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Hello, this is Rootkit_ from DEFRAG. With this update, DEFRAG now officially supports Brazilian Portuguese! We would like to thank JHND for helping with the translation and testing. Thank you very much!
Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game.Here is the list of updates for 1.1 version:Added damage indicators when enemies get hit (can be turned off in settings)Added ability to view the tower's DPS over the past 5 seconds by hovering over the towerAdded a free new prestige that prevents attack speed from resetting after prestigingAdded a free new prestige that prevents damage from resetting after prestigingAllow refunding previous prestige row without refunding lower rowsNo longer allow players to get more than the required prestiges in each rowBomb artillery can now target the last enemy in line.Nerfed enemy health valuesBuffed Flame TowersThese updates should make the progression a lot smoother. If you experience a drop in framerate after this update, please let us know in the Steam Discussion Hub or our Discord.If you encounter any other issues or have further feedback, please let us know.Thanks again for your support.
Major Bugs: • Lackey drug multipliers were not effecting expected cash values. Drug multipliers for lackeys are now online. • Lackey expected cash logic was causing a double-scaling bug. Meaning way more money than expected. Bug has been fixed. Minor Bugs: • Lackey slider bars would not go past a value of 10, even when more than enough of that drug type was available. Issue has been resolved. • Corrected some logic/values for Shady Pines buyout. Law Enforcement will stop and heat will no longer generate. Heat will also be set to 0. • Foot traffic calculation was displaying erroneous values. Logic has been tied to customers stopping at the dealer now. Should result in more realistic values per hr. • Too many notifications were firing from running out of drug supplies. Logic has been tied to if labor force is active for that drug type. Changes/Additions: • Swapped Execute button location on Lackey rows with the Send Out/Collect button location. • Added background to Lackey portraits. • Rounded values on text from Law Enforcement raids. No more decimals. • Added QoL button to dismiss all pop-up notifications. Balances: • Weed price value will remain constant at $90 per unit (0.25). • Mushrooms price value has been increased from $90 to $110 per unit (0.25). • Meth price value has been increased from $100 to $200 per unit (0.5). • Cocaine price value will remain constant at $125 per unit (0.25). • Heroin price value has been increased from $125 to $220 per unit (0.5). • Ecstasy (pills) price value has been increased from $80 to $420 per unit (1). • The buyout price for Shady Pines has been decreased from $1,000,000,000 to $100,000,000. Value will be further adjusted when more cities are available!
This small update fixes a single bug a Discord member (thank you!) brought to our attention. The bug causes an Apartment's Day number to be incorrectly displayed as 1 even though you may have played hundreds of days in that apartment. This is most notable when you are choosing an apartment to load from one of your saves. In addition to causing the display of days to be funky, plant blooming and a couple other internal processes are negatively affected by this.After this fix, the day count (and blooming) behaves correctly again.Thanks again to our community. You are super supportive, joyful, and inspiring! This bug fix is included in Version 260428.14
* Fixed a very old localization issues that caused ru, zh and zht locales to incorrectly display certain translations (you know which one, hope it is finally fixed) * Removed test achievement and adjust win condition for Ivory Tower. Game engine updated to version 1.5.0.2 (24 Apr 2026) Full changelog: Major: Stasis Pod Changes by Brent and Ziggurat Frescoes (Brent) Unicorn Tears Challenge Reward Balancing (Brent) Alicornmancy (Brent) Pact of Arcane (Ziggurat) Pact of Chronicler (Ziggurat) Minor: New Basge (Brent) Various translation fixes and bug fixes Display current effect of Shark Merchants Display Shark Merchants bonus in the Trade tab (if researched) Allow astro events to happen with 0 Libraries if Astronomy is researched
Hey everyone,I’m going to be real with you: I’ve been working like a absolute madman on Myth Requiem since the demo, and I truly thought I could have the first version ready for you tomorrow. I was wrong.The scope creep got me. I kept adding things, wanting to make it better, and as a solo dev, it just became too much to handle by the deadline. It was too much different type of work in a very small time frame and I need more time to polish it.New Date: June 11thI’m pushing the release back about six weeks. It’s a gut punch for me to say this, but it’s the only way.The game will be FreeI’ve made a big decision: Myth Requiem is going to be free. To be completely transparent, the Steam Fest and wishlist numbers didn't hit where I needed them to be for me to do this full-time. Right now, I’m actually out there looking for a job to pay the bills. But this project is something my wife and I truly love and we’ve put our souls into it. Since I can't rely on it for a living right now, I will continue to work on it as a passion project. There are too many myths that I read that I want to translate to this world.SneakPeak. The first world/map: EgyptI don't want to just give you bad news. I’ve been pouring work into the first world: Egyptian Mythology.It’s got 15 cities, tons of dungeons, secrets and a lot of challenges and myths. It core of course is the Egyptian mythology, but you can encounter some creatures from the African folklore on the south, Phoenician in the North East, Chinese and Hindu around the ports of Berenice, Demonology/Angelology creatures as more challenging encounters and some Greek, Roman, and Nordic as "celestial bodies". But your main goal is to hunt down the 8 sacred scarabs. Once you beat those trials, you’ll unlock the path to the next world based on the Chinese Mythology.I want to open the development to the communityI want this to be a community thing. In the next few weeks, I’m releasing some tools I built from scratch. I want you to help me create...
The time has finally come! New items and expanded customization options are here!✨New Items & CustomizationNew Item Types: Two new item types are ready to be equipped: "Face" and "Accessory". Beards and hats can now be worn at the same time!Accessory Placement: Accessories fit right onto the Body or Tail. Each Body or Tail part can hold one accessory.Outfit Presets: Up to 10 outfit presets can be saved. Change the look of the worm instantly!Expanded Item Pool: A fresh batch of new items is now in the game.Slot Unlocks: The new item slots can be unlocked using collected clicks.🎒Inventory UpdatesLayout Update: The inventory layout received a small update to fit the new presets and items. It sits to the left of the main window now instead of above it, and it can be collapsed!Slot Highlighting: Hovering over items in the inventory highlights the correct slots for equipping.Quick Equip: Items can be equipped instantly with a quick right click in the inventory.Just like all other items, the new additions drop normally every 30 minutes or can be crafted. Oiia Cat is no longer obtainable.Please excuse the programmer art! The new accessories were drawn specifically for this update, which is a little bit embarrassing. A few more skins are still in the works and unfortunately missed the deadline for this patch. They will be added in upcoming updates!Oh, and apologies for undressing your worms! All currently equipped items were reset during this update, so the worms will need to be dressed again.Happy Wiggling!🪱
* Fixed a broken game state when new players first went to the northern wastes, and fixes that state on load
Next Quintillionaire is finally here!It’s been a long year but I am happy with the end result and hope you will be too! The full game contains:10 popularity tiers with their own visual styles31 unique upgrades4 leaderboards: early, mid, late, and limitless26 achievementsAbility to buy and select opportunity cards and employee skills for growing a new businessAbility to buy and own businesses for passive incomeAround 3–4 hours of playtimePlease don't forget to leave a honest review after trying it out, it means a lot to me!I'll meet you all on the leaderboards,Monty
BastionOS is now available on Steam, with a whopping 40% discount, so that you don't have to wait for a sale. Look at all these features:Destroy GIGANTIC machine hordesUnlock a HUMONGOUS skill tree with 170+ nodesStupid & stupid fun weapons to lay waste to your enemies3-4 hours of solid gameplay, with constant new upgrades, weapons, and systems to unlock. All killer no filler gamer actionChill OSTBadass endingWe hope you have a great time. Thank you for playing
Hello Alchemists!Today we have a new feature that was requested by many of you, custom mouse cursors! Say good bye to the losing your mouse on the screen and choose from 10 of these highly visible cursor options. Feature: Customize your cursor! Choose from 10 new pixel cursors in the Settings menu (or continue using the default one).QoL: Decorations will automatically be placed randomly after prestige so the shop doesn't start empty.Bug: Fixed an issue where tooltips would sometimes stay visible after pressing forage again.Thanks again for all the great suggestions and support. I wouldn't be able to do it without you guys!
* Re-enabled store (woops) * Fixed level up ETA
🚀 New Update is Live!We’ve expanded language support with 9 new languages 🌍🗣️ Newly added languages:CzechDanishDutchFinnishPortugueseSwedishPolishUkrainianIndonesian✨ Also added Steam Community Items:Trading CardsBadgesBackgrounds🛠️ Plus various bug fixes and improvements for a smoother experience.Thank you for playing and supporting the game!
Hello everyone!Players have asked for it, Superfins have tested it, and we have a launch date!A year in the making, this update is our biggest and best one yet. With simulated Water Chemistry comes a whole new suite of aquarium Equipment. Filters, auto-feeders, lights, and other gear will help you care for your fish friends, so you can have even more tanks!Don’t want to deal with Water Chemistry but do want to play with the equipment? No worries. You can freeze your Chemistry stats from the settings menu. And to protect your previous profiles from potential ecosystem collapse, all old profiles start with Chemistry stats automatically frozen.Look out for this update on May 15th, 2026! Check out these player testing tanks with Equipment made by our Superfins in Discord!
Gameplay: * Daily timer resets at local midnight instead of 23 hours * Going to Nothern Wastes does not lower the perm focus mult of focus bars (could happen after genesis) Shop: * Some shop purchases now show visuals as soon as you buy it (showed up on reload before) - skip 60 minutes, and extra game speed * Shop upgrades locked by milestone now reveal without refresh * Fixed the effects of shop upgrades Extra Ancient Coins and Extra Ancient Whispers not working properly Other: * Added "Change UI Scaling" in Options (mimics the ctrl +/- behavior, but for the steam build) * Log messages stay on refresh * Changes to timing to prevent the game from lagging at high bonus speed * Hopefully fixed a memory leak (google analytics & electron.js don't play well) * Fixed the build process building my entire GitHub repo, now it only builds KTL (game size is much smaller) * "Level in" indicator updates at max to be "-" (was stuck at last value) * Fixed shop upgrade Focus Bars Improve Efficiency from creating a misleading Decrease amount (was visual only) * Added further NaN prevention
A fresh update is here with UI improvements, better pacing, fixes, and some nice quality-of-life changes across the board. ⚙️ Balance & Progression Reduced vending machine upgrade costs by $50–$100 to speed up early game progression Improved overall early-game flow and ramp-up pace 🧠 UI & UX Improvements Updated day phase timer visuals and layout, now the player can clearly understand when they can end the day Improved book UI tag spacing Refined pricing panel increase/decrease steps (0.5 increments) Removed unused top item shift behavior Updated end-of-day timer text to “Ready to End” Removed unnecessary floating text at the end of the day 💾 Save & System Updates Improved save button responsiveness (faster refresh timing) Added and refined auto-save system (5 min auto saves) General save system stability improvements Book system sync improvements Data and localization sync updates Steam Cloud Save now correctly saves your game on cross-platform 🌍 Localization Updated and synced multiple localization entries Fixed Polish and Russian missing characters in the font Added Polish main menu translations 🛠️ Gameplay & Fixes Fixed Upgrade Machine achievement issue Improved minigame drill target performance Machines with graffiti now show warning indicators on both the machine and map Prevented item pickup from machines affected by graffiti Improved metro last machine guidance logic (last spot in the Metro Station had saving issues) Various backend fixes for item placement steps and latch behavior We are here to quickly respond and implement your feedback :) I'm aware some of you unfortunately had your game crash and lost your in-game progress, this update will prevent it in the future with 5-min auto saves. Feel free to add me on discord if you need assistance restoring your save: buraktokak Thanks for playing and keep the vending empire growing! 🚀 Don't forget to give us a review on Steam ❤️ https://store.steampowered.com/app/3622640/Vending_Machine_Co/
Fix the issue: 1. Search text overlap on subscription page.
Don’t let the creepy clowns pack up without you! This is your chance to dive into Wicked Big Top, live now in the game! Every spin cranks up the suspense with haunting circus vibes and payouts that’ll have you howling for more.Here’s what’s spinning: 🤡Bonus Payouts: Special symbols on reels 3–5 unleash up to 20x your bet stacked on regular wins! 🤡Clown Free Spins: Land 3 clowns for free spins. Every extra clown tosses in +1 more! 🤡Second Chance Magic: Hit 2 special symbols? Reel 3 respins for that elusive third hit. 🤡Clown’s Jackpot: Get 5 on a payline for the massive JACKPOT payout! 🤡Status Grind: Rack up chips to climb from 🥈Silver → 🥇 Gold → 💎Emerald → 💎Ruby → 💎Sapphire and flex your circus king status!Play now!
Hello bosses,We're pulling an incredibly on the nose move and delaying the game launch 1 month from its original May 4th launch to the new date of Thursday, June 4th. Simply put, we've done a massive rework of internal technology and we need the additional time in order to deliver a complete, polished experience to you, our loyal bosses. More information below, as well as some updates on how you can get an early version of 1.0!What happened?We had a version of Pay 2 Win ready to go for 1.0, including all of the new features, QoL, and content updates - however we experienced such massive demand for a Steam Deck compatible version, that we had to go back to the drawing board.We won't bore you with too many technicals, but the visual runtime we relied upon simply didn't support Linux in the way we needed it to. In addition, Pay 2 Win (though 2D!) is a relatively CPU reliant game, and emulating that visual runtime on top of the Unity native stack was leading to performance drops. There was a big effort made in January to alleviate these performance concerns, but ultimately we had to bite the bullet when it came to really making this work natively and smoothly for all players not on high end PCs (looking at you, Steam Deck community!)That rework is now complete, however, and we are back on track for launch. Still, it took longer than expected, and we never want to misplace heroism for a solid end product. In order to give players a smooth, QA'd, and (we hope!) bug-free experience, we needed the extra time to do proper testing, balancing, and implementation of new QoL and other features.Give me the good news!Of course, we have some good news too! All players on launch will be receiving some secret skins and visual interactions for the Streamer unit, free of charge. These were initially planned exclusively for our upcoming content creator campaign, but we've decided to share that work and art with all players as our way of saying thanks for being patient with us.Additional...
⚡Attention!Saves created in previous versions of the game may not work in this version. If you want to continue playing with your saves, find the game in your Steam library, right-click it and select "Properties", go to the "Beta-versions" tab and choose "latest_0_21". To receive updates in the future, you will need to switch back to the main branch.➕Added:Routers and switches have been added to the in-game store and are available for purchase.Added the ability to take screenshots from the window for submitting a bug report. When closing the window, the entered information will not be lost until the scene is reloaded.A contact field has been added to the bug report in case you want me to get in touch with you regarding your report.Added the ability to create multiple save files and assign them names.Added storage slots on the server room shelf for placing items.🔧Fixed:Achievements for time spent in the game are now awarded correctly.Ports 1/47 and 1/48 on the test bench are now connected to the patch panel.Fixed some errors in the tutorials.Fixed the output of the "show interfaces" command on the switch. The output now fully fits in the console, and interfaces are sorted by name.Fixed some interface-related issues.🔄Changed:Users no longer send additional email messages after completing a task.Task-related email messages are now moved to the "trash" after the task is completed.❌Removed:The PC with components has been temporarily removed from the in-game store.
Updates Buffed - All Viridian Range Armour - All Palescale Range Armour - All Brumal Range Armour - All Bloom Range Armour - All Bloodweave Range Armour Bug Fixes Fixed Critical Upgrades not loading correctly. Fixed FPS settings not loading correctly. Fixed some gold values on Taigite equipment being lower than expected. Fixed Fish per hour not scaling with game speed. Fixed Hide Hat, Hide wings not showing a preview in Bloobimization. Fixed an issue with Auto Smithing not turning off potions and invocations, if the setting was on. Fixed an issue with Auto Crafting at the kiln not turning off potions and invocations, if the setting was on. Fixed an issue with Auto Cooking disabling potions and invocations when it switched food. Fixed Hats and wings clipping with various work stations/ forge/ kiln etc and bank chest. Fixed Hats and wings clipping with enemies. Fixed Golden Banana Commander Soul animation.
To optimize server experience and fix issues such as lost friends and abnormal friend lists that occurred after the server merge, we will be performing a short-term maintenance.⏰Maintenance TimeTonight at 23:00 (PST), estimated maintenance duration 10 minutes📌Maintenance ContentFixed issues of missing friends and abnormal friend data after the server mergeOptimized server data stability and improved various related anomalies⚠️Important NoteThe servers will be temporarily closed during maintenance, and you will be unable to log in to the game. Maintenance may end slightly earlier or later depending on the actual progress. We recommend logging off beforehand to avoid data anomalies.
新增【宝葫芦】玩法,入口在主界面 - 仙玉商店 - 宝葫芦。具体说明在里面查看",盲盒单击也可以开启了",本次被攻击导致停服补偿为:1、2026年4月28日之前注册的送补签到3次(可以分次领取)(如何领取:世界聊天分别输入:@领取签到补偿1 @领取签到补偿2 @领取签到补偿3 每输入一句话可以重置1次签到)2、限定称号【富哥的馈赠】(签到时送3福袋)(4月28日之前注册和需要喜加1)(如何领取:世界聊天输入:@富哥的馈赠)3、葫芦页面签到,累计30天(支持断签),每天送n个绑定的葫芦(n对应签到的第几天)(所有喜+1用户可以参加)",2026年4月2之前注册的每满10天送1个称号宝箱(共3个称号宝箱)
Yay!Graces now has Trading cards and items you can earn with points! Thank you for buying our novel and leaving reviews—it helped Steam notice us!