Dear Family, There’s no better time to dive into the thrilling world of Don Duality! 🍂 The Autumn Sale starts today! Hurry up and grab Don Duality with an incredible 65% discount! {STEAM_CLAN_IMAGE}/43365106/631b9ebae63dc7c9e0eb23a8e13e0a91eaaa726e.png About the Game Don Duality is an exciting tycoon game that combines crime and entrepreneurship in a dangerously fun way. Build your criminal empire by sending gangsters on daring heists, collecting debts, and stealing precious valuables. But it’s not just about crime; you’ll also manage a legitimate business, a restaurant, where you can hire staff, upgrade your premises, and attract customers. The real challenge? Balancing both lives. Criminal activities will attract law enforcement’s attention, and strategic decisions will be needed to keep both your empire and your restaurant thriving. Can you manage both the dangerous world of crime and the competitive restaurant business? Add Don Duality to your wishlist and find out! Join us on social media for updates, news, and events! ► Twitter ► TikTok Don't miss out! 🍁
It's that exciting time of the year again – the Steam Awards are here! This year, we are proud to put forward Boxes: Lost Fragments, a heartfelt escape room puzzle adventure that has captured the imagination of players worldwide. 🌟 Why nominate us? Boxes: Lost Fragments combines intricate puzzles with an atmosphere of mystery and calm. It’s a perfect adventure if you're looking for a relaxing gaming session. 🌟 How to nominate? Click the purple box above to nominate Boxes: Lost Fragments for the 'Sit Back and Relax' award! Thank you for helping us make this year’s Steam Awards unforgettable. Your support means the world to us! Happy voting, The Boxes: Lost Fragments Team 🎁
The update is as following: 1.Resolved the issue of incompatible resolution. 2.Fixed the problem where the game could potentially freeze during full-screen cutscenes in village path stages.
Last week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game. We understand that the update fell short for many of you, and we’ve been working tirelessly to address the issues. Since the update launched, we’ve released several hotfixes to resolve the concerns you raised. Unfortunately, in our haste to fix some problems, new ones were introduced. While we should have been more diligent, we believe that many of the most pressing issues have now been resolved. That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players. Resolved Issues: Lag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall. Monster balance: Adjusted certain monsters to make battles a little easier in some areas of the game. Battle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer. Upcoming Fixes: Remaining scientist issues: Final tweaks to ensure smooth functionality. Screen flickering: A brief flicker occurring every five minutes (caused by a prior attempt to fix lag) will be removed. Enhanced tutorials: Further improvements to the battle and gem forge tutorials. Weapon info: More detailed information about weapon levels. Thank you for sticking with us during this process. Your feedback has been invaluable. If you are still experiencing any issues please do not hesitate to reach out to us at support@playsaurus.com and we will work to resolve the issue as soon as possible. Here’s a code y...
You can now progress your clicks in the form of click power and Hearts per second. Upgrade your clicks, find unlockable skins and find more Waifus! {STEAM_CLAN_IMAGE}/45068171/3327449b1e211ed6a7dadd264713b0bdbbe48130.jpg Update Summary Added more unlockable skins! Click progression. Updates to clicks. Automated "Hearts per second" upgrades. Secret unlockable skins. More places to visit. We are thinking about expanding the inventory system where each Waifu will have defined stats to click powers. Stay tuned for more information about that in the near future!
Enjoy a new installment in the Hero of the Kingdom series. The Lost Tales 3 concludes the prequel and brings you right before the events of the original Hero of the Kingom game. You can look forward to visiting some familiar locations in the new view. https://store.steampowered.com/app/3340810/Hero_of_the_Kingdom_The_Lost_Tales_3/
Drop frequency has been reduced Ananas Companion is now checking for drops every minute instead of 5 Supporter edition got its first supporter perks
Hello all! Today I am happy to announce a major update for Idle Fields, version 1.3! This update introduces two brand new skills, Mining and Smithing, and the introduction of controller support. {STEAM_CLAN_IMAGE}/41712238/4cf30af1a0e6ccb3a900cbf6687f11d2bb571b5b.png Mining Mining is a brand new skill to Idle Fields. Within the mountains, you can now mine ores and hire workers to help you. There are 7 total ores to mine and 50 new levels to unlock! Smithing Smithing is another new skill to Idle Fields. Smith ores into bars and turn those bars into new tools. You can make axes, pickaxes, and new fishing rods to boost your other skills' productivity. One worker is also available for smithing to automatically smelt ores. Controller Support Controls have been re-worked entirely to work on gamepad. This should work as soon as you pick up your controller. This is a feature that has been requested for a bit and I am happy to finally say it is here. As I am not a controller player, please feel free to leave any feedback! Either leave a message on the community page or join our Discord for instant feedback. Changes New Area: The Cave. This new area houses two new skills, mining and smithing. NEW SKILL: Mining. This skill allows you to get ores that can later be smelted. NEW SKILL: Smithing. This skill introduces smelting of ores and the idea of creating new tools on anvils. Few workers are available for this only for smelting of ores. Added tools. Pickaxes, axes, and fishing rods can now be upgraded to deal more damage or catch fish faster. Tools must be selected for each worker in the outfits tab. Tools cannot be granted by recyclers. Added two new outfits. One for mining, one for smithing. Removed the ability to re-size the window due to it causing problems. Setting the game's resolution when not in full-screen will adjust the window size accordingly. Decreased global fishing time by 1 to accommodate for the new tools. Increased health on trees to accommodate for the new t...
Thank you all for your support! We are actively collecting player feedback and making adjustments. The update includes the following: 1.A new prompt related to graphic violent content has been added. Every time a new game is selected, a prompt will appear asking if you want to obscure the violent content. If you choose to enable the filter, any subsequent related horror scenes will be blurred. 2.A "Screen Filter" option has been added to the game settings. If you select "Yes," the obscuration effect will be the same as above. 3.The dialogue scene by the river at the end of the game has been reduced in length. 4.The content related to "749" at the end of the game has been removed.
WHAT'S NEW Game size reduced by 25%. ACHIEVEMENTS 7 new achievements have been added. Brazil India Ireland Italy Mexico Spain Turkey BUG REPORT If you have encountered a bug, you can describe it here: Bug Report
MENU "FLAGS" Added new hotkeys: First Page (Alt+A), Previous Page (A), Next Page (D), Last Page (Alt+D). ACHIEVEMENTS 3 new achievements have been added. France Germany United Kingdom FIXES Fixed a bug when the stats of clicks didn't update. BUG REPORT If you have encountered a bug, you can describe it here: Bug Report
WHAT'S NEW New logic of flag search in inventory. Added total items count in inventory. Text font has been changed in some places. Options menu has been changed: tab menu added. Options menu re-design. New buttons in flags menu: first page, last page. New hotkeys in flags menu: first page (alt + left arrow), previous page (left arrow), next page (right arrow), last page (alt + right arrow). Changed background in the game scene. 10 million clicks achievement has been removed. NEW ACHIEVEMENTS Added 6 new achievements! Q: Which achievements has been added? A: For collectors (Canada, USA, PRC, Russia, Australia), for game explorers (Leaderboards). Q: How to obtain? A: For collectors - just select flag with achievement and press "PLAY". For explorers - open the Hall of Fame. FIXES GPU & CPU utilization bug apparently addressed. Fixed cropping of flag names in flags menu. Performance fixes in inventory. Overall performance fixes. BUG REPORT If you have encountered a bug, you can describe it here: Bug Report
Redeem codes library has been enriched by more codes The Lazy button turns on after (auto) prestiging for better time efficiency when idling Additional precautions implemented to ensure stability Click multiplier has been renamed to “Collect power” as this name better fits upgrade’s function. Keep in mind that final amount of ingame money earned is also affected by prestige. As some of you have already found out, there’s redeemable code “2024” which rewards player with 1k points to Automatic collection. Not only that upgrades got buffed recently, all the future redeem codes have multiplying/percentual power, too! Feel free to try - here’s a code that will multiple your Collect power by random number between 2 and 10! Just redeem a code “ananas”! ːsteamhappyː Just a friendly reminder - redeem codes are meant for one use per progress so use them wisely; only if player chooses to reset the progress and does so, redeem codes can be redeemed again. If you would find a minute or two to write Ananas a review, it will help getting us closer to release trading cards to level up Steam profiles ✌🏻 Thanks a lot! And you know what? Here you go, use the “review” code to 10x your Collect power! 😁🎉
Greetings! Our game "Scourge of The Village" is officially launched today ! Thanks a lot for your support! Please feel free to contact us for bug reports or feedback via Steam Discussion section! We Look forward to hearing from you! And hope you enjoy your journey to The Village.
Invisible Upgrades are now available in the bathroom after it is complete again Cats can be clicked on for catgut again (sorry!) Added save tracking to several in-game timers
Gamers! I'm so happy to be writing to you after such a long time! Since Flooded set sail, it’s been an unforgettable journey. And today, I’m thrilled to announce my new game, Don’t Wake the Beast! This time, I’m diving into a roguelite stealth adventure where treasure hunting meets high-stakes danger. You’ll sneak through randomly generated dungeons, dodge traps and enemies, and - most importantly - steal treasures without waking the Beast. Every step counts… And every treasure brings you closer to being caught. Yep, it’s a different genre, but if you enjoyed Flooded, I’d love for you to check out the trailer for Don’t Wake the Beast and add it to your wishlist. Just click the banner below: https://store.steampowered.com/app/3258580/Dont_Wake_the_Beast/ Your support means the world, and I can’t wait to hear what you think of this new adventure. Stay tuned, and thanks for being part of this journey! Follow me on: 📍 Facebook 📍 X See ya, Tymek
🍂 The Autumn Sale is Here – Save 25%! 🍂 From November 27 to December 4, Boxes: Lost Fragments will be available at a 25% discount during the Steam Autumn Sale! This is the perfect opportunity to dive into a world of captivating puzzles, mysterious environments, and a story that will keep you hooked from start to finish. Happy gaming, The Boxes: Lost Fragments Team 🎁
Battle Changes Battles are now turn-based instead of being a button-mash simulator. You can now fight multiple monsters back to back with each giving different rewards (money, minerals, chests). Equips work more like Super Miners and are granted from Battle Chests which you can find in the world, in battles, or by purchasing in the shop. You can now have multiple of the same equip and can scrap them to get Weapon scrap which you can use to upgrade your slots or the equips themselves. There are also two new battle consumables: one that heals you by 20% during a fight, and one that lets you draw cards from your discard. Several battle relics have been adjusted to work with the new system. Gem Forge changes You can now dedicate workload to gems and they will automatically craft. The higher the workload the less time it takes for them to craft. Gems are now used for upgrades instead of equips. Gem Upgrades increase your health, max energy, energy regen, max cards in hand, and card draw per turn for battles. Extended Titan Titan has now been extended to its final depth of 750km and now has a trading post. There have also been significant balance adjustments to the price scaling and strength of the existing drills. You may find that you are able to skip a few tiers if you have been saving for a long time. Scientists changes The scientists now have a new scrollable UI. You can now view all your active scientists in a single window organized by progress, with completed excavations at the top, followed by inactive scientists and ongoing excavations. There is also a new relic scrap system, which can be used to trade for additional relics. Relics can be scrapped from the inventory window, or when discarding them at the end of an excavation. In addition to those changes, resurrecting scientists will now also grant you the excavation reward! Other Changes The illuminating crown now shows the description for excavations as well. New cave consumables. One that sends out a fleet of...
Hello everyone! Today we have a HUGE update to Gelli Fields for you all! I have been working on this update for months now and finally finished it. This is meant to be a better representation of what Gelli Fields will be like in the full game. I also want to share that Gelli Fields now has a Kickstarter! You can get some really cool rewards for backing and also there's early bird copies you can get at a discount! Check out the page here https://www.kickstarter.com/projects/wonderpond/gelli-fields-cozy-farming-game/ There were SO many changes in this version of the game that I couldn't give a full changelog but I'll write down some of the main points for you! New activity: Fishing! You can fish in each biome and the train station as well! Each biome has rare fishing loot, so have fun finding all the different items! Star rank changes Star rank is now more useful! There's a bunch of new amenities in the train station and even ones that relate to specific biomes. -Lunapon machine amenity: Increases starting lunapons and how many you get per level up. -Corruption ATK+: Increases damage done to corruption There will be a ton more amenities in the full game this is just a preview of what you can expect. Biome completion rewards Now when you complete a biome your glim is converted into star rank. This means it's best to save a ton of glim right before you beat the corruption to get the max amount of star rank! Critter changes There is now not a critter sell box, instead you drop all items into the normal sell box. Rocky Retreat changes Rocky Retreat has been changed a ton. Here are some of the highlights -Train carts now drive by and sometimes contain loot. -New crop has been added to the gift shop. -New minigame has been added: Mossy Stone Mining. -New rare items have been added. Quality of life changes I have done a TON of work on making sure the game plays as smoothly as possible. From changing text sizes, to zooming out the camera to where the player previously was aft...
Changed the balance of the game, for feedback please use the discussion forums. Thanks :)
Please excuse the cover images - the 0.11 Milestone Program is still a thing, nothing's changing with that, though I might be looking to add another member or two. Stay tuned. So, it's been a hot minute since some news has come out on Idle Space Navy 0.11. A lot of that is that I've had to take a lot of time for my mental health, as well as some other stuff going on. For that, I sincerely apologize. I'm still working through a lot of my mental/emotional health (having company at work again is helping a lot with this), but I'm starting to feel that creative spark for Idle Space Navy returning. I can't honestly say when I'll have a release date for 0.11 (I'm hoping before the new year, but this is not a guarantee), but I hope to be back at work on it before the end of this month. Thank you all for bearing with me, and I'm so sorry it's taken so long for me to get moving forward again.
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688 days ago
· ZloyCrek
Zup! Y is already available! In addition to the main mode, the game has 2 small additional modes: Puzzles and Zupoid! https://store.steampowered.com/app/2160470 ːnrhombuzː 2 additional modes https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320764 ːorhombuzː Achievements and showcase https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320786 Achievements ans showcase will be available immediately after the release. Steam trading cards will be available after a certain number of sales and reviews. ▪ 60 Levels ▪ Physics ▪ Portals ▪ Lasers ▪ Achievements ▪ Puzzles ▪ Zupiod! https://clan.fastly.steamstatic.com/images/25807341/379631a545a5472ba5bd4fa23a4f07e644862ee1.png
Zup! Y is already available! In addition to the main mode, the game has 2 small additional modes: Puzzles and Zupoid! https://store.steampowered.com/app/2160470 ːnrhombuzː 2 additional modes https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320764 ːorhombuzː Achievements and showcase https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320786 Achievements ans showcase will be available immediately after the release. Steam trading cards will be available after a certain number of sales and reviews. ▪ 60 Levels ▪ Physics ▪ Portals ▪ Lasers ▪ Achievements ▪ Puzzles ▪ Zupiod! https://clan.fastly.steamstatic.com/images/25807341/379631a545a5472ba5bd4fa23a4f07e644862ee1.png
Dear Players, We want to sincerely apologize for the frustration and disappointment caused by the recent update to Flag Clicker, particularly regarding the changes to the achievement system. We understand how important achievements are to many of you, especially those who have spent significant time and effort working toward them. Unfortunately, our decision to adjust the achievements led to the loss of progress for many collectors, and for that, we are truly sorry. We’ve also heard accusations of scam-like behavior and claims that we made these changes solely for financial gain. We want to be transparent: this is not the case. As of now, Steam has not paid us a single euro for our work on the game, and we are actually €180 in the negative. Moving forward, we are committed to improving our communication with you. Before making significant changes to the achievement system or other major aspects of the game, we will ensure to inform you early and seek your input. Your feedback is invaluable to us and will help shape the future of the game. Regarding our plans, we’ve already applied to Steam to increase the achievement limit, and we’re working on exciting updates such as adding music to the game and introducing a crafting system. We’re passionate about continuing to develop Flag Clicker and want it to be an enjoyable experience for everyone. Once again, we deeply regret the impact this update has had on our community. We are learning from this experience and are determined to do better. Thank you for your patience, understanding, and continued support. Sincerely, The Flag Clicker Development Team
Quality of Life Improved logic to obtain achievements of group "Collector". Added display of progress of achievements of group "Collector". BUG REPORT If you have encountered a bug, you can describe it here: Bug Report