Game Updates

Patch notes and dev posts · 12,551 Steam updates
Vespera
Vespera
73 days ago · Thade

Patch 0.11.8 — Endgame Automation, World Boss Planning & Crafting Improvements

🎒 Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank. 🔸 The Account Vault accepts Common through Mythic equipment. Soulbound and Divine gear remain bound to the character who earned them. 🔸 Class-bound equipment now clearly states which class can equip or craft it and which class it drops for. 🔸 Equipment recipe previews now show the guaranteed Common result. 🔸 Crafting Levels 80 and 90 unlock chances to craft Legendary and Mythic equipment. 🔸 Offline equipment Crafting now follows the same rarity rules as live Crafting. 🔸 Improved Crafting performance and stability during combat by optimizing equipment recipe images without changing their artwork. 🔸 The Last Memory now correctly restores 4% Max HP per kill and displays 4% Heal on Kill. 🔸 Character stats now correctly include Life Steal granted by the active Element. ⚔️ Combat & World Boss 🔸 World Boss War Chests now award the correct class-bound armor and off-hand equipment. Rings and amulets remain universal. 🔸 World Boss War Chests now have a higher chance to contain Legendary equipment, with the largest improvement at stronger contribution tiers. 🔸 The World Boss planner now displays all four scheduled battles, their starting times, class-correct rewards, equipment slots, item names, and complete previews. 🔸 Auto Register randomly chooses and immediately secures two World Boss battles for every event. 🔸 You can instead manually select exactly two battles and register or cancel them together. 🔸 Both registered battles remain secured while the game is closed. They resolve independently when you return, and each awards one War Chest exactly once. 🗼 Tower, Spire & Navigation 🔸 The Tower floor selector now enters the exact reached floor you request instead of returning to the latest Waystone checkpoint. 🔸 Right-click an enemy in an item’s source list to travel to its unlocked area and begin fighting it. 🔸 Locked enemy areas show their requ...
Limitless Survivor
Limitless Survivor
73 days ago · atx

Controls Improvement Update Ver. 1.0.03

Update Ver. 1.0.03 has been released.Controls ImprovementsBulk Stat EnhancementYou can now hold the Ctrl key on your keyboard or the RB button on your controller while enhancing a stat to raise it instantly to the highest level possible with your currently owned Crystals.This feature is especially useful when enhancing multiple stats at once after Prestige.Thank you for your continued support of Limitless Survivor.
Community Button
Community Button
73 days ago · RecursionSplash

🧪 Fusion & Collectable Improvements | v5.0.65 🧪

🧪 Fusion & Collectable Improvements | v5.0.65This update introduces new result animations for Collectable Pet imports and Pet Fusions, alongside extensive server stability improvements.🎁 Improved Collectable Pet Imports/ConversionsCollectable Pet import rewards are now displayed much more clearly and should no longer be affected by the long, unreliable delay that could previously occur.A new animation now reveals the complete result of your import, including any multiplier reward that grants between 1 and 10 Tamed or Wild Pets.🧬 New Pet Fusion AnimationPet Fusions now use a new result animation!The animation clearly reveals the pets awarded by your Fusion, including multiplier results that can grant between 1 and 10 pets from a single Fusion.🛠️ Server Stability ImprovementsNumerous server-side improvements have been made to increase the reliability of:• Collectable Pet imports• Pet Fusions• Reward processing• Other related game actionsThank you for your patience while these issues were investigated and resolved.⚡ Global Surge ExtendedAn additional 3 hours have been added to Global Surge!Enjoy the boost—and good luck with your Fusion results!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
73 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.53: Position Averaging, Market Squeezes & SEC Investigations!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.53 is now live! In this update, we’ve optimized the backend logic of the Dark Web Exchange and introduced thrilling new risk and regulatory mechanics for all you aggressive expansionists: 📉 New Mechanic: Position Averaging (Double Down) The "Add to Position" feature is now live on the stock market panel. When your trades are underwater, you can now inject more capital to average down your entry price and dilute your risk of liquidation. (As long as your pockets are deep enough to keep doubling down, margin calls can never catch you! Well, assuming your cash flow hasn't dried up.) 🏦 Corporate Warfare Optimized: Squeezes & Panic Alerts We've rebalanced the impact of physical branch expansion on market fundamentals. Aggressively opening branches to "squeeze" out competitors will now trigger far more violent stock price volatility. Additionally, high-visibility "Market Panic" event alerts will pop up on your UI when the market crashes. (The Wall Street air-raid sirens are blaring! Capitalize on market panic and physically crash competitor stocks with your brick-and-mortar stores.) 🚨 New Chaos Event: Cyber-SEC Anti-Monopoly Investigation To prevent the absolute collapse of the cyber-economy, the regulators have arrived. If you open an excessive number of branches in a short period (blatantly manipulating market fundamentals), you will trigger an immediate, heavy-handed investigation and massive fines from the Cyber-SEC! (Managers, capital may be ruthless, but the regulatory board still has limits. Please expand your empire responsibly, lest you get raided by the feds!) 🛠️ Numerical Bug Fixes Resolved several underlying numerical anomalies and overflow bugs related to money and Pearl calculations. (The cyber-abacus has been oiled. Every penny of your cutthroat profits is now calculated flawlessly to the 18th decimal place.) Please restart your Steam client to apply the update. Happy trading, and dodge those audits!
Pocket Dinos
Pocket Dinos
73 days ago · ManChickenTurtle

Early Access is now available!

I'm excited to announce Pocket Dinos is now in Early Access.Enjoy a full experience of the base game, including hatching all 240 collectible dino variants across 60 unique species, completing collections, building and decorating habitats and unlocking hats!Here's a bit more info about why Pocket Dinos is in Early Access, and what you can do to help!Why Early Access?Pocket Dinos is already a fully playable game, but I see Early Access as an opportunity to grow it alongside the community. My goal is to expand the game with new gameplay systems, quality of life improvements, and ideas inspired by player feedback while continuing to refine and balance the experience.Community suggestions will play an important role in shaping future updates, helping Pocket Dinos become the best version it can be.Approximately how long will this game be in Early Access?The current plan is for approximately 6 months. The exact timeline will depend on development progress, community feedback, and ensuring that planned features reach a quality I'm happy with before leaving Early Access.How is the full version planned to differ from the Early Access version?The full version is planned to build on the existing game rather than replace it. Planned additions include new gameplay systems such as a Breeding Habitat and a larger Expedition Habitat that expands late game progression, along with more personality and interactions for dinos, additional challenge-based achievements, quality of life improvements, and features inspired by community feedback.Save files are planned to carry forward, allowing players to continue growing the same collection throughout development.What is the current state of the Early Access version?The Early Access version is fully playable from beginning to end and already includes the complete core gameplay experience. Players can collect all 240 collectible dino variants across 60 unique species, complete collections, build habitats, decorate habitats and covers, unlock ...
Unnamed Space Idle
Unnamed Space Idle
73 days ago · Sylv

Version 0.81.1.1

Titan array honing display now shows as long as you have something with honingFixed g11 artifact auto buyer getting the wrong upgradesFixed oddities with titan array shots hitting in the wrong orderFixed popup text for event anomalies not showing rightFixed event extreme mode being visible once at the start in some casesFixed event upgrades not showing second row in some casesFixed some auto nav behaviorsFixed fleet battle reset not updating the ship mod display properly
Community Button
Community Button
74 days ago · RecursionSplash

Stability Improvements | v5.0.64

Stability Improvements | v5.0.64 Hey clickers — today’s update focuses mainly on server performance, stability, and several important fixes, along with some adjustments to item drop rates. Faster and More Reliable Servers The way the server stores and cleans up game data has been rebuilt. The database is now less than half its previous size, which should significantly reduce the hitches and error messages that could occur during busy periods. Inventory loading has also been improved. The game will no longer re-check your entire inventory when nothing has changed, allowing it to load much faster. Coming Soon The focus is now turning towards improved fusion animations and clarity. As well as consistency with collectable import animations. Currently they can be delayed or rewards are not shown clearly. Thanks for clicking — more updates are coming soon!
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
74 days ago · First Day Dev

Deskrawl Close Beta - Launching Aug 19th!

Hello heroes,We’re excited to share that the Beta playtest will launch on Aug 19th (PDT), lasting 10 days, ending on Aug 28th! Beta Keys Lottery and ClaimWe will give away 1,000 beta keys among all players on the leaderboard outside of Top 100. We will run the lottery when we get closer to the playtest. A website will be setup that you can login with your Steam account and will grant you the key if you have access.More giveawayIf you didn't have time to participate in the leaderboard event, that's okay too! Once the playtest page is up, we'll randomly give away some access to players who signed up.Beta ContentNew classes: Mage and MonkNew Desert Biome and raising Max Lv. to 35.Gems, Gem Merchant and equipment sockets.Runes and rune set.Black Mist Legendary equipments.A new final boss and leaderboard.More surprise features that we can accomplish before Beta starts.We're super excited to see you all in Beta!Best,First Day Dev
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
74 days ago · rimmindgame

Quality of Life Update Patch

AdjustmentsThe drop rate weight of Primal Storm Energon has been doubled; you will obtain this Energon more frequently.The accumulation gauge growth multiplier for Primal Storm has been doubled, allowing you to obtain Celestial Wrath equipment faster.FixesFixed an issue where Little Witch would replace Celestial Wrath equipment with regular Celestial Wrath equipment.Fixed an issue where the Celestial Wrath marker did not display on equipment icons in the War Factory.
Journeybound Idle
Journeybound Idle
74 days ago · Journeybound Idle

The Journeybound Idle Discord is now open!

Interested in hopping in the Discord and being the first to join a new community? The Discord is now open for all members! If you'd like to join in advance before release in two weeks, you are welcome to do so. You can ask questions about the game, choose your roles, and get involved as much as you'd prefer. You can also see the patch notes as I cram a little extra fun into the game. If you just want to lurk in advance of the release, you're welcome as well!Just two weeks left to go!Journeybound Idle's Official Discord: https://discord.gg/NsCYAX7HNV
Vespera
Vespera
74 days ago · Thade

Patch 0.11.7 — Gathering Insight, Safer Gear Transfers & Clearer Reports

⛏️ Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank 🔸 All equipment can now be transferred through the Account Vault, including Soulbound and Divine gear 🔸 Transferred gear requires Combat Level 1 / 5 / 20 / 50 / 80 / 90 / 140 / 154 for Common / Uncommon / Rare / Epic / Legendary / Mythic / Soulbound / Divine equipment 🔸 Under-level gear clearly shows as locked and cannot be equipped, reforged, socketed, or have Gem slots unlocked until its requirement is met ⚔️ Combat & World Boss 🔸 The Damage Report now separately tracks damage contributed by Fire, Frost, Earth, Arcane, Light, and Darkness Elements 🔸 Accepted World Boss registrations now remain stable 🔸 War Chest donations consume potions only after registration succeeds 📖 Interface & Profiles 🔸 Loot Rules and Mercenary Minimum Readiness now use more reliable in-game dropdowns on Windows, Linux, and Proton 🔸 Character Grade now has a detailed mouseover explaining every score source and grade threshold 🔸 Public character profiles now show Combat Level without the misleading Total Level card
Swish Ball Clicker
Swish Ball Clicker
74 days ago · Broad Street Indie Games

Overall too fast progression is fixed.

Thanks for the feedback about progression. - The costs of unlocking new balls are adjusted for pacing out the game. - Randomize colors button also picks a random basketball player name. - Upgrading players will also cost slightly more. I was trying to avoid the "grinding feeling" during development, but turns out the progression became to quick in the previous version. Hopefully, this will fix it. If you have comments, suggestions, ideas about this patch ot anything else please let me know in the Discussions page on Steam. Best regards,Ugur
CivIdle
CivIdle
74 days ago · FishPond

Patch 1.4 QoL and Performance

A Big Thank You to the Keepers of Our Server First of all, a big thank you to all the keepers of our server - almost 100 players have purchased this cosmetic-only DLC. This would have been enough to cover the server costs for almost a year! However, our hosting provider has raised the price by almost 300%. This would have been devastating, but the proceeds from the DLC have bought me a bit more time. I have to downgrade our server (by 3x) and get it running with far fewer resources. I have done a lot of server optimization - 50% of the server has been completely rewritten to squeeze out the last bit of performance. The server is running mostly fine, with occasional spikes that might cause lag. But I guess it's a necessary compromise for the sustainability of the server. Chat Improvement One important server optimization is support for direct message routing. Previously, the server relied heavily on broadcasting, which is very expensive. As a byproduct of this optimization: You can now send direct messages in chat with the /dm command You can now block a player for the current game session in the UI Three new chat commands, /block, /unblock, and /blocklist, have been added to help manage blocked players Direct messaging is very bare-bones - I don't expect it to be used much, so I will keep it simple. Redesigned Rebirth History Time-series chart with different stats Tabular view with a fixed header Export and download data in CSV format {STEAM_CLAN_IMAGE}/43106564/72f9198a9339918b4997a74aa79a4304721c1dea.png Great People Wiki and Birthdays Each Great Person now has a link to their Wikipedia page Great People's birthdays (if known) have been added to the game, and each Great Person gets a 2x effect on their birthday (only applies to building-boost Great People) {STEAM_CLAN_IMAGE}/43106564/08a8d7a567abbca10b155c1e8ea6d8b619b11034.png United Nations & Wall Street Both buildings now show the result of the previous vote, so the community can help watch for anything fishy g...
Incrempire
Incrempire
74 days ago · AdamHUN (DEV)

ROADMAP - Future of Incrempire

Hi everyone,We appreciate all the support you gave us, and special thanks to everyone who purchased the game! We are committed to make it continously better.We have read all your feedbacks and critics. We understand, that many of you are not completely satisfied with the game, especially with the ending and the length of the main campaign. From the beginning, our goal was to provide a great experience for everyone, therefore we would like to bring you closer to the planned updates and expansions:Skills: The skill tree will be extended with extra skills, and more meaningful choices.Endgame: We will slightly rework and rebalance the endgame, to make it more fun to those, who would not like to spend time with rune farming.Quality of life features:Steam cloud saveSpeed-upRune filtering, batch-salvageMultiple building boardsAnd many more...Endless mode: We will completely rework the endless mode. The specific details are still under discussion, but the main direction is to give you more choices, more options to come up with exciting strategies and less grind.Challenge maps: "Puzzle-style" custom maps, where you have to solve certain challenges with a fixed set of rules. (For example: with only buildings, you have to defeat a special boss)Queen’s Quest: A larger update, with a new campaign-like feature in the world of Incrempire (Details will be shared later)Bug Fixes: We have received dozens of questions and bug reports. Rest assured, we will answer and solve all of them. However, we are a tiny team, therefore we ask for your patience, we might not be able to immediately get back to you.Discord: An amazing community started to form in our discord server, where players help each other if they are stuck. Feel free to join us there: Discord linkFeedbacks: If you have any ideas or suggestions, we are always open to them. First of all, we want to make a great game, with you, for you!We wish you all the best,FMGames
Stay: Ember's Desktop Adventures
Stay: Ember's Desktop Adventures
74 days ago · Soft Garbage

Our Roadmap for Stay: Ember's Desktop Adventures

We were inspired to build an experience that let you keep Ember around outside a traditional game. Like our pets who nap in our office, only to want attention when you’re on an important Zoom call — we wanted to give players a little companionship during their screen time!So, thank you to the friends of the studio who helped get this stood up while we were trying to finish Stay: Your Forever Pet, the community who helped us name this game, and everyone who has tested, shared feedback and bug-bashed this ‘game’.We see Stay: Ember’s Desktop Adventures and Stay: Your Forever Pet as interconnected experiences, a way to have a warm bond with Ember throughout your day. And we’re beginning to see that happen! Which lets us think about how to make it an even richer experience.We will continue to listen to your suggestions, and messages in our community, and see where you want this to go. We have ideas we wanted to ship but put off to post-launch, and we know you’ll think of many things we didn’t!Your feedback will play a major part in how we improve the experience, decide what needs attention first, and shape future updates.We are happy to officially share our roadmap for Stay: Ember’s Desktop Adventures.
Unnamed Space Idle
Unnamed Space Idle
74 days ago · Sylv

Spaceversary July 25 Through August 11th

- Spaceversary Event running July 25th through August 11th- Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design- You earn the event resources every time you play the mini-game (and are guaranteed some regardless of score)- Titan Array targeting settings behave better when swapping between Colossals- Increased Galaxy11 A2 and A3 Artifact generation- Fixed late game warp upgrade to be additive- Fixed late game powercell upgrade to be multiplicative- Fixed navigate here when switching from umbra to surface- Fixed some sector info display issues- Fixed loadout auto update getting confused when a retrofit is triggered
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