Added : New Bonus Code "IEHartifact" where you can get 1000 epic coins and 3 random bronze artifacts! Fixed : Silver chest gives bronze artifact Fixed : 24hr time warp makes artifacts have only one level to evolve with even if it could level up more than 2 with 24hr Fixed : Hero goes to manual move mode when you try to evolve or discard some artifacts. Fixed : Screen size related bug. If your screen gets the size less than 800px of width, it will automatically reshaped to the size 800x600 Fixed : Cannot load the IEB save data for a take over event. Fixed : Some display bugs.
Added : Expedition & Artifact! Added : Expedition - You can unlock Expedition and expand Expedition slots through completing a quest. - After spending hours you selected, you will gain three kind of chests that include an Artifact or some materials for Artifacts. Added : Artifact - Artifacts have an unique effect and sometimes additional effects. - Artifacts grow through spending time up to its max level. - You can raise the max level by using some materials from chests. - You can expand Artifact Slot and Inventory Slot with Reincarnation upgrades. - Anti-magic Power now has no effect but will be an important factor for the future update Hidden-Challenge. Added : Time Warps in Epic Store Balanced : Offline Bonus now includes expedition progress and artifact growth Balanced : Increased Nitro Gain during offline from "1 nitro / 8 sec" to "1 nitro / 4 sec" Fixed : Display bug Message from Developer Kei Hello, everyone. First of all, sorry for the long delay in updating. In this update, there are some major changes to the system and the save system for continuous updates in the future . (As a result, the file size of the save data for the next update may become very large). As a result, various bugs have arisen and we are taking time to fix them. We apologize to everyone for the long wait. I also want to let you know about the development of IEH2, which has already started, but rather than being a sequel to IEH1, it has been decided that it will be a game with completely new content (although the basic combat system will be the same). Therefore, IEH1 will continue to be updated continuously as well. There are a couple of things that concern me about this update. First, a major system modification is changing the save system. It will not affect gameplay, but the size of the save file has been increased. There may also be some potential bugs caused by this. However, this is also necessary for us to keep this game updated for a long time, so we hope you understand. About F...
1.Optimized the content of , and corrected some description errors; 2.Adjusted the skills of ; 3.Fixed the BUG that popped up on the formation unlock interface;
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would now be cheaper are auto-refunded. The base diminishing returns of TL2+ was softened (0.65 > 0.7). Meaning TL1 points now provide more TL2 points (after the first). This also applies to higher layers. Increased the amount of transcension perk points that are provided for transcending layer 2+ (it now multiplies by ten per layer, up from five). Ascension and Transcension perk points are now also rewarded for lower layers if they are available, when ascending/transcending higher layers. This way manually claiming them prior to resetting a higher layer is no longer required for maximal perk points. Reworked how the top row is positioned when you have the ascension dashboard enabled, aimed to make its content less "jumpy". This works best for resolutions wider than 1200px, but should be better for any resolution. Increased the maximum obtainable offline progress cap from 5 to 7 days, obtained after roughly 213 days of playtime (including offline time). The scaling is exactly the same as it was before, the hardcap is just higher. Added a timer to the transcension layer tabs, to provide some extra information about TL2+ runs that isn't on the ascension dashboard All "Buy multiplier" options that were referring to manual buys were renamed to "Manual buy multiplier", to prevent confusion between autobuy settings and manual options. Removed the minimal manual buy multiplier from the options tab (it's still available on the prestige tabs), because it felt out of place at this point.
Hey all! CompactO has been released on Steam, Android, and iOS! The full version is $2.99 and the demo version (1 hour of active gameplay) is free. Game Link: https://store.steampowered.com/app/1516490/CompactO__Idle_Game/ Enjoy!
Blatantly copy pasted patch notes, as per usual! * Added Boss Portraits for Bosses 270-300 * Added Lore for Bosses 290-300. * Added 2 final Titans. * Added COOKING, the final feature. Unlock it by killing Titan 10! * Filled in some missing set bonuses for Space and Bread. * THE END now exists. I guess... you can beat NGU IDLE now. feels surreal. Love you all, -4G
Hi, thank you for playing IEB and all your comments!! Along with Steam Summer Sale, all IEB DLC is 50% off. Steam Summer Sale is up to July 8th, 10am. Don't miss a chance!!
Hello Alchemists! Thank you for playing The Sealed Ampoule. Fixed bug where dialogue is not displayed properly. If you have any feedback or bugs to report, please post them on the forum; https://steamcommunity.com/app/1396980/discussions/0/2972897380389656127/ --- Playism Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook Check out our blog
For the next fifteen days, enjoy a huge discount during the 2021 Summer Sale.
Highlighted Features: 1. Updated lighting and shadows 2. Player icon now displayed on haste map 3. Character and soccer balls can now be seen through objects Save System: 1. Added new save slot system 2. Added cloud saves 3. Reduced number of times the game saves to disk Prestige Changes: 1. Perma perks now match base perks currency/stat increase 2. Dic now auto levels player +5/prestige (Max of Level 20) 3. Bank open level 1 after first prestige 4. Prestige Base klick coin bonus increased to 10K Balance Changes: 1. Drastically reduced level progression requirments. 2. Money tree bags now payout higher 3. Increased job bonuses 4. Buffed eggs price 5. Coffee and Expresso at home now give 10INT and more energy 6. Reduced cost of ranches and candy equipment. 7. Buffed candy production rate 8. Increased cost of potions from Mr. Goatman 9. Chests in maze now give 5000 klick coins each 10. XP potion now grants 500 XP 11. All challenges are now worth 10K klick coins 12. Increased various secrets klick coin rewards 13. Increase Gryff klick coin rewards after each time you find him 14. Reduced job XP and degree requirements New Degree Requirments: • SVCC (A 100) • Culinary (B 150 / M 300) • Computer Science (B 250 / M 500) • Medical (B 200 / M 400 / D 800) Space Blasters: 1. Increased fire rate 2. Increased number of gems/powerups that spawn each wave 3. Increased gold ship to 5000 points 4. Display high score on main menu Sewer Levels: 1. Updated controls and air friction 2. Slowed platforms and rats speed 3. Skip level if you die more than 20 times Dog: 1. Buffed XP for playing with dog 2. Dog treat now counts as food as well as happiness 3. Display dog treat and days alive Skins: 1. Added Gender and Pear skins to skin select menu 2. Wearing Pizza King shirt counts as being worthy 3. Display speed 8 while wearing page 3 skins 4. Skin now displayed in populous/farmbook pfp Tweaks: 1. Increased base movement speed 2. Computers now have unique static backgrounds. 3. Added tim...
This is pretty much just a major bug fix update, and probably the last update (more information below). Secret bitcoin code is: 111144333322 c: CryptoClickers v1.6 Added Playfab Cloud Saving Auto Hardfork now tells you why it doesn't work (during Halvening Tutorial) Drones are now hidden in compact mode if you haven't unlocked them. Minor UI Bugs Minor Typos (and weis and satoshis) GPU Speed Tokens overflowing Node Bugs Daily Reward giving more than it should on the 7th day Auto Speedrun settings were buggy A bunch of Micro Faucet bugs Minor achievement bugs Autobuyer Value 1.0 prevents Value 2.0 from being bought via buy max Minor Halvening bugs Minor Setting bugs Server tree can no longer be abused with import preset exploits (PC) seriously, some of y'all set the toggle settings keybind to left click... why?? It's ok. I fixed that c: Halvening tutorial no longer gets stuck! Daily Challenges Discord Button Leaderboard (sad) Removed the total SP display I am deeply sorry this update took way longer than it should. I feel like I should address some things. CryptoClickers Meta Prestige was in the making, but Idle Research and CompactO quickly replaced it as I enjoyed working on those more. CryptoClickers is old, it's been redone twice and the code is still very bad and it's very stressful to play with. Thus, development because more of a stress and toll on my mental health, rather than an enjoyable hobby, unlike Idle Research. My plan was to publish CompactO, update CryptoClickers, and then publish Idle Research. However, I am not going to be updating CryptoClickers in between anymore, which is why I am releasing this bug patch now. I have hidden all meta prestige content as it was not finished, not even close. I hope you all understand. Thank you to everyone who supported me along the way and supported the development of this game. I am deeply sorry for disappointing those who have been waiting for the Meta Prestige update. Will it ever be finished? I am sure at some...
1.A new hero is added to the tavern, which can be exchanged by collecting , which can be obtained in random missions. 2.Added random tasks, one will be refreshed every 30 days, and up to 5 random tasks will be reserved. There is a chance that the reward for random missions is . 3.Added the achievements of other monsters, adjusted the effects of some monster achievements, and optimized the TIPS display. 4.Added the 5th and 6th formations, which can be unlocked by consuming dragon crystals. 5.Added new awakening props "Chocolate coin": increase gold coin drop bonus. 6. is adjusted to : During the mine adventure, a rock will appear with a 100% probability. 7. is adjusted to : In the mine adventure, there is a 100% probability that an ore will appear. 8. is adjusted to : In the jungle adventure, there is a 100% probability that a treant will appear. 9.Fixed the bug that the Secret Realm was automatically received invalid. 10.Fix the bug of abnormal data statistics in some cases; 11.Fix the bug that tips stuck in some cases; 12.Fix the bug that there is no response when clicking the "Expedition" button in some cases;
The game now supports Portuguese - Brazil language. Many thanks to Péricles S. G. Marques.
Hello Alchemists! Thank you for playing The Sealed Ampoule. When the same conversation event is displayed twice, it is now possible to skip the second and subsequent events. Added graphics quality options. Spelling and miscellaneous fixes If you have any feedback or bugs to report, please post them on the forum; https://steamcommunity.com/app/1396980/discussions/0/2972897380389656127/ --- Playism Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook Check out our blog
Hello! I have some great news. One of my other games: CompactO, will be released on Steam and WebGL on August 1st! The game will cost $2.99 and a demo version will most likely be included. The game will also be released on iOS and Android! It will be released one month earlier, July 1st. Can't wait for you guys to play, mark your calendars! Cheers, CryptoGrounds Games LLC
Hi everyone, Long time no talk! I hope you're all doing amazing :schappy: After 1 year of development, we're proud to finally announce our next upcoming game: {STEAM_CLAN_IMAGE}/28693489/b776ff215c9be117067b83c8e475e9877b2a0292.png Big Ambitions is a revolutionary role-playing business sim Big Ambitions is my personal successor to Startup Company. It's the game I always wanted to play, both as a kid and as an adult. As of today, you can now access and follow our Steam Coming Soon page: https://store.steampowered.com/app/1331550 Remember to wishlist & follow! Similar to "Startup Company", I'll be covering all development through devlogs, both on the website and the Steam page. There are already 16 devlogs waiting for you. As I'll stop posting about "Big Ambitions" on the "Startup Company" community hub, I really hope you'll take your time to click the wishlist and follow me on the Big Ambitions store page. That way I can keep you updated on all the exciting stuff coming in the future 😊 I can't wait to hear what you think of what we have made so far. If you have any questions please don't hold back asking! Discord, Twitter, email, Instagram, the comments below, whatever channel you prefer 😎 Thank you so much for reading! All the best, Jonas and the Big Ambitions team
1.Added DLC hero Forrester. In order to thank everyone for your support, we decided to add it as a free DLC; 2.When the Smithy , you will get 10 dragon crystals, and the special effects for and are added; 3.Optimized some and added new missions related to the secret realm; 4.Reduced the gold coin consumption of the technology and increased the consumption of medals; 5. is adjusted to , and is adjusted to (The golden pickaxe can be obtained earlier after adjustment); 6.Fixed the display BUG of ;
Build 0.5.0-1: May 11 2021 "Smol Hotfix" Tooltip for farming plants break down base plant power, plant power buff, and total plant power now. Buffed MM2 jello costs moderately, and dice cost juust a bit. MM 4 cost was missing a digit. oops Couple issues with farming upgrades not showing in the stat breakdowns.
Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to 7 days in a future update if most of you want it to Corrected the hitbox of the "Start game" button shown when you configured the game to launch paused. It listened to clicks next to it when it shouldn't MacOS: The App now closes when all windows are closed, instead of entering a sleep state for quick-launch. This is similar to how this is handled on Windows and Linux. The sleep state, while being the Apple standard, could cause steam to keep thinking you were in-game In addition, the free demo of my second game launches tomorrow (May 12th)! It's a fairly different game than Incremental Adventures, but shares the idle genre. I've been working on it for a couple of months and am really exited to share the first part of it with you! It has been a great place to use feedback that couldn't really find a place into Incremental Adventures anymore such as: The game being too confusing to some players Numbers being too high to get a real feeling of what they represent Some mechanics feeling too punishing when making a mistake Oh, and a completely new interface! I know, not everyone shared the same opinion on these topics. And not everyone considered these things issues. Keeping these points in mind right from the start of designing this game has been very useful to me though! The main goal was to make the game easier to grasp, but reward clever thinking. A little less on a mathematical level though. The concept of the game is very different from Incremental Adventures, but does aim to provide that same feeling we humans get when numbers go up! In any case, Incremental Adventures will continue to get updates. Nothing to worry about there! But the demo is completely free, and I would love to hear what you think! So if you're interested, you can find much more...
New content: Add 3 drivable cars {STEAM_CLAN_IMAGE}/39864179/5e167d0fcce211fbaf14f35a2e6886aafd092e40.jpg You can experience the joy of driving in the open map, so this is not only a firework simulation game, but also a driving simulation game. {STEAM_CLAN_IMAGE}/39864179/7956e26ce95d466802225add9d16bc9852114f14.png New map: The vast and beautiful grassland, you can indulge in driving and admire the magnificent sunrise and sunset. {STEAM_CLAN_IMAGE}/39864179/49a596ee782241249bc1af67d583fa0e3d5cb5ad.png {STEAM_CLAN_IMAGE}/39864179/6da3df7ad1017ecbab8f243fa0ecbebec6331da0.png {STEAM_CLAN_IMAGE}/39864179/6cc3c4ead4379843257ec46d4654f42ca00b8deb.png New female player character {STEAM_CLAN_IMAGE}/39864179/f2a092c092fae5840751e6b58da567a38854c6ca.png Added several NPC audience roles to the park map New types of fireworks New and more beautiful firework particle effects, optimized particle lighting, and reduced graphics card consumption {STEAM_CLAN_IMAGE}/39864179/a9eab517305e866b553cad7a7fa153a082817d48.png Improve the time control function, press N once to go to night, and press N again to day, to realize day and night cycle,Random dynamic cloud {STEAM_CLAN_IMAGE}/39864179/556290abcb7751e776f21f75c65a43582537f16e.png Map environmental details beautify Add the environmental sound effects of birdsong and wind, which will only be heard during the day Add an elevator on the bridge, Take the elevator to the sky to overlook the fireworks, jump down and press Z for slow time to enjoy the bright fireworks rain. Bug fix: Fixed the bug of start the VR devices, this game does not support VR Fixed the main menu interface, press ESC to jump out of the blank interface
Build 0.5.0: May 9 2021 "Tons of New Stuff!" Added Map 5! Added 27 new buildings to unlock! Added dozens of research and work order upgrades! Added 8 new relics! Added farming upgrade menu to spend your hard earned harvests in! Over 100 upgrades! 2 New plants! A New Special Encounter! A bunch of new base decorations! Timescale view mode that uses your buffer threshold setting as the unit of time. Some Juices have slightly updates sprites to make each tier visually distinct. elementium gain doesn't impact cost of breakthroughs anymore. Because of ^^^, nerfed the Elementium gain relic. Base decorations can be placed further off the screen, to allow more creativity. Plant power and Breed Power didn't apply correctly to some plant types. Breakthrough paging was scuffed. Now it aint'. Wokr Orders "have:" amount now update in real time blueprints with blank names now properly use the name of an building applied, if used that's it. that's the announcement. go play! -4G
The voting website has been repaired. The first international Inutoneko 'Harekumo' series character popularity poll is coming! Vote for your favorite character from these cute characters in the 'Harekumo' series! Coming up with our biggest discount for all Inutoneko games during April 30th ~ May 14th! Voting date: April 30th ~ May 14th (One person, one vote) Voting Address: https://harevote2021.starshipstudio.net/ Visit the following address to vote and leave your email address for a chance to get a Steam edition of all Inutoneko games (10 in total)! {STEAM_CLAN_IMAGE}/38982488/9ce8659957901579ed6032f3f7e01b5d190ff323.png
Achievement Clicker - Coal Edition DLC will be removed from the store and there will be an update out for Achievement Clicker next month.
Congrats to Mr Luke on a impressive 10 million + clicks. They are now the current record holder and have won.
The first international Inutoneko 'Harekumo' series character popularity poll is coming! Vote for your favorite character from these cute characters in the 'Harekumo' series! Coming up with our biggest discount for all Inutoneko games during April 30th ~ May 14th! Voting date: April 30th ~ May 14th (One person, one vote) Voting Address: https://harevote2021.starshipstudio.net/ Visit the following address to vote and leave your email address for a chance to get a Steam edition of all Inutoneko games (10 in total)! {STEAM_CLAN_IMAGE}/38982488/9ce8659957901579ed6032f3f7e01b5d190ff323.png