Energy Crystal: Abyss RiftRifts tear open the ground, spewing magma at random intervals.Magma blasts knock enemies backward into the air. For every second an enemy remains airborne, you gain 1 Ani Shard, which can be used to upgrade your vehicle.Additional Effect: Defeating Ani will drop 100 Ani Shards.
Thank you for playing Memory of Memorie : A Chill Story.Based on the reports and feedback we have received from players, Update 1.0.3 removes the level cap and includes several new features, adjustments, and bug fixes.Level Cap LiftedAfter learning that some players have already spent enough time with Memorie to reach Level 99, we have removed the display cap that previously limited levels to 99.Following this update, your level will continue to increase based on the experience points you earn.Any experience points earned after reaching Level 99 have also been preserved. The first time you launch the game after updating, your level will be recalculated based on all the experience points you have earned so far.The time you have spent focusing alongside Memorie will continue to be reflected in your level.New Features and AdjustmentsAdded an ON/OFF setting for Keyboard Shortcuts.Steam Achievement unlock animations will now advance automatically after a set amount of time.Added Retina display support for macOS, allowing the UI to be displayed at a resolution suited to Retina displays.Added an Auto setting that adjusts Resolution Scaling based on the display’s Retina setting to help reduce rendering load at Retina resolutions.If performance is still a concern when using the Auto setting, switch Retina Scaling to “Manual” under Graphics and try adjusting Resolution Scaling.Bug FixesFixed an issue where the game might not display correctly on the next launch if it was closed while the window was minimized.Fixed various other minor issues.We will continue working to make your time with Memorie even more comfortable.We hope you’ll continue supporting our apprentice witch Memorie and Memory of Memorie : A Chill Story.
Thanks to all your amazing submissions, we’ve added 90+ new clothing items, giving you 800+ unique outfit combinations for your kitty! If your submission was selected, we’ll be contacting you individually soon with your rewards.You can also claim these free rewards:- Retro Middle-Part Hairstyle - Pineapple Shirt - Imperial Green Chair - Antique Appraisal Tool Note: Thank you for your support! After the update, Mac users no longer need to re-add permissions and can start playing directly!Simply follow and wishlist Jade Scratch Gamble on Steam to unlock the Open Window Outfit!
Hello everyone. As some of you might know, I have been studying Computer Science while working on Rocky Idle. After five years, I have finally completed my degree! It's a huge milestone for me, although my motivation and focus have mostly been on developing Rocky Idle the last 2.5 ish years. :))) No more studying also means that it is possible for my girlfriend and I to go on a long journey, something we have been dreaming of for a long time. Because of this, I will be taking a break from game development while we are away. We don't know exactly how long we will be traveling, but we expect it to be a maximum of ten months. The game will of cause still be playable as normal, and hope that you will still play it, also you can put in suggestions but I will look at them when i get back:)I am incredibly happy and grateful for all the feedback and support from everyone in the community throughout the entire process, and hope to see people sticking around. I have spent the last few months since release fixing bugs, making QOL stuff and a some content updates. I am hoping things feel stable enough with the game for me to step away for a while, and BTW I am impressed that some of you have even finished the entire game!! As a side note, I will be spending some time during my travels brainstorming ideas for Rocky Idle 2. (Or maybe even ideas for new content for Rocky idle 1). The commitment will be much bigger now that I have the choice between working full-time and continuing with game development, but I think I am going to give it a shot and see if I can make it work when we get back. Hopefully, by the time I come back, I will have a notebook full of ideas ready to start developing. This time around, I will prob also hire a professional artist to help. :)) I understand that pausing updates might be disappointing if you were hoping for new content soon, but I really hope you can support this choice.If you have any feedback or ideas for the next game, feel free to complete the...
⚔️ Combat Flow & Automation 🟠 Area Combat now continues correctly in both Advance and Repeat modes. 🟠 Repeat Current Enemy now resumes properly after defeat and automatic Food restocking. 🟠 Area and Dungeon combat loops are now independent from the Advance/Repeat selection, preventing flow changes from accidentally stopping automation. 🟠 Dungeon automation now retains its active combat session when entering a Dungeon. 🟠 Manually stopping combat still fully stops the current session and prevents unintended offline continuation. 🟠 Starting the Spire with Auto Combat enabled now immediately begins the first floor. 🏰 Divine Gear 🟠 Divine gear tooltips now consistently display their Divine Level and Tower-floor progression panel. 🟠 Removed the misleading “Original flat stats” percentage from Divine gear tooltips. 🧙 Character Creation & Talent Previews 🟠 Character Name and Begin Adventure now remain visible at supported desktop window sizes and display scales. 🟠 Short or narrow character-creation windows now scroll instead of clipping the final controls. 🟠 Class and subclass Talent preview windows now scroll correctly with the mouse wheel, touch input, and keyboard focus. 🟠 Character creation now correctly states that subclasses are selected at Combat Level 42 instead of Level 12. 🟠 Corrected this subclass-unlock information across all supported languages. 🟠 Traditional Chinese is now recognized by the character-creation preview instead of falling back to English.
Widened a path in level 6.1 so that orcs won't get stuck anymore Added an upgrade so that the Laser can be set to always fire in a straight line without sway Failed Steam initialization won't quit the game anymore, but still show the error popup at the start Added a setting with an extra slider for missile sound volume Added a setting with a slider for bloom strength in Tech Tree Fixed german spelling error "Kostenloser Durschlag Chance" -> "Kostenloser Durchschlag Chance" Made strafing run audio non-positional and increased volume a bit Fixed some number formatting issues Fixed that "Play Again" could be pressed multiple times
Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players:\ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.\ Possible crash source in energy-floaters/indicators.\ Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen when it was being submitted.\ Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.\ I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.\ Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.All the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations tooFinally, thanks for reading, and thanks for playing!-Kevin
The gates to the Devil Realm are opening. Prepare to explore a dangerous new endgame region featuring 5 new maps, 4 new dungeons, and 2 powerful rifts, filled with new enemies, challenges, and rewards.Infiltrate the Demon Castle, overcome its defenses, and advance toward your ultimate objective: assassinating the Final Boss.This update also introduces the Avatar Corruption System. Your actions within the Devil Realm will gradually increase corruption, forcing you to decide how far you are willing to push your avatars in pursuit of greater power.Visit the Healer to cleanse accumulated corruption before it becomes uncontrollable. Should an avatar become fully corrupted, it will turn against you and become a powerful gate enemy. To recover it, you must enter battle with another avatar and defeat your former ally. And this is not all ....Enter the realm. Resist the corruption. Conquer the Demon Castle.
https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
Fixed an issue where settings could automatically reset to default values.Fixed an issue where the farm could disappear when opening Simple Mode for the first time.Fixed a possible issue where the game could appear blurry on Mac.Fixed a possible issue on Mac where Accessibility permissions could not be selected.Synced cloud saves between Mac and Windows.
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed issues with the Farm system's one-click operations and added a test feature for batch-selecting plots. All eligible plots are selected by default. 2. Improved the information displayed in the Farm system's Player Interaction Log. 3. Renamed and reorganized the Dungeon system as the Battlefield system to avoid ambiguity. 4. Updated the basic Stamina Mode functionality. After completing the required technology research, stamina is automatically restored to full once per day. 5. Updated script detection. 6. Updated alternate-account detection. 7. Fixed an Alchemy bug that incorrectly assigned a Five Elements attribute to Ash. Special Note: Before the Ash bug was reported at 08:00 (UTC+8), it was treated as a system mechanic and no retroactive action will be taken. All gems crafted by exploiting the bug after the report will be traced and dealt with, and materials will not be refunded.
To celebrate the release of our lightweight update, Ultimate Blacksmith Tycoon is 20% off for one week starting today! This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. We have also rebuilt the underlying foundation so fixes and improvements can be delivered more quickly going forward. Appraise materials, forge equipment, hire adventurers, and send them into the dungeons. With 79 jobs, Workshop enhancement and Modifier rerolls, a broad technology tree, debt and recurring costs, public order, and Stampedes, this is a management sim about reading the numbers and building the greatest smithy in town. New players: This is a great week to begin your blacksmith-management journey with a lighter version of the game. Returning players: Your existing save data carries over automatically through Steam Cloud. No manual migration is required. Current players: The gameplay remains the same, while future fixes and improvements can now be delivered more quickly. The 20% discount lasts for one week, starting today. This is a great time to open the doors to your own blacksmith shop. Thank you to everyone who continues to support the game. We will keep improving Ultimate Blacksmith Tycoon with your feedback throughout Early Access.
Thank you, as always, for playing Ultimate Blacksmith Tycoon. This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. What Changed The game has been made lighter. We reviewed the underlying systems and processing so the game can run more smoothly. The game's foundation has been rebuilt to support faster updates going forward. This will shorten the time needed to deliver fixes and improvements, allowing us to respond to your feedback more quickly than before. Gameplay and Save Data The core gameplay and balance—including forging, shop management, adventurers, dispatch, and the technology tree—remain fundamentally the same. Your existing save data carries over automatically. Progress stored through Steam Cloud will be loaded when the game starts, so no manual migration is required. This update may not look dramatically different, but it is an important step toward delivering future improvements more quickly and reliably. Thank you for continuing to support Ultimate Blacksmith Tycoon.
Hello Alchemists!Looking for a discount? Alchemist's Garden is 20% off from now until August 17th! It's been a hot summer and I have some more updates and improvements! QoL: Highly requested feature, you can now hold down mouse to forage even faster and save your fingers from unnecessary clicks!QoL: You can now advance dialog text with spacebarUI: Mouse over each decoration to quickly see what the bonus doesUI: Increased size of objective textAdded a few new Sprout dialogs towards the end of the gameBug: Fixed a few decorations that were missing bonuses
Thank you for playing Limitless Survivor.We are currently working on the following balance adjustments and new features for future updates.Extra Mode Balance AdjustmentsWe have received feedback that the rate at which enemies become stronger in Extra Mode is too high, making progression take too long or preventing players from progressing further.To address this issue, we are planning the following adjustments.Adjustments to enemy strength in Extra ModeBalance adjustments to reduce performance differences between weaponsWe will continue working on these changes so that players can progress through Extra Mode using a wider variety of weapons and builds, rather than being limited to specific options.Drone FeatureWe are planning to add drones as a new combat feature.Each drone will have its own unique attack ability and will effectively function as a sixth skill slot to support the player in combat.Drones are planned to be obtained as drops from enemies.Further details will be announced once the specifications for this feature have been finalized.Other Feedback and RequestsWe have also received various other suggestions and requests.We will continue reviewing them, considering their implementation, and gradually applying suitable additions and adjustments to the game.Thank you for your continued support of Limitless Survivor.
1.修复部分时装素材丢失的BUG 2.修复部分做别字 3.修复错误的波数设置BUG
1.开放地图虎啸林,同步更新悬赏和灵宠探索 2.新增套装-金瞳裂云 3.新增技能-穿云破土,被动效果为增加穿透属性 4.新增灵宠-寅拂衣,详细属性参阅灵宠图鉴 5.开放土地庙的建筑升级,效果为增加仙器和灵宠掉落 6.调整属性窗口的攻速显示方式 7.新增ctrl+鼠标右键批量使用消耗品的功能 8.优化显示消耗品的使用提示信息
1. Fixed a bug where the "Full House of Favorites" achievement could not be triggered.2. Fixed a bug where, after changing a fish's appearance, the setting would not be saved and would be lost when reopening the game.3. Fixed some other known bugs.Thank you all for playing!~ Please consider leaving a comment or writing a review! :)2026.8.4
Hello everyone, We are opening an opt-in public beta for the next major version of Idle Spiral. This update rebuilds significant parts of the game's internal infrastructure, including save data, account systems, UI, localization, and the shared PC and mobile foundation. Because of the scale of these changes, we want to test the update with volunteers before moving it to the default branch. Your feedback will help us identify problems and bring the update to every player as soon as possible.What's Included - Hanoi Tower, a new endgame feature unlocked at Tornado Prestige Tier 100 - Major UI redesigns and an ongoing migration to Unity UI Toolkit - Performance improvements to startup, rendering, battles, automation, and saving - A new validated JSON save format - Improved backup, recovery, and save Export/Import tools - Google account linking - The new Idle Mileage system - Numerous bug fixes and usability improvementsAccounts And Cloud Saves Google account linking and the shared PC and mobile save format are now included. Legacy Steam Cloud synchronization is temporarily disabled for safety. Account-based cloud save synchronization is not enabled at the beginning of the beta. We plan to enable and test cross-platform synchronization gradually during the beta after completing the necessary safety checks. Local saves, manual backups, and save file Export/Import remain available.Important Save Notice This beta officially supports migration from the current public v2.7.7 release. Existing saves will be migrated automatically on first launch, and the original pre-migration data will also be preserved automatically. After launching the beta: 1. Open Settings > Data. 2. Select CREATE BACKUP. 3. Use EXPORT SAVE to keep an additional copy in a separate location. Beta saves are not guaranteed to be backward-compatible with v2.7.7. If anything appears missing or incorrect, do not overwrite the save or use Hard Reset. Close the game and report the issue first.How To Join 1. Right...
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug4, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Aug 3, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Aug 3, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 119 Cultivation Server 1242、Cultivation Server 128 Cultivation Server 1323、Cultivation Server 262 Cultivation Server 2634、Cultivation Server 264 Cultivation Server 265NA/EU Region:1、Server S53 Server S552、Server S61 Server S633、Server S62 Server S64Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hey Everyone!The demo has received its final update (at least for now?), and the full release build is now ready for launch.This update includes the complete soundtrack, a large number of bug fixes, several UI improvements, and final balancing adjustments to upgrade values.At this point, I’m incredibly excited to finally let everyone play the finished game.Development will not stop at launch. I’ll be actively reading feedback through the Steam Discussions and Discord, fixing any bugs that are reported, and considering suggestions for future improvements.Thank you to everyone who has played the demo, shared feedback, reported issues, or supported the game along the way. It has genuinely helped shape the final version.I hope you have a ton of fun with The Syndicate: Classified Operations when it releases on August 6 (August 5 for some)!- Ignace
NewNeutorino bubbles now show a countdown number.The Project Poltergeist has an options button right in the game HUD, so you no longer need the Escape key to reach the menu.ChangesThe Genie Lamp and Bottled Wish are now unlocked by the Bubble Terminator achievement instead of being available from the start to be more balanced for the new playersThe Eye's XP gates have been eased - a gentler start for new players.The empower glow now fades out smoothly when it expires instead of vanishing on one frame.The arcade high-score board shows "LOADING..." while it fetches, instead of a list of empty numbered rows.FixesFixed leaderboard names not appearing for some players. Names now fill in on their own as Steam delivers them, instead of leaving rows stuck on dots until you refreshed the board.Fixed the golden giant shrinking partway through its life. Any bubble-size effect starting or ending.Fixed powers found through Something and Mirror skipping their pickup celebration. Vampire Dies, Gold Mine and CO-myst now play their full intro no matter how you got them.Fixed the Mirror reveal card showing the wrong charge count in the arcade. It now shows what you actually have left, with a FREE USE tag so it is clear the wrapper is paying for it.Removed the red full-screen flash on Catty Strike.Fixed a sound-routing issue in the arcade machine that could have sent future positional sounds to the wrong place.
Fixed some edge cases on fleet battles not recognizing matching stats for previous clearsFixed capital synth not unlocking in some casesFixed powercells displayed loops being wrong on Reintegration or RetrofitFixed highest distance stats if it was effected by the previous bugFixed Titan honing not resetting visually on defeatFixed Triple One Shot achievement to work with global shield ColossalsFixed name of late game core upgrade
Hello Everyone, IDLEPUNK - Ghost Link is entering Early Access and will soon be available for everyone to try.I wanted to take the opportunity to thank anyone that will play it and/or takes the time to leave feedback.I started working on this project back in 2024, when I wrote a few stories set in a cyberpunk world. Seeing those stories evolve into this little game fills me with joy, and I’ve had a lot of fun throughout the entire process.I can't wait to keep working on it and adapt more of the stories and add more fun mechanics (hopefully).--Lorenzo IDLEPUNK Games
Hello, this is the developer of EClone Station. Hotfixes 1.0.1 and 1.0.2 have been released. Coins and Progression Earning XP now also grants the same amount of coins. The existing level-up coin bonus remains as an additional reward. The starting balance for new players has been increased from 100 to 500 coins. Existing saves will receive a one-time 400-coin adjustment. First Launch and Starter Environment The tutorial now begins after the game language selected through Steam has been detected. The initial tutorial now includes color settings for hair, eyes, and the researcher outfit. The starter furniture and character placement has been rearranged. Existing rooms that have been edited by the player will remain unchanged. Controls and Multiplayer Furniture direction can now be changed with the E key while placing it. Multiplayer names and messages are no longer obscured by furniture. Room hosts can now remove participants from their room. If you encounter a problem, please let us know through the Steam Community Discussions. Thank you.