Set max collection caps for resources. Added an extra internal step for checking achievements, in case they didn't register the first time. Added some clarifying labels and icons to tabs and setting screen. Added an option in settings to toggle camera rotation during gameplay. Fixed some typos.
Hey Land Drifters! Making some progress on a new feature and making good progress, but in the mean time I wanted to tidy some things up. Build 0.3.45 -Number system has been reworked and is more efficient. Rounding issues should be resolved. Numbers over 1000 do not show decimals. Numbers reaching 100k will show "k", and "M" for 100M. -Fixed issue with sounds getting queued when no audio devices were available. -Fixed bow/first quest achievement in collection section. -Fixed rare quests being re-assigned on reload in some cases. -Fixed combat abilities not being unlocked when level was reached until reloaded. There's now a pop-up to let you know.
LORED
159 days ago
· Drillur
Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported bugs shall result in a ban - A LORED Modding Kit will be available on Steam for developing mods. More on that later u sick freaks Crit Multiplier will lerp from 1.1 to 1.5 (if it is less than 1.5) Nerfz - Juiced Crit Chance is now affected by Difficulty - Fate Upgrade Digit is now affected by Difficulty Fixed rates not updating when loading a different save (maybe)Fixed the Upgrade which unlocks the Upgrades button not being visible 0.2.44 Removed the old Mod Manager window
Steam Launch Thank you to everyone who followed development, shared feedback, tested systems, or wishlisted the game before launch. It genuinely helped push the project forward. If you enjoy the game, leaving a Steam review really helps visibility and supports future development. Feedback, suggestions, and bug reports are always welcome as the game continues to evolve. Highlights Added new Missions for Direct Disciple and Junior Elder Missions now replenish instantly for smoother progression flow Added Free Hunt system — unlimited Plane 3 combat across 4 different biomes Cultivation progression expanded up to the Dao Sovereign Realm Continued improvements to Plane 3 progression systems and long-term advancement Fixes Various Quality of Life UI and gameplay logic improvements Fixed Insight Pill stacking behavior Various small bug fixes and stability improvements Up Next Secret Realms Bestiary system Responsiveness and UI improvements Continued Plane 3 expansion and refinement Thank you all for the support so far!
i've been hard at work making the rest of the game, but i am happy to announce that in roughly a month, IGTAP will see a minor update to its demo, coinciding with Steam Next fest.Theres way more updates in my discord, so for a sneek peek into development check out discord.gg/WQM2dyQxHt
Hey,Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:🎨 New Theme System The game now ships with 3 themes: Terminal SacréYou're now in the matrix itself (maybe you are the matrix?) Glitch BrutalistWelcome to 2077Console AnalogiquePlay like you're using a cathodic screenYou can switch themes anytime from the Settings menu. The default theme is Terminal Sacré, but I'd genuinely love to know which one you prefer. 🪟 Reworked Project WindowThe Project Window was the most-clicked screen in the demo, but the layout was cramped, and progression info was buried. I rebuilt it from scratch: Cleaner hierarchy, current project, files, and progress are now obvious at a glance.Inline file completion feedback (no more squinting at tiny progress bars)Bugs are now fixable manually. You just need to click x times on them, come with an upgrade. ⚡ Upgrades List Overhaul The upgrade list used to be a wall of text. Now it's a proper interface with clearer states (locked / available / maxed), real-time cost display, and quick-buy actions.I also tweaked some upgrade costs and added a new one: the Bug Fix Reduction upgrade, which lowers the time you spend on the bug-fix mini phase. Should help the late-game pacing feel less grindy. 🤖 AI Agent Progress BarsSmall but satisfying: the AI agent progress bars are now smooth, color-coded per agent role, and show overclock state more clearly. If you missed it before, you'll spot it now. 🔧 Other tweaksAdjusted upgrade costs across early-mid game for smoother progression.Finally, I decided on a new studio name: Raclette Games. We'll talk about this later.Added an import feature if you want to import from the demo / eslewhere What's next Final pre-launch push: Polishing the tutorial / first 5 minutes (the pa...
{STEAM_CLAN_IMAGE}/29347222/ae112d99f388c53e9024aa5335c6fc640814a99d.png Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March," this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep. The Great Modron March has returned for Year 9, introducing Laurana Kanan, The Golden General, and Hero of the Lance elf fighter, as well as bringing a major update to Greyhawk's Prince Brightflame himself, Melf Featured Champions Laurana {STEAM_CLAN_IMAGE}/29347222/055e282b2014d5df7782a6ac82a81a2bc0dd7b16.png Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world. Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned with the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc) Learn more about Laurana in her Champion Spotlight. Melf {STEAM_CLAN_IMAGE}/29347222/9d2fb8fa547a80ff8907def0ee34b914c1159966.png Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees ...
Hey Ponderers!Orb of Creation 1.0 will launch on June 23rd, 2026.It features:\ The game has a start... and an end! I've taken all the Dev Time I've need, thanks :)\ Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.\ Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.\ Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials from one to another; Rituals are gigantic, powerful spells. In addition, the decisions in these sections have been made far more interesting. Are you someone who wants to grow a bunch of powerful fruit? Or would you rather set up a delayed resource chain and endlessly harvest Ironwood?\ All restrictions in the game have been changed to soft requirements. Discovered Brainstorm but don't have Expert Storm 9 yet? That's fine! You can still use it, but it'll just cost more and take longer to recharge.\ The game has been cleaned up! Build choice is more interesting. Every expert research has a unique payoff that will entice you, and each of them intertwined with one other in someway. Most spells and tools have been updated to be more consistent and less conditional.\ Every tooltip can be paused and inspected, giving you clarity on every minute detail the game has to offer. Its as simple as mousing over +1 Effect Level to be informed on what that means, or hovering over a spell type to see all its related spells!And lots more.The orb awaits you at the end of June!-Marple
If you haven't already please leave me a Steam review, it really helps me a lot!Reminder that Beta Builds are not final!⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it may get corrupted.Backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_dataPublic Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.v1.0.8 - Public BetaUpkeep ReworksUnpaid Upkeep no longer stops workers from working, instead they become really slow.Paid Upkeep will get them back working faster once they reach their houses.Fixed an issue with the Upkeep Icon where it didn't update properly.Updated the Upkeep Tooltips.Realistic ModeFarmers will maintain behavior, remain in house until they can afford to plant.House ReworksReworked the Priority SystemSet priority for workers in the house. 1 is the highest priority.If you set item priorities, workers will only focus on those items.Otherwise, workers will randomly pick the closest item to work on.You start with 2, up to 6 Priorities can be assigned, as you upgrade your House.Warehouse ReworksAdded Minimum Reserved Amount SystemDefault is None.Workers will not withdraw an item if it's total stored is less than the reserve goal.Advancements TweaksNormal ModeAdded Item Priority and Minimum reserved amount information in the Workers tab.
Bug FixesFixed stat errors for certain upgraded skillsFixed an issue where skill upgrades could disrupt the skill chain orderAdjusted the Ronin's sheathing animation to align with the scabbardFixed text errors in English and Japanese localization
Crabs
159 days ago
· Breaker
- Fix to the invisible Crabs.
Hi Universe Architects, HOTFIX 46.32: Reintroduced Resolution options in Windowed Mode.We’re back with another quality of life update as we continue refining the changes introduced with Reality Reboot. Our first Reboot update brought more control over time, and now we're making rebooting more fun.Nanobots already exist within the simulation with automated node purchasing and progression. As a core system players rely on, they are the perfect foundation to enhance. With this update, Nanobots are now stronger than ever, working more intelligently to support your progression. Curious to see how much they’ve changed? Find out in:Find out more about Nanobots by watching the official trailer here.A Smarter BotThe most notable change to Nanobots is how and what they buy. They were previously limited to purchasing trait nodes only visible on the screen. Now, they are smarter, faster, and last for a longer period of time. The new Nanobots can progress through the tree in significantly less time or generate more tapping currency than ever before. Players can resume where they last left off much sooner after each Primary Simulation reboot. Nanobots are now also better at prioritizing which nodes to unlock, purchasing from cheapest to most expensive while following the most cost-effective path. They are able to act more independently and efficiently, reducing the need for manual oversight. Sit back and trust your Nanobots.In The Reality EngineNanobots previously had only one upgrade, which simply increased their number. While useful, this left them with limited gameplay depth.We wanted them to be more compelling, so we expanded what they can do and added another strategic layer to progression with a new Nanobots branch in the Reality Engine tree. Players can complete up to 35 unlockable upgrades, with more being added in future updates. These upgrades are designed to make Nanobots stronger and more customizable based on player preference. Increase the amount of generators bough...
Hello everyone! 👋We would like to share some partial progress from the upcoming Update 1.1, since it has gathered an immense amount of interest, which we're sincerely grateful for as the whole team! To answer the first unasked (yet) question, the release date of the update is still unknown, but we're constantly working on it. Starting with this devlog, we want to keep you guys better informed about what's happening behind the scenes on a more regular basis. 😅The update will not provide just the promised 2 new maps. It will come with lots of quality-of-life features, interface improvements, performance optimizations and more! The current live version of Leaf it Alone is pretty stable, with just occasional hiccups, but can still be a struggle for lower-end setups. That's also an area, that we're taking a look into.New MapSince we know you're eager to see the new maps, here's a little sneak peek about one of them. We don't want to spoil everything just yet, but suggestions and guesses are more than welcome in the comments!Input RebindingIt's one of the features that were supposed to be there in the 1.0 version of Leaf it Alone, but we started to run out of time before the planned mid-autumn game release. It's long overdue, and we're excited to finally get it in your hands!Game TimerAnother such feature is an in-game timer. This will be disabled by default in the settings, since the game's main theme is still being relaxing. Although, it will be there for those who enjoy going faster and faster, yet are not as invested to use LiveSplit, that is already supported by the game.Journal MapThe map is getting some well-deserved attention too! New markers have been added for leaf inlets and trash bins, so navigating each area should feel more intuitive and make planning where to spend your money a lot more thoughtful. On top of that, once you've collected all the leaves in an area, it will now be colored on the map, making it much easier to track your progress at a glance! 😎Si...
Depending on your playstyle, it can take anywhere from 4 to 20+ hours to finish the game. But no matter how long it takes you, you can now play it entirely on Steam Deck:Either with the touchscreen only,Or with the virtual cursor if you prefer.And don't worry: you can switch back to your PC anytime, your save will transfer seamlessly via Steam Cloud!
Official Version V1.0.103 Update LogRemoved the combo limit of skills.Added permanent attribute pills for counter damage, drop rate and critical damage. The attributes granted by permanent pills will not be reset after reincarnation.Optimized the monster attributes of the Reincarnation Tower.
Hi everyone! How's it going? The demo went out two weeks ago, and since then I've been shipping updates almost non-stop. Eleven of them, to be precise. So much has changed I want to walk you through it. If you haven't opened the demo yet, now's a good time. And if you played it early, come back. A lot is different. {STEAM_CLAN_IMAGE}/46062645/44fbcb38c26f338a58264575c6a429d6f50532f4.png What's new Money stacks behave like real money now. Bills pile up, settle in a cascade, rustle when you grab them. Bigger customers leave visibly bigger stacks. Up to 23 bills at once from the most generous ones. Instead of a flat mat on the station, you now get a proper pile of cash. (I keep catching myself just staring at the piles instead of testing.) Vacuum mode. No more clicking each bill. Hover the cursor over a stack and they start lifting on their own. The shop now has a cursor upgrade branch: pickup radius (up to ×5) and pickup speed. The shop UI itself also got more compact. It barely covers the play area now, so playing with the shop open is comfortable. A bee. There's a bee living in the café now. It has personality: dodges your cursor, gets curious, does a loop, sometimes lands right on your cursor. It can swipe a bill off a station and fly away. Sometimes it shows up with a friend. This might be my favorite part of the update. The club sandwich now works with every bread. Before it only triggered on white and dark. Now baguette, burger bun and croissant get the club multiplier too. Plus the club bonus picks pricier ingredients: it rolls twice and keeps the more valuable one. The first 10 minutes feel livelier. The second station now costs $100 (was $200), and the first "wow station" opens within a minute. The starter ham costs half as much, and the first sandwich-height upgrade gives +87% income. The game opens up faster. 20 languages got a full revision pass. Every translation re-read and polished, 100% coverage everywhere. Fewer crashes, less RAM. Long sessions no lon...
5月6日 1.9.3 版本更新说明1.新增根据自动挂机战斗次数刷新显存机制,彻底解决长期挂机内存泄漏问题。例如设置100场战斗后自动重启,游戏会在100场战斗后自动存档,自动重新开始自动挂机。战利品统计和战斗时间延续。2.缩小怪物自动索敌范围,怪物恢复自动追人机制。3.优化爱丽丝技能机制。
1.更新通行证建筑;
Hello captains, Another update with a few fixes and we released the soundtrack today!Added/Changed- New music added: Sunlight (by Firefly)- New music added: Event Horizon (by Firefly)- Added supporter pack notification in main menu- Added more supporter pack namesFixes - Fix for structural grinders releasing the target too soon if the ship also has surface turrets and the target still has surface left to salvage- Fixed mission markers being shown in a few spacestations in the same system- Workshop refreshes properly when its open and the map is opened and closed- Ares Armament Core rarity fix for the blueprint- Drone kills no longer give reputation loss when this should not happen- Fix for non standard rarity blueprints ignoring the minimum level to be available- Fixed the skills Precision Scraping and Harvester to have their intended effect on yield- Fixed Always on top checkbox having too large dimensions for the click detection- Potential fix for cargo inventory sometimes showing scrolling down by default- Torpedo bay als has the armor repair aspect nowIf you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
Hello captains, We are happy to announce that the Vanguard Galaxy Soundtrack is now available for purchase on Steam. All tracks are composed by Firefly.As of the moment of release there are 13 tracks available and more will be added as they become available. Two of these have been added to the game today. Check out the SoundtrackCaptain's CollectionWith the release of the soundtrack we also created a bundle which includes the base game, the supporter pack and this soundtrack. Go to the Captain's Collection bundleWe thank all of you for playing and enjoying Vanguard Galaxy. Join the Vanguard Galaxy DiscordCheers,Bat Roost Games
Hi, Brave Hero! Arya here. Another round of polish — focused on memory, chain mythic forging, and elemental dragon FX alignment.Attempted Improvement: Runtime Memory Usage: Attempted to further reduce the game's runtime memory footprint, for steadier long idle sessions. If something still looks off, please let me know.Improvement: Mythic Forge Result Screen: Tweaked the layout of the mythic forging result screen and polished the flow for consecutive forging — the important buttons are now exactly where you want them.Attempted Fix: Dragon FX / Model Misalignment: Attempted to fix the issue where some elemental dragon effects didn't line up with the model. Skills should look better-attached now.Miscellaneous Bug Fixes: Cleaned up a few small issues for a smoother day-to-day experience.Wishing you a Brave Hero day of clean chain-forges and perfectly stuck-on dragon FX~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
First of all, I'm sorry that I don't know how things work.. Apparently a music can have "Content ID", that can un-monetized a video on youtube. I did give the credit to the owner in my game, but youtube doesn't know that..This 1.1 update replaces 2 musics that have "Content ID" on it. So all musics should have no problem.IFYou're a youtuber / content creator that plays on version 1.0 then receive a "Content ID" thing and get the video non-monetized, here's the link the music creator profilehttps://pixabay.com/users/geoffharvey-9096471/On the profile page, you can see this"If you credit me in your youtube description: 'Geoff Harvey - Pixabay', it will ensure you don't get any Content ID matches and I will look out for your channel and give you plenty of thumbs-ups."Another not so important notes for content creators,You're free to upload a video for my games anytime, anywhere. Do not worry about embargo or planned schedule before release.I just love making games and I'm happy that people can enjoy my game.ELSEIt doesn't affect any gameplay, nor is it game-breaking, though..
Dear fellow Taoists Major update: The Yibao system is officially launched, and online trading is now open! Dear fellow Taoists, we have been waiting for a long time. In this update, we have officially launched a new Yibao system and simultaneously opened up Yibao online trading. Starting today, everyone can not only match their core heroes with a brand new growth path You can also purchase, browse, filter, and manage exotic treasures in the online marketplace, further creating your own lineup and genre. PS: Of course, the next step is the opening of free trading. Please stay tuned (we will continue to improve the Yibao system in the future, and the Yibao system currently launched is in the initial Yibao stage) 1、 New system: Yibao officially launched This update has added a complete Yibao growth and management system. The Yibao system includes the following core contents: -Add independent exotic treasure types and drop/generation systems -Add exclusive quality layers for Yibao -Add exclusive entry pool for exotic treasures -Add exclusive equipment slots for exotic treasures -Add complete interactions such as viewing, locking, wearing, and disassembling the exotic treasure backpack -Formal linkage between adding exotic treasures and combat attributes 2、 Quality and Construction Direction of Yibao Yibao has an independent quality system, and the higher the quality, the stronger the main attributes and random entries, and the stronger the plasticity. The current quality of Yibao includes: -Fan Pin -Lingpin -Immortal products -Divine product -Chaos products The exotic treasure will carry main attributes and random entries. The main attribute directions include: -Attack power percentage -Defense percentage -Health percentage Random entry directions include but are not limited to: -Critical hit rate -Critical Strike Damage -Attack speed -Penetrating -Evasion rate -Bloodsucking -Damage reduction -Divine damage -Divine cooling reduction -Multiple Strike Probability -Damage ...
The game will be release and the summoning begins on🗓️ May 31⏰ 11:11 AM PDTThank you all for the support!See you on other side
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): May 7, 10:30 AM – 11:30 AMUS Eastern Time (EDT): May 6, 10:30 PM – 11:30 PMUS Pacific Time (PDT): May 6, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region: 1、Cultivation Server 46 Cultivation Server 472、Cultivation Server 48 Cultivation Server 493、Cultivation Server 50 Cultivation Server 51NA/EU Region: 1、Server S1(Server S1) Server S4(Server S4)2、Server S3(Server S3) Server S6(Server S6)3、Server S19(Server S19) Server S20(Server S20)4、Server S21(Server S21) Server S22(Server S22)5、Server S23(Server S23) Server S24(Server S24)Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team