The Ver.1.3 update is now live!Version 1.3 includes the following changes:Added Korean language support. Korean text in the game has been translated by a human translator.Added sound effects and visual effects when LEGENDARY items appear.Added settings for staff range opacity and visual effect opacity.You can now set drop type selection separately for each item category.Thank you for playing OVER THE TOWER!(AI assistance was used to translate the above text.)
Breeding feature has been added to fish. When female fish are fully mature and there is a male fish of the same species, breeding buttons will now appear. You can breed once every 24 hours and get eggs of the same fish species. You must have at least one empty space in your aquarium for breeding. Each egg takes up 1 space in the aquarium.Now when you buy a fish, instead of a fish directly, an egg will drop into the aquarium and you will wait for the egg to hatch. The time will be slightly longer for higher level fish.Fish hatched from eggs will have a random gender. All your existing fish will remain male.If you experience problems with the save system, press the "reset game" button from the settings button. We don't expect this to happen, but we don't want any problems in your gameplay. If you experience a problem, this will be the best thing to do.Adult fish will now provide you with income. You can see this information when you click on a fish. Passive income only works while the game is open.We have made some changes to the fish breeding and earning system.If a fish goes hungry for 24 hours, it will get sick, and sick fish will die if not treated within 24 hours. This is not something you can see in starter fish because they grow quickly and growing fish don't get hungry. (This is how it is for now, but we may change it in the future. Large fish may get hungry.)Touch mode has been added. This causes your fish to flee. It doesn't negatively affect them for now. We added it for your enjoyment.
Hello,I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one update - more on that below.Big Thanks to the Player CommunityFirst of all I want to send my Thanks to all of you for helping me make it to through to 1.0. That's all the Beta testers, community contributors, streamers and of course all the players who bought and played the game.More than four years ago I decided to make a game as a hobby project next to work and family to prove myself it can be done. And thanks to all your support it turned out it can! After 6,000 hours on the project we made it through seven major release beta tests, each with its specific quirks and problems. We twisted and turned mechanisms, we made stuff work for various play styles. We added tens of new features based on your feedback each update - extending this early access period to more than twice the expected length! So massive thanks to all of you. And because my wife is also part of the player community I want to express special huge thanks to her for everything (especially for two wonderful kids she gave us during these four years). And actually you should all know ... the mammoths were her idea.Upcoming updates & patchesAs you may have noticed there are some usual bugfixes and balancing updates coming every couple of days now - I am estimating most of the problems will be stabilized within next two weeks via patches (guessing based on how previous updates went, though this one has undeniably higher influx of new players and thus more ideas for improvement). Civilization recoveryOne particularly hot area is that of rebuilding a fallen civilization. As you may of may not have figured out, collapsing (at least partially) is almost inevitable part of the game. My take here on the story of human civilization is that it is a story of rising, falling and about cultural persistenc...
Idle modeWe have finally added the new Idler mode that unlocks after completing the campaign.No timer, no pressure, just chill and munchNew Farmageddon Lofi beats!Some more balance and quality of life changes you probably won't notice : )Thanks for all the support and for sharing your feedback, means a lot!DavidObys Byte Games
Jane has been invited to showcase her incredible cooking skills on the TV show "Cooking Strike"! To prove she’s ready, she must complete five levels in a row. As you progress through the challenge, the TV crew will upgrade your kitchen with professional equipment. Be careful—failing a level resets your progress, and you'll have to start from the beginning. But don’t worry, you can try as many times as you like! The show is covering all the food costs, so your supplies remain untouched. Complete all five levels to earn a major reward, including booster parts, Coins, Rubies, and blog points! If you don’t finish before the event ends, no problem—you won’t lose anything, and another TV opportunity will come soon! {STEAM_CLAN_IMAGE}/43157681/d1198ebfa8ac8ada29368de0cfcbd839e694b254.png
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148 days ago
· ZloyCrek
OxU 2 now available! ːneonrrːMinimalistic 3d puzzle with portals, cubes, lasers and mobile platforms. ːneonrrːPlayer must build the correct electrical circuit using various components. https://store.steampowered.com/app/4087900/OxU_2/ ːneonbrː 70 Levels ːneonbrː Lots of game elements ːneonbrː Relaxing music ːneonbrː Achievements ːneonbrː Steam Cloud ːneonbrː Dynamic camera ːneonbrː Night mode ːneonbrː CAT! https://clan.fastly.steamstatic.com/images/25807341/2c7dec66b16925e90bebbd5e54d4ed67800e5f59.png
OxU 2 now available! ːneonrrːMinimalistic 3d puzzle with portals, cubes, lasers and mobile platforms. ːneonrrːPlayer must build the correct electrical circuit using various components. https://store.steampowered.com/app/4087900/OxU_2/ ːneonbrː 70 Levels ːneonbrː Lots of game elements ːneonbrː Relaxing music ːneonbrː Achievements ːneonbrː Steam Cloud ːneonbrː Dynamic camera ːneonbrː Night mode ːneonbrː CAT! https://clan.fastly.steamstatic.com/images/25807341/2c7dec66b16925e90bebbd5e54d4ed67800e5f59.png
Can you feel that? A faint flutter. The hint of sweetness drifting through the Void. Love is in the air. Update 0.2.0 kicks off seasonal content in Void Miner with Heartbloom, running throughout the entire month of February. After your first rebirth, chests will begin appearing in the void, offering new weapons, relics, and large crystal rewards to uncover between runs. {STEAM_CLAN_IMAGE}/45894239/7c793a6273cd63cb252bf055b30866c9b4ed4546.gif During Heartbloom, chests have a chance to drop the newly added Love Heart weapon. This weapon spawns smaller hearts on impact, growing stronger as it spreads love through the Void. {STEAM_CLAN_IMAGE}/45894239/23d389bf1ba0599d38101a26fd6e7e8c4c5a3ae0.gif But the Void is vast and it's easy to get lost in. From your fourth session onward, Sparkflies can appear when breaking higher-quality ores. These simple lifeforms are drawn to valuables, guiding you toward nearby chests or special ores. {STEAM_CLAN_IMAGE}/45894239/2948f83bc81ff54add44e781973b7b69f880c5fb.gif Changes Chests Chests appear in the void after your first rebirth. During February, they appear in a special Heartbloom variant. Chest rewards feature a unique presentation at session end. A time-based pity system ensures seasonal items are awarded over time. Their spawn rate increases from session 5 onward. Weapons Love Heart: A new seasonal weapon found in the Heartbloom chest pool. Crystals: A new weapon found in the default chest pool. Relic Treasure Map: Increases chest spawn rates. Found in the default chest pool. Sparkflies Sparkflies can emerge from higher-quality ores starting in your 4th session. They drift toward nearby chests or special ores. A time-based pity system ensures they show up even when semi-idling. Their spawn rate increases from session 8 onward. Miscellaneous Expanded the width of the Weapon compendium. Added a new Echo system to support the Love Heart and future weapons. Added new How-To entries for Chests and Sparkflies. Thanks for playing. – Tom...
🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
Here's a small update that optimizes the game a lil bit. It should now run faster and use less memory. Additionally I fixed an issue where the resolution and display settings weren't being set properly. Cheers and thanks for playing!
Hey!this update is for the carpaleros and tendoknights of this world. If you have wrist pain problems this should ease it a little.One reviewer wished for a way to add 10 workers to the doctor to reduce repeated clicks. I thought a bit about it and added a way to add all necessary doctors at once. I also added a way to get 50 coins quickly in the beginning (or later) but won't tell you how! :PThe shopsystem is the most complex part of the game. Likely there is a way to code it better and make it less complex. Anyways, in one playthrough on YouTube there was a bug, the wrong upgrade was bought after clicking on the buy button with insufficient funds, this is fixed now after introducing new bugs and fixing them too etc. There was another bug that would take the wrong price of an upgrade but it was so late in the game it would likely not be noticed.Cheers,DanielPS, there are new video about Flufftopia! :Dhttps://www.youtube.com/watch?v=bB0aq50pOdkhttps://www.youtube.com/watch?v=EqYLdKs6jK4https://www.youtube.com/watch?v=NYVC8y5M9WQhttps://www.youtube.com/watch?v=8Fe_wSQUumchttps://www.twitch.tv/videos/2684772265Full Changelog- Added an option to add the maximum amount of workers to the doctor- Fixed new upgrade message appearing for upgrades that are already bought but didn't fix already seen (yet)- Fixed a bug with the shopsystem that would buy the wrong upgrade in certain cases- Fixed a bug when you only built the Fluffonade Stand and the Donut Stand but upgraded the Donut Stand before building the mine, saved and closed the game and loaded again, there would be no donut bug animation (which would be weird) but the sound would play- Fixed a bug with the shop system that likely only happened in rare cases late in the game and would most likely be unnoticed- Readjusted in a few places so that it fits better with the German localization- Replaced one word in the German localization to better convey the meaning- Improved the font in the second statistics panel- Added a c...
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test! The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement. {STEAM_CLAN_IMAGE}/43402314/3ed884e56d9d5b84cf2f380d8fbf71048603f673.png
Hello dear aquarium enthusiasts,Changes made;The feed button has been removed. You can now feed by right-clicking anywhere you want. You can hold the right mouse button. Food is now free and unlimited.Level-required items in the store will now appear locked. (Done to create curiosity.)The game can now run in the background.New sound effects and settings have been added. Purchase and sale sounds have been added. We're not adding too many sounds to avoid disrupting the relaxing atmosphere.Most importantly, the entire UI has been changed to a softer structure.Menu button positions and colors have been slightly changed.Updates will continue. Keep making requests in the comments.
Hello, Identifilers! It has been an incredible journey since our EA launch in November last year, and we wanted to take a moment to provide an update on what is happening behind the scenes. First and foremost: we hear you. Since our last update, we have been busy collecting every bit of player feedback, bug reports and quality of life suggestions you've sent our way. We are currently in the process of analyzing and implementing changes based on your feeback. The first big patch will include balancing, EXE reworks, UI refinements and quality of life changes. Content updates are also on the way like new cursors and items. We're planning to create a beta testing branch for Identifilers that would like to play and give feedback on the update before we release it to the general public. Our Discord channel is the best place to know when this will be out so please feel free to join! You can also stay updated on our progress, suggest new features, report bugs and chill with the devs :D Join the Discord here! Your insights are the most valuable tool in our development process, and we can't thank you enough for being so vocal and passionate about Identifile. A little about us: Hey we're Calipao and Sylver, we're two fresh graduates passionate about creating games, and Identifile is our very first commercial release. It's been an incredible learning experience and we know there's plenty of room to keep improving the game. As a self-funded studio, we have decided to shift our development part-time so we can build up enough resources to continue creating great games for you. Right now, we're splitting our workload between Identifile's journey to the 1.0 release and an exciting unannounced title that Sylver is cooking in parallel. If you would like to be the first to find out what he's making you can follow @sylver_dev on X! We've been taking care of ourselves too. After an intense development period, we took some time off to recharge and focus on our health. Now we're back, refr...
https://i.imgur.com/i1dOOD0.gif ・【Love Letter】added on the item store.
The Lunar New Year celebration has begun! Prepare for special festive drops available only for a limited time. Between January 31st and March 3rd, you’ll have the opportunity to obtain two exclusive, Lunar‑New‑Year‑themed items.Rare BackgroundA rare Background inspired by Lunar New Year traditions and symbolism.Epic PickaxeAn epic pickaxe infused with auspicious motifs, providing fixed bonuses.Note on ExclusivityEach year will feature different limited‑time items. Once the event window closes, the only way to obtain these specific items will be through purchasing them from other players on the Steam Community Marketplace.
Hello, I'm fallshad, the developer of Click Painter.To celebrate the first anniversary of Click Painter, I would like to share some image files you can use in the game's custom mode. You can download the Google Drive file from the link at the bottom of this post. (Not the above image!)I know it was my first game, so there must have been a lot of shortcomings, but I'm really grateful that you enjoyed it.Now that I've started my next project, I won't be able to make as many patches as I used to, but I'll continue to read your valuable feedback carefully as my schedule allows, and I'll work hard to make Click Painter even more fun.I wish you all a happy 2026. Thank you! :)Download the 1stYear Image for Custom mode
Hello everyone! We’ve just released a major update for Samurai’s Path. This update fixes several issues that were preventing chests and katanas from dropping, along with a handful of other minor bugs. We sincerely apologize for the inconvenience and want to thank everyone for your patience. Mission drops have been reworked. Missions are no longer tied to a timer expiring. Instead, they now drop randomly over the course of a few hours while the game is kept open. This change allows us to reliably guarantee chest drops. The Founder’s Quest has also been updated. On your first launch after purchase, you will now receive: - A unique katana - One additional mission slot (for a total of four) - EXTRA PERK The passive ability to drop chests directly by keeping the game open, with a 20% chance for the chest to be a Pearl Chest. (this stacks with the normal drop of quests) We want to sincerely thank everyone who played Samurai’s Path despite the early issues ❤️ Your support truly means a lot to us. Please know that we are actively continuing development. Several important updates are on the way, and we’ll be sharing a roadmap soon to show what’s coming next. See you soon. Yooooo! 🗡️🔥 BUG FIXES AND UPDATES - Audio settings are now properly saved - Founder’s Quest reworked - Fixed issues with katana and chest drops - Reworked core gameplay system. Chests and quests now require the game to remain open in order to drop - Forge fixes - Quests now appear in the Steam inventory - Inventory now updates in real time, including the chest count, which refreshes every 30 seconds
XP BUG FIXED!
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready! While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment. If you fail a level, your progress will be reset and you’ll have to start from the beginning! You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up. When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points! If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program! {STEAM_CLAN_IMAGE}/43157681/5f5034b3f100d8caec2c8de661c8612f384f1aba.png
https://clan.akamai.steamstatic.com/images/35765065/57e3c11e762c9d11e67a611563367c99a4b03c20.jpg Hey everyone! We are super excited to finally let you explore our latest DLC: Meow Moments: The New Frontier. For this one, we wanted to take the cats somewhere totally different. Welcome to Neo-Cat Metropolis! It’s a bright, colorful city filled with floating platforms, quirky robots, and technology that... well, tries its best. With floating platforms and flying cars that might break down in the middle of traffic. It’s a fun, lively crowd to get lost in. As always, the challenge is spotting the 101 cats, 101 unique characters, and 101 balloons mixed into the bustling scene. They are all there in plain sight - you just have to spot them among the chaos! https://store.steampowered.com/app/4245450/Meow_Moments_The_New_Frontier/ We hope you have a relaxing time exploring the future! Cheers {STEAM_CLAN_IMAGE}/44800838/7183b7fe3269d25b6bcdb42018ae468dc2f378cb.jpg {STEAM_CLAN_IMAGE}/44800838/3c04a9eb0a0db6c1b20ef3117da3469df59b03a7.jpg {STEAM_CLAN_IMAGE}/44800838/b27be2419366cfb8a704d3b0ca3e91f7c1dad8ba.jpg
Previously implemented but undocumented hotfixes • Fixed an issue where the IR rating was higher than intended. • Fixed an issue where Subclass Talents remained active after Transcendence. • Fixed an issue that allowed Subclass Talents to be selected even when their unlock conditions were not met. • MP navigation buttons have been temporarily removed. • The drop rate of Gems in expeditions has been slightly increased. Patch Notes • MP point bonuses have been reworked to provide smoother progression and to prevent extreme outliers. Unlocking these bonuses is now tied to Ascension rather than directly to points, allowing better alignment with the Transcendence system. • The functionality of the Cockade Printer has been adjusted and reworked. As this is a significant change, a one-time refund code has been added to refund the Soulshop upgrade Cockade Printer: RefundPrinter • The Soulshop upgrades for Potatoes/swp, Skull/skp, and Class EXP did not grant their intended bonuses and have been fixed. • Ascension could grant too many Ascension points under certain conditions. Ascension perks have been reset once to restore a correct and consistent state. • Ascension levels 6 and 9 did not properly refund Ascension points for Potatoes/Skull Take Away as intended. This has been fixed. • Fixed an issue where the Anniversary Pets pity chance continued to increase even after the pet was already owned. • Gems have been slightly rebalanced. • Expedition gem drops have been rebalanced to smooth out randomness and improve rare gem availability. • The event start screen text has been corrected. The new event code is available exclusively via Discord. • It is no longer possible to move the Generator slider. • Fixed an issue where the save system did not function correctly on iOS devices. • Several minor issues have been fixed that could cause incorrect behaviour in new games or NG+. • Some typos have been corrected. • Missing translation got added.
First of all, thank you for your patience. We’ve been heads-down tuning and adding new content, and today we are ready to reveal some of what’s been simmering.Demo Update – v0.7 is live!The demo just got its biggest update yet. Here’s what’s new:Major FeaturesNew Progression System Progression is now based on money earned instead of tickets leveling upSuper Jackpots After hitting a jackpot, there’s now a small chance to trigger a Super Jackpot for even more money and JP Challenges Think the game is too easy? Unlock challenges from the Prestige Panel and see if you can beat them. There’ll be 2 challenges in the demo and more coming in the full game.Achievements & Badge Collection Complete achievements to earn tokens, then claim them in the badge collection.Night Market Spend your tokens at the Night Market to customize your gadgets.Scratch Strength Upgrade Reworked You now use a coin to scratch tickets. Buy stronger coins and upgrade their size to scratch more efficiently.Wrist Protection Modes This game contains a lot of scratching, so we’ve added multiple wrist protection modes, selectable at the start of the game or anytime from the settings menu.Small AdditionsMain menu addedCredits can be viewed from the main menuOnboarding improvementsChangesWe’ve changed which prestige upgrades are available and added a few new onesYour first prestige now grants a free permanent upgrade to speed up future runsFixesFan dialogue now shows up correctly when you unlock itFixed crashes at game start or when first scratching the plateFixed an issue where the trash can sometimes wouldn’t appear after purchaseNew Languages AddedScritchy Scratchy is now available in:Simplified ChineseGermanRussianBrazilian PortugueseJapaneseFrenchKoreanSpanishPolishScritchy Scratchy Is Joining Steam Next FestWe’re super excited to announce that Scritchy Scratchy will be part of Steam Next Fest this February! That means more players scratching tickets, and more feedback to help us make the game even bet...
🏙️ How do I unlock new city maps?Finish your first full marathon (42,195m) on the current city map to unlock the next one. Each city needs its own first marathon run 🏃♀️🐾🔢 What does R0 / xxxx km mean?R + number = how many marathon “laps” you’ve completed in this city (every 42,195m = +1 lap)xxxx km = distance run in the current lap only👉 Your total distance can be found in the stats panel on the right.🌐 Why is my online progress different from offline?Online mode and offline mode track distance separately. So unlocking a city online won’t automatically unlock it offline — this is intended behavior.🤝 I don’t like social play. Can I still complete online achievements?Yes! You can open an online room by yourself. Even if no one joins, you can still complete online achievements ✅That said, running together with friends counts everyone’s distance combined, which helps unlock new cities faster — and makes the journey a bit cozier 💛If you still have questions, feel free to ask in the discussion board. And don’t forget to share screenshots of your little buddies — we love seeing them 🐶✨
New challenge: Harbor HustleHarbor now works offlineChallenge progress is now shown in a separate menu (only shown in challenges except bingo/++)Daily bounty rewards: Complete daily quests to earn more Gems!Crafted leaf transform same property fixedMobile double tap fixedBoosters hotkey addedSlots & Claw Machine auto passive play (runs in background)Loadout selection fixedAdded more daily quests (blow leaves, curses)Increased daily quests count (gems shop, journeys)Added auto finish daily quests upgrade (gems shop)Changed default autosave interval from 30s to 5m