Hello everyone! We've just released another small update focused on improving the save system and fixing a few remaining issues.BALANCINGIncreased cost of talent points that cost crystalsEnchanted Tower = 20>40Guild Hall = 50>80Increased maximum number of decorations = 5>10Increased starting number of adventurers = 20>0Dark Dungeon = 80>150 DEBUGSave System - Fixed an issue where sound slider settings were not always saved correctly. - Added saving of modified guild names! - Added additional save protections, especially after performing a Reset Save. - Continued improving the overall robustness of the save system against corrupted or incomplete data.- Article debugging blocked even though it was already unlocked, security added- Fixed bug with the display of the guild name without the player changing the name.- Fixed the red placement zone bug when moving an NPC/animal. (No placement constraints)- Correction to the decoration combos completed: the last 5 were not necessarily marked as "done" on the expanded decoration combo panel. We've learned a tremendous amount while working on these save-related issues, and the system is becoming much more reliable with every update. Save systems are far more complex than they seem, and we're continuously strengthening them to prevent similar issues in the future. If you're still experiencing save issues... If your save was affected by the save-system issues fixed in the last few patches, please don't hesitate to contact us on our Discord. These problems were our responsibility, and we'll do our very best to help recover your progress on a case-by-case basis :) We're truly sorry to everyone who was affected, and we really appreciate your patience and all the reports you've sent us. They've been invaluable in helping us improve Glimvale
Bug Fixes: 1. Fixed an issue where some players were unable to unlock all zones after purchasing the DLC. 2. Hopefully fixed an issue where the game would launch with a black background for some players.
Another quick one - Small bug fix that in certain situations could prevent the final prestige loop
Replaced some hero portraits and character illustrations.Hero ultimate auto-casting can now be configured individually, in addition to the global toggle.The energy recovery effect of the No. 8 Wood-element hero’s ultimate no longer applies to herself.Replaced some monster models, which should greatly improve game performance.Added a button to display hero icons, making it easier to identify which hero each model represents.
Build 0.5.2 -Jewelcrafting building level requirement on island 2 reduced to 0. -A* Pathing optimization
Reach 500 steps achievemnt was looking at the gain steps stat instead of the reach steps stat
Reincarnation / Rebirth Stability Fixed root Dao progression and inherited Dao state being lost or mis-repaired after reincarnation/rebirth. Fixed Plane travel unlocks, Void Pavilion, Spatial Ring, Plane 2, and Plane 3 access not staying unlocked correctly after rebirth within a reincarnation cycle. Dao Tree / Dao Combat Fixes Fixed Dao root assignment cleanup so temporary root-granted Daos do not leave stale/free T5 Dao states. Fixed Dao selection scenes when all Daos are already owned. Fixed Storm Dao Roar not working properly when taken as a Dao root. Fixed Eye of the Storm building damage while paused/off-screen. Combat / Channeling Fixed Godspeed/channeled abilities so pause/off-screen freezes the channel timer and wave/floor transitions do not restart the channel. Fixed several defensive Dao edge cases, including shield/prevention interactions with follow-up damage. Poison / DoT Reliability Fixed Rotting Miasma + Venom Fang + Withering Blight damage alignment so tooltip DPS, floating damage, and actual tick damage match. Cosmetics / Purchased Unlocks Fixed Secret Realm cosmetics like Frost Robes and Xuanwu pet being lost across reincarnation. Fixed Void Pavilion cosmetic artefacts such as Floating Sword/Tiger Claws being restorable/preserved from durable purchase data. Fixed Void Pavilion cosmetic purchase state so owned cosmetics remain available after reincarnation. Aspects / Stats Fixed Mountain Ape so armor penetration stat increases visibly and correctly. Fixed Secret Realm stat preview/combat derived stats so floor bonuses like flat armor and attack speed no longer appear to reset, reduce, or behave erratically.
Fixes Fixed a crash related to controller input.Fixed a memory leak that could cause crashes during long play sessions.ImprovementsToggling controller support in Settings now applies instantly.Dungeon menu now automatically opens on the dungeon matching the player's level on game start.Achievements Mystery Cave Conqueror - Complete the Mystery Cave Catacomb Explorer - Complete the Abandoned Catacombs -Forest Liberator - Complete the Cursed Forest
Demo version 1.1.0 is now available!This version of the demo matches up with the full version to be released on July 24, 2026, and all progress will be carried over automatically once the full game releases.Compatibility with the Previous Demo VersionFor those who have played the original demo (v.1.0.5 or earlier - released in November 2025), your save file will automatically be imported into the new version of the demo, and you will be notified of this the first time you open the new demo. If you jump straight into the full version after it releases without opening the updated demo, your save will instead be imported the first time you open the full game.You may notice some changes to which items and upgrades are available due to balancing adjustments.If you would like to continue playing your original save file in the previous version of the demo, you can switch to the branch "original_demo_v1_0_5" to pick up exactly where you left off (note: playing on this branch will not affect your save on the default branch, and vice versa).Hope you enjoy!Luke
Thank you for all the feedback after launch! What a great start.The most urgent fixes:Money/Ore/Metal counter now correctly update after closing/opening the menuAchievements should trigger correctly now. Please let me know if you still has issues with these, hard to check all of them quickly.Signal Range level correctly shown in the consoleChanged "M" to "Me" when ships or upgrades require metalZone Targeting UI correctly shows highlighted buttonsI'm reading everything and there's a lot of feedback in the forums and Discord, I will work and fix stuff as quick as I can. Sorry for the trouble and thank you for sticking with me!
Behind-the-scenes logging added to the offline-earnings step to track down the "offline money shown but not kept" report. No gameplay changes.
https://i.imgur.com/Uo0QK7X.gif ・【berry nice】added on the item store.
Eldara Update — Pyre Salts Stack, Sell X & a Big Polish Pass ✨ New Features Pyre Salts now stack. Use the same salt again and its duration adds on top of the time remaining — Ash 30m → 60m → 90m, and so on. The active-aura timer climbs to match. Salts no longer waste while you're offline. Your aura pauses while the game is closed and resumes with the exact time left when you return — and the Offline Gains screen now shows it ("aura paused while away — Xm still remaining"). Market "Sell X". Right-click an item in the Market and choose Sell X… to open a custom-amount picker: plus/minus steppers, a slider, quick presets (1 / 10 / 100 / 1,000 / Half / All), and a live "you'll receive" total that exactly matches the final payout. ⚔️ World Boss Your attack-style buttons (Melee / Range / Magic / Defence), plus the Pyre and Spellbook pickers and the loot box, now appear during World Boss fights — you're no longer locked into one style mid-fight. 🩹 Fixes & Polish Auto-Eat now heals immediately and fully the instant you reach your set HP threshold — no delayed bites, no dying with food still in the slot. Cremating now shows its green "in-use" indicator while burying. The Max Hit tooltip no longer gets cut off at the top of the combat panel. Gold totals display cleanly, and very small values / drop chances no longer show as "0". World Boss Diamond Arrow now drops in correct stack sizes. Shiny Ignarath / void gear now shows the correct rarity. Shiny smithed and crafted gear now shares its set bonus, and the in-game wiki reflects it. Achievement reward gear is no longer scaled/downgraded incorrectly. The "all skills to 100" achievement now counts all 17 skills. Offline boss kills now count toward stats and achievements; offline thieving applies all of your perks. Steam achievements you'd already earned now unlock retroactively.
A round of polish from your forum feedback. Speedrun times now show seconds — your "fastest run" Hiscores read like 2m 14s instead of rounding to a whole minute, so steady improvements actually show up. The window remembers its size — reopen the game at whatever size you left it last time. Tidier save management — "Manage Saves" and "Delete Save" are now a single Manage Save File screen. Each copy (Steam Cloud / This Device) has its own delete button, so you can clear a specific copy without touching the one you're playing. Plus a fix so confirmation pop-ups always appear on top of the menu they came from. Thanks to Loop, Ducimus and LostEnigma_ for the suggestions!
These are all the changes in DVDSSII v2.0.0.32AdditionsToggle Auto with \ button on gamepadImprovementsTo prevent taking unintentionally high levels of damage, upgrade item Sawtooth does not cause knockback anymore. Sawtooth knockback tended to push enemies in front of player, only for player to hit them and take damage again, and again, and again...Landmines now start dropping instantly upon entering the correct color state.Made it possible to ignore the contents of chests.BalancingIncreased draw probability for upgrade item Magnetron.Increased draw probability for upgrade item Bounce XP.Higher crit chance for the AOE attacks of weapon Icethrower.Increased damage for the AOE attacks of weapon Flamethrower.Increased healing power for items Green Survivor and Data Steal.Increased melee damage of weapon Sawtooth.FixesFixed an issue that caused mini-bosses to stop spawning correctly after the first one. Mini-bosses drop coins, and can be identified by a little yellow dot next to their health bar.Fixed issue with bullets. Sometimes, when firing a bullet very close to an enemy, the enemy could be killed by the bullet, but still be able to deal damage to the player, making the consumed bullet feel kinda wasted. Enemies should now not be able to deal damage after being killed, and bullets should ignore killed enemies.Fixed issue where hitting two breakout blocks at the same time would destroy both, but only trigger one bounce event. Now only one breakout block will be destroyed when hitting direct neighborsFixed issue causing breakout blocks to consume shield crystalsFixed issue that could cause XP to get stuck outside screen
The 𝐖𝐨𝐫𝐥𝐝 𝐂𝐮𝐩 𝐑𝐨𝐮𝐧𝐝 𝐨𝐟 𝟑𝟐 is heating up, and today we’re celebrating it with two exciting betting offers for sports fans.First up is 🇪🇸 Spain vs 🇦🇹 Austria, a clash that promises plenty of intensity and big moments. Then comes 🇺🇸 USA vs 🇧🇦 Bosnia and Herzegovina, another matchup that brings even more excitement to the bracket. For both matches, 50 lucky random winning bets will receive an 𝐗𝟓 𝐁𝐎𝐍𝐔𝐒 on their wins. That means every successful pick could turn into an even bigger reward 🤑It’s the perfect time to follow the action, back your favorites, and enjoy the knockout stage drama.Jump in, make your picks, and see where the round of 32 takes you!
Fixed an issue where the resistance values were incorrect and the level text displayed as garbled characters after the bosses in the Black Pyramid and the Same Level Bosses respawned.Shadow Slayer can no longer copy Wild Charge.Changed shop refreshes to cost Gold. The Gold cost resets every 3 hours.Removed the confirmation pop-up when purchasing equipment from the Black Market.Elite monsters now have a guaranteed drop of 1 random modification material.Added the missing value scaling curves for passive skills.
Hello, this is the development team.We sincerely apologize for the connection delays and various other inconveniences caused by server overload during the past month or so since launch.We tried to respond to these issues as quickly as possible, but there were practical limitations given our current development resources.As a token of our apology, we would like to provide compensation to all of our players.■ Compensation Details■ Starting Thursday, July 2, 2026, we will distribute 10 commemorative coins each day for 7 days (70 in total). The detailed breakdown for each day is as follows.\ 10 Commemorative Coins- Kingdom 1st Anniversary Coin x6- Empire 1st Anniversary Coin x3- Empire 10th Anniversary Coin x1\ 10 Commemorative Coins- Kingdom 1st Anniversary Coin x4- Empire 1st Anniversary Coin x5- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Empire 1st Anniversary Coin x6- Kingdom 10th Anniversary Coin x3- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Empire 1st Anniversary Coin x4- Kingdom 10th Anniversary Coin x5- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Kingdom 10th Anniversary Coin x6- Empire 10th Anniversary Coin x3- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Kingdom 10th Anniversary Coin x5- Empire 10th Anniversary Coin x4- Empire 50th Anniversary Coin x1\ 10 Commemorative Coins- Empire 10th Anniversary Coin x8- Kingdom 50th Anniversary Coin x1- Empire 50th Anniversary Coin x1※ The redemption deadline for all reward items is July 31, 24:00 (KST). \※ ※ Reward details are subject to change depending on circumstances. If any changes are made, we will announce the revisions through this notice.■ Distribution ScheduleDistribution will begin sequentially from Thursday, July 2 (KST).The exact distribution time will be announced separately at a later date. Please understand that there may be slight differences in when each player receives their items.■ Eligibility & Important Notice- Eligible players: Those who sig...
Hello captains,A quick fix to correct a mistake in shop inventory generation.Added/Changed- Hover in the personal hangar Board buttonFixes- Fix for shops seed not being set correctly, causing all shops in the conquest area to have the same content. Shops will be refreshed when applying patch- Fix for a case where shop refreshing caused duplicate items to appear after save / load- Fix for little spoiler in the shops :)Cheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
New ContentAdded Luna’s House. You can now build a “Cat House” to increase the maximum carrying capacity of nearby farmers!Tutorial ImprovementsBased on player feedback that the farm could not be panned after zooming in, we have added an explanation of farm panning in the tutorial. (You can hold the right mouse button on the farm to scroll left and right.)
Fixed the issue where players could not enter Campaign Mode.
Hello, Runners!We are working on the next update for Backrooms Lost Runners, and this one is focused on making the game feel more balanced, more dangerous, and more liminal.Here is what we are currently working on:Improved AI behaviorUpdated locationsNew procedural generation for a cleaner, more original and liminal Backrooms experienceProcedurally generated loot, structures, boxes, and various objects inside those locationsReworked loot economyMore reason to fight, survive, and collect better clothingClothing balance changesWeapon stat balance changesStamina cost rebalanceSanity drain rebalanceBug fixes and stability improvementsIn the new procedurally generated areas, you will be able to find different loot, boxes, structures, and other objects that make each run feel less predictable. We also want to say a huge thank you to everyone who sends bug reports through F1. Your reports help us a lot and make it much easier for us to find and fix issues.Thank you for playing and helping us improve the game. More news soon!
The game just crossed 7,000 wishlists!Thank you to everyone who has played the demo, left feedback in the discussions, written a review, or shared the game with others. I’m genuinely grateful to have so many of you along for the journey! I’m also happy to announce that the game will launch on August 31, 2026 and is planned to support the following languages:EnglishFrenchGermanSpanish - SpainPortuguese - BrazilSimplified ChineseRussianI do plan to add more languages in future updates, but for launch I want to keep the list focused so every supported language can be properly implemented and tested. If you'd like to help with translation or language feedback, you're very welcome to drop by the discord!Thank you again for all the support. It means a lot!
Are you ready?!3 more days until Kale's quest begins!I have uploaded the latest game version, tested it again and again to make sure everything goes well.All I have to do now is press the "Release App" button...See you on 3rd July, 11:00 AM GMT+7ᕙ(⇀‸↼‶)ᕗ===============================================================================In case you missed what's new in v1.5, here's the changelog again.- "Joystick Mode" will now hide the Mouse Pointer. Click anywhere with the mouse to disable "Joystick Mode".- With skill node "Reset Point", you can now reset a single node by right-clicking or pressing Cancel on gamepad. (It will also reset all nodes that are connected to it)- Added "Windowed Mode" to Options with several resolution options- Fixed Achievement that heals Grandpa Bagel at 10% health- Fixed "Overheal" -> now it properly refunds mana when casting Party Heal at full mana.- Fixed spell charging that keeps looping after battle- Nightmare Mode can now be unlocked by either defeating the final boss or unlocking the required nodes- Demon King is more threatening, as it should be!- Nightmare Mode wasn't properly made before. So now, I adjusted it so it's MORE challenging! - Dungeon Effects now properly adjust to difficulty. - Base Difficulty increases as the dungeon progresses (instead of previously being all x30). - All Bosses in Nightmare Mode have different behaviour.- Bow Mastery and Staff Mastery now show the bonus damage- Instant Heal mana cost is now 15- Doubled skill "Coin Drop" numbers- Added 31 new skill nodes to Tavern (was 222) Do we need more skills? No... But it's fun to have more, right?
Fully learned skill books now grant corresponding experience when used again. now requires completing Hell difficulty to unlock. – added several Socketing Tools. added checkbox. Corrupting items can now produce duplicate affixes on the base.