Game Updates

Patch notes and dev posts · 12,742 Steam updates
Clicker Ore
Clicker Ore
118 days ago · Tiny Depth Studio

First Update Released!

ChangesIncreased the cost of Suit upgrades.Increased the impact of Temperature on gameplay.Increased Pickaxe unlock requirements.The batch processing panel in the Pickaxe and Clothing menus is now pinned to the top.Adjusted Skill durations and cooldowns.Corrected the Task Reset Timer description.Lowered Prestige requirement thresholds.Updated the UI/UX design.FixesFixed the "Beginnig of Life" typo. It now correctly displays as "Beginning of Life".New FeaturesAdded a preview panel displaying the next unlockable Pickaxe.Added a shake effect when hitting ores.Added a stat preview showing the percentage increase provided by the next upgrade level.A floor transition panel will be added.
Guilds of Mountgate
Guilds of Mountgate
118 days ago · Dr. Asi

Patch 0.2.0.5 – Next Fest preparation

Patch 0.2.0.5 – Next Fest preparation and server maintenanceHello everyone,Patch 0.2.0.5 is now being prepared as the final polish update before the upcoming Steam Next Fest and is available at June 15th, 12 AM CEST.This update focuses on cleaning up the current demo, improving some rough edges, and preparing Guilds of Mountgate for the next larger step in development.Server maintenanceDue to preparations for Steam Next Fest and the release of v0.2.0.5, the Guilds of Mountgate servers will be unavailable for around one hour.The maintenance is planned for:June 14th, 11 PM CESTDuring this time, the game servers may not be reachable.What changed in v0.2.0.5?Patch 0.2.0.5 includes a range of smaller fixes, balance changes and content additions.In broad terms, this update improves the early demo experience by fixing several UI issues that appeared after the recent visual redesign, reworking the NPC conversation UI, adjusting some early progression, and adding a few more quests and NPCs so that every currently implemented skill is properly represented at least once.The update also improves travel events. Their XP curve has been adjusted, and their rewards now scale better with the player’s skill levels. For example, players with higher Mining levels can now find more fitting ore rewards during travel events instead of being limited to only the earliest materials.There have also been several smaller changes to quests and NPCs. Osric’s questline has been adjusted so the player receives the hammer at the beginning of the questline, the placeholder quest in Mountgate has been removed, the Old Sailor has been reworked, and Quartermaster Brann now has his missing NPC portrait.Crafting unlocks and whetstones also received some tuning. A bug where whetstones affected the wrong items has been fixed, and the basic whetstone bonus has been slightly reduced to leave more room for future whetstone variants.Another important change is the updated death system. Players now lose their ca...
Project Chromata
Project Chromata
118 days ago · arboraeternum

Project Chromata Update - Version 1.9.5

Hello, Chroma Engineers!The effort to make this game better continues.Only thanks to all your reports and feedback! Patch Notes - Version 1.9.5GLOBALAdded: Discord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find.Added: New achievement 'Signal Boost'Fixed Bug: Scrollable menus now scale and scroll reliably across standard window sizes.Fixed Bug: Resizing during startup can no longer crash before the save finishes loading.Fixed Bug: Mobile Production and Star Chart views now support touch pan and pinch zoom.Fixed Bug: Map screens no longer turn black after long idle sessions.Added: Saves now prepare hidden Story Lineage data for future designations.AUTOMATIONFixed Bug: Auto-Converge fields now reject invalid values.Fixed Bug: Batch and PIP template inputs now validate typed values.Fixed Bug: Quintessence production now shows T3 drain correctly with Hi Yield.Fixed Bug: Balanced PIP automation now spreads PIPs across all useful unlocked systems.Fixed Bug: Opening Manual Control no longer auto-applies a saved PIP template.Improved: High Yield automation now concentrates PIPs on the chosen color without starving its feeders.NULL / VOID HUNTAdded: Time Warp now shows real and warped duration estimates.Fixed Bug: Void Hunt now scales correctly in windowed mode.STAGE 1Added: Essence tanks now show current / max capacity.STAGE 4Fixed Bug: Assault grid connection lines no longer lag the game when many structures are built.STAGE 5Fixed Bug: Copying an override code no longer opens the save export screen.Fixed Bug: The Shift+E+C override console shortcut now triggers reliably.STAGE 9Balanced: Act 3 cascade failure no longer deletes stored OE above the rebuilt cap.Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!
Visseron Idle
Visseron Idle
118 days ago · HammaLlama

Update v2.25.3 - Skilling Collectibles + Skill Gear Improvements

Hey everyone, I'm back at my desk and working on updates. Here's what I've been working on this weekend. This is a group of player-reported fixes alongside a major permanent progression system, and Skill Gear panel improvements. Skilling Collectibles Those Skilling Relics you have been finding in Salvaging runs can now be permanently collected. Select a relic in your Inventory and click Collect (Permanent) to lock in its XP or yield bonus forever. Once collected, you no longer need to equip that relic to benefit from it. Collected bonuses survive rebirth Collected bonuses apply automatically to their matching skill Each relic you collect is a permanent upgrade for every future life Extra copies can be safely sold after the relic has been collected Profile Relic Tracker A new Relic Collectibles section has been added to your Profile page. It shows which relics you have collected and what bonus each one provides. Skill Gear Panel Improvements Drop sources are now shown - The Skill Gear panel now shows where each relic comes from, including the Salvaging task name and level requirement. Source links are clickable - Click a relic source line to jump straight to that Salvaging task. Collect from the skill page - If you have an uncollected relic in your inventory, the Skill Gear panel now shows an In Inventory chip and a Collect button. Collected relics are marked - Relics you have permanently collected now show a Collected badge in the Skill Gear panel. Fixes Tool speed bonuses fixed - Several skills were missing tool support in their task setup. Tool speed bonuses now apply correctly to all applicable skills and tasks. Fletching tasks now require a knife - Fletching tasks now correctly require the proper tool before they can be started. Equipped gear and tools preserved through rebirth - Equipped weapons, armour, jewellery, and tools are now returned to your inventory during rebirth instead of being lost. Socketed jewellery no longer breaks Skilling Relic bonuses - Sock...
Desktop Raid
Desktop Raid
118 days ago · yingkui

Version 1.1214 Patch Notes

1. Fixed a lag issue caused by the Black Goat's infinite summoning. 2. Fixed a bug where the Berserker's damage could be lost after a certain period of time. Additionally, the cooldown for "Blood Rage Awakening" is now stabilized at 0.5 seconds when there is only 1 attack skill equipped. Note: This is not affected by cooldown reduction. 3. Fixed a bug where clicking the button to lock equipment caused the icon to change incorrectly (the previous update fixed this issue for the Ctrl key lock).
Sill Cats
Sill Cats
118 days ago · SQOOL Kato

June 15, 2026 Update

You can now place the new cat toy, the "Cat Flag." {STEAM_CLAN_IMAGE}/46102411/6e4d18ca9116783297f4660293c8ef4e7715ed99.gif Placing the "Cat Flag" requires downloading the DLC "Basic Toy Pack". We have also made the following updates: - Cats now recognize each other and play together. - Some cats wouldn't wake up even when hit by the soccer ball, but now they react a little more. - Cats now react more readily to the soccer ball's bounce. - Fixed various minor bugs. We feel the cats may have become a little too energetic. In time, we hope to bring out more of each cat's individual personality.
Fruitbearer
Fruitbearer
118 days ago · mangobitsstudios

14.06.26 Patch

Thank you all for playing and sending us feedback and bug reports across our social media platforms. We have gone through every single one and made some changes! Feature UpdateWe have added a brand new feature to keep things exciting:Board Expansion System:You can now expand the board, making it expandable horizontally and vertically using relics.Adjustments and FixesWe've also made some changes and fixes based on your feedback (thanks to everyone in the Fruitbearer discord!)Improved intro visuals, sound, and pacingAdded a skip button to introFurther reworked battle pacingChanged quota scale and juice collect soundsFixed social media links and added on-hover effectsAdded a pause menu during battlesExtra UI info for stage/round and turn numberAdded rerolls in shopsImproved map and map resets for better replayabilityReworked chest openingTooltips are now properly displayed on the right sideAdded fruit tooltips when hoveredVarious other UI bugfixes and adjustmentsGet Ready for Steam Fest!We're entered for Steam Fest tomorrow! Keep an eye out for another patch soon adding more content for you to enjoy during the fest! Don't forget to 🍎💀 Wishlist Fruitbearer 🍎💀This is the best way to help us grow! Thank you for your patience. Feel free to report any bugs or feedback to us either through our social media links or in our Discord community. We hope you continue enjoying playing Fruitbearer! Good luck with your merges, lest your fruit rot 💀 See you all in the next post
Gaiadon: Eternal Quest
Gaiadon: Eternal Quest
118 days ago · Nadukkons

Update 0.9.8910

- New: 2x Celestium Trial Marks Drop buff event added. - New: 2x Celestium Favour XP server buff event added. - Expeditions were causing a freeze/lag spike when all heroes were turning in loot every min., adding a delay (0.3s) between each hero seems to have improved it. - Apotheosis discipline xp tooltip now correctly shows the total disciple xp gained (it was not showing the + All Discipline XP stat). - Relic lootbox drop chance will now be slightly boosted by the floor you are on. - Generous will roll less but will always drop resources (not relic/lootbox) based on the rarity, at max divine will drop 11 times the resources. - Reduced the chance for an affix to be rolled on an enemy to a max of 55% based on the floors from 80%. - Fixed a bug that made celestium enemy affix Bomber roll more often. - Fixed offline gains not working for some. - Added Relic Fragments to the bottom currency list in inventory window. - Changed upgrade cost display in relic upgrade, from cost/amount you have -> amount you have/cost. - Fixed an issue where new relics when viewed through mausoleum did not remove the yellow dot (new item indicator) from inventory. - Fixed a typo in Relic destroy label. - Fixed an issue where Relic tooltips did not display the updated floor after upgrading a Relic's floor.
The Last Good Boy
The Last Good Boy
118 days ago · kaike

21 New Achievements for the Demo

Hello everyone! - AchievementsAs the title says, I just added 21 new achievements that you can complete for free just by playing the Demo.Lumberjack - Chop 10 Trees.A guy from Minas Gerais (trust me, it makes sense in pt-br) - Mine 10 Rocks or Ores.I know that smell - Fish 10 fish.Pretty Rock - Use the Stove to smelt Copper Ore into Copper Bar.Woods and Apples! - Get 20 resources from the woodcutting mini-game.Did you really save time by doing that? - Get 40 resources from the woodcutting mini-game.A bomb spawned under your mouse, didn't it? - Get 20 resources from the mining mini-game.Come on, you just got lucky. - Get 40 resources from the mining mini-game.I can smell it!. - Get 10 fish from the fishing mini-game.What a memory. - Get 30 fish from the fishing mini-game.That old wooden table. - Craft one item from the crafting table.Shiny Metal. - Craft one item from the anvil.Juicy Juices. - Make 50 juices using the blender.Juicy, juicy, juicy juices. - Make 500 juices using the blender.That's way better now 01. - Use an equipment orb in one of your gear pieces.That's way better now 02. - Use a tool orb in one of your tools.That's a good start. - Kill 50 of the same monster.Okay, that's a good number. - Kill 200 of the same monster.For real now, that's a lot. - Kill 500 of the same monster.You got so lucky. - Drop five items in sequence.What did the Frogs Say? - Kill the Miss Anders Toad (the frog). I can't wait to see if you can complete them all!
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
118 days ago · Zang

[Demo] Version 0.2.18.3 Update

\ Added mini window mode. Added a keep option to Golem Reforging. Added tutorials for some Stele tasks. Added some Stele tasks that unlock new features. \ Adjusted the positions of some building renovations. Adjusted Soul Shard production and consumption. Restricted drops of class-unique equipment for classes that have not been unlocked. Restricted equipping two identical legendary weapons at the same time. Chosen Ones now start with Life on Kill, which grows with level. Entering the game for the first time no longer opens the season selection screen. Lowered the required quality of runestones for the Vault, while increasing the required amount. Golem Reforging no longer randomizes all mastery levels together. \ Optimized the selectable resolution list. Stash favorites now display equipment level. Optimized tutorial step text display. Optimized protagonist animations and outfit changes. Optimized mouse wheel scroll distance. Added mouse hover descriptions for town resources. Sorting can now merge items into small pouches. Equipment can no longer be sold after resources reach their cap. Shifted the chest-opening display to the left. Increased the number of times the Golem tutorial is shown. The mouse wheel can now switch stash pages. Added number display for chapters. Core building renovations now display their level. \ Fixed some English localization issues. Fixed some Traditional Chinese localization issues. Fixed some pouch-related checks.
Idle Life - An Idle Game
Idle Life - An Idle Game
118 days ago · LetsSxbi

Road to Idle Life 1.0 - Unique Item Modifications

Road to Idle Life 1.0 - Unique Item ModificationsAnother major step towards Idle Life 1.0 has been completed! Today we are introducing the first version of our Unique Item Modification System. This update adds entirely new ways to improve equipment and create truly unique items. Modification SystemTools and equipment can now be modified with powerful effects. Instead of every player using exactly the same items, you can now start creating equipment that reflects your own progression and choices. Current available modifications include:Strength Luck Durability Unbreaking Unbreakable This is only the beginning. More modifications and balancing changes will be added throughout future updates. Combining SystemAlongside Modifications, we have also implemented the first version of the Combining System. Compatible items can now be combined together. One example is combining equipment with enchanted books to transfer powerful modifications onto your tools and create stronger versions of existing equipment. The system was built with future expansion in mind and will support many additional item interactions later during the Road to Idle Life 1.0 development cycle. Unique ItemsOne of our long-term goals for Idle Life is to create meaningful item progression. Crafting a tool should only be the beginning of its journey. Through Modifications and Combining, equipment can evolve into something far more valuable than its original version. Two players may own the same base item, but their final equipment can become completely different depending on the modifications and combinations they choose. Work In ProgressThis is the first version of the system and there is still a lot more planned. More modifications Additional combining possibilities UI improvements Balancing adjustments New item interactions Future progression integrations Every milestone brings us one step closer to the full Idle Life 1.0 experience and we are excited to finally put these systems into your hands. See you ...
Incremental Orbits
Incremental Orbits
118 days ago · bytecatch

Demo 0.2.2 - Preparing for Next Fest

Incremental Orbits will be participating in the upcoming Steam Next Fest.In preparation for the event, a new update for the demo is now live. This patch focuses on minor improvements, bug fixes, and general polish to enhance the overall gameplay experience.If you haven't played yet, or want to check out the latest changes, you can download the updated demo directly on the store page:Thank you for your support,Janis
Kin and Conquest
Kin and Conquest
118 days ago · The Fox Knocks

0.6.0

Hello! Hope you're all doing well.This is mostly a patch to address some balancing issues, bug fixes, and translation errors. Here's the changelog:Added: Traditional Chinese language support.Added: When launching the demo, you are now asked which rendering device you wish to use. I recommend the default option unless your game is having problems.Changed: Rebalanced weapon damage and enemy health. The previous model felt terrible when entering a new Floor until you obtained a recipe for a weapon from that Floor. This makes balancing a bit softer, so that the increase is very nice to have, but not completely mandatory to progress.Changed: Buttons that link to Steam now open the Steam app directly instead of on your browser.Changed: Updated localization for Simplified Chinese, Japanese, and Korean.Changed: Ferret Exploder radius has been increased by 100%.Changed: Dashing enemies now continue dashing for a brief duration after reaching their destination.Fixed: Chain Lightning blessing is now properly preloaded, solving the issue of it lagging the game when it's first used.Fixed: Chain Lightning blessing now properly jumps from target to target, as long as a target is close enough.
FEED THE AI
FEED THE AI
118 days ago · WeirdKidGames

Demo 0.40v – 4k Wishlists and Next Fest!

Hey!We just hit 4,000 wishlists on Steam ❤️Thank you so much for all the support, feedback, ratings, comments, videos, and wishlists. It's honestly crazy to see how far FEED THE AI has come over the last few weeks.Changes• New capsule art. Looks pretty cool, right? • Added Russian localization • Fixed a few bugs • Small balance tweaks and general improvementsAnd that's it for the demo!We're now heading into Steam Next Fest, so keep your fingers crossed that everything goes well 🤞If you'd like to help the game, simply playing the demo during Next Fest is one of the best things you can do. Demo plays are a big factor during the event, especially during the first two days, when Steam seems to decide which games get more visibility.Thanks again, and see you during Next Fest ❤️
Forage Wizard
Forage Wizard
118 days ago · Lost Maxim

Release Version 1.2.0

🧱 New Buildings 🧱We have added three of the most requested buildings to the game.Fountain: generates aqua automatically.Self Pruner: generates leaves automatically.Mythdrill: generates mythril ore automatically.You can buy all of these in Frogal's wizard tower.There are also a few new upgrades related to these buildings.🔮 Other Improvements 🔮These two features were requested commonly by the top automation players.The bin now has a low transfer priority in the pylon system, which means it can be used to easily separate and destroy excess unwanted elements.While making links in pylon mode, irrelevant links are dimmed to make things clearer.✏️ Other QOL ✏️A few more things...The Spanish translation has been updated and improved.A setting has been added to allow you to hit anything you're hovering over, so you don't need to click or press anymore if you find it tiring.A few odd map and building collision boxes have been cleaned up.If you find any bugs or have any thoughts on this update, please inform us on Discord here.Have fun,VSDebtor
We Need More Humans!
We Need More Humans!
118 days ago · Matt

🛸 Demo Tree Expansion!

Hi, everyone!I decided to add one more section to the skill tree that unlocks once you beat the demo! You should go check it out if you've already completed the demo :) There's a total of 13 new upgrades to grind through. I also added a small list to the "Game Complete" screen of things coming to the full game as some people have been asking. These things are:More upgrades, more locations, more evolutionsGame modesCustomisation Cheers,Matt
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
118 days ago · rimmindgame

New Feature: Temper & Reincarnation Bottle Cap Store

Buy powerful upgrades using your Bottle Caps in Temper & Reincarnation Bottle Cap Store!Reinforcement Points: Spend Bottle Caps to obtain Reinforcement Points equal to the total XP required for your last Reincarnation.Minor Reinforcement Points: Spend Bottle Caps to obtain Reinforcement Points equivalent to 1/15 of the XP required for your last Reincarnation.Celestial Wrath Weapon Upgrade Pack: Spend Bottle Caps to get the upgrade pack. It increases the base attack power of all Celestial Wrath weapons you loot afterwards. Stat label: New Celestial Wrath Weapon Attack Bonus | Unit: %
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
118 days ago · yy295691073

Experience Optimization

This minor update includes the following:Added skill tree illustrations for Vermilion Bird, White Tiger, Azure Dragon, and Black Tortoise. When the corresponding avatar is selected, animations will play in the relevant gameplay scenarios.At White Tiger avatar level 14, four-pattern combinations will now also trigger the "Tiger Roars the Cosmos" animation effect.The level 2 Dragon Gate's capacity now only counts the dragon balls it carries, removing calculations for other treasures.Added an experience value display function. Hover the mouse over the experience bar UI to view details.Supplemented some missing localization text.Add an achievement for reaching level 100.
Verde
Verde
118 days ago · Wulfe

Verde is participating in Steam Next Fest June 2026!

Hi everybody!We have some big news to share. Verde is going to be participating in Steam Next Fest on June 15 - 22 2026!!For the upcoming next fest we will have a new update for the demo to address some of the feedback that we have received, included in the update to the demo there will be:New building controls: We now have a multi select tool to customize and remove multiple buildings at once!Quest visibility: We've polished up how the quests tab looks to make it clearer when tasks and whole quests are completed.Tutorial adjustments: The tutorial has been streamlined so players can get to the freedom of building their own garden sooner.Night time adjustments: Adjusted Night time game feel to give more of a cozier feel.Sound effects: Adjusted and added new sound effects for extra immersion.We hope you'll enjoy some of the new features for the Steam Next Fest demo!
Cradle of the Dark Brood
Cradle of the Dark Brood
118 days ago · RyuseGames

v1.0.16

Hello!This update focuses on giving players more control over Conquest pacing, improving automation, and fixing the UI. ChangesAdd zone resize controls for Conquest zones unlocked through Compressed Dominion Change Compressed Dominion into a repeatable upgrade that grants resize points per zone Add Perfect Clear rewards to Conquest zones Add an Improve Chance threshold setting for Auto Genetic Recreation Improve Auto Scavenger zone assignment so scavengers spread out for better total gains Add a Lore Popups toggle in settings Show Perfected mutations separately in the Mutations overview Improve mutation sorting by stat and unlock requirement Add Up/Down keyboard selection in the hatchery table Allow Escape to close major popups and finished battle modals Bugfixes Fix blessing tiles not spawning on zone shrink Improve special tile placement on small or resized Conquest grids Fix circle zone grid size text to show radius correctly
少女终端
少女终端
118 days ago · 伪娘无敌

2026.6.14 Update : Added Desktop Pet Interactivity Settings

Right-click the tray icon menu to configure the interactivity settings for the desktop pet.When the desktop pet is set to non-interactive:The pet becomes semi-transparent when the mouse hovers over it.The pet cannot be dragged or clicked (buttons on the pet will not respond).Mouse clicks pass through the pet.Other fixes:Fixed an issue where certain key counts were recorded incorrectly.Added a version number to the game for future updates. Save file version must not exceed the game version.Added daily auto-save backup functionality. Saves are located at: C:\\Users\\\\\AppData\\Roaming\\Godot\\app_userdata\\Terminal\\autosaves
Pocket Dinos
Pocket Dinos
118 days ago · ManChickenTurtle

Bug Fixes: Renaming Habitats and Start New Game

This is a quick bug fix to fix a few issue, but also set some foundational pieces. Fixed updating your Habitat name from the Cover - it now ignores Sticker controls/inputs so you can type S, R and F Fixed starting a new game - legacy code was breaking this flowAlso added a few minor updates:Feed Mode now has visual buttons in the Settings and Habitat (near Food and Scenery)Additional tooltips have been added to describe the feature in more detailScenery control hints are now also shown in the Controls Settings menu
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