Collect the wisdom of the world. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
- New realms added
We have implemented significant balance adjustments to reduce instances where the campfire goes out while you are continuing your work.① Scrolling the mouse wheel now stops the campfire flames from dying down.② The time before the cat starts nagging you now increases in proportion to the duration the fire has been burning. Scrolling the mouse wheel now stops the campfire flames from fading.This is intended to prevent the flames from going out while you are reading text or performing other tasks.・Scrolling the wheel on a window that is not active will not stop the flames from fading.・The system only checks the frequency of scrolling; the “amount” of scrolling does not matter. You do not need to consciously scroll the wheel a lot. The time between the campfire going out and the cat waking up and meowing due to the cold now increases based on the duration of the fire.By keeping the fire burning for 20–25 minutes without waking the cat, you can extend the time until the cat meows to about 5 minutes.By maintaining combustion for 40 minutes or more, you can extend the time until the cat meows to a maximum of 10 minutes.If the cat meows or the software is restarted, the extended time will be reset.Additionally, when the “Counting Disabled Window” is active, the times mentioned above will be reduced to about one-fifth of their original duration.
Thank you to everyone who has played Corner Streamer! We've made a few adjustments to improve the game experience and make minigames more rewarding, as well as fixed a few bugs and made a few improvements. Thank you for playing!! :) Minigame Improvements Significantly increased minigame rewards Reduced minigame duration for a faster gameplay loop Added a sound effect to the minigame celebration animation Balance Changes Reduced sponsor upgrade costs globally Bug Fixes Fixed hover and click sounds not working for Upgrade Sponsor buttons Fixed Stream Category container becoming scrollable in certain layouts Fixed Boosts UI overlapping minigames Fixed Boosts UI not moving correctly with the menu bar Fixed Sponsor page not updating when a new sponsor is earned Fixed minigame reward sponsor logo being too wide Fixed XP bar visibility issues
我们为游戏增加了名为【美术原画包】的额外内容,仅作为支持我们的一种方式,以及获取游戏高清原画素材的唯一手段。对游戏本体故事不产生任何影响,也没有任何新的故事内容拓展、续写等。其内部仅包含作画流程、设计思路,同时附带最终成品CG、成品立绘的8k超清png原画素材。Steam 上的 想成为Galgame领域大神 - 美术原画包 本资产拥有一个单独的程序,会置入【游戏本体】目录内。下载完毕后,通过Steam库 - 游戏本体 - 右键 - 管理 - 浏览本地文件,即可传送至资产目录,获取程序,以及对应原画集。打开程序(目录名 GalGod-Art-Pack-1.0.0-win),可以品鉴作画过程,阅读制作思路。打开原画集(目录名 Art Set),可以直接获取对应的超清CG图片。由于部分CG涉及剧透,因此我们建议您通关游戏后进行观赏。
"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙Here is a list of today's updates:Bug: Added a failsafe for if certain Achievements don't trigger. Open your completed game to receive them retroactively!QoL: Added a toggle in the Settings menu to disable sprite trails. If experiencing lag, also try disabling V-Sync!Bug: Fixed several sequencing bugs to ensure the story progresses normally.Bug: Fixed a bug where exiting the game wasn't possible while Paused.Bug: Fixed a bug where Hell's soul count number wasn't being reset if you loaded a Demo saveBug: Fixed a bug which disabled Disco Nation rhythm game upon loading a Demo save. It will now appear the first time you craft an artifact (and respect your on/off setting afterward).Polish: While carrying cherubs, you can place them on buildings even on top of the Task List.As always, please let us know what you thought, or if you encounter any bugs! (By accessing the feedback form in the Settings menu.) Thank you to those who have reported!Happy clicking,Tonic & Ikiru
Massive thanks for the continuous support and feedback! We're still blown away by the amount of people playing and sharing our game Rarity Selection: After completing the main story, you can now select which rarities you want to catch. (You can fully finish the fish log during the end game!)-> Auto Click Toggle: Also after completing the main story, you can toggle your auto clicks on and off. This means you can now get the Last Chance achievement during end game UI & Visuals-> Fish Tracker Order: The entries in the fish tracker now have an ordered position showing the user which fish they are most likely to catch.-> Fish Tracker Tooltip: Hovering over the fish tracker now causes a tooltip to spawn explaining how the fish tracker works.Bug Fixes-> Missing Translation: Added missing localisation for Mandarin and Portuguese-> Russian Font Issues: Fixed unreadable styling to Russian font after catching a fish-> Wrong Font Styling: Fixed the font styling in the end of game screen - Big Bonk Studio :)
Fixed the Red Ambrosia "free upgrades on row X" upgrades affecting the wrong Blueberry Upgrades
Ambrosia now starts you out with THREE blueberries when you first unlock it, instead of one!Added two new levels to the Red Ambrosia Blueberry Upgrade.Made Blueberry upgrade from Octeract upgrades a 'Quality of Life' update and therefore no longer is affected by EXALTs (thank you loader3229!)Fixed some Achievement descriptions for Coin Buildings (thank you loader3229!)Added 10 new upgrades! 5 for Ambrosia, and 5 for Red Ambrosia!Ambrosia Bar Point requirements are now based on a continuous function, instead of having 'doubling' periods twice every order of magnitude past 10,000 lifetime Ambrosia! Basically, the threshold is multiplied by (Lifetime / 10000)^K, where K is such that 10^K = 4 (for nerds, this is log10(4)).Added Shop Types for 'Ambrosia Generation', 'Ambrosia Luck' and 'Red Luck'!You can now gain Digital Octeract Accumulator levels from the code 'daily'! Caps based on the Red Ambrosia Upgrade for it, which has been added this update.Increased the base Ambrosia Generation requirements from 30 to 45, and made the scaling slightly stronger, to compensate for the extra speed from new blueberries and the continuous scaling rather than discrete 'doubling'. This should not significantly affect balancing for late to endgame players.Added three new stats for 'Jack of All Trades' based on the new Shop Types!
Roshelle P. (she/her) is a game designer (UX research, narrative design) and death doula with 4 years of AAA/indie experience. She holds an M.A. in UX Design and founded Playfully Mortal, a two-time award-winning initiative advancing grief literacy through video games.Her work centers advocacy through interactive storytelling (usually through afrofuturistic and solarpunk lenses) that spans themes of climate change to death justice. Welcome to the sixth monthly (ish) developer log for Greenhearth Necromancer!Our monthly devlogs will highlight different aspects of Greenhearth and will share insights into its development. As a semi-idle magical gardening sim, there will be much to share as development continues! This month’s entry is a Q&A with our death doula consultant, Roshelle.Death is part of the DNA of Greenhearth Necromancer, from resurrecting plants into a transformed state, to processing the grief of your departed greenwitch Grandmother. Every action, spell, and bit of plant care that you do all brush up against the overwhelming permanence of death. It lives in your building in the form of Laurel, a death doula. To ensure we accurately depicted Laurel's role and to get an outside perspective on our story and characters, we turned to a real-life death doula.Death is not the end, but a transformation…How did you contribute to Greenhearth Necromancer?I was a narrative consultant for the game and came in for a bit to review and provide feedback on narrative elements related to the accuracy and realism of how certain deathcare professionals, particularly death doulas, are depicted. I also looked at how general topics about death, like bereavement, coping mechanisms, and grief frameworks, are incorporated into the narrative with care for the player and with a trauma-informed lens foremost. I also provided a cultural lecture for the narrative design team on a specific deathcare profession, the death doula or end-of-life doula, so they could learn more about the role ...
Hello, Pleased to announce that FACEMINER is now 50% off as part of The Earth Appreciation Festival! The festival has two recurring themes: "Nature", and "Eco-dystopian", with this one sitting firmly in the latter. We'll be donating a portion of sales to the Official Charity Partner of the sale, Cool Earth, to repent for our sins. See you in the mines.
Fixesfixed another issue with ancestor upgrades
LORED
24 days ago
· Drillur
Added ugly tooltips for all settings! Changes Safety Wheels only update when a LORED begins a Job and when exiting the working state LOREDs can only be autobought once per Job Buffed the dickens out of every Parasitic Upgrade Offline earnings enabled for Many Masks If Crit Chance is greater than 0%, then when rolling for crits, 1% is the minimum chance LOREDs will roll with Jonesin Upgrade Before: Haste x2 based on Juice deficit After: Haste multiplier equal to Juice deficit Fixes Fixed LOREDs referring to each other by their titles instead of their names Fixed rates breaking when loading a save Fixed Juice amount not loading properly Fixed Many Masks HUD not appearing when launching the game in the middle of Many Masks Fixed Settings sliders not reflecting your saved changes when booting the game Removed the option to consolidate labels because the minimum LORED duration was recently changed to 1 sec There's a bug where LOREDs can determine that they can work a job, but then take more resources than you have, resulting in 0 of something. Fixing that is really annoying, so I might just leave it 🥺
🎒 Inventory & System Update- Added **Auxiliary Inventory Unlock Mastery**. The auxiliary inventory allows you to store items that are not currently equipped.- Added **Auto-Merge Mastery**. If two or more items of the same grade (below a certain tier) are dropped, they will be merged automatically.🎵 Content Update- Added **1 new BGM track**.🛠️ Balance & Improvements- Fixed an issue where the **Item Drop Rate Mastery value** was applied higher than intended. - The amount of **Skill Points gained on level up** is now displayed.
Hi Everyone, I've updated the game to temporarily remove the body text of each article (the headlines will remain). As many of you may have seen, the game has received a fair number of negative reviews objecting to some of the articles in the game. And while I don't intend to change those articles to satisfy negative reviewers, I do want to feel absolutely confident in what is written in the game, so I've decided to take a few days to thoroughly review each article again. I hope to be able to put the text back in again at some point early next week. Thanks for understanding, and thanks for playing!
By mistake, the initial version uploaded to Steam was the February build, which contained several bugs that had already been fixed. With this new update, those fixes are now live, new features have been added, and the tutorial has been corrected!
Fixed minor issues & bugs. Added volume controller in settings. In the UI you can click outside of a window now to close it. Thanks to the player in the Community for their suggestions & constructive criticism. It is greatly appreciated. /LaVonne
The Zoo World DLC is Here!This Zoo-themed world unlocks 16 additional levels for Coloring Voxels. Visit the Zoo to see magnificent animals from around the globe, living in perfect harmony!Discover the wondrous life that is on this planet one voxel at a time!Available for $1.99, £1.79, or your regional equivalent.
Hey all! Development on the new expansion is going well! We'll have a release date as soon as we enter the home stretch so hang tight! Today we'll be talking about the 15 new unique legendary items that you can collect in the new free expansion Gods of Dragaea. Please note that stats and effects may change, but feel free to imagine some sweet builds with these items!If you haven't already please leave a review of the game as that helps us out immensely! Legends of Dragaea is 20% off until April 20th at 10AM PST!Hope you all have a fantastic weekend, and if you have any ideas for possible Unique Legendaries in the future, please drop them in here: https://steamcommunity.com/app/2712380/discussions/0/695371826098985560/Take it easy, all!
This update addresses several issues: - Added the "Y" key as an alternative to the mouse wheel click for interacting with objects - Added Alt+Enter support to switch between fullscreen and windowed modes - Fixed an issue where sci-fi roof layers could be seen through under certain conditions - Fixed various typos in translations - Fixed certain windows clipping issues
This update releases next week!New Feature The Starforge Community Event!?What is this? Evelyn is researching a new type of resource! What kind of mysterious potential could this hold? Shopkeepers, get together on April 23rd until May 21st and craft all you’ve got to unlock something new! Who knows, we might discover something along the way…Starforged BlueprintsWith Evelyn’s knowledge and your expertise, shopkeepers, we’ve now unlocked the pinnacle of item crafting: Starforged Blueprints!These stellar blueprints have a level of refinement that cannot be compared to the usual mass-produced chaff! They have new additional milestone upgrades and a unique visual treatment that will make them stand out across the board. And as is custom with a new feature tied to your collection, the more Starforged blueprints you own, the better, as it also comes with its own reward track!Starforged blueprints can come from two primary sources: they can drop from any chest in which you’ve found all the Exclusive Blueprints, and as rewards from our various events (such as the Community Event and the upcoming Starward Creations Content Pass)!When the Starforged Blueprint is not specified when you collect it, this means it will award you a random blueprint that you own of the corresponding tier as a Starforged Blueprint!Starward Creations Content PassStarting from April 28th and until May 13th, the Starward Creations Content Pass will be available!There is lots to unlock here, including some newly discovered Starforged Blueprints! It’s your chance to grab some aptly themed stellar decorations and blueprints in their most brilliant form!Collect Rainbow Stars and complete all tasks to earn yourself the Starsmith player title!Journey Among the Stars Login CalendarLog in starting on April 28th and until May 13th to obtain daily rewards, including a random Tier 7 Starforged Blueprint! There are a total of 10 rewards to claim!Seasonal ContentEarth Day GiveawayCelebrate Earth Day with a free Chan...
Fixesfixed a critcal bug with ancestor auto upgrades
Hello everyone! First of all, thank you for your incredible response to last week's news post. It’s been great to be back sharing things about Chillquarium and Wing Haven with you all. ❤️ You’ve really helped get Chillquarium on Android and iOS off to a great start and nearly 1000 of you have signed up for the Wing Haven playtest already! If you’ve not signed up yet, make sure to do so now by filling in the form here: PLAYTEST SIGN UPS - https://forms.gle/aup1tzjabBZBkRaDASo, onto today's exciting news: 🐦 WING HAVEN TRAILER RELEASE 🐦It’s been a long time coming, but we’ve just released the first short trailer for Wing Haven. We know it’s just a small glimpse, but we hope you enjoy seeing those cute birds flapping around for the first time. Check it out below! The store page has also had a pretty cool upgrade, with new screenshots and gifs also. And if you’ve not wishlisted Wing Haven yet, make sure to do so below. 🌍 EARTH APPRECIATION FESTIVAL 🌍 In other news, Earth Appreciation Festival has launched today and Chillquarium is participating at 50% off, so if our lovely little fish game is still on your wishlist, now is the time to grab it at its lowest price or gift it to your friend who has yet to play!We promise we’ll be in touch with more Chillquarium and Wing Haven news soon! - Ben & Sophie
IdleOn
24 days ago
· LavaFlame2
IdleOn is 5 years old! I've given you all 555 gems and 5 free event plays! Credited to your account as you're reading this, go spend them!• NEW EVENT! Collect boxes from monsters, open them for new exclusive hats, play the 5th year ticket in town to win new nametags and Event Points, and buy new upgrades at the Event Shop! Every 5 MINUTES, a random online player will win an EXCLUSIVE pet......from Riptide all the way to my very own Glunko Supreme developer pet! See more info by holding down on your GREEN CANDLE. • New Bundle! 5,555 gems for $19.99 is the BEST value ever offered!• New Bundle RED "X" - You can now close my pack offers when they show up, but only after you get a chance to see what they are!• 5 new Sushi Tiers to combine to... don't go past Tier 59!• DAILY DIGS are happening again... just say Dig in game to get started! • Next update will be brand new content... maybe a new map, maybe a new cavern, you'll have to wait and see!5000 GEMS winners from LAST Patch Notes are:Pikajko, ThunderGod22, booksmartbird, xxkuronoxx, Amedeus8, Dumdomdee, Aldentr, IcySilence, Lilacecat, Meltarn, 10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time!
A new Twitch Drop campaign has arrived, celebrating the arrival of spring with a fresh, seasonal theme!Be sure to tune into participating streamers between April 17th and May 4th to snag some sweet rewards.1 Hour Watch Time: 1 Beta Cubes3 Hours Watch Time: In-game Title “Blooming”6 Hours Watch Time: 1 Uncommon Lusul Egg (Guaranteed Uncommon or better)8 Hours Watch Time: Lavender Flower TiaraDon't miss out!How to ParticipateTo earn your exclusive in-game rewards, you must first link your Bitcraft Online Hub account with your Twitch account and then watch participating Twitch streamers who have Drops enabled.1. Link Your AccountsLog in to your Bitcraft Online Hub account on our official website.Navigate to the Settings page.To earn rewards by watching, select Connect as a Viewer.We are also running a campaign called “Bit by Bit.” If you are a streamer, click Connect as a Streamer, and you and the viewer will be able to earn hextite shards in-game when a viewer cheers bits. Hextite shards are premium currency in Bitcraft Online that can be spent in the premium store to buy pets, player cosmetics, and empire cosmetics.Follow the on-screen instructions to authorize the connection between your accounts.2. Watch and EarnWatch any streamer playing Bitcraft Online in the BitCraft Online Game Category section who has Twitch Drops enabled.Meet the watch time requirement for the reward you wish to claim. Progress is tracked automatically on your Twitch Drops Inventory Page.Once the required time is met, you must claim the reward from your Twitch Drops Inventory.3. Claim Your Rewards BitCraft Hub Account and In-Game.After claiming your reward on Twitch, it will be automatically added to your Bitcraft Online Hub account and also added to your in-game Vault on the next login. Beta Cubes need to be opened on the website before you will get the contents in-game.Important Notes:Make sure your accounts are linked before you start watching! Watch time accumulated before the link is est...