Hello there!In \, released today, a new skin for Uzume, the character of \, has been added!!Thank you for your continued warm support! We also have great bundle packs available that include \, SKIPMORE products.https://store.steampowered.com/bundlelist/3780030/Have fun in the post-apocalyptic world...
📢 Only 1 week to go till Sludgineers releases!!!Tune up your vacuum, sharpen your jackhammer and prep your air filter... it's almost time to clean up all that dang mess!⏰ Releasing August 25th @ 5pm PT
Thank you all so much for playing! We have already sold over 350 copies, and we are absolutely thrilled. It also means a lot to us when you leave a review on Steam. Your feedback helps us improve the game and lets more people discover it. Every review really helps! ❤️ Over the first 24 hours, we’ve been hard at work and have already rolled out 5 patches. Here is what we’ve done so far:Fixed numerous bugs.Polished and improved the cutscenes.Tweaked dialogues and corrected several translation issues.Improved performance and optimization on the desert planet.Made minor balance adjustments.Temporarily removed 2 broken achievements. But don't worry, we'll bring them back soon and add around 10 brand-new ones!Thank you again for playing and helping us make the game better!
Merging Table, Loot Filter Rework and Russian Language Support Two big systems land today: the Merging Table, a late-game bench for merging fragments and pushing mythic gear all the way to +10, and Loot Rules, a complete rework of raid filters into a proper rule engine. On top of that: Russian localization, a balance pass, and a fix for the infamous "game slows to a crawl in the background" problem. Your saves are untouched, and your old filter settings convert automatically. NEW: THE MERGING TABLE A new bench, bolted to your stash sidebar. Unlocks after clearing IRONFALL PERIMETER at Corruption Level 10. MERGE: feed it two identical Abyss Fragments or mythic modules and it forges a stronger +1 version, up to +10. On failure BOTH inputs are destroyed, and the odds get uglier as the level climbs. Costs scale too. Matched special fragments (Focus, Resonance, Prime) merge with their own kind. Infinity Fragments can reach +1, at a 5% chance and a price that will hurt. Merged module tooltips show their real, scaled numbers. Yes, you can merge Rubber Ducks. Each level is +1% damage. GEAR UPGRADE: slot a mythic weapon, armor or helmet, spend 1 Upgrade Tech (a new ultra-rare drop, only from THE UNDERLORD) and push the item up to +10. Upgrade odds start at 100% and fall hard. Failing at +1 to +5 drops the item one level. Failing above +5 destroys the item permanently: you will be warned, loudly. Grid modules are returned if the worst happens. Levels +6 to +10 count double in the stat bonus. Reaching +10 unlocks ASCENSION: a third rollable ability slot on that item. NEW: LOOT RULES Ground filters are gone: you now pick up everything, and the decisions happen at extraction. RAID FILTERS grew into a full window with three tabs. The new LOOT RULES tab (level 20+) holds an ordered rule list: top to bottom, first match wins, each rule says KEEP, SELL or SALVAGE. Rule conditions: category, subtype, rarity, base tier (T1-T5), item value range, and affixes: target prototype and mythi...
Version 1.2.0.6 — Combat Rebalance, Prestige & QoL Updates Hitpoints Prestige Hitpoints Prestige now has an additional Prestige Perk. Each Hitpoints Prestige now increases your passive HP regeneration by +5 HP per regeneration tick. For example, with the base regeneration timer of 1 HP every 60 seconds, Prestige 1 would restore 6 HP every 60 seconds, Prestige 2 would restore 11 HP, and so on. Drop Table Rework Enemies Changed Below, these changes will affect Ranching as they share the same drop tables. Goblin. Crab. Bat. Wolf. Hobgoblin Brawler. Goblin Wolf Rider. Cave Bat. Goblin Mage. Gnoll. Skittering Hand. Goblin Ranger. Goblin Fighter. Toxic Hound. Brainbasher. Dave the Brawler. More Drop table changes to come, these are all buffs with some drops removed many added. SoulDex Active Souls, Buttons now all have hightlights and pressed colours these were previously missed. Seed Research Bench Now has a tooltip for all Houses. Metal Trap Information updated to Multipurpose. Homesteading Skill Guide Ranching Updated to state ranching requires Metal Trap. Souldex Improvements the preset drop down behaviour has been changed instead of Override this is now reload, as we have already have a save preset button above. Codex Information Updated, to include Souldex, Achievements and Bloobimization. Enemy Combat Balance Enemy combat stats have been slightly rebalanced to make fights feel smoother and reduce overly punishing scaling at higher levels. * Enemy Health has been reduced by approximately 12.5%. * Enemy Damage has been reduced by approximately 14%. * Enemy Accuracy scaling has been slightly reduced. * Enemy Damage Reduction has been reduced by approximately 12.5%. * XP rewards remain completely unchanged. These changes also affect Superior, Golden, and Corrupted enemies, as they use the same underlying enemy stat scaling. The aim is to make regular enemies feel less spongey while also slightly reducing the extreme scaling of stronger enemy variants, without removing ...
Resolution list fix. Resolution clamping fix. Extra wide resolutions hot fix. Font update for all the languages.
Community Pet Fixes & More | v5.0.78 FIXES • Community Pet reveal recovery: Fixed an issue where new players could permanently miss the Community Pet if its hatch reveal was interrupted by opening another panel or hatching their own egg. The reveal now recovers automatically and replays correctly. • Community Pet panel: Fixed the panel disappearing when it should remain visible. It now stays on screen and displays placeholder values until its data finishes loading. • Community Pet Hide mode: Fixed Hide mode hiding more than intended. It now hides only the pet, while the stat panel continues displaying live information and animations normally. • Global Clicks display: Fixed the Global Clicks counter repeatedly resizing its text as the number changed. The text now sizes once and remains stable. • Egg auto-selection: Fixed equipped eggs becoming stuck at full progress (for example, 5,000/5,000) instead of moving to the next egg. Completed eggs now automatically hand off to the next egg. • Egg hatch progress: Fixed hatch progress occasionally moving backwards after submitting progress. • Discord notifications: Fixed Discord community notification cards failing to render correctly. • Pet duplicate melting: Fixed an internal error being logged when melting a pet duplicate that you no longer owned. IMPROVEMENTS • Auto Equip Pet: Auto Equip Pet is now ON by default for brand-new players. Existing players will keep their current setting. • Weekly & Monthly Challenges: Added the groundwork for upcoming Weekly and Monthly Challenges. These features aren't enabled yet, but they're coming soon!
Language switch. Switched default language to English.
Hello, hoomans! We’re purring in happiness to finally announce that A Building Full of Cats Remake will be released on September 17th! FOR FREE!!! Our initial plan was to release it on July 7th, to celebrate the 4th anniversary of the original release. (It’s already been 4 years!!!) But after an extremely busy first half of the year due to changes in our plans, we had to postpone the release. Second floor, original and remake. The reasons behind this year’s craziness will be revealed soon, and they’re great news! When we started this series 4 years ago, we never imagined we’d come this far with it. Stay tunad! Thank you again for all your support over the years. Love & Purrs, The Devcats ฅ^•ﻌ•^ฅ
Good news first:The game has reached 10k wishlists! I started making this little game inspired by things I genuinely love and wanted to see more in games: cats (albeit not exactly underrepresented, the more, the better!), libraries, dusty books, and magic!To see it reach and connect so many people is honestly heartwarming; it makes all the work that goes into making a game worth it: the reviews, the feedback, seeing how many of you are still playing the demo... It's amazing.Thank you for all of these things and more.And the not-so-good news:The release date will be delayed by a few weeks: the game will still come out in September, but on the 25th.I apologize to everyone who played and wishlisted the game; I'm terribly sorry to make you wait even longer. This extra time will allow me to finish the game properly, make sure it's balanced, and add more customization options too.Despite having two cats helping me, the truth is... they don't actually do much, and making a game is just a LOT of work for one person, so I hope you will forgive me for the delay (and for blaming the cats, that's lame). Thank you so much, and see you soon in the library! Bye
Hi everyone!I just wanted to share a small launch update and say a huge thank you
This week Steampunk Idle Spinner participates in the Ukrainian Games Festival 2026. So, I'm going to start a series of livestreaming sessions where I will try to unlock all the game achievements in all its 7 worlds. Please, join and I will be happy to answer your questions and discuss ideas for new games and upcoming features:Youtube playlist
Fellwood has had a wonderful first weekend, with over 7,000 copies sold!As a solo developer, it has been incredible seeing so many people jump into the game, build their encampments, experiment with different strategies, and push Fellwood much further than I ever expected.I also want to thank everyone who has taken the time to send feedback, report bugs, and share their thoughts. I've already been working on improvements based on what players have been saying.If you've spent some time playing Fellwood, I have one small request:Please consider leaving an honest review on Steam.Whether you loved the game or have feedback on things you'd like to see improved, reviews are incredibly valuable. They help me understand what players are enjoying, what could be better, and help other players decide whether Fellwood is the kind of game they'd enjoy.Thank you again for making Fellwood's launch such a memorable one. I really appreciate everyone who has played and supported the game. ❤️
The 𝐆𝐞𝐫𝐦𝐚𝐧 𝐒𝐮𝐩𝐞𝐫 𝐂𝐮𝐩 is coming up this Saturday, and it’s time for a huge showdown between 𝐁𝐨𝐫𝐮𝐬𝐬𝐢𝐚 𝐃. and 𝐁𝐚𝐲𝐞𝐫𝐧 𝐌𝐮𝐧𝐢𝐜𝐡.Make your in-game prediction for the match, and you could be one of 50 lucky players whose winning bets receive an exciting x5 Bonus. 💥Will 𝐃𝐨𝐫𝐭𝐦𝐮𝐧𝐝 rise to the occasion, or will Bayern take control and lift the trophy? The decision is yours! Make your pick and follow the action as two German football giants go head-to-head.Open the app, place your bet, and keep an eye on the final whistle. Good luck! 🍀🏆
Hello everybody!One more update before the big day tomorrow: Hearth and Hamlet launches tomorrow, August 19th, at 5PM UTC+1!apologies about any earlier confusion - the correct time is 5PM UTC +1, rather than UTC.We've spent months getting here, and honestly it still doesn't quite feel real. We are exceptionally excited for launch! Your support has meant to world to us - so thank you everybody!If you haven't wishlisted yet, now's the moment. And, when you jump in tomorrow, we would love it if you could leave an honest review - if you feel like it. It helps us immensely. One more sleep... and tomorrow at 5PM (UTC + 1), it'll be time to dive in and start building!
\Affix Seals have been greatly streamlined!!!Set seals on the Rare Codex, then sync them to the corresponding higher-quality Codexes.Higher-quality Codexes can still have seals set separately.Higher-quality Codexes no longer have Awareness progress; Awareness Level stays in sync with the matching Rare Codex.Obtaining higher-quality equipment now grants more Awareness to the matching Rare Codex.Awareness Level keeps the highest level from before the merge.\Added Outlands Star Map quest tips.Improved the prompt for equipping 2 Mythics.Improved right-click replace equipment in the Workshop.Improved right-click replace equipment when Corrupting at the Stele.Legendary and Mythic Godsworn recruited before Mutated Skills unlock can now gain Mutated Skills via \.Clarified Legendary Chest descriptions.\Fixed incorrect base Affixes on some higher-quality equipment.Fixed possible incorrect equipment stat comparison display.Fixed incorrect close order when pressing ESC on the Affix Seal UI.Fixed Mage Mastery \ Shields not being counted.Fixed some Mastery descriptions overflowing their frames.Fixed incorrect Priest skill \ description.Fixed equipment animations getting stuck after leaving Floating Mode.
Incremental Fishing is fully optimized and ready to play on the go! Whether you're chilling on the couch or traveling, you can now enjoy the full experience right on your handheld.Drop into the game and take it with you anywhere!
- Added click-and-hold buying and selling for balls, pins, and workers. - Demo save files created before July 15 will now be marked as "Corrupt". These saves can still be loaded, but we recommend starting a new save for the intended experience. - Thrown balls now appear in red in the Mage Hut info display when you haven't thrown all of your owned balls during the last round. - Removed the Wishlist button from the main menu. - Fixed an issue where the Revolver pin's bullets wouldn't reappear after restarting a round when Auto-Retry was enabled in the Accessibility options. - Fixed an issue where gravity could increase exponentially when Auto-Retry was enabled.
The palace cats are up to something new! This update brings two traditional festival events, allowing you to experience a unique summer and autumn in the palace. Let’s take a look at what’s coming—🌙 Qixi Festival EventEvent Period: Limited-time event starting on the 7th day of the 7th lunar month (August 19).Gameplay:During the event, the palace cats will randomly give Qiaoguo (festive pastries) to players.Collect Qiaoguo to exchange for limited rewards.Limited Rewards:Outfit: \Furniture Decoration: \New Events: The palace cats will tell you about traditional Qixi customs and stories, letting you experience the charm of the “Qi Qiao” (skill-begging) culture through interaction.🕯️ Ghost Festival (Zhongyuan Festival) EventEvent Period: Limited-time event starting on the 15th day of the 7th lunar month (August 27).New Content:Scenes will undergo special changes—river lanterns will float on the Golden Water River, with faint lights flickering after nightfall, creating a rich atmospheric experience.Talk to Xiao Hei to obtain a limited item and unlock the folklore collection.Limited Rewards:Item: \New Events: The palace cats will guide you through traditional Zhongyuan customs such as ancestor worship, lantern releasing, and praying for blessings, helping you understand the cultural significance of this festival.The two festival events are coming soon—don’t forget to bring your palace cats along to celebrate!
小王子
43 days ago
· 阿占12138
正式版终于做完啦!先传上来看看有没有什么问题,毕竟没有很多测试数据!大家可以多提提反馈意见呀~
Been longer than usual since the last update, and as a result, here comes probably our biggest update to date! Lots of additions and QoL improvements in this one, but the two major points of focus were:Expanding the Carpentry skill to provide more utility beyond just plank creation for clan housingExpanding and improving our social systems to better connect with other playersEnded up doing a lot more than that though. If you don't want to read through the entire thing (you should), here's a TLDR:Carpentry expansionFriends systemMilestone system for friends and clan membersNew and improved chatCharacter and clan renamingAll potions tweaked to only have their timers decreased when in active useCombat auto-sell/auto-sacrificeA sophisticated push notification system to receive more robust notifications about your character's progress and real-time changes (such as your player market offers updating, receiving private messages and so on)Skilling party event auto run Onto the details!Carpentry ExpansionStarting at Carpentry level 70, you can now build different storages to store your items in. Each of the storages also have an upgraded variant and when upgraded, they provide different bonuses in the associated activity. Building a storage costs a hefty amount of planks and upgrading storages requires different blueprints, which can be obtained from the original 6 bosses in the Valley of Gods as new, very rare and untradeable drops.All storages can be enabled or disabled. When enabled, all item actions that would normally go through your inventory route through the storage instead. So if enabled, materials you require are automatically used from the storage and items being added to your inventory are instead sent to your storage (if eligible), for example.Food StorageLevel 70 Carpentry requiredItem costs: 50,000 pine planks, 25,000 teak planks, 25,000 mahogany planksStores both raw and cooked foodUpgrade (Level 80 Carpentry, 5x Griffin' blueprints): Food consumed from the ...
Fixes :"unlocking all nodes" achievement is now properly unlocking.Some bugged nodes in the skill tree are now properly showing.Fixed a bug causing the music to stop after opening a chestFixed a bug causing the camera to get frozen after placing the first buildingFixed an issue causing the tutorial to not show
Legend has it that the Weaver Girl wove the glowing sunset with her golden shuttle. ✨And this time, she’s brought the Galaxy Shuttle to the world of Meow My Crop!Claim this special gift of love from across the stars:🎁 Redeem Code: love777⏳ How to Redeem: Below “Open Can”⌚ Available: Aug 19 – Aug 26Tip: Make sure you’ve updated to the latest version of the game before claiming your reward!
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...