YOU!Thank YOU for your support! Come check out what we’ve been updating recently!YOU are warmly invited to join our community! Share your feedback directly with the developers, or just hang out and chat with everyone~Discord:https://discord.gg/7DqjZMznuNContent AdjustmentsAdded a button in the top-right corner of the main menu to enter Desktop Mode! After clicking it, the shopkeeper Eve will appear on your desktop~Optimized the settings menu and added a “Delete Save File” option. A game restart is required after deletion~Increased fridge capacity! Small/Medium/Large fridges now have capacities of 3/6/9 respectivelyWhen materials are depleted at the workstation, products corresponding to empty materials will now be crafted automaticallyAdjusted the time limits and rewards for some questsImproved animations and visual effectsIncreased overall production efficiencyBug FixesFixed an issue where the material shop would not refresh under certain conditionsFixed several text display issuesFixed some texture errorsFixed several incorrect valuesThank YOU for your continued support! Feel free to join our community and share your feedback with us—we’ll keep the updates coming~
Release Notes: New Features and ImprovementsAdded slipmat customizationAdded Steam achievementsImproved tutorial and first-time user experienceImproved rendering performanceBug FixesFixed potential track database corruption when running two instances at the same timeNotes:Customizing the SlipmatTo customize the slipmat, simply drag and drop an image file from the system's file explorer onto the turntable. Supported image formats are: bpm, jpg, png, tga and webpAny image will work, but for the best result the image aspect ratio should be squared (1:1) with the design centered. The best resolution is 1024 x 1024, or any other power of two. A UV layout template can be found in the documentation.The custom slipmat image will be saved and is persistent. To clear it, right click and select Clear Slipmat from the menu.
https://store.steampowered.com/app/3688630/Heart_Idler/Heart Idler is a clicker/idle game where you start with nothing and build your way up to a vast collection of hearts! Click to generate hearts, invest them in powerful upgrades, and watch your heart count soar. Can you unlock all the upgrades and achieve the ultimate collection of hearts?
Hello everyone,First and foremost, I would like to offer my sincere apologies. Due to some changes in my personal life, the development progress has been severely delayed.As an inexperienced amateur developer, I must admit that I severely underestimated the complexity behind "making an idle game fun." I had originally hoped to bring you richer content, but the current finished product can only be described as a short, bite-sized experience.This game will be completely free and can be 100% completed within two hours. I hope you can find some relaxation in playing it.
Audio & Visual TweaksBased on early player feedback, we've've toned down some over-the-top effects and made others optional:Removed "Vroom" sound effect from Momentum Feast upgrade (sorry F1 fans)Lessened some visual effects from Momentum Feast upgradeDisabled screen shake when consuming any animal - can still be enabled under Settings -> Camera EffectsAdded some balancing changes to speed up early progressionThanks for playing my game and for the feedback!DavidObys Byte Games
BALL x PIT: The Regal Update is NOW AVAILABLE for FREE and it adds a wealth of new content to the game, including new characters, new balls, new passives, and a brand new mode that players have been crying out for since launch. NEW x CHARACTERS You can now play as the Falconer, a new character who fires off two balls launched by a pair of birds flanking the screen, giving their attacks a wide, swooping spread. Or take on the role of the Carouser, a medieval royal troublemaker who can twist ball trajectories with a personal gravity field, pulling shots off their usual paths. NEW x BALLSA selection of eight powerful new balls includes Fireworks, which burst outward in bright, unpredictable patterns, scattering damage in every direction; the Stone Ball, which hits like a truck on impact but slowly crumbles as it keeps bouncing; and the Landslide, which triggers a cascading wave of debris in front of the first impact point and deals damage that lasts for a few seconds to surrounding enemies. NEW x PASSIVES Three new passives have been added to the game - Deadeye’s Impaler cranks up your critical hit chance, and when those crits hit, enemies that are not the boss do not get back up. Well, that’s because they instantly kill. Grotesque Artillery pulls from your own gear, firing off a random ball from your equipped lineup every time it triggers. Iron Onesie rewards chaos, boosting the damage of special balls based on how many baby balls are bouncing around the field. NEW x MODEYou spoke, and we listened! The long-requested Endless Mode is now available! Each level can now be pushed as far as you can handle, continuing indefinitely as long as you manage to stay alive once finishing the boss in that area and agree to continue deeper into the pit. HOW TO UNLOCK NEW CONTENTThe new content will unlock as you progress in the game. If you’ve already beaten it, everything should already be unlocked (except for blueprints, which you’ll need to find in levels).NEW x LANGUAGESAlso, we...
The next update will be released March 18-28. What will be added in the update: 1) Throwing weapons, bows, spears 3) Parkour 3) New tree and environment models 4) Items will no longer fall out of dead zombies and animals, they can be searched 5) First-person view 6) New story quests 7) Fishing 8) New locations 9) Improved lighting 10) New monster/zombie types 11) Weapon, trading, and food balance rework 12) Leaning while aiming Q/E 13) New crafting items 14) New weapons 15) Improved UI 16) And much more Sorry for the long wait and the delayed updates. You can find more news on our Discord server.
Many players have already completed all the levels, so in this update, I've added some more challenging levels: Pack 7. This pack contains 25 levels of considerable difficulty (of course, no harder than Ultra Levels).Have fun !
Hello Islanders,This update resolves several localization-related issues. The game now correctly displays the appropriate default language based on the player’s region, and all related text is functioning as expected.Update Details:● In regions where a supported language is available, the game will automatically use the corresponding language as the default (Chinese, English, Japanese, French, Spanish, German, Portuguese, Russian, Korean).● In regions without a supported local language, the game will default to English.
(。・∀・)ノ゙ Hi! To all our dear Cloud Pet Owners!Thank you for loving Eggo and for your patience in reporting bugs! We are working hard to fix these issues and give you a better pet-raising experience. If you have any problems or suggestions, please join our Discord. What We Fixed:- Fixed and adjusted gene extraction logic, automated values, and treasure chest/gold bag values - Fixed the incorrect display of clothing gift counts in the NPC index interface - Added a toggle function as a label in the upper-right corner of the automated machine - Directly unlocked and gifted facial feature-free genes - Fixed issues where some achievements could not be completed - Fixed inconsistencies between some eye icon colors and their actual appearances - Fixed display errors for specific mouth genes - Fixed font size issues on some interfaces - Fixed incorrect descriptions for certain items - Fixed incorrect color categorization for ear genes - Fixed 2 furniture items that could not be obtained from treasure chests - Fixed blank icons appearing during gene extraction - Fixed missing map icons for Chapter 4 in the NPC index - Fixed some translation issues
Added Rich Presence support for Discord and Steam. Additionally, for Discord, added an option to select an extra statistic to display.Improved and optimized rendering and loading of animated cursors.Added the missing IDC_ARROW cursor icon in the example cursors in the workshop panel.
Hope you're staying warm out there Pinies,This is the final QoL-focused patch (forthcoming changes will be more focused on substantive changes to game mechanics and story). As before, these updates are all from community feedback -- thanks, as always, for taking the time to offer your thoughts!(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL Improvements2nd Renaissance digital journal entries are now easier to read"+1" icons gained from perks now appear as mouse-over text on nature locationsThe larger building cost reduction perk will now apply correctly (pertains to Elder Council and Technocratic Monarchy perks)Experience tooltips now display for unknown story notes with correct valuesSnail collection and Experience achievements are now rechecked at game launch (so that the associated achievements will now unlock)Layered pop-ups can now be closed properlyTooltips for UI in early game now display properlyUI Scaling and Resolution options have been clarified Widescreens will no longer default to a very large UI scale that requires adjustment in SettingsUpdates to game completion information "DM a developer" text has changed to post in the game's Discord Perks and Main Quest completion not longer count towards the total game completion (as these achievements are redundant with other accomplishments) Government, Science, and Religion "Victory" pages now all work"In the patches we are found, sayeth Quentin P. Brown."Your support keeps us going!John & Pete
I am working on my next game Color Idle, and the Steam page is finally live. Color Idle is a calm idle clicker where you fill in pixel art by painting tiles. You unlock chapters, upgrades, and helpful companions that help you complete the art faster. If you enjoy Vacuum Warrior and want something more cozy, you can wishlist it here: https://store.steampowered.com/app/3217490/Color_Idle/ {STEAM_CLAN_IMAGE}/43617653/f78f418131f53560c5c2e36c74b5f9d72caa6ec4.gif Wishlist link again: https://store.steampowered.com/app/3217490/Color_Idle/ As always, Happy Vacuuming!
Hello Islanders, in this update we have fixed several issues affecting the gameplay experience. Details are as follows:Updated the quick fish feeding logic: now use Left Click to quick feed, and Right Click to trigger special effects.Quick feeding now prioritizes residents who do not have full hearts.Fixed an issue where certain save files could not be loaded properly.Fixed an issue where certain Steam achievements were not triggering correctly.The language setting now automatically loads the option from the last save, rather than reading the Steam language every time.
The store page for Shoot The Barrels is now live!This is a big milestone as the game is now officially on Steam. Please consider wishlisting and following the game!More news coming soon As I'm working towards the release in February I will keep all of you updated with the latest news including localization for different languages, release date, and more.Game is almost finishedWith only a few loose ends to tie up I can say that the game is nearing the finish line in development. The game is fully playable but it still requires some important functionalities to make the experience suitable for everyone.Wishlist and Follow!If you are interested in more news, please wishlist the game and click that follow button!Cheers!// BATTLE LAB
Hello! The following improvements have been made in this update.1. Added a lock function for Nest Reforging.2. The difficulty of the "Cumulative Time in Nest" achievement has been eased.3. Adjusted the Golden Egg drop rate during Nest Auto-click.4. Nest Reforging probabilities have been partially adjusted.
Howdy, I finally managed to finish adding controller support to the game, aswell as the option to control the ship with your keyboard (WASD and arrow keys). I've currently listed it as "Beta" controller support, but will update the games Steam page to "Full controller support" once I can be sure it is bug free. In addition to that, I've added a couple new settings:A toggle to unlock the mouse from the game windowA toggle to turn off screenshakeA slider to change the size of the in-run cursor so that it can be see more easily if necessaryCheers, and thanks for playing
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Dev Log #1: Character Design {STEAM_CLAN_IMAGE}/42196056/4dc04bd28a46213c595b2e0cd6adcf8fb1d71b52.png At the beginning, after establishing your mountain stronghold, players can only recruit refugees dressed as beggars (low-tier characters). Unlike previously released screenshots, character talents have been newly added. There are currently 75 categories / 375 different talents. In addition to the originally designed 8 skills, a Drill skill has been newly added (though the demo version may not have all of them unlocked). {STEAM_CLAN_IMAGE}/42196056/593dc0d88ffc8d45f74574f0c80bd46c46ad35f7.png After developing to a certain extent, you can recruit characters of the "Excellent" tier. Both in appearance and attributes, these characters are significantly better than the beggar-style (low-level) ones. Of course, even stronger like "Elite," "Hero," and "Legendary" will appear in the later stages. {STEAM_CLAN_IMAGE}/42196056/9ef9aebc8c3deac4cdc89878653fc7a7967896b7.png Besides the aforementioned random characters, indispensable are the fixed historical (or cultural) special characters. These characters gather elites from various dynasties across China's five thousand years of civilization. This includes some well-known female characters (who might not be good people). Unlike random characters, these characters are unique. The game is under intense development, with much more work than I anticipated. If there is a demo version, I will notify everyone as soon as possible. Thank you! Game Introduction TL;DR Keywords: TD + Base Building + Idle = Addictive & Satisfying This is a simple "Tower Defense combat + Base Building + Idle" game. The game simulates the development process of an ancient bandit stronghold. Using Tower Defense as the combat, it pays homage (Fenghe) to several classic masterpieces (Warcr...
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Dev Log #1: Character Design {STEAM_CLAN_IMAGE}/42196056/4dc04bd28a46213c595b2e0cd6adcf8fb1d71b52.png At the beginning, after establishing your mountain stronghold, players can only recruit refugees dressed as beggars (low-tier characters). Unlike previously released screenshots, character talents have been newly added. There are currently 75 categories / 375 different talents. In addition to the originally designed 8 skills, a Drill skill has been newly added (though the demo version may not have all of them unlocked). {STEAM_CLAN_IMAGE}/42196056/593dc0d88ffc8d45f74574f0c80bd46c46ad35f7.png After developing to a certain extent, you can recruit characters of the "Excellent" tier. Both in appearance and attributes, these characters are significantly better than the beggar-style (low-level) ones. Of course, even stronger like "Elite," "Hero," and "Legendary" will appear in the later stages. {STEAM_CLAN_IMAGE}/42196056/9ef9aebc8c3deac4cdc89878653fc7a7967896b7.png Besides the aforementioned random characters, indispensable are the fixed historical (or cultural) special characters. These characters gather elites from various dynasties across China's five thousand years of civilization. This includes some well-known female characters (who might not be good people). Unlike random characters, these characters are unique. The game is under intense development, with much more work than I anticipated. If there is a demo version, I will notify everyone as soon as possible. Thank you! Game Introduction TL;DR Keywords: TD + Base Building + Idle = Addictive & Satisfying This is a simple "Tower Defense combat + Base Building + Idle" game. The game simulates the development process of an ancient bandit stronghold. Using Tower Defense as the combat, it pays homage (Fenghe) to several classic masterpieces (Warcr...
Now your aquarium can get dirty. Features you didn't see in the trailer await you. The game will continue to be developed. Features planned for future additions:Ability to rotate decorations left and right.Adding sound and sound settings to the game.Fish will be able to get sick and you will be able to treat them.Rewards will be unlocked based on your playtime.Automatic feeding and automatic cleaning may be added.A "How to play?" screen will be added.
Hey miners, this update is all about stability and worker sanity. I tightened up worker assignment so presets stop pulling in locked roles, added stronger recovery so workers don’t get stuck doing the classic “stare at a wall forever” routine, and improved idle/wander behavior so they keep moving even when the mine runs dry. Late game balance also got a major tune up at level 17+: uranium drain spirals are now much harder to trigger thanks to reserve protection, passive uranium fallback, and a new reactor efficiency upgrade. Balance (Level 17+ Endgame Stability)ChangedQuantum Analyst uranium consumption reduced: 0.15 → 0.05 uranium/sec per worker (-66%)Quantum Analyst Qbit generation increased: 0.02 → 0.025/secEngineer energy consumption hysteresis: requires a 20% energy buffer before consuming to reduce active/idle oscillationAddedUranium reserve protection for Quantum Analysts: maintains a 5.0 uranium minimum reserve and pauses before dropping below thresholdPassive uranium trickle (DarkMiners): 0.001 uranium/sec per worker after uranium prospecting is researchedNew upgrade: Reactor Fuel EfficiencyReduces reactor uranium consumption by 40%Cost: 30,000 ore, 150 crystals, 50 uraniumUnlock: 1000m depth + Nuclear Power researchWorker Systems and BehaviorFixedWorker presets now validate unlock status before assigning worker types (skips locked types, notifies player, prevents early game energy drain)Resting workers now always recover energy (8% per second) and exit Resting above 60% energyWorker theft recovery: hire cost and mine field visuals now update to match remaining workforce (prevents ghost workers and inflated costs)AddedWorker stuck detection and recovery (5 second movement tracking; escalation: reset state → nudge → teleport)Block claim timeout: claims expire after 12 seconds to prevent deadlocksWander behavior: workers pick random exploration positions when no blocks existUI and LayoutAddedWorker preset lock status indicators:Green: all workers availableYel...
Hello there guys!Let's get into it!Better Alliance Editing 🛡️Since unions were added, editing them was quite tedious, by having to manually input unity values to change their status. Now it's much easier.The pen icon that used to rename alliance now opens a new window where you can also easily which between alliances and unions, and even disband or unify the alliance!Custom Workshop Item Thumbnails 🖼️If you have artistic tendencies, or want to show your scenarios in better detail, you can now upload your items with custom thumbnails. -To use your art, you need to put your thumbnails into a "_workshop_thumbnails_"-folder. This folder can be found where your saves and scenarios are saved.Try to keep your thumbnail file size small, like under 2MB, since they will take up your cloud space and the upload might fail if the image is too big!Some recommendations for custom thumbnailsMake the thumbnail relevant to the map, not random picturesEither have the map at least partially visible on the thumbnail - OR - after you have uploaded your item, upload an additional image to your item where the map is shown. This can be done from the item's page on Steam.The purpose is to not force players to subscribe blindly to something without an idea on what it looks likeHere's an example of a good thumbnail (created by L0maxx). But of course you can still do pretty much whatever you want.v4.3.5 Full ChangelogAdditionsAdded a new way to edit alliances. The pencil button in alliance info now opens a new window where you can more easily edit the name, status and unity of an allianceAdded a way to add a custom thumbnail to workshop itemsAdded a setting to disable random flagsAdded a setting to change the size of nukesBugfixes & ImprovementsImproved game performance, removed the old performance mode settingFixed a bug where some history log types weren't filtered correctlyFixed some in-game display settings not getting savedReordered some UI elementsFixed some translationsUpdated some flags...
Hello there, today's patch addresses the following issues:fixed an error that would cause progress to be lost (thanks to Yarik for reporting and helping me out fixing this issue)Increased the character compatibility to display names in leaderboards and blueprintsFixed the stuck effect on momma gears to be propagated and persist even after deleting themThat's it for now, another update will come in the next weeks adding Rich Presence and polishing some menus
Hey there, this small patch fixes an issue with saving some settings and adds the following:added Steam rich presence, a message in the form of: "#X Biggest Biceps in the world" followed by two emojis, 🎨 in case you have any customizations enabled and🧂 in case you are currently being boosted by saltsadded menu animationsadded new settings paneladded new setting to change the biceps animation (useful for late game when biceps go crazy thanks to 无极 for the suggestion)I am working on a new customization update, will add more customizable elements to the game, I am all ears. If you have any idea for this now is your time to let me know what you would like to customize in the game
Hi all! Hope you're having a great time with Milly! Today is a small hotfix that hopes to fix some issues regarding the 1 hour and 5 hour achievements. I have modified how the achievements are calculated which may get around the issue of them not working for some of you. Missing 1 Hr and 5 Hr Achievements? Let's fix it!If you are still missing those achievements but are confident you've played over the timeframe, please do the following:Fix 1 - Latest UpdateDownload the latest update, then open the game and let it run for 5 minutesFix 2 - Fresh OpenIf no achievement appears, close and reopen the game and let it run for 5 minutes one more timeFix 3 - Save FileIf the achievement still hasn't kicked in then we need to check your save fileQUIT THE GAME before the next part WARNING: The next part involves opening your save file - so be careful not to change and save it unless absolutely intentional.Open the Windows Start menu and in the search bar, paste this in and press enter%APPDATA%\\Godot\\app_userdata\\Milly's Meadow\\savesOpen "save_slot_1.tres" in a text editor or notepad (double click it or Open With)Halfway down the list you should see "player_total_playtime = ...." (seconds)3600 is 1 hour and 18000 is 5 hours - if you haven't got the achievement and your playtime is over that, then leave a comment as this is still a bug and I will need to find another way to fix it. Of course, if your playtime is lower and you just really want the achievements, change it to 18000, save it, then reopen the game and wait a few minutes for the achievement(s) to trigger. If they don't please leave a comment because this is still a bug. Thank you all for playing and really hope this solves the issue for you!- Diesel