Now that the dust of the Steam release has settled a bit, we can go back to weekly updates. As is tradition, new content this week in the form of a new simple advanced research. Modding took a lot of effort this week... and I do not know yet if this effort was worth it. At the very least it was worth trying. Time will tell. Thank you all for over 1000 copies
Update 2.4.3 Thank you for playing CozyMiningLife! This patch brings bug fixes and small adjustments. Bug Fixes Fixed an issue where characters could keep walking in mid-air, off the ground, after changing the dock position Fixed an issue where the maximum ground height was not calculated correctly when the dock is placed on the left or right. The limit is now based on the vertical resolution of the current monitor Adjustments Adjusted the appearance of the ground scrollbar Happy mining!
修正后台转离线
Optimizations:Added right‑click multi‑select functionality for the Hatchery.Reworked the exclusive weapon effect for World Serpent: Basic Attack damage increased by 50%.Reworked the exclusive weapon effect for Bishop: Increases mana regeneration rate of nearby units by 20%.Reworked the exclusive weapon effect for Goblin Queen: Each summon produces +1 extra unit, and summon damage increased by 30%.Reworked the exclusive weapon effect for Mountain Giant: Converts 10% of own Attack Power into bonus Pickaxe damage.Improved the accuracy of descriptions for the exclusive weapons of Ice Queen, Vampire Count, and Clockwork Goblin.Enhanced the tooltip presentation for Magic Tower and Blacksmith interactions.DPM (Damage Per Minute) statistics are now automatically reset when starting a Boss fight or entering the Magic Tower.Improved the hit effects for Bosses.Bug Fixes:Fixed a dialogue bug with the Temp Worker.Fixed a bug with Magic Tower loot drops.Fixed a collision body issue with the World Serpent.Fixed a bug where player levels would roll back after reaching level 60.
**⚔️ Heroic & Offline Loot** 🔸 Live Heroic and Nightmare boss equipment drops now respect your character’s class 🔸 Heroic equipment earned offline now rolls its intended rarity and class instead of always defaulting to Legendary 🔸 Multiple equipment pieces earned offline now receive independent Skill Engraving rolls instead of sharing a copied roll **🩸 Auto-Cast & DoTs** 🔸 Added No DoT from same family to Auto-Cast: unrelated DoTs and Poison stacks no longer prevent an ability from casting 🔸 Expanded the DoTs & Poison Codex guide with clearer explanations of DoT families, refreshing, and Auto-Cast behavior **🗝️ Veiled Reliquary** 🔸 Reliquary map cards now select a tile without immediately performing its action 🔸 Use the right-side action button to Reveal, Fight, Claim, Choose, Trade, Dispel, or Descend 🔸 Improved the visibility and readability of Reliquary information in the Event Calendar **🌍 World Boss** 🔸 Players can now register for up to two World Boss battles per event and receive rewards from each battle **🎒 Equipment & Storage** 🔸 Oathsplit Amulet of Quiet Debt, Duskwire Amulet of the Bent Horizon, and Oathless Ring can now be used by every class 🔸 The Account Vault now accepts Epic, Legendary, and Mythic equipment; **Soulbound and Divine gear remain restricted** 📖** Interface** 🔸 Improved the readability of descriptions, options, and recently filtered items throughout the Loot Rules panel
@everyone if you find any issues please report them, as you well know by now we fix most of the things on the spot! **Patch Notes 0.11.4 (some from 23th and all from 24th)** **🛡️ Class Equipment Overhaul** 🔸 Separated standard equipment into complete class-specific recipe lines for Barbarian, Arcanist, Warden, and Nightblade 🔸 Each class now has 113 class-bound standard equipment recipes 🔸 Warden equipment and character information now use Dexterity instead of Strength/Ranged Strength 🔸 Added the Level 1 Barbarian Cinderlock Warband recipe 🔸 Made the Bronze Helm universal so every class can complete the First Steps equipment lesson 🔸 Signature accessories now drop at their displayed rarities: Rare Ironpeak Talisman, Epic Cinderfall Amulet, and Legendary Oathless Ring **💎 Important Gem Changes** 🔸 Gem sockets 1, 2, and 3 now accept any Gem family on every item 🔸 No item can contain more than two Gems from the same family 🔸 Socket 4 remains class-bound to the equipment’s own class 🔸 Barbarian, Warden, and Nightblade Socket 4 requires Amethyst; Arcanist Socket 4 requires Diamond 🔸 Invalid fourth-slot Gems and third copies of the same family are safely returned to Inventory 🔸 Gem-slot Unlock controls are now disabled and visibly greyed out during combat, with help explaining that the player must leave combat first ✨ Skill Engravings 🔸 Removed the obsolete Legacy and recrafting warnings from equipment tooltips and the Skill Engravings interface 🔸 Eligible Cloudglass-or-higher crafted gear and Heroic, Nightmare, Divine, Mythic, and Soulbound equipment with missing Engravings now receive a class-appropriate Skill Engraving 🔸 The repair also covers Equipment, Inventory, Bank, Delivery Cache, Buyback, and Account Vault items 🔸 Existing Gems, Skill Engravings, stats, rarity, and upgrades remain preserved 🔸 Crafted equipment with Skill Engravings now follows the player’s active Loot Rules, including automatic Salvage, protection rules, Bank routing, and Delivery Cache overflow...
Hello, everyone.We’re happy to share that Memory of Memorie : A Chill Story has now officially launched. Thank you so much to everyone who has been playing.We have also received many reviews and comments, which have been a tremendous source of encouragement for the entire development team.We read each and every one of them and will use your feedback to help guide future updates.Update 1.0.1 Is Now AvailableWe released Update 1.0.1 on July 23.This update fixes several control-related issues and adjusts some Simplified Chinese text based on feedback shared in reviews.A Handy Tip: Keyboard ShortcutsMemory of Memorie : A Chill Story includes keyboard shortcuts that make it easy to perform common actions while you work.They can save you the trouble of switching to your mouse, so if you prefer using a keyboard, feel free to give them a try.KeyFunctionSpaceStart, pause, or resume the timerSEnd the timerNAdvance the timer to the next phaseTTalk to MemorieHShow or hide the UIPPlay or pause the musicCtrl + ← / →Previous or next trackIf supported by your keyboard and system, you can also use media keys to play or pause the music and switch tracks.Once again, thank you so much to everyone who has played the game and shared reviews and comments with us.We hope you’ll continue to support our apprentice witch Memorie and Memory of Memorie : A Chill Story.Spend a Moment with Memorie in Our ShortsWe’ve created a few short videos capturing Memorie spending time with you while you work. When you need a little break, we hope you’ll enjoy seeing the many sides of Memorie.
道友们晚上好,昨天至今天刚发售情况确实有点复杂,经过一番如火如荼的修复,现在问题基本收敛。首先,对于首发支持我们的道友们表示由衷的感谢。其次,对不知情被删档的道友表示歉意,感谢你对我们的支持和体谅。对于对我们首发出现的问题以及对我们回应效果不满意的道友,我们也真心接受批评,再接再厉。这里主要回复一下大家关于交易的疑虑,目前可交易的物品覆盖藏品,宝箱,装备,以及法宝。(以下以云端和本地来区别可交易与不可交易)1 关于云端法宝发放:目前规则为秘境通关有概率获得云端法宝,若概率未命中则发放本地法宝。法宝发放在Steam云端规定了每天只发放2个,所以重置大法是没意义的,大家不必要再尝试。2 关于云端藏品发放:云端藏品发放和本地藏品发放为相同逻辑,皆在每一章的第10关通关后发放,同上,先判定云端是否命中,再判定本地,云端和本地都是概率发放。现在所有品质藏品是随机发放,也就是1-10出现红色藏品是正常现象,大家不必惊慌。3 关于云端华丽宝箱发放:每一关通关结算宝箱时都会触发云端请求,概率发放,开出装备可进行交易,装备由于有等级,阶级,词条和档位机制,多样性是足够的,差异性也很大,应该足以撑起市场玩法。当前策略,华丽宝箱每个阶段每天云端限制发放十个,总共只能获得30个,同时从发行日起,每天会解锁一个阶的华丽宝箱发放。4 关于云端装备:云端装备由在线宝箱开箱获得,都可自由交易5 关于反作弊措施:现在的做法是端侧记录道具获取账本,如果数值被修改或偏离正常值,会导致账本校验失败,会影响道具结算和云端可交易藏品发放。为了大家的良好体验,请不要开挂尝试,由于开挂而无法正常游戏,属于正常封禁措施,不对其负责。大家可能会觉得我们的交易道具设计过于复杂,我们工作室由于规模小,没有自己的服务器,做不到数据全在线,只能采用Steam提供的库存功能支持交易玩法,在其规则下尽可能做让大家满意的设计。当前版本很多玩法设计与demo时有所不同,在demo时期总结了大家的一些痛点和建议做了改进。我们的初心是和大家站在一起,用我们的微薄之力做出能让大家喜欢的游戏,让大家在生活之余可以找到自己的修仙世界。后续也请大家继续游玩,有新的建议和问题反馈,欢迎联系我们。
Hello everyone!Here are the main changes in this update: Added additional Decoration Rating tiers and rebalanced the rating values of decorations. Existing save files will automatically update to the new rating system, and ratings will be recalculated accordingly.Added quality color indicators (White, Green, Blue, Purple, and Orange) to the three employee abilities.The sorting order for the filter options in the Customer Recommendations interface now defaults to descending.Increased the success rate bonus provided by Refinement Skills.Fixed an issue in the quest where Pawknights would not appear after restarting the game.Fixed an issue in quest where Pawknights would not appear after restarting the game.Fixed an issue in the interface where the displayed material requirements did not account for Growth bonuses. (Display issue only—the correct amount was always deducted.)Planned Improvements: We will continue optimizing the customer item selection system.After a successful refinement, players will be able to immediately refine the item again. Additionally, when refining the same effect on the same piece of gear, the new result will always be a higher tier than the current one.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions. \
Greetings archers,In this update, we focused on the issues most frequently raised by the community. You can find the main changes below: Gameplay and Economy BalancingCosts and late-game passive income scaling have been rebalanced to reduce long periods without meaningful progress.Enemy spawn intervals have been reduced, allowing players to encounter enemies more frequently and maintain a more active combat.The first Essence can now be earned earlier while the later Essence curve has been improved to provide smoother progression across multiple runs.Upgrade buttons that are ready to purchase now use a darker background for improved cost readability.Ascension and Long-Term ProgressionThe Ascension skill economy has been restructured so individual runs feel more rewarding while completing the entire skill tree remains a meaningful long term goal.After unlocking Walking Tower, the game now directs players toward the next available Ascension skill.The Ascension panel now displays the next recommended skill, its cost, currently owned Essence, missing Essence, and an estimated completion time based on current passive income.Tactician now increases passive income for each active Swift Steps level.Additional Multistrike arrows now also increase enemy Gold income, making Multistrike upgrades useful even when enemies are already defeated quickly.Quest Board ImprovementsQuest refresh time has been reduced from long daily cycles to a base interval of one hour.The refresh interval becomes shorter as the Quest Board levels up and as quests are completed, down to a minimum of 20 minutes.Quests now refresh correctly after their timer expires while the game is closed.Quest rewards have been significantly increased and now scale more meaningfully with rarity, Quest Board level, and passive income.Quest Board level requirements have been reduced to allow players to unlock higher rarity quest pools and related achievements sooner.A new quest requiring players to maintain maximum Swift ...
Hi everyone! ^^We're excited to introduce a brand-new bundle featuring ✨ Lakeside Bar and Cat Isle ✨If you enjoy cozy and relaxing games, this bundle is the perfect opportunity to expand your collection.🎁️🎉 To celebrate this new collaboration, you can save 10% when purchasing both games together: 👏👏 We're also hard at work on our next cozy game, Seaside Wash! If you'd like to support our upcoming project, we'd be incredibly grateful if you could add Seaside Wash to your Steam wishlist. ▶️ Wishlist Seaside Wash on Steam: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you all for your attention on this journey. We hope you enjoy the bundle. 💕Sincerely, Lakeside Bar Team
注意:开游戏出现开档界面,可以选择存档槽进行读取【框架升级】• 客户端升级为 Electron,不再依赖 WebView2• 解决部分玩家因缺少 WebView2 无法运行的问题• 安装包体积增大,但兼容性大幅提升【新增功能】• 一键洗练:词缀锁定机制,T5自动暂停确认,锁定后消耗翻倍• 一键强化:选择目标等级(+5/+10/+15/+20),自动循环强化• 敌人精灵图:普通敌人和Boss使用图片精灵• 丹药堆叠:100→500• 云存档容量增加:5M→50M,并同步所有存档• 转生保留持久记忆:记住你的保留勾选【优化调整】• 背包容量从500提升至1000• 自动出售保护规则重构,逻辑更清晰• 百科系统更新• 新手引导增加百科提醒• 天命装备名称显示技能梗名【Bug修复】• 修复超十万层后装备等级重置• 修复窗口缩放后背景消失• 修复长时间游戏偶发卡顿• 修复丹药buff暂停后消失---Electron 迁移说明玩家注意事项1. 安装包变大:从约5MB增至约200MB(内置Chromium运行时)2. 存档兼容:存档自动迁移,无需手动操作并且增加云存档容量3. 首次启动:可能需要几秒钟初始化4. 系统要求:Windows 10/11 64位,无需额外安装WebView2
Update Ver. 1.0.01 has been released. Fixes Fixed an issue in some languages where Artifact text was not displayed in the correct position on the results screen. Thank you for your continued support of Limitless Survivor.
Work is going well on v0.7, and with this hotfix done, I'll now be focusing almost entirely on the new content.ContentAlt Desc:Climb into Crater before finding climbing gearClimb Up to Roof after Lift LockdownSearch for Santorini before/after Read Face 2 Report and Read DiaryInspect Cryopods at Astrape before checking at least 2 other setsAlt Log:Check Other Cryopods in Talos after Search for Talos in LaurionRover out of power outside Laurion, or any Strabo or Pneuma buildingRead Diary after Read Face 2 ReportNew Death Message:Leave Santo's blast radius before it's destroyedReworded:Log for Open Mining Wing 1st time to specify counterweights pulling the door closedRepair Tram Air is visible but locked (with alt desc) once you Inspect Tram AirOptimisation Reduced the number of screen redraws caused by flashing buttonsBugfixesFixed crash if you change options then hit Escape/Close instead of SaveSaved popup no longer scrolls the log panel up under some circumstancesSwap Rover Solar Panels only refunds a power coupler if it's currently connectedWater refiller reserves space in your suit while it's active and you're in the roverTime dilation is recalculated if a boost is dis/enabled after hovering it when it's not currently progressingPrevented saves with ? in the nameBonuses for upgraded drill on equipment tab reference the centralised valuesUpgrade Rover Motors CAction in Strabo Hangar doesn't show when motors are already installedFill Water Bottle at Astrape doesn't double-apply damage effectors when loadingWhen ActionsWithCharging have an effector applied to their cooldown, they maintain their current cooldown percentageAction Groups reevaluate height when any Action Group finishes animatingLogs for seeing Santo explode on tram when you've never died to it don't spoil itPortals can't be placed in elevatorsAdded power usage to computer actions in Summit WorkshopActions with partial familiarity for their entire duration show familiarity textMultiple Touch Matter Artif...
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. WorldLate layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the ...
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the HUD.Long quest progress numbers no longer overlap the reward.Skill-tree descriptions now show the real damage/fuel numbers you'll actually get....
Infinite Ruins is now Steam Deck Compatible!We're happy to announce that Infinite Ruins is now fully compatible with Steam Deck!You can enjoy the complete mining experience on the go with:Full gamepad supportOptimized UI scaling for Steam DeckCorrect controller icon detectionSmooth gameplay from the very beginningWhether you're mining for a few minutes or planning a long expedition into the ruins, Infinite Ruins is ready to play comfortably in handheld mode.Thank you to everyone who tested the game and helped improve the Steam Deck experience!See you deep underground!
Limitless Survivor is now available as of July 24, 2026, at 12 AM PDT / 8 AM BST.The full version includes the following additions and changes from the demo:Major Additions and Changes from the DemoExpanded the selection of playable weapons to six.Added numerous new enemies, including bosses.Added a large number of in-game achievements.Added eight Normal floors, eight Hard floors, and an unlimited number of Extra floors.Adjusted randomized item affixes so that special effects are more likely to appear.Strengthened Artifact effects while reducing their base drop rates.Removed the system that reduced Artifact drop rates based on the number of Artifacts owned.Reduced the Artifact drop rate bonus granted by Prestige.Rebalanced skills around progression through Artifact upgrades.Added a cap to Attack Count. Any Attack Count above the cap is converted into a separate Attack Power multiplier, providing the same DPS increase that additional attacks would have provided.Various other balance adjustments and improvements have also been made.Thank you for your continued support of Limitless Survivor.
The set effect now immediately replenishes removed status effects. Releasing a pet in the DLC now refunds all experience points spent on it.
Ladies and gentlemen, friendly: 1. Fixed the issue where newly recruited hero talent points cannot correctly obtain additional bonuses for building the Immortal Mansion and defeating the Throne Hall. If the talent points of the recruited heroes are incorrect, please reset the talent points once. 2. Fixed the bug where the batch decomposition of the Yibao backpack failed. Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world. My second game, "One Hundred Nights Alchemist", is about to start testing and will be released on Steam after the testing is completed. If interested, you can join the QQ group (1064992772) to participate in the internal test at the end of this month.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.52 is now live! As our cyber boba economy scales to astronomical heights, we've fortified our high-end data vaults and introduced a brand-new comeback mechanic for managers who suffer a crushing defeat in the corporate wars: 🚀 Brand New Gameplay: Bankruptcy Restructuring & Share Redemption A Second Chance (Task Panel): Now, if your cash flow breaks and you unfortunately face bankruptcy, a brand-new "Task Panel" will activate in the top-left corner of the screen. Redeem or Restructure: When facing liquidation, you can choose to grind through specific system-assigned tasks to gradually redeem your liquidated shares and take back control of your shop. Alternatively, you can boldly choose Bankruptcy Restructuring to wipe the slate clean and start anew. (Who says failing a corporate war means it's game over? Cyber-Wall Street always leaves a backdoor for the resilient! Will you grind through tasks to buy back your beloved boba empire, or hit the restructure button and build a new legacy from scratch? Your ultimate comeback story starts here!) 🛠️ Core Bug Fixes Dark Matter Pearl Overflow Fixed: Fixed a critical bug where obtaining a massive amount of Dark Matter Pearls all at once would cause an integer overflow, resulting in a negative pearl balance. (The cyber-universe has its physical limits! We've installed quantum anti-overflow locks on your dark matter vaults. You will no longer get swallowed by a black hole and end up owing the system debt when you strike it rich!) Leaderboard Display Fixed: Resolved various formatting and display issues on the Leaderboard. (The all-seeing eye has been recalibrated. All corporate tycoons' ranks and wealth data will now align and display perfectly. No more cyber-mirages.) Please restart your Steam client to apply the update. May your empire thrive and never face liquidation!
Sharp Poking Needle – Hold down left-click and swipe over balloons to pop every single one you pass!Unboxing Wand – Hold down left-click and swipe over boxes to open them all instantly!Selling Wand – Hold down left-click and swipe over toys to sell them in one go!This is seriously satisfying!! Hope you all enjoy the game!
General adjustments to Yellow's attacks.Lowered Blue's attack sound volume.Giant Fish now spawn earlier.Reduced fish spawn count across all sea regions.Adjusted all fish eating durations and skill values.Fixed the issue of abnormally low fish swarm spawn chance.Default auto-feed cat interval reduced to 0.8 seconds.Increased relic spawn probability.Fixed ability to open settings with ESC during combat.Any key can now be pressed to speed up gacha animations.Added text prompt when a Giant Fish appears.Added unit "T" to value displays.
1、Added a menu bar icon for the mac version.
We recently modified the Barbarian Class gear and the tutorial got broken. It is now fixed Also we changed how gems work : 3/4 Slots are free, but you are only allowed to add max 2 of the same family type (example: only 2 Garnets). Thank you and apologies