Game Updates

Patch notes and dev posts · 11,890 Steam updates
Daily Botanica
Daily Botanica
28 days ago · Cyvana

Small Desktop Update

Fixed the Botanica button not being movable in layout edit mode. Added an option to hide the Botanica button from the desktop. Daily Botanica now stays out of the taskbar and can be accessed from the system tray. Added a Keep Always on Top setting. For the cleanest experience, we recommend disabling Steam Overlay: Steam Library → Right-click Daily Botanica → Properties → General → Disable “Enable the Steam Overlay while in-game.”
Aim Clicker
Aim Clicker
28 days ago · 4Tins Studios

Customization & Quality of Life Update

A new Customization Hub is now available! Customize your: Background Target Style Break Effect Spawn Effect Hit Effect Perfect Hit Effect UI Theme You can preview cosmetics before unlocking or purchasing them. New Rewards Added Golden cosmetics purchasable for $1,000 in-game. Added exclusive customization rewards for reaching higher ranks. Existing players automatically receive rewards for ranks they have already achieved. Settings & Quality of Life Added Fullscreen / Windowed display options. Improved UI scaling and display behavior. Improved menu readability and spacing. Various UI fixes, stability improvements and general polish. Premium Premium cosmetic settings have been moved into the new Customization menu, keeping all visual customization in one place. Coming Soon Aim Clicker - Ultimate Customization Pack will be available soon, adding even more cosmetic options for players who want to support Aim Clicker and further customize their experience. Aim Manager is still WIP and its changes will be covered separately in a future updates.
Black Hole Fishing
Black Hole Fishing
28 days ago · SDG Games

Performance patch and bugfixing (V 1.0.4.8)

Changelog: There were a lot of small changes in this one, but here are the highlights: 1. Performance is increased. I see a 2X framerate improvement on my computer, but ymmv. 2. We added 3 save slots and gave the save system one more look-over. Auto-saves are easier to access now, some players were getting confused and a couple overwrote a save file on accident. This should be much harder to do now. 3. There was a bug where the magazine disappeared on prestige under certain circumstances. 4. I looked through the backlog and fixed as many bugs as possible. So if you still see anything, let me know. Otherwise, let's assume that the game is bug free 😆 Notes: I've been slowly working on some new features, but the churn was getting pretty big, so I wanted to get the performance patch out first. The next update should be much smaller (in terms of code changes), but more impactful on actual gameplay.
Eldara
Eldara
28 days ago · Bo Jangles

Eldara: The Forgotten Realm Has Officially Launched!

Eldara Has Officially Reached Version 1.0 After an incredible journey through Early Access, Eldara: The Forgotten Realm has officially reached Version 1.0. Built Alongside Our Players Early Access gave me the opportunity to build Eldara alongside its players. Your bug reports, suggestions, balancing feedback and encouragement helped shape the game into something far stronger than I could have created alone. A Complete Dark-Fantasy Idle RPG Today, Eldara stands as a complete dark-fantasy idle RPG filled with skills to master, enemies and bosses to overcome, equipment to discover, collections to complete, companions to find, factions to join, and rebirth systems that allow your journey to continue far beyond the first playthrough. Version 1.0—and Beyond Version 1.0 represents the foundation I always wanted Eldara to reach: a complete, stable experience that I’m proud to place in the hands of players. This is not the end of development. I’ll continue listening to feedback, addressing issues and exploring worthwhile additions—but from this point forward, Eldara is officially stepping out of Early Access. 30% Launch Discount To celebrate the launch, Eldara is available at 30% off. Thank You Whether you have been here since the beginning or are entering the realm for the first time: thank you. Every report, review, suggestion and hour spent playing helped make this possible. We want everybody to know that we will continue to do so and appreciate all the help! Welcome to Eldara: The Forgotten Realm.
Bomb Farm
Bomb Farm
28 days ago · Boneco

Weekly Ranking Rewards and General Improvements

Check out the new features, improvements, and fixes included in this update! WEEKLY RANKING REWARDS The Top 10 players in Stage, Total Gold Earned, Playtime, Account Power, and Best Hero can receive rewards every week. The first results will be calculated on September 4, 2026, at 7:00 PM (UTC-3), and will repeat weekly. The system uses the permanent accumulated rankings, but only players active during the period will be eligible for rewards. An account may receive more than one reward by reaching a high position in multiple categories. Rewards will be delivered through Mail, and Ranking reward letters will not expire. The Ranking screen now displays the available rewards and a countdown to the next calculation. SKILLS AND GAMEPLAY Mercy now instantly destroys targets below the health threshold shown in the skill description. Fixed Diamond Tip: its Penetration points are now added directly, as stated in the description. Previously, the bonus could excessively multiply natural Penetration and incorrectly increase Power. When a Boss and a Cage appear together, their health bars are displayed side by side. When one is destroyed, the remaining bar returns to the center. INTERFACE Hero tooltips now display the Birth Rank, ranging from E to S. Attributes now show how many points have been invested in each one. The Analyzer now displays average Gold and Experience earned per hour. Fixed the hero point counter, which could temporarily return to an older value after spending points on unstable connections. Tooltips no longer display Alt+Click to lock on screens where this action is unavailable. Friend code errors are now displayed correctly and explain when two players cannot link their codes to each other. STEAM MARKET AND MAIL Steam items now have complete descriptions in all four languages, including their type, rarity, level, set, attributes, and purpose. We reinforced Market validations to ensure every listing follows the access requirements. New letters from codes, Dail...
Land Drifters
Land Drifters
28 days ago · Land Drifters

Prismatic Gem

Hey Land Drifters!A new combat tool is here!The prismatic gem!This is meant to be an activity for those later in the game, as the recipe drops at the very end.This item works differently than other items in that you can upgrade it at the altar more than twice. Each upgrade increases the essence cost by 100, starting at 100. People with a high total essence can get even more value out of it. The ingredients will require 1 of each top gem in the transmute section.With it, comes a new Steam Achievement. Creating this will unlock it.You will also notice runes and gems also have some effects on them as well, although subtle so it's not too distracting.Build 0.6.5New recipe added to the last boss with a new combat tool, the prismatic gem. Altar upgrade works differently with this item, increasing by 100 each upgrade indefinitely. New steam achievement added for transmuting the prismatic gem.Shader support added for items, runes now glow, gems can occasionally sparkle, prismatic gem will shimmer.Boatyard costs 10 gold coins now.Fixed issue with incorrect exp gained when crafting an item with multiple ingredients.Fixed an issue where damage potentially could be dealt from a miss or from steel abs despite it being a miss
Orb Breaker
Orb Breaker
28 days ago · Aarimous

Steam Deck Verified + 1.1.4 Patch Notes

Developer NotesAnother small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday. Please keep the feedback coming, I am admittedly a mouse and keyboard player myself so I need your help making sure that it feels as good on the controller as it does on mouse and keyboard. Cory and I have been hard at work this past week trying to make Orb Breaker as fun as we can given we're a two person team! This marks our 8th patch and we think the game is in a much better state than it was on launch and that's thanks to you and your feedback/ideas. Thank you! Please consider leaving a Steam review, it really helps indie devs like us a lot! As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Steam Deck Verified!Orb Beaker is officially Steam Deck Verified!Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better! Patch Notes 1.1.4Controller SupportChanged auto lock so that it will now fall off of enemies that are moving to fastMy goal here is basically prevent it from auto missing when enemy is moving since you need to aim in front of it. I'll keep fine tuning auto lock as you all keep giving us feedbackAdded setting to adjust how much the auto lock will stay snapped for enemies that are movingAdded a setting to adjust the aim assist strengthMiscellaneousIn boss rush mode the timer will now pause in the summary screenUpdate the animation for how the orb disappear when they hit an objectReally just a game feel change, but I think this looks a lot better!When the player is hit the red particles are now largerWhen a crit orb hits something the particles are now larger and rainbow coloredTweaked th...
Idle Biceps
Idle Biceps
28 days ago · guilemus

27th Minor Update

Hello there, QoL patch focused on progression speed, low frame rate optimization and the leaderboards, here are the things added/fixed: None of the gameplay or UI is tied to the fps the game is running at AFK gains now land in a few seconds instead of trickling in for minutes or in some cases hours (thanks to tippptopppyt for bring this issue up) Fixed the leaderboard scroll ball disappearing when your friends list was just one longer than the list Fixed the last friend on the list being impossible to scroll to Fixed the scroll ball being drawn off the track when you were near the top of a short list Fixed a coloured line showing around your avatar on some resolutions The refresh cooldown now fades out instead of popping Your avatar now brightens smoothly on hover That's it for this update, if you have any more QoL improvements let me know, enjoy!
Riftborne
Riftborne
28 days ago · Reckoner

11.81 Patch Notes

Gameplay Changes Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20. Shards gained from Kraken objective kills reduced to 25% of normal shard value QoL Added the ability to choose which minute of the hour you send cargo routes, and how many times you want the route to trigger each time Added 'load from seed' to Map editor, automatic save on exit, plus optional 'quadrant mirroring' so you can automatically mirror your map edits across the quadrants Made certain numeric fields capacity bounded and added support for mouse wheel, Delete, Shift (+-10%), and Ctrl (mix/max) to allow for more fine control over the values Bug Fixes Fixed cargo route travel speed being permanently clamped to freighter speed regardless of ship type sent Fixed the combat simulator visual bug where all ship stats were the same AI Improvement Improved the AI brain with further tournament data training and prevented stuck/stalling behaviors that were occurring due to recent updates
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
28 days ago · gameguruchris

Highharvestide is here with Caramon Majere!

{STEAM_CLAN_IMAGE}/29347222/6a90ecee6e9011dcfe377caef1bad87711003279.png Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland. This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it! Highharvestide returns with one New Champion and three fresh rebalances! Caramon Majere, Raistlin's twin brother, and the latest Heroes of the Lance Champion to come to the game, is available to unlock today! Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Stoki, Pwent, and Corazón available for flex slots now! For more information about this year's Highharvestide Event, read on! Featured ChampionCaramon {STEAM_CLAN_IMAGE}/29347222/e6f357756c75c25c548cbdb6f90baa86a1ad5995.png Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen. Learn more about Caramon in his Champion Spotlight.Flex ChampionsFlex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.This event's Flex Slot pool includes: D'hani SEAT 1 Stoki - REBALANCED! SEAT 4 Certainty Dran...
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
28 days ago · SQRT Games

Passive Gold Income

Passive currency generation through selling knowledge at hubs has been added to the game.Collect knowledge and sell it to a merchant:• Uncommon Knowledge — reward: 100 coins• Valuable Knowledge — reward: 1,000 coins• Anomalous Knowledge — reward: 10,000 coinsKnowledge can be obtained at the camp, in the library, or with the Lucard Journal.To sell knowledge, sail to the nearest hub and find a merchant there.
BitCraft Online
BitCraft Online
28 days ago · ClockworkMinch

Scheduled Maintenance + Uncharted Regions Ending - Thursday, September 3rd, 2026

Scheduled Maintenance Delayed Till - Thursday September 3rd, 2026 Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming scheduled maintenance, for the times below.We apologize for any inconvenience this may cause and appreciate your patience and understanding. Maintenance is expected to last for 1 Hour.*NOTE: This downtime will also bring the removal of the Uncharted Islands regions which you can read more about here to ensure you don't lose anything.Time & DateJST: Thursday, September 3rd, 2026 10:00 PMCEST: Thursday, September 3rd, 2026 3:00 PMBST: Thursday, September 3rd, 2026 2:00 PMPDT: Thursday, September 3rd, 2026 6:00 AMMaintenance Details: Bi-weekly update,Please note that the maintenance start time & completion time is subject to change. *
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
28 days ago · nitrocodondynamics

Week Two: Smarter Parties, New Conjuration, and a Demo on the Way

Week Two: Smarter Parties, New Conjuration, and a Demo on the WayWeek two has been enormous. The Loomsong Chronicle Idle has moved from launch fixes into major new systems, deeper party behavior, and the foundations of its next expansion. The game now stands at Build 0.752.Here is the very short version of what was accomplished:- **The party became dramatically smarter.** Movement, formations, role behavior, work sharing, hunting, revival, reserves, solo parties, pet and summon following, enemy steering, unexplored-area selection, congestion recovery, and expedition stability all received major improvements.- **Combat, loot, storage, and the Workshop were rebuilt and refined.** Bosses and hunts were rebalanced, expedition loot was corrected, consumables can stack cleanly, enchanting and disenchanting gained direct item handling, storage sorting became genuinely useful, and save/load reliability was strengthened.- **A ninth playable race and Conjuration arrived.** The Tavrani joined the roster alongside Tomes, Blood Orbs, new Traits and Masteries, summon-focused equipment, and fully animated Fire, Frost, and Lightning Elementals that move and fight beside their caster.- **Player Town began to open.** Seven recurring characters can now be discovered naturally in expeditions. Allan Grail's Barracks and June Dultche's Card Master introduce recruit upgrades, timed projects, and progression resets.- **The existing worlds received a major pass.** Roaming enemy groups and Guardian platforms were repaired, Greenveil's great causeway gained encounters and treasure, Glassmoon gained dry craters and connected roads, Cradle Drift and Asterhome received grounded farmland, and expedition and Pinnacle presentation was polished.## The Demo Is ComingThe Loomsong Chronicle Idle Demo has been submitted to Valve for review. It will include the complete opening progression through level 25, and it uses the same campaign format as the full game. If you continue into the full game, your ex...
Daily Botanica
Daily Botanica
28 days ago · Cyvana

Daily Botanica is out now

Hi everyone,Daily Botanica is finally out.I liked the idea of having a small plant quietly living on my desktop while I worked or played something else. That idea eventually became this game.You can plant a mystery seed, water it when you remember, and see what it grows into. Nothing dies while you’re away, and there’s no pressure to check in every day.The base game is free, so you can download it and give it a try.This is the first public release, and I’ll be watching the discussions and bug reports closely. If something feels confusing or doesn’t work as it should, please let me know.Thanks for taking a look. I hope it keeps you company.
Evitania Online - Idle RPG
Evitania Online - Idle RPG
28 days ago · neype

Guilds Update

Guilds Guilds are here: found your own, or browse a live catalogue of guilds that are recruiting right now and apply to the one you like. A guild grows with its members: shared progress raises the guild's level and opens up more of what it can offer. The guild week closes on a schedule, and a weekly chest pays out at the tier the guild reached, rewarding the members who were part of it. A guild shop trades in what the guild earns together, with rewards you cannot get anywhere else. A leaderboard shows where your guild stands once the week is closed. Your guild tag is drawn in the world under your nickname. Guilds open from the button on the main bar (it took the Shop button's place) or with G on PC. Pets New pet: the Monkeycopter unlockable through the guild shop's top reward. Social & Nameplates Offline friends now show their level and class, and "last seen" means the same thing in the friends list and in the guild. The nameplate moved under your character and gained a second line for the guild tag; overlapping plates dim each other. Multiplayer Stability Crowded rooms hold together much better: attack state is no longer broadcast on every single swing, which used to flood a busy room and make other players freeze or stutter. A device with a wrong clock no longer re-logs in on every request, which could leave a player without their cloud save. Quests & Tutorial The tutorial fairy no longer greets veterans every session by pointing them back at the starting boars, and the arrow no longer sticks to unrelated spots in later acts. Events & Rewards The summer event has ended - summer coins no longer drop. PC & Steam Windows builds are now code-signed, so Windows 11 stops blocking the game with "Failed to load il2cpp" - and it stays fixed across patches. Removed an analytics SDK that crashed on startup for players with older system libraries and slowly starved Windows of network sockets during long sessions.
Cauldron
Cauldron
28 days ago · PeterRegg

Announcing Cauldron: Haunted Harvest!

Hey Everyone!I wanted to officially announce that Cauldron: Haunted Harvest will be launching in Q1 2027! Thanks to all those who have been following development and who have helped playtest!To celebrate, Cauldron will be 67% off until September 9th! Haunted Harvest is a standalone spinoff set in the Cauldron universe. Instead of turn-based battles and party building, Haunted Harvest focuses on three deeply upgradeable minigames, a growing farm that never sleeps, and some really, really big numbers.Harvest three unique crops, buy some upgrades, and watch each game unfold. Haunted Harvest introduces a new Ascension mechanic that unlocks game-breaking upgrades to push your scores into the stratosphere. And with new offline progression, you can keep the rewards flowing while you step away to do your laundry.So if you're ready to jump back into more minigame madness, a wishlist would mean a lot!And as always, thanks for all the support!Pete
FEED THE AI
FEED THE AI
28 days ago · WeirdKidGames

1.0.1 Update with bug fixes and slight balance changes

First of all, thank you so much for all the downloads, reviews, comments, and feedback.I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold.I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying the game to see all three paths. I really didn’t expect that. I actually added the Prestige system literally two weeks before launch, JUST IN CASE someone wanted to complete all three routes xDAnd on top of that, a lot of you are already asking for more content, so I’m slowly starting to think about what I could add next. If you have any suggestions, feel free to leave them in the comments! For now though, once all the launch stress and excitement finally wore off, I got horribly sick. So I’m limiting myself to the important quick fixes for the moment.I’m also only now slowly processing what actually happened with the game.But anyway...Changes in 1.0.1:Two players reported crashes. I still haven’t found the exact cause, even after checking their logs, so it looks like a weird edge case. I updated Unity, fixed a few startup warnings, and changed a couple of things that could potentially be related. Hopefully this helps. If not, I’ll keep digging.Improved the Japanese font and fixed missing/incorrect characters.Total Awareness now requires 7 active Vision Orbs instead of 10.Increased the overall spawn chance of Vision Orbs. A few of you mentioned that the Protector path feels harder than the others, so this should help a bit.Fixed a bug where choosing the Core Link Interval perk without buying the Core Link upgrade could make Core Link spawn every 3 seconds.Fixed a few other minor issues you probably didn’t even notice lolThanks again for all the support, and thanks for FEEDING THE AI! 🤖Once I recover a bit, I’ll start thinking more seriously about bigger content updates.
Stellar Odyssey
Stellar Odyssey
28 days ago · Stellar Odyssey Game

v1.1.1

Additions On lasers and probes the Exploring catalyst profile now covers Voyager expeditions too, so one set of cosmic dust catalysts counts for both. The tab reads "Exploring & Voyager", and catalysts already installed in the old Voyager profile will be merged into Exploring after the patch hits. The logs page has a new Activity tab with your whole log history, a free text search over the message and a filter by log type. The system menu in the galaxy map now shows the nearest starter system and its distance, and clicking it centers the map on it. The exploring header cards now show the engine cooldown, so you no longer have to open the galaxy map to check it. The multi-craft screen now shows a chip per XP bonus that applies, and the estimate counts six bonuses it was missing. Chat now has a limit on market links: 5 links per message, at most 3 of them listings, and 20 listing links per hour in Trade. The Trade input shows how much of the hourly budget you have left. Whispers keep the per message cap and have no hourly budget. The public API now returns the caller's squadron rank on /user. Bugfixes Fixed every countdown running on your own device clock, so a device with the wrong time no longer shifts every timer in the game. Fixed a battlefield protection timer that could keep counting on a tile that was no longer protected. Fixed the Date column not sorting in the logs page tables, which also open on the newest row now. Fixed the disabled Teleport button on the squadron space stations list always saying "Not enough credits" instead of naming the real reason. Fixed the teleport price shown on the galaxy map, which read the origin station's portal level instead of the destination's. Fixed an SOS on cooldown reporting itself as sent. Fixed the social card border disappearing after buying premium months. Fixed the buy button and the purchase window showing for profile backgrounds your squadron already owns. Fixed the first unit of a new material received from the mar...
Plink by Pokerist
Plink by Pokerist
29 days ago · ichkg

New album season: Hobbies!

A brand-new 𝐀𝐥𝐛𝐮𝐦𝐬 𝐒𝐞𝐚𝐬𝐨𝐧 has arrived! Discover 𝐇𝐨𝐛𝐛𝐢𝐞𝐬 and start building your collection of cards inspired by fascinating historical treasures.Play your favourite games to earn card packs and keep collecting—the more you play, the closer you can get to uncovering rare cards and completing your album.𝐇𝐨𝐰 𝐭𝐨 𝐠𝐞𝐭 𝐩𝐚𝐜𝐤𝐬:There are several ways to expand your collection during the season: - Play games to earn card packs. - Check your Season Pass and Event Pass for special pack rewards. - Look out for limited-time offers. - Visit the in-game Shop for more ways to collect.𝐏𝐮𝐭 𝐝𝐮𝐩𝐥𝐢𝐜𝐚𝐭𝐞𝐬 𝐭𝐨 𝐰𝐨𝐫𝐤: Found a card you already own? No problem. Duplicate cards can be turned into points, bringing you closer to valuable rewards. Every pack can move your collection forward.𝐅𝐢𝐧𝐝 𝐭𝐡𝐞 𝐖𝐢𝐥𝐝𝐜𝐚𝐫𝐝:The ultimate card to look for is the legendary 𝐖𝐢𝐥𝐝𝐜𝐚𝐫𝐝. Use it as your trump card to fill a missing space in the History album and take another step toward completing your collection.Start collecting today, discover every card, and make your mark on the new 𝐇𝐨𝐛𝐛𝐢𝐞𝐬 𝐀𝐥𝐛𝐮𝐦𝐬 𝐒𝐞𝐚𝐬𝐨𝐧!
Gathera
Gathera
29 days ago · acatato

Small localization update + patch

Hello everyone!🐑We are releasing very small patch/update today, but keep in mind that we already started working on new biomes, filled with new content and mechanics that we are planning to release in upcoming month! As well as improvements to existing biomes, items and features! Patch note:Added ability to jumpAdded hotkey for opening Map: "M"Added Korean localizationSmall bug fixesThank you very much for playing the game and supporting us, it means so much for us!❤️Much love!!!
Guilds of Mountgate
Guilds of Mountgate
29 days ago · Dr. Asi

Guilds of Mountgate — Steam Early Access Launch

Guilds of Mountgate — Steam Early Access LaunchAfter a lot of waiting, refreshing Steamworks more often than I'd like to admit, and a few more grey hairs than originally planned, I can finally say it:Guilds of Mountgate is launching on Steam! 🎉The Steam review has officially been completed and the game is ready for release.Guilds of Mountgate will enter Steam Early Access on September 2, 2026 at 20:00 CEST.For players in North America, that's:2:00 PM EDT — US East Coast11:00 AM PDT — US West CoastSo yes — today is finally the day. 😄One Last Chance for the Founder's EditionUntil the Steam release at 20:00 CEST, the Founder Edition will remain available through the official Guilds of Mountgate website.Once the Steam Early Access version goes live, the Founder Edition will be permanently removed from sale.Founders will, of course, keep everything associated with the Founder's Edition, including their exclusive Founder and First Settler titles, Founder Star, custom name color and future Founder-specific cosmetic goodies.So if you've been thinking about becoming a Founder, these are officially the last few hours to do so.After that, the Founder chapter closes — and we finally move on to the next one.Early Access Supporters Won't Be Forgotten EitherThere's also something I originally planned to announce separately, but with the Steam release now happening today, this seems like the perfect place for it.Over the last few days, I've thought quite a bit about how Founder players are permanently recognized for supporting GoM before its Steam release.And I realized that the people supporting Guilds of Mountgate during Early Access deserve some recognition as well.Everyone who purchases Guilds of Mountgate during its Early Access period, before Version 1.0, will receive the exclusive legacy title:TrailblazerEarly Access supporters will also receive a small exclusive symbol that can be displayed alongside their name.And that doesn't necessarily have to be the end of it. As syste...
Fruitbearer
Fruitbearer
29 days ago · mangobitsstudios

We have a RELEASE DATE for 🍎💀 Fruitbearer 🍎💀

We’re excited to announce that 🍎💀 Fruitbearer 🍎💀 is officially launching on September 21st!Keep an eye out for a brand-new trailer closer to launch, along with a full reveal of new updates, features, and content.In the meantime:🎮 Try the demo⭐ Wishlist💬 Join our DiscordYou can also follow us on social media to stay updated.Thank you so much for your support, and we hope you enjoy the game! See you in the next update
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
29 days ago · deleonora_hs

Patch 9.1.1 is live!

What’s new: New Mercenary! Warrior Garret is available now on the Pirate ship.New Firestone logo.Changes: Added entrance animations for Regional Bosses.Temple of the Eternals now displays the total real time since your last Empowerment.You can now toggle active Buffs icons visibility in the adventure screen. You can find this toggle under Settings > Gameplay.Sigils of Prophecy Mini Event now unlocks at Player Level 60.World Domination event missions now last 5 minutes.Scarab's Game products can now also be purchased with Gems.Improved the Player Inspect screen and various other UI elements.Updated visuals for Arena of Kings’ background.Updated the visuals of Gold currency across the game. Fixes: Fixed authentication queue issues.Fixed Arcane Crystal Auto Mode wrongly showing that it consumed an extra Pickaxe sometimes.Fixed Chaos Rift God reset issues.Fixed Scarab's Game Pass rewards and milestone reset issues.Fixed a rare camera zoom issue during Regional Boss battles. Fixed some Gear achievements not being displayed.Fixed the Alchemist Experiment UI briefly displaying an incorrect attribute.Fixed issues with Guild Logs being removed.Fixed various notification issues. We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
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