Game Updates

Patch notes and dev posts · 14,174 Steam updates
Crimson Engines
Crimson Engines
19 days ago · Gurgling The Goat

Update v0.2.27 — Server-Authoritative Daily Quests & Background Auto-Chaining

Greetings Vampires, Update v0.2.27 is now live! This release brings server-authoritative daily and weekly quest rotation, background quest auto-chaining, and multiplayer party combat protections. Quest System & Progression • Background Auto-Chaining: With "Auto-begin next quest" enabled, completed tasks now automatically chain into your next eligible daily or weekly quest even while the game is minimized or running in the background. All completed quests remain safely unclaimed with their CLAIM buttons ready for you to collect your rewards, XP, caches, and jackpot rolls. • Server-Authoritative Reset: Quests are now generated and verified authoritatively by the server at 00:00 UTC, preventing date-rollback desyncs when clicking or reconnecting. • Precise Task Caps: Skilling actions now automatically stop when a quest goal is reached, preventing surplus harvesting or wasted materials. • Smart Requirement Checks: Auto-chain automatically verifies level requirements and inventory materials before beginning a task. Multiplayer & Group Combat • Party Combat Immunity: Solo skilling tasks, solo flee commands, and task synchronization will never disrupt or disband active multiplayer combat parties. • Dedicated Leave Party Control: Added a direct "Leave Party" button and clear confirmation flow inside the party hunt interface. • Consumables Fix: Resolved an issue where queuing food during party combat could consume two items instead of one. • Authoritative Coven Quests: Group boss and enemy kills now authoritatively progress coven quests in real-time across all participating clans without client-side miscounts. Combat Polish • Damage Reduction Display: Enemy inspect cards now accurately display effective damage mitigation factoring in your equipped armor and damage reduction percentage. Thank you for your continued feedback and happy hunting!
Wuwei Cultivation
Wuwei Cultivation
19 days ago · 玻璃猫

《无为修仙传》v1.2.8 更新日志

1. 永久属性丹药和灵果改为分别计算加成上限,不再共享上限。 2. 三种灵果的加成上限提升至原来的3倍。 3. 存档文件改为加密保存,并兼容旧版本明文存档。 4. 新增4个洞府相关成就及对应Steam统计。 5. 完成首个主线任务时,额外获得100点修为经验。 6. 灵田最多可扩建至9块,每次扩建消耗的灵石逐渐增加。 7. 轮回后保留灵田数量、等级、经验及傀儡栏解锁状态,但会清空田中作物和已装配傀儡。 8. 修复险地、绝境战斗中查看地图会意外切换战斗目标的问题。
Aim Clicker
Aim Clicker
19 days ago · 4Tins Studios

QoL, Progression & Cases Update

This update focuses on quality-of-life improvements, better progression clarity, case opening improvements, and several balance changes across the game. Cases & Inventory Reworked Case Refund progression. The hard cap is now reached only after purchasing all related upgrades, so upgrade points are no longer wasted. Added Custom Auto Open — enter exactly how many cases you want to open instead of being limited to x10 / x50 / x100. Case contents now display their approximate drop chance, such as 1:2115. Added Auto Sell Drop settings for each case. You can automatically sell selected rarities, such as Uncommon or lower. Added additional Inventory mass-sell options by rarity, including Common, Uncommon, Rare and higher thresholds. Skin Salvage is now available directly from the Inventory, not only through Ascension. Added options to reduce or completely disable case-opening particles in Accessibility settings. Aim & Challenges Made Perfect Hits easier and more consistent to land. Reduced medal requirements for Flick Shot, Burst, 1 Minute Rush and Target Switch. Slightly reduced the difficulty of Aim Descent and added additional progression support through upgrades. In Double Target modes, hitting at least one target is now enough to preserve your combo. Weekly League Weekly League placement now grants an All Cash bonus. Rank #1 receives +30% All Cash. The bonus gradually decreases through the Top 50. Rank #50 receives +1% All Cash. Leaderboards Reworked the Richest leaderboard into Richest All Time. The leaderboard now tracks total lifetime cash earned instead of your current wallet balance. Upgrade Tree Completely reorganized the Upgrade Tree into a cleaner and more symmetrical layout. All upgrades are now visible from the beginning. Locked upgrades remain visible but are greyed out until their requirements are met. Added clearer upgrade connections and requirement indicators. Added an Upgrade Search. Searching for terms such as IDLE or ALL CASH highlights matching upg...
Mochi
Mochi
19 days ago · Kira

Mochi Now Speaks More Languages! 🌍

Mochi just got a big quality-of-life update! 🌍💛 We've been working on several areas of Mochi behind the scenes, from localization and published rooms to rewards, settings, and general reliability. 🌍 Multi-Language Support Mochi now supports: English, ไทย, 日本語, Deutsch, 한국어, Русский, 简体中文, 繁體中文, Français, Português (Brasil), Bahasa Indonesia, and Tiếng Việt. The Language selector has also been moved to the top of Settings so it's much easier to find. 🏠 Published Room Improvements • Fixed issues that could prevent certain rooms or decorations from being published successfully. • Published rooms now preserve the owner's selected room background correctly. • Visiting another player's published room will now show the background they actually published instead of your own local background. • Improved published room snapshot consistency and reliability. 🎁 Reward & Capsule Improvements • Improved Bond Capsule daily reward handling and synchronization. • Improved Focus Capsule daily reward handling and synchronization. • Daily capsule limits are now handled more reliably between the game and server. • Removed unnecessary repeated capsule status checks, reducing background network activity. ⚙️ Settings & Desktop Improvements • Language selection is now at the top of Settings. • Show Detailed Progress On Desktop is now enabled by default for new players. • Existing players who previously disabled Detailed Progress will keep their preference. • Improved Focus Mode pause-state reliability across Mochi windows. • Added improved Launch at Startup support and protection against accidentally running multiple Mochi instances. ✨ General Improvements • Various localization, UI, and presentation improvements. • Improved reliability across room, reward, and desktop companion systems. • Several smaller bugs and inconsistencies have been cleaned up. Thank you to everyone who has been playing Mochi and sharing feedback with us. Seeing players from so many different countries means a lot to ...
Smashing Bottles
Smashing Bottles
19 days ago · BlueMakesGames

1.2.0 - Idle Mode Overhaul!

Hey everyone! We’ve got a massive update to the Idle Mode that fleshes out the experience and addresses the concerns that have been raised about the mode. Idle Mode now has multiple new mechanics, faster progression, and unique endings. One of the main things we wanted to address was how fast you are able to complete the mode, especially if you are playing actively. Both win conditions are now considerably faster for any playstyle but active playstyles are now rewarded greatly, resulting in completion times comparable to normal mode. Your existing Idle save will still work in this mode, but the experience is so different that we would strongly recommend wiping the save and starting fresh. Idle Mode AdditionsAdded a boss fight for the first ending.Added a reward for the boss fight that allows the player to receive shards without having to prestige.Added a unique “true ending” that concludes in a credits sequence.Added Coffee that now occasionally spawns and grants the player and Robo-bats boosts.Added 2 upgrades for Coffee.Added the Auto Attack upgrade. Now players who want to actively play no longer have to manually click.Added a Bottle Damage upgrade that increases the damage of corks and explosions.Added the Nuke upgrade. This is an activatable ability with a cooldown that deals massive damage to all bottles on screen.Added the Antimatter Normal bottle variant and its 2 corresponding upgrades. These go where the Cheapest button was, so that button has been moved to the Robo-bat tab. Idle Mode ImprovementsOverhauled progression. Various upgrades have been made cheaper. Various upgrades give more upgrade per purchase. Idle Mode is quicker across the board.Removed the need to unlock bottle types in Normal mode. All of Idle is playable from the start.Added upgrade caps to all upgrades that were previously missing caps.Moved the Prestige info to always be present, and moved the skill tree info panel to be a popup like it is in Normal Mode.Added a progress bar to Shards...
Clicker Kids
Clicker Kids
19 days ago · Forge

Version 10.12.0 - No more Language Lag + Balance changes and bug fixes!

Buffed Giga Amp shroomed bonus from 4% per level to 6% per levelFixed the lag that was happening when using alternate language optionsGuild Bosses will now cycle back around creating stronger tier versions past the final bossFixed Underworld prestige systems highest level tracking not resetting on Realm PrestigeFixed Realm prestige showing as unlocked in the Underworld when it shouldnt
Desktop Detective
Desktop Detective
19 days ago · Conradical Games

Rebirth Update, OUT NOW!

Hi everyone!It's been about 2 weeks since the last Desktop Detective update, but I'm happy to announce that we just released one right now! It has the following changes:Completely rebalanced the Rebirth bonuses. Instead of having 15 bonuses stretched across 75 Rebirths, there are now 20 bonuses for 20 Rebirths. So, we added 5 more bonuses, made each bonus stronger to make it quicker to climb, and made it such that you get at least 1 bonus per Rebirth!Increased max gear slots from 36 -> 45 through extra Rebirth bonuses.Fixed some typos.Improved the game's RAM usage. The game by default launches in maximum graphics mode, so if it's still using substantial RAM for you, try to reduce the graphics to medium, and lower your FPS to 60.Made it such that you can see gears' bonuses by just mousing over their buttons, instead of having to click on them.Fixed a bug that caused your clue gain to be displayed as negative if you had too many Forks equipped.Other small bug fixes.Thank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'll see you soon, and I'm off to work on the game some more. Let me know what you think of it so far :)- Conrad, Lead Developer
Stronghold Kingdoms
Stronghold Kingdoms
19 days ago · Firefly_Studios

🍂 Autumn Sale — 50% Extra Crowns! 🍂

Hear ye, lords and ladies! The amber leaves of autumn are falling, and the treasury doors stand open. Breathe fresh life into your realm! For 48 hours only, receive 50% additional Crowns on every purchase (including gift purchases) to feed your peasants, build your armies, and claim glory across the land.Start: 00:00 UTC, September 12th End: 00:00 UTC, September 14th
Snt Plan
Snt Plan
19 days ago · Sn兔子

V0.069 Update Announcement

Fixed breeding chicken coops showing “Data is not synchronized” after placement and blocking further actions. Agricultural orders now include an “Owned Qty” column between “Required Qty” and “Submitted Qty”, showing warehouse quantities of the corresponding common-quality materials and updating when inventory changes. Town chat now announces successful Grayfeather Scout Bird summons and daily Grain-Pecking Chicken refreshes, inviting town members to take on the challenge. Town Boss defeat announcements are shorter while retaining the town or final-hit player and any awarded bonuses. Returning from a Town BOSS battle after revival, settlement, or a confirmed exit no longer incorrectly prompts you to end the battle and go Home. Accidental-click protection for the top navigation remains active during battle. If synchronization or page navigation fails when returning from a Town BOSS battle, you can retry through the same return action without cancelling the battle again or incorrectly leaving a room. Added Revoke Administrator: Town owners can return administrators to permission level 3. Clearing permissions alone keeps level 2. Added Management Payroll to the Town Bank. Owners and bank administrators can set daily Gold wages per member, delivered by mail at the Town's daily 12:00 boundary to the owner and administrators with active management permissions. Salary changes, payments and skipped-payment reasons are public to Town members. Insufficient bank Gold skips the entire day's payroll without arrears or automatic backpay. Each season now lasts 24 hours instead of 12. A full spring-to-winter cycle lasts 96 hours instead of 48, and each early, middle, or late phase lasts 8 hours instead of 4. Other season and farming rules remain unchanged. Technology details now show feature and technology-category unlocks, stat or capacity increases, and item rewards, including Industry access and quality permissions. Fixed missing item reward descriptions for Breeding System, Chic...
Synergism
Synergism
19 days ago · Khafra

v4.3.0 - The Purple

September 11, 2026Please remember to upload your save! Ant God periodically eats local saves.Additions The PurpleThe Purple is a brand-new mechanic found in the Singularity Tab! To unlock The Purple you must have completed tier 1 of the 9th EXALT, Taxman's Last Stand.What is The Purple?I'm glad you asked! Think of it as a fusion between your Ambrosia and your Red Ambrosia. Literally. The first portion of this mechanic is the Chroma-Encabulator, now with effectively prevented side fumbling.The Grand, Fantabulous Chroma-EncabulatorTo use the Encabulator, you need to input some Ambrosia Bar Points (a lot of them), as well as some Red Ambrosia Bar Points (a modest amount of them), to generate a new resource: Purple Bar Points... how original!Fill up the Purple Bar in the core of the Encabulator to extract some almighty Purple Honey, which can be spent on upgrades and Purple Ambrosia.The following are properties of the Chroma-Encabulator, which affect its production, and efficiency:CapacityBase Value: 1,000,000,000 Ambrosia Bar Points, and 1,000,000 Red Bar PointsThis is the amount of each type of Bar Point you can fit inside your Encabulator. You can increase this through Purple Honey Upgrades and a PseudoCoin Upgrade.Purple Bar Point RequirementBase Value: 100,000 Purple Bar PointsThe amount of Purple Bar Points needed to fill the bar in the center of the Encabulator. This is modified multiplicatively, by both lifetime and currently held Purple Honey (due to Saturation, of course). There's several sources to reduce the requirement.Purple Honey LuckBase Value: 100Per fill of the Purple Bar, gain Purple Honey! Each 100 Purple Honey Luck guarantees 1 Purple Honey, and leftover luck grants a chance to gain +1 additional Purple Honey. This works identical to how Ambrosia Luck and Red Luck work.You can increase your Purple Luck from a variety of sources, including a PseudoCoin Upgrade!Purple Honey per ExtractionBase Value: 1.00Each time you fill the Purple Bar, you gain Purp...
Tap Ninja - Idle game
Tap Ninja - Idle game
19 days ago · Shamahan

Tap Ninja art contest 2026 winners!

Thank you to all of the artists that participated and submitted a work of art for the Tap Ninja art contest 2026!Check all the submissions on the Discord server: ⁠https://discord.gg/WcgUKc8Fp5Best Art:1st place: Gabi2nd place: Hoverland TwiXtter3rd place: CompaneroSpecial Categories:Best Portrait: EndWolfGirlBest Hero: MasamanBest Vibe: HimmelswächterBest Meme: NarielBest EightPack: 最海Best Analog: GodHonerBest Animation: UnknownmaraBest Foreshadowing: Dr.NoBest Craft: NateParticipation Rewards: Everybody who participated by submitting an art work!
Between Adventures IDLE
Between Adventures IDLE
19 days ago · environmentalist

Hotfix #7

Task System & MultitaskingCombat & Gathering Multitasking: Combat has been transitioned to the secondary task channel. You can now engage in Combat simultaneously while actively performing primary gathering tasks (Mining, Woodcutting, Fishing, Gathering, or Arcane School).Redesigned Task & Job Status Bar: Completely replaced the old job progress bar with a unified dual-slot task display. Progression & Account ExperienceEarly-Game Account XP Curve Smoothing: Significantly smoothed and reduced the Account Level XP requirements for early and mid-game levels, making account progression noticeably faster and more rewarding.Economy & Merchant StationsTier 1 Workstation Cost Reductions: Lowered gold purchase costs across all Tier 1 crafting and gathering stations from the merchant:Gathering Station: 400 Gold (previously 800 Gold) — 50% reductionCooking Station: 400 Gold (previously 500 Gold)Mining Station: 800 Gold (previously 1,200 Gold)Alchemy Station: 1,200 Gold (previously 1,800 Gold)Arcane School Station: 1,400 Gold (previously 2,000 Gold)Upgrade Station: 2,200 Gold (previously 2,500 Gold)Enchantment Station: 2,400 Gold (previously 3,200 Gold)Combat & Auto-EatSmart Auto-Eat Detection: Auto-Eat now automatically selects an available equipped food or healing potion if none was selected, ensuring you are protected without requiring manual selection first.Continuous Auto-Eat Fallback: If your currently assigned food or potion runs out of charges during combat, Auto-Eat immediately and seamlessly transitions to the next available consumable in your belt.Item Generation & Equipment AffixesArchetype-Specific Suffix Filtering: Equipment affixes now respect weapon and armor archetypes:Universal affixes (such as Critical Strike Chance, Attack Speed, and Health) remain available across all equipment types.Combat-specific affixes now only appear on matching weapon types: Melee affixes on melee weapons, Ranged affixes on ranged weapons, and Magic affixes on magic items, preventing...
Gambit Loop
Gambit Loop
19 days ago · Delirium Tremens

Patch 1.0.3 — September 12, 2026

One fix and one new option, thanks for the reports. "Pause when losing focus" now actually works when Chrome takes focus: it wasn't stopping the game in that specific case before. Fixed. (Thanks sworded for the report.) New option: auto-restart the floor on death: Options > Display & Interface. On defeat you get a 5 second countdown that relaunches the same floor automatically, with a visible progress bar. Any click or key cancels it. Off by default. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Revolution Idle
Revolution Idle
19 days ago · Oninou

REVOLUTION IDLE v1.076 (Massive Hotpatch)

Dear Revolutioners, The Mid QoL Update is now available, bringing several improvements, bug fixes and new QoL features! At the same time, we're making steady progress on future content. We've also had to migrate to a new number library so we can push the game to even greater heights and handle much larger values. We'll share more about what's coming soon. Stay tuned! Features 🆕 Added 5 new Achievements and 3 new Secret Achievements 🆕 Added Singular Zodiac Auto-Delete with configurable Rarity and Level filters 🆕 Added the ability to lock Singular Zodiacs with a double-click 🆕 Added a Singular Zodiac pity system: your first 12 Singular Zodiacs are guaranteed to be different. Delete is also locked until all 12 have been obtained 🆕 Added Auto Attack Prestige 🆕 Added a Double-Click to Buy Singularity Tree Nodes 🆕 Added a Singularity Tree overview table showing each node's Level, Ascension, and Next Level Cost 🆕 The Buffs & Penalties window now automatically scrolls to the latest entry when opened or after manually Singularizing 🆕 Auto Flush is now automatically disabled after purchasing Pentacle Upgrade 11 🆕 Local Speed values now display both base and Shop-boosted values Balance ⚙️ Reduced the base Mineral cost by 100x, from e110 to e108 ⚙️ Boosted early-game Mineral and Tarot progression Fixes 🐛 Fixed Auto Singularity triggering before the required Atom amount was reached 🐛 Fixed Shop Boost bonuses for Local Plague Speed and Local Singularity Speed not being displayed in brackets 🐛 Fixed SMs not spawning when Justice was used with automation set to Max and the cost was 0 🐛 Fixed Auto-Dissolve ER checkboxes not working correctly 🐛 Fixed game freezes during Time Flux caused by SM bulk spawning and Arcana Justice effects 🐛 Fixed incorrect wording in Macro Block redirects for the Infinity Tree, Infinity Generators, Infinity Challenges, and Infinity Stars 🐛 Fixed incorrect wording for Achievements 605 and 606 🐛 Updated the Achievement 539 icon to better match its descriptio...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
19 days ago · PrensCin

CRETA | Small Update & Patch Notes — September 10–11

Hello, anglers! 🎣 New collections, more activities, and a few improvements to make your adventure even more enjoyable!✨ What’s NewMore to do in Kissamos: Added new production materials, regional storage, and Research, Problem, and Solution content.New cards and a new ability: Discover the Musk and Amber collections and unlock the Lightning Effect for a chance to earn bonus fish.Bank of Crete & Collection Vault: Earn interest on gold through term deposits and expand your collection with 7 purchasable relics offering permanent bonuses.New achievements: Added in-game achievements for card forging progress and Collection Vault relics.A new Rethymno table: Try your luck with Kissamos materials! Purple clover celebrations now accompany your wins.🔧 ImprovementsTripled point rewards from Kissamos Problem and Solution activities.Reduced the base waiting time between regional card selections to 3 hours.Improved the top bar layout, image loading, and the card forging interface.Thank you for your support. Happy fishing, and may luck be on your side! 💙
Whack-A-Monster
Whack-A-Monster
19 days ago · Brainfog Games

Major Update Coming Soon

Hey everyone! It's been about a month since our last update and this is for good reason. First of all both of us rested up a bit after a long stretch of very intensive game development. Secondly and more importantly, we were working very hard on the new update. The update has been completed and is currently undergoing testing! Another teaser for what's coming!A second new level and a very cool new boss {STEAM_CLAN_IMAGE}/45950371/6723aa3bc397767a7b43903de5bbfe2c2b6b3145.gif As for the Prestige System that's coming in the update, we'll share more details about that on update release! We expect to release the update somewhere in the next 2 weeks with a week from now being the earliest Untill then. Have an awesome day. Brainfog Games. P.s Please enjoy this cow gif that is completely unrelated to anything in our game {STEAM_CLAN_IMAGE}/45950371/38faf66653c81e58e766460f51cee75971b9e9de.gif
Orc Incremental
Orc Incremental
19 days ago · Velasco

Update v1.0.4

FIXESFixed an issue where Assassins could get stuck walking back and forth when unable to reach their preferred target. Assassins now reassess their target when they cannot make progress. Thanks to Funk, Mr.Random, Josh, and an anonymous user for reporting this.The Assassin's health bar is no longer semi-transparent while stealthed.Fixed an issue where the Steam achievement for defeating the Snake was awarded when defeating the Skeleton King. Thanks to Wolfgarr, kringusam, catlover42187shadowdeathh and an anonymous user for reporting this.Numpad keys can now be used to enter a level number. Thanks to Dragon Hunter for reporting thisFixed an issue where Juggernauts could detonate during a boss's entrance animation without dealing damage to the boss.GAMEPLAYCard draws now offer 3 choices instead of 2 (or 4 instead of 3 with the "Lucky Pull" upgrade).BALANCEReduced Blight Tree cost scaling from x4 to x3 per depth tier, making deeper upgrades cheaper.DragonCommon Dragon's damage increased from 20 to 60.Common Dragon's health increased from 300 to 450.Rare Dragon's damage increased from 35 to 100.Rare Dragon's health increased from 330 to 500.Epic Dragon's damage increased from 32 to 90.Epic Dragon's health increased from 340 to 500.Legendary Dragon's damage increased from 43 to 125.Legendary Dragon's health increased from 360 to 540.JuggernautJuggernauts now deal 3x damage to bosses.Common Juggernaut's damage increased from 70 to 450.Common Juggernaut's health increased from 100 to 250.Common Juggernaut's explosion radius increased from 100 to 160.Rare Juggernaut's damage increased from 105 to 600.Rare Juggernaut's health increased from 140 to 350.Rare Juggernaut's explosion radius increased from 125 to 200.Epic Juggernaut's damage increased from 95 to 570.Epic Juggernaut's health increased from 125 to 320.Epic Juggernaut's explosion radius increased from 175 to 275.Legendary Juggernaut's damage increased from 150 to 900.Legendary Juggernaut's health increased from 180 ...
The Ash Remembers
The Ash Remembers
19 days ago · Klatschekopf

Update 1.2.1 — Import fix, sounds, clicks

A small fix patch after 1.2 — four things you reported, and the new sounds. Fixed Import save / restore backup: in the Steam version the game reloaded and kept showing the old save — the save file counted as “newer” and won. The imported save now takes over. “To the blacksmith” in the gear window led to the ingot workshop instead of the blacksmith with the Ember Smelter. Mouse clicks in the left bar were sometimes lost (especially in combat): the bar was rebuilt on every hit, and a click at that exact moment hit nothing. It now stays put while nothing changes. (Thanks, johnhawk!) Night watch: foe trophies never dropped overnight — now at the same chance as by day, with the usual night reduction. (Thanks, MysteryMania!) Clearer Greyed buttons in the Ember Smelter explain on hover what is missing: gold, dust — and where the dust comes from. The advice in the Ash Tower’s death window names provisions, auto-heal and gifts instead of the Ember Belt, which does not count in the tower. New sounds 19 new sound files replace the old beeps: contract, level-up, achievement, death, rare and legendary find, unmaking, Ashfall, hoard kobold, crate, trade, smithing, hardening failure, sockets, hit, crit, damage taken, spark. Volume as before via the settings.
Crimson Engines
Crimson Engines
19 days ago · Gurgling The Goat

Update v0.2.25 — Unthrottled Background Combat & Coven Event Polish

Greetings Vampires, Update v0.2.25 is now live! This update completely eliminates background combat throttling when the game is minimized, upgrades our background simulation engine, and introduces major balance improvements to Coven Event trial progression and Grave Harvesting. Unthrottled Minimized Combat Progression • Eliminated Background Throttling: Resolved an issue where Chromium and OS energy-saving coalesced background timers and clamped simulation bursts to 5 seconds, discarding up to 50% or more of combat time while minimized. • Delta-Time Accumulator: Replaced lossy timer clamping with an accurate simulation accumulator capable of processing up to 10 minutes of elapsed combat without dropping a single millisecond or fractional tick remainder. • Dedicated Web Worker Ticker: Implemented an isolated background Web Worker ticker immune to main-thread power throttling, maintaining true 100ms combat pacing while minimized or in inactive workspaces. • Instant Focus Catchup: Restoring, alt-tabbing, or maximizing the window now triggers an instant simulation reconciliation before the screen paints, ensuring your combat state, HP, and meters are immediately up to date. • Burst Audio & Splat Suppression: High-speed catch-up sub-ticks now suppress audio stacking and damage splat clustering, ensuring a smooth, crisp return to the fight. Coven Events & Progression Polish • Grave Harvesting XP Rebalance: Corrected the solo and group XP rewards for Grave Harvesting trial objectives during automated Coven events to properly match high-tier skill benchmarks. • Extended Trial Baseline: Increased the base duration for Coven event trial stages from 120s to 300s, providing sufficient time for solo and group participants to complete objective quotas. • Seamless Session Tracking: Your Hunt Summary elapsed counter, kills/hour, and pending session spoils now accurately reflect your exact real-world combat duration when multitasking. Thank you for your ongoing feedback and support....
Beast Market
Beast Market
19 days ago · RelyNoir

Major Update v0.20260912.11 — Workspace Redesign & GOLD Vouchers

Based on feedback from our players, we have extensively redesigned the workspace, where switching between screens and viewing multiple screens at once had been difficult to understand. We have also added GOLD Vouchers, allowing players to circulate in-game GOLD between one another, and improved issues affecting farms, equipment changes, Steam authentication, and more. Workspace UI Redesign The layout is now organized into navigation on the left, the active workspace in the center, and progress information on the right. You can normally focus on a single screen, while still placing Hunting alongside another screen whenever needed. Hunting and Multi-Hunt split views have been redesigned so information and action buttons remain within the available space. The Progress panel on the right shows your current hunt target, war status, and notifications requiring attention. It can be collapsed when not needed. Open and minimized screens can now be managed together from the task list. You can switch between Focus mode, which changes one screen at a time without adding more panes, and a multi-pane layout. Hold the right mouse button and drag to switch screens directly from the Hunting screen. Your current GOLD balance has been added to the main bar and updates in real time after earning or spending GOLD. Scrolling and Display Improvements Reduced unnecessary redraws while scrolling to improve responsiveness. Assistant and Always-on-Top Behavior Closing the Assistant with the × button now remains in effect after restarting the client. Always-on-top behavior for Mini Mode is now separate from the regular window setting. You can now choose how the game is displayed while inactive. Steam Community Market-Compatible GOLD Vouchers In-game GOLD can now be converted into vouchers that can be listed on the Steam Community Market. Spend 12,000 in-game GOLD to create a voucher worth 10,000 GOLD. The 2,000 GOLD difference is permanently consumed and removed from the in-game economy. Avail...
Pizza Empire
Pizza Empire
19 days ago · bando ✮

🍕 Pizza Empire - Update v2.13

✨ New Leaderboards now show the full player list, page by page - click a player's photo to view their Steam profile. 🎨 Improvements Redesigned the Crafting tab for better usability. Refreshed several in-game assets and icons. Crafting now shows a clear "in progress" state and displays the item you just received, with less waiting. 🐛 Bug Fixes Fixed several Steamworks Inventory sync issues that could prevent Collection/Crafting items from loading or displaying correctly. Fixed the Golden Pizza sometimes not registering clicks. Fixed the Craft button getting stuck if a craft attempt failed.
← Prev
Page 45 of 567
Next →