Fix the issue where the Fuling's Pouch reappears upon re-entering the game after clearing the sixth day.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
## v1.0.5 ### New - **Founder Discord rewards**: new in-game modal to claim a Discord role with a `/founder` code (tiers based on progression), with the slash command registered on the bot and the backend in Cloud Functions. The modal now auto-opens at launch until the player has seen it once. - **Hide maxed upgrades**: an eye toggle in the upgrades header hides upgrades that are already maxed (persisted in `useAppStore`). - **Machine unlock rebalance**: satellite uplink now unlocks at firmware 3 (no longer gated behind the heat-sink), storage moves to firmware 4. ### Fixes - **Linux / Steam Deck launch crash**: the game now forces GTK 3 — Electron 36 defaulted to GTK 4 on GNOME while the Steam overlay preloads GTK 2/3 symbols, aborting at launch with `Gtk-ERROR`. - **Machine drag & drop dead on Windows**: CSS mutations during `dragstart` made Chromium cancel the drag; fixed in `GridCell` and `StoragePanel`. - **Machine component cost**: the scaled token cost (base × scaling^owned) was displayed but only the base cost was checked and charged — purchases now cost the real price. - **Factory energy underflow** when the capacitor drains mid-tick. - **Typing-cost-reducer agent permanently frozen**: the reduction stored as a native float64 eventually underflowed (~5e-324) and the guard never passed again; moved to `Decimal` (+ tests). - **Documentation upgrade capped at 990**: level 1000 froze training file growth; includes a migration that repairs already-affected saves.
🌱 Collective Growth Buff & Timer Readability Improvements | v5.0.32 Collective Growth has received a major buff. • Community Pet EXP increased from 3× to 10× while active • All players continue to receive 2× EXP for their own equipped pets • Every purchase adds time to the shared Collective Growth timer • Boost time can be stacked without a limit • Each purchased hour permanently adds +10% Community Pet EXP gain to the currently equipped Community Pet ⏱️ Community Boost Timer Improvements • Improved the readability of the new Community Boost timers • Each timer now displays on a themed panel backdrop linked to its respective boost
I wanna thank everyone for a super amazing launch! All your feedback has been invaluable, and I'm excited to both address issues and expand the content available for Lured In.This small update focuses on QOL and critical bugfixes, as well as some rebalancing of some synergies. Steam Deck and controller should also be more usable now.If you run into any issues, let me know in the Steam forums, or over on Discord. Thanks!ChangelogAdditionsAdded a game save backup system for whenever you reset your dataAdded scroll hints to every scrollable section. Now a slight shadow shows up when a container is not fully scrolledAdded the ability to focus certain scroll containers on controller, like the fishpedia description, synergies list, and creditsAdded a setting to hide the fishing input prompt in the fishing regionAdded a little icon that appears when you have casted into a water event and are receiving the 2x fishing speed bonusChangesUpdated all translations and the list of contributorsIncreased the Salty Giants synergy multiplier from 1.25 to 2.5Increased the Longlubbers synergy multiplier from 1.25 to 1.75FixesFixed an issue where the game could reset all your data if you pressed either yes or no on the reset data prompt, then pressed yes on the ascension or liquid swap warning promptFixed an issue where the cursor on controller couldn't reach the bottom of your shopFixed an issue where opening the fishpedia for the first time would show things that should be hidden, like the background and sparklesFixed an issue where the panels inside of the travel menu would be cut off when moving through with controller
Fixed an issue introduced in the previous update where obtaining items would sometimes grant double the intended amount.Players who received duplicate quest items may have encountered progression blocks due to the extra items. This update includes a partial rollback to address the issue. If you are still experiencing problems, please contact us via our QQ group for support. Thank you very much!We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Hello Everyone,I've been busy back porting UI and Steamdeck compatibility improvements from my next incremental game: Mining and Dwarves to Click and Conquer. This update should make the game more enjoyable to play on Steamdeck, and provides some QoL features to the UI such as font scale options to the settings menu.I also took the time to make some tweaks to the UI to make it a little more polished. Not a complete overhaul, but some components should look a bit nicer.As always, thanks for all the support, reviews, and help with bug hunting. It is a huge help to me as a solo dev! Please keep the bug reports coming, especially if I broke anything or made anything worse with this update.
Greetings,In this update, we focused on improving progression, making the game easier to understand for new players, and resolving issues reported by the community. You can find the main changes below:Gameplay and BalancingThe late-game economy has been rebalanced to provide smoother progression between Tier 4 and Tier 5. Upgrade prices, passive-income growth, enemy rewards, and progression gaps have been adjusted to reduce long periods without meaningful progress.Character purchase prices have been rebalanced to provide a more natural progression throughout the game.Enemy health and rewards have been reviewed and adjusted according to their difficulty and unlock stage.Swift Steps and adaptive fire rate have been rebalanced to remain rewarding without becoming excessively powerful.Melee attacks are now more reliable against fast-moving enemies and will correctly hit enemies caught within the attack.Sneaklin theft notifications now display the exact amount of Gold and Essence stolen.Shield-breaking, death animations, enemy identities, death movement, and reward behavior have received some minor fixes.Tutorial and New Player ExperienceA new guided tutorial has been added to introduce the core gameplay loop.Tutorial target highlights, button guidance, and scaling have also been improved for different UI elements and resolutions.Progression and AscensionAscension behavior has been improved to provide a more reliable fresh-run experience.Character selection, camera adjustment, unlock states, building progression, upgrades, and purchase menus now refresh correctly after Ascension.A new repeatable Ascension skill, “Ascended,” has been added. After unlocking every other Ascension skill, players can continue investing Essence to increase bonus passive income.Ascension information tooltips now clearly explain what will reset, what will remain permanent, and how much Essence will be gained.Quest and Achievement ImprovementsDaily and consecutive-day achievement tracking has bee...
🛒 Community Boost Store Link Fix | v5.0.31The Community Boost store buttons have been fixed and now correctly open the Hatchery Hub through the Steam Overlay. 🔗 Hatchery Hub Store Fix • Fixed the in-game Community Boost store buttons • Buttons now correctly open the Community Button Item Store • Community Boost bundles can now be accessed directly through the Steam OverlayOpen the Hatchery Hub Community Boost Store ⚡ Global Surge • Every purchase adds time to the shared Global Surge timer • All online players receive a 1.2× click multiplier • All online players receive 2× Player EXPGlobal Surge makes every online player’s clicks 20% stronger, allowing the global click total to grow faster through player activity. 🌱 Collective Growth • Every purchase adds time to the shared Collective Growth timer • The Community Pet gains EXP at 3× speed • All players receive 2× Pet EXP for their own equipped pets • Each purchased hour permanently adds +10% Community Pet EXP gain to the currently equipped Community PetThe permanent EXP multiplier remains attached to that Community Pet after the temporary boost timer ends. ❤️ Thank You for Supporting Community ButtonEvery Community Boost purchase adds shared boost time for all players, strengthens the active Community Pet, speeds up community progression, and pushes everyone closer to the next major milestone.
Hello everyone! I’ve made some changes to improve the progression experience and make unlocking new content feel more rewarding. 🎴 Talent Cards Are Now Easier to Obtain I heard your feedback about Talent Cards taking too long to unlock. This was a curator feedback. I've adjusted the unlock costs so that collecting new Talent Cards is faster and the progression feels smoother. You’ll now be able to discover and unlock new talents more frequently, especially in the early and mid-game. 🌦️ Weather Event Upgrade Cost Adjustments I've also reviewed the upgrade costs for the Weather Event and adjusted them to create a fairer progression curve. The goal is to make progression feel rewarding without the "grinding" feeling. Thank you for continuing to share your feedback and helping me improve the game! Good luck collecting those talents! 🎴✨
You guys are truly amazing and I'm so grateful to each and every one of you that played the game already this weekend!So between 14h and 16h UTC this saturday 18th July, there was exactly 100 concurrent players (100 at 14h, then 99 at 15h, and finally 99 at 16h, but still a hundred concurrent players!!!), all that within the first 48 hours after the launch!It's the first time for me that I have the chance to make a game that gather so many players, it's still hard for me to realize. And a bit more than 800 players have already bought and launched the game, I'm just speechless.I know the game is not perfect, I know I can still improve a lot as a solo indie dev, and finally there is sooo much more I want to create and give to you. But this 3rd weekend of July 2026 is where you can say that everything really started for me. You're making my dream come true, as making games is such a wonderful journey, and I just can't wait to keep improving and making games even better in the future with all the things I've learn along the way already. The path towards the top of the moutain never really ends, because when you're at the top, another moutain even bigger lies ahead!Again thank you so much, dear players!Alexandre
Thank You! We just wanted to say a huge thank you to everyone who’s been playing Diamond recently! Seeing more people jumping into the game has been amazing, and seeing new diamonds hit the market has been truly exciting to see ! We’ve also been reading your suggestions and feedback. Every message helps us improve the game, and we’re actively working on new updates based on what the community has been asking for. We’re listening, we’re working hard, and there’s plenty more to come. Thanks for being part of the best clicker game! Join our Discord to share your ideas, report bugs, and stay up to date:https://discord.gg/w9BHNgCmqv
Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the Game Pavilion JP 2026 Summer🗓️ Festival Period: July 17 - July 31🤗😍 As one of the many games featured in the festival, we're truly grateful for the opportunity to be part of this amazing celebration of Game Pavilion JP 2026 Summer .We hope Lakeside Bar can bring you plenty of cozy, relaxing moments by the lakeside throughout the event and beyond. 🍹✨👏 And that's not all... We've been working on some exciting surprises that we'll be sharing over the next few days! 👀 ▶️ Follow our developer page so you don't miss any upcoming announcements: https://store.steampowered.com/developer/BITCOVERThank you so much for your support, and we hope you enjoy the festival! ❤️Warm wishes, Lakeside Bar Team
Fixed an issue where clicking in the Master's room could cause a dialog box to appear without a dialog ID.Fixed a crash issue that occurred when dragging an item to the scale weight at Michelin Bakery.Added restrictions on the tea-serving operation for the Master during business mode to prevent the Master from being unable to serve tea.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
This small update focuses on reducing stutters and fixing achievement issues, mainly around the shop, view transitions, and behavior observations.ImprovementsOptimized the shop’s initial opening and category switching to reduce stutters caused by loading item cards and substrate resources at once.Improved transitions between Desktop Mode and the full vivarium view, reducing window jumps and long stalls.Adjusted reflection handling on Windows to make transitions into the vivarium view more stable.Reduced unnecessary calculations when the gecko searches for a climbable observation spot, lowering the chance of brief stutters in complex enclosures.Reduced background scene processing while the shop is open, helping shop interactions stay smoother.FixesFixed an issue where seeing the gecko drink for the first time did not trigger the “Tiny Tongue, First Sip” milestone, its rewards, or the corresponding Steam achievement.Fixed hiding and sleeping inside a hide not being recorded as observed behaviors, which prevented their observation rewards and corresponding Steam achievements from unlocking.
See some of the best of Japan! Running through the 31st of July, GamePavilionJp Summer showcases some of the coolest indies Japan has to offer. Alongside their physical show, they're running a Steam event page featuring indie titles from home and abroad.https://store.steampowered.com/curator/45279210/sale/GamePavilionJP2026SummerWe are very glad to be a part of this event. After all, Boxes is fully playable in Japanese, so if you haven't tried it, now's a great time!Thank you to everybody at GamePavilionJP for your hard work. Here's to a successful event!Big Loop Studios
🌍 Community Boosts, Nibbles & Progression Plans | v5.0.30 This update introduces two new optional Community Boosts, prepares the next Community Pet, improves Achievement icons, and includes several interface fixes and improvements. 🚀 New Community Boosts Two new Community Boosts have been added to the in-game shop. Any player can purchase these boosts and contribute time to the shared community timers. There is no limit to how much time can be stacked on either boost. Both boosts are available in: • 1-hour bundles • 3-hour bundles • 7-hour bundles • 24-hour bundles After purchasing a Community Boost, it should automatically activate for all players within a few minutes. Please allow a short amount of time for the purchased boost time to appear in-game. ⚡ Global Surge While Global Surge is active: • All online players click 20% faster • All online players receive a temporary 2× Player EXP multiplier The global click total increases faster because every online player personally receives the 20% click-speed boost. The boost does not simply add extra clicks directly to the global total. When Global Surge activates, the global text will change theme and display an animated wave effect. Players who prefer reduced visual effects can simplify or disable Global Boost activation animations through the General Settings menu in the bottom-right corner. 🌱 Collective Growth — Community Pet EXP Boost While Collective Growth is active: • The currently equipped Community Pet gains EXP at 3× speed • Player-owned pets gain EXP at 2× speed Each purchased hour of Collective Growth also permanently adds +10% Community Pet EXP gain, or an additional 1.1× multiplier. This permanent multiplier is applied to the Community Pet equipped when the boost time is purchased. It remains attached to that specific Community Pet after the temporary boost timer expires. 🐾 Nibbles Is Waiting to Hatch A new Community Pet named Nibbles is waiting to be hatched! Nibbles will hatch when the community reaches...
HEY RATSHAKERS, THIS IS YOUR FINAL WARNING. The TALKING SUMMER RATSHAKER PLUSH disappears at 12PM PT today. THAT IS JUST 12 HOURS AWAY. He is nine inches tall. He is shaped like a hot dog. He talks when you squeeze him. He contains lines like: “THEY TURNED ME INTO A MARKETABLE PLUSHIE.” BUY THE TALKING RAT NOW:https://youtooz.com/products/talking-summer-ratshaker-plush-9-inchWarning: Prolonged exposure may cause an overwhelming urge to shake / squeeze objects, drain unknown meters, and induce indecipherable whispers. Side effects may be irreversible.
Fixed the issue where Xiaocong's position was incorrect. Players who encountered this problem can simply resume the game.Egg Tart has been updated with new images—this time, they're even more noticeable!!We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Optimized fertilizer efficiency to improve crop growth rate multipliers.Increased the maximum number of recruitable Batlings for crop planting.Fixed a bug where purchasing machinery would deduct Gold prematurely under insufficient power supply.Other minor optimizations.
Fixed an issue in the "Gathering and Loss" quest where talking to Elvin first and then talking to the Master would prevent the player from obtaining the pouch.Players affected by the above issue will be rolled back to the state of having already spoken to the Master earlier that day.Fixed an issue where the title screen could still be accessed from the item discard interface.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Thank you again to everyone who joined the game this weekend! Your enthusiasm and valuable feedback are helping make the game even better.The game has now been updated to Version 1.5d.Changes:The bullet slow effect from Loudspeaker now lasts only 1 second.The invincibility duration after Guardian Pendant's shield breaks has been reduced to 0.5 seconds.The invincibility duration after a successful Dodge has been reduced to 0.5 seconds.Slightly increased the spawn rate of HP Bottles.Fixed two translation errors in the Japanese and Korean localizations.Fixed a bug that caused significant FPS drops while playing in Windowed Mode.Enjoy the game! ♥
Added per second display to artifact upgrades tab for Galaxy11Fleet base battle rewards (except final one) now require finishing run to activateRemoved late game secret achievement that is 99.999% unachievable this content patchCloud saves are now prevented if the current online save is from a higher incompatible version of the gameAdded Antumbra and Penumbra sector clears to Progress LogNavigate here entry box now treats 1-100 as a percent even without a % if above sector 4Fixed rapid shard gain not actually updating the statFixed shard in white slot not auto replacing with newer versionFixed another galaxy11 unlock bugFixed fleet damage block stat when on a health buff grid slotFixed OD active not being on correctly after load very recent saveFixed some fleet deployment and upgrade related cost rounding issuesFixed Navigate here at same position to actually activate hold position if selected
New Items: * Scale Mail, a new early medium armor to balance out the base types * Frost Grenade and Rupture Charge - Two new bombs to use in combat New item mods: * A new set of accessory-only item modifiers has been added to the base pool, which will add elemental damage and update the Hero's base damage type Fixes: * Removed the tablet library from affecting challenges (They'll be tough, once again!) * Fixes a bug allowing special cards to be re-added to the deck, when reloading the game * Fixed Aeon bosses which were incorrectly regenerating health (aka Vigo)
I've removed autosave due to the issues some players were experiencing. Saving is now handled manually through the Settings menu. This update also adds options to repair corrupted save data and reset all game progress. Other changes: Increased student production speed Increased mage movement speed Increased the drop chance of Manual of Autonomous Crafting Added several smaller balance adjustments and bug fixes The game received a lot of negative reviews at launch, and I’m sorry for the state it was released in. I’ll keep working on the game and do my best to fix the remaining issues. The next update will add an approximate battle outcome preview. I’ll also improve the interface to show currently hidden information, including upgrade values, unit strength, and how much each stat has been increased.
- Performance improvements- Reworked upgrade levels- UI updates- Added badges for available upgrades- Minor improvements and bug fixes