Hey there Krakens!We have upcoming sales news! Kraken Cleaning will be officially part of Steam Ocean Fest🏝️(May 18 - 25)We will be offering 30% discount during the event 😎And one more thing.😉We now have Bubbles Bundle with 'Pupple Pop' 🫧🐙🫧Get Kraken Cleaning and Pupple Pop together with extra 10% discount! Let's pop those bubbles with Kraken this May!
桌宠小然
41 days ago
· 不配拥有ID的咸鱼
1.修复了云存档的问题 2.增加了对话增加心情和对话框会自动关闭的设定
🔧 FIXES Fixed screen resolution issues, especially on ultrawide displays. UI now properly scales to all screen sizes. Improved upgrade screen camera movement. Fixed issues where camera movement could become unresponsive on some devices, and added WASD camera controls alongside mouse movement.
Hey everyone,It’s been 2 days since launch, and the support for DO NOT FEED THE VIRUS has honestly been amazing. Thank you to everyone playing, streaming, sharing clips, reporting bugs, and leaving reviews.We’ve also seen the feedback about the game length and amount of content. Well, we hear you, and we’re already working on it.We’re now preparing a big update focused on replayability.The first bonus game mode: ASCENSION.This mode will add randomized upgrade choices, and more content overall. Instead of the skill tree, you will have to choose your upgrades wisely to finish this mode. It will emphasize the tower defense aspect of the game, but I will not spoil the rest.Oh, and there will be multiple difficulties.Here’s a small prototype preview:We want to support the game actively so that you can replay it past the main campaign.If you’re enjoying the game, leaving a positive review helps us a lot and really supports future updates.Thanks again for the huge support these past 2 days.Antoine & Luc
First of all, I wanted to say thank you to all of you for your support and kind words.I also appreciate the good constructive feedback, and I love the fact that the game brings joy to the players.I’m working of fixing many things, so here is the first major patch, that fixes some issues. I added the Windowed mode to the game. In the Settings there is now a button that lets you toggle between windowed mode and Fullscreen mode. This was a requested feature from some players, so I added it. I’ve fixed some of mistakes in Chinees and Japanese translations. Those are hard languages to get right to a non-native speaker. So, naturally, I will be working more on it in the future as well.Some bugs with Towers and Cobwebs were fixed.Some balancing issues with the spells were tweaked, but I try not to ruin the balance that was initially intended. It’s a delicate thing, so I’m fixing it little by little.Thank you all for your support and feedback.
Very excited to share that the game is now localized to Brazilian Portuguese by kind members of the community. If you would like to help me translate into Japanese, Simplified Chinese or Spanish please let me know:)) I have also pushed some improvements, balance changes, and fixes: Combat & Items: Damage Consistency: When you successfully hit a monster, your damage will now roll between 10% and 100% of your max hit (previously 1 to 100% of max hit). Bag & Bank Value: Values are now calculated using item sell prices instead of buy prices. This means your displayed wealth will drop by about 20%, but it is now a much more accurate reflection of your actual value. Cape Buff: Slightly increased the base damage of the strongest capes from 12 to 13 + lowered the accuracy on the quiver. Skilling: Late-Game Tokens: Improved token base drop rates for the final resources in 5 gathering skills to make them slightly easier to obtain: Canary (Woodcutting), Sunstone (Mining), & Raw Whale (Fishing): 1/1000 → 1/500 Inferno Sigil (Arcanery): 1/500 → 1/250 Canary Tree (Farming): 1/100 → 1/50 Baobab Tree (Farming): 1/150 → 1/100 Tree Requirements: Reduced requirements for diamond tree achievements by roughly half to speed up progression. Nerd requirement for Canary trees reduced from 2250 to 1500; Hard requirements adjusted to 250 Baobab and 250 Eucalyptus. Boost Tooltip: Simplified the skilling boost tooltip to read "2x batch" instead of "2x loot and 2x xp" for better clarity. Added fireworks when you hit 800 collection log slots, because that's pretty insane! Thank you all for your continued support!
{STEAM_CLAN_IMAGE}/34327637/76a2fcecc9cdbab29813c6a092bdcd192c90f6e7.png New feature: Fractured Realms Upon reaching a specific Paragon, Fractured Realms will also become available to you. They're identical to the Prime Realms in all but two regards: first, you're locked into a specific Class until the end of the Realm right from the start; and second, completing a Realm that way earns a Mysteries highscore for that Class Fractured Realm. These highscores provide small, permanent bonuses to any Realm type. A couple of balancing changes long overdue also made it in. And an assortment of bugs, help pages and other minor issues have been addressed. Come visit us!
Reworked currencies pop up & colors based on the amount you gainPollutions gives more gum and moneyTrash gum value sklls from 10 to 5 but gives +2 instead of +1No more LMB shooting for angels, they shoot automatically and removed autofire skillEarly game faster & easierCurrencies are formatted in letter (M, B etc..) once reaching 1 millionAdded version number in settingAngels count back to 10 + angels lasers also back to 10Fixed game ui and view resolutions on steamdeckReworked wording for some skills description
Forge the future of warfare. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
1. Launch Feel Optimization — Fixed the issue where the marble's force would weaken after rebounding 2. Abyssal Calamity Enhancement — Added richer rolling and collision sounds for the Sea-Calming Dragon Pearl on jade discs and the Jade Vessel 3. True Dragon's Path Camera Fix — Fixed the camera position offset after the animation
Fixed an issue where excerpts would not appear in the Excerpts panel after being created. Note: After the update, any glitched excerpts in this section will disappear. Simply create them again.Refined the story text.The demo version has also been updated.
Hi, Brave Hero! Arya here. Gave that one-click completion feature a stern talking-to — it was acting up a bit, but it's back in line now!Fix: Challenge One-Click Completion: Fixed a bug where the chapter one-click completion feature could misbehave in certain cases. Now it works like a charm!Attempted Fix: Memory Overflow: Addressed a potential memory overflow issue in some scenarios to keep your adventure running smoothly.Miscellaneous Bug Fixes: Swept up a few little critters hiding in the corners — your journey just got a bit silkier.Every fix makes the adventure that much sturdier~ Let me know if you spot anything!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Greetings yet again, and happy Friday! I added another new layer of currency to that shop which I'll from now on be calling the Infiniteable Shop, and a few more things.Gameplay/UI:- Added a few beginner tooltips which should only appear for those who haven't rebooted at least once. These do get thrown in your face, however once you get through all of them (which is relatively quick) no more appear and you're free to continue researching- Escape key now exits the game as well- Swapped the Lv. text for Vibrance to be next to the title rather than in the description- Added Lv. text to Core Infusion- Removed the useless and ugly looking Mythic/Godly text that appears when obtaining their respective card, it interfered with a new UI elementBug Fixes:- Vial Surge label wasn't correctly showing under rare circumstancesAchievements:- Removed Full Market Collection achievement- Added three new achievements for new currency layer- Added two new upgrades for Spendable Prestige PointsEssence Shop:- Vial Surge click requirement increased from 200 to 1000 - this nerf is more for (in my opinion) balancing with one of the new upgradesInfiniteable Shop:- Slightly polished up the look of the conversion area for all currencies, hopefully it's a bit less of an eye sore now- New tab for a new currency layer with all new upgrades Enjoy! - Infinity Labs
Hi everyone!Timber Rush Update 1.1.2 is live!Highlights:Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.Fixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.Fixed a bug in some circumstances where not all levels would be accounted for in the combined levels.With these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!Fellwood AnnouncementMy next game is called Fellwood and it also is timber related! This game will lean a little more into idle gameplay, but I still intend to have plenty of active gameplay for those who want it. Would love for everyone to check it out and join the Discord if you would like to help shape the game! Thanks everyone for such amazing support.-Josh
Hello, friends of the hamsters!The Hamster Talk demo will officially come to an end on May 19, 2026, at 01:00 PDT / 08:00 UTC.Thank you so much for playing and supporting the demo version of .Thanks to all of you, our little hamsters were able to spend a very happy time during the demo period.Please note that save data from the demo version will not carry over to the full release.We look forward to seeing you again on May 28, 2026, with even more adorable hamsters in the full release!See you again soon!
We recently helped a user who had issues connecting to the server even though we've had 100% uptime in recent weeks. After going back and forth, we narrowed this problem to the use of a filtered DNS resolver (in this case, 1.1.1.3, Cloudflare's "family friendly" DNS). Apparently the word "hacking" in our domain name was triggering this filter, which was likely the case for another user who claimed their ISP had a parental lock interfering with accessing our game. This update embeds a fallback IP address to hopefully allow users to access the game without having to tinker with DNS or ISP keyword blocks.
Fixed a bug with favourites introduced in the last patch
* Various formatting updates and fixes.
Which Greenhearth resident are you? 👋 A varied cast of characters calls the Greenhearth Co-Op their home! You'll meet them, help them, and get to know them better over the course of Greenhearth Necromancer's story. But, which resident are you most like?PLUS: Hop into our community Discord server to share your results and claim a role related to your quiz result. Take the quiz here!If you want to share your results on social media, be sure to tag us and grab one of these result images from below:Try our new subclasses on your next adventure! 🎲As a thank you to our community and to celebrate our launch, we've got another brand-new free TTRPG resource! In this third edition of Greenhearth Magic, you'll have access to Greenhearth-inspired subclasses for D&D5E's Druid and Wizard.The resource is available for free on our itch.io page! Here's a preview as well:It's been a busy launch week, and we appreciate everyone for leaving reviews, submitting bugs and feedback, and, of course, playing the game! Please keep it up, we'll be keeping a watchful eye on this upcoming long weekend. 👁 But we are also going to take a well-deserved break, so please be patient if we don't get back to you right away!One last PSA: our first update will be released on May 19th! This will include:Improved controller and Steam Deck supportImprovements to Open Dyslexic font displayNew variations to character artFixes to Steam AchievementsImprovements to some plant animationsSuite of UI improvementsSuite of Quality-of-Life improvementsImplement Steam Cloud savesVarious bug fixes, text tweaks, and economy changesFor demo users: our demo will also receive a major update on the 19th to better align it with the full game. However, because the changes are so sweeping, all prior demo saves will be incompatible with this update. If you don't want to lose your demo progress, do not update to this version. Thanks again to our community, and we'll see you soon!Colin \
Qol enhancements Pop up reward notifications are now click through - you can now click the buttons behind A huge thank you to user 葉っぱさん did so well & who earned so much since game being published & ran into a bug, fixed this as well - see in Discussion forum. No endgame player will face this issue thanks to this user. Added in an epilepsy warning (in case is needed) in the store & manual Have a great day! /LaVonne
Patch notes I have heard the feedback, and I have made the Meta upgrades within the Great Green Reset. This is not just moving numbers around, this is an entire overhaul. I hope you all enjoy! Overhaul changes: Greenskin Fiscal Memory The Old Way: start-run income calculations and milestone previews. The New Way: Just straight-up TEEFS in your pocket. You now get flat, passive income right out of the gate after a reset. Lv 1: Start resets at 2 TEEFS/s Lv 2: 5 TEEFS/s Lv 3: 10 TEEFS/s Lv 4: 20 TEEFS/s Lv 5: 40 TEEFS/s Predictive Orkonomics The Change: Completely simplified into a straightforward building discount. Lv 1 to 4: Buildings cost 2% / 5% / 10% / 15% less. Lv 5: The first 5 buildings you buy after a reset are completely FREE. Entropy Market Conditioning The Old Way: Diminishing-return smoothing (this was an ambitious attempt that just didn't land). The New Way: Every 10th building you buy now triggers a massive cashback refund based on its current cost. Refund amounts: 25% / 50% / 75% / 100% / 125% (Yes, Level 5 literally makes you profit). Industrial Momentum Loops The Change: Straightforward income boost to your minigames. Minigame Income Bonus: +25% / +50% / +100% / +150% / +200% Surplus Redistribution Engine The Change: This now just jacks up the power of your regular building upgrades across the board. Upgrade Effectiveness: +10% / +15% / +20% / +25% / +30% Note: This applies to pretty much everything—TPS boosts, cost discounts, milestone multipliers, and legacy multipliers. Market Echo Chambers The Change: Shifted away from early purchase cost smoothing. It now grants a clean, reliable global passive income multiplier. Global Passive TEEFS/s: +1% / +2% / +3% / +4% / +5% Bulk Bribery Doctrine The Change: Replaced the bulk-buy unlock/refund behavior. Now, the more regular upgrades you own, the harder you hit. Your click power scales directly with your upgrade hoard. Click Power (per 5 upgrades owned): +0.2% / +0.25% / +0.3% / +0.35% / +0.4%
The Time Travel World DLC is Here!This Time Travel-themed world unlocks 16 additional levels for Coloring Voxels. Travel both backwards and forwards in time to build what was, what is, and what will be!Travel through the ages and see what's in store!Available for $1.99, £1.79, or your regional equivalent.
Gamesforfarm раздаст свою игру в Steam абсолютно бесплатно — вы готовы?Как вы могли заметить по изменениям на таких сайтах, как SteamDB, в магазине Steam будет раздаваться настоящий шедевр инди-геймдева — Dino running from a FURRY: GAMESFORFARM🦖. 🕥 Раздача начинается в 20:00 15 мая и продлится до 30 мая в 20:00 по МСК. Спасайте динозавра от слишком милых обниманий фури и поделитесь своими ожиданиями от второй части этого умопомрачительного раннера!😏 Ссылка на игру:
New ContentAdded 6 brand-new mysterious characters.New enemy types include archers, mages, warriors, and other unknown threats waiting to be discovered.Settings ImprovementsAdded resolution options to the Settings Panel.Players can now switch between multiple supported resolutions directly in-game.Improved display customization and overall visual experience.UIUpdated the Settings Panel layout to properly support the new resolution system.MiscGeneral polish and interface improvements.
Gamesforfarm раздаст свою игру в Steam абсолютно бесплатно — вы готовы?Как вы могли заметить по изменениям на таких сайтах, как SteamDB, в магазине Steam будет раздаваться настоящий шедевр инди-геймдева — Dino running from a FURRY: GAMESFORFARM🦖. 🕥 Раздача начинается в 20:00 15 мая и продлится до 30 мая в 20:00 по МСК. Спасайте динозавра от слишком милых обниманий фури и поделитесь своими ожиданиями от второй части этого умопомрачительного раннера!😏 Ссылка на игру: