeonsFixed extreme damage scaling and several incorrect stat calculationsRestored weak points on bosses and improved their positioningPerks and upgradesFixed incorrect upgrade costs, descriptions, and effectsRemoved duplicated upgrades and character-inappropriate perksFixed Armor regeneration upgrade triggering on killing monsterCorrected several equipment and enchantment interactionsMerchant and item fixesFixed incorrect sell pricesFixed potion refilling and added a refill price tooltipShop reroll prices now reset between reward screensUI and visual polishImproved tooltip sizing, spacing, borders, icons, and text formattingFixed temporary font switching and additional tutorial formatting issuesPolished Duelist cursor and fire animations multiple time but it may still act weird unfortunatelyAdded missing healing feedback and improved Essence UIImproved the save reset flow with an additional confirmation stepBug and stability fixesFixed fire effects persisting between Duelist encountersFixed incorrect health reduction from eventsFixed several weak point, potion, cursor, and item display issuesAdded safeguards against freezes and crashes after combat
Junkyard Builder
Junkyard Builder
39 days ago · Muaddib

Community Challenge and Giveaway

🎮 FreeMind Community Challenge is LIVE!The FreeMind Publisher Sale has started — and we’re turning it into a challenge! 🔥From now until September 7 at 7 PM CEST, play FreeMind games, join the community and get a chance to win FREE game keys!🏆 How does it work?It’s simple:1. 🆕 Play one of today’s Full Releaseshttps://store.steampowered.com/sale/FreemindPublisherSale2026Play any of these three games that officially left Early Access today:🏢 The Dream Office 🧹 Purrrifiers: Cleaning Chaos 🤓 Nerd SimulatorIf you play at least one of these three games, you’ll enter the draw for a chance to win 2 FreeMind game keys of your choice!2. 🎮 Play any other FreeMind gameAlready playing something else from FreeMind?You’re in too!Play any other FreeMind game and you’ll have a chance to win 1 random FreeMind game key.🎟️ How to enter the draw?After playing, head over to our Discord and find the Community Challenge announcement.https://discord.gg/y9T8UCjtkS👉 React to the announcement with the designated emoji.Everyone who meets the challenge requirements and reacts to the announcement will be entered into the draw.⏰ Challenge endsSeptember 7, 2026 — 7:00 PM CESTThe winners will be drawn from the pool of eligible participants after the challenge ends.🎁 The key giveaway will take place on September 7 on the FreeMind Discord server.So...Play a game. React. And maybe walk away with something new to play. 👀Good luck! 🍀
Aquarist
Aquarist
39 days ago · Muaddib

Community Challenge with Giveaway

🎮 FreeMind Community Challenge is LIVE!The FreeMind Publisher Sale has started — and we’re turning it into a challenge! 🔥From now until September 7 at 7 PM CEST, play FreeMind games, join the community and get a chance to win FREE game keys!🏆 How does it work?It’s simple:1. 🆕 Play one of today’s Full Releaseshttps://store.steampowered.com/sale/FreemindPublisherSale2026Play any of these three games that officially left Early Access today:🏢 The Dream Office 🧹 Purrrifiers: Cleaning Chaos 🤓 Nerd SimulatorIf you play at least one of these three games, you’ll enter the draw for a chance to win 2 FreeMind game keys of your choice!2. 🎮 Play any other FreeMind gameAlready playing something else from FreeMind?You’re in too!Play any other FreeMind game and you’ll have a chance to win 1 random FreeMind game key.🎟️ How to enter the draw?After playing, head over to our Discord and find the Community Challenge announcement.https://discord.gg/y9T8UCjtkS👉 React to the announcement with the designated emoji.Everyone who meets the challenge requirements and reacts to the announcement will be entered into the draw.⏰ Challenge endsSeptember 7, 2026 — 7:00 PM CESTThe winners will be drawn from the pool of eligible participants after the challenge ends.🎁 The key giveaway will take place on September 7 on the FreeMind Discord server.So...Play a game. React. And maybe walk away with something new to play. 👀Good luck! 🍀
Dockmates
Dockmates
39 days ago · Peng-O-Labs

August 24th, 2026 Patch Notes: Game Fish

It's been a week since the last update and two weeks since launch. Thank you so much for playing! Pacing We spent a good chunk of this last week on pacing. Even after our initial changes, we still felt the progression was a bit too easy and then too steep towards the end. We tuned some numbers so the progression should feel more gradual. You'll notice two new things in your journal. Each fish now has a Mastery that grows the more of that fish you catch, and the better you know a fish, the more of its grades you'll start reeling in. And if you've been at it a while without finding a grade you're missing, Grade Luck builds in your favor until it finally pays off. The catch will let you know when it does. Arcade The Arcade is open! Head to the new button on your sidebar for two games, Guppy Fish and Memory Matching. Play on your own or challenge someone at your pier with a right-click. Nothing in there pays FP, and your line stays in the water the whole time, so it's purely for fun and bragging rights. For now we have just the two games but we'll be observing to see how this feature plays out. Aquarium Right-click a fish in your Aquarium and make it your Champion. That's the fish you'll be using for any arcade games that require a model. For now, it's just Guppy Fish. UI Fixes • The Titles tab is now a grid you can actually browse, and you can pick your title right from your profile card • Renaming a fish while a catch came in could blank the panel • Profile portraits were blurrier than your character on the dock • The right-click player menu now shows in your language • Full docks no longer vanish from the pier browser Thanks for fishing!
Clickbait Tycoon
Clickbait Tycoon
39 days ago · Fluxflashor

Clickbait Tycoon 0.5.3 Patch Notes

We received a ton of feedback over the weekend and have been hard at working fixing bugs and aiming to deliver some quality of life updates to make playing Clickbait Tycoon awesome. Today's update is aimed at quality of life and a temporary overhaul to writers (more on that in a moment) and is likely to be the largest patch of the week.We'll be busy fixing other important bugs as they come up to slip into new builds in the 0.5.0 era, but most work this week will be working on the 0.6.0 update that is coming in September so apologies if it feels like we're being less reactive to your reports.Most of these things are small changes but worthwhile. Let's jump into the patch notes!StatsThere has been a bit of a "stat squish". Numbers were getting out of hand too early and this is a change that was going to come with the release of the 0.6.0 update but I've ported it in earlier.The goal is to make your writer stats matter more instead of just seeing massive numbers that don't provide any meaningful gameplay changes.It's fun to complete quests instantly, but it should require a lot of things to go right before that happens and not happen as "early" as it has been.With this, luck has also been tweaked so it isn't "as good" as it previously was in 0.5.2. Let us know what you think about how things feel. The goal though is not to have the game finished in a day.BossesBosses now are more difficult with each layer of prestige.Let us know how it feels. Before the challenge of fighting bosses went away very quickly.The WriterMultiple writers are now accessed through a new tab interface to make the screen less visually cluttered.Clicking any paper doll slot pops a small quick-equip grid right at the slot, showing every stash item that fits.Writers now live in tabs. One character sheet on screen at a time instead of the possible five.Added an animated cursor to empty writer item slots when you have equipment that could be equipped in the slot.You can now send additional writers on ...
AFK leveling fight monsters
AFK leveling fight monsters
39 days ago · 国服摆子

7/20更新

星辰之心·异常 增加到12%冰龙项链/戒指宝石 异常伤害 +3% 调整为+4%冰龙宝石技能1/2/3倍率从4%调整为3%灵器全方面加强调整①天命之镜改成20-30攻击,技能3倍率+2%②燃火大剑改成20-30攻击,贯穿+2%③精灵之剑改成20-30攻击,合击+2%④水之法杖改成20-30攻击,技能1倍率+2%⑤樱切改成100-120攻击⑥神圣之剑改成20-30攻击,技能2倍率+2%⑦星之钥改成300-350生命⑧赐福印章改成30-40防御⑨元素壶改成5%-8%攻击力⑩神授之血改成5%-8%异常倍率
Riftborne
Riftborne
39 days ago · Reckoner

11.80 Patch notes (Guided Tutorial added + lots of QoL)

**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved (now accounting for astra upkeep). New total deficit, "to ship" and excess displays were added - Added a safer settlement destruction flow. **Bug Fixes** - Fixed a bug where stations were always too slow for intercepts, you can now use stations to intercept normally - Fixed build queues appearing busy when nothing was building. - Fixed Split across lanes creating phantom zero ship training batches. - Smoothed combat round behaviour and fixed mixed owner force attribution. (no more 'cliffs' where adding 1 ship to combat changes losses a lot)
Company is watching
Company is watching
39 days ago · Overscoped Games

Company is Watching is out now

Company is Watching is out now Employee 457. Welcome. Your contract was activated while you were asleep. Current debt: 20,000 dollars. This is not a punishment. It is a starting point. You tighten bolts. You pay off the debt. The company watches. 25% off for one week Launch discount. The company does not like exceptions that last. Inside the factory 14 calls from Management, which never quite answers your questions Eyes in the walls. They don't move if you stare at them. Tromby, your personal assistant. Helpful. At first. A second room, an organic line, and a grinder that wastes nothing Two endings. Only one lets you go home. 24 achievements, 5 languages (EN, FR, ES, RU, 中文) If you enjoy it Leave a review. In the first days it decides a game's visibility far more than anything else. A game by Wyyne. Music by YOK4I. Thank you for picking up.
Junkyard Builder
Junkyard Builder
39 days ago · Muaddib

Publisher Sale is Live!

Full Releases. Best Discounts and Community Challenge - Today.Today is a pretty big day for us at FreeMind.The Publisher Sale is officially LIVE, and at the same time, our games are leaving Early Access and becoming Full Releases.https://store.steampowered.com/sale/FreemindPublisherSale2026🏢 The Dream Office 🤓 Nerd Simulator🐱 Purrrifiers: Cleaning ChaosToday, those journeys reach an important milestone.The Dream Office, Purrrifiers: Cleaning Chaos and Nerd Simulator are officially FULL RELEASES. 🎉And yes, having three games reach this milestone on the same day feels pretty special.If you’ve been following any of these games during Early Access, thank you for being part of the journey.Now the real question:Which one are you playing first? 👀Last thing is our new game we have just announced. Very Human Doctor. Check it out:The Publisher Sale is LIVE, so it’s a pretty good day to find out.PS. Info about the Community Challenge is coming in another devlog
Aquarist
Aquarist
39 days ago · Muaddib

Publisher Sale is Live!

Full Releases. Best Discounts and Community Challenge - Today.Today is a pretty big day for us at FreeMind.The Publisher Sale is officially LIVE, and at the same time, our games are leaving Early Access and becoming Full Releases.https://store.steampowered.com/sale/FreemindPublisherSale2026🏢 The Dream Office 🤓 Nerd Simulator🐱 Purrrifiers: Cleaning ChaosToday, those journeys reach an important milestone.The Dream Office, Purrrifiers: Cleaning Chaos and Nerd Simulator are officially FULL RELEASES. 🎉And yes, having three games reach this milestone on the same day feels pretty special.If you’ve been following any of these games during Early Access, thank you for being part of the journey.Now the real question:Which one are you playing first? 👀Last thing is our new game we have just announced. Very Human Doctor. Check it out:The Publisher Sale is LIVE, so it’s a pretty good day to find out.PS. Info about the Community Challenge is coming in another devlog
Hero of the Kingdom III
Hero of the Kingdom III
39 days ago · Lonely Troops

Hero of the Kingdom III is on a lovely discount!

Hello friends.Today, we have a small surprise for you that might brighten your upcoming peaceful days. Embark on a journey of adventure and heroic deeds in Hero of the Kingdom III, which is now available at a lovely 70% discount. ːhotk3_blue_butterflyːIn this charming journey, a truly captivating story awaits you about how a tiny gemstone can awaken an ancient evil. You will set out across four valleys to protect your home. To make your travel easier, we've prepared an improved skill system and expanded crafting options. You can enjoy gathering useful resources as well as cooking, which will strengthen you at every step. ːediblemushroomːWe are so grateful to have you with us and that our stories find a home in your hearts. We wish you a peaceful and cozy time playing.
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