The Magic Tower cap has been increased to 300 floors. New floor challenge rewards will no longer increase beyond this point — push your limits!The Crucible has been raised to Level 12, significantly increasing its gold storage limit.Fixed the bug where the Tavern would not drop level‑70 equipment.Fixed the bug that caused the game to freeze when releasing a large number of pets.Fixed the error report bug with Experience Cans.
Attempted to fix a bug where frames could not be clicked under special circumstances.
骑士新增技能搜剿 优化了反击裁决的性能表现
Expedition fuel is taken when you launch now. Trips always finish, even if you sell your fuel mid flight. Cancelling asks first. Expedition cards show your real trip time, not the base one. Market: you can undercut the cheapest listing again. The price field shows what's allowed. New Transactions list on the market screen. Shows everything you earn and spend. Added a Chinese chat room. Guilds can buy extra member slots. Very expensive on purpose. The Leviathan has way more HP. It was dying too fast. Fleet goals now scale with what people actually play. UI scale setting, report a bug link in settings, roster shows who's online, and a bunch of small fixes.
\Doom gameplay has been adjusted. The three Doom stages now allow 3/4/5 Godsworn respectively.Godsworn who have completed Doom battles are no longer afflicted with Fear and can participate in other battles.Stages 1 and 2 of Doom now add special effects: random Godsworn attribute damage types.Doom monster strength has been adjusted.\Unique Equipment now supports affix count filtering.\Wallet expanded to 35 slots.Cleric basic skills \ and \ now support Swords weapon type.When the Sanctum is open, right-clicking a Rune Bag will prioritize placing it into the Sanctum.Improved Town top resource bar display.Improved performance when opening large numbers of Rune Pouches.Adventure slot titles now show Divine Tower floor.Improved Divine Tower room team number display.Improved max-level display for acquisition stages.Improved priority order for quick Market equipment placement.When all Stele stages are complete, opening the Stele also opens the bag.\Mythic Chest Omen has been changed to Set Chest Omen.\Fixed an incorrect effect description for Unique Equipment \.
We are currently holding a Closed Beta Test (CBT) to adjust endgame content. The CBT is open for new participants until August 31, 23:00 (JST).■ RequirementsAs this CBT focuses on high-difficulty content, participants must meet all the following conditions:Achievement: Unlocked the "Ending #7" achievement.Progression: Possess save data capable of accessing the "Tox-Dens".Discord: Joined the official Discord server. ■ How to ParticipateJoin the official Discord server via the following link: https://discord.gg/uTf4uaXrx2Obtain a Steam Beta Access code from the designated channel.Refer to the instructions in the channel to opt into the beta branch. ■ CBT ContentThe following new elements are playable in this test:New Stage "Mega Debris Rush" A highly replayable, high-difficulty continuous battle where you fend off incoming waves of powerful enemies.New Feature "Core" Equip "Cores" dropped by Mega Debris to enhance your stats. Collected cores can be synthesized for further upgrades. Customize your ultimate core by securing special effects such as Crit Rate UP and HP Recovery.New Feature "Tool Limit Break" The previous enhancement limit of Lv. 100 for tools has been uncapped, allowing for further upgrades.■ Participation RewardParticipants will receive a "Special Core" usable upon the full release.Reward Specs: A Core featuring exclusive CBT flavor text and design.Game Balance Impact: This reward does not provide an unfair advantage. Cores with equivalent specifications can be acquired through normal gameplay in the full release. ■ DeadlineEnd Date: August 31, 23:00 (JST)Your play data and feedback will be utilized to improve the quality of the endgame content. We look forward to the challenge from veteran players.
Dear Commanders:We plan to begin server maintenance at 15:00 on August 28 (UTC+8). The maintenance is expected to take 120–240 minutes.This is a mandatory update. Once maintenance is complete, please update the game to the latest version on Steam before launching it.During server maintenance, players will be disconnected and unable to access the game. To ensure the safety of your account data, please exit and close the game before maintenance begins.The details of this update are as follows.Banquet Thunderlight—New Star Corona SP Arrives!Once Coltish Artillerist · Meine reaches Blood Rank 2, consume the “Astral Engraved Rule” to activate her Star Corona SP—Banquet Thunderlight. This form features an entirely new skill set, exclusive Blood Rank skills, exclusive equipment and relics, a separate Gallery entry, and brand-new voice lines.New Affinity Content:Raise Banquet Thunderlight · Meine’s Affinity to receive rewards at Affinity Levels 2, 5, and 10.Reach Affinity Level 10 to obtain the exclusive equipment “Heaven’s Judgment Blade.”Limited-Time SP Selection BannerBanner Duration: After the update – September 10, 2026Banner Rules:1. Select one SP Blackguard from the following characters to summon: “Coltish Artillerist,” “Legendary Dragon,” “Foxy Archduchess,” “Coffin Morrigan,” “Thorny Bramble,” “Centaur Minerva,” “Schneemond Princess,” “Shadowy Mirage,” “Nirvana Ignis,” “Judgement Hammer,” “Lady Swan Lake,” “Shamneko in Night,” “Blooming Ink Deer,” “Marine Rime,” “Flabellum Seraph,” “Falling Samele,” “Tundra Thunder,” “Everlasting Sol,” “Flicker Pierce,” “Jadeform Immortal,” “Phantasmal Dream,” “Double Shot Pursuit,” “Wightbone Dragon,” “Twinkle Palette,” “Skyborne Machina,” “Golden Hatch,” “Blazing Shear,” “Celestial Luan,” “Silverblade Oath,” “Green Whisper,” and “Crimson Warshadow.”2. Before the selected SP Blackguard is summoned, you may switch your selection to any other available SP Blackguard at any time. Your accumulated pity count will be retained.3. Once t...
Hello,This is the development team.We have confirmed that some accounts are currently experiencing an Error 404 when launching . If you are unable to launch the game and receive an error message containing text such as \, please submit a support request through the Zendesk link below. We will review your case and assist you. Support link: https://nugemstudio.zendesk.com/hc/en-001We sincerely apologize for the inconvenience caused while using the game.We will do our best to provide a better service.Thank you. Development Team
Hey everyone! ^^🤗😍 We’re excited to share some great news about our new cozy game, Seaside Wash! The Seaside Wash Demo will officially be released on September 8! 🎉While you’re waiting, you can already check out the Demo Store Page to discover what’s waiting for you in this first glimpse of the game:👉 Explore the Demo: ️🎯 The demo version is around the corner, so be sure to Wishlist Seaside Wash and follow the game to stay updated!We can’t wait for you to step aboard and experience Seaside Wash. 💙💖💕 See you at the seaside on September 8!
We finally managed to take care of something that had been on our list for a while — we got some extra help to review the English and Japanese localization!Since we’re a small team, we hadn’t been able to give the localization as much attention as we wanted. This time, we went through a lot of the text again and made a number of improvements.We also made a few other changes:Reviewed and polished the English and Japanese localizationAdded x100 and x1000 quick exchange options to the Black MarketMade several stability improvementsFixed a number of smaller bugs and issues reported recentlyWe’re still going through your feedback and will continue working on fixes, balance adjustments, and general improvements.Thank you for your support!
Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.2. The changes are as follows. ■ Added a tutorial explanation about the three starting unit types and how new unit types become available as you progress. Thank you for your continued support of Ars Mechanica. Rufa
1. Hell Mod => Added Equipment: 3 weapons with distinct skill effects for each class 2. Hell Mod => Class: Beastmaster => 3 initial beasts, Core Formation count +1, Quasi‑Emperor +1, Great Emperor +1.
📢 Servers Back Online Maintenance is complete, and the servers are now back online. Please fully close the game, update to v1.0.13 through Steam, and then reconnect. If you still cannot reconnect after updating, use Steam's Verify integrity of game files option and try again. Thank you for your patience and understanding!
Official Version V2.0.4 Update Log1、Optimized Auto‑Reincarnation: The upgrade function will be automatically enabled when auto‑upgrade is turned off, to prevent failures in automatic reincarnation.2、Optimized batch tower‑rushing strategy hints. Manual operation is no longer required; auto‑batch settlement is now available.
🧱 We have added the three most requested features to the game.Wisp Lantern: generates wisp dust automatically.Mandrake Patch: grows mandrakes for harvest.Mageflower Patch: grows mageflowers for harvest.You can buy all of these in Frogal's wizard tower.That's all!We have been getting far less QOL requests after the last updates, so there was no big QOL features in this update. So if you have a QOL feature you want, or if you find any bugs, please tell us on Discord here.Have fun,VSDebtor
You can now switch the game display to the secondary monitor.In a dual-monitor setup, the game display was previously limited to the main monitor, but it is now possible to switch it to the secondary monitor.
Hello everyone, We will conduct server maintenance to deploy v1.0.13. 🕒 Maintenance Time August 28 at 05:00 UTC ⏳ Expected Maintenance Duration Within one hour We will post another announcement once the servers are back online. This update includes UI and quality-of-life improvements, early-game balance changes, DLC Automation improvements, and stability updates. 🖥️ UI & Quality of Life • Locked equipped-skill slots in the Inventory now display a lock icon • The Hero button now displays a notification when stat points are available • Added 250% and 300% window size options • Pressing the Blacksmith or Mage Tower button again now closes its open popup • Improved an issue that prevented the game window from being moved • Improved Game Log display and readability 🛠️ Blacksmith & Mage Tower • Accessory crafting at the Blacksmith now begins at Magic grade ⚖️ Progression & Rewards • Increased base Coin rewards by difficulty and Act • Reworked two early-game Coin Orb effects • These Orbs now grant a fixed amount of Coin for every 100 monsters defeated • Increased DLC Pet Coin and EXP bonuses to 2.5% each 🤖 DLC Automation • The Automation popup can now be closed manually • Other menus, except the Inventory, can now be used while Automation is active ⚔️ Combat & System • Fixed Pets disappearing below the screen after a defeat • Improved abnormal gameplay detection to reduce false positives • Restrictions on accounts incorrectly flagged by the system will be removed during maintenance Thank you.
The Onboarding Update - v1.1.0Changes:Tutorial System Implemented. Hopefully this helps better act as a guide for new and returning players. If you are running a fresh save, you will automatically be walked through the tutorial. If you are returning, there is a menu option that will allow you to go through it. Codex window added. Adds more information about unlocked nodes, mechanics, achievements, and more. Mostly just a helpful resource if you want to know more about how things work.Daily challenges added. They are a growing set of small daily tasks you can do in order to earn a new meta currency, which leads us to:Personalization Menu. A new menu that allows you to spend the currency gained from the daily tasks in order to get new color schemes for your system. It's small for now, but its a new way to personalize your system a bit. Over time, I will be adding more themes here, and eventually I would like to expand it to allow for more robust customization options. I hope you all like this small customization feature. Two New Achievements!Fixes:Boot Loop Toggle now properly appears once purchased in Firmware menu.Gain Rate is now displaying properly.Future Plans:As it stands, I will be using the "v.1.1.X" series of updates for expanding, reworking, or adding QOL features for existing content. My goal is to take the existing game to the next level, before moving on to adding some post-game content. I have ideas for how to expand the game past the Singularity stage, but I feel like for the time being refining the existing sytems would lead to a better experience overall. For example: this patch, v1.1.0 has a heavy focus on the onboarding process, and giving players more to strive for in the early game. Next, v1.1.5 will focus heavily on a rework of the firmware tree as it exists. Your skills should stay intact, but the plan is to update the visuals to a more refined and thematically appropriate state, as well as adding various QOL features to make using the firmware ...
Thank you for playing Chill with You:Lo-Fi Story.Today, we released the Ver. 1.16.1 update.Satone now drinks cold beverages at her desk! When she uses a tumbler, she even puts down a coaster, so she’s got the condensation covered too. You might only catch a quick glimpse, but keep an eye out!Details:- Added a new environment: "Sea".- Satone now drinks cold beverages.- Added a new cup to the break-time items.- Added a new hairstyle.- Made the requirements for unlocking the "*Ack!*" achievement easier.- Fixed minor bugs, translation issues, and display issues.Some of you with a sharp eye may have noticed that Ver. 1.16.0 was never released.The PC version of Ver. 1.16.0 was scrapped right before it was about to go live, so we skipped straight to the next version number. Don’t worry—time itself didn’t skip ahead.And one last thing: we’re getting ready to share something big on the evening of September 10, around 7:00–9:00 PM JSTIf you have some free time, please stay tuned!
Visseron Idle - v2.30.19 Combat Rebalance Monster difficulty now scales more meaningfully with your level, in four tiers (levels 1-25 unchanged, then progressively harder at 26-50, 51-75, and 76-100) instead of trivializing almost everywhere once you had appropriate gear. Fixes Auto-eat could fail to trigger during combat against slow-attacking enemies, leaving you stuck below your auto-eat threshold until the next enemy hit. Equipping gear during an active fight could leave the HP bar showing a stale percentage that didn't match what the game actually used to decide if you were too hurt to keep fighting. Time-Sensitive/side quests could get stuck asking for an item you could no longer produce after prestiging a skill. Those quests now drop automatically on prestige and a reachable one generates in its place. Quest targets also lean a couple levels below your current level now, instead of the very last thing you unlocked. The header quest tracker could show a raw, huge millisecond count instead of seconds for timed quest objectives. "Born to Ride" and "The Thornmane Way" (Aldric Thornmane's ranching quests) now count Wool, Truffles, and Eggs from Fine- and Superior-quality animals toward their collection objectives - previously only Basic-quality animals counted. The Breeding mini-game's STOP button could reappear on top of the result panel a couple seconds after using "Roll for Quality" to skip the mini-game. Right-clicking an inventory item's icon opened the wiki instead of equipping or using the item. Added a proper "Open in Wiki" button (and right-click on the item name) to the item details panel instead. Socketed gems with a Speed bonus (Zephyrite, Eclipse Crystal, Arclite, Voltite) weren't showing that bonus on the item's hover tooltip. A few leftover timed-quest listings could show up in the in-game wiki in English regardless of your selected language. Timed and side quests are no longer shown in the wiki at all - they're temporary, personal quests, not refer...
Hello everyone! Four days have passed since the August 24 update. This update focuses on improving document parsing, the story interface, and paper Q&A voice features, while also adding loading screen sound effects, character portrait positioning, Workshop and community entry points, and more.New Story UIAdded a new “full-width visual novel” story UI. The original card-style dialogue box can still be switched back in Settings.After selecting an option, the game now first shows whether the selected option is correct or incorrect before continuing to the next part of the story.Improved the story history, results screen, and various in-game control layouts.Document Parsing & Story GenerationEnhanced recognition for scanned documents, image-based PDFs, and documents with many charts and figures, allowing data charts, architecture diagrams, and experimental results from papers to be more reliably used in subsequent explanations.Improved retry handling for document image extraction and multimodal requests, reducing parsing interruptions, missing images, and occasional generation failures.Streamlined the first-time upload guide to make starting story generation more straightforward.Paper Q&A & VoiceFixed Japanese voice playback.Improved batch voice generation and usage handling for paper Q&A, reducing wait times and duplicate requests during consecutive replies.Fixed an issue where custom Latin-script languages might not take effect correctly when used as the output language.Characters, Loading & Sound EffectsFixed an issue where saved adjustments to custom character portraits—such as position, scale, and mirroring—were not applied in the story.Added a mute button to the loading minigame, and synced it with the mute state in the story.Added click sound effects for web buttons.Workshop & CommunityImproved Workshop item cards, tool entry points, and GPT-SoVITS-related operations, making browsing and managing content more compact on desktop.Stability ImprovementsStrengthened ...
1.角色等级上限开放至200级 新增境界"道源期","无极期", "超脱期", "造化期", "合道期", "归一期" 2.披风 宝物强化上限提升至200及,灵宠等级上限提升至200及 3.新增升级属性: 100级后:每级 +2% 暴击伤害 120级后:每级 +0.5% 减伤 140级后:每级 +0.5% 破罡 160级后:每级 +1% 致命 其他属性如攻击,防御等参阅QQ群内帮助文档 4.幸运宝箱中增加了一个新的仙缘信物-凌霜仙子 效果为每级增加悟道灵宠2%的修为获取 即满级后悟道灵宠可获得正常战斗80%的修为了 5.离线挂机上限增加到72个小时了 6.预告:仙器分解即将加入新的内容,现在获取的仙器可以预留一下了
Endgame improvements: The 3 bastions in the final battle each offer a new upgrade (a new steward, more trade power or stone). Players can choose which one is destroyed/unlocked first during the battle. Make the Dominion tooltips more transparent: there are now infos like the needed damage to reach the next point and it also shows the progress to the next objective e.g. "Next: Bastion Assault — 40 Dominion: 8 Dominion remaining" Added an optional upgrade to "Reconstruct the Realm" that repairs all visible damages in the game after the final battle. Tooltip Changes: Tooltips now show an info if the bonus effect is multiplicative Many tooltips now show the max level e.g. "Current Level: Level 2/15" A lot of tooltips improvements to correct mistakes, make mechanics more transparent or easier to understand Improved the consistency of colors in descriptions and tooltips Improved German tooltips that had "Fallfehler" due to a change how tooltips where composed Others: Fixed a bug that could softlock the game when starting a run with leftover prestige points Reduced the spatial radius in which the Ironbridge reconstruction bell is audible
Hey everyone,Here's the patch notes on the issues we've resolved so far! CHANGESReinforce now displays its healing amount. Reinforce now uses the shells added from its casting in its healing formula. Tiny Battery now only activates when you actually gain barrier. (if you had less than max barrier it'll activate) Gaining EXP for the God Of Life now only happens when you actually gain life or barrier. -It is no longer possible to get Well-Rested as a random positive status effect (Tiny Blessing, etc) You may now increase all dungeon upgrades on boss dungeons. You no longer get extra dungeon exp on boss hit from boss dungeons that have normal floors. Life and Barrier now truncate if they are large. Added Calculating screen to Ascend All. Added Calculating screen to ending expeditions. Increased Sense EXP gain from expeditions. You now also get Item Lore and Security EXP. Added the ability to change the loot filter's logic. (from OR to AND) Optimized item sorting, Items are now sorted by Type, Tier, Rarity and Plus Modifier. Improved accuracy of expedition times. Implemented android notifications. (ANDROID ONLY) Added new System Option "Show Notifications." (ANDROID ONLY) FIXES Fixed bug where the effect limit would always count as one more than it as supposed to. Fixed bug where Thieves Tools' name from T11~T13 would be wrong. Added new tag to status effects to disable being able to refresh them with weaker versions of them. Regen Life and Regen Barrier now may only be refreshed if the incoming status effect is not weaker than the older one. The maximum ascendancy cap of 999999999 is now properly applied everywhere. Fixed bug where RecoverLife() and RecoverBarrier() could overflow. Fixed bug where Reinforce could overflow. Fixed Reinforce not restoring barrier like it should. Fixed Well-Rested not applying its buff properly. Removed a character from all parties when they're deleted. Removed a character from all expeditions when they're deleted. An expedition that has n...
Hey everyone! We've just released our first patch that addresses some of the feedback on the late game pacing, and fixes some of the reported bugs.Patch 1.0.1Pacing and Quality of LifeRaised the maximum orb value in Normal mode to make the prestiges on your way to Buying the Universe less grindyReduced the cost of Buying the Universe in Idle mode to make the endgame of Idle less tediousGreatly raised the upgrade amount of endgame upgrades in Idle mode to make the endgame of Idle less tediousAdded the ability to hold down "Buy Cheapest" buttons to continuously buy the cheapest upgradesBug FixesFixed a bug preventing Cloud Saves from restoringFixed the display name of two Fizzy upgrades that were displaying incorrectlyFixed a bug causing one of the Secret outfits to be inconsistent to findFixed a bug causing one of the post-game Normal mode upgrades to max out incorrectlyFixed a bug in Idle mode where newly appearing buttons could trigger the info panel to update incorrectlyAdded a missing Playtester in the credits