Community Button v2.0.00 — Living Pet Economy UpdateA major new update has been released for Community Button.This update introduces the foundation for a much larger pet economy system, powered by Steam Inventory items, live global tracking, improved pet progression balance, and more player-facing information across the game.This is the biggest backend updates Community Button has received so far, opening up massive potential.Major Pet Economy UpgradePets, eggs, egg shards, Egg Catalysts, and more now live inside your Steam Inventory!Community Button now tracks a much deeper player-owned item economy, including both the current living quantity and the lifetime earned total for supported item categories across the entire community.This means you no longer have to guess how rare your catch was.The game can now track things like:How many Slimes currently existHow many rare pets have ever been hatchedHow many Egg Catalysts existHow many eggs and shards have been earnedHow many pets have been consumed through tier-upsHow rare your own pet, egg, or item actually isThese totals are alive.As players hatch pets, consume duplicates, tier up pets, earn shards, use catalysts, and interact with the economy, the rarity of items can shift over time.In other words: rarity is no longer just a static number.It can change based on how the community plays.This is the foundation for a much larger item and pet system, with more item types coming soon.Social Economy MessagesDiscord and other community messages can be sent when major economy events happen.Examples could include:A player hatching a rare petA major community pet milestone being reached1,000 Slimes hatchedRare economy eventsCommunity-wide item milestonesPlayers will be able to opt out of name-based social messages.Anonymous posting will be the default, so players can still be part of community milestones without having their name shown.2.5 Billion Click Milestone TeaseThe next major community milestone is coming at 2.5 billio...
Fixed the prestige button localisationAdded confine mouse toggle key - L
Here is the first patch for the game, especially for corrections of German localization thanks to Daniel da Silva, and a few fixes and QoL improvements that were needed. German localization corrections thanks to Daniel da Silva! Saved "hide max" upgrades button state across successive runs Fix for "Previous Production" text overlapping the production in several languages Fixed cases where swipe-buy squares wouldn't trigger Fixed "back to menu" text in settings Minor fixes in layout and some localized texts not appearing correctly
Hi everyone!️🎉️🎉 We’re beyond excited to share that Lakeside Bar has officially reached over 40,000 copies sold ✨🎉🎯 This is a huge milestone for us, and it motivates the whole team to keep creating even better experiences for all of you.👏 What’s next? 👏Bitcover is already working on new games, and we can’t wait to share more with you soon. Make sure to follow us so you stay in the loop and don’t miss what’s coming next: https://store.steampowered.com/developer/BITCOVER💕♥️ Thank you for all your support and for being part of this journey with us. We hope you continue enjoying Lakeside Bar, and we look forward to welcoming you again by the lakeside.With gratitude,Lakeside Bar Team
The following updates have been made:Added Steam Rich Presence support.Redesigned the charging sound to make it less harsh.When challenging Abyssal Calamity, the collision and drop sounds of pearls and dragon pearls on the Pearl Platform are now muted.Fixed an issue where a second force application would incorrectly occur when a marble was at the edge of a pipe on the Pearl Platform.Fixed an issue in Pearl Platform where small forces would repeatedly act on the marble.Fixed an extremely rare bug where a pearl could get stuck at the edge of a pipe.Thank you for your support and feedback!
Hello to all new and returning players,First of all, thank you sincerely for your support, patience, and understanding toward CaseCracker 3.0. Since the game launched, we have received a great deal of feedback, including both encouragement and reports of existing issues. We deeply apologize for the inconvenience caused by the current problems in the game.During this time, we have been working overtime to investigate and fix these issues, while continuing to improve the overall experience based on your feedback. The following items have now been addressed and adjusted:Fixes and OptimizationsFixed an issue where content entered in the built-in Notebook could sometimes disappear.Fixed an issue where excerpted content would sometimes fail to appear in the clue excerpt section.Adjusted the email related to “Manual Save” and added an external data backup tool. The email previously titled “Manual Save” has now been changed to “Data Backup,” and its contents have also been updated to guide players to obtain the data backup tool.The rule that each email can only be replied to once remains unchanged for now. However, players can now use the data backup tool to back up their save data before replying, allowing multiple attempts. At the same time, most email replies do not affect the main storyline. For the small number of more important email replies, we have also added stronger prompts to help prevent accidental choices.To clarify, whether an email reply is correct or not will not affect achievement unlocks.Optimized some in-game text.Fixed logic issues present in certain cases.Regarding the issue some players reported with the text-selection copy feature:Some players reported that they were unable to properly select text when copying by highlighting, or that the selected text would not appear in the search box. After investigation, most of these issues appear to be related to the PC runtime environment.Some players had an emulator running on their computer, which may affect ...
New Features Auto Book for performances/interviews on TV Shows Random events (affects gameplay) Cherry Tunes (a new and simple chart inspired by the iTunes) Small Changes New charts design Bolivia, Israel, Nicaragua, Panama, Slovakia and Venezuela were removed from the charts South Africa and Thailand added on the Streamify and Global Charts Video Data added to the StreamOnTrack Page Option to change video thumbnail and album cover Soundtrack and Sound Effects (it can be deactivated on the settings page) Bug Fixes Cherry Music stream loss on save load Loss of streams on Streamify (especially on collaborations) Adjusts on the editor Photo Upload (Artists/Directors/Songwriters/Producers) Adjusts on Year End Chart Discount wasn't working on the US Top Song Sales Radio promotion wasn't working Random Events added: Song leak Gossips Exposing Soundtrack of brazilian soap operas Soundtrack of TV Shows Fan mobilization on Streamify Misunderstood Meme Plagiarism Accusation Public Feud Server Instability (Streamify) Creative Block Free Playlist (Streamify) Since we had removals and additions of countries in the game (including the database) and the creation of a new chart, it is highly recommended that you start a new save. Old saves may still work, but they will likely present bugs throughout the gameplay. Additionally, if you use the real world mod, you will need to import the updated version of the mod, as the country changes were also made there. If you use the original database version and encounter bugs, make sure to upload the updated files in the editor as well. You can find the files on our discord.
Fix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among other problems. Now this whole codepath is much smarter with regard to very late game saves.
🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆 🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event! 🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️ 🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉 {STEAM_CLAN_IMAGE}/35813526/7e175c9dbe48baef127e88571235d381546b7eb6.png
Hi!I'm so happy with how the game launch and reception has gone. Thank you all so much for the lovely feedback.As a thank you I've launched the soundtrack to the game. I've made 5 tracks for the game using a synth called Vital. It's the first time I've launched any solo music. I've also launched the supporters bundle which includes the supporter DLC where you can change the colours of the particles and the soundtrack is also included in the bundle along with the game. I've set the discount to the supporters bundle to 25% as a thank you for all the support and lovely reviews I've received so far. I'll still be chugging away on more game modes so stay tuned for that.Cheers!Chris.
Hey there Krakens!We have upcoming sales news! Kraken Cleaning will be officially part of Steam Ocean Fest🏝️(May 18 - 25)We will be offering 30% discount during the event 😎And one more thing.😉We now have Bubbles Bundle with 'Pupple Pop' 🫧🐙🫧Get Kraken Cleaning and Pupple Pop together with extra 10% discount! Let's pop those bubbles with Kraken this May!
桌宠小然
41 days ago
· 不配拥有ID的咸鱼
1.修复了云存档的问题 2.增加了对话增加心情和对话框会自动关闭的设定
🔧 FIXES Fixed screen resolution issues, especially on ultrawide displays. UI now properly scales to all screen sizes. Improved upgrade screen camera movement. Fixed issues where camera movement could become unresponsive on some devices, and added WASD camera controls alongside mouse movement.
Hey everyone,It’s been 2 days since launch, and the support for DO NOT FEED THE VIRUS has honestly been amazing. Thank you to everyone playing, streaming, sharing clips, reporting bugs, and leaving reviews.We’ve also seen the feedback about the game length and amount of content. Well, we hear you, and we’re already working on it.We’re now preparing a big update focused on replayability.The first bonus game mode: ASCENSION.This mode will add randomized upgrade choices, and more content overall. Instead of the skill tree, you will have to choose your upgrades wisely to finish this mode. It will emphasize the tower defense aspect of the game, but I will not spoil the rest.Oh, and there will be multiple difficulties.Here’s a small prototype preview:We want to support the game actively so that you can replay it past the main campaign.If you’re enjoying the game, leaving a positive review helps us a lot and really supports future updates.Thanks again for the huge support these past 2 days.Antoine & Luc
Very excited to share that the game is now localized to Brazilian Portuguese by kind members of the community. If you would like to help me translate into Japanese, Simplified Chinese or Spanish please let me know:)) I have also pushed some improvements, balance changes, and fixes: Combat & Items: Damage Consistency: When you successfully hit a monster, your damage will now roll between 10% and 100% of your max hit (previously 1 to 100% of max hit). Bag & Bank Value: Values are now calculated using item sell prices instead of buy prices. This means your displayed wealth will drop by about 20%, but it is now a much more accurate reflection of your actual value. Cape Buff: Slightly increased the base damage of the strongest capes from 12 to 13 + lowered the accuracy on the quiver. Skilling: Late-Game Tokens: Improved token base drop rates for the final resources in 5 gathering skills to make them slightly easier to obtain: Canary (Woodcutting), Sunstone (Mining), & Raw Whale (Fishing): 1/1000 → 1/500 Inferno Sigil (Arcanery): 1/500 → 1/250 Canary Tree (Farming): 1/100 → 1/50 Baobab Tree (Farming): 1/150 → 1/100 Tree Requirements: Reduced requirements for diamond tree achievements by roughly half to speed up progression. Nerd requirement for Canary trees reduced from 2250 to 1500; Hard requirements adjusted to 250 Baobab and 250 Eucalyptus. Boost Tooltip: Simplified the skilling boost tooltip to read "2x batch" instead of "2x loot and 2x xp" for better clarity. Added fireworks when you hit 800 collection log slots, because that's pretty insane! Thank you all for your continued support!
{STEAM_CLAN_IMAGE}/34327637/76a2fcecc9cdbab29813c6a092bdcd192c90f6e7.png New feature: Fractured Realms Upon reaching a specific Paragon, Fractured Realms will also become available to you. They're identical to the Prime Realms in all but two regards: first, you're locked into a specific Class until the end of the Realm right from the start; and second, completing a Realm that way earns a Mysteries highscore for that Class Fractured Realm. These highscores provide small, permanent bonuses to any Realm type. A couple of balancing changes long overdue also made it in. And an assortment of bugs, help pages and other minor issues have been addressed. Come visit us!
Reworked currencies pop up & colors based on the amount you gainPollutions gives more gum and moneyTrash gum value sklls from 10 to 5 but gives +2 instead of +1No more LMB shooting for angels, they shoot automatically and removed autofire skillEarly game faster & easierCurrencies are formatted in letter (M, B etc..) once reaching 1 millionAdded version number in settingAngels count back to 10 + angels lasers also back to 10Fixed game ui and view resolutions on steamdeckReworked wording for some skills description
Forge the future of warfare. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
1. Launch Feel Optimization — Fixed the issue where the marble's force would weaken after rebounding 2. Abyssal Calamity Enhancement — Added richer rolling and collision sounds for the Sea-Calming Dragon Pearl on jade discs and the Jade Vessel 3. True Dragon's Path Camera Fix — Fixed the camera position offset after the animation
Fixed an issue where excerpts would not appear in the Excerpts panel after being created. Note: After the update, any glitched excerpts in this section will disappear. Simply create them again.Refined the story text.The demo version has also been updated.
Hi, Brave Hero! Arya here. Gave that one-click completion feature a stern talking-to — it was acting up a bit, but it's back in line now!Fix: Challenge One-Click Completion: Fixed a bug where the chapter one-click completion feature could misbehave in certain cases. Now it works like a charm!Attempted Fix: Memory Overflow: Addressed a potential memory overflow issue in some scenarios to keep your adventure running smoothly.Miscellaneous Bug Fixes: Swept up a few little critters hiding in the corners — your journey just got a bit silkier.Every fix makes the adventure that much sturdier~ Let me know if you spot anything!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Greetings yet again, and happy Friday! I added another new layer of currency to that shop which I'll from now on be calling the Infiniteable Shop, and a few more things.Gameplay/UI:- Added a few beginner tooltips which should only appear for those who haven't rebooted at least once. These do get thrown in your face, however once you get through all of them (which is relatively quick) no more appear and you're free to continue researching- Escape key now exits the game as well- Swapped the Lv. text for Vibrance to be next to the title rather than in the description- Added Lv. text to Core Infusion- Removed the useless and ugly looking Mythic/Godly text that appears when obtaining their respective card, it interfered with a new UI elementBug Fixes:- Vial Surge label wasn't correctly showing under rare circumstancesAchievements:- Removed Full Market Collection achievement- Added three new achievements for new currency layer- Added two new upgrades for Spendable Prestige PointsEssence Shop:- Vial Surge click requirement increased from 200 to 1000 - this nerf is more for (in my opinion) balancing with one of the new upgradesInfiniteable Shop:- Slightly polished up the look of the conversion area for all currencies, hopefully it's a bit less of an eye sore now- New tab for a new currency layer with all new upgrades Enjoy! - Infinity Labs
Hi everyone!Timber Rush Update 1.1.2 is live!Highlights:Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.Fixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.Fixed a bug in some circumstances where not all levels would be accounted for in the combined levels.With these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!Fellwood AnnouncementMy next game is called Fellwood and it also is timber related! This game will lean a little more into idle gameplay, but I still intend to have plenty of active gameplay for those who want it. Would love for everyone to check it out and join the Discord if you would like to help shape the game! Thanks everyone for such amazing support.-Josh
Hello, friends of the hamsters!The Hamster Talk demo will officially come to an end on May 19, 2026, at 01:00 PDT / 08:00 UTC.Thank you so much for playing and supporting the demo version of .Thanks to all of you, our little hamsters were able to spend a very happy time during the demo period.Please note that save data from the demo version will not carry over to the full release.We look forward to seeing you again on May 28, 2026, with even more adorable hamsters in the full release!See you again soon!
We recently helped a user who had issues connecting to the server even though we've had 100% uptime in recent weeks. After going back and forth, we narrowed this problem to the use of a filtered DNS resolver (in this case, 1.1.1.3, Cloudflare's "family friendly" DNS). Apparently the word "hacking" in our domain name was triggering this filter, which was likely the case for another user who claimed their ISP had a parental lock interfering with accessing our game. This update embeds a fallback IP address to hopefully allow users to access the game without having to tinker with DNS or ISP keyword blocks.