Greetings Vampires, We are thrilled to bring you a massive content and progression update focused on streamlining gathering and crafting, removing frustrating bottlenecks, introducing high-tier skilling additions, and delivering dozens of quality-of-life enhancements requested by the community! Here is a full breakdown of everything new in this update: Forging Progression Overhaul & Metallurgy - Grave Dust Bottlenecks Eliminated: High-tier metalworking recipes no longer require excessive quantities of low-level Grave Dust. Recipes across all four Forging tabs (Plates & Ingots, Ammunition, Accessories, and Shields) have been rescaled with proper intermediate materials like bone marrow, crypt dust, and butchery tallows. - Balanced Recipe Curves: Offhand shields and jewelry recipes have received a full experience and pacing rebalance, ensuring smooth progression from apprentice smithing all the way to mastery. - New High-Tier Metallurgy: • Nightsteel Ingot (Level 100 Forging): Smelted from Nightsteel Chunks and a Sanguine Heart Core. • Void-Alloy Plate (Level 115 Forging): Heavy metallurgical slab forged from Void Crystals, Nightsteel, and Void Hearts, serving as the core component for endgame armor and accessory crafting. 100% Gathering-Based Ammunition & Archery Tuning - Combat Drops Removed from Ammo: You no longer need to hunt combat monsters for fangs or claws to craft ammunition. All arrows and bolts are now crafted entirely from gathering resources like sinews, bone fragments, and tallows. - Standardized 10x Crafting Yields: Every ammunition recipe now consistently yields 10 arrows or bolts per craft. - Earlier Archery Accessibility: Silver Arrows now equip at Level 70 Shadow Archery (down from 80), and Hunter Arrows now equip at Level 80 (down from 100). - Voidsteel Dread-Bolts (Level 95): Introduced powerful endgame crossbow ammunition (+58 Ranged Power) crafted from Nightsteel and Ritual Blood. - Innate +5% Archery Damage Boost: To ensure fair combat balance,...
🌟🔥 Embrace the "Blessing of the Eternals" - Unleash Eternal Power! 🎮🏆 💫🔮 Harness the might of "Gold" and "Firestones" in this monumental event of cosmic proportions! 🔥🌌 Forge unbreakable alliances, craft ingenious strategies, and pave the path to eternal ascendance! 💪💎🌐 🏆🎁 Prove your valor, amass the riches of "Gold," and ignite the flames of destiny with the enigmatic "Firestones." ✨🎉 Don't miss "Blessing of the Eternals" – Embrace your destiny! 🌟🤝😄
-Added ultrawide support -optimized game to reduce lag, especially late game BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research task BUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
-Added ultrawide support.-optimized game to reduce lag, especially late game. BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research taskBUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
We’ve got a quick patch to address some bugs that have surfaced since the 1.2.0 launch. Edit: There was a temporary bug causing "Buy the Universe" to be just beyond the new money limit. This has since been hotfixed.Bug FixesAdded a maximum money and popup that tells the player when this has been reached. This max is only ever reached if you continue past a true ending in either game mode.Fixed multiple UI issues in Idle Mode when playing on controller.The skill tree info panel now hides when buying cheapest in Idle, to match the functionality in Normal.Fixed the save migration from 1.1.0 to 1.2.0 that resulted in the prestige upgrades being incorrectly loaded. We are currently working on adding some accessibility features, so please let us know if there are any accessibility features that you would find useful. Join the Discord! https://discord.gg/xXjQWQEJwm How to ensure you receive the update:Right-click on the game in your library > Properties > Installed Files > Verify integrity of game files
FIXES: - The 'stoon bolt' recipe has been fixed, one item was notably wrong - Fixed repeated textbox showing up after defeating an Act 3 monster - Can no longer compost 'crystil brick's - Refinery golems and fertilizer golems no longer share a to-do list. Not sure how/why they ended up doing so to begin with - Fixed a bug where the 'Looking Good' Achievement would not trigger. Craft any applicable piece of armor to unlock it
If you haven’t tried CRETA yet, you’ll soon be able to check it out with the free demo!Fish in taskbar mode, make progress, and explore the idle world of CRETA at your own pace.The demo is coming soon on Steam! 🐟Stay tuned, and don’t forget to share your feedback with us. ❤️
NEW- Added a region panel: you now switch between the main mine and the dungeon from a single panel.- Added promo codes: type a code into the Promo Codes tab under Settings and claim your reward.- Added a chest to the store: it drops enchantment dust or a piece, and the card lists every reward with its chance.- Added sorting to the inventory: sort your items by tier or by number of affixes, and your choice carries over to your next session.- Added three new achievements for crafting legendary enchantments.IMPROVEMENTS- The trader now shows item icons instead of item names, so you can see what you give and what you get at a glance.- The trade, dismantle and reward screens now show the item's tier color.- The dismantle screen now shows the tooltip of the enchantment you picked, so you can read its affixes before destroying it.- Ore brightness was toned down; some ores were bright enough to hurt your eyes.- When you are short on diamonds the diamond store opens on its own, paid wheel spins included.- If your diamond balance drifts from the server's it is corrected during the purchase, so you no longer get an error message out of nowhere.- If your connection dropped, the game reconnects by itself when you make a purchase.- Task and daily mission completions are now written to the activity log.- Information messages that used to appear at the top of the screen now show in the middle.FIXES- Fixed some players getting stuck on Steam verification while entering the game; a player who cannot connect at startup now retries automatically.- Fixed task, skill and worker counters breaking after loading a save or resetting your progress.- Fixed an error in the task slots that locked the task panel.- Fixed clicks near the edges missing in the dungeon and the damage number appearing in the wrong place.- Fixed the statistics page not opening in some cases.- Fixed the Settings panel not opening on a fresh save.- Fixed an error in some purchase and upgrade actions.- Fixed the "floor ti...
Hello future Adventurers and current Guildmembers!Journeybound Idle's One Month Anniversary Sale starts today at 10AM CST! The sale will last for two weeks, from September 13th until September 27th. There is no better time to join the Guild, and get into the game! Over a thousand unique players have embarked on their journey in the first month since release, so thank you to each and every one of you! By the end of the year, the game will see a major 2.0 update, releasing a large content patch with a new endgame, requiring 25M XP in all skills to unlock. Given that a 100% Completionist run has been taking players between 800-1,200 hours on average, you still have plenty of time to join and prepare for 2.0! As always, Journeybound Idle is a one-time purchase. 2.0 is large enough that most games would treat it as a paid expansion. I promised that your purchase will always include the full, complete game, and I'm keeping to that promise. 2.0 will be a free update for everyone, and in your hands the moment it is ready!Recent UpdatesJourneybound Idle has gone through quite a few improvements and received many additions since release just a handful of weeks ago. A few will be shown off below, but we warned that there are some mild spoilers that come with showing anything from later in the game: Challenge Dungeons! Rank's D, C, B, and A all have their own Challenge Dungeon, tuned to be fought at-Rank, with the best gear you can assemble at that level. They each have their own set of farmable rewards, including unlockable UI themes, music tracks, character ability sets, equipment, tools, and other very powerful items! The Seed Study! With the vast number of items in Journeybound Idle, getting the right seeds in mid-to-late game was quite the struggle. With the addition of the Seed Study in the late game, players can now farm a certain number of seeds to donate to the Town, and make them available for purchasing after! More Logs! In addition to the Bestiary, Tidecraft Log, an...
Effects Amount now works per skill: lowering it hides whole skill casts instead of thinning their particles, and every skill is reduced by the same ratio. At 50% each skill shows every other cast; at 0 almost none show. Damage is never affected. Fixed skill power bonuses to Number of Hits, Pierce Count, Turns, Sniper Scope aims and Multishot arrows silently losing value after resets and refunds, which could also eat into the skill's base stats. Affected saves are repaired automatically on load. Other minor improvements and fixes
AddedTradable item crafting system. New tradable item: Bottled Cola Teleporter Vehicle attachment. Bomber-only. Killing elite enemies grants bonus bottle cap drops.FixedFixed an issue where the tradable item exchange UI did not display the total exchange count.Fixed an issue where rice would auto-unlock in certain cases.
First major patch - guild storage for characters (up to 30) and rare mounts This is a fairly big change and now allows you to experiment with whatever comps you like, explore new race/class combos Next major patch expected by the end of the year and will see a ton of new class/race additions, more items, and a new higher level/zone (expecting to go up to 100) ## Highlights (patch-notes version) - **Guild Roster**: your account can now hold up to 30 characters, with 5 active (simulating) at a time. Bench characters into storage and reactivate them later — nothing is lost, and stored characters can still join a dungeon or raid party as a guest, fighting with their exact frozen gear. - **Mounts**: 10 collectible, account-wide mounts with real combat effects, seeded drops from dungeons/raids/bosses, and a dedicated Mounts screen. Already earned one by farming past a source before mounts existed? You're retroactively credited. - **Full localisation**: all 9 supported languages are complete and now load on demand instead of bundling everyone's translations into every session. - **Save reliability**: this is the most heavily tested release to date for cloud saves and Tavern rewards — see below for the full list, but in short: reward claims can no longer be silently lost, an older device can no longer overwrite a newer save, and a corrupted save now blocks and preserves itself instead of silently dropping a character. - Numerous mobile UI fixes (save picker, top bar, Guild Roster cards). - Fixed: dungeon auto-retry after a wipe has been silently frozen since **2.6.0** — retried runs now actually resume instead of sitting on pull 0 forever.
A big care patch after the Ash Tower: your wishes from Discord and Steam, a queue for the workshop, and a long list of reported bugs. Thanks to everyone who wrote in! New Workshop queue: every recipe card has "Next" — up to three crafts in a row (four with the Homestead & Workshop), 10/25/50/100× each or until the materials run out. Keeps going offline. Thanks, Turk! A scout band that is out now survives the Ashfall and brings its loot home. New life, new loot: after an Ashfall, dungeon bosses give their daily loot again that same day. Auto-Heal "Food+Potion" eats first in combat — potions only in an emergency. Treasure runs, the Soot Thief and floating orbs stay longer; House requests come less often. Ash Tower: guardians now drop loot — 40 % of the hunting-ground chance, 60 % from floor 50, 80 % from floor 80, once per floor per Ashfall run. Uniques can drop too, at half the usual chance. Loot lore in the tower from 50 victories, and tower victories now count together with the regular foe. Foe filter in the Hunting Grounds: search by name, home region or loot ("beast hide" shows every foe that drops it). Thanks, tappi! Titan Shards now survive the Ashfall. Thanks, despair! Potion Warden can be switched on and off — in the effect window and on its upgrade card. Thanks, despair! 16 foes had no remains when they died — all of them do now. Every item now tells you where it comes from — 58 said nothing before (jewellery, Hoard Warden pieces, terror tools and more). More space: 60 instead of 46 base bag slots, bags roughly twice as big, every farmstead tier +4 slots, 40 instead of 32 bank slots per page. Thanks, M0NKEY! Your whole bag can now be opened large over the game — bag button or key I. Unmaking: identical pieces as a stack with "Unmake all", plus a toggle for carved pieces. Thanks, Tichkiir! New setting: mute while the game is not in focus. Thanks, Tichkiir! Fixed Dropped equipment landed as an unsellable stack in your bag instead of the chest (thanks, Rhiuk!) ...
1. Added a skill bar. 2. Added the cultivation technique “Taotie Swallowing Heaven Art.”
- Added "Screen Mode" to Settings. You can now play in windowed mode. - Fixed an issue where Google Sign-In did not redirect correctly.
September 13 Update Hello, this is the developer. I've been reading your feedback in the community and by email. This update helps the progress you've collected carry over when you change weapons, and makes selecting Awakenings more convenient. Today brings shared Jewels, migration of your highest tier progress, Special Awakening, and Bleed improvements. After downloading the update, please fully close and restart the game. 💎 Jewels Are Now Shared Across All Weapons ▶ Bring your collected Jewels together Jewels collected with each weapon are added together by type. All weapons now share their counts and effects. Your existing Jewels migrate automatically after the update, and their shared counts and effects remain when you change weapons. ▶ A clearer Jewels tab The Jewels tab now explains that its bonuses apply to every weapon. Jewel drop rates and maximum effects are unchanged. 🏆 Your Highest Tier Progress Carries Over Save migration now takes account of the highest tier progress already recorded on your account. A tier unlocked with any weapon can be selected with other weapons, too. Changing weapons does not require you to clear every tier again from Tier 1. After the initial migration, the game keeps the tier you select yourself. ✨ Special Awakening ▶ Take an Awakening straight to Lv.5 After completing the Knight's Sword for the first time, Special Awakening appears to the right of the regular Awaken button. It is available when you have at least 5 Awakening Points and raises your chosen Awakening straight to Lv.5. ▶ Points returned for levels you already learned Points equal to the Awakening's existing level are returned, so you only spend the points needed to reach the maximum level. For example, choosing an Awakening at Lv.2 raises it to Lv.5 for a net cost of 3 points. ▶ Preview the maximum-level effect Special Awakening choices show their Lv.5 descriptions from the start. You can still use regular Awakening to learn one level at a time. Clicking Special Awa...
### 🏆 New Achievement- New achievement "Full Bloom": unlock every succulent species to achieve it. ### 🪟 Window moving improved- a new "Move Window" button in Settings — click it to drag the whole window up and down, then click again to exit.
Added a clockAdded Creative Mode ("i" button in the menu, "Creative Mode" button)Added a body-mounted flashlight (persists after death, "N" key)Added tips for new players in the starting areaAdded new weapon attachmentsAdded crafting recipes for weapon attachmentsFixed an issue where the bear would not take damageStarting clothing is retained after death; other starting gear is located in the locker at the starting areaExpanded starting gear: campfire, medkit, sleeping bag, backpack, axe, cigarettesFixed weapon modelsFixed vehicle collision issuesFixed the six-wheeled truckExpanded the visible inventory areaAdded new types of firearms
- Since the background blur of modals is screen size dependent its also darkened now to separate background and foreground better even on high-res screens - Added discord and mail links the options menu - Added "More from us" banner to the options menu - Minor bugfixes
· Fixed abnormal stats for some items after reaching full stars · Fixed abnormal counting for the 1000 gacha pulls achievement; recount is required · Fixed an issue where the island skin collection could not be unlocked properly · Fixed an issue with the island skin achievement
Hi everyone! 🐰We've released a new Mochi update focused on making Community, room discovery, and the overall desktop companion experience feel better.Thank you for continuing to play Mochi and share your rooms with the community. Your feedback continues to help us improve the game!🌎 Community & Room Discovery• Published rooms now display This Month and All Time visit counts.• Added new Neighborhood sorting options: Newest, Popular This Month, and Most Visited.• Improved Neighborhood room cards with clearer information and visit statistics.• Improved the layout of Visit Room, Favorite, and friend-related actions.• Redesigned the interface when visiting another player's room to be smaller and less intrusive.• Improved room preview loading and caching for smoother Community browsing.• Published rooms now preserve and display the correct room background.🌙 Room & Lighting• Rooms are now noticeably darker when the lights are turned off.• Window and outdoor scenery remain naturally illuminated, giving nighttime rooms a cozier atmosphere.🌐 Localization• Continued improving localization across supported languages.• Improved translated Community UI and decoration categories.• Item and collectible names remain consistent globally while surrounding UI and descriptions are localized.⚙️ Startup & Stability• Improved Launch at Startup behavior on Windows.• Mochi now launches correctly through Steam when starting with Windows.• Improved single-instance handling to help prevent duplicate Mochi windows.• Improved Steam connectivity during startup.🎁 Rewards & Quality of Life• Improved synchronization and reliability of daily Bond and Focus Capsule limits.• Reduced unnecessary background reward-status requests.• Various UI, presentation, and stability improvements.Thank you for being part of Mochi! 💛We're continuing to build and improve Mochi, with more content and gameplay updates on the way.
GAMEPLAYAdded Oversurge to the Blight Tree. (It's two nodes to the left of Warpath, on the bottom floor of the tree.) Once unlocked, right-click its button to switch between Hold and Toggle fireball firing. In Toggle mode, click the battlefield to start firing Fireballs at that spot on the screen, then click again to stop. (The fire in toggle mode persists when changing screens).Grub, Skeleton King, and Golem now spawn farther to the right in Warpath to reduce overlap with your units.RNG AND RNG FIXESAdded BLP (bad luck protection) to card draws and rerolls. Higher rarity chances now improve after consecutive unlucky draws and go back to normal when a legendary draw happens.Whenever possible, rerolls now avoid offering units from the original draw unless they are of a higher rarity.Whenever possible, rerolls now avoid offering Totems from the original draw.Fixed an issue causing a marginal chance of drawing a lower-rarity card than intended.Fixed an issue with Chieftain bloodline randomization that made it predictable.Shout out to miraclepossible, comatosz ( Comatose ), Midas, Kontetsukages, cookiebinger, Ryan, Croak, Wisak, kawaiibeef, SoK |, 留洋海归, 回忆之前, 1621595570, Oma@Stricken, Ascate, madSimon, We Are Finally Cowboys, DrCD, BrenoAlvesOZ, DrgnRanger, Cukes_, Atmey, Boop, Sombra, mizzlemax, Sean, Shodingus, Heck Yep, Vodkaphile, HoodbroSkillson, ThePeoplesChamp, Mr. Poshy, ShrubNinja, Malus, Layla Spellwind, Cat Sniper Sheep, fri, 屎男寶貝, Noritama, NZSteel, TinyTalkingNinja, Leeto , llama747, mercenaryai, dragoonknight, Damokles, ovni.demon, firstborndragon, The Law, MTaur, guiromao, DiSunny, Elysium, Davolution, Kechop, Talbot, alberic81, Hunger, TDX, Halabaloo, Mardraced, Matticus, Daestra122, -shhfiftyfive, PatDay, and PLUMP RAT for reporting bad RNG.FIXESFixed Totems sometimes failing to activate during busy battles, including effects triggered by Juggernaut deaths. Thanks to droidy, Darkmoor, Rennox, Muno25, Dxkmi, and everyone else who reported this.Crane Tote...
🪛 Reduced monster HP on Difficulty 1. 🪛 Fixed various crash-causing issues. 🔧 Bug fixes for Agony Link.
Fixes & Improvements Soul Storm now respects its equipped rune: it was silently ignoring whatever rune you had slotted, including Light Speed's cast-delay removal. Fixed. Cleave now works on Piercing Arrow and Snare Shot: both skills ignored the rune's "hit all enemies" effect. Fixed. Auto-chain no longer turns off when auto-restart-on-death is armed: it used to disable itself the moment you died, even though the run was about to restart on its own. Fixed. You can now auto-sell Legendary items: added a fifth rarity toggle next to Common/Uncommon/Rare/Epic in the Armory. Off by default. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...