- Fixed the main spiral not rendering at all on late-game saves. Its coordinates overflowed once your distance passed what a double can hold, so nothing was drawn while the game kept simulating normally.- Fixed "Infinity" being drawn across the middle of the screen. The X axis scale labels overflowed past 10^308.- Fixed the view starting wildly zoomed out. The spiral scale began each session at 1 and crept toward your actual distance, leaving the spiral outside the camera for the first several minutes.- Fixed spirals not appearing in Spiral Equation, in Z-Reactor, or for your own side in Battle. Their curves collapsed onto a single point whenever the panel was closed while they were still drawing.- Fixed the Z-Reactor 3D shapes being completely absent.- Fixed the Milestone panel being impossible to close. The close button was hidden underneath the menu bar, and leaving the screen with it open stranded it over everything with Escape no longer working.- Fixed the Milestone grid clipping its right-hand column behind the menu bar.- Fixed the Milestone panel rendering far too large and spilling over the Battle screen. Panels built at runtime were using the phone layout on desktop.- Fixed buttons permanently dying after a single click. Any button whose action closed its own panel destroyed its own cooldown and never responded again.- Fixed auto-loot not collecting while the Battle screen was closed, which silently discarded every roll once the loot counter filled.- Fixed Memory of Formula always reading zero no matter how long you were away.- Fixed Theory study bars not matching their real values, and not updating at all on PC.- Fixed the game appearing stuck at 0 with no progress. Automation could fail to start at launch.- Fixed the R/P/Z unlock condition text freezing after opening any panel.- Fixed panels stretching across the screen, wrong spacing, and divider bars sitting too high.- Restored the Auto T Prestige toggle, and the missing Auto P Prestige label. All three...
A one-time refresh, and why The next update — landing in the coming days — brings a change you'll hear immediately: Toki Pona and Esperanto now speak entirely through FlashBoss's native neural voice, the one trained specifically for Esperanto's sounds. Toki Pona had been borrowing a German voice, and it showed on the smallest words: vowels blurred, and w drifted toward v — sounds that voice was never taught. Every one of Toki Pona's fourteen sounds is native to its new home. Esperanto players gain too: any clips left over from its earlier borrowed voice are retired, so everything you hear is the native voice, consistently. To make that true on every machine, the first launch after the update performs a one-time cleanup of the cached audio for these two packs. You don't need to do anything: audio regenerates in the new voice as you play, or in one pass through the Audio Cache Manager. Your saves, progress, streaks and settings are untouched — this only affects generated sound files. What else rides along Save reliability hardened end to end — your progress is secured on your machine first, card by card, and the cloud copy now catches itself up at both ends of every session. The Audio Cache Manager was rebuilt on the same engine as live speech — its coverage counts are now honest, and caching works for every installed pack. Lessons across the whole library were trimmed to fit their frames — no more pages running past the box. For Windows players, a fix is on its way that stops the game working your machine while it waits for a keypress — quieter fans, longer batteries. And the new voice architecture opens a path we intend to walk: more native voices, and real voice choices, ahead. The small announcement before the big one This is the housekeeping note. The update carrying these changes is the biggest in FlashBoss's history, and it deserves its own story — the next announcement tells it in full. Watch this space. Master Odiin
Patch Notes 1.0.5August 7, 2026New FeaturesCloud SaveWe have added Cloud Saving functionality. You will be able to transfer your game state from one device to another with the same accountNew skill nodesWe added 5 new skill nodes to increase the value of certain buildings and skills in late gameRunes: The end-game rune system was hard to use, and too random at certain points, therefore we implemented many of your requests:Locking & Salvage All runes: From now on, you can lock your runes to avoid accidentally salvaging your most powerful ones. Furthermore, now with one click, you will be able to salvage all "non-locked" runes in your inventoryFiltering: An absolute must-to-have feature, finally live. Now you can filter runes by multiple skill typesStat reroll: To give you more power over your runes, a new stat reroll feature has been implemented. You can lock stats, and reroll all "non-locked" stats into new possibilitiesBalance ChangesHard mode's health and damage multipliers have been increasedBlacksmith damage increase per mined ore is nerfedMinor price changes across the skill treeFixesMultiple mud slow effects stacked together, potentially completely stopping enemies. Now the mud slow effect is unique, and cannot be stackedEndless mode incorrect level display fix
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Building Visual Upgrades We've replaced the original building designs to achieve a more unified and consistent art style. {STEAM_CLAN_IMAGE}/45936264/c3ee9dc0c04dbc51ee3b52cd9758937e89c4ba5f.png Better Map Integration Buildings now look more coordinated and harmonious with the surrounding map environment. {STEAM_CLAN_IMAGE}/45936264/59014f1492422d2281292295466bb6a96926cff4.png Rich Building Progression The game features a deep and varied building upgrade and evolution system. {STEAM_CLAN_IMAGE}/45936264/a10ec587d455a7340b530e1d1fcb3889b8526f6c.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Have fun!
Hey everyone! Several people have noted that the scaling feels off once you unlock the world promotion. This is because the heat upgrades were too cheap vs how much "benefit" they provide which ends up outpacing earnings completely. The goal of heat was to mainly buy the upgrades when you're feeling like you're getting bombarded with events rather than preemtively taking it and ending up feeling purposefully stuck or slowed down. I've redone the numbers so that now, with full upgrades you cannot outpace yourself by simply buying more heat upgrades. They're still useful but by no means will end up locking you out of making progress for a long time when you pick up all of them. I hope this helps for everyone who has encountered this issue. Keep playing and let me know what you think! - Ignace
Hi everyone! ^^✨🔥 Great news! The Lakeside Bar Digital Deluxe Bundle is back with its biggest discount yet - 🎁50% OFF🎁If you've been waiting for the perfect time to complete your collection, now's your chance. Get all 3 items in the Digital Deluxe Bundle at an incredible value and enjoy even more of the cozy lakeside experience.🗓️ Limited-Time Offer: August 06 - 20 (20:00 PDT)😉💖 We're getting ready to share exciting updates about one of the important milestones for Seaside Wash!Be sure to follow the game and our developer page so you don't miss any announcements.👉 Wishlist & Follow Seaside Wash: 🎯 Follow the BITCOVER Developer Page: https://store.steampowered.com/developer/BITCOVER💙 Thank you so much for your support. We hope you enjoy the sale, and we'll see you at the bar!Warm wishes, Lakeside Bar Team
Hi everyone,We're proud to announce that our producer KeKe's new game, We, Junk Artists, has officially launched! This multiplayer "collage-and-guess" game is also the third title Perfect Day Studio presents. The game is priced at $9.99, with a 15% launch discount bringing it down to $8.49 during the first two weeks.About We, Junk ArtistsTurning a rolling pin into Pinocchio's long nose, mineral water bottles into Dumbo's ears, and an old wooden comb into a steed's mane...In this game, you become a junk artist, using simple operations like rotating and scaling to collage ordinary junk into fun artworks. As for whether you can get on the same wavelength and guess the right answer—well, that's up to the unspoken chemistry between you and your friends!This game is inspired by a simple idea: to create a community for wild creations where there is no judgment or competition, only the freedom to unleash imagination, appreciate and cheer on one another.We believe the desire to create exists within everyone as a small, warm spark; our goal is to fan it into a blazing fire.Collaboration Bundle Now LiveWith the game's official launch, We, Junk Artists and Insomnia: Theater in the Head's collaboration bundle is also live now.Grab the bundle to enjoy an extra 10% off and get We, Junk Artists for just $7.64 with the launch discount.Come give it a try! Here, there are no paintbrushes—only piles of junk. Here, skill doesn't matter—only cozy bonfire vibes and endless imagination. Here, everyone is an artist.We hope you'll feel the same warmth and touching moments in We, Junk Artists as you did playing Insomnia: Theater in the Head.Perfect Day Studio Join Our Discord !X - PerfectDaySTUYouTube - We, Junk Artists!TikTok - we_junkartists
Hey everyone! As requested by many, I've added an achievement tracker in the settings UI so you can track your progress and all your completed / incomplete achievements. Enjoy! -Ignace
Hey Panda Peeps!Don’t let those summer clothes languish in your closet! Dmitri sure isn’t. And hey, the day ends in a “y” so that’s the perfect excuse to get a little dressed up for an afternoon filled with gelato, good music, and probably spontaneous dancing! It’s up to you whether that’s to the music of street performances, or the music of your hearts beating in sync.Log in every day and collect your event tokens to unlock Dmitri’s suave Summer Outfit, available for the first time in the Limited Time Event! If you’ve ever wanted a perfect day out with the most attentive and doting gentleman, now’s your chance to bask in the beauty of a daydream come true.We love you so hard,The Pandas
Hey everyone! Another update: - Fixed the bug where if you skip the promotion it would cause the upgrade to not be applied correctly. This should be fully fixed as soon as you restart the game. - Frequency now properly takes audio settings into account. - Post-it option now actually applies to post-its so they show up or not. - Ignace
🔧修正猫猫升品后,有时没有在UI上更变品质颜色的BUG 🎮预载第二个免费DLC的内容(等STEAM审批过了马上发) 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
💥+New Game Plus+💥We've been listening to feedback and working for a while since launch and the biggest feedback anyone has had is that players love the game so much that they want more game to play!🫡Message Received!🫡With that we'd like to introduce New Game Plus ...New Enemy BehaviorsNew Balance NumbersNew Achievements!In addition to that we've compiled several points of feedback and made improvements to ...Optimizations for smoother gameplay, especially later levelsSome players reported hitching and slow downs when enemy waves got truly intense and we've made some changes that should mitigate if not remove these issues in later levels.Right-Click to max upgradePrestige levels is part of the game and common in the genre, but clicking many times can feel tedious and agitate some player. NOT ANYMORE! Right-click any upgrade to maximize spending in the upgrade and instantly reach max level if you have the resources.Steam Cloud IntegrationEspecially with the increased content of the game, players wanted the ability to use cloud saves to pick up where they left off. We're still verifying the functionality, but Steam cloud saves are now available and automatically sync when players exit the game.More informative tooltipsWith different upgrades having different maximum levels players wanted better context about where they were with regards to each one. The upgrade popup now includes that info.Better readability of upgrade descriptionsFont sizes and readability have been improved on most descriptions so players on small screens and Steam Deck can have a more comfortable experience.Several bug fixes Supply crates drop earlier in rounds to make them more accessibleAuto-turret now prioritizes the supply crate to ensure its destructionVarious UI controls not quite functioning as intendedAchievement adjustments to make them more reasonableMANY MORE!A Heartfelt ThanksFinally, thank you to everyone that has played the game, given feedback, left a review, or been involved in any w...
Fixed missing CG. Audio line fix. Transition errors patched. Typo fixes. Background fixes.
After almost two years of development, Spiritstead is finally available on Steam! 🥳What began as a small project we thought would take around four months grew into our first full game as a team. Along the way, we went through redesigns, stubborn bugs, countless playtests, and many late nights, but we kept going and finally made it across the finish line. ❤️We also want to give a huge thank you to the WINGS team. Their support allowed us to make Spiritstead into the game it is today. They guided and encouraged us throughout development, and we learned so much from having them by our side. We truly could not have asked for a better team to support us on this journey.And thank you to everyone who played the demo, shared feedback, wishlisted the game, created content, or supported us throughout development. We truly hope you enjoy exploring the world of Spiritstead!Spiritstead is available now with a 10% launch discount for the next two weeks.Important note for demo playersThe full game has changed significantly since the demo, so demo save files are not compatible with the release version. Although an old save may still appear in the menu, continuing it could cause bugs. Please start a new game for the best experience.
ːhappy_yetiː Happy to share with you that Zero Stress King was officially selected for the ːzsk_winːTiny Teams Fest! ːzsk_winːAlso, I really do make a big update I've promised before:ːcoolstar2022ː New islands!ːzsk_speedː 8 new defenders + ~12 new mobsːzsk_swordː New attack types, such as ch-ch-chain lightning!ːzsk_winː Ability to have all friends at once (finally, amirite?)It will be ready someday in September
Greetings Investigators, We hope you have been enjoying The Dream Of A Cockspur. Our collaboration bundle with Growing My Grandpa! is available starting today! {STEAM_CLAN_IMAGE}/44749640/20622d06be63e888500bc5c59ab0c78bb442c7fa.png About Something is Growing Bundle Something is growing but not everything belongs. Home and harvest. Family and fields. Two familiar places where something unknown begins to grow. Raise a mysterious grandfather in Growing My Grandpa!, then question what has taken root among the fields in The Dream Of A Cockspur. Together, these two indie horror experiences invite you to question what belongs, what grows, and what lies just beyond understanding. https://store.steampowered.com/bundle/81327/Something_is_Growing/ About the The Dream Of A Cockspur The Dream of a Cockspur is a surreal story-driven puzzle adventure game. Stranded on a desolate island with Earth's remaining researchers, you investigate a strange celestial body. The day before departure, your only means of transportation gets mysteriously damaged, leaving you stranded. Is someone sabotaging the team, or is there something more sinister going on… About Growing My Grandpa! Growing My Grandpa! is a Cronenberg-inspired point-and-click adventure game with virtual pet elements that puts a heavy emphasis on exploration and lore. Happy Grandpa Growing, and may your harvest be plentiful. ════════════════════════ PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
A brand‑new limited‑time event is now live in Plink: 𝐌𝐀𝐂𝐀𝐔.This event turns every game you play into a chance to earn tokens and climb through special event categories. The higher your category, the better the rewards — just like stepping onto the brightest casino floor in town. 🏆You can:- Compete against friends and other players in the general rankings- Collect tokens and move up through categories for increasingly valuable prizesFor those who want to maximize their winnings, you can activate the 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬. With the pass enabled, your rewards can reach up to 20M chips, making each session more profitable and more exciting. 🎟🤑The MACAU event is available now, so jump in, play your favorite games, and see how high you can climb.Dial M for MACAU and let the competition begin!
Fixed issue with Collateral Rail
Fixed Issue where old saves would not update new achievement targetsIncreased the rate for shards gained in Reef Bay
Hello everyone! the anticipated QoL patch that I've been mentioning in the Steam Community forums is now available as v1.1.0!ADD: ESC hotkey to close top most window/popups.ADD: Mouse wheel up/down to rotate items.ADD: Recycler Button in scavenge grid now shows time until it has a free slot to use.ADD: "Collect" button in item-context menu to quickly gather up the appropriate loose items from the inventory (e.g: random Wires in your inventory for the Wire Box).ADD: Ability to Lock the contents of Materials Cases to only allow a specific Upgrade Material.ADD: ALT key functionality to view the contents of Materials Cases at a glance.ADD: SPACE hotkey to open/close the Upgrade Panel.ADD: Upgrade Panel now shows upgradeable Spatial Containers.ADD: new Databank sections for Upgrade Materials as well as Items that can be upgraded, so players can easily cross-reference which upgrade materials are used for what.ADD: Find chance percentages are now listed in the POI section of the Databank.ADD: Destroy and Recycle confirmation popups when player is about to destroy/recycle an upgraded Spatial Container that is empty.FIX: Rare Metal counter in Offline Progress Calculations screen being stuck at 0.FIX: Recycler Button not updating properly if it is repaired while you're viewing the Scavenge grid.FIX: Steam not initializing properly during startup, causing achievements to not load and trigger properly.BALANCE: Spatial Carcass Containers and Spatial Scrap Box is now cheaper to upgrade, cost scaling reduced from 1.2x to 1.1x.There are still a few QoL improvements that could be made that have been suggested by players, but the ability to more easily view and lock the contents of Materials Cases is the big one, so it's getting pushed out as soon as possible!Thanks for reading, and hope you enjoy this patch!-Kevin
Hi everyone!Thanks for playing Slot Grind. It's my first project, so I made plenty of mistakes along the way =) Here's what I fixed based on your reports over the last two days:Upgrade menu now starts expanded - a lot of you couldn't click it back open after buying a second slot. The underlying bug is fixed too, and the menu should be more reliable overall.Slot prices no longer overflow the frame and get cut off.Steam Deck: scrolling the upgrade panel should now work normally.Mac: reworked shader loading to reduce the late-game performance drop some of you were running into.Fixed a few typos.Fixed a minor bug in New Debt+.Thanks again for playing, and keep the reports coming!
Hello, and thank you for continuing to report this issue.This hotfix fixes a problem where Steam's lifetime funds statistic could remain stuck at an older value for some legacy saves. The game now continues from the value already recorded by Steam, respects the published statistic limit, and handles final store results and retries more reliably.This update does not clear your save, current funds, or unlocked achievements. After updating, earning funds normally will resume synchronization. The maximum value of the Steam lifetime statistic is 100,000.If the statistic still does not change, please make sure the game has finished updating and let us know your game BuildID after earning funds once. Thank you for your patience and help.
Added:Mining Profession OverhaulAdded mining quarry for Tier 1-3 (more will be added in future updates). Mining quarries are a stationary area in the world. Quarries have rocks that cycle between being normal and glittering. Mine the glittering rocks for better loot and exp. Additionally, the mining quarries have a large quarry rock which becomes active every 30-45 minutes. Fully mine the cracked large rock before the timer expires to gain access to an even better rock node that provides higher exp, a chance at braxite and rock chunk drops as well as a small buff that grants mining power for a moderate duration (duration depends on the tier of the quarry rock).Added calcic ore. Calcic ore is a Tier 1 precious metal which can be used to make a ring that gives cart speed. More uses to come in the future. Calcic ore is acquired through prospecting similar to the other precious metal.Added “Heavy Swing”. Heavy swing is a mining ability unlocked at level 5. Heavy swing gives +8 mining power for a moderate duration but costs stamina. It is especially useful for resources with limited times or hits like prospecting or quarries. Magnetic rocks can now spawn as placeables when mining stone boulders. After collecting them, magnetic rocks allow the player to do a very short (single step) prospecting run which gives a high amount of exp and more ore drops Added sift collectors. Sift collectors can be placed in the water to collect river muck which can be processed at a mining work station. River muck yields sand with a chance to yield ore, precious metal nuggets or other various loot! Geode cargos no longer drop from boulders or ore veins. Instead, geodes can pop off of rocks as “placeables” which can be harvested for a gem as well as a bunch of expFishing Profession Overhaul ContinuedAdded a Quest for introducing trophy fishing The largest trophy fish of each tier now gives a one time knowledge unlock which grants stats. Try to collect them all!The rarest “one that got away” f...
Release v1.6.30:+ Balance & other minor changes---Major Release v1.6.0: Military ranks, household pets, marriage deals and much more!