Latin, the first dead language Latin Core is live: the first thousand words of Latin, in the FlashBoss way — 20-word clusters, spaced repetition, a boss at the end of every cluster. We rehearsed the method on two constructed languages, Esperanto and Toki Pona, and learned how far it stretches. Latin is the first language with no living speakers to check us, and the answer is the same. Built to read Latin Core has one purpose: reading real Latin. It is the first 1,000 lemmas of a 2,000-word course — the vocabulary that carries you into actual sentences from the first tier, with grammar introduced step by step and example sentences that never use grammar you have not been taught. In the pack 1,000 high-frequency Latin lemmas across five tiers, in themed clusters Long vowels marked with macrons on every headword Translations and study notes on every card in English, German, Japanese, Russian, Simplified Chinese and Spanish 22 reference lessons — declensions, conjugations and core grammar, tier by tier — readable in the same six languages Every word and every example sentence spoken by a neural voice in Classical (restored) pronunciation Boss-fight graduation: no cluster is cleared until its hardest words are mastered Latin arrives speaking your language Study Latin through whichever of the six you call home: the translations, the study notes and the lessons are all there, on every card, from the first tier. Coming next Latin Pareto 1 — tiers 6 to 10, the second thousand — follows next week and completes the course. About the screenshots Our screenshots lag behind the game. If a pack's page lists a language in its description and its artwork, that language is in the pack, even where a screenshot has not caught up. Where a screenshot or the website disagrees with the description and the artwork, the description and the artwork are right.
Thank you to everyone who played the previous demo and shared their feedback. Your feedback has helped me improve the game and make the experience better.If you played the previous demo, I'd love to hear what you think about the changes!Give the updated demo a try, leave a review, and add Sea Sweeper to your wishlist if you enjoyed it. Your support really helps!
On September 15th, less than 2 weeks away - you will be invited to scavenge the wasteland to uncover resources. Then progress through a huge upgrade tree to permanently improve your abilities and push deeper into the wasteland. Find the upgrades that make collecting faster, more efficient, and more rewarding.In the game you'll be searching through fog for scraps, but priorities shift from area to area. At first you collect whatever you find. As you progress, you choose what’s worth your time. Then everything changes again as the fog quickly closes back in. Do you have what it takes to rule the wastelands?
changed randomization of boss rotation: now all 4 bosses appears in a row, after that it will be shuffled again and you will get all 4 bosses in row again in a different order set max framerate to 120 when vsync is off on start. This could prevent your pc going crazy with 1000+ fps
Hi everyone! ^^We’re excited to announce that Lakeside Bar Version 1.3.7 is now live! 🎉💙💥Version 1.3.7 adds new indoor and outdoor decorations to give your lakeside bar a fresh new look.🤗✨We hope this update makes your cozy lakeside experience even more enjoyable. 🌿☕✨🎯 Don’t forget that the demo version of Seaside Wash will be officially introduced in the next few days! 👉 Follow us so you don’t miss the announcement:
Hi all!I've just pushed Update #2!My goal with My Fire Is Bigger Than Yours was always to make a short, escalating experience built around finding multipliers, creating ridiculous chain reactions, and watching the numbers keep going up. Based on your feedback and watching people play, there were a few things getting in the way of that - especially in Phase 3.Phase 3 has been reworked 🛠️Phase 3 should now feel much more like its own phase. You have space to expand your setup as you progress, much like the earlier phases. No more spending the entire phase inside a gigantic fire and watching everything burn up... unless that's what you're into.Phase 3 now starts from scratch, just like Phase 2. No more guessing which spawners will survive the transition. Don't worry, the Moon's got your back :)Your available space expands as the phase progresses, giving you room to actually build setups and experiment with multipliers.Already played Phase 3 or finished the game? You can either reset your Phase 3 progress to experience the reworked version, or continue from where you were and work towards the remaining achievements. You'll get the option under Play → Continue.More consistent giant fires🔥The extreme RNG when your fire gets massive should now be gone.There will still be some natural variation from spawn rates and physics, but your fire should no longer randomly swing between something like 2B and 20B for essentially the same setup.New hint system 💡Hint panels now introduce some of the game's less obvious mechanics and concepts.New players will encounter these gradually as they progress.Returning players may get a short queue of relevant hints when loading their save.The biggest thing I want to make clearer is just how powerful stacking different multipliers can be.Less grindy achievements 🏆 Together, these changes should make reaching the later achievements much less of a grind. The intended path isn't spending ages waiting for numbers to slowly move upwards, it's figurin...
Hello, this is the Hamster Talk team.Thank you always for loving Hamster Talk.The previously announced overhaul of our data save method and network system update has now been completed.To ensure a safe data migration and smooth gameplay experience, please make sure to check the details below.1. Enable Steam Cloud Synchronization in AdvanceIf you have not enabled Steam Cloud sync yet, please activate it by September 4th at 18:00 (KST).To ensure a safe data migration for all players, the existing servers will remain temporarily active until September 4th at 18:00 (KST). Please complete your settings within this period.How to enable: Steam Library → Right-click \ → Properties → General → Enable Steam CloudNote on PC Replacement & Reinstallation: To ensure your data is safely linked, please complete the update and launch the game on the PC where your original save data is located. Please refrain from deleting the game or switching PCs prior to the update.(This does not affect accounts that already have Steam Cloud sync enabled.)2. Key Changes After the UpdateTown Visits: You can only visit the towns of currently online users.Nickname Search: If multiple users have the same nickname, you will be connected to the town of the first user returned in the search results.Lobby Capacity: Up to 64 players can join per lobby; if exceeded, the lobby will automatically split.Simultaneous Plaza Entry: If multiple players enter a Plaza within 2–3 seconds after it is created, they may be placed in different rooms. If this happens, leave and re-enter the Plaza to meet in the same room.Thank you.Team Hamster Talk
These patch notes are full of spoilers for the Endless chapter, level 11 dungeon: If you took the king’s gold in the level 11 dungeon instead of fighting him, you’re no longer stuck at dungeon level 10. You can return to the endless chapter dungeon at level 11, where the king has new dialogue and you can choose to confront him and start the king battle. Existing saves that were capped after a bribe should pick this up the next time you enter the endless dungeon. If you're still stuck on level 10 after beating it once, sadly you'll have to clear the save game and try again. Chapters will remain unlocked after a Clear Save, though.
Improvements - Reduced the points lost on defeat for Royal Knight and Warlord, making losses feel less punishing at the top of the ladder. - Ranked opponents should now feel more fair and consistent. - Players who just reached a new rank or are struggling near the bottom of their bracket will now have an easier time finding their footing. - You will no longer be matched against inactive players who haven't played in a while Bug Fixes - Fixed the Ranked tier tooltip showing an outdated point loss value for Royal Knight and Warlord
Idle Vapor Legends is set to launch on October 12th
* Fixed issues with cloud save connection error * Fixed issues with invalid game content available on production branch * Fixed additional issues with resource cleanup on Linux system
Changelog: There were a lot of small changes in this one, but here are the highlights: 1. Performance is increased. I see a 2X framerate improvement on my computer, but ymmv. 2. We added 3 save slots and gave the save system one more look-over. Auto-saves are easier to access now, some players were getting confused and a couple overwrote a save file on accident. This should be much harder to do now. 3. There was a bug where the magazine disappeared on prestige under certain circumstances. 4. I looked through the backlog and fixed as many bugs as possible. So if you still see anything, let me know. Otherwise, let's assume that the game is bug free 😆 Notes: I've been slowly working on some new features, but the churn was getting pretty big, so I wanted to get the performance patch out first. The next update should be much smaller (in terms of code changes), but more impactful on actual gameplay.
Hey Land Drifters!A new combat tool is here!The prismatic gem!This is meant to be an activity for those later in the game, as the recipe drops at the very end.This item works differently than other items in that you can upgrade it at the altar more than twice. Each upgrade increases the essence cost by 100, starting at 100. People with a high total essence can get even more value out of it. The ingredients will require 1 of each top gem in the transmute section.With it, comes a new Steam Achievement. Creating this will unlock it.You will also notice runes and gems also have some effects on them as well, although subtle so it's not too distracting.Build 0.6.5New recipe added to the last boss with a new combat tool, the prismatic gem. Altar upgrade works differently with this item, increasing by 100 each upgrade indefinitely. New steam achievement added for transmuting the prismatic gem.Shader support added for items, runes now glow, gems can occasionally sparkle, prismatic gem will shimmer.Boatyard costs 10 gold coins now.Fixed issue with incorrect exp gained when crafting an item with multiple ingredients.Fixed an issue where damage potentially could be dealt from a miss or from steel abs despite it being a miss
Hello there, QoL patch focused on progression speed, low frame rate optimization and the leaderboards, here are the things added/fixed: None of the gameplay or UI is tied to the fps the game is running at AFK gains now land in a few seconds instead of trickling in for minutes or in some cases hours (thanks to tippptopppyt for bring this issue up) Fixed the leaderboard scroll ball disappearing when your friends list was just one longer than the list Fixed the last friend on the list being impossible to scroll to Fixed the scroll ball being drawn off the track when you were near the top of a short list Fixed a coloured line showing around your avatar on some resolutions The refresh cooldown now fades out instead of popping Your avatar now brightens smoothly on hover That's it for this update, if you have any more QoL improvements let me know, enjoy!
{STEAM_CLAN_IMAGE}/29347222/6a90ecee6e9011dcfe377caef1bad87711003279.png Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland. This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it! Highharvestide returns with one New Champion and three fresh rebalances! Caramon Majere, Raistlin's twin brother, and the latest Heroes of the Lance Champion to come to the game, is available to unlock today! Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Stoki, Pwent, and Corazón available for flex slots now! For more information about this year's Highharvestide Event, read on! Featured ChampionCaramon {STEAM_CLAN_IMAGE}/29347222/e6f357756c75c25c548cbdb6f90baa86a1ad5995.png Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen. Learn more about Caramon in his Champion Spotlight.Flex ChampionsFlex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.This event's Flex Slot pool includes: D'hani SEAT 1 Stoki - REBALANCED! SEAT 4 Certainty Dran...
老铁们! 经过一个多月高强度连轴开发,【江雨涵篇‑甜蜜时刻剧情】昨晚正式完结啦游戏上线以来,我们收到了大量玩家的反馈和建议,综合权衡之后,我们决定:把玩家的需求放在更优先的位置, 稍微调整开发节奏:先集中落地大家呼声很高的优化与新内容,李甜的剧情连载就要稍稍往后挪一挪。 一、本月开发任务 1. 上线一套林霏霏女仆装(生日限定) 2. 优化背包空间(预计加入多背包系统,可以用金币解锁) 3. 强化战士职业与战斗玩法(预计上线武器词条系统) 4. 优化部分学习功能,例如支持主动删除自选单词 二、李甜剧情开发计划 受上面安排的影响,预计9 月底或 10 月才会开启连载模式。 三、李甜剧情更新完成之后的开发重心 1. 全力投入创意工坊的开发,让更多玩家可以参与内容创作 2. 如果时间允许,还会继续扩充战斗角色、敌人种类、打工小游戏、多样化的学习方式等等。 感谢各位一直以来的耐心和建议。 我们致力于长时间持续投入,将《万词破-单词女友》开发成一款无懈可击的单词学习型游戏。 期待您能和我们一起见证她的成长!
Scheduled Maintenance Delayed Till - Thursday September 3rd, 2026 Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming scheduled maintenance, for the times below.We apologize for any inconvenience this may cause and appreciate your patience and understanding. Maintenance is expected to last for 1 Hour.*NOTE: This downtime will also bring the removal of the Uncharted Islands regions which you can read more about here to ensure you don't lose anything.Time & DateJST: Thursday, September 3rd, 2026 10:00 PMCEST: Thursday, September 3rd, 2026 3:00 PMBST: Thursday, September 3rd, 2026 2:00 PMPDT: Thursday, September 3rd, 2026 6:00 AMMaintenance Details: Bi-weekly update,Please note that the maintenance start time & completion time is subject to change. *
First of all, thank you so much for all the downloads, reviews, comments, and feedback.I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold.I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying the game to see all three paths. I really didn’t expect that. I actually added the Prestige system literally two weeks before launch, JUST IN CASE someone wanted to complete all three routes xDAnd on top of that, a lot of you are already asking for more content, so I’m slowly starting to think about what I could add next. If you have any suggestions, feel free to leave them in the comments! For now though, once all the launch stress and excitement finally wore off, I got horribly sick. So I’m limiting myself to the important quick fixes for the moment.I’m also only now slowly processing what actually happened with the game.But anyway...Changes in 1.0.1:Two players reported crashes. I still haven’t found the exact cause, even after checking their logs, so it looks like a weird edge case. I updated Unity, fixed a few startup warnings, and changed a couple of things that could potentially be related. Hopefully this helps. If not, I’ll keep digging.Improved the Japanese font and fixed missing/incorrect characters.Total Awareness now requires 7 active Vision Orbs instead of 10.Increased the overall spawn chance of Vision Orbs. A few of you mentioned that the Protector path feels harder than the others, so this should help a bit.Fixed a bug where choosing the Core Link Interval perk without buying the Core Link upgrade could make Core Link spawn every 3 seconds.Fixed a few other minor issues you probably didn’t even notice lolThanks again for all the support, and thanks for FEEDING THE AI! 🤖Once I recover a bit, I’ll start thinking more seriously about bigger content updates.
fps limiter, default is 120you can show constols in main menu finalyYou can use the 'h' key to toggle between a cursor locked to the center and a free-moving one. Even when locked, you can use the right mouse button to move across the screen to interact with items, etc.For the people saying it's a Cruelty Squad copy, I added a toggle for a black-and-white filter so they can't say anything now... Nah, I'm just kidding there's nothing like that in there yet.Some bugs fixed:- Mirror's Edge map sliding section won't stop you mid-air.- The elevator in Level 5 no longer rotates the player. there's also an option to lock the player to the elevator so you don't fall off at high speeds.- Level 3A now requires 4 fast travels instead of 4 blackouts.- Level 3 has more arrows indicating where to go.- You can't now revive an enemy after throwing a snowball at them.
A brand-new 𝐀𝐥𝐛𝐮𝐦𝐬 𝐒𝐞𝐚𝐬𝐨𝐧 has arrived! Discover 𝐇𝐨𝐛𝐛𝐢𝐞𝐬 and start building your collection of cards inspired by fascinating historical treasures.Play your favourite games to earn card packs and keep collecting—the more you play, the closer you can get to uncovering rare cards and completing your album.𝐇𝐨𝐰 𝐭𝐨 𝐠𝐞𝐭 𝐩𝐚𝐜𝐤𝐬:There are several ways to expand your collection during the season: - Play games to earn card packs. - Check your Season Pass and Event Pass for special pack rewards. - Look out for limited-time offers. - Visit the in-game Shop for more ways to collect.𝐏𝐮𝐭 𝐝𝐮𝐩𝐥𝐢𝐜𝐚𝐭𝐞𝐬 𝐭𝐨 𝐰𝐨𝐫𝐤: Found a card you already own? No problem. Duplicate cards can be turned into points, bringing you closer to valuable rewards. Every pack can move your collection forward.𝐅𝐢𝐧𝐝 𝐭𝐡𝐞 𝐖𝐢𝐥𝐝𝐜𝐚𝐫𝐝:The ultimate card to look for is the legendary 𝐖𝐢𝐥𝐝𝐜𝐚𝐫𝐝. Use it as your trump card to fill a missing space in the History album and take another step toward completing your collection.Start collecting today, discover every card, and make your mark on the new 𝐇𝐨𝐛𝐛𝐢𝐞𝐬 𝐀𝐥𝐛𝐮𝐦𝐬 𝐒𝐞𝐚𝐬𝐨𝐧!
Guilds of Mountgate — Steam Early Access LaunchAfter a lot of waiting, refreshing Steamworks more often than I'd like to admit, and a few more grey hairs than originally planned, I can finally say it:Guilds of Mountgate is launching on Steam! 🎉The Steam review has officially been completed and the game is ready for release.Guilds of Mountgate will enter Steam Early Access on September 2, 2026 at 20:00 CEST.For players in North America, that's:2:00 PM EDT — US East Coast11:00 AM PDT — US West CoastSo yes — today is finally the day. 😄One Last Chance for the Founder's EditionUntil the Steam release at 20:00 CEST, the Founder Edition will remain available through the official Guilds of Mountgate website.Once the Steam Early Access version goes live, the Founder Edition will be permanently removed from sale.Founders will, of course, keep everything associated with the Founder's Edition, including their exclusive Founder and First Settler titles, Founder Star, custom name color and future Founder-specific cosmetic goodies.So if you've been thinking about becoming a Founder, these are officially the last few hours to do so.After that, the Founder chapter closes — and we finally move on to the next one.Early Access Supporters Won't Be Forgotten EitherThere's also something I originally planned to announce separately, but with the Steam release now happening today, this seems like the perfect place for it.Over the last few days, I've thought quite a bit about how Founder players are permanently recognized for supporting GoM before its Steam release.And I realized that the people supporting Guilds of Mountgate during Early Access deserve some recognition as well.Everyone who purchases Guilds of Mountgate during its Early Access period, before Version 1.0, will receive the exclusive legacy title:TrailblazerEarly Access supporters will also receive a small exclusive symbol that can be displayed alongside their name.And that doesn't necessarily have to be the end of it. As syste...
What’s new: New Mercenary! Warrior Garret is available now on the Pirate ship.New Firestone logo.Changes: Added entrance animations for Regional Bosses.Temple of the Eternals now displays the total real time since your last Empowerment.You can now toggle active Buffs icons visibility in the adventure screen. You can find this toggle under Settings > Gameplay.Sigils of Prophecy Mini Event now unlocks at Player Level 60.World Domination event missions now last 5 minutes.Scarab's Game products can now also be purchased with Gems.Improved the Player Inspect screen and various other UI elements.Updated visuals for Arena of Kings’ background.Updated the visuals of Gold currency across the game. Fixes: Fixed authentication queue issues.Fixed Arcane Crystal Auto Mode wrongly showing that it consumed an extra Pickaxe sometimes.Fixed Chaos Rift God reset issues.Fixed Scarab's Game Pass rewards and milestone reset issues.Fixed a rare camera zoom issue during Regional Boss battles. Fixed some Gear achievements not being displayed.Fixed the Alchemist Experiment UI briefly displaying an incorrect attribute.Fixed issues with Guild Logs being removed.Fixed various notification issues. We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
Developer NotesHey there, we hope you're enjoying Just Keep Fishing as much as we enjoyed making it. I can’t even tell you how many times Thomas, Cory, and myself had a call devolve into uncontrolled laughter at some silly idea or watching one of us catch a show off how many rods we can cast at once. Frankly, we are blown away by how many fish you have caught and we can't thank you enough for playing our game! Please consider leaving a Steam review, it really helps indie devs like us a lot!It’s truly a joy for us to read your reviews, feedback and see content creators like Idle Cub or Otter Games play the game. We will continue to monitor feedback and ideas and if you have a good enough idea it just might make it into the game (but no promises!).As always, thank you for playing our game! Making video games is truly a dream come true for Thomas, Cory and myself and we can't thank you enough for playing our game. Just Keep Fishing!Andy (Aarimous) Steam Deck Verified!Just Keep Fishing is officially Steam Deck Verified!Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better!
Some players were reporting that achivements weren't unlocking for them. So I've tried to tighten that up and make it more reliable. Fingers crossed the issue should be fixed 🙏Cheers,Matt
Hello! :pigeon_sit: Just a few fixes from issues I saw mentioned in reviews;Changes:Bird capacity max increased from 35 -> 55Global multiplier now applies across areas rather than per areaBug fixes:Birds now "reserve" a bird slot when mating so they can't try create a new bird after the bird capacity is reachedBirds should get stuck lessQuest/mating timers should reset properly nowFixed some issues with clicking very fast when buying thingsI'm also releasing another desktop idler in 9 days! It's an idle survivor-like :)