Game Updates

Patch notes and dev posts · 12,123 Steam updates
Guilds of Mountgate
Guilds of Mountgate
43 days ago · Dr. Asi

Update v0.3.0.9 – Stonebridge Quests & Beer Brewing

Guilds of Mountgate – Update v0.3.0.9Greetings Adventurers,v0.3.0.9 is now live!This update brings another round of new content to Vellgar, with Stonebridge receiving its own new quests and Beer Brewing joining the growing list of production systems.Alongside the new content, we've also worked through several progression and gameplay issues – including Tool durability, Banking, Statistics, Composting, and a few particularly stubborn UI problems. New Quests in StonebridgeStonebridge has received a new set of quests!As with the quest additions to previous settlements, these are intended to give the city more of its own identity while providing additional reasons to interact with its inhabitants, locations, and local activities.This also continues our ongoing work of filling the existing world with more meaningful content before expanding further into Vellgar. Beer Brewing Has ArrivedYou can now brew Beer!The first additions include Riverstone Hops and Mason Ale, a simple everyday beer intended more for the working population of Vellgar than the shelves of some prestigious wine cellar.Beer Brewing provides another use for agricultural resources and lays the groundwork for additional drinks and brewing progression in future updates. More Mysticism & ProductionMysticism has received new Weak and Strong Herbicide recipes, providing another practical use for the skill alongside its existing potions, salves, and enchantments.The Kiln now also produces Ash as a byproduct, further connecting existing production systems and giving another useful resource a more natural source within the world. Better Tool ProgressionAn issue with Tool progression has been corrected.Higher-tier Tools could previously suffer disproportionately high durability loss when used on much lower-tier resources. Their durability behavior should now scale more sensibly, making upgrading your equipment feel like an actual improvement rather than occasionally becoming a disadvantage. Statistics & EconomyCur...
Journeybound Idle
Journeybound Idle
43 days ago · Journeybound Idle

Patch Notes and Hotfixes: 8/13/2026 to 8/19/2026

Hello Adventurers and Guildmembers!Just making another patch notes post for those who may not be reading the Update Log in game, and for those who do not own the game so they can get an idea of the kinds of improvements that have been incoming. :)Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.Discord: Journeybound Official DiscordIf you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game. 2026-08-19 - Added search bars to the Bestiary, Tidecraft Log, and Wyldcraft Log. Type an enemy name, zone name, or item name to instantly find where something comes from. Search only matches things you have already discovered, so no spoilers. - Key items found through random drops now have bad luck protection. If you go well past the average number of attempts without finding one, your odds quietly climb until the item is guaranteed. No more nightmare dry streaks on quest discoveries. - Fixed a bug where quest-unlocked gathering and processing actions would not automatically resume when you loaded your save. Your character will now pick the action back up, exactly as it was running when you saved. - Driftroot was in far higher demand than its supply allowed, since it is the herb behind four different Greater brews. Driftroot Seeds now drop from two B-Rank enemies, and Driftroot itself drops from two more. - Perfect Luminael and Perfect Voidmote were dropping more frequently than intended from a mid-game gem rock, and are now exclusive to the last, endgame deposit. Recipes involving either have been appropriately updated, with Perfect Voidmote also becoming a required material for two endga...
GeneLoot
GeneLoot
44 days ago · arami

GeneLoot Ver. 1.0.2 Patch Notes

GeneLoot Ver. 1.0.2 Patch Notes New Features Equipment Set / Party Set - Equipment Set (3 slots per character) Save and load all 8 equipment slots, the Appearance item, SP allocation (skill build), and Skill Conditions all at once. - Party Set (6 shared slots) Save a party of 3 characters. When saved with the "With gear, appearance & skills" option, the setups for all 3 characters are restored as well. Loot Rules All auto-sell settings have been consolidated into a single menu. The same rules now apply to drops, regular crafting, and Transcend crafting. - Specify up to 3 required Options for each equipment type - Added auto-sell rules based on Max Enhance - Added filtering options for Talismans - Options that do not suit an equipment type no longer roll on it (e.g. ATK will no longer appear on staves) - Added an Enable Loot Rules toggle for the whole system (off by default for new games; existing saves keep their current behavior) Forge - Added Repeat Reroll (up to 20 times) - Added Repeat Modify (up to 20 times) - Repeat stops automatically once a selected Target Option appears - The maximum reachable value is now displayed Other Changes - Added equipment slot Lock (🔒) — locked slots are excluded from Auto Craft / Optimize / Unequip All - Increased the Member Cap from 18 → 30 - Equipment is now returned to the inventory when dismissing a character - Added Max Enhance as an equipment sorting option - Added a Rank Changes table to the card game rules screen Balance Changes - Warrior: Reduced offensive power. - Warrior: Enduring Body now also reduces damage taken by 1% to 10%. - Dark Knight: Reduced the healing amount of Lifesteal. Bug Fixes - Fixed an issue where the boss "Mirror Self" in Ancient Temple (Parallel) would not drop Prism Talismans - Fixed an issue where "Unequip All" could reset a character's appearance to their default image while an Appearance item was equipped - Fixed an issue where Auto Craft could create equipment series that had not yet been unloc...
Clicker Ore
Clicker Ore
44 days ago · Tiny Depth Studio

1.4.11 Update Notes — August 19, 2026

NEW- Added the Lucky Spin: an 8-slice wheel that refreshes every 3 hours.- 2 free spins per cycle; further spins cost diamonds, and each spin raises the next price.- Won slices stay closed for the cycle; the wheel can be fully cleared.- Rewards include gold, ore stone, Taskium, skill stone, essence, dungeon key, diamonds and timed boosts.- The info icon on the wheel panel shows each reward's count and current win chance.- Slice tooltips show boost effects as percentages and currency rewards as exact amounts.- Added an option to skip the spin animation.- A notification dot appears on the wheel button when a free spin is ready.- Active boosts are listed on screen with their remaining time.IMPROVEMENTS- The gold reward scales with your current floor.- Achievement tooltips now show your progress percentage.- Max conversion in trading is now calculated automatically.- Server maintenance and connection issues now show separate messages.- Translation updates across 18 languages.FIXES- Fixed the task accept button sometimes not showing the price.- Fixed tooltips flickering under the cursor and blocking buttons beneath them.Happy mining!
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
44 days ago · deleonora_hs

Event - Ethereal Miners

🌟✨ Embark on an otherworldly mining adventure in "Ethereal Miners"! ✨🌟 🏔️💎🪓 Welcome to a realm where mystical landscapes and untold riches await your discovery. Join us on a mesmerizing journey through shimmering caves as you wield enchanted pickaxes to unearth valuable treasures. 👷‍♂️⛏🗻 ⛏️🌌 Gear up and venture into the depths to collect as many pickaxes as you can. Your destiny as an ethereal miner awaits – let the mining frenzy begin! 💫🌟
TBH: Task Bar Hero
TBH: Task Bar Hero
44 days ago · nugemstudio

TBH Dev Note #1 - Preparing the Plaguelands Update

Hello, this is the development team. A number of issues were discovered in the game over the past while, and as we worked through them, our content updates ended up being delayed. We understand that many of you who have been waiting for an update have felt frustrated without knowing where development stands. That is why we decided to write this post and share TBH's current development status and what we have been preparing. We would like to walk you through how the content planned for the next update came together, and give you a rough look at what we are building right now. (Please note that this content is still in development, so the final version may differ from what is described in this dev note.) 1. Preparing the Update The goal of this update is to give players who have run out of things to aim for a fresh set of content and a renewed reason to farm items. After much discussion, we decided to prioritize the content we could deliver the fastest. That said, we recognize that the volume of content in this update may feel a little modest, so we are also working to bring you the Season 1 update as soon as possible after the September update. 2. Update HighlightsThe September update will include the following four features: Plaguelands : A new stage typeNew Items : Level 90 items, plus new Unique Stats (about 20 kinds)New Runes : New rune types, and additional runes for existing typesSkin System : A system for changing your characters' appearance 3. Plaguelands Plaguelands is a new stage type designed to offer a tougher challenge, and to give the powerful players who conquer it a greater chance at higher-tier items. In lands consumed by the plague, monsters grow far more savage, and plague-mutated monsters appear. Facing enemies with greater HP and movement speed will require thorough preparation. Plaguelands can be entered from Nightmare difficulty onward, and challenging it consumes Corruption. Corruption accumulates in proportion to your play time, and can also ...
Loot Dungeon
Loot Dungeon
44 days ago · electric kite

Patch Notes — v1.054

Patch Notes — v1.054This update focuses on resolution support, localization, overall balance, dialogue bugs, Witch Doctor fixes, and bug fixes.Main ChangesResolution and presentationReworked screen scaling and gameplay borders across low-resolution, 4:3, 16:10, high-resolution, and ultrawide displaysFixed resolution changes not applying correctly, including 5120×1440Improved enemy spacing during encountersStats, descriptions, and achievementsFixed the Unlock Perks achievementFixed gear perks and enchantments not always updating visible statsCorrected inaccurate item, perk, armor, and upgrade descriptionsWitch Doctor fixesPotion charges are now visible in every slotPotions can now be recharged at the merchantPotion timers now pause outside combatQoLAdded F1 / F2 / F3 game-speed shortcuts and key tooltipsClicking dialogue now speeds up the text before advancingFixed first lines being skipped in one clickRemoved incorrect placeholder and mismatched dialogue linesLocalization and bug fixesFixed number parsing and display issues across localizationsFixed various resolution, UI, stat display, and progression issues
UNHUMAN
UNHUMAN
44 days ago · hachirita

Hotfix: Stash Tooltips and Refresh

Hotfix: Stash Tooltips and Refresh Stash tooltips could show the wrong item. After swapping gear into the same spot, crafting, or on multi-slot items, hovering a slot could display a previous item's card (stats and all). Fixed at the root: tooltips are always generated fresh from the item under your cursor. The stash could stop refreshing after crafting or a drag, until you re-entered the tab a few times. It now always catches up on its own within half a second. VOLATILE detonations and Signal Static could kill you despite saying they can't. The 1 HP floor only protected your health pool, while the same hit also went through body-part damage with no floor, at low limb health it could finish you. Both now respect the promise through every path: they always leave you at least 1 HP. Detonation numbers on screen also now show the damage you actually took after shields. Golden Thread was eating gear you brought into the raid. The mythic backpack ability picked its +1 upgrade target from your carried inventory too and anything already at top rarity (like Prototype Magazines) got converted into a mythic artifact, silently, inside your backpack. It now only ever touches loot picked up during that raid, and the artifacts it creates drop into your loot like everything else, so your loot rules can sell them. Gear you bring in is never touched. If it ate your magazines: the artifacts it left behind are sellable, small consolation, we know.
Desktop Defender
Desktop Defender
44 days ago · Conradical Games

Our Next Corner Idle Game, Out Now!

Hi everyone!If you've been following our studio, you'll know that we've been working on Desktop Detective. Well... I'm so happy to announce that Desktop Detective is OUT NOW!!! Below are some details:$4.99 USD with a 15% launch discountMultiple bundles that give even more of a discountAvailable on Windows, Mac, and Linux (through Proton)Available in English, Spanish, French, German, Czech, Dutch, Polish, Portugese, Russian, Traditional Chinese, Simplified Chinese, Japanese, and Korean100 levels234 pieces of gear9 locations14 detectives16 tool types111 achievementsAnd way more!Thank you so much to all of you who have been following the game's development, and I can't wait to see you all try out the game :)You can also check the section under the purchase button on the Steam store page to see if there are any bundles that automatically apply to you. If you already own another of our games (like Desktop Detective), you'll get even more of a discount!Hope you enjoy Desktop Detective :)- Conrad, Lead Developer
Desktop Detective
Desktop Detective
44 days ago · Conradical Games

Desktop Detective is Out Now!

Hi everyone!I'm so happy to announce that Desktop Detective is OUT NOW!!! Below are some details:$4.99 USD with a 15% launch discountMultiple bundles that give even more of a discountAvailable on Windows, Mac, and Linux (through Proton)Available in English, Spanish, French, German, Czech, Dutch, Polish, Portugese, Russian, Traditional Chinese, Simplified Chinese, Japanese, and Korean100 levels234 pieces of gear9 locations14 detectives16 tool types111 achievementsAnd way more!Thank you so much to all of you who have been following the game's development, and I can't wait to see you all try out the game :)You can also check the section under the purchase button on the Steam store page to see if there are any bundles that automatically apply to you. If you already own another of our games, you'll get even more of a discount!Hope you enjoy Desktop Detective :)- Conrad, Lead Developer
ARC Aquarium
ARC Aquarium
44 days ago · perverance

Every Fish Now Speaks Your Language

Localization update The 125 collection fish added in the last update had their descriptions written only in English. Now every one of them is described in all 23 supported languages, the same as the original 125 species. 2,875 fish descriptions, covering the full catalogue of 250 species. Nothing else changed — no balance, no prices, no save data. If you play in anything other than English, open any collection fish and you will see its description in your own language.
ARC Aquarium
ARC Aquarium
44 days ago · perverance

Collection Fish & Fish Packs — 125 New Species

125 New Collection Fish The store now has a separate Collection tab with 125 showcase species, bringing the catalogue to 250 fish in total. They exist for one reason: to give your late-game gold somewhere to go. A collection fish arrives fully grown — no egg, no waiting. They never grow, never eat, never fall sick and never breed. There is nothing to look after. They still take up tank space, and they sell back for exactly what you paid — a collection fish parks your gold rather than growing it. Buying the same one again does not add a second fish: the one in your tank becomes 2x, keeps its name, and takes no extra space. You can name them and sell them individually. Sell All never touches them. Their detail panel switches to a gold theme, so a rare fish is obvious at a glance. The Showcase tank holds 125 fish and needs no care at all — the natural home for a collection. Fish Packs Eight new packs sit at the top of the Fish tab and buy a whole batch of fish in a single click. The first six hand you one of each of the first 10, 20, 30, 40, 50 and 60 species, once you have unlocked them. The Mixed Pack fills every free tank slot, starting from the best fish you have unlocked and working down. The Luxury Pack fills every free slot with the most expensive fish you have unlocked. A pack costs exactly the sum of the fish inside it — no discount, no surcharge. It saves clicks, not gold. The fish are poured into the tank from above, a few at a time. They arrive newly hatched, so you still raise them yourself. Fixes The store scrollbar showed the wrong length until you started scrolling. It is now correct the moment a tab opens — in every tab, and in every other scrolling panel in the game. Settings and How to Play could not be closed with ESC. They can now. Also A new Collection & Packs page in How to Play, translated into all 23 languages.
Isles of Silence
Isles of Silence
44 days ago · Josayah @ lonelyfrontier

0.6.1 - End of Act 3 & Objectives++

NEW: - Finally added the last objectives up through End of Content (44 - 49) - Due to a very stupid bug, the final fully-built cutscene and story of Act 3 never triggered in the launch build, this now works. Beat the Raid Boss aiagn to trigger story progression. - New Hint for fighting the Raid Boss CHANGES: - Reordered the last two Library monsters to better represent progression FIXES: - Giant village characters should be gone for good - Isle 3's last monster now has the correct Library background
Inky Fingers
Inky Fingers
44 days ago · muffler

Balance Update / Progression Update

Hey everyone!!First of all, thanks a lot for playing my game!! ❤️ I’ve been reading through your reviews and noticed that quite a few of you felt the balance/progression was a bit off and that the game could feel pretty slow.So I’ve made a few changes and tweaks to make progression smoother and the overall game a bit faster and more fun to play.Hopefully these changes make the game feel better from the start and make progressing feel more rewarding!As always, thanks for the feedback and for giving my game a chance. It really helps a lot! 🙏Have fun!!
仙途放置:无尽天梯和完美装备

v5.1.21 2026-08-20

v5.1.21 2026-08-20 【修复】事件buff过期太快问题:事件buff默认持续10分钟(原来是5秒),负面buff从10分钟延长到15分钟 【界面】新增生产启动快捷栏:底部栏新增打坐、采药、挖矿、炼丹、炼器、阵法快捷按钮,显示生产进度 【界面】转生面板重构:主界面精简为核心信息和操作按钮,路线选择和道果树改为弹窗式操作,界面更清晰 优化若干问题。
Idle Spiral
Idle Spiral
44 days ago · idle.system.company

v3.0.18

\ Auto Loot at Cap now saves — it used to reset on every launchEquations no longer show "0 s" before their first level. Timers now show bigger numbers — that's the correct value, not a nerfEsc / (X) in the Hanoi screen no longer retreats. Only Stop and Back doFrenzy no longer needs two enemies per level with Nuke x10K"Spiral graphics: OFF" no longer turns itself back on via the Battles tabTornado Prestige shows the required r and progress bar againThe f exponent now shows in the formulaTheory levels scroll with the mouse wheelBottom-right icons no longer disappear permanently (also fixes the UI overlap)Account no longer shows as unlinked after ~55 minutes idleDaily reward countdown and streak are now correct in all time zones
Cell to Singularity - Evolution Never Ends

Patch 49.33: Explore: Pregnancy is Coming Soon

Greetings Universe Architects,We’re releasing a small patch to get ready before the full release of Explore: Pregnancy – Life Unfolding on August 24th at 11 AM EDT. In addition to preparing for the event, this patch addresses some small bugs present in the game. Fixes & Features:Added a Land Boost stackable upgrade in the Darwinium shopFixed an issue where the game would crash if loading a pre-reboot saveFixed a bug where the mutagen missions cannot be completedFixed some visual garden bugsOther minor bug fixes and improvementsWe hope players are excited for our second new Explore Event of the year. Stay cellular!- Cells Team
Aquarist
Aquarist
44 days ago · Freemind Games - Adam

Steam Deck Verified ✅ 🐠

Hi Aquarist fans! Just a quick reminder for everyone - Aquarist is officially Steam Deck Verified! ✅ Controls designed for controller and Steam Deck Optimized to run smoothly on Steam Deck {STEAM_CLAN_IMAGE}/38900499/1e1ab72e8dae587473fb1f043abd8aa9d734d163.jpg https://store.steampowered.com/app/1430760/Aquarist/ If you encounter any problems, write under this post or on steam discussions 😊 Thank you!
The Great Couturier
The Great Couturier
44 days ago · Niko Bellic

Huge Update - Almost the Entire Game Has Been Rebuilt

Hi everyone!If you launch the game again, you might barely recognize it.A lot of players told us that the game didn't have enough content, or that they wanted more things to unlock and keep. We've taken that feedback to heart - and now there's so much content to discover and unlock that it can keep you busy for years.The game has been completely rebuilt as a 2D experience. We've used everything we learned and built in our previous projects to create the kind of fashion game experience many players have been dreaming about.The new gameplay includes:An incredibly deep clothing creator - choose exactly which sleeves, pants, patterns, materials, and other elements you want to combine and sew into your designs.Slow, long-term progression - check in once an hour, once a day, or whenever it suits you. There's no need to rush.Contests and player voting - submit your outfits to competitions and vote for other players' creations. Contests are also a way to earn in-game currency - even if you don't win.We've put a huge amount of work into this update, including many ideas and systems we've developed through our previous projects. The result is a game designed to keep growing and give you something to work toward for a very, very long time.We'd love to hear what you think, and we really hope you enjoy the new version.Leaving us a review is one of the best ways to support us and motivate us to keep developing and expanding the game.Have fun!P.S. Want the original 3D single-player version back?If you'd rather play the game as it originally launched, you still can:Find the game in your Steam Library and right-click it.Select Properties.Open the Betas section.Under Beta Participation, select GiveMeMy3dGameBack.Close the window and let Steam update the game.You'll then be able to play the original 3D single-player version again.
UNHUMAN
UNHUMAN
44 days ago · hachirita

Cross-Device Cloud Saves and Filter Share Codes

Cross-Device Cloud Saves and Filter Share Codes This one is for the multi-device players and for the community. Cloud saves finally sync both ways, so progress made on your Steam Deck actually shows up on your PC. And raid filters can now be exported as shareable codes. Plus a round of loot rule upgrades straight from your feedback, and fixes. As always: your saves are untouched. CLOUD SAVES: BOTH WAYS NOW Until now, your cloud save only ever restored onto a fresh install: progress made on a second device never made it back to the first. Fixed. On launch the game compares your local save with the cloud copy and loads whichever is newer, with a "CLOUD SAVE LOADED" note when it happens. Before anything is applied, your current save is backed up on disk first (the last 5 backups are kept). An unexpected sync can always be undone, nothing is ever silently lost. Both devices need this update. After updating, play one session on the device with your furthest progress FIRST, then open the other one. From then on it is automatic. Steam Deck players: yes, this is the "my Deck progress doesn't show up on my PC" fix. Also new: if your save data ever grows close to the storage limit, the game now warns you and suggests deleting unused save slots, instead of letting saves quietly start failing. NEW: FILTER SHARE CODES RAID FILTERS grew EXPORT and IMPORT buttons. Export copies a compact code to your clipboard; import applies one (it replaces your current rules, and asks first). Codes are plain data and go through the full sanity pass on import. Every protection still applies: no shared code can ever auto-sell your abyssal gear, Infinity Fragments, quest items or locked items. Same contract as always. The codes are URL-friendly on purpose: the community wiki's Raid Filter Builder (unhumanwiki.com/tools/raid-filters) is adding support for them, so you'll be able to preview what a shared filter does in the browser before importing it. Go share your setups. LOOT RULES UPGRADES (from ...
Minimon: Tiny Idle Tactics
Minimon: Tiny Idle Tactics
44 days ago · jeff

TITLE: Dev Update - Twitch Integration, Raids Rebuilt, and a Big Week of Polish

Dev Update - August 19, 2026Quick one from the workshop. It's been a busy week behind the scenes - a new build just went out to our beta testers and content creators, and here's what's in it. Twitch IntegrationMinimon lives in a small square window that sits beside whatever else you're doing - which, it turns out, is great for a stream. You can now link your Twitch account from Settings and let chat in: Chat joins the horde - viewers type !join and their name lands on the next enemy to hit the field. The streamer fights their own chat.Name That Capture - catch a Minimon and chat votes on its nickname. The winner sticks — permanently, through every evolution. Stream moments - raids, subs, gift subs and cheers pop up as in-game toasts. Channel Point rewards (Affiliate/Partner) - viewers can send a named Elite into your next wave, summon a capturable Minimon, or rain gold on your party. The game creates and manages the rewards on your channel for you. Every feature is opt-in, and the game never sees your password - linking goes through Twitch's own device-code flow. Raids, rebuiltAll 15 raids have been regenerated on one shared scaling formula instead of fifteen hand-tuned one-offs: 20 waves each, a boss closing out every wave with the big fights at 5 / 10 / 15 / 20, checkpoints along the way, full evolution lines in every roster, and each raid finally playing its own path's music. Squads are three Minimon, early waves are gentler and ramp from there. Mid-run respawnA Minimon that falls mid-run now comes back after a timer - longer each time that same Minimon goes down - with a cooldown dial over its portrait. Works in Raids, Paths and Endless. A death is a setback, not the end of the run. Active abilities you aimAxe - click up to four enemies in 15 seconds for true damage that ignores armor and dodge. Dark Pull - click a spot and every enemy on the field is dragged into it. Blight - curses and weakens everything it touches. Newly unlocked abilities drop straight into ...
IGNOBLE
IGNOBLE
44 days ago · 8bit_notetaker

GOSPEL DRIFT DEMO is coming! Want to break it first?

My friend is making a game, and he's looking for help! He needs testers and feedback!Get exclusive access to the playtest! In Gospel Drift, you play as grandma mowing demons in hell using an old and beat up muscle car.If you love:Arcade actionRelentless chaosCrushing everything in your pathThis is a game for you!Good thing Grandma doesn't brake. WANT TO PLAY THE DEMO BEFORE EVERYONE ELSE?We're putting together a group of playtesters, and we'd rather it was people who already know what we make. Here is exactly how you get a key:Join our Discord.Open the Gospel Drift channel and post a message saying you want a key.One of the developers will reply in DM and send your key over.CHECK OUT GOSPEL DRIFT STORE PAGE Thanks for playing IGNOBLE. Grandma is waiting.- The Retromagine team
Hearth and Hamlet
Hearth and Hamlet
44 days ago · RUNE

Hearth and Hamlet is OUT NOW

Hello everybody!The wait is over. Hearth and Hamlet is live on Steam right now!Every wishlist, every comment, every bit of the word you spread over the past few months got us here. We are so very grateful to everybody who wishlisted, reviewed the demo, and covered the game. We hope that you enjoy it!If you're jumping in today, we'd love it if you left a review with your honest thoughts on the game. it's still the single biggest thing that helps new players find us in these first few days.We'll be around constantly over on Discord for anything you need.Thank you once again, and we hope that everybody has a brilliant time with the game!
Gothic Clicker
Gothic Clicker
44 days ago · Yashzur

v0.15.1 Evil Fades

The rune no longer takes finishing damage from the technique into account.Enemy health has been reduced.Each chaos bone adds 1% to maximum damage.Altars have been returned to the astral.If you have Black Onyx, altars will only grant blessings you have selected.Black Onyx can now also be purchased for ledum in the shop, starting from the second island.All potions added in version 0.15 no longer require ledum in their recipes, but have increased consumption of other ingredients.Multiple copies of the same item purchased in the shop no longer break their usage.Fixed a game loading issue related to auto-potions.Catalyst level in potion recipes is now taken into account.Fixed an issue where unitor could remain after transitioning between locations.Fixed an issue where both the quest to find unitor and its activation could be stuck in the journal at the same time.Fixed an issue with infinite stat growth from the Collare Phantomatis sigil and False Essence.False Essence with this sigil no longer enhances charms that boost potion effects.The book will be given to everyone who missed the dialogue with Adam in the second location.The effects of the following locations have been changed: Fortress of the Elementalist, Utopia of Greed, Bastion of Sobriety, Stronghold of the Lost Ones, Mage's Fortress.
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