Game Updates

Patch notes and dev posts · 7,640 Steam updates
Elemental Master: Heroes Assemble
Elemental Master: Heroes Assemble
44 days ago · Brother Chun

Elemental Master: Heroes Assemble is OUT NOW! Limited Launch Discount Inside!

Dear Elemental Masters,The wait is over! Our squad-building strategy idle game, Elemental Master: Heroes Assemble, is officially available on Steam right now!We want to express our deepest gratitude for your continued interest and support. To celebrate the launch, the game is now on sale for a limited-time 20% launch discount! You can add it to your library now for just $7.99 (regular price: $9.99)!⚔️ Game Core Features💎 Deep Multi-Dimensional Squad BuildingMaster 4 major elemental factions and 12 advanced class specializations. Combine equipment affixes, Arcana, Runes, Relics, and Spirit Beasts to freely forge hundreds of unique playstyles, from Crit Burst builds to Status Ailment strategies.🏆 Rich and Challenging GameplayProgress through the main campaign and take on multiple challenge modes, including Battle of Glory, Clash of Lords, and Monster Tide Invasion. Success here demands sharp tactical decisions and precise team synergy.🍵 Relaxing Strategic ExperienceSay goodbye to tedious micromanagement. Enjoy the fun of optimizing your squad and watching your numbers grow, anytime, anywhere. 🆕 Full Release: New ContentMore Unique Heroes Unlocked: The roster now boasts 50+ distinct heroes, each with their own unique ultimate skills.New Challenge Modes: Test the strength of your builds in newly unlocked modes: Clash of Lords and Monster Tide Invasion.New Systems: Explore advanced character progression with the Relic System, Advanced Class Specialization, and an expanded High-Level Talent Tree. ...and much more!💬 Feedback & CommunicationIf you encounter any bugs or anomalies, or have suggestions for optimization while playing, we welcome you to provide feedback via the Pinned Thread in the Steam Discussions or by sending an email to 42958682@qq.comThank you once again for your support. Have a great time mastering the elements!
3D Printer Manager
3D Printer Manager
44 days ago · TMP69

Update #23 Some QoL updates

Hah, and I thought after release 2.0 I'd be feet up on my yacht in Monaco*.I made some changes, thanks for your feedback. ChangelogLots of optimisation. Game should run about three times faster. (my code was/is horrendous)Worked on the money popups so they're more reliable at high speed.Print progress bars don't jump when just started by a worker.Orders arrive two to three times faster, and the board holds up to ten at once instead of five. The extra offers you were meant to get at 70 reputation weren't working correctly, so that is fixed too.The window can now shrink to half the width of most screens, so you can play alongside a browser or a video. The top bar wraps instead of hiding the pause and settings buttons.Added a prestige section to the help menu explaining how the bonus is worked out. A few other help entries were out of date and have been corrected.*Disclaimer - I do not have a yacht and have never been to Monaco
Zoo Protocol
Zoo Protocol
44 days ago · hm

UPDATE 0.7.1.3-EA: "SCHEDULED MAINTENANCE"

Employees! FORTUNE reminds you: there is no such thing as flawless machinery. There are, however, employees with a screwdriver.The cleaning robot can now occasionally break down and smoke. Tighten the loose bolt with a screwdriver — and it will resume its shift. No charge is lost.Escaped specimens now navigate the complex better. We recommend running faster.Various minor bug fixes.
Coloring Voxels
Coloring Voxels
44 days ago · ToastieLabs_Lee

Coloring Voxels 2nd Birthday!

Another Year!The 17th of August marks 8 amazing years since the launch of Coloring Pixels, and 9 years of ToastieLabs! After a trickier 2025, it feels like 2026 has been our year; we have found our feet again and are back on track for our ambitious goals! Moving into new premises, networking with the local Game Dev community and porting our games to Xbox for the first time, to name but a few!Not to mention our long-overdue Rebrand of our Games Studio Logo! We've wanted to update this for a while to make our logo have more colour and be more in line with Gaming!An Exciting Evolution!As you've seen in our Vlogs, the last office was falling apart (Literally!) with a hole in the roof causing rain, mould, cold and electrical problems. Far from ideal conditions that not only affected our moods but also our ability to work. Thankfully, we got rescued by "Council James", as we lovingly call him, and moved into temporary Gateshead Council-provided offices before finalising our move into the new ToastieLabs HQ! We have a cool sign and everything!As the office space is much larger than the 3 of us need to make games, we are in the process of acquiring investment to expand our reach into the local gaming community as well as online! If you're in the area, maybe consider stopping by to buy some merch, try our escape room or play some games in the Games Corner room!Don't worry! This new venture won't affect our regular Game Development, and we still have exciting plans coming for the games you know and love too.Patreon OverhauledWe've always been very thankful for our steady Patreon support. You guys have been the constant moral and financial boost we've needed for such a long time.Our Patreon was always just a nice-to-have option for anyone who wanted to support us a little bit more than buying our games. Once we set it up, we kind of just left it to steadily grow, always wanting to offer more but never having the time. However, since you have all been an amazing support for so ...
Coloring Pixels
Coloring Pixels
44 days ago · ToastieLabs_Lee

Coloring Pixels 8th Birthday!

Another Year!The 17th of August marks 8 amazing years since the launch of Coloring Pixels, and 9 years of ToastieLabs! After a trickier 2025, it feels like 2026 has been our year; we have found our feet again and are back on track for our ambitious goals! Moving into new premises, networking with the local Game Dev community and porting our games to Xbox for the first time, to name but a few!Not to mention our long-overdue Rebrand of our Games Studio Logo! We've wanted to update this for a while to make our logo have more colour and be more in line with Gaming!An Exciting Evolution!As you've seen in our Vlogs, the last office was falling apart (Literally!) with a hole in the roof causing rain, mould, cold and electrical problems. Far from ideal conditions that not only affected our moods but also our ability to work. Thankfully, we got rescued by "Council James", as we lovingly call him, and moved into temporary Gateshead Council-provided offices before finalising our move into the new ToastieLabs HQ! We have a cool sign and everything!As the office space is much larger than the 3 of us need to make games, we are in the process of acquiring investment to expand our reach into the local gaming community as well as online! If you're in the area, maybe consider stopping by to buy some merch, try our escape room or play some games in the Games Corner room!Don't worry! This new venture won't affect our regular Game Development, and we still have exciting plans coming for the games you know and love too.Patreon OverhauledWe've always been very thankful for our steady Patreon support. You guys have been the constant moral and financial boost we've needed for such a long time.Our Patreon was always just a nice-to-have option for anyone who wanted to support us a little bit more than buying our games. Once we set it up, we kind of just left it to steadily grow, always wanting to offer more but never having the time. However, since you have all been an amazing support for so ...
FEED THE AI
FEED THE AI
44 days ago · WeirdKidGames

10K Wishlists! FEED THE AI Releases in One Week!

FEED THE AI just reached 10,000 WISHLISTS! Exactly one week before launch!I honestly did not expect it to go this far.The game is ready, and I'm slowly wrapping up the last things around the Steam page, marketing, and everything else before release.Thank you so much to everyone who played the demo, wishlisted the game, shared it, or gave me feedback along the way. I really appreciate all the support! ❤️FEED THE AI releases August 24th at 4:00 PM CEST / 7:00 AM PDT.See you in exactly one week!
Void Pachinko
Void Pachinko
44 days ago · 2 Left Thumbs

Void Pachinko is OUT NOW

VOID PACHINKO IS OUT NOW!!We're thrilled to finally reach the public release of Void Pachinko!The public demo gave access to the first era of the story, while the full game spans 4 additional eras. Altogether, we expect the game to take most players ~4 hours total.We've also made the OST available if you wish to show additional support. Be sure to check out the Supporter Pack bundle for the best possible price!Pins & Pegs FestSteam is running an event entirely dedicated to all things Pins & Pegs. This includes pinball, pachinko, plinko, bowling ang more! If you're a lover of physics-based randomness, then this event is just for you!We're pleased to shout out our friends over at Okomotive who are also participating in the event with their pinball roguelike, PinKeep!BUNDLESPaired Publisher Packages2 Left Thumbs has published a few other games that we felt would pair will with Void Pachinko. Support indie devs and publishing with any of these available options!Multi-Game MegabundlesRavenous for a specific genre of game? We've got you covered! Check out these beefy megabundles for a wide array of quality games to check out.Pins & Pegs - Games inspired by pachinko, plinko, and other peg-like gamesIncrementals - A wide array of distinct indie incremental gamesAdditional BundlesThis link takes you to a landing page with ALL available bundles. We did our best to pair with other games and developers we're fans of, in the hopes of spreading the love between our games and introducing you to some fresh and fun indies!
Pegfinity
Pegfinity
44 days ago · Fragment Ventures

Pins & Pegs fest 2026 - Thank You for a Fantastic Start!

Hi everyone!First of all, I just want to say a huge thank you to everyone who has bought, played, wishlisted, reviewed, or shared Pegfinity so far.The launch has been a fantastic start for the game, and honestly, it means a lot. Pegfinity is made by just me as a solo developer, so seeing people play the game, chase scores, break the board, and share feedback has been incredibly motivating.Pegfinity is Part of Steam’s Pins & Pegs FestPegfinity is also participating in Steam’s Pins & Pegs Fest, running from August 17–20.To celebrate the festival, Pegfinity is included in the Pins and Pegs Megabundle, together with a lot of great games about pins, pegs, pachinko, pinball, and chaotic bouncing things.If you enjoy this kind of game, the bundle is a great way to discover more games in the same space ːsteamhappyːThank you again for giving Pegfinity such a strong start.It really means a lot. – Lasse
Hero of the Kingdom II
Hero of the Kingdom II
44 days ago · Lonely Troops

Hero of the Kingdom II is on Sale!

Hello friends!Sometimes life brings unexpected challenges, and other times moments to unwind with a good story. In Hero of the Kingdom II, our hero faces a tough task as he sets out to rescue his beloved sister from the hands of pirates. ːrainbowtintedshellːDon't worry though—everything unfolds peacefully and without any rush, just the way you like it. This time, you'll even build your own ship to sail to distant, uncharted islands. So if you've been in the mood for a new journey filled with lovely scenery and good deeds, we have wonderful news—the game is now 70% off.We're truly grateful for your continued love and support, which allows us to keep weaving these stories for you. ːoldmapːWishing you many cozy and peaceful moments while playing!
Crownhold
Crownhold
44 days ago · tobiasmikula

v1.0.2

- Fix missing gold prestige point - Make most monuments available from the start - Add clearer explanations to Vassal Doctrine tooltips and Royal City tooltips
Guilds of Mountgate
Guilds of Mountgate
44 days ago · Dr. Asi

Update v0.3.0.8 – Level 42 & Encounters on the Road

Guilds of Mountgate – Update v0.3.0.8Greetings Adventurers,v0.3.0.8 is now live – including its first hotfix!This is a smaller update following the much larger v0.3.0.7, but it continues expanding progression while improving some of the systems introduced over the last few updates.The Skill Level Cap has been increased to Level 42, Edric's travels through Vellgar are becoming more tangible, the Journal is easier to navigate, and Cooking receives another step towards more convenient late-game production. Progression Continues to Level 42The maximum Skill Level has been increased to 42, opening up the next small stretch of progression.We've also adjusted the XP curve from Level 40 onwards following the first players reaching the new progression range.This will continue to be an ongoing process as higher-level content is introduced and we get more real player data for the later parts of the game. Meet Edric on the RoadEdric Wayfarer's journey through Vellgar is becoming a little more physical.If you and Edric are traveling along the same route in opposite directions, you can now actually encounter him on the road.This is another small step for the Living NPC system towards making NPCs feel like inhabitants of the same world rather than characters that simply appear at predetermined locations.So if you know Edric is somewhere out there – you might actually run into him. Journal SearchAs the Journal continues to grow, finding specific information has naturally become more difficult.You can now search the Journal directly, making it much easier to find resources, recipes, discoveries, and other information you've already collected. Bulk Cooking & Thin PaperNew Bulk Cooking recipes have been added for later Cooking progression.These provide more convenient options for producing larger quantities once you've progressed far enough, rather than requiring the same early-game production methods forever.Thin Paper can now also be crafted and purchased from the trader in Smallbro...
Paper2Galgame
Paper2Galgame
44 days ago · TamikiP

Multiplayer Mode Update

Multiplayer Mode lets you experience the story together with your Steam friends!After the host creates a room and invites friends, the game automatically synchronizes characters, sprites, Live2D and VRM models, voices, backgrounds, and other resources. The story begins once everyone has finished loading.During the game, everyone can vote on choices. The option with the most votes will be selected, while ties are decided randomly. When the host uses the question feature, other players can also see the question and answer together.This update improves Multiplayer Mode:- Characters, voices, backgrounds, and other resources are now synchronized before the game starts.- The loading screen now shows each player’s progress.- Fixed players being sent back to the loading screen after synchronization.- Fixed the first voiced line playing while players were still loading.- The player panel now shows Steam names and avatars and can be moved around the screen.- Added voice chat and player reactions.- Steam Workshop reaction packs are now supported.- Everyone can see the question and answer when the host uses the question feature.- The story now waits until every player has made a choice.- The option with the most votes is selected.- Correct answers are shown in green and incorrect answers in red. The story continues after 1.5 seconds.Multiplayer Mode is still being improved. If you encounter any problems, please let us know through the Steam Community!
UNHUMAN
UNHUMAN
44 days ago · hachirita

Nullpoint Abyss Hotfix

Nullpoint Abyss Hotfix Fixes Fixed a Chrono Harness interaction that could eat your loot. Pressing Escape right after an instant redeploy could drop you to the hub or main menu while the raid kept running in the background; its loot (including chase items) was never delivered. Leaving to the hub or menu is now impossible while a raid is live. If you lost an Infinity Fragment to this, message me. Fixed Chrono Harness sometimes eating loot on instant extraction. Everything you earned in the raid now always arrives. The Underlord and the Nullpoint Herald no longer leave a Death Echo clone. The clone paid out full boss rewards a second time and double-counted UNDERLORD KILLS on the leaderboard. Sorting a full stash can no longer delete items. Sort now tries rotating items to fit; if it still can't re-pack everything, it safely cancels and leaves your stash exactly as it was. Null Visage, Abyssgaze Optics and Choir Dampener can now actually be equipped. The Underlord's head relics were missing their slot data; ones already in your stash are fixed automatically on load. Signal Broker reputation unstuck. Buying from his shop (flux and cash) now grants standing XP. By design he is the longest reputation grind of any trader; your existing progress carries over. Fixed a black screen when pressing Esc on the extraction summary and starting a new operation. Esc there now behaves like CONTINUE. Focus and Resonance Fragments can no longer target DEBUG augments. Existing useless ones re-roll to a real augment automatically on load, keeping their level bonus. Damage Reduction on the character sheet now shows properly. Mythic sources (Aegis, Bulwark, Padded Straps) and Null Visage's rolled DR now count into the row, matching what combat actually applies. Old Aegis and Bloodthirst items now show their real values (+10% damage reduction, +8% max HP/s leech). The effect was always correct; only the label was stale. Fixed 1x2 fragments looking stretched when placed sideways in your inve...
Excremental Game
Excremental Game
44 days ago · Nic

Excremental Game is OUT NOW!

Hey all! We're super excited to announce that EXCREMENTAL GAME JUST LAUNCHED!Grab yourself a copy & let's cover the world in poop! And if you want to support us further (and get an extra skin in the process), feel free to check out the Supporter Pack! Aaand if you enjoy the game, please consider leaving a review - it helps us more than you know! ❤️Cheers!Nic & Julia Hooded Traveler Games
Idle Wizard
Idle Wizard
44 days ago · EkzeR

Harvest Event is live!

{STEAM_CLAN_IMAGE}/34327637/8aef995f2e5891af2057cc532e2a191e2b1ea9fd.png The Harvest season is here! Common folk celebrate their rich crops and enjoy the fruits of their labour. Wizards participate, too! Collect Mystery Fruits and exchange them for goods. Fruits can be earned by both collecting them off the screens and by completing Trials. Both sources of the fruits accumulate the amount they can yield for up to 24 hours! There are also a couple of small gifts available to you as you collect more and more Fruits throughout the event. Starting from August 16th and up to September 15th an Event will be active that includes collection of Mystery Fruits and exchanging them for ingame goodies, with a small gift and a buff to Trial rewards gained to top it off! The game went up to version 1.82.1c now, including the following so visual updates to the Town, UI tweaks and some rebalancing. Come join us for the celebration!
UNHUMAN
UNHUMAN
44 days ago · hachirita

The Nullpoint Abyss Update

The Nullpoint Abyss Update This is the biggest update since launch: a new endless endgame zone, a world boss, a new tier of chase items, over 20 new mythic abilities, Steam leaderboards, 13 new achievements, a full balance pass, and a very long list of fixes, including the end of the drag crash. Your saves are untouched, and everything retroactive applies automatically. New Zone: The Nullpoint Abyss A new endless endgame zone. Unlock it by clearing Ironfall at Corruption Level 10. Corruption has no ceiling here. Full-clear the map and extract to descend one level deeper. Dying never pushes you back, and you can LOCK your depth at any time (or type a depth straight into the gauge). Enemies and loot scale forever: the deeper you go, the harder it hits and the better it drops. Enemy count grows with depth too. 6 new enemy types, plus The Nullpoint Herald: a rare mini-boss that spawns loaded with every jackpot at once. 11 elite affixes on abyss enemies: bruisers like JUGGERNAUT, RAVAGER and TEMPO, and gold jackpot elites: GILDED (triple loot), HOARDER (mythic artifacts) and LOADED (a fortune in cash, complete with a banknote rain). New raid filter: Clear Hostiles First. Kill everything before looting. Midas now applies to POI loot, so kill-stacking before you loot finally pays off. ABILITY ORDER: in the Abyss, crowd-control casts chain in the order you choose, and everything else auto-casts on cooldown. Your augment skills join the system too, so openers stop wasting cooldowns on an already-dead enemy. The world map, deploy screen and raid HUD get a full Abyss look, with depth stats on the extraction summary. The Underlord Every 100 depth levels earns you a claim: summon THE UNDERLORD from the Abyss panel. It guards the rarest loot in the game: Abyssal head relics, the Abyssal Container, Infinity Fragments and the Null Reliquary. Deeper claims mean better odds. Abyss Fragments & The Null Injector A new item family: Abyss Fragments. Carry them in your raid inventory for ...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
44 days ago · rimmindgame

Patch Notes

OptimizationsMonster Model OptimizationReplaced the in‑game Nathur monster with a brand‑new model. The new model features more translucent visuals. We will keep improving game textures in future updates.Map & Level OverhaulFully revamped the entire Stage 9 map. Removed the town scene and replaced it with the brand‑new Northern Snow Realm themed environment. Complete rework of level atmosphere, terrain features and scene color palette. The level fits better with the apocalyptic arctic setting for a refreshed gameplay experience.Bomb Truck Art UpgradeRefined Bomb‑Truck model details and updated its paint scheme. The default prototype livery has been officially replaced with exclusive navy livery. The vehicle gains higher recognizability with a more hardcore, consistent style, expanding the vehicle appearance system.Custom Reset Danger Level Rule Fix & Optimization Fixed parameters for custom reset danger level. The danger‑level value can no longer be set to 0.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
44 days ago · zangmingrui

[Full Release] Version 1.0.5 Update, more improvements still underway!

\Blessing now grants 1 Talent Point every 5 levels, up to 6 points, with no random rolls.After updating, reset Talents to apply the new Blessing Talent Points.\ now changes Mutated Skills.\ combine cost reduced to 6.\Market adds auto configuration: filter by Socket count and Auto-Buy.Equipment comparison now shows Affix changes.Mutated Skills and Inspire Masteries gain unique frames.\\ can now be used directly in the Inspire UI.Clarified confusing equipment descriptions.Removed \ combine from Sanctum Upgrades.Added a prompt when Orders equipment list is missing items.Improved inaccurate Corrupt feature descriptions.Clarified Cleric \ skill targeting.Inspire tips now include how to obtain \.Quick-stashing into a full Warehouse page puts overflow on the next page.The UI close X is more visible.Doom tips now mention where to Corrupt equipment.\Legendary equipment \ unique acquisition removed.Reduced monster strength on high Divine Tower floors.Reduced monster strength in high Outlands.Reduced monster strength across all Doom stages.The second Mythic equipment can now be equipped at level 90.\Fixed possible incorrect chapter stage display.Fixed missing Mastery Skill Speed attribute description.Fixed rename being interrupted by combat settlement.Fixed viewing attribute info being interrupted by combat settlement.Fixed Mythic equipment \ damage stats display issues.Fixed localization-related issues.Fixed Corrupt equipment causing skewed item display.Fixed \ becoming the wrong Mythic after Refining.Fixed hotkeys responding while renaming.
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