https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...
Dear Adventurers, this update brings brand-new casual and challenge dungeons, diverse combat mechanics, and the highly anticipated Eastern Mythology DLC. Here are the full details of this update:🎮 Daily Content & Free Updates【New Dungeons & System Improvements】UpdateDetailsNew Dungeon: EdenUnlocked upon reaching the required high-tier Adventure Level. This is an peaceful idle haven where no monsters will ever spawn. Simply sit back and enjoy the beauty of idle progression while the system periodically grants Chests and EXP Tomes. You may even get extremely rare Massive EXP Tomes, making this the perfect destination for relaxed leveling.New Dungeon: Mirror WorldA realm filled with unknown challenges. The system will randomly select one Mercenary from your current Adventure Party and create a perfect mirror phantom of them. Use strategy to defeat your trusted companion and surpass yourself!System ImprovementsCharacter Panel Revamp: You can now clearly view the exclusive special effects provided by your equipped skin. Status Bar Upgrade: The character status panel now features a visual UI display for Buffs, making combat statuses easy to understand. Class Balance: We have comprehensively tuned the mechanics and power of underperforming classes such as Elf Ranger, Necromancer, and Death Knight, improving their combat performance in the current version.【New Combat Mechanics: Statuses & Sets】Mechanic/SetDetailsNew BUFF: CrippledA brutal tool for relentlessly tormenting enemies. When the target's Bleed stacks reach a certain threshold, the “Crippled” effect is triggered. Crippled greatly reduces the target's attack damage while also making them more vulnerable to take increased damage. This status can stack multiple times, but its effect is reduced against powerful Legendary Bosses.New BUFF: Poison BurstThe ultimate burst effect for poison builds. When the target's Poison stacks reach their limit, all Poison stacks are cleared, triggering a devastating toxic explosion. Exp...
Hello, Commanders! This is War of Genesis: Idle Loot. Thanks to your enthusiastic support and interest, our Early Access launched smoothly on September 10. We are carefully reviewing all the valuable opinions and suggestions sent via our Discord community, Steam Discussions, and Customer Support. Please feel free to share any great ideas with us at any time! Based on the feedback we have received, here is a preview of the upcoming improvements currently in development. \ ■ Expansion of Preset Features The development team plans to develop various preset setups internally and conduct phased testing. We are preparing to expand presets beyond Equipment and Skills to include content such as the Training Ground and Ability Unlock, allowing you to set and switch presets more conveniently. ■ Auto-Combine Feature Improvements (Auto-Combine Jewels Added) An Auto-Combine feature for Jewels will be added! Currently, Auto-Combine only applies to Equipment and Accessories, which has led to Jewels taking up valuable Inventory space. We plan to support Auto-Combine for Jewels as well, helping you manage your Inventory much more efficiently and comfortably. ■ Chat System Convenience Improvements We noticed that far more Commanders are actively using in-game chat than anticipated. We are preparing various chat convenience features, including an in-game auto-translation feature, to facilitate smooth communication among global Commanders. ■ Steam Community Market Item Retrieval Improvements Currently, when purchasing items from the Steam Community Market, they are delivered to the 'Storage List' within the Marketplace. To provide a more intuitive and convenient retrieval process, purchased items will soon be delivered directly to your 'Mailbox'. ■ Raid Visual Clarity Improvements We will improve the visual effect of the 'Stun' status inflicted on monsters and targets during Raid battles so that it can be identified much more clearly in combat. The detailed update schedule will be anno...
各位道友,大家好!经典宗门修仙挂机游戏《壶中日月》正在折扣中,欢迎体验!《壶中日月》是一款独特的修仙挂机模拟游戏,融合了师徒养成与刷宝养成玩法。你将扮演一位意外穿越到壶中世界的人,在这片灵气充盈、神秘莫测的仙境中,开启一段别样的修仙之旅。这是我们开发的第一款挂机游戏。历经一年打磨,从 EA 一路走到正式发售,如今已能为你带来超过 200 小时的挂机体验。壶中日月长,仙途自此始。快来体验一下吧。
各位道友大家好啊,我们最近开启一轮打折啦!有壶中日月的玩家购买捆绑包额外享有-15%超级优惠!欢迎来试试~《我自成道》是一款融合修仙网文世界观与即时自动战斗的挂机修仙模拟游戏。从凡界、灵界、仙界到诸天万界,每方世界皆有独特玩法,每次飞升皆为印证大道。超脱万界,证得只属于你的无上道果。我们想做出不一样的挂机感,游戏仍在持续开发:遗迹、圣物、灵宠等已上线,后续持续更新。欢迎玩家多多提意见。
1. Fixed the issue where the Spirit Artifact panel was cut off 2. Added a backup verification server to prevent Steam connection failures caused by verification errors 3. Modified the ticket drop rules for the Void Spirit Realm. Higher difficulty now yields more tickets 4. Added a reconnection mechanism to improve cases where poor network prevents server connection during login 5. Added Insight Point reset function for Spirit Roots 6. Added combat AI controls; auto-battle behavior can be adjusted in the O settings menu 7. Fixed the issue where the Curse Tower failed to spawn bosses
New Features: · You can now click on fish in the Codex to view their full artwork! Bug Fixes: · Fixed an issue with collision boundaries at the edge of the screen when the game is in its hidden state. Also come check out our upcoming desktop game! Gunfire & Magic - Desktop Co-op Extraction!
Update Ver. 1.1.05 has been released.Changes to Return to TitleA confirmation window will now appear when selecting "Return to Title" from the ESC menu while in a dungeon.Thank you for your continued support of Limitless Survivor.
1, Mushroom blind box pity system! It really hurts when you just can't pull a new mushroom!! We know! Now: after opening blind boxes multiple times without getting a new mushroom, you are guaranteed to receive a mushroom you haven't unlocked yet! (For veteran players who have already unlocked everything, this may be a bit late—sorry! But there's no need to feel regret, because a new batch of mushrooms will arrive soon!! Then this system will come in really handy!)2, More zoom levels Scene size scaling is now more finely adjustable! In the toolbox at the bottom left of the settings page. But please note: free scaling offers more zoom levels, but it will inevitably conflict with the perfect pixel effect, causing unevenly sized pixels. If you don't mind, feel free to use it ^_^!3, Free garden naming You can now give each mushroom garden a custom name! Give your favorite garden its own special name! (Due to the many languages, if you encounter any font issues, please leave feedback in the discussion area, and we will handle it promptly.)4, UI layout optimization Yes, the UI was a bit messy >_
Update v1.0.3LOCALIZATIONAdded missing Simplified and Traditional Chinese translations. The large amount of missing translations for both Chinese variants was the product of a mistake as the full translations were available upon release and due to an error they never made it into the game in their complete state. We sincerely apologise for the mistake.FIXESFixed an issue in the Demon level where a defeat could turn into an instant victory when the dying Demon exploded. This was fixed in a previous version, but we forgot to include it in the changelog. Thanks to Ekuland and an anonymous user for reporting this.Fixed an issue where the "Clockwork Tree" and "Twilight Tree" upgrades were not working.Fixed an issue where a sacrificed Chieftain would respawn after restarting the game and loading the save. Thanks to Cookie, two anonymous users, and pinkkknight for reporting this.Fixed a startup error affecting some graphics cards. Thanks to Dirk and Alexandru for reporting this.Fixed an issue where rerolling sacrifice rewards did not respect the minimum rarity.Fixed an issue where rerolling Chieftain cards offered normal units instead.Fixed an issue where rerolling sacrifice rewards increased the cost of the next card draw.Fixed an issue where leaving the game during a card draw and returning would charge gold again. If there was no longer enough gold, the cards would not be drawn.Fixed an issue where sacrifice rewards could have a lower rarity than the lowest-rarity unit sacrificed.Totems now correctly count when determining the minimum sacrifice reward rarity.Fixed an issue that limited cards to two enchantments instead of the intended maximum of three.Fixed an issue where critical hits would make zero damage, affecting units that gained critical chance through upgrades but didn't have a native critical chance.GAMEPLAY/QUALITY-OF-LIFEReduced the base card reroll cost from 50% to 25% of the normal card draw cost.Added a new upgrade: "Wayback Elixir" to the Blight Tree. Th...
Dear players! Thank you to everyone who stays with us, supports the game, and helps it grow. Only two people work on this project, so your support truly means a great deal to us. Over the past few days, there has been a lot of negativity surrounding the new rules. We have been accused of greed and of trying to force players to buy a subscription. That is why we want to speak openly about what is actually happening. A few important facts:The developer receives around 7% from item trades on the Steam Community Market. If profit were our only goal, it would be in our interest to remove every obstacle to accessing the market. Our revenue has barely changed since the new rules were introduced. The number of subscribers rose only slightly for a short time, then returned to its previous level. The new restrictions were not introduced to sell subscriptions. Overall concurrent player numbers are indeed declining. However, the number of active players who progress fairly and take part in the life of the game world has barely changed. Most of those leaving are people who viewed the game primarily as a way to make money. What has changed since the rules were introduced?More than 180 linked accounts have disappeared from the game. These accounts were used not for regular gameplay, but to accumulate resources and pass them along a chain of accounts. Much of the current uproar comes from users who have lost the ability to profit from such schemes. Some of them post negative reviews, stir up conflict, and try to damage the reputation of the game and its developers. At the same time, we understand that not every dissatisfied player is breaking the rules. Some of the criticism raises valid points from people who truly care about the game. We hear you and are carefully reviewing your feedback. You are free to express your dissatisfaction openly. No one will judge or label you for it. We analyze not only words, but also actual gameplay data, which allows us to distinguish honest critic...
致各位探求者大人:为修复新版游戏包体中当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们已于9月10日20:00左右进行一次临时不停服热更,具体更新内容如下: - 优化:进行联机作战-自动战斗时,自动战斗功能将默认处于开启状态; - 优化:120秒内BOSS血量或全体参战者贡献未出现变化时,将视为无法继续战斗并自动撤退; - 优化了灵宿蚀契试炼战·腾蛇关卡的特效性能消耗; - 修复了使用角色\莉莉安与其专属外观\时,可能出现“操作频繁”警告并导致自动战斗停止的问题。探求者大人重新登陆游戏,即可下载并安装更新内容。感谢您对《悠久之树》的理解与支持!
Greetings Vampires, This update brings a major leap forward to Coven cooperative activities with the activation of the Coven Progression Engine V2. Experience rewards across all trial categories now scale dynamically with character level, event completion modals and auto-chaining have been restored, and an interface reconciliation issue in the Coven Vault has been resolved. Coven Progression Engine V2 & Dynamic XP Scaling • Dynamic Level-Scaled Experience: All Coven trial archetypes (Grave Harvesting, Night Foraging, Butchery, Relic Scavenging, Bloodletting, Boss Rally, and Automated Crucible) now dynamically scale reward XP to your character's current skill level. Mid-to-high level vampires (such as level 60+) earn substantial XP yields scaling into hundreds of thousands of XP, matching the efficiency and dedication of active high-tier training. • Time-Normalized Benchmarks: Standardized participation thresholds, attainment tiers, and party multipliers across all event durations. • Authoritative Daily Breach Bonus Ledger: Hardened server-side tracking of daily breach bonus allocations with transparent breakdown records. Event Lifecycle & Auto-Cycle Chaining • Instant Event Conclusion Modal: The trial completion and reward breakdown modal now appears immediately the moment an event timer reaches zero or reaches its target threshold, eliminating the delay where players previously had to interact with the lobby first. • Auto-Cycle Chaining Restored: Restored continuous auto-cycle execution for Scythe of the Harvester (coven_rally_autocycle) and Automated Crucible (coven_cache_autocycle) upgrades. • Concurrency & Finalization Hardening: Resolved race conditions and database argument validation during event finalization to guarantee smooth, atomic reward grants and lobby transitions. Coven Vault Interface Stability • Item Slot Reconciliation Fix: Resolved an interface reconciliation issue where switching between "Vault Items (Withdraw)" and "Your Inventory (Deposit)" cr...
1.重新构建了宝石镶嵌系统,现在镶嵌时会打开新的镶嵌窗口了 更新后装备的宝石配置自动同步到宝石方案一 更新后背包和仓库中装备上的宝石会自动返回到宝石仓库中 现在可以配置多种宝石方案了 现在更换装备不影响宝石配置了 如若未穿戴装备,或者装备上孔位未开启,那么对应的宝石不会生效 2.修复部分已知bug
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Sep.23th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-New Level 38 Regular Formula \-Increase level limit of reception and General Shelf-Add animation speed adjustment to the Mystic Adventure interface-Increase in the upper limit of bank deposit amount-Mid-Autumn Festival: (2026.9.24 ~ 2026.10.21) *Open the Mid-Autumn Festival Carnival and collect moon cakes to exchange for exclusive Mid-Autumn Festival prizes*If you wear 7 Mid-Autumn Festival props for any hero, you can unlock the moon rabbit shopkeeper's portrait*Use the Mid-Autumn Festival Festival props in the Mid-Autumn Festival Carnival to exchange and unlock the hero's guard of the ancient tree Arthur*Open the Mid-Autumn Festival login activity, and you can receive luxury rewards by logging in continuously*The theme of Mid-Autumn Festival is to decorate the egg twist for a limited time*Open purchase of Mid-Autumn Festival theme floor, wallpaper, and reception desk skin. Go to the furniture purchase interface to viewMid Autumn Recharge Activity: (2026.9.24 ~ 2026.10.21)Mid Autumn Festival recharge activity, during which you can recharge any amount to receive the following rewards*Starting fund for Kuaishen Yibu: 288 diamonds*High decorative point Mid Autumn Festival original painting: "Fairy Palace Moon Rabbit" color*Legendary equipment protected by moonlight: Silver Moon Staff, Moonlight Battle Helmet, Moonlight Ring
Thank you for playing Memory of Memorie : A Chill Story. We released the Ver.2.0.0 update on September 11.This update brings a wide range of new features and content, including the much-requested To-Do List, Calendar graphs to help you look back on your daily focus sessions, new badges, “Weaving Magic” to keep your focus streak going, new hairstyles and outfits for Memorie, music, and ambient sounds.Use these features during your daily work sessions to organize what you would like to do and look back on the progress you have made together with Memorie. Please see below for the full update details. To-Do List AddedWe have added a “To-Do List” that lets you create and manage your daily tasks.You can organize tasks into groups for work, study, everyday chores, or any other purpose, and set a due date for each task.You can also freely rearrange your groups and tasks. Turning a task’s “Pomodoro” icon ON links it to the Pomodoro Timer. You can harvest Pomodoros based on the number of focus sessions and record them for that task. Completing a task automatically unlinks it from the timer, giving you a relaxed way to keep track of how many Pomodoros you spent on each task.Make a list of what you would like to do today, and try working through it one task at a time with Memorie. Look Back on Your Daily Progress with the CalendarWe have expanded the Calendar’s features alongside the To-Do List.You can now check completed tasks by date. In “A Record of Your Efforts,” you can also look back on the following records in monthly graphs: Focus SessionsCompleted TasksPomodoros HarvestedUse these together with notes to look back on what you worked on each day and the progress you have made, little by little. Memorie’s New Spell, “Weaving Magic”We have added Memorie’s new spell, “Weaving Magic,” which helps keep your focus streak going even when you are too busy to focus for a day.If you have enough “Weaving Mana” to cover the days you took off, it will automatically use that amount of...
Fusion Update | v5.0.83 Fusions Stop Giving You T5 wild pets If you've taken a pet all the way to Tier 5, it no longer shows up in fusion results for its rarity. Fusing a rarity now rolls only among the pets you haven't maxed yet, so every fusion makes progress The remaining pets keep their normal relative chances — nothing else about the table changed Maxed out every pet of that rarity? Then the full table comes back, so a fusion always pays out Community Pet Fixed the community pet's EXP bar tearing through dozens of levels every time you launched the game. It now settles in gently from close to where you actually are
Auto Clicker Progresson Update | v5.0.82The Auto-Clicker Breaks Past 1,000The tier cap is gone. Shroomba's ladder now runs all the way to tier 1,100.100 New TiersMaximum auto-click speed raised from 30 to 50 clicks per secondEvery tier from 1,001 to 1,100 follows the same curve you already know — it just keeps goingNothing below tier 1,000 changed. Same prices, same speeds. Your progress is exactly where you left itIf you were sitting at MAX with nowhere to spend your coins, there's somewhere to spend them now.Your Fleet Levels Finally Pay OffCollection clickers used to stop getting faster at level 100. Every level after that was just a number.Not anymore:Levels past 100 now keep adding speed, all the way to double strength at level 1,100This applies to levels you've already earned — no grinding required. The speed is there the moment you log inThe "next speed-up" readout on the home panel works again instead of showing MAX foreverFixesThe home panel no longer reports MAX when clickers in your fleet could still get fasterThanks for clicking. See you at 1,100.
🛠️ Bug FixesFixed an issue where MP3 tracks wouldn't automatically play the next song, volume adjustments failed, and the OST/Soundtrack couldn't be imported in certain scenarios.Reduced main-thread stutter/lag spikes caused by auto-saving.Resolved various Windows compatibility issues, including black borders/frames, window dragging bugs, and click/touch interaction glitches.Fixed several minor bugs and applied general polish.⚡ QoL & Experience ImprovementsAdded first-time tutorials and rules for all mini-games and productivity tools that grant Hao Energy.Currency badges now display countdown timers for idle/AFK rewards (Hao Energy & Bucks).Increased the earn rates for both Hao Energy and Bucks.Supporter DLC owners now receive an exclusive one-time bonus of 1,000 Bucks.The "Let's Battle!" mode and the Pomodoro Timer now also reward Bucks upon completion.Players will now receive random hourly online Buck gift drops while playing.✨ New Content & FeaturesSteam Friends Leaderboards are now live!Added in-game Shop player reviews.Added a transaction history panel and profit/yield chart for Jiahao's Auto-Trading, and the trading animation can now be skipped.Added a new "Loan" feature, allowing you to convert Hao Energy directly into Bucks.Added a new shop gift: Signature Pork Trotter Rice (金牌猪脚饭).Various other minor UI/UX adjustments. (Note: The "Steal Friends' Hao Energy" feature is also scheduled to drop later today!)💬 Community & FeedbackIf you have any feedback, suggestions, or run into bugs, feel free to join our official Steam player group (QQ Group: 1124480277) to help us make Jiahao even better!
Added the Breeding System: chickens in coops keep producing even while the page is closed or you are offline. Chickens are retained, and each production cycle takes five minutes. Chicken Feed*1 == Eggs*3 Weeds*3 + Pasture Grass*3 == Chicken Feed*5 Softwood Logs*100 == Level 1 Chicken Coop*1 Completing the Breeding System technology now also grants one common-quality Level 1 Productivity Matrix (bound and non-tradeable). Fixed breeding land unlocks remaining unavailable when all required materials are owned. Fixed missing production after long backlogs when withdrawing, refilling, moving items or recalling buildings, and prevented an extra feed charge when removing an animal. Fixed unnecessary repeated scheduling when production outputs are blocked, and preserved unsettled industrial work before energy changes. Level 1 Productivity Matrix: consecutive tasks on the same machine build charge. Once full, the next task that produces rewards doubles both main and additional outputs; failed recycling preserves the bonus. Productivity charge is retained while waiting for materials, energy or output space. Changing or cancelling the task, or recalling the machine, resets it. Matrix changes affect subsequent tasks and preserve existing charge. Quality and Productivity Matrices now share the Matrices category. Machine panels show productivity charge and when double output is ready. Successful quality recycling now announces Uncommon, Rare, Epic, and Legendary results in system chat for all players, including both recycling logistics and industrial recyclers. Corrected control expiry display, zero-duration control, and recovery from overlapping control effects. Preserve basic-attack progress while casting. Control can interrupt normal monsters' casts, while special boss interruption conditions remain unchanged. Eligible short solo automatic battles use a progress-based quick-resolution view, reducing page transitions while the server settles each battle's resources and rewards....
1. 新增“百艺圆满”成就。 2. 行囊支持 `Shift + 左键` 一次出售整组物品。 3. 优化行囊整理规则:物品按装备部位、消耗品类型和材料类型集中排列,分类内按品级从高到低排序。 4. 修士状态栏精简显示内容;保留数据发生变化时立即刷新。 5. 调整行囊物品数量位置,从物品格左下角开始显示,避免超出边框。 6. 延寿丹效果提高至增加20年寿元;所有炼器项目基础制造时间缩短30%。 7. 轮回灵锁新增“丹药记忆”,消耗1000轮回点解锁,可保留上一世非宗门永久丹药的属性加成。
Combat, Areas & BalanceAct & Area Map Updates: Area progression and stage completion statuses now refresh automatically in real time whenever you complete combat or advance to new stages.Loot Table Balancing: Cleaned up and rebalanced loot drop tables across Acts 2, 3, and 4.Items, Equipment & EnchantingEmpty Suffix Slots Display: Equipment tooltips now visually display unassigned enchantable suffix slots, making remaining enchantment capacity immediately clear.Enchantment (Clear Suffixes / Scouring): Using a Scouring Stone to wipe item suffixes now properly restores all available suffix slots up to the item's maximum rarity capacity.Potion Equip Level Removal: Removed player level requirements from all potions across all tiers. All potions can now be equipped and used at any level.Chest & Container Opening: Opening treasure chests now clears the chest from your inventory slot before evaluating reward space, allowing chests to be opened even when your inventory is completely full.Mining Potion Visuals: Fixed an issue where Mining Potions across all tiers were incorrectly displaying the Healing Potion icon.Crafting & AlchemyCrafting Queue Preview & Progress: Added a dedicated crafting preview widget. It displays the recipe icon and a progress bar that tracks the entire multi-craft batch.Alchemy Recipe Level Requirements: Significantly lowered required Alchemy levels across potion crafting recipes:Tier 1-2 Potion Refinements: Level 15 (previously Level 30)Tier 2-1 Potions: Level 4 (previously Level 5)Tier 3-1 Potions: Level 8 (previously Level 10)Tier 4-1 Potions: Level 12 (previously Level 15)Progression, Mastery & SkillsLevel 30 Mastery Milestones: Added a Level 30 Milestone Mastery Bonus to Mining, Woodcutting, Fishing, and Gathering, with updated milestone views.Resource Gathering Level Requirements: Lowered the required skill level to harvest higher-tier resources:Tier 3 Resources: Level 18 (previously Level 20)Tier 4 Resources: Level 28 (previously Level 35)Tier...
修复了敌方的反击伤害穿透护盾与抗性的bug 武器附魔的伤害加成初始调整至12%,每级加成从2%调整至1% 修复了处刑者的低语伤害异常的问题 处刑者的低语描述调整 新增装备 烟尘剑、熔岩枷锁 修复了当前版本三个复活会互相冲突的问题,触发顺序为传说装备【不灭意志】,水晶被动【及时救难】,天赋【不灭】
Patch NotesOur Kongiversary Season is here for four weeks!Bring SardiGems to Sardinex to exchange for cool rewards!!Unlock the schematics for Decastaroth, Bootnir, Infernampz and Bor'luna before the season endsFind Fondanten and other previous Kongiversary Pets in special pet eggs during the seasonFind Piece o' Cake and Bang up Job in special accessory boxes during the seasonYou have one more week to exchange your remaining Ludicrously Expensive PlasticNew PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until September 24thThe Battle Bard Expedition event is here until September 17thAfter the Battle Bard Expedition event ends, get ready for a Double GvG event featuring new Thrones until September 24th
This update addresses ammunition specialization preservation during Crucible upgrades, restores the Hunt Details breakdown in combat, and delivers key stability hardening across gear presets and multiplayer parties. Ammunition & Crucible Specialization Trait-Aware Auto-Merge: Ammunition auto-merge now strictly groups by specialization trait. Newly forged or looted plain arrows will merge cleanly into your existing traited stacks without wiping or overwriting your active Vile or Sanguine traits. Client Ingestion Alignment: Acquired arrows and bolts automatically inherit the player's active equipped specialization trait, stacking cleanly into your existing quiver. Multi-Trait Separation: Distinct specialization traits (such as Vile and Sanguine) are guaranteed to remain in separate, dedicated inventory stacks. Combat & Hunt Ledger Hunt Details Breakdown: Restored the Hunt Details analysis button to both the combat ledger header and the Details analytics panel. Real-Time Spoils Banking: Depositing hunt spoils immediately empties pending ledger counters and updates inventory in real time while preserving full session statistics. Party Wave Revivals: Fallen party members are now automatically revived when the next enemy wave spawns during multiplayer party hunts. Smoother Swing Bars: Attack interval animations and timing bars have been smoothed for improved combat readability. Gear Presets & System Hardening Preset Equip Reliability: Hardened gear preset equip transitions against inventory churn, dead rows, and desyncs during rapid loadout swapping. Authoritative Dungeon Drops: Hardened Obsidian Citadel boss key validation, kill credit reporting, and loot banking. Extended Session Continuity: Active session tokens extended to 30 days for seamless uninterrupted idle play. Thank you for your ongoing feedback and support in Crimson Engines!