Game Updates

Patch notes and dev posts · 14,227 Steam updates
不吃鱼 DonEatFish
不吃鱼 DonEatFish
22 days ago · 茶杯上的云

DonEatFish Update Notes

Special notice: The game build has passed Steam's official review. Previous false positives from some antivirus software have been fixed — please play with confidence. Closing the game no longer gets stuck on "Stopping": Desktop Dock, browser warmup, screenshot and other resident/warmup processes now leave the Steam Job and strip SteamAppId and related env vars. Opening tools no longer flashes a black console: WMI launches the target exe directly — no nested PowerShell. DLC purchase reconcile: LicensesUpdated is hooked so ownership syncs faster after buying a license. Achievement progress is split per Steam account to avoid cross-account save mixing. Collection achievements wait for the inventory snapshot before pushing to Steam, and false unlocks are corrected (e.g. skin-count achievements). If Stats are not ready on first fishing/lottery, they are backfilled later — fewer "local unlocked, Steam missing" cases. Playtime achievements now follow Steam's official playtime. Leaderboard window is larger; long names are elided; playtime column stays right-aligned. Leaderboard refresh has a 10-second cooldown and feedback animation. Leaderboard names resolve more accurately (fewer ); add friends from the board. Desktop Dock default layout is a single "Default" slot (auto-overwrites on change; old Default 1/2/3 migrate). On exit, Desktop Dock only restores files to the desktop — exit snapshots no longer overwrite the default layout. New-player Welcome Fishing: grants a welcome fishing attempt on first launch for a quicker open-chest feel. Settings add About the Author: creator info, related links, and one-click copy of the feedback email. Demo → full game prompt: notes that the full free version is live; open the store from tray/dialog. Screenshot tool follows game/Steam language via i18n. Packaged UI fonts load correctly from Fonts extracted from tex.pak. HiDPI / 2K display sampling ratio fixes. First-run manual / tip layer positioning and topmost behavior are more stable...
Soggy Beans
Soggy Beans
22 days ago · RATMODE

Happy Anime Fest!

Happy Anime Fest! .✦ ݁˖♡︎ We're very happy to be here ♡︎.✦ ݁˖ Little known fact: many of the fish in Soggy Beans are anime fans and will greatly appreciate it if you play anime in the room while they're on your screen. (˶>⩊
山上那个猴儿
山上那个猴儿
22 days ago · 19378370

v1.0.48版本更新内容

1.更新5个主线任务,并加入新的任务奖励 2.新增物品道具,三级宝石箱子,淬火石 3.新增装备淬火功能,强化等级超过20级可进行装备淬火 淬火可为装备随机增加破罡属性,范围上限不高于强化等级-20 4.乞灵阁新增活动-龙宫寻宝,建筑达到10级后可开启 寻宝每次消耗10张抽奖券,可进行单次或者自动寻宝 寻宝的奖励物品会在后续更新中做出调整 5.修复已知的各种问题
Timber Rush
Timber Rush
22 days ago · AllertonApps

Bigger Numbers, Banishes & Prestige

Timber Rush just got a new endgame-focused update!The goal with this update was pretty simple: let the game get even more ridiculous.Much Bigger NumbersA large portion of Timber Rush’s underlying number handling has been refactored to use doubles, allowing damage, currency, achievements, and other values to scale far beyond the previous limits.If you’ve ever wondered how far you could push a truly broken build, there’s now a lot more room to find out.BanishesOne of the most requested features is finally here!Banishes allow you to permanently remove an upgrade from the pool for the remainder of a run, making it much easier to focus your build and chase the multiplicative combinations you actually want.These can be unlocked in the skill tree and the prestige system.PrestigeAfter reaching the end of the Skill Tree, you can now Prestige and start again with access to a new set of extremely powerful upgrades.This isn’t meant to be a massive second Skill Tree. Instead, the Prestige upgrades are intentionally few, simple, and completely overpowered.Expect effects like:Additional BanishesDoubled Axe statsSpecial Log increasesMythical upgrade cardsPhantom CrewAnd other ways to completely break your runsEach Prestige allows you to activate more of these upgrades, and while preparing to Prestige you’re free to swap your selections around if you want to try a different setup.Eventually, you’ll be able to unlock them all.The goal is to give players who have already pushed through Timber Rush another reason to come back and see just how absurd the numbers can get.Have fun breaking it.Enjoying the update? An honest Steam review helps Timber Rush a lot. Thanks for playing!As always thanks everyone for the amazing support!-Josh
Monotony Idle
Monotony Idle
22 days ago · admin

Monotony Idle v0.2.1 Release Notes!

HighlightsFree AP Refunds: Freely refund any non-permanent Ascension node at any time to instantly reclaim your AP and experiment with new builds. Full Offline Auto-Farming: Long absences now simulate every grow → harvest → replant cycle supported by your seed stock, rather than capping at a single harvest. Hardened Save System: to prevent file corruptionFarming & Offline ProgressionComplete Offline Simulation: Offline auto-farming runs continuous cycles until seeds run out or you return, with partial growth preserved. Quality of Life & PolishXP Display Accuracy: Canvas tooltips and floating loot numbers across Mining, Woodcutting, Fishing, Smithing, and Thieving now match your actual boosted XP.
Between Adventures IDLE
Between Adventures IDLE
22 days ago · environmentalist

Hotfix #3

FixesFixed various bugs.Fixed an issue where the game could switch to fullscreen after saving and quitting while the window was maximized.Fixed Main Quest progress incorrectly advancing without defeating the required enemy.Fixed various localization issues.Balance & ProgressionCorrected and rebalanced numerical values on suffixes.Optimized the level requirements and durations of certain resources.Updated tool stat values.Removed the level requirement for equipping crafted tools.
Crimson Engines
Crimson Engines
22 days ago · Gurgling The Goat

Coven Event Rewards, Alchemy Stability & Economy Balance Update

Coven Trials & Social * Resolved an issue where personal Coven Marks were not correctly crediting to character balances upon claiming trial rewards. * Fixed completed Coven trials prematurely disappearing from the event board before players could claim their rewards or view the summary screen. * Added a confirmation prompt when selecting Leave Event to prevent accidental abandonment of active trials and loss of progress. * Background auto-claims now properly refresh balances and present the reward summary modal. Crafting & Economy * Fixed an issue in Alchemy where crafting elixirs could duplicate raw ingredients upon task completion. Task resolution is now fully synchronized with authoritative server checks. * Fixed an item identification mismatch causing Potion of Scent Masking and Elixir of Sanguine Sight to split into separate stacks. Split stacks are now automatically consolidated in inventory. * Rebalanced enemy arrow drop quantities from high bulk amounts down to 3-5 arrows per drop to preserve market health and ammunition crafting value. Familiars & Companions * Fixed an issue where familiar tier promotions failed to persist to the database, causing upgraded pets to revert to Tier 1 upon dismissing, resummoning, or relogging. Combat & Interface * Added detailed stat tooltips displaying offensive and defensive attribute calculations on hover. * Cleaned up Vitae Siphon meters and combat HUD formatting. * Fixed minor display issues with quest reward item labels.
Riftborne
Riftborne
22 days ago · Reckoner

11.83 Patch Notes - Bot Overhaul + More

- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends if the target docks at home or disappears from shared vision. - More fleet control: Launch missions from reinforced ships, recall part of a stationed fleet, and choose which ships and cargo move together. - Allied station defence: Eligible allied fleets at the same location now defend together. Participating fleets’ carried cargo can be looted. - Stronger logistics buildings: Logistics Shipyard bonuses increase from 1% to 2% per level for cargo capacity and logistics speed—+40% instead of +20% at level 20. - Better cargo automation: Routes can wait until selected source resources are above or below specified amounts. Editors now show planned resources transported per hour in both directions. - Combat fixes: A fleet’s last ship no longer automatically routs, so fortified remnants can keep fighting. Fixed a separate damage bug that made some remnants effectively unkillable. Combat previews also better match actual battles. - Fairer interception: You can intercept incoming raids that diplomacy previously allowed opponents to launch but prevented you from defending against. Blocked interceptions now explain why. - Faster banishment: The faction leader’s vote carries more weight, and the exile countdown drops from 24 hours to 4 hours, with a notification when it starts. - Steam achievements fixed: All nine achievements support single-player and multiplayer, including custom campaigns, with more reliable milestone recovery and delivery after reconnecting. - Clearer interface: Unified the faction + personal radar, which now includes stationed fleets in it. Spy only stations have ...
RuneClick
RuneClick
22 days ago · Vosk

Update 2.7.1

Fixes On PCs with a single screen, or a laptop set to show on only one screen, the whole desktop could turn black the moment RuneClick opened, with only the character and menus showing, and stay that way until you alt-tabbed to another window. The see-through overlay window was exactly the size of the screen, and while it had focus some graphics drivers treated it as a fullscreen game and stopped blending it with the desktop. The window now sits one pixel short of the screen, which keeps it out of that fullscreen path. If you added the launch option from the bug report thread as a workaround, you can take it back out on 2.7.1. The six benches you build with Construction now finish on their carved final frame. The last build stopped one stage short and showed the plain bench twice. Under the hood The startup log now records the screen layout the game saw, so any black-screen report can be pinned down from the log.What's next This one was small enough to go out on its own rather than wait. The next update will be the big one, 3.0.0, and it has been in the works for a while. The last two skills on the roster, Hunter and Agility, which completes the skill list at twenty-three. Alongside them: character slots, so you can run a second character for experiments without touching your main character's leaderboard standing, and a feedback button inside the game so you can send me a note without leaving it. I hope to have this live by the end of the month! — Vosk
Wuwei Cultivation
Wuwei Cultivation
22 days ago · 玻璃猫

《无为修仙传》v1.2.1 更新日志

1. 常态装备栏增加第二个法宝栏,可同时装备两件法宝。 2. 元婴期解锁“元婴装备”界面,增加元婴丹药、灵酒、符箓和法宝栏位。 3. 本体装备与元婴装备的属性及效果同时生效。 4. 优化装备界面布局、空栏提示及法宝栏底图,并加入全新的元婴人形素材。 5. 杂学项目增加前置要求:除技能等级外,前一个项目还需达到5级熟练度。 6. 炼器产出的装备基础属性提升至原来的2倍。 7. 宗门神兽基础属性提升至原来的3倍,每次战胜后的强度成长调整为20%。 8. 幽冥血煞刃的宗门淬炼上限提升至30级。
Snt Plan
Snt Plan
22 days ago · Sn兔子

V0.067 Update Announcement

Fixed missing owned-material quantities in Processing and Technology materials being unavailable for submission despite being owned. Improved Processing count confirmation and starting, reducing repeated confirmations caused by updates from other activities; changed parameters are revalidated and insufficient materials receive clear feedback. Prerequisite Quality System research completed*1 + Red Crystal*100 (Red Crystal*100+Crystal Medal*20-->Red Crystal*100) == Quality Compendium unlock and Rare quality ceiling*1 + Bound non-tradeable Level 1 Quality Dismantling Machine*1 + Bound non-tradeable Level 1 Quality Matrix*1 Prerequisite Quality Compendium research completed*1 + Red Crystal*200 + Crystal Medal*100 == Epic Quality research and Epic quality ceiling*1 Prerequisite Epic Quality research completed*1 + Red Crystal*500 + Crystal Medal*500 == Legendary Quality research and Legendary quality ceiling*1 The formulas above list the full research requirements and results. Prerequisite research is not consumed, and research still completes through the Technology progress system. Enlarged the device interaction window and industrial storage area for easier material viewing and device operation. Fixed equipment details showing no available gems despite having sockets; socketing now lists the exact gem instances currently owned. Socketing choices now update when gems are acquired, removed, consumed, or locked; an unavailable selection is never silently replaced with another gem. Gem actions now verify the current selection and socket binding so stale responses and changed selections cannot affect later actions. Repeated refreshes, freezes, or unavailable controls when loading the Alchemy catalyst list. The Alchemy entry could become disabled after unrelated data updates while access was still valid. Entry and action availability now follow permission changes promptly. Alchemy catalysts retain their exact instance identifiers for clearer batch selection and quantity updat...
Between Adventures IDLE
Between Adventures IDLE
22 days ago · Troypc

Between Adventures IDLE Is Out Now in Early Access! ⚔️

Hey adventurers! Between Adventures IDLE is now available on Steam in Early Access! Hunt creatures for rare loot, forge and enchant your equipment, and build a hero who keeps progressing even while you're offline. Watch every sword swing, arrow, and spell come to life in a pixel-art world built around satisfying RPG progression. Thank you to everyone who played the demo, shared feedback, and wishlisted the game. We're excited to take this next step with you! Early Access Version Out Now! The Early Access version includes: Acts 1-4: Battle enemies, hunt for equipment, and push your hero further. 11 skills to train: Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade, and Enchantment. An expanded skill tree: Shape your build with bonuses for combat, gathering, and more. Crafting and equipment progression: Forge weapons, armor, and tools, enchant your gear, and trade excess loot with merchants. Simultaneous gathering and crafting: Keep a gathering task running alongside a crafting task. Offline progression: Set your tasks and return to the rewards of your hero's hard work. No microtransactions. No pay-to-win mechanics. No forced ads. Just buy once and enjoy the adventure. Our Early Access Roadmap We currently expect Early Access to last approximately one year. Here's a simple overview of our plans: Launch improvements: Address bugs, refine balance and progression pacing, and improve the interface based on your feedback. More adventures: Expand beyond Act 4 with additional acts, enemies, items, and areas to explore. Deeper progression: Add new activities and progression systems to give your hero more ways to grow. Seasonal content: Develop seasonal features and refine how seasonal resets support long-term replayability. Toward full release: Build out the endgame and continue improving balance, quality of life, and overall polish. These are our planned directions, and their scope and timing may change as development ...
Bomb Farm
Bomb Farm
22 days ago · Boneco

Terms of Service, Market Improvements, and New Fixes

NEW FEATURES When entering the game, you will need to read and accept the Terms of Service and Privacy Policy. If these documents are updated, you will be asked to accept them again. Item and Hero Fusions and risky Forge attempts now display a confirmation showing the success chance, cost, and consequences of failure. Actions with a 100% success chance will still be performed immediately. IMPROVEMENTS After requesting a map change, the game will now wait for a maximum of 10 minutes. If the battle does not end within that time, the map will change automatically without counting the current stage as completed. The Bring All button in the Bring from Steam panel can now process large quantities of items without stopping the queue after the 19th item. Market selling requirements now correctly display the required stage, difficulty, and VIP Pass status according to the active rules. Bringing items purchased on Steam into the game remains available normally. The Battle Log now records Stone Chests opened, keys found, item sales, and items brought in from Steam. The Wiki has been expanded with information about Daily Rewards, Boosts, weekly Ranking rewards, and every available achievement. We also corrected outdated information about attributes, the Forge, Special Stashes, and other systems. BALANCE ADJUSTMENTS The maximum threshold of the Mercy ability has been reduced from 25% to 15% of the enemy’s health. Critical hits will still trigger the execution normally when the ability’s condition is met. FIXES Benefits from a VIP Pass purchased, granted, or claimed through Mail are now applied immediately without requiring a game restart. The Analyzer now displays the XP actually earned, correctly accounting for the Skill Tree, Return Bonus, and active Boosts. Special Stashes now display only the items actually stored inside them. If a Stash is full, the game will show how many items are waiting in the Bag; they will return automatically when space becomes available. Referral re...
Ring cosmos
Ring cosmos
22 days ago · Kloutz

Ascension & Cosmetics Update

Added Abandon Cycle to restart without rewards, even below 50 Cores, while keeping permanent progress.Renamed “Worshipped Entity” to “Active Entity.”Added animated cosmetic previews and separate Comets, Bursts and Themes categories.Added 8-bit Arcade, Neon Grid, Green Terminal, Pixel Comet and Pixel Burst to the Supporter Pack.Improved existing cosmetic visuals.Fixed new cosmetics not unlocking for some existing Supporter Pack owners.Constellation nodes can be inspected without buying them. Purchases require ALLOCATE confirmation.
BreakEven - Idle
BreakEven - Idle
22 days ago · NKnives

BreakEven - Idle Patch 0.1.8c

Hotfix 0.1.8c · The Void Seam is a promise, sort by Power means it, the filter turns inside out Three days of player post. The estate's Void Seam is guaranteed, survey charts work on the late plots again, the bag can show everything outside your filter, unique bows learned what bows do, and a broken Voidglass counter is healed. New Content Everything Else · a new chip in the inventory filter shows every item your filter does NOT match. Sell All then sells exactly those; locked items always stay. The chip is off again after a restart, and Reset clears it. Balance The Void Seam is guaranteed · once Darkness is open and no seam stands on your estate, your next survey or re-survey uncovers it. No more fishing for a 5% roll with doubling re-survey costs. Survey charts work on the late plots · the 12-hour survey cap now sits before the chart and Cartographer discounts. With the best charts a late plot takes about 3.4 hours; without them the cap stays at 12. Unique bows and crossbows carry their kind · the seven unique bows shoot 10% faster, Skysplitter and Ambusher's Edge gain the crossbow's +25% damage and +10% penetration at 15% slower draw. Their own stats are unchanged. Uniques you already own upgrade on first load. Quality of Life Sort by Power means it · the inventory sort and the ▲ badge read the same fight the tooltip shows. An item not yet measured wears no badge instead of a wrong one; the visible page is measured in the background. Auto-hunts stay out of your way · the next Tyrant hunt or Descent tier no longer pulls you back to the combat tab while you browse the bag. Fixes Voidglass no longer shows a number in the trillions · a fresh counter read an internal key and made the Void recipes free. It now starts at zero, and a save that already carries the wrong number heals on load. Notice Your save upgrades itself on first load · an older build cannot open it afterwards.
Gods of Angling
Gods of Angling
22 days ago · EarthBounder

Gods of Angling v1.3.2 is Now Live!

V1.3.2 Patch NotesHero Management ImprovementsThe Hero Loading UI has been improved and now offers additional information and sorting preferencesYou can now directly load a hero via command line by supplying the --hero "MyHeroName" argument to the game EXE. See the Game FAQ for more information.The game's subprocess in the task manager now shows the loaded Hero, in case you need to end the game process for whatever reason, but are running multiple heroes concurrentlyMinor game stability improvementsInventory Management ImprovementsYou can now shift-click, ctrl-click or box-select items in your inventory to select multiple items at a time to perform bulk actions on themMiscThe Unlockables sub-section of the Quest tab now shows more detailed information about unlocking the Drunkard and Jester classes added in v1.3. (the Oracle and Cannon Master unlocks are more straightforward)
The Great Couturier
The Great Couturier
22 days ago · Niko Bellic

Available Now: Themed Contests, 10-Minute Rounds, Outfit Saves,

Hi everyone!We’re excited to share another batch of improvements based on your feedback:Contests now last 10 minutes instead of an hour. You might not always have enough time to get the maximum 3 votes during those 10 minutes, but you’ll always receive your reward. You can still increase it by checking back later - for up to 24 hours after the contest.Themed contests are here! The theme changes once a day at 00:00 UTC. Those sleeves you've been saving finally have their moment to shine! At first, we expect the pool of themed looks to be a little limited, so you may occasionally be matched against system-generated outfits - or even a duplicate of your own look. This will naturally improve as more players enter themed contests, and with contests now lasting just 10 minutes, the pool should fill up pretty quickly.To make entering themed contests easier, we’ve added a new Outfits tab. Save your looks, edit them, and quickly dress your model in a previously saved outfit without losing that perfect combination you came up with.We’ve added - or, to be fair, finally fixed - the ability to remove individual items directly from the wardrobe.Eyeshadow and blush can now be removed as well.We’ve added another skin tone for the model.The Layers tab now shows all available layers, regardless of what your model is currently wearing. Layer changes should also update immediately when you open the Sewing tab.And, of course, there are a bunch of smaller fixes and improvements here and there.Have fun, and good luck in the contests!
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
22 days ago · deleonora_hs

Event - Guardians of Destiny

⚔️🌌 Embrace Your Destiny as "Guardians of Destiny" - Unleash the Power Within! 🎮🏆 🔮🛡️ Embody the role of protectors and wielders of Strange Dust in this profound event! ⚔️🌠 Unite forces, strategize with fellow guardians, and shape the path of fate itself! 💪💫🌌 🛡️🎁 Prove your mettle, gather the enigmatic Strange Dust, and unlock the hidden depths of your guardian abilities. ✨🎉 Unveil remarkable rewards and etch your legacy! Don't miss "Guardians of Destiny" - Step into your destiny today! 🌟🤝
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
22 days ago · nitrocodondynamics

Week Three: Guns, a New UI, and Four New Pinnacles

Build 0.758 is here! This week brings Pistols and Blaster Rifles, with 24 new equipment pieces, new abilities, and eight Guns Masteries.Four new Ascendant Pinnacle fights await parties led by a level-150 main character. Player Town also has new services for upgrading, rerolling, and tempering equipment.The interface has a new look, and the minimap now includes resource markers and hover details. We’ve also improved party movement, fixed combat and revival issues, made saving smoother, and added a Copy button for sharing saves.Thank you for the feedback, bug reports, and saves you’ve sent in. They’ve helped shape these updates. This up coming week I will be working on the last pinnacle fight and the last 4 expeditions. After that i will rework abilities, their animations and finish making more pets ect.
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