Game Updates

Patch notes and dev posts · 14,961 Steam updates
Pet the Cat
Pet the Cat
81 days ago · turbocat_software

1.4b Emergency Fix Patch

1.4b Emergency Fix PatchThank you to the earliest players! We sincerely apologize for the bug that caused the game to freeze after wave 56. This bug has now been fixed, and version 1.4b has been released as an emergency fix!We apologize again for the poor experience this caused! We hope you enjoy the game!
Fantasy Map Simulator
Fantasy Map Simulator
81 days ago · Zero

New War System V2: Casus Belli, Peace Settlements, and Capital Fall Crises

This July 17, 2026 update brings the reworked War System V2: AI declarations now come with explicit casus belli and war goals, wars are pushed toward the negotiating table by war exhaustion and distress, peace settlements are enforced based on the outcome, and new mechanics arrive: capital fall crises, forced conversion wars, and cultural unification wars. How to switch between V1 and V2: Newly generated worlds use War System V2 by default. Existing saves keep their original war system: old saves still load as V1 and show a notice on load. They are never switched automatically. The switch is in Map Editor → Global Commands → AI Global Configuration: War System V2 (This Save): switches the war system of the current save. Confirming will force-end all ongoing wars, and the choice is stored with this save. War System V2 (New Games): sets the default war system for newly generated worlds. It persists across sessions and does not affect the current game or existing saves. The legacy V1 war system remains fully available, and you can switch back at any time. Casus belli and war goals: AI declarations now require a casus belli and war goals: Territorial Conquest, Annexation, Subjugation (vassalization), Cultural Unification, and Forced Conversion. Territorial Conquest adapts to the balance of power: evenly matched attackers wage opportunistic occupation wars and keep what they hold, while overwhelming attackers claim a connected stretch of border provinces that is ceded in the settlement even if never occupied. Claimed provinces are picked along the shared border first, then expand inland when more are needed; without a land border, claims start from the nearest landable coast. With an overwhelming advantage (about 3x strength) over a small state, the AI prioritizes an outright annexation war, significantly reducing cases where one conquest is split across several wars. Added the Unifier character trait: rulers with this trait prioritize cultural unification wars against s...
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
81 days ago · Aran

Wanjie v4.9 Update Announcement

Ladies and gentlemen, friendly: My second game: One Hundred Nights of Alchemy: Hanging Up to Cultivate Immortals is about to start testing, and it will be released on Steam after the testing is completed. If interested, you can join the group to participate in the internal test at the end of this month. Meanwhile, the next update for Wanjie will be released around July 30th. Thank you for your support. This update has numerically enhanced the exclusive abilities of some unique level heroes, narrowing the strength gap with recent new heroes. Optimize the reincarnation experience, treasure box experience, and cancel the restriction that only one player can play at the Avenue level. The specific content is as follows: 1. Optimize the reincarnation experience, the following materials will be retained after reincarnation: universal materials (including eye formation stones), chaotic artifact materials, elixirs, and herbs. (Formation level, spirit pet level/skill book/clear dew fruit are not included in this update) 2. Optimization of Tianji Treasure Box. The player selects the target level (Fan/Spirit/Xuan/Tian/Sheng/Dao, default spirit level) at the top left, clicks "Auto Fill" → the system clears the current selection, and randomly mixes all held resources to obtain the value of that level (+5% redundancy) 3. The Sage of Taiqing: One Qi Transforms Three Clearances. The increase in attack damage has increased from 100% to 500%. After activating the "One Qi, Three Cleans" function, the attack damage bonus of Dao Zu is significantly increased, and the output ability is significantly enhanced during the duration. 4. Fuxi, He Tu Luo Shu. The divine damage bonus value is increased by 10 times. During the period of unfolding the Hetu Luo Shu, the "Divine Damage Enhancement" effect obtained by all friendly forces was greatly enhanced, and the team's divine output ability was comprehensively improved. 5. Luo Sui, the demon path devours. Increases the target's additional damage ...
Diamond
Diamond
81 days ago · DD-Double-D

💎BIG UPDATE NOW LIVE!💎

💎 Clicks are now saved! Your total clicks will be saved even after closing the game. Want to start fresh? Go to ESC → Settings → Reset Click Count. Fresh new look! The menus have been updated with cleaner fonts and visual improvements. This is just the start, more visual updates are coming soon!💎 Bug fixes & loading improvements! We’ve fixed a number of bugs and improved loading to make the game run more smoothly. Thank you all for playing! We’re listening to the community and taking your feedback on board to help make the game even better.💎💬 Join our Discord to share feedback, report bugs, and chat with the community: https://discord.com/invite/w9BHNgCmqv
Aquarist
Aquarist
81 days ago · Muaddib

Aquarist now on GOG

FreeMind GOG Sale is LIVE! 🎉Aquarist is finally on GOG now with the latest build and all the DLCs.https://www.gog.com/pl/games?publishers=freemind-s-aLooking for DRM-free games you actually own?Now's the perfect time to jump into our worlds!🚜 Farmer's Life Become an unconventional farmer and build your own countryside story.🏠 House Builder Construct homes from around the world using authentic tools and techniques.🐠 Aquarist Design, build and manage beautiful aquariums for your customers.Every GOG edition comes with:✅ Latest game build✅ All released DLC✅ DRM-free ownershipBUY ONCE. OWN FOREVER.Thank you for being part of our community and supporting indie games!
Asbury Pines
Asbury Pines
81 days ago · jedizebra

Early Access Patch 10

Hey old and new Pinies,We are continuing to work a new round of updates that we're calling "Phase 2" (see our roadmap).In this update we added a variety of animations to the game's UI. These animations are part of an ongoing effort to improve the game's framework (before we move further w\\ whole new features).(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)New AnimationsResource icons on cards "bounce" when resources are acquired.Progress bar animation now includes light pulse & "tack-on" progress animation.Selection menus now animate on open (grow) and animate on close (shrink).Progress bars show a sequence of three dots "..." when progress is active.Character icons on cards "bounce" when characters are selected.When stories are opened, characters slide in from the bottom, and stories slide in from the left.Buttons now have a hover / highlight animation.Buttons have a subtle on-click "bounce" animation now.Thanks for your support, extremely kind reviews, and constructive feedback!"In the patches we are found, sayeth Quentin P. Brown."Keep enjoying your summer!John & Pete
Herb Tea Man
Herb Tea Man
81 days ago · 辦b變巨肚

HerbTeaMan released!

To all our supporters of *Herbal Tea King*: Hello everyone, we are HerbTeaMan, a small three-person independent development team. Looking back at the project's inception, from a small idea with limited marketing resources and a small development budget, it was every crowdfunding supporter who trusted the story of Lingnan Humid Street that gave us the confidence to complete *Herbal Tea King*. From the suggestions and help we shared during the crowdfunding phase to the continuous follow-up on development progress and the understanding of our small team's shortcomings, we have cherished every bit of support. Thanks to everyone's crowdfunding, the game's content has become more complete: more storylines, more detailed Lingnan cultural elements, better music and atmosphere, and many optimization ideas have all been incorporated into the final version.
Pet the Cat
Pet the Cat
81 days ago · turbocat_software

🎉 Pet the Cat is Out Now! Launch Discount -10%!🎉

Hello everyone!Pet the Cat has officially launched on Steam!After months of development, polishing, and countless rounds of testing, it's finally time to share the full game with all of you. Thank you to everyone who played the demo, added the game to your wishlist, left reviews, or supported the project along the way. Your encouragement made this release possible.To celebrate the launch, Pet the Cat is available with a 10% launch discount for a limited time!In the full version, you'll find:Adorable cats, each with their own unique abilities and boss battles.A wide variety of weapons, toys, and food to create countless build combinations.Stickers and achievements to unlock as you complete your collection.Simple mouse-only controls with satisfying roguelite gameplay that's easy to learn but rewarding to master.Whether you're here to pet cats, chase high scores, or experiment with crazy builds, we hope you'll have a wonderful time.Thank you again for your support, and if you enjoy the game, leaving a review on Steam is one of the best ways to help us reach more players.Have fun, and happy petting!
Data Center
Data Center
81 days ago · Waseku

improved LOD cables and Co-op fixes v1.1.3

Fix: Cable LOD dynamic based on the lenghtCoop Fix: Customer base syncFix: Wall expansion syncFix: XP, reputaion sync. Money, XP, reputation from automated fines and profit only authoritatively from host.Fix: Shop unlocked items syncFix: Malicious Attacks syncFix: authoritative Balance sheetFix: Technician hire, fire host only
Vanguard Galaxy
Vanguard Galaxy
81 days ago · Arnie

Beta Update 0.8.1.19

Hello captains,Big balance change this patch and also a rework on the engines. See balance for details. And of course we are looking forward to hearing your feedback / experiences with these changes.Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- New Ship: Redemption-Class Size 6 Battlecruiser (Spirit Design)- New Ship: Decrodan-Class Size 6 Battlecruiser (Varlis Construct)- Changed some UI elements in the HUD and hangar overview- Added Medium Hangar Bay recipe- Destroyer size and higher now have different side thrusters, better suited for their size- Added smoke trails to main thrustersBalance- Big balance change: We removed the existing formula that reduced damage output of extra turrets beyond the first. We felt this current calculation was not clear to the player and also hard to explain why having more turrets reduces damage output. So in order to balance this change we instead increased HP levels of enemies, asteroids and salvage. Early game is still the same, but from level 10 an increase of HP is introduced that will presist all the way to the higher levels. The player receives the same increase in HP, so the intent is that battles will be the same length as they are currently. We of course look forward to your feedback on this change. For those with high level patrol and bounty levels, this could have a big impact on the current performance. Let us know what your experience is for the level of your patrol.- Engine thrust stat and working reworked. Engines also get a rotational and side thrust stat. This will make carriers fly a lot better, but it might also lead to some crazy fast ships. :) Even sized ships (2,4 and 6) also get a new hull bonus representing them having extra engines and thus a buff of their thrust stats. Let us ...
Leaf it Alone
Leaf it Alone
81 days ago · Yashe

Update 1.1 - Devlog #3: Release Date Reveal!

Hello everyone! 👋We're already halfway through July, and honestly? Seeing how many of you are counting down the days for the update has been incredible. Quick clarification before we dive in though: this is a devlog, not the update itself! But... mark your calendars, because after a long wait, we can officially confirm the release date is October 30th, 2026 - Leaf it Alone's 1st anniversary. Circle it, count down to it, we're just as hyped as you are! 😎 We've been sitting on this date for a while, and it feels good to finally say it out loud. October 30th isn't just a release day for us - it's the day this whole thing started. And it feels worth saying there's no publisher nor any big corporation behind Leaf it Alone. It's just us, a small team that only formed last year! Getting to hand you a free update on our own anniversary means more to us than we can really put into words 🎉 More Than Just LeavesThe Castle map is shaping up to be a little bit different from what you're used to. Alongside the usual leaf collecting, we're adding a handful of small activities scattered around the map. Think of them as little breathers - moments where you can put the rake down for a minute and do something else, before going back to clean up more leaves.We're not ready to show off everything yet (some of it we'd rather you discover in-game), but here's a peek at two activities we can talk about right now!OptimizationFollowing up the passive simulation performance enhancements from the first devlog, we took our time to inspect what could be improved when interacting with a large number of leaves simultaneously. To our surprise, quite a lot! It's difficult to provide consistent framerate comparisons, due to the nature of what's being optimized, but blowing all Greenhouse leaves through the Maze to its inlet doesn't scare us to death anymore! At least with the minimum hardware requirements being met 😅 It's important to provide this, not only because it will enable more people to fully...
Under Tower Idle
Under Tower Idle
81 days ago · Panda Dev

Quality of Life Update – Smarter Soldier Training

Under Tower Idle – Quality of Life UpdateHello everyone!This small update introduces a new quality-of-life feature that gives you more control over your army composition.🏰 Tavern Training ImprovementsTraining soldiers is now more flexible than ever.Clicking on a Soldier Training Node on the Tavern Island now opens a small selection panel.From this panel, you can choose which unlocked soldier type that node will produce.Each training node can now be customized independently.This change allows you to:Build the army composition you want before entering the Dungeon.Take advantage of Hero and Soldier Synergy Bonuses more easily.Use your highest-level training nodes to produce the exact units you need.We hope this feature gives players more strategic control over their armies while making Dungeon preparation faster and more enjoyable.Thank you for continuing to support Under Tower Idle!As always, if you have suggestions or encounter any issues, please let us know through the Bug Report feature in the ESC Menu or by posting in the Steam Discussions.See you on the islands!— Panda Dev
Talented
Talented
81 days ago · TurtleFox Games

Devlog #104 - Secret Tunnel

Hello Again Talented Gamers!We're still hard at work on the 1.5 update and we have two topics to run over in today's devlog! So let's not waste any time and take a look...ComponentsLast devlog we introduced Talent Chests and mentioned there would be a new type of consumable that you could expect to find inside them!Components are looted from chests and stored until you consume them. They do all things talent tree.. It might be enhancing your next Talent Package or even skipping through the Talent Tree Ninja style...Higher rarity chests contain even more powerful components helping you really break the rules of Talented... As if you needed another reason to track down a Gold Chest, check out Antenna!New Talent TreesThese become even more interesting when coupled with our second experimental feature of the devlog... New Talent Tree shapes...The circle Talent Tree will give you a variety of routes to take with Portals appearing in completely random directions. The Switch component is extremely useful on this tree!Don't look down! With the descending Talent Tree you'll want to watch your step, but if you do you'll be rewarded with an increased chance to find rare talents the lower you go!These special tree generations will have a chance to appear after you enter your first Portal, so they should add some extra variety for people who've seen it all before when it comes to Talented.... Better yet we have a couple of extra special "lucky" trees that you might stumble uponAnd that's about it for this entry in the devlog! Of course there are more components and talent tree shapes for you to find when the update drops! Until next time...Stay Talented
Idyll Isle
Idyll Isle
81 days ago · Future Soil Media

Idyll Isle 1.0.4 Patch Notes

Gold speed upgrades for the Blacksmith and Gem Workshop; Keeper Echo summoning after the great ship departs; Expedition Tavern codex UI overhaul; plus Trading Post order, post-departure cooking queue, and stability fixes. New Content Blacksmith · Smelting Speed: 5 gold-only upgrade tiers (100k→1M coins), smelting multiplier 1.0→2.5; UI shows current/next multiplier and upgrade cost. Gem Workshop · Cutting Speed: 5 gold-only upgrade tiers (100k→1M coins), workshop multiplier 1.0→2.5, stacks with blade speed. Endgame · Keeper Echo: After the great ship sails, summon a Keeper Echo from the Character tab at discounted cost (advanced-tool requirements, half coin price) to fill the labor gap. Gameplay Improvements Expedition Tavern · Codex: Grid layout with collected/total header; route-chart synthesis strip pinned at top; smoother scrolling; shared panel with the global collectibles view. Trading Post · Orders: Duplicate item lines in one order are merged before stock checks and item staging. Bug Fixes Trading Post: Fixed reserved items not returning correctly on caravan cancel/fail when save data used an unexpected array format. Cooking · Endgame: Fixed departed chefs still holding kitchens/queue slots after the great ship leaves; orphaned tasks now release on departure and on load. Taming · UI: Fixed layout overflow with long localized text in the wild-animal taming panel. Livestock: Fixed aging timers not initializing on bred offspring and some manual-creation paths. Balance Achievements: Island Veteran playtime requirement lowered from 100h to 50h. Trading Post · Order pools: Removed duplicate entries in some merchant pools; minor quantity cap tweaks.
Focus Grove
Focus Grove
81 days ago · Dan The

Update 1.0.48 - Brown Noise and Clearer Delete Confirmations

Update 1.0.48 adds two new ambient sounds and improves a few details around the Grove.New ambient soundsWe added two new sounds to the ambience collection:Brown NoiseDeep Brown NoiseBrown Noise has a soft, steady sound with more low frequencies than white noise, while Deep Brown Noise offers an even deeper and more bass-heavy version. They can be used on their own or mixed with the other ambience layers.Please let us know how they sound and whether they work well for focusing.We also know that the Rain ambience still includes some birds, and that Quiet Cafe is not quite as quiet as its name suggests. We are working on improving both of them.Clearer delete confirmationsThe confirmation for deleting task tabs and notepad tabs have been improved. It should now make it much clearer.FixesFixed the desktop background showing through fish in the Album.Thank you for your feedback and for helping us improve Focus Grove!
MeowCraft
MeowCraft
81 days ago · MISCHIEF

Meow Craft Update 7/17

Hello everyone!Here are the main changes in this update: Balance Changes: The starting Fish Coins have been increased from 100 to 600. Existing save files will receive an additional 500 Fish Coins.Supplier material production has been increased, and the initial storage capacity for Tier 2 and Tier 3 materials has been slightly raised. Existing save files will automatically update to the new production values.The supplier shop now stocks more materials in its initial inventory and includes additional discounted items. The restock interval has been reduced from 3 days to 2 days. Existing save files will trigger a one-time shop refresh to prevent negative refresh timers.Guild Orders now grant more Fame and Fish Coins. Existing save files will automatically update to the new reward values.The maximum Arena wager has been increased, and the win rate bonus from player-provided gear has been raised. Existing save files will automatically update to the new wager limits.The resource refund for salvaging gear has been increased from 10% to 20%. All other dismantling bonus modifiers remain unchanged.Feature Changes: Lilypaw is now unlocked earlier, immediately after completing exploration of the first dungeon floor.Fixed issues with the gear selection interface in the Border feature.Addressed several newly discovered prompt/text issues.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
DriveWave
DriveWave
81 days ago · Dumbbell Games

DriveWave v1.5.220 - The One Where Your Rims Hit the Market

Hey everyone, This is one of the biggest updates since launch. Two headline features, a pile of long-standing bug fixes, and a full save system audit under the hood. Your wheel drops now actually land in your Steam Inventory This one is embarrassing and important. Wheel drops were supposed to appear in your Steam Inventory since day one. They never did, for anyone. The grant call we used only works for developer accounts, so it worked in every test and failed silently on every real machine. That is fixed, and it changes more than it sounds: New wheel drops now arrive as real Steam Inventory items, tradable and marketable. Wheels you already unlocked in the game are backfilled automatically. Just play with Steam running and your collection will sync to your inventory over your next sessions. Ownership is now two way. If you sell or trade a rim away, you lose it in the game too. If you buy one from the Market or a trade, it unlocks in the game without a drop. Selling something actually costs you something, which is what makes buying worth it. If a wheel you earned does not show up in your inventory after a couple of sessions, ping me on Discord with your Steam name. About that 5,000,000 km achievement I have seen the thread thanks to Wightie, and I did the math. At realistic play speeds, 5 million kilometers is roughly 25,000 hours of active driving. That was never going to happen organically, and I am not pretending otherwise. So here is the deal: once you own 150 cars, a new option appears in Settings that lets you buy mileage with credits, at 10 credits per km. It counts toward the odometer and every distance achievement, including the 5M. It does NOT count on the distance leaderboard. Bought kilometers will never outrank driven ones there. Distance counters that quietly stopped counting The "km bug" reports were real, and there were several separate causes: a precision bug that froze the lifetime distance accumulator on long saves, the same bug freezing the sessio...
It's Chopping Time!
It's Chopping Time!
81 days ago · Alexandre 'Rokh' Mailliu

And... it's launched! So now you can say it out loud: It's Chopping Time!

Hi everyone,Finally It's Chopping Time!I can't wait to read your feedback & reviews, as right now I feel the game is in it's best state ever, but maybe you'll have fresh new ideas I didn't had for new secondary game modes, or fun stuff you'd love me to add, or maybe you'll just want to tell me you'll spend the rest of the year on my game while completely forgetting about the rest! God only knows!? Or you know!I'm starving to know what you think about it, and I wish I made things right so that it is not just a great game to play once, but an addictive one to play a lot!Let me know how you are getting on it!And happy chopping time!Alexandre :)
← Prev
Page 205 of 599
Next →