🛠️ Small Layout Improvement | v5.0.54 Fixed an issue causing the Community Pet Boost fields to appear out of position. The boost displays are now sitting in their proper locations again.
Hello Looplers!The fated day has now been decided.The Loopler will be launching on September 11th 2026!I would like to thank everyone for waiting and being patient, and most of all I would like to thank the people who have taken their time to leave feedback on both the demo and the playtest versions.The game has come a long way and I am very excited to get the full game in your hands.Cheers, Mheep
AdditionsCelestial Wrath Equipment : Champion Banner (Wing)Vehicles equipped with the Champion Banner have an extremely low chance to drop the Glory World Cup Trophy upon defeating enemies. Only one trophy can drop per Reincarnation.Upon use, all your materials will be raised to the power of 1.1 and become your new material reserves — use it wisely.Furthermore, every second the Champion Banner waves increases your Brain Essence gain by 1%. This bonus resets when returning to base.Energon : Primal StormPrimal Storms spawn randomly across the battlefield. Enemies killed while caught inside the storm will not drop loot that you can pick up directly. Instead, their loot is converted into charge progress.Once the charge reaches 100%, you obtain a random Primeval Celestial Wrath Equipment, which possesses immense power.AdjustmentsReincarnation Skill: Land ReformNew Effect:The sum of the land levels of all activated farm plots is treated as the land level for every single plot. In addition, experience gained by land is multiplied by the square of the plot’s land level. (UI text update pending)Bug FixesFixed abnormal display issues with wasteland farm land levels.
This update was targeted toward resist exp as it slows down in later levels.It wasn't gaining combat exp bonuses because those first few levels could be trivialized, but once your level is high enough, it can still be fun to see numbers go up and make stuff like fear or nausea less problematic.It now benefits from your combat exp bonus, but it scales with your resist level up until 50 where it reaches the full amount of the bonus. Your combat exp bonus is actually pretty substantial as it is all multiplicative with each other. Not to mention how your total class levels and total kills increase indefinitely. This means some people might see numbers even higher than 500% more resist experience.To make it more obvious, your combat exp bonus now shows up in your combat stats.Plus some other changes and bugfixes that can be seen below.Build 0.5.10Combat exp bonuses (Soul Dagger/rift talent/etc) will now benefit resist exp, however, this bonus scales with your resist level, reaching the full amount at level 50 to ensure earlier levels aren't too fast when introducing new resists.Combat exp percent now shows up in combat stats (It's multiplicative with rift talents / soul dagger / gear).If you kill an enemy too quickly, sometimes you could miss resist exp as it ticks every 2 seconds. It will now award you exp on kill if the enemy died too fast.Crafting locks now show level requirements for everything on mouse hoverMedium bowls are now tagged T2 and large bowls T3.Mouse hover description delay reverted to zero.Fixed a bug with offline combat where the kill count tracked data only added toward the initial enemy.
Hello Everyone! Whack-A-Monster is releasing in 1 week on the 28th of July! We're still doing some final fixes and final polish but besides that the full version is good to go after lots of pre release testing. We are also updating the demo version of the game to be more in line with the full release version. What does this mean? - Demo progress will reset BUT from this version on progress will be transferable to the full version of the game - The Bestiary is now available in the demo version - We added a system where you need to choose what skill/mechanic you want to focus on this is in the new version of the demo too - More Hammers - More Upgrades - Quality of life additions - Lots of polish - Balance changes - Many bugfixes and small improvements. We are looking forward to the release and are very excited to see what everyone thinks about it. In the meantime feel free to try the new and updated demo to get a little head start or wait and binge the full version(Better way to experience the full game in our opinion :p). Lastly a huge thanks to everyone who has been with us before the release. Your enthusiasm and feedback helped us keep going and means the world to us! ❤️ Hope you have an awesome day and see you at launch. Brainfog Games.
Added a ritual hotbar. Lists all the rituals in a pre-set order and shows their hotkeys, cooldowns and costs. You can click on them to cast them. You can drag the hotbar around by the left hand area, or click on it to hide/collapse it.Further hardened saves backup system against crashes/blackouts during prestige screen and other rare obscure ways that could cause the player to lose their prestige points. This was a lot of hard work that will hopefully actually bear fruit.Fixed an issue where the player could be locked out from input due to a bug from the Foundations of Stone upgrade.Buffed Denbreaker's Hail permanent damage increase when destroying a den from 0.2/0.4/0.6% to 0.4/0.8/1.2%.Further reduced the gold, mithril and soul costs of Nuclear Research.Megapick damage now scales diminishingly with miners, but the base damage is higher and there is no max cap.The odds of getting quest artifacts such as Philosopher's Stone are now slightly increased per mountain level.DPM/OPM panel positions now remain between prestiging.Fixed a few steam achievements sometimes not being properly awarded.Fixed some rare ritual cooldown loading bug that could make a ritual have days long CD.Fixed a few missing text elements, localization issues and typos.Fixed various tooltip issues and mismatches.Fixed a couple rare crashes.System preparations for future changes and upcoming localization support. ;)Other minor fixes and tweaks.
To celebrate the launch, the game is available with an exclusive 25% discount for a limited time. If you've been waiting to start building your empire, now is the best time to join We're also hosting a live developer stream where we'll be playing the game, answering your questions, and talking about our plans for the future 🎉 Don't forget to join our Discord. It's the best place to share feedback, report bugs, discuss strategies, and communicate directly with the developers and the community 💬 This release is only the beginning. We have many updates already in development, including new content, mechanics, quality-of-life improvements, and more. We'll also be sharing our official development roadmap very soon, giving you a clear look at everything planned for the future of Age of Clicks Thank you for your support. See you in-game! ❤️
🧪 Fusion Fixes, UI Improvements & Catalyst Fix | v5.0.52 This update fixes issues affecting Pet Fusions and Egg Catalysts, while also improving the Fusion confirmation interface. 🐛 Fusion Bug Fix • Fixed an issue where a Fusion could fail to trigger or activate long after it was originally initiated • Fusions should now begin correctly and respond immediately after confirmation ✅ Improved Fusion Confirmation Triggering a Fusion now opens a proper confirmation screen before the purchase is completed. The confirmation screen clearly displays: • The selected Fusion rarity • The required Ectoplasm cost • The required Coin cost • Clear icons for each required currency 🥚 Egg Catalyst Trigger Fix Fixed an issue where some players’ Egg Catalyst settings were not triggering as intended. All affected players who incorrectly missed an egg have now been credited with the missing egg. Affected players were also allowed to keep: • The Egg Catalyst that should have triggered • Any Egg Shards earned from the incorrect “missed egg” result ✨ Future Fusion Animation Improvements Additional improvements and changes to the Fusion animation are currently being explored. More visual feedback and presentation improvements may be added in a future update.
We've further enhanced the banter between the stick figures when you own the Partner Pack and have two of them on screen.The variety of exchanges has grown as well, so please enjoy the relationships between your stick figures!We've also made the following updates:Added a feature to change the size of the stick figuresTweaked the feature for changing the dialogue text sizeFixed unstable behavior when grabbing a stick figureOther minor bug fixes
To celebrate the launch, the game is available with an exclusive 25% discount for a limited time. If you've been waiting to start building your empire, now is the best time to join We're also hosting a live developer stream where we'll be playing the game, answering your questions, and talking about our plans for the future 🎉 Don't forget to join our Discord. It's the best place to share feedback, report bugs, discuss strategies, and communicate directly with the developers and the community 💬 This release is only the beginning. We have many updates already in development, including new content, mechanics, quality-of-life improvements, and more. We'll also be sharing our official development roadmap very soon, giving you a clear look at everything planned for the future of Age of Clicks Thank you for your support. See you in-game! ❤️
Fixes clicking Show Desktop on the taskbar closing the game outright—it now minimizes to the taskbar instead, and autosaves before doing so. The Armory gains a capacity limit with a capacity readout, and identical gear now stacks, making long lists far easier to browse. Also fixes several tutorial soft-locks: the Trading Post tutorial ending early permanently breaking the Mailbox and order system unlocks, a caravan sitting at home on load being misread as "never departed", and the tutorial failing to resume after being interrupted. New Content Expedition Tavern · Armory Capacity: The Armory now has a 199-item capacity, with a current/max readout pinned to the top of the tab. Once full, no new weapons can be crafted—salvage or destroy some gear to free up space. Gear granted on recruitment and the fallback weapon issued when your stock runs dry are exempt, and anything already queued will still finish. Existing saves over the limit are never culled; you simply can't craft new gear until you're back under it. Expedition Tavern · Stacking: Identical gear now stacks into a single slot labelled with ×quantity, making the list far shorter and easier to browse when you're holding a lot of gear. Bug Fixes Window · Show Desktop: Fixed clicking Show Desktop at the far right of the taskbar closing the game outright. The game runs as a borderless desktop-widget window, which Windows can't minimize—so it sent the window a close request instead. The game now minimizes to the taskbar (click it there to return) and autosaves first. Window · Alt+F4: Pressing Alt+F4 or closing from the taskbar now brings up the exit confirmation, so a mistaken keypress no longer costs you unsaved progress. Tutorial · Mailbox & Orders: Fixed the Trading Post tutorial ending early, before the lighthouse was lit, permanently breaking the unlock chain for the Mailbox and order system. Tutorial · Caravan: Fixed a caravan that happened to be home when loading a save being misread as "never departed", leavi...
Hello. I apologize for the lack of content, it has been a while and I don't really have an excuse besides laziness. This update isn't dropping any new content, however is addressing an important flaw in the save/load system.Save SystemYour progress will no longer be reset if the game thinks your save data looks wrong. Previously, a failed save integrity check would wipe your progression as a precaution - this may be a bit too harsh as some players would have data accidentally wiped through a power outage (as an example). Your rats are now safe from extinction, that behavior is gone.In the event your save file does get modified, damaged, etc in any way, the game will automatically fall back to a backup.I am working on 4.0 right now, just trying to think of original upgrades.
Reptilarium is officially out now! Welcome, keepers! Build your own reptile sanctuary and collect hundreds of unique species. Hatch eggs, watch the babies grow, discover rare color variants, and create terrariums that match your style. With one click, send your favorite reptiles onto your desktop and let them keep you company while you work, study, or browse. Seven rarity tiers and hundreds of reptiles Multiple fully customizable terrariums Progress while you're away and automatic feeding Global leaderboards To celebrate the launch, Reptilarium is 40% off for a limited time. Thank you to everyone who played the demo, shared feedback, and added the game to their wishlist. We hope you enjoy your new sanctuary!
🚗优化训练界面,降低高级猫猫进行低级训练进行疯狂读条时的顿卡,做一只轻盈优雅的猫猫 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Hello, Merchants!This update focuses on making Mad Merchant easier to learn, improving the Travel experience, and eliminating several UI and save/load issues.A Brand-New TutorialWe have introduced a completely redesigned tutorial built around real gameplay actions.New players will now learn how to:Purchase wagons and build their first trainInstall Energy, Storage, and Collector modulesSelect a city and choose a routeUse the travel cameraOperate a Collector and complete manual productionDefend the train against dronesRepair damaged modulesUse the Shop and Contracts panelsThe tutorial uses the normal game interfaces instead of opening or controlling panels on the player’s behalf. Objectives, highlights, progress counters, and information cards guide the player without interfering with the regular UI flow.The entire tutorial and its related pop-ups are now localized.Travel and Production ImprovementsCollector modules now use the same production workflow as other production modules. Players can open the Production panel and use the Start Production, Stop Production, and Manual Production controls consistently.If a journey ends before the Travel tutorial objectives are completed, the remaining Travel steps are automatically skipped so the tutorial cannot become stuck.Fast Travel ChangesFast Travel now:Displays a confirmation pop-upRequires payment before activationGrants less experience than completing a journey normallyThis keeps Fast Travel convenient without making regular travel obsolete.Module and Drone ImprovementsModule durability indicators now transition from green to red as durability decreases.The locomotive can no longer be selected as a regular module from the module list.Drones can now use a randomized skeletal mesh when a wave begins, adding more visual variety to encounters.UI ImprovementsAdded fade-to-black transitions between City and Travel sequences.Corrected the placement of repair, Fast Travel, tutorial, and confirmation pop-ups.Fixed several cases ...
1. Fixed an issue where clicking the floor caused the cursor to pass through. 2. Adjusted the player UI experience. 3. Bug fixes.
- New drag and drop feature for tower and mod management. - Added a new Cadet Sponsorship scheme. Sponsor a cadet to gain permanent rewards for both. - Increased achievements global resource increase unlocks, up to 10%, based on rarity. - Reduced ore mining base factor by 50% and added diminishing return for ore quantity evals. - Added a secret unlock.
Dear cat lovers, thank you so much for your patience.We've released Cat Pack 3, letting you welcome new cats to your desktop.This pack lets you add four types of cats: the Calico, the Scottish Fold, the Black Cat, and the Munchkin.We've also fine-tuned the cats' movements a little. They now show a slightly wider variety of behaviors than before, so we hope you enjoy that too.
👻 Ectoplasm Bulk Conversion & New Leaderboards | v5.0.51 This small update adds bulk Ectoplasm conversion, introduces two new pet progression leaderboards, improves Nibbles’ placement, and includes fixes for Mythic Eggs and Pet Tier Ups. 👻 Ectoplasm Bulk Conversion Ectoplasm can now be converted in bulk! This makes converting larger amounts of lower-rarity Ectoplasm much faster and removes the need to repeat the same conversion one at a time. 🏆 New Leaderboards Two new leaderboards have been added: • Total Clickdex Level — Your combined level across all pets • Power Rating — The combined Power Rating of your pet collection These leaderboards provide new ways to compare collection progress and pet strength with other players. 🐭 Nibbles Placement Improvement Nibbles has been moved to a better location. The new position prevents Nibbles from blocking as much of the interface while keeping the Community Pet visible. 🌌 Mythic Egg Display Fix Fixed an issue where earned Mythic Eggs were not properly appearing in the client. Any Mythic Eggs earned before this fix have not been lost. They should appear correctly after updating the game. ⬆️ Pet Tier-Up Fix Fixed an issue affecting Pet Tier Ups. Pets that meet the required conditions should now tier up correctly.
Journeybound Idle launches soon! The guild doors open on August 7th, 2026. You arrive in a new world with nothing but your name and a guild card. What happens next is up to you!For those who have not read my message on the store page, I'm Nick, the solo developer of Journeybound. I've worked on this game for so many hours that I almost don't want to think about it, but I'm also very happy with how it turned out. It's my first game, but I've put a lot of care into making sure it is as bug free and polished as possible. I think I may have set a record for the most QoL ever put into an idle game (the desktop widget was a real battle to get working how I wanted it). I sincerely hope you enjoy the game as much as I enjoyed making it. What's waiting at launch17 skills, including three combat styles, Fortitude, Gathering skills, Crafting skills, Sanctum, Farming, all going from level 1 to 99, ensuring you have plenty to do for a long time aheadClimb the guild ranks from a fresh Rank F recruit to the heights of Rank S. Each Rank comes with its own quests and storylines, fresh items, new enemies, companions to recruit, relics, artifacts to make, and lots of content! Gauntlets to farm and dungeons with bosses, loot tables, and a bestiary to fill. Defeating enemies will reveal their stats, attack types, speeds, resistances, special attacks, and loot in the bestiary. Are you a min-maxer that likes optimizing your builds or xp/hr? All the details in here are for you! Quests and discovery chains that uncover the story of the world that summoned you. I did my best to ensure the rewards from every quest feel worthwhile, whether it be a new relic, rescuing a companion, new abilities, or new zones for content. The vast majority are entirely optional, but all are worth doing Companions, farming, and a Keep of your own to build up. Companions are our main offline progression system. You'll recruit your Companions through the tavern to start, but will meet, help, and rescue many more th...
Thank you everyone for your patience during this transition period to free-movement. You have helped me find numerous bugs that I simply couldn't even consider. As such, I've been working non-stop to go through all the bugs reported, and improve on the system considerably. Change-log for v3.2.1: - Added global leaderboards to wishing well.- Added click-and-hold to attack in free movement.- Added built-in crash reporter for better debugging.- Added bug report point system and reply functionality.- Added subtile pathing to fix pathing into tighter spaces. - Fixed pets crashing game.- Fixed various small map issues.- Fixed experience lamp interface.- Fixed global timer getting stuck.- Fixed duplicated adventuring tasks.- Fixed pets being damaged by attacks.- Fixed Shade Mother animation issues.- Fixed Soul Dragon not draining stats.- Fixed login issues for older accounts.- Fixed spikes area of effect being off.- Fixed unable to access Wastelands altar.- Fixed realm instance duration being off.- Fixed quests like Evil Santa not working.- Fixed Soul Seekers not draining divinity.- Fixed instances of mobs not fighting back.- Fixed Meteorite Golem lootbag drop location.- Fixed cosmetic store not correctly displaying.- Fixed bank search sometimes withdrawing wrong item.- Fixed world map closing when a notification occurs.- Fixed achievement mobs not granting the achievement.- Fixed points not synchronizing after death sometimes.- Fixed inventory not automatically hiding when moving.- Fixed not being able to pick up items via right-click.- Fixed account main menu login prematurely logging out.- Fixed mobs timing out of combat and immediately healing.- Fixed some out-of-sync issues with abilities/projectiles.- Fixed store not properly displaying sales/purchase updates.- Fixed being unable to activate Shade Mother in free-movement.- Fixed issues with instanced areas not properly dropping items.- Fixed killing entities via poison not providing drops/progress.- Fixed hotbar abil...
There are now multiple arrival sound effects you can pick from. Train arrival sound now defaults to none.
Hi everyone,First of all, we'd like to thank you all for playing Incremental Infinity. It truly means a lot to us!We've been reading your feedback carefully since launch, and we're really grateful to everyone who took the time to share their experience with us. Many of you shared feedback about aspects of the game that could be improved, and we've prepared a first batch of updates that are already live.The biggest change is the game balance. The previous version was a bit too easy, which made the sense of progression less rewarding than we intended. In this update, the default difficulty has been increased, and we've added an Easy Mode option. If you enable Easy Mode, the game will use the same difficulty as the previous version. So if you preferred the original balancing, feel free to turn it on at any time.Another major improvement is that hovering over a node in the skill tree now highlights all available nodes of the same type. This should make it much easier to quickly spot the upgrades you're looking for.Here is the complete list of changes included in this update:Bugs & PerformanceVSync is now disabled by default and the frame rate is capped at 60 FPS to prevent performance issues on some AMD CPUs.An option to enable VSync and increase the FPS cap will be added very soon.Quality of LifeHovering over a skill tree node now highlights all available nodes of the same type.Blinking stars above Ascension nodes and Epic Chest nodes are now more visible.Blinking stars above activated Epic Chests are now removed.The Ascension description has been clarified (you must hold the button to ascend, and reaching the indicated wave increases the bonus by 0.1).If you die immediately after respawning, you'll now be sent back a little further when re-respawning to prevent getting stuck.BalancingBase damage has been reduced.The damage bonus granted after reaching 10 Turrets has been reduced.Added an Easy Mode option. If the game feels too difficult, you can enable it at any time ...
Good Tuesday! As promised in the previous announcement, I wanted to enable the Steam Workshop for this game. As part of this update it is now available. After the update, launching the game will now go through a very light launcher first, where you can manage your mods order. I also included 8 mods on the workshop. 7 of which are AI translations. I expect them to be awful. However, someone motivated enough could take one of these mods, fix it and make their own translation out of it. The original language files are available in the game files and look exactly the same if you need a reference point (there are tools for comparing two JSONs files out there). The 8th mod is a mod that adds a new research, a new resource and a new building. It's a great template to add many more resources, researches and buildings if you wish. For example, it should be possible to add an "Ore" resource, modify the ore mine to produce ore instead of metal, add a new building for sorting ores into, say, iron and copper, add a building to produce steel, change the electronics factory to consume copper, etc. At the moment we are starting small with mods, only allowing modification/addition of parameter files. Later on I will also allow custom classes. Changelog - New light launcher that enables mod support. Also allows selecting a different save for loading, which could prevent hard locks. - No balance changes but a light antimatter battery rework to make it more stable which can result in a small nerf at a high framerate. - Drop downs have been completely redone for compatability on some setups. - Auto pause settings. - Added UI scale 80%. - Added nanobot cap on the resource sidebar. - Added a log to script console output. - Space mirror facility advanced oversight can now use fractional assignments. - Many misc bugfixes. - Fixed a rare crash.
Hi! I just pushed a new update with new cool stuff! Thank you everyone for your support and I hope you are having a great time with the game!Here's what's new:Achievements - Over 50 achievements, including a secret one! Can you figure it out?Cloud Saves - The game will back up the save file and settings to your Steam Cloud!1x / 10x / 100x / MAX buy toggle - Replaces the old One / Max button! Replaced W / S keys with SPACE for toggling the upgrades panel!Added two keyboard shortcuts - F3 toggles Widget Mode, F4 toggles fullscreenAdded a tutorial screen telling you to Respec if you spend too much time in a match.I have implemented the achievements in a way that they should retroactively trigger if you are already midway through the game. Except for the ones that count balls and goals, as the games have not kept these stats before v1.3 (apologies for that!), but later in the game you will be able to reach those seemingly huge numbers in no time! Check out the achievements' descriptions to see how to reach them!Also, a reminder that there's a secret cheat code in the game, but I'm not telling! If you want to know, message me and I'll gladly share! :)Enjoy the game, gather all the achievements, play on 3 computers simultaneously and let me know If you have any trouble!Cheers!Sos