Game Updates

Patch notes and dev posts · 11,823 Steam updates
Incremental Epic Hero 2
Incremental Epic Hero 2
16 days ago · Hapiwaku

IEH2 [ver. 4.1.3.1]

Relic Echo’s bonus stacks now accumulate with consecutive picks and are applied together to the next non-Echo Relic you select.Area Mission Milestone #5000 now also increases the level caps of Super Adventuring, Super Developing, Super Hunting, and Super Experimenting from 20 to 100.Reduced the level-up cost of these four Guild Super Abilities from \ to \. The difference for previously purchased levels will be automatically refunded as Guild Super Ability Points when the save is loaded.General Upgrade levels now carry over between WA3 Runs when both WA3 Accomplishment #35 and Area Mission Milestone #4000 have been achieved. Fracture \ disables Resource Gain 2+ effects while preserving their levels for future Runs without the Fracture.SD Modifier Milestone instant-clear rewards now apply at the start of WA3 Runs when WA3 Accomplishment #95 and the corresponding milestone have been achieved.Ultimate Trial \ is now exempt from No Second Chances and no longer ends your WA3 Run when the trial ends or you quit it.Relic \’s bonus stacks now work with Fracture \, applying to the next selected stackable Relic.Fixed an issue where WA3 Accomplishment progress could be lost after performing WA1 or WA2 and restarting the game during the same WA3 Run.Fixed WA3 Auto Retry not working in Background Mode. Automatic retries now keep Background Mode active and respect the Nitro countdown speed setting.Fixed other minor bugs/typos
Crimson Engines
Crimson Engines
16 days ago · Gurgling The Goat

Update Notes — v0.2.32: Arbiter's Focus & Crucible Command Center

New Premium Token: Arbiter's Focus Arbiter's Focus is now available in the Steam Item Store and the in-game Sanctum shop. Grants permanent domain rerolling privileges for Quests with guaranteed sequential tier progression. Can be sold to in-game vendors for 50,000 Blood Shards. Sanctum Crucible Command Center Redesign Upgraded the Crucible interface into a modern split-panel command center layout. Enlarged hero equipment display with a 140px showcase frame and dynamic tier-reactive glow effects. Boss Core sacrifices now include a dedicated slot selector, allowing you to choose specifically which Crucible forge receives bonus kills. Boss Core sacrifice options are now sorted by potency with clear bonus value indicators. Added auto-reconciliation between targeted Crucible slots and equipped gear to prevent desyncs during refinement. Combat HUD & Forge Status Fixes Fixed an issue where an untargeted Crucible falsely displayed "Forge Status: READY" in green. Forge status now accurately reflects real-time progression: - SEALED: Combat threshold not yet met (under 50 ticks). - READY: Item has completed 100% of required kills and is ready to refine or tier-shift. - ACTIVE: Item is slotted, equipped, and actively gaining kill progress. - PAUSED: Item is assigned to the Crucible but currently unequipped. - IDLE: No equipment is targeted in the Crucible.
Now THAT'S a Big Dragon!
Now THAT'S a Big Dragon!
16 days ago · [[[Alphageddon]]]

The Biggest Update Yet... 1.3.0 Is Out Now!

Hello again! 🙋Version 1.3.0 is here! 🎉🎉🎉🎉🎉This is a major release, and it wraps up the three big updates planned for Now THAT’S a Big Dragon!Part 1 was the Artifacts system, already released in version 1.1.0. Rare artifacts found in dungeons persist across chapters and change how you play.Major New Features on 1.3.0Parts 2 and 3 were originally meant to arrive separately. I merged them into one release so you can see the full picture and enjoy the improved game experience at once.Part 2: Dragon Teeth and Permanent UpgradesDragon Teeth are a new currency that stays with you across chapters. Earn them by defeating chapter bosses, exploring dungeons, and pushing through Truly Endless. If you are in a hurry, you can also buy them with gold.Spend Dragon Teeth on a new upgrade tree of permanent skills. These upgrades stay active across every chapter and every run. More damage, more gold, faster production, shorter dungeon cooldowns, and stronger heroes all carry forward with you.Start a new chapter, and your teeth and skills come with you. Every victory can now make the rest of your adventure stronger.Part 3: The Endless OverhaulTruly Endless has been rebuilt for slayers who want to see how high those numbers can go.Face the Unsinkable Bird. Each time you take it down, it returns stronger, your army and gold stay with you, and you earn more Dragon Teeth as you climb. Restart whenever you want a fresh climb, or keep going and see how far your permanent upgrades can take you.This is the endless mode that was promised: a real place to push the limits.Also New: Simplified Chinese 🇨🇳The game now supports Simplified Chinese! You can switch to it in the language settings. 欢迎各位屠龙者,希望你们玩得开心。What’s Next?The three big updates are now complete: Artifacts, permanent skills, and the new endless climb.I will keep listening, balancing, and polishing from here. Your feedback still shapes what comes next.Thank you for playing, sharing feedback, and supporting the game.If you’re enjoying th...
Snt Plan
Snt Plan
16 days ago · Sn兔子

V0.071 Update Announcement

Mushroom-Tusk Boar, Moonshadow Wolf Pup, Pinecone Woodpecker, and Reed-Feather Yard Chicken now drop Liangyi Xi Core at a 2% base chance. Needle-Tailed Flowerguard Bee, Morning-Dew Fawn, Azure-Ring Sleeper Snake, and Ore-Sand Crab now have both Exquisite Condensed Dew (3%) and Apprentice Spirit (3.5%) in their material drops. Pine-Needle Hunter Wolf, Pumpkin Lantern Sprout, Whirlwind Falconet, and Dew-Crowned Songbird now have both Exceptional Molding Agent (5%) and Holy Spirit (3%) in their material drops. Tools now distinguish initial durability from their maximum durability cap. In the Wild gathering screen, tools of Tool Level 5 or lower can use one Level 1 Tool Durability Restoration Stone to restore 30 durability without exceeding the tool instance limit. Tools at zero durability remain equipped but cannot gather until durability is restored. The material-submission Gold value baseline for Level 1 Agriculture Orders has been reduced from 1,500 to 700. Gathering time for the Poor Copper, Tin, and Iron Mines has been reduced to 30, 60, and 90 seconds respectively. Their ore chance is now 30%, with Pebble chances adjusted so every reward pool remains at 100%. Primary material requirements for Shadow weapons and armor have been reduced. Bone Paint now requires 1 Bronze Ingot and 5 Level 1 Fertilizers. The Fire-source temperature requirement for Copper Ingots, Tin Ingots, and Bronze Ingots has been reduced from 1,000°C to 100°C. Complete recipes follow; parentheses show old-->new values. Bone Coating is the item referred to as Bone Paint above. Laurel Pestle Shavings*5 + Bronze Ingot*1(3-->1) + LV1 Fertilizer*5(3-->5) == Bone Coating*1 Shadow Spirit*25(30-->25) + Refined Iron Sword*1 + Bone Adhesive*25(30-->25) == Dragon Scale Sword*1 Shadow Spirit*25(30-->25) + Hunter Bow*1 + Bone Adhesive*25(30-->25) == Eagle Eye Bow*1 Shadow Spirit*25(30-->25) + Magic Wood Staff*1 + Bone Adhesive*25(30-->25) == Star Staff*1 Shadow Spirit*20(25-->20) + Holy Hat*1 + Arcane Adhesiv...
Between Adventures IDLE
Between Adventures IDLE
16 days ago · environmentalist

Hotfix #9

New Feature: Inventory: Multi-Item Selection & Bulk ActionsMulti-Item Selection (CTRL & SHIFT): You can now select and manage multiple inventory items simultaneously up to a maximum of 18 items:CTRL + Left Click: Toggle-select individual items across your inventory.SHIFT + Left Click: Select a contiguous range of items between your last selected item and the clicked slot within the current tab.Multi-Item Drag & Drop:Dragging any selected item now drags all selected items together as a group.Dropping the group into another inventory tab or slot moves all selected items in order to the destination tab.Bulk Context Menu & Hotkeys:Bulk Lock / Unlock: Right-clicking or pressing the Lock hotkey now locks or unlocks all selected items at once.Bulk Junk Marking: Mark or unmark all selected items as Junk in a single action.Keyboard Shortcut Tooltip Hints: Hovering over inventory items now shows contextual footer hints for CTRL - Multi-select, SHIFT - Select range, ALT - Details, and TAB - Compare.New Feature: Combat Auto-Loot SystemMerchant Upgrades Added:Auto Loot Unlock: Unlocked automatic combat loot collection from the Merchant. Once acquired, monster drops during combat are automatically gathered into your inventory over time without requiring manual clicks.Auto Loot Speed Tiers: Upgraded your looting frequency to gather drops much faster:Tier 1: Collects loot every 45 secondsTier 2: Collects loot every 30 secondsTier 3: Collects loot every 20 secondsAuto Loot Capacity Tiers: Increased the number of items collected per cycle:Tier 1: Collects 2 items per triggerTier 2: Collects 3 items per triggerInventory Safety & Drop Protection:Added inventory fullness safeguards: Auto-looting automatically pauses and displays an "Inventory Full" alert when storage limits are reached, ensuring valuable items are not lost.Any uncollected pending loot drops are safely preserved across game saves and sessions.Enchanting System OverhaulItem Burn & Destruction Removed: Items can no longer ...
Aim Clicker
Aim Clicker
16 days ago · 4Tins Studios

Major Update — Aim Rhythm Beta & 6 New Modes

AIM RHYTHM BETA IS HERE This major update introduces one of the biggest new features added to Aim Clicker so far — Aim Rhythm Beta. Import your own music, create custom rhythm maps directly inside the game and share them with other players through Steam Workshop. Alongside Aim Rhythm, the Gambling Hub has received 6 completely new game modes, Case Battles have been expanded, Grandmaster Circuit has been rebalanced, Aim Rating has been improved and multiple UI and quality-of-life issues have been fixed. AIM RHYTHM — BETA Create your own rhythm maps using your own songs. The Rhythm Creator allows you to: Import your own music Create custom maps Place and remove targets directly in the editor Test maps before publishing Create custom projects Upload finished maps to Steam Workshop Include music with Workshop uploads after confirming you have the rights to redistribute it Aim Rhythm is currently in Beta and will continue to be improved based on player feedback. 6 NEW GAMBLING MODES Six new modes have been added to the Gambling Hub: Plinko — Drop the ball through the peg board and chase higher multipliers. Keno Matrix — Pick your numbers and see how many you can match. Risk Tower — Keep climbing for larger rewards or cash out before losing the run. Case Battle — Create custom battles using existing cases and compete against bots. Daily Lottery — Earn tickets through normal gameplay activity and enter the daily draw. Multiplier Hunt — Pick from moving hidden multipliers and reveal your result. CASE BATTLES Build your own battle using the existing cases in the game. Choose different case types and quantities, compete against 1–4 bots and select one of two rulesets: STANDARD — highest total value wins. UNDERDOG — lowest total value wins. Every participant receives an animated case opening. All drops are saved in the battle history and the winner takes the entire pool of skins opened during the battle. Premium players also have access to 4x and ultra-fast opening speeds. GRA...
Community Button
Community Button
16 days ago · RecursionSplash

Hatch Cores, Weekly & Monthly Challenges | v5.0.85

Hatch Cores, Weekly & Monthly Challenges | v5.0.85Hatch Cores, Weekly & Monthly Challenges, Global Surge Buff, and Full Localization NEW ITEM: HATCH COREHatch Cores instantly add a flat amount of progress to an egg of your choice.Epic and lower: 250,000 hatch progressLegendary: 500,000 hatch progressExotic: 1,000,000 hatch progressMythic: 2,000,000 hatch progressOpen the Eggs tab and select the Hatch Core icon on any egg. You can then choose:USE 1 — Apply one Hatch CoreUSE MAX — Use as many Hatch Cores as needed to instantly hatch the eggIf the egg reaches full progress, it hatches immediately.Hatch Cores are available from the in-game Shop under Items in packs of 3, 10, 25, 50, and 100.They can also be found as an extremely rare click drop, with a base chance of 1 in 25 million per click. WEEKLY & MONTHLY CHALLENGESThe Challenges panel now includes Daily, Weekly, and Monthly tabs.Complete challenges throughout each period to earn XP and unlock milestone rewards.WEEKLY MILESTONES3 completed — XP Boost5 completed — Egg Catalyst8 completed — Luck Boost10 completed — Hatch BoostWeekly progress runs from Monday to Monday using UTC.MONTHLY MILESTONES3 completed — Egg Catalyst5 completed — 2 XP Boosts8 completed — 2 Luck Boosts and 2 Hatch Boosts10 completed — 2 Egg CatalystsChallenge progress tracks everything you already do, including clicks, coins, XP, egg hatches, shards, troves, and boosts. GLOBAL SURGE BUFFGlobal Surge is now stronger:Click multiplier increased from 1.2× to 1.5×Player XP multiplier remains at 2× FULL LOCALIZATION PASSEvery menu, panel, achievement, challenge, and tooltip has now been translated.Community Button now supports 30 languages:English, Arabic, Bulgarian, Czech, Danish, German, Greek, Spanish (Spain), Spanish (Latin America), Finnish, French, Hungarian, Indonesian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Portuguese (Brazil), Portuguese (Portugal), Romanian, Russian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Simplified Chin...
Gambit Loop
Gambit Loop
16 days ago · Delirium Tremens

Patch 1.0.8 - September 14, 2026

Fixes & Improvements Holy Surge (Paladin) now works on every wave, not just the first one of a floor: the starting ATB bonus was only applying once per floor. Fixed. Added a "CAPPED" indicator on the ATB Speed stat when you hit its hard ceiling: past a certain point, more ATB Speed has zero effect in combat, but nothing told you that. Now it does. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Bomb Farm
Bomb Farm
17 days ago · Boneco

New Update — Rune Stash and Improvements

New Update — Bomb Farm The update will take place today, September 13, 2026, from 6:30 PM to 7:00 PM (UTC-3). During this period, the server will restart and the game will be temporarily unavailable, but it may return earlier than expected. Once the server is back online, close the game and download the new version through Steam. NEW FEATURES Rune Stash: we added a dedicated storage space that automatically organizes Runes by attribute and rarity. Each purchase adds 150 slots. If no space is available, Runes will be sent to the Bag. The PVP Top 10 is now included in the weekly Ranking rewards, following the same reward table as the other categories. You can now request account deletion through Settings > Privacy. You will have 7 days to cancel the request. Access to the account will remain locked during this period, and the data will be deleted afterward according to the Privacy Policy. After completing stage 1-10, the game may display a one-time request to review Bomb Farm on Steam. Players who have already completed this stage will also receive the message. IMPROVEMENTS We added the Unequip All button, allowing you to remove all equipment from the selected hero at once. The invited friends list now displays each player's current stage. Chests can now be sold through the Trash, with the selected quantity and total Gold displayed before confirmation. The Heroes in Field panel can now be navigated using the mouse wheel anywhere within the panel. Field information is now hidden by default and can be displayed using a new option below the hero panel. The interface scale can now be increased up to 200%, displaying only sizes compatible with the current resolution. We added a Disable Animation option to the Forge. It skips the hammer sequence without affecting the success chance or result. Skill rerolls now require confirmation before consuming Gold and the Skill Stone. The Special Stash full notification now includes a close button. FIXES Runes are no longer displayed i...
Crimson Engines
Crimson Engines
17 days ago · Gurgling The Goat

Major Update: Forging & Butchery Overhaul with Quality of Life Improvements

Greetings Vampires, We are thrilled to bring you a massive content and progression update focused on streamlining gathering and crafting, removing frustrating bottlenecks, introducing high-tier skilling additions, and delivering dozens of quality-of-life enhancements requested by the community! Here is a full breakdown of everything new in this update: Forging Progression Overhaul & Metallurgy - Grave Dust Bottlenecks Eliminated: High-tier metalworking recipes no longer require excessive quantities of low-level Grave Dust. Recipes across all four Forging tabs (Plates & Ingots, Ammunition, Accessories, and Shields) have been rescaled with proper intermediate materials like bone marrow, crypt dust, and butchery tallows. - Balanced Recipe Curves: Offhand shields and jewelry recipes have received a full experience and pacing rebalance, ensuring smooth progression from apprentice smithing all the way to mastery. - New High-Tier Metallurgy: • Nightsteel Ingot (Level 100 Forging): Smelted from Nightsteel Chunks and a Sanguine Heart Core. • Void-Alloy Plate (Level 115 Forging): Heavy metallurgical slab forged from Void Crystals, Nightsteel, and Void Hearts, serving as the core component for endgame armor and accessory crafting. 100% Gathering-Based Ammunition & Archery Tuning - Combat Drops Removed from Ammo: You no longer need to hunt combat monsters for fangs or claws to craft ammunition. All arrows and bolts are now crafted entirely from gathering resources like sinews, bone fragments, and tallows. - Standardized 10x Crafting Yields: Every ammunition recipe now consistently yields 10 arrows or bolts per craft. - Earlier Archery Accessibility: Silver Arrows now equip at Level 70 Shadow Archery (down from 80), and Hunter Arrows now equip at Level 80 (down from 100). - Voidsteel Dread-Bolts (Level 95): Introduced powerful endgame crossbow ammunition (+58 Ranged Power) crafted from Nightsteel and Ritual Blood. - Innate +5% Archery Damage Boost: To ensure fair combat balance,...
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
17 days ago · deleonora_hs

Event - Blessing of the Eternals

🌟🔥 Embrace the "Blessing of the Eternals" - Unleash Eternal Power! 🎮🏆 💫🔮 Harness the might of "Gold" and "Firestones" in this monumental event of cosmic proportions! 🔥🌌 Forge unbreakable alliances, craft ingenious strategies, and pave the path to eternal ascendance! 💪💎🌐 🏆🎁 Prove your valor, amass the riches of "Gold," and ignite the flames of destiny with the enigmatic "Firestones." ✨🎉 Don't miss "Blessing of the Eternals" – Embrace your destiny! 🌟🤝😄
Moon Garden
Moon Garden
17 days ago · kairosgamesstudio

Update 1.0.2

-Added ultrawide support -optimized game to reduce lag, especially late game BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research task BUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
Moon Garden
Moon Garden
17 days ago · kairosgamesstudio

Update 1.0.2

-Added ultrawide support.-optimized game to reduce lag, especially late game. BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research taskBUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
Smashing Bottles
Smashing Bottles
17 days ago · BlueMakesGames

1.2.1 - Bug Fixes

We’ve got a quick patch to address some bugs that have surfaced since the 1.2.0 launch. Edit: There was a temporary bug causing "Buy the Universe" to be just beyond the new money limit. This has since been hotfixed.Bug FixesAdded a maximum money and popup that tells the player when this has been reached. This max is only ever reached if you continue past a true ending in either game mode.Fixed multiple UI issues in Idle Mode when playing on controller.The skill tree info panel now hides when buying cheapest in Idle, to match the functionality in Normal.Fixed the save migration from 1.1.0 to 1.2.0 that resulted in the prestige upgrades being incorrectly loaded. We are currently working on adding some accessibility features, so please let us know if there are any accessibility features that you would find useful. Join the Discord! https://discord.gg/xXjQWQEJwm How to ensure you receive the update:Right-click on the game in your library > Properties > Installed Files > Verify integrity of game files
Isles of Silence
Isles of Silence
17 days ago · Josayah @ lonelyfrontier

0.6.13 - Hotfix

FIXES: - The 'stoon bolt' recipe has been fixed, one item was notably wrong - Fixed repeated textbox showing up after defeating an Act 3 monster - Can no longer compost 'crystil brick's - Refinery golems and fertilizer golems no longer share a to-do list. Not sure how/why they ended up doing so to begin with - Fixed a bug where the 'Looking Good' Achievement would not trigger. Craft any applicable piece of armor to unlock it
Clicker Ore
Clicker Ore
17 days ago · Tiny Depth Studio

1.7.16 Update Notes — September 13, 2026

NEW- Added a region panel: you now switch between the main mine and the dungeon from a single panel.- Added promo codes: type a code into the Promo Codes tab under Settings and claim your reward.- Added a chest to the store: it drops enchantment dust or a piece, and the card lists every reward with its chance.- Added sorting to the inventory: sort your items by tier or by number of affixes, and your choice carries over to your next session.- Added three new achievements for crafting legendary enchantments.IMPROVEMENTS- The trader now shows item icons instead of item names, so you can see what you give and what you get at a glance.- The trade, dismantle and reward screens now show the item's tier color.- The dismantle screen now shows the tooltip of the enchantment you picked, so you can read its affixes before destroying it.- Ore brightness was toned down; some ores were bright enough to hurt your eyes.- When you are short on diamonds the diamond store opens on its own, paid wheel spins included.- If your diamond balance drifts from the server's it is corrected during the purchase, so you no longer get an error message out of nowhere.- If your connection dropped, the game reconnects by itself when you make a purchase.- Task and daily mission completions are now written to the activity log.- Information messages that used to appear at the top of the screen now show in the middle.FIXES- Fixed some players getting stuck on Steam verification while entering the game; a player who cannot connect at startup now retries automatically.- Fixed task, skill and worker counters breaking after loading a save or resetting your progress.- Fixed an error in the task slots that locked the task panel.- Fixed clicks near the edges missing in the dungeon and the damage number appearing in the wrong place.- Fixed the statistics page not opening in some cases.- Fixed the Settings panel not opening on a fresh save.- Fixed an error in some purchase and upgrade actions.- Fixed the "floor ti...
Journeybound Idle
Journeybound Idle
17 days ago · Journeybound Idle

Two-Week Sale, What Comes Next in 2.0, & Patch Notes!

Hello future Adventurers and current Guildmembers!Journeybound Idle's One Month Anniversary Sale starts today at 10AM CST! The sale will last for two weeks, from September 13th until September 27th. There is no better time to join the Guild, and get into the game! Over a thousand unique players have embarked on their journey in the first month since release, so thank you to each and every one of you! By the end of the year, the game will see a major 2.0 update, releasing a large content patch with a new endgame, requiring 25M XP in all skills to unlock. Given that a 100% Completionist run has been taking players between 800-1,200 hours on average, you still have plenty of time to join and prepare for 2.0! As always, Journeybound Idle is a one-time purchase. 2.0 is large enough that most games would treat it as a paid expansion. I promised that your purchase will always include the full, complete game, and I'm keeping to that promise. 2.0 will be a free update for everyone, and in your hands the moment it is ready!Recent UpdatesJourneybound Idle has gone through quite a few improvements and received many additions since release just a handful of weeks ago. A few will be shown off below, but we warned that there are some mild spoilers that come with showing anything from later in the game: Challenge Dungeons! Rank's D, C, B, and A all have their own Challenge Dungeon, tuned to be fought at-Rank, with the best gear you can assemble at that level. They each have their own set of farmable rewards, including unlockable UI themes, music tracks, character ability sets, equipment, tools, and other very powerful items! The Seed Study! With the vast number of items in Journeybound Idle, getting the right seeds in mid-to-late game was quite the struggle. With the addition of the Seed Study in the late game, players can now farm a certain number of seeds to donate to the Town, and make them available for purchasing after! More Logs! In addition to the Bestiary, Tidecraft Log, an...
Zad Archery
Zad Archery
17 days ago · Samharia

Patch 1.1.2

Effects Amount now works per skill: lowering it hides whole skill casts instead of thinning their particles, and every skill is reduced by the same ratio. At 50% each skill shows every other cast; at 0 almost none show. Damage is never affected. Fixed skill power bonuses to Number of Hits, Pierce Count, Turns, Sniper Scope aims and Multishot arrows silently losing value after resets and refunds, which could also eat into the skill's base stats. Affected saves are repaired automatically on load. Other minor improvements and fixes
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
17 days ago · rimmindgame

Regular Update Patch

AddedTradable item crafting system. New tradable item: Bottled Cola Teleporter Vehicle attachment. Bomber-only. Killing elite enemies grants bonus bottle cap drops.FixedFixed an issue where the tradable item exchange UI did not display the total exchange count.Fixed an issue where rice would auto-unlock in certain cases.
Emberfall Idle
Emberfall Idle
17 days ago · Galaban

Mounts and Guilds 3.0

First major patch - guild storage for characters (up to 30) and rare mounts This is a fairly big change and now allows you to experiment with whatever comps you like, explore new race/class combos Next major patch expected by the end of the year and will see a ton of new class/race additions, more items, and a new higher level/zone (expecting to go up to 100) ## Highlights (patch-notes version) - **Guild Roster**: your account can now hold up to 30 characters, with 5 active (simulating) at a time. Bench characters into storage and reactivate them later — nothing is lost, and stored characters can still join a dungeon or raid party as a guest, fighting with their exact frozen gear. - **Mounts**: 10 collectible, account-wide mounts with real combat effects, seeded drops from dungeons/raids/bosses, and a dedicated Mounts screen. Already earned one by farming past a source before mounts existed? You're retroactively credited. - **Full localisation**: all 9 supported languages are complete and now load on demand instead of bundling everyone's translations into every session. - **Save reliability**: this is the most heavily tested release to date for cloud saves and Tavern rewards — see below for the full list, but in short: reward claims can no longer be silently lost, an older device can no longer overwrite a newer save, and a corrupted save now blocks and preserves itself instead of silently dropping a character. - Numerous mobile UI fixes (save picker, top bar, Guild Roster cards). - Fixed: dungeon auto-retry after a wipe has been silently frozen since **2.6.0** — retried runs now actually resume instead of sitting on pull 0 forever.
The Ash Remembers
The Ash Remembers
17 days ago · Klatschekopf

Update 1.2.2 — Workshop queue

A big care patch after the Ash Tower: your wishes from Discord and Steam, a queue for the workshop, and a long list of reported bugs. Thanks to everyone who wrote in! New Workshop queue: every recipe card has "Next" — up to three crafts in a row (four with the Homestead & Workshop), 10/25/50/100× each or until the materials run out. Keeps going offline. Thanks, Turk! A scout band that is out now survives the Ashfall and brings its loot home. New life, new loot: after an Ashfall, dungeon bosses give their daily loot again that same day. Auto-Heal "Food+Potion" eats first in combat — potions only in an emergency. Treasure runs, the Soot Thief and floating orbs stay longer; House requests come less often. Ash Tower: guardians now drop loot — 40 % of the hunting-ground chance, 60 % from floor 50, 80 % from floor 80, once per floor per Ashfall run. Uniques can drop too, at half the usual chance. Loot lore in the tower from 50 victories, and tower victories now count together with the regular foe. Foe filter in the Hunting Grounds: search by name, home region or loot ("beast hide" shows every foe that drops it). Thanks, tappi! Titan Shards now survive the Ashfall. Thanks, despair! Potion Warden can be switched on and off — in the effect window and on its upgrade card. Thanks, despair! 16 foes had no remains when they died — all of them do now. Every item now tells you where it comes from — 58 said nothing before (jewellery, Hoard Warden pieces, terror tools and more). More space: 60 instead of 46 base bag slots, bags roughly twice as big, every farmstead tier +4 slots, 40 instead of 32 bank slots per page. Thanks, M0NKEY! Your whole bag can now be opened large over the game — bag button or key I. Unmaking: identical pieces as a stack with "Unmake all", plus a toggle for carved pieces. Thanks, Tichkiir! New setting: mute while the game is not in focus. Thanks, Tichkiir! Fixed Dropped equipment landed as an unsellable stack in your bag instead of the chest (thanks, Rhiuk!) ...
Re:Blade
Re:Blade
17 days ago · STAGE

September 13 Update — Shared Jewels & Special Awakening

September 13 Update Hello, this is the developer. I've been reading your feedback in the community and by email. This update helps the progress you've collected carry over when you change weapons, and makes selecting Awakenings more convenient. Today brings shared Jewels, migration of your highest tier progress, Special Awakening, and Bleed improvements. After downloading the update, please fully close and restart the game. 💎 Jewels Are Now Shared Across All Weapons ▶ Bring your collected Jewels together Jewels collected with each weapon are added together by type. All weapons now share their counts and effects. Your existing Jewels migrate automatically after the update, and their shared counts and effects remain when you change weapons. ▶ A clearer Jewels tab The Jewels tab now explains that its bonuses apply to every weapon. Jewel drop rates and maximum effects are unchanged. 🏆 Your Highest Tier Progress Carries Over Save migration now takes account of the highest tier progress already recorded on your account. A tier unlocked with any weapon can be selected with other weapons, too. Changing weapons does not require you to clear every tier again from Tier 1. After the initial migration, the game keeps the tier you select yourself. ✨ Special Awakening ▶ Take an Awakening straight to Lv.5 After completing the Knight's Sword for the first time, Special Awakening appears to the right of the regular Awaken button. It is available when you have at least 5 Awakening Points and raises your chosen Awakening straight to Lv.5. ▶ Points returned for levels you already learned Points equal to the Awakening's existing level are returned, so you only spend the points needed to reach the maximum level. For example, choosing an Awakening at Lv.2 raises it to Lv.5 for a net cost of 3 points. ▶ Preview the maximum-level effect Special Awakening choices show their Lv.5 descriptions from the start. You can still use regular Awakening to learn one level at a time. Clicking Special Awa...
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