Game Updates

Patch notes and dev posts · 12,533 Steam updates
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
78 days ago · KamelKisser

Update 1.9.3 "Restored"

⚡ Legacy of the Ark: The Long Awakening — Update 1.9.3 "Restored" Mostly about things you had already paid for that were not doing what they said. Your progress is safe — no reset, and nothing you own is taken away. Restored • 💠 Permanent Token Store boosts could go missing — the reward arrived before your save finished loading, so it was overwritten and already marked delivered. Every boost lost this way is restored automatically. This one was on us. Upgrades that were doing nothing • 📈 Fracture Notation, Survivor Accounts, Bio-Encoded Fragment — showed a bonus climbing on the card, never paid it. They do now. • 🧠 Encode the Memory — promised +10% Memory Cores, never granted it. • 🧭 Hazard Control, Analysis, Endurance, Signal Detection — required to send crews deeper, but gave nothing back. Every path now contributes. • 🎲 The four crew upgrades offering a chance at bonus materials never rolled once. • ⛏️ Exploration materials banked while you play now include every bonus you have earned — they were only applied to the on-screen rate and to offline earnings. Expect a large jump if you have invested in exploration. New • 📊 Legacy bonuses on the Statistics page. If a line reads "-", that bonus really is doing nothing — which is how the above went unnoticed. Changed • 🏁 Challenge runs now start from nothing, including ARK Cores and purchases. Yours are set aside and returned when the run ends. • 📡 Signal Watch no longer pays out when you lose. ARK Operations games now have a cooldown. Fixed • 📜 Menus no longer jump to the top when you buy something further down — worst in Legacy, where the inheritance tree reset on every purchase. • 🔊 Volume and text-size no longer reset when entering or leaving a challenge.
Incremental Infinity
Incremental Infinity
78 days ago · rablogames

Incremental Infinity Is Out Now!

Incremental Infinity is finally here!Thank you for your patience and for following us throughout the development of the game. Your messages and support have truly meant a lot to us, and we can't wait to hear what you think now that the game is finally in your hands!I'd also like to take this opportunity to thank our most dedicated playtesters.These amazing people spent countless hours testing multiple versions of the game, reporting issues in incredible detail, and sharing thoughtful feedback and suggestions. Some of them have played the game for well over 100 hours!Incremental Infinity wouldn't be what it is without them, so huge shoutout to Mad_SpySaltviperbladeRonhinI'd also like to thank our Discord and Steam communities for their kindness and support. If you would like to join us, feel free to use these invites.Join our Discord: https://discord.gg/axgNXpRhpVFollow us on Steam: https://store.steampowered.com/developer/Rablo_GamesMost importantly, we hope you'll have an amazing time playing Incremental Infinity.As game developers, that's what matters the most to us. 😊Thank you,The Rablo Games teamPablo & Baptiste
Idyll Isle
Idyll Isle
78 days ago · Future Soil Media

Idyll Isle 1.0.5.2 Patch Notes

The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no longer collapses the UI, plus fixes for false achievement popups on load and clock-adjustment timing issues. Equipment craft times greatly reduced. New Content Expedition Tavern · Expedition Loop: A −/×N/+ counter next to Launch lets one party sail multiple runs back-to-back without re-launching each time. The max run count is capped by your current supplies; supply for all selected runs is deducted at launch. While a batch runs, the button becomes Stop loop and finishes after the current run; the status bar shows runs remaining. Settings · Opaque Background: New Opaque Background toggle. The game runs as a transparent desktop window, and transparency compositing can cause stutter on some machines—turning this on uses an opaque background and noticeably reduces stutter. The setting is saved with your game. Gameplay Improvements Equipment · Timed items: Timed items (e.g. work meals) now pause while a worker is idle and resume when they return to work, instead of draining away during downtime. Equipment · Auto-equip: After restocking consumables / work meals, workers missing gear are auto-equipped—no need to fit them one by one. Traveling Merchant: Clicking a traveling merchant on the island no longer accidentally collapses the main UI. Tooltips: Smoother scrolling on long tooltips; fixed duplicate tooltips on some panels. Bug Fixes Achievements: Fixed false achievement-unlock popups appearing when loading a save. Timing: Fixed timing glitches when the system clock is set back (time zones, clock sync), for steadier offline/online time. Livestock · Taming: Fixed shooing an animal pos...
Riftborne
Riftborne
78 days ago · Reckoner

Multiplayer Hotfix Patch

- When attacking, if your fleet withdraws before 3 combat rounds are complete, you will not gain intel on the composition or size of the defending fleet @_dotz - For intercepts, this applies to both interceptor and the fleet being intercepted - Defender logic remains the same, and they will continue to get intel on fleet composition attacking them - Server selection will be more readily available when opening the multiplayer menu from game title screen - Building screens cleaned up a bit for styling consistency when constructing / upgrading
Mad Merchant
Mad Merchant
78 days ago · Fatih

MAD MERCHANT IS OUT NOW!

Hello Merchants!Mad Merchant is finally out, and it's time to grow your business! Taking into account the feedback we received from you during the demo, we have made fundamental changes to our production, trading, and progression systems. We are also happy to announce that we are participating in Train Fest 2026! During the event, you can find our game on the festival page and start expanding your trade network right away.Here are the new features, gameplay changes, and future plans waiting for you in Mad Merchant with the release version:New Features and Gameplay ChangesDynamic Trading System: The city-specific item listing restriction has been removed. All items are now listed in every city. However, depending on the dynamic needs of the cities, certain items can be sold at much higher prices. You can strategically balance your production network and sales routes according to your target city.Advanced Production Network: You no longer have to produce everything from scratch. By purchasing raw materials or basic items from cities, you can directly focus on producing more advanced items.Contract and Quest System: Contracts tied to the lore of the cities have been added. New objective tasks have been included in the game to help you progress more systematically and guide you on your journey.Manual Production Mode: A manual production system has been integrated into the game. You can now manually manage the production process by personally controlling each module whenever you want.Revamped Progression System: Level and upgrade mechanics have been completely overhauled. Instead of purchasing upgrade points with credits, the system has shifted to a structure where you can upgrade your modules directly based on your character level.Unlimited Wagon Capacity: Wagon restrictions have been completely removed. You are now free to make your production network and convoys as massive and complex as you wish.Prestige System: A prestige mechanic has been added to the game. After c...
Evitania Online - Idle RPG
Evitania Online - Idle RPG
78 days ago · neype

Update 0.316.5

Fixes Players who bought the summer bonus-claim pack can once again claim their daily Summer reward; blocked days you were online are restored. The card and rune drop-chance bonus now applies at its correct value (it was previously 100x too small) and only appears in the drop table when the bonuses toggle is on. Enhance button in inventory now keeps selected item. Engineer: A resource running at a shortfall now shows a clear deficit label instead of a confusing negative per-hour rate. Your scroll position is now kept when switching Hourglass tabs and when reopening the window, and the sand generators no longer jump back to the top after visiting the Timeline tab. Hourglass: Talent nodes now refresh their available/locked state the moment your currency changes. The in-menu Quit button should shut the game down cleanly instead of potentially hanging on the Saving screen. Cloud saves are now more reliable, with an additional backup and safer save handling. The kangaroo zone now shows its missing icon on the world map again. Elite enemy health bars no longer swallow your taps and clicks.
The Lonely Miner
The Lonely Miner
78 days ago · VigorousDuck

Release very soon

Thankyou to everyone who played the demo and wishlisted The Lonely Miner!The demo has now been removed in preparation for the upcoming full release.Lots has been improved since the demo, here is a teaser of what the full game will feature : Shop has been reworked into a skill tree - lots more options of upgrades.Prestige system, with prestige skill tree.4 tiers of rock types to unlock.Speed run mode - This will be unlocked after your first prestige. Players can start a fresh run and can try to prestige as fast as possible - Times will be added to an ingame leaderboard :) I look forward to seeing your runs! Little helpers have been updated - All autominers/autocollectors have been balanced and updated.Brand new steam achievements!Everything has been balanced and reworked to make the progression feel more satisfying.And there is more to come!Expect the game to release in the next coming days!FYI - If you purchase this game, all future updates will be free :)
Ages of Conflict: World War Simulator
Ages of Conflict: World War Simulator
78 days ago · JoySpark Games

v4.5.0 - Unit Visuals + More!

Hello everyone!Let's get straight to all the new stuff. 😋Unit Visuals 💂This update adds maybe one of most notable changes to frontlines. You can now add some extra flair to your wars by displaying a line of units across active battle lines. These frontlines will also be reinforced from the nearest core or capital.Note that these units don't have actual health of combat stats, they are just visual (at least for now).Sorry for the very compressed gifs, they look a lot smoother in game 😄You have some options to configure how exactly you want the units to appear. Edit these from the bottom-left-corner gear icon. You can make a thick and snappy line of units, or a more slowly moving and scattered bunch. The choice is yours, make sure to do some experimentation.This feature was originally part of a mod for the game but it (and the next one) was so good that me and the mod creator agreed I should implement the core mechanic to the base game.Flag Wave 💨🏁Flags now look even cooler by having a wavy animation and a shadow behind it. If this wave doesn't fit your type of flags you can disable this in pause menu settings.Even Better Revolt Borders ✊Revolt Borders should now follow terrain features like mountains, deserts and crossings more closely.You can also preview possible revolt borders around a city by holding ALT and then hovering over it. This works in the default and diplo map modes. Note that these might not match exactly with a revolt if the revolt has rightful territory in the area.In Terrain View, you can preview a city's region that ignores country borders.In upcoming updates, I might use these new borders for something more, we'll see.List of Current Wars 📋There is now a visible list of current wars along with their participants. You can click on the flags to move the camera to themThis is a bit experimental feature, depending on how many wars are active in your scenario this bottom row might fill up fast. If this is distracting, you can disable it in in-game Disp...
Fantasy Map Simulator
Fantasy Map Simulator
78 days ago · Zero

Capital Icons, Alliance View, and Independence War Fixes

This update includes the following fixes: Fixed newly founded countries created by rebellions showing a regular city icon for their capital. Fixed the city icon not updating after a national capital was captured. Fixed alliance names remaining on screen after switching the alliance view or loading a save. Fixed issues with the Religion Mod upload list. Fixed vassals continuing to pay tribute after launching a war of independence against their overlord.
仙途放置:无尽天梯和完美装备

v3.0.60 2026-07-20

新增:终极共鸣系统 — 修罗灭世(攻击叠加+护盾)、玄武镇世(防御叠加+反击)、太虚归元(生产×2+装备+25%),与道祖降世互斥 新增:一键换装词缀偏好 — 选择偏好词缀后按Tier分级加成评分(T5+50%/T4+40%/T3+30%) 新增:噬魂夺魄护盾上限调整为1倍最大HP
Delvegg
Delvegg
78 days ago · HOU

Report Bugs Here!

If you encounter any bugs, display errors, or technical issues in the game, please leave a comment below this post.We will carefully verify and do our best to fix each issue. Resolved bugs will be noted in the update announcements.Thank you for your help!
Gold ’n Goal
Gold ’n Goal
78 days ago · fabian.schaub

Update #4 - Spend Your Spare Trophies

Update #4 After fixing everything that was broken, we finally came around to add a few cool things!New prestige upgradeSpare trophies can now be spend on gradual income increases! Leftovers that used to sit unused now feed straight back into your economy.Powerup hotkeysPowerups can now be triggered with the number keys: 1 for the leftmost, then 2, 3, 4, and so on.TooltipsHovering a powerup button now shows its name above it.Plus minor fixes. As always, keep us informed about anything that's up in the game! Frog Hammer
Delvegg
Delvegg
78 days ago · fourfoldcompass

Hotfix Update - V 1.01

Bug Fixes: Optimized the new player tutorial; if the pickaxe is not picked up for an extended period, the action will now be automatically completed. Removed the negative trait "Distracted" Existing instances of this trait will no longer trigger. Fixed a bug that could cause pets to become stuck. Fixed an issue where the quest panel displayed abnormally after all quests were completed. Thanks!
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
78 days ago · bx_Huckleberry

3 Days to Go! Today’s Countdown Comic Is Now Live

Hello!Only 3 days remain until the release of Memory of Memorie : A Chill Story!Today’s countdown four-panel comic is “Go-Go Memorie-chan!”Magic wand in hand, Memorie is hard at work practicing.But the spell she casts grows to a scale she never imagined...?Our countdown to release is entering its final stretch.Another countdown comic is coming tomorrow!We hope you’ll look forward to more of Memorie’s adventures and the release of Memory of Memorie : A Chill Story!
CORGI & WOOLLY - Little Horizon -
CORGI & WOOLLY - Little Horizon -
78 days ago · PICO studio

Update 1.0.6 - Performance Improvements and New Settings

Update 1.0.6 is now available! 🐶🐑Update 1.0.6 for Corgi & Woolly - Little Horizon - is now available!This update includes several improvements aimed at reducing stuttering and the impact on other applications and mouse controls while Little Horizon is running.🔧 Improvements to stuttering and system impactRemoved the FPS cap that was previously tied to the monitor’s refresh rateAdjusted processes that could affect mouse controls, including cursor synchronizationOptimized display scaling and input-related processingSeparated and optimized several background processes to reduce system loadResults may vary depending on your PC environment and the applications running alongside Little Horizon, but these changes are intended to reduce the stuttering and input-related issues that have been reported.⚙️ Added selectable FPS limitsYou can now select from multiple FPS limit options.The setting can be changed from the Settings menu to better suit your PC environment and preferred usage.💤 Added a screensaver optionWe have added a new option to address an issue where the screensaver would not start while Little Horizon was running.When this option is enabled, your screensaver will be allowed to activate while Little Horizon is running.✨ Other changes and adjustmentsReduced the application file sizeAdded a new way to adjust the ranch size in the Settings menuAdded scrolling to the language selection menuAdjusted the probability and conditions of certain eventsMade additional optimizations and fixed minor issuesThank you very much to everyone who reported issues and helped us test the game.We will continue working to make Little Horizon more comfortable and enjoyable to use.
Grind 'Em All
Grind 'Em All
79 days ago · wasabiman

Hotfix 1.0.1 – Achievement Fixes & Late-Game Balance

Thank you for playing Grind ’Em All!This update includes the following changes:Bug FixesFixed an issue where gold-related achievements could sometimes be unlocked without reaching the required amount.Balance ChangesAdjusted the difficulty of later stages.Adjusted the rewards earned in later stages.Please continue to share any bugs or feedback through the in-game bug report button or the Steam Community Hub!
Delvegg
Delvegg
79 days ago · HOU

Delvegg Available Now!

Hello, players! Delvegg is now available!As a desktop idle game, we've built on the foundation of idle mechanics and added extra gameplay and depth.Dozens of pets with all kinds of unique forms.A rich pet development system — enhance, distill, fuse, reforge, and imbue.Over a hundred different pet affixes.A massive amount of completely random universal gear, along with even rarer pet-exclusive equipment.Plus random events, a casino, hidden lore, extra Magic Tower challenges, and much more.To celebrate the official launch, we're also introducing a release discount.20% off launch discountThank you to all the players who have been waiting for us.With your support, we'll work hard to bring even better content in return!Please continue to keep an eye on Fourfold Compass!Thank you very much!Fourfold Compass
PomoTrain: Rabbit Town
PomoTrain: Rabbit Town
79 days ago · TAL Games

UPDATE v1.2.0

Hello, Station Masters! This week, a Seasonal Effects System and some new rabbit friends have arrived in town to make your focus time even more special. On these warm summer nights, enjoy the sparkling scenery unfolding above your train. You can find the detailed changes below. \ 1. Seasonal Effects System Added A new feature lets you toggle background effects that capture the mood of each season! Mix and match your favorite effects in the Background settings to decorate your very own town. Fireworks — Dazzling fireworks now burst randomly across the night sky. You can also adjust the sound to your liking. Shooting Stars — Shooting stars streak across the night sky, flowing along with your train's speed. Sun Lens Flare — Turn on a warm sunlight effect from the Weather settings. 2. Upgrade Effects Added Unlocking background buildings, expanding your station, and adding new train cabins now come with even more special effects. See every moment of your growth come to life! 3. New Rabbit Residents Arrive Three new rabbit friends have joined the town. Meet them along with their new dialogue, each carrying a story of its own. 4. New BGM Added New background music has been added to keep you company during your focus time. 5. New Sound Effects Added New sound effects have been added to help you sink even deeper into your focus. Set your own mood with a cat's soothing purr, gentle ocean waves, and warm analog record noise. \ Improved the audio so that sounds are heard more naturally based on camera distance. Rebalanced the overall audio levels across the game. Unified the slot sizes in the Background Encyclopedia UI. Updated the localization text to the latest version. Fixed an issue where the time-of-day display was misaligned. Fixed an issue where the displayed value did not sync when adjusting the volume. Fixed an issue where sound effects played twice when placing a building. Your Steam reviews are a huge source of strength for our development team. If you're enjoying th...
outpost4
outpost4
79 days ago · qinjunwu

Outpost 4 Demo Update Is Now Live! New UI, New Weapons, and More

After a period of development and refinement, the updated demo is now available. This update introduces new content and includes improvements to the UI, gameplay experience, and balance based on your previous feedback.New UIWe have redesigned and adjusted several parts of the interface to make information clearer and the overall experience more intuitive.New Weapons and Build OptionsThis update introduces new weapons and item combinations, giving you more ways to shape your build. Experiment with different combinations and create your own powerful playstyle.Gameplay and Balance ImprovementsBased on the feedback we received, we have adjusted various values, gameplay elements, and controls, while also fixing several known issues.You can now download or update the demo directly through Steam.Whether you encounter a bug, find something unbalanced, or have ideas about weapons, builds, or story content, please share your thoughts with us in the comments or community discussions.Outpost 4 is still planned for a full release in mid-August. We will continue polishing the game and sharing more development updates along the way.Once again, thank you to everyone who has played the demo, added the game to their wishlist, or shared feedback with us!We hope you enjoy the update, and we look forward to seeing all the ridiculous builds you create.
Artesnaut
Artesnaut
79 days ago · r.n.studio.333

Ver. 5.6.5 Now Available: UI Improvements for PC

ImprovementsImproved the UI for PCs and tablet devices.Hover the mouse cursor over equipment or skills to view their details on the spot.Improved the usability of pull-down menus.Changed the default font size of the Steam version to ×1.2. You can change the font size from Font Size in Settings.When setting skills, you can now toggle between Acquired and Not Acquired by selecting the currently selected skill again.
Idle Regenerator
Idle Regenerator
79 days ago · castanaver

Small Bug Patch

Addressed overflow bug potential in Labyrinth & Spire. Addressed potential Spire mode hang sources and added a hard Spire run abort in the settings menu until we are certain the freeze is fully mitigated. Added safeguards against constellations getting stuck and not allowing repick. Refreshed Mythic delver logic. Cleaned up stat display in several locations for adventure relics to ensure all stats are realized and visible in overlays, breakdown, and stat graph. Refreshed server to clean up connection error for leader boards.
Idyll Isle
Idyll Isle
79 days ago · Future Soil Media

Idyll Isle 1.0.5.1 Patch Notes

Fixes a serious cooking-reservation issue from the last update: after certain actions chefs could all stop working and the queue got stuck on "waiting"—even with plenty of ingredients—and tasks couldn't be canceled even after a restart. Also redesigns the cooking queue with a dedicated Chef bar, so queued orders no longer get pushed out of view when several chefs cook at once. Affected saves auto-repair on load. Gameplay Improvements Cooking Queue · Redesign: The queue is now 3 Chef slots + 5 queued slots (with a divider). Chef slots unlock by chef count and show each chef's current dish and progress (a faded chef portrait when idle); no matter how many chefs cook at once, queued orders are no longer pushed out of view. Bug Fixes Cooking · Chefs idle: Fixed a serious issue where, after certain actions (e.g. queuing a batch, then canceling an under-stocked dish mid-way), all chefs could stop working and the queue got stuck on "waiting" even with plenty of ingredients. Cooking · Cancel: Fixed canceling a queued dish causing chefs to re-queue the whole batch after every dish, and tasks still uncancelable after a restart. Cooking · Wake-up: Chefs now start immediately once ingredients are restocked or a task becomes doable. Old saves: Affected stuck saves auto-repair on load.
Chest Buster
Chest Buster
79 days ago · Developer

v1.01 Patch 1

- Golden Hammers and Keys are now collected automatically when dropped.- Added an option to disable Chest Destruction Effects.- Added an option to disable Global Attack Effects.- Reduced the intensity of Global Attack Effects.
MeowCraft
MeowCraft
79 days ago · MISCHIEF

Meow Craft Update 7/20

Hello everyone!Here are the main changes in this update: Fixed an issue in the quest "Forge! The Beginning of Magic Crafting!" where Emily the Cat would no longer appear — affected existing saves will now have Emily the Cat displayed in front of the counter.Fixed an issue in the quest "Snail Cat" where closing the game without clicking on Bean Paste Bun Cat would cause the character to no longer appear — affected existing saves will now have Bean Paste Bun Cat displayed in front of the counter.Fixed an issue where the rest time became excessively long due to incorrect upper limit calculations — affected existing saves will have their rest time reset to zero.Increased the base probability of crafting high-quality items.Increased the base success rate of refinement effects.Increased the refinement success rate bonuses from the Growth Ability / Blueprint Research series.Reduced the rest time upon dungeon exploration failure and added a cap on rest time.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
← Prev
Page 179 of 502
Next →