Idle Vapor Legends will release on October 12
\1. \ UnlockedAdded Training Grounds dummy practice, unlocked after clearing Chapter 8.You can set Dummy Level and choose 1–6 dummy targets.2. \ ImprovedMarket trading removes the sell-only slots; sell and buy slots are now merged.Sold equipment appears directly in the trade slots and can be bought back at the sell price if sold by mistake.Refreshing the Market removes sold equipment; it cannot be recovered afterward.3. \ AdjustedThe previous update removed on-kill recovery Affixes.This update continues removing unsuitable Affixes from each equipment slot.Rare Affix pools per slot are reduced from 32–35 down to 30.Codex Seal max level is also compressed to 16 to reduce Seal setup pressure.Awareness required per Seal level is slightly increased to slow early Seal pace.Later versions will keep refining this system.4. \ Display ImprovedTalent trees differ by class and were hard to browse.Talent display is now unified from left to right:Column 1 is always Talent Skills.Columns 2 and 3 are always Talent Masteries.Column 4 is always Inspire Masteries.Column 5 is always Mutated Skills.\Added Mythic equipment - Shaman's StoneAdded Mythic equipment - Death's Gaze\Armor Transmog adds an option to hide equipment.Market auto configuration adds Base Affix Level.\Fixed Advanced Difficulty weapon Transmog not displaying.Fixed incorrect Baptism skill tips.Fixed an issue where an achievement could not be obtained.
Thank you for your continued support of DEBRISVERSE!We’re thrilled to share the schedule for our upcoming back-to-back sales and our next major update. You can grab the game at a 10% discount for 15 continuous days during the dates below: ■ Sale Schedule\Starts: Wednesday, September 23, 2026, 10:00 AM (PDT)Ends: Thursday, October 1, 2026, 10:00 AM (PDT)\Starts: Thursday, October 1, 2026, 10:00 AM (PDT)Ends: Thursday, October 8, 2026, 10:00 AM (PDT) ■ Major Update PreviewA massive update is rolling out alongside the start of the sale! Stay tuned for full details and patch notes, which will be revealed on launch day.We can't wait for you to see what's next in DEBRISVERSE!
Hi all! I see there's still some issues with performance. I've just released an update to try and address that! - Added an option to turn on simplified physics in the Settings menu. This should improve performance in Phase 3. I'm still testing it more, hence it's not on by default. - Fixed a bug with upgrade nodes staying red if double-clicked when unaffordable.
NEW- Added the Abyss: a new region that opens after floor 700. You break six stages against the clock; each stage the ore gets tougher and you take penalties.- Abyss stages reward ore stone and enchantment materials. Whether time runs out or you leave, you keep the rewards of every stage you cleared.- Added the Abyss Key: bought with diamonds in the store, and free once a day.- The Dungeon Key is now sold for diamonds.- Added Discord Rich Presence: your floor, Awakening level and region show up on your Discord profile.- Added a stage indicator in the Abyss; hover over it to see the current stage's rewards and penalties.IMPROVEMENTS- Prestige has been renamed Awakening.- Boss and Abyss cards are simpler; reward and penalty details live in the tooltip.- A purchase or paid wheel spin whose response never reached you is completed on its own the next time you start the game.- Key pack purchases are now listed in the activity log.BALANCE- Boss floors, health and rewards were rebalanced.- Achievement rewards were rebalanced; late achievements now give far more ore stone.FIXES- Fixed the game process lingering in the background after the window was closed, which kept the game marked as running on Steam.- Fixed the same purchase occasionally being rewarded twice.- Fixed the game stalling at startup while Steam is offline.- Fixed worker income stopping for the rest of the session after an error.- Closed a leak that degraded performance in long sessions.Happy digging!
SAVES AND BACKUPSAdded a Backup Manager for saves, accessible through "Backups..." on the save selection screen. There you can browse, create, restore, and delete backups of your main game and Trials. Backups can be restored into any save slot. Restoring over an existing save or deleting a save creates a local backup first.Automatic backups now use five-minute intervals during active play, with additional backups on Dark Rebirth and when leaving the game, if progress has been made.Expanded automatic backup history to 256 local and 64 cloud backups per main save, and 128 local and 32 cloud backups per Trial save. Older backups are spread across longer periods to preserve more of your play history.Added also a Manual backup feature. Manual backups remain until you delete them. You can keep up to 512 manual cloud backups across all save slots, with no fixed limit on local manual backups. You can also do local backups without limits.Added clearer save and load error messages, with backup recovery available for saves that cannot be loaded. If a save or backup operation fails, the in-game Quit and Return to Menu buttons keep the session open so you can retry. (Useful for example if your disk is full and you need to free some space before retrying the save.)GAMEPLAYThe "+10% Gold Bird Spawn Frequency" upgrade now correctly affects Gold Bird spawns instead of double-chest chance. It has also been increased to "+20% Gold Bird Spawn Frequency," raising the spawn chance per level from 5% to 25%.Gold Birds can now also spawn during boss levels.Improved the coin sweeper to prevent accidental coin loss during Warpath.QUALITY-OF-LIFENewly unlocked spell buttons now flash until you use the spell for the first time.Spell buttons now flash shortly once when their cooldown finishes.FIXESFixed Totem effects becoming heavily delayed or appearing not to trigger when too many effects were queued. Thanks to Ants and Weltall for reporting this.Fixed delayed Totem effects using outdated unit...
- Improved Shard Library spacing/layout- Improved Range Indicator layering/ordering- Fixed event achievement count- Fixed event upgrade label to be 0.2- Fixed potential fleet resources mismatch not allowing auto complete- Fixed loadouts bug where it would be stuck and not update prestige screen- Fixed event extra retrofit giving 1 ai point- Fixed Reactor tooltip issue- Fixed incorrect icon used in base upgrade- Fixed Help not defaulting to Fixture if that was active sub-screen
老铁们! 近日,我们的开发模式从【galgame模式】(恋爱情节)转变成了【JRPG模式】(战斗、养成、打装备)。 针对“1个背包不够用”的问题,新研发的【备用背包系统】已经正式上线! 1. 您最多可以拥有8个背包,每个背包可以装180个道具,一共可以装1440个道具。 2. 背包采用金币解锁方式,您可以按需解锁(一般2、3个备用背包就够了,其余的留给重度收集控玩家)。 3. 您还可以设置,获得物品时,优先将哪种装备自动放到哪个背包中。 接下来,我们要针对“战士不够强”的问题进行优化,预计本月底可以推出“武器词条系统”,在提升战士强度的同时,提升游戏可玩性。 敬请期待!
Heroes and heroines!Update 31.000 is ready to roll. Fight your way through 4 new dungeons in the Class World and defeat the Warriors, Mages, Scouts, and Necromancers!Portuguese makes a comeback, and the Black Market deals have been tweaked.General adjustmentsClass World:Our brand-new Class World is now open for business for all players level 250 and up. The first leg of this feature drags you into four dungeons to brawl against Warriors, Mages, Scouts, and Necromancers. Once you've beaten the Demon Portal, you'll be ready for the next chapter, releasing in a future update. For more details on the new Class World, swing by our blog: https://home.sfgame.net/blog/dev-blog/new-dungeon-world-class-world/The enemies in those dungeon count for your scrapbook!Black Market:A Constitution Potion is now guaranteed to be in stock.Potions in the Black Market are now always Potions for your main stat (Strength for Strength classes, etc.).Every time the timer resets, you'll find two Potions and two random resource packs waiting in the Black Market.ImprovementsPortuguese localization is back in the game. Future content will be actively translated.You'll now get a receipt for your Mushroom Dealer purchases delivered straight to your inbox.Webshop purchases are now only possible with an S&F account.In the Community Portal, you can now filter stats by base attribute.Fixed bugsFixed an issue that allowed dice results to be stored across day changesFixed an issue that made it impossible to enchant companion gear when using the quick access buttons on their respective profiles on mobile clientsFixed an issue that granted new guild members scrapbook entries for already completed raids later than intendedFixed an issue that caused crashes when joining a guild via invitationFixed an issue that caused a logout request being sent when exiting the item selection in a Legendary Dungeon loot popup instead of choosing itemsFixed an issue that caused incorrect tooltip text sizes when hovering over...
Out of words, breath, and thoughts for how grateful we are for everyone who bought our silly little game! You all are the best! It's time to celebrate by getting yourself a Megapib sized cupcake and pop a bottle of a fun little drink of your choice (we will be doing the same)! PS: There will be more updates based on your feedback this week, so keep your eyes peeled!
New Spacezard Event Sept 16th through October 2ndFor this event, play a spell casting mini-game to earn resources for boosts, AI Points and a Ship Design. And be sure to go for the hidden achievements (can see hints in the help hover on event) for a few extra AI PointsNote: No New EOC Content. This is a fun little crossover event with Idle Wizard, who are running their own USI themed event right now, so check that out too. Idle Wizard has been around for a good while and is one of the many Idle games I played that eventually lead to me working on USI. Its got a bunch of different Classes with their own spells and play styles Other Changes:Module queue now clears on reinforce/reintegrateImproved cloud save error handlingImproved UT leaderboard error handlingFixed some save/load issues on UTFixed offline dissonance gain display being wrongFixed warp graphic not showing when in TitanFixed issues with double clicking Fleet start battleFixed wrong warp text color after ReintegrationFixed Void Device links not showing correctly after loading loadoutFixed Reactive Armor info not showing in Sector Data(Mobile) Fixed missing tooltip on navigate here button(Mobile) Fixed tooltips for strata auto purchase checkboxes(Mobile) Fixed misc layout issues in UT(Mobile) Fixed VDevice overlay button positions(Mobile) Fixed range indicator when changing device orientation(Web) Converted some clipboard buttons to download buttons, since clipboard is inaccessible(Web) Fixed player ID not being setSteam images for event by ItsHalno
Hey adventurers!The moment many of you have been asking for is here: Ascension!Reset your progression, gain incredible permanent power from the new Ascension Tree, and dive back in for a faster, stronger run. With each ascension, progression gets way faster, letting you reach your power fantasy sooner than ever. And this time... there's a boss waiting for you.Ascension TreeAscending resets your progression, but grants powerful buffs from the Ascension Tree.Every ascension makes your next run faster and stronger than the last.Fully invest in the tree to prepare yourself for what's coming.A few of the new upgrades you'll find in the Ascension Tree:Reinforcement: Adds an extra party slot, party now holds 5 heroes.Ranger's Welcome: Start with Ranger recruited and 12 Guild Tokens.Raise The Dead: 50 initial skeleton count. Each room has +50 skeleton limit now.Veteran's Ground: Each room starts at level 2 when unlocked.Demon Skeleton LordComplete your first Ascension Tree, and the Demon Skeleton Lord will rise to face you.Defeat him to unlock the second Ascension layer.Demon KingComplete the second Ascension Tree, and the Demon King himself will step out of the shadows.Defeat him... and Bones and Coins is complete.Give Ascension a try and let us know how far you make it!If you've spent some time with Bones and Coins, please consider leaving a Steam review. Your feedback helps us improve the game and helps other adventurers decide whether to jump in.Thank you for your support!
{STEAM_CLAN_IMAGE}/34327637/e4ff8f582d7e01a51be6f833963e771b1a341ae5.png Greetings, fellow Wizards! It's an exciting day for us as we're announcing a collaboration event with Unnamed Space Idle today! Unnamed Space Idle (USI) is an idle incremental game that revolves around moving through sectors of space while managing your ship's systems, upgrading and modifying it constantly. It's also a game with a solid history of updates, development, complex mechanics and a lot of content to explore. Just like us! We've played it for quite a while and, if you like Idle Wizard, definitely recommend you try out Unnamed Space Idle, too! https://store.steampowered.com/app/2471100?utm_source=iw The event itself starts today and will be going from September 16th and all the way up to October 15th. This will include a temporary Crew mechanic that involves collecting Soulsleeves and managing a Void Ship crew of explorers, a USI-themed background and an animated Apprentice (available on all classes) skins. The cover art for this event was generously provided by ItsHalno Also, version 1.83.0 is now live (required to run the event - make sure to update!). Sound rework: - The game now features 4 music tracks total from the author of the original music. - A rework of sound effects, most of the sounds were reworked, remastered or created from scratch. Multiple actions inside the game now have sound effects implemented. And some couple of bugfixes. Come join us for the celebration!
Scheduled MaintenanceHey everyone!Next week's update marks our first ad-hoc update, we are focusing on under-the-hood enhancements, such as updating to STDB 2.10 and implementing various technical fixes for BitCraft Online.As we have shifted to an ad-hoc update cycle for the next two months, there will be no update this Thursday 17th.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.* Time & DateJST: Monday, September 21, 2026 10:00 PMCEST: Monday, September 21, 2026 3:00 PMBST: Monday, September 21, 2026 2:00 PMPDT: Monday, September 21, 2026 6:00 AM Maintenance Details:STDB 2.10 Update Please note that the maintenance start time & completion time is subject to change.*
Bug Fixes Fixed Homesteading Skill Guide not showing auto use seeds from bank setting if you own the Adobe Hut. Fixed Tracker's Charm Necklace tooltip not showing the items stats ( bonus ). Fixed The Loom as this was not allowing any items to craft. Fixed Move to Lectern not working , this will now correctly move bloob to the lectern.
Hello everyone, Idle Monkey Theorem just crossed 5,000 wishlists on Steam. When I first started building a game around a bunch of monkeys randomly bashing typewriters to recreate Shakespeare, I wasn't sure if anyone besides me would find the concept interesting. Seeing 5,000 people hit that wishlist button feels surreal, and as a solo developer, it means more to me than words can say. Whether you tried the demo, saw a post somewhere, or just stumbled upon the store page and decided to keep an eye on it: thank you. Every single wishlist makes a huge difference for Steam's visibility and gives me a massive boost of motivation to keep pushing forward. Thank you once again for taking a chance on this little project.
This update brings a little more life to the forest and fixes a save issue that could prevent new players from getting started.Food Flavors & Bird Preferences Fruits now come in three flavors: Fresh, Sweet, and Tangy. Some birds have their own favorites! Feeding them a preferred flavor grants bonus EXP and lets you discover and record their preferences. Flavor information is also available in the shop and plant details panel.New Bird Animations Birds show their delight with hearts and cheerful movements when enjoying their favorite food. Neighbors on the same branch can also greet each other or take a little rest together, bringing more personality to your desktop companions.Fixed the Starting Bird Remaining Locked Fixed an issue where missing or incomplete handbook save data could leave the starting bird unavailable in the shop, blocking progression. Missing handbook entries are now restored, and the starting bird is unlocked while existing unlock records are preserved.Improved Save Protection A backup is created before repairing handbook data. If initialization or save loading fails, progress saving is blocked to help prevent incomplete data from overwriting existing progress.Thank you for your feedback and for spending time with our birds!
· Fixed abnormal pen pressure on drawing tablets when starting the game · Fixed an issue where the Loafer Bird would abnormally disappear · Fixed display issues with some UI assets · Fixed an issue with volume save data · Optimized collision issues with the Slacktail and Slackhoof · Optimized click-through issues with some UI elements · Optimized number display when coins exceed one million · Optimized guidance hints for some quests
Greetings fellow rulers! This patch hunts down some of the remaining small issues you brought to our attention. Let's get to it. Fixed a bug where buttons would display a Magic cost of 50000 but were checking for 99999 and therefore would only be enabled after reaching 99999 Fixed a bug where Expedition Relics stats would depend on currently selected Units even when it was changed after the Expedition was started. If there is an Expedition already running when you load your save, this will be possible only once more to avoid issues and then behave as intended Fixed an issue that allowed to accumulate infinite amounts of Prosperity Changed Crystal Shards to be a little less valuable in trading to be able to acquire them quicker through Trading Ships
Fixed a scale issue that happened after time traveling Fixed an issue where time traveling was not being unlocked
- ModCards now unlock at map 5, instead of map 25. - Added Spheres First, Ores First to tower targeting priority. - Added a setting to stop towers from firing when full. - Minor tutorial and UI polish
Both are live now, and both open at 40% off. The Guide The rules a game master needs in their head, as flashcards. 1,205 cards in 62 clusters across five tiers, a scene at the table on every card and a boss fight at every gate. 5E compatible, built from the System Reference Document 5.2 — the 2024 revision of the rules — and every card cites the page it comes from, with the reference document itself shipping inside the pack. Every card is one thing a game master should know cold. Each card gives you the term, a scene of that rule happening at a table, the definition you are drilled on, the rule as you would say it out loud, and the numbers underneath. Sixty-two lessons, one waiting at the head of every cluster. The fifteen conditions, the thirteen damage types, the ability and proficiency tables, challenge rating and XP. A full German edition. Japanese, Simplified Chinese, Russian and Spanish play in that language with English answers, with a toggle to the translation — and, as a bonus, a text-only edition entirely in that language. Launch price: 40% off for two weeks. Swahili Core 1,000 words in 40 clusters across five tiers, with 20 lessons on the grammar you meet along the way — noun classes, verb chains, the things a phrasebook never explains. Card text in English, German, Spanish, Japanese, Simplified Chinese or Russian, your choice at the first launch. Launch price: 40% off for three weeks. Bug hunting In the last week of changes, we found a session bug that would not pull enough new cards to populate a streak. Saving robustness fixes between machines seem fine. There are some pages with formatting imperfections. My apologies. I find them as fast as I fix them. Please report them to https://odiin2024.github.io/flashboss-site/report.html The signed Windows build is still not out. The first certificate application stalled on paperwork with no way to answer it, so I am pursuing a second route in parallel: an individual-validation certificate through a second cert...
There was an issue with sometimes when closing the game the saves files getting corrupted. This should know longer happen if anyone finds any more issues than please tell me. Thank you.
Updates Fishing Swarm A new late-game Fishing feature has been added to the Homestead. The Fishing Swarm becomes available at Homesteading Level 300 and requires the Homestead Dock to be built before the Move To Swarm option becomes available. Fish can be permanently added to the Swarm by sacrificing their matching Fish Eggs. The number of Eggs required is based on the fish's Fishing Level requirement: Level 1–49: 25 Eggs Level 50–99: 50 Eggs Level 100–149: 75 Eggs Level 150–199: 100 Eggs +25 Eggs every 50 Fishing Levels Once unlocked, fish remain in the Swarm permanently. When Fishing the Swarm, each catch randomly selects from all unlocked fish that you currently have the Fishing Level to catch. The Swarm: Never runs out or needs to respawn Requires no bait Gives 2x the normal fish quantity Gives normal Fishing XP Can drop the matching Fish Egg Uses the same Fishing Drops as that fish's normal Fishing Spot As your Fishing Level increases, any already-unlocked fish automatically become available once you meet their level requirement. Auto Fishing A new Auto Fishing Use Swarm ON/OFF option has also been added. When enabled, Auto Fishing will prioritise the Fishing Swarm whenever you have an eligible fish available. When disabled, Auto Fishing will ignore the Swarm and continue using normal Fishing Spots. This only affects Auto Fishing. The Fishing Swarm can still be used manually once its requirements have been met. Added Tracker's Charm to the Foundry, the Golden Trap can be obtained from Tracking or Ranching inside the Homestead as a very rare drop. Added a Recipe to Turn the Golden Trap into Golden Chunks at the Foundry. Updated Firemaking Skill Guide Reforging Jewellery Tab. Updated Crafting Skill Guide Jewellery Tab as the new Tracker's Charm Necklace has a crafting requirement. Updated the Challenges this will now have the Tracker's Charm Necklace. Firemaking Prestige New Perk. Added a new Rare Gem Pool to Firemaking. Each Firemaking Prestige now gives a +5% c...
I've added a Pumpkin Toy just in time for Halloween!