Game Updates

Patch notes and dev posts · 12,412 Steam updates
MEGACITY
MEGACITY
94 days ago · greenkamino522

Build 19 2.8.0

MEGACITY — Latest Update: Build 19. 2.8.0 See the Problem, Tap the Fix This build is all about making trouble easy to read and easy to solve. When something starts going wrong in your city, the game now tells you what is happening, how bad it is, how long you have, and gives you a one-tap way to fix it. Added: Problem cards that name the fix, right on the Overview — new breakdown cards for your power grid, water supply, crime, and biosphere lay out exactly what is dragging each one down. Every card comes with a one-tap fix that takes you straight to the building or edict that solves it. One-tap fixes land you in the right place — tapping a recovery tip now sends you to the exact building or action that addresses the problem, and it always lands somewhere valid rather than a dead end. Know how long you have — the power grid now tells you how many turns until it goes dark at the current rate, and the biosphere card shows how fast it is recovering or decaying. Early brownout warning — you now get an inbox alert and an on-screen news ticker heads-up the moment the grid is heading for a brownout, so you can react before the lights start flickering even if you are not looking at the power screen. It clears once the grid recovers and can warn you again if things slip. See what each building takes in and puts out — production buildings now show their inputs and outputs at a glance, so it is clear what feeds what. Changed: An honest power readout — the power number now accounts for seasons and storms, so what you see is what your grid will actually deliver instead of an optimistic estimate. Ecological collapse can be turned around — a collapsed biosphere is no longer a dead end. With the right buildings and edicts, you can pull it back to a survivable level. Fixed Missions stay put — missions no longer vanish from your active missions list. Notes Existing saves load as-is. Nothing needs resetting. The downloadable game manual was also refreshed, including a new Army section....
Idle Regenerator
Idle Regenerator
94 days ago · castanaver

7-5-25 Patch 3

Clarified Auto Prestige requirements Update sidekick EP expenditure logic Update AFK logic for Spire & Labyrinth Updated Challenge reward logic Updated Tamed Dungeon reward safeguards Updated Friend System Updated display of locked powers in Hunter / Ban Updated buff / debuff overlay values to match enhanced pet/flanking bonuses Added Gold contributions tab to Breakdown Screen resolution safeguard (CTRL+SHIFT+0)
Guildamation
Guildamation
94 days ago · hammerbackgames

1.0.5 More Performance and UI Improvements

Hello been going in a trying to fix some more performance issues to get the game running as smooth as possible. Got a big improvement when a crafted item is finished and other inventory improvements Got a bunch of smaller performance improvements that add up Reworked armor so it operates mostly the same a lower level but reduces damage by a percentage at higher level so when you're taking/dealing 20k damage it actually matters instead of just subtracting like 60 dmg. Found more Localization issues and Fixed em. Updating the Guild Emblem Icons to have a little better shading. Added a trinket drop to the pirates and the goblin boar rider Fix issue with being able to spend too much into a talent if the game was frozen for a sec Fix an issue where the tactics page would 'reopen' if already opened when a skill was added
Idle Regenerator
Idle Regenerator
94 days ago · castanaver

7-5-26 Patch 2

Damage, Regen, etc. contribution data now available in the Adventure / Stats / Breakdown screen. Improved the stat auto allocation so that they don't build up when leveling quickly. Updating rebuild leaderboard to track activity beyond Multiversal Expansions. Added the option to run Sidekick and Pet Gacha by % for high gem expenditures.
idle:Doodle Realm
idle:Doodle Realm
94 days ago · 白虎真人

0.8.9

## 0.8.9 ### Filters & Inventory - The Attribute Tier condition now supports required match counts and actual/relative tier modes, making it possible to filter for equipment with multiple high-tier affixes. - Reworked the four default filter presets. To use the new versions, delete your existing presets and reload the defaults. - Added two stash pages: S1 and S2. Hover over an item and press a number key to quickly move it between your backpack and stash pages. ### New Content - Added Runeword: Shroud. - Reworked and buffed Runeword: Thunder Edict. - Added Legendary weapon: Ritual Dagger. - Added Legendary armor: Corrupt Fungus Gloves. - Added Legendary Relics: Scarab-Gnawed Tablet and Black Claw Charm. - Added Challenge Relic: Forge Eye. ### Enemies & Endless Mode - Removed the random Aegis trait from enemies and removed extra Endless splash scaling, making high-impact attacks and frontline units more reliable. - The Endless Fire Source Warden now summons one Everburn Volcano instead of two. - Reduced Endless enemy Armor and late-floor scaling, and slowed the stat growth of several mechanics. ### Other Changes - Buffed healing skills. Targeted healing skills now benefit from Thunder Edict and gain +1 target every 8 skill levels. - Chain Heal now benefits from Chain Power and no longer loses healing with each jump. - The two top-tier Elementalist formations now choose skills based on your most numerous unit type, while power scales from the highest-tier unit in the formation. Their descriptions now list excluded skill types. - Adjusted the Armor formula so it remains more reliable against heavy single hits. - Battle Stats now show both total damage and damage per second (DPS). - Adjusted Astral Robe: the area skill radius multiplier was increased from 0.8 to 0.9, while its damage multiplier was reduced from 1.25 to 1.2. - Adjusted the combat roles of Acidic Slime, Voltaic Slime, and Aqua Muck to make Ooze role bonuses more consistent. - While Rally Horn is placed, t...
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
94 days ago · deleonora_hs

Event - Mechanical Superiority

🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆 🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event! 🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️ 🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉 {STEAM_CLAN_IMAGE}/35813526/7e175c9dbe48baef127e88571235d381546b7eb6.png
Pocket Dinos
Pocket Dinos
94 days ago · ManChickenTurtle

Branding Update and Big Fixes

Hi all! I took some time to refresh the branding of Pocket Dinos to represent what it is today. I never knew hats would be so popular, but here we are! Hope you enjoy the refreshed look!New BrandingLogo Sticker has been updated and a new one addedBug FixesEggs now upgrade to the next variant tier level in both the dino and the collection (Thanks Jason for the heads up)Affinity now shows both the dino's affinity power and the Crested pack bonus addition (Thanks Jason for calling it out)Some dinos were very shy and never coming out of their shell - so I fixed it (Thanks Sean for the info)Enjoy!
Sill Cats
Sill Cats
94 days ago · SQOOL Kato

You Can Now Choose Which Display to Use in Multi-Monitor Setups

We've added one of the most-requested features: the ability to choose which display your cats can roam on in a multi-monitor setup.This means you can now play a game on one screen while your cat relaxes on the other.You can adjust this from the settings screen, opened by clicking the cat signboard or by right-clicking the icon in the taskbar's system tray.If you run into any problems, we'd greatly appreciate a bug report via the discussion board.https://steamcommunity.com/app/4641700/discussions/
Widget Inc.
Widget Inc.
94 days ago · Imsety

Bugfix patch v1.5.2

Just a small bug fix that was bothering some people. Sorry about that, folks! Completely missed this during development (and bug reports afterwards).Fixed:The spawning and despawning of Vaults and Glyph Sparks no longer cancel a currently active Absent Minded buff.
Idle Deepcore
Idle Deepcore
94 days ago · swissm4n

Update 1.5: Relics, Uranium & the Dyson Sphere

Update 1.5Relics, uranium and fission, the Dyson Sphere endgame, multiple launch pads and 10 new achievements.RelicsRare relic blocks now spawn deep underground (1,500m+), in asteroids and on comets. Break them to collect relic fragments.8 collections to complete, 5 pieces each: Fossils, Gems, Anomalies, Mining Tools, Void Crystals, Tech Cores, Energy Cells and Extinct Species. Every piece grants a permanent bonus: faster smelting, better ore drops, cheaper launches, longer events and more. Complete a full set to bank a stacking permanent bonus that survives prestige, then the set resets so you can hunt it again. Uranium & FissionUranium asteroids appear on the orbit map. Mine them for Uranium-235 and Uranium-238. New machine: the Zentrifuge, the only drill able to mine uranium asteroids. New research: Uranium Mining unlocks the Uranium Rod recipe at the Plasma Forge. New research: the Fission Furnace, the most powerful smelter in the game, burning 1 Uranium Rod every 5 minutes as fuel. Dyson SphereThe new endgame goal. Many players asked for a clear objective, and this is it.New research branch, then manufacture four components: Solar Panels and Energy Relays at the Nanofabricator, Structural Frames and Thermal Shielding at the Fission Furnace. Load components into your rocket and launch them toward the sun. The sphere is built ring by ring across 1,080 segments, tracked live on the orbit map. Dyson Sphere progress survives prestige. A victory screen appears once the sphere is complete. Multiple Launch PadsNew research: Launch Nexus. Buy up to 10 launch pads and run that many rockets in parallel, each with its own cargo and target.New Achievements10 new Steam achievements covering the new content, from your first relic fragment to a full fleet of 10 rockets in flight at once.BalanceMastery: one more upgrade per prestige cycle for every prestige you have done. Machine Blast now applies to every non-fullwidth machine instead of only the Jackhammer. Bug FixesFixed the...
Idle Bookstore
Idle Bookstore
94 days ago · Purpledoor Studios

Demo 0.61: Critical Bug Fixes

Hi everyone!Quick hotfix update for the demo. Thank you for reporting these issues!Bug Fixes1. Mini Mode Save Bug Fixed Fixed a critical issue where, if you saved the game in Mini Mode, the bookstore would disappear when reloading the game, leaving players unable to continue interacting.2. UI Position Bug Fixed Fixed a bug where sub-menus would incorrectly spawn on top of the bookstore instead of appearing in the correct UI position.3. Tutorial Cursor Image Fix Fixed an issue where the hand cursor was incorrectly rendered as a white cube during tutorials.Sorry for the bugs and thank you for your patience!
蜀仙传·挂至飞升
蜀仙传·挂至飞升
94 days ago · ~DlyJJ~

20260705日常更新

优化调整:1.优化了炼体通脉丹服用按钮的显示逻辑以及提示文本2.针对异常退出时(死机/蓝屏等)导致虚灵塔等级回到1级的问题加了一个保险错误,现在应该不会再出现此类情况了(但没办法复现测试,所以还有待观察)3.在战斗界面内查看背包等界面时,现在战斗特效不会出现在界面上方了4.在战斗界面点击背包查看物品/装备/法宝时,现在可以正常弹出tips了5.天工阁兑换元晶的价格由60W银两=1W元晶调整为30W银两=1W元晶Bug修复:1.修复了川建国转生碎片道具名称显示错误的Bug2.修复了唤灵吞噬值在特定异常情况下可以超出上限的Bug
Sky Realm Idle
Sky Realm Idle
94 days ago · A.R.

v0.13.1 Update Notes

Game Updates: 1. Swapping a non-active character's Decree/Edict, or upgrading an Artifact that isn't in the Grid, no longer pauses combat. 2. Optimized the performance of the Destined Artifacts bag page, which now also supports stacking. 3. Improved the efficiency of auto-evolving Destined Artifacts at the Tiangong. 4. Fixed a localization issue with Destined Artifact drops in the Loot Summary. 5. Added a tiered drop mechanic to the Demon-Sealing Tower: rewards now stack upward in tiers, granting an additional +50% for every 20 levels climbed.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Pat the Cat
Pat the Cat
94 days ago · Rezistor

Black screen fix!!

Dear community,We’ve fixed the transparency issue that caused a black background for some players.Please update the game on Steam, launch it once, then restart it. After that, everything should work properly.Thank you for your patience!
Discremental
Discremental
94 days ago · pred

Thank You For 500 Wishlists

Hello everyone!The number of people who have added Discremental to their wishlist has now surpassed 500! Thank you all so much for your interest and support.The full version will be released next month. Until then, I'll continue improving and polishing the game to make it the best experience possible.I hope to reach even more players very soon.Thank you all again for your support!
Terraformental
Terraformental
94 days ago · Shadowsand

v0.6.1.12 - Hotfix

ContentNew Logs: Build EM Field CancellerBugfixesCut Generator from Rover is actually attached to the roverFixed multiple SingleVariableString crashesCorrected conditions:Two sticky death messagesStart drilling into face 3 with the upgradeAdded locked reason when you have a focused action availableCorrected lock reason priorities for Open Door to FacilityProxiedActionWithItemCost is cloned properlyLogs for seeing a storm approaching don't show when you're on the summitHunger Starts event is paused by resource stasisAll mining motor multipliers are correctly removed when the motors areTypo
Idle Regenerator
Idle Regenerator
95 days ago · castanaver

Updates 7-5-26 3am

Bug Fixes: Unintentional Rollback of Rebuilding progress sometimes triggered from certain chapter clearance conditions. Correction of display values for building card details. Correction of cost formulas in Dungeon / Community Feature Updates: Put hooks into Rebuilding to facilitate the transition into chapter 5 at a later date. This includes updated Expedition and War World Expedition drops. Added background images of the affected regions to Incursion cards.
Cradle of the Dark Brood
Cradle of the Dark Brood
95 days ago · RyuseGames

v1.1.3

This is a small stability and performance update for Apotheosis tab and high-scaling costs. Changes Improve Apotheosis skill panel performance when viewing and leveling divine skills. Reduce flicker in Apotheosis skill details. Bugfixes Fix very high Abode structure and expansion costs overflowing at large placement counts Hope ya'll enjoy!
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