Game Updates

Patch notes and dev posts · 6,903 Steam updates
Community Button
Community Button
38 days ago · RecursionSplash

Live Save Startup Fix | v2.2.61

Live Save Startup Fix | Hotfix Fixes & Improvements • Fixed an issue where some players could see a “Live Save Not Ready” message on first submit • Improved startup ordering • Improved recovery handling • Queued clicks are preserved instead of forcing a hard lockout Thank you for the reports and patience while this was tracked down.
Community Button
Community Button
38 days ago · RecursionSplash

FPS Boost + Auto Clicker — Idle Play Update | v1.2.55

Community Button v2.2.55FPS Boost + Auto Clicker — Idle Play UpdateThis update adds a brand-new performance settings area, UI fixes, faster loading improvements, and a major new idle gameplay feature: the Auto Clicker.⚙️ New Performance Settings AreaA new performance settings section has been added, allowing players to toggle some of the most performance-heavy visual effects on or off. Optimal FPS is reached when "Live UI" is off. More options are coming to optimize FPS and keep values up to date.You can now customize performance settings for:Background animationsClick animationsEgg animationsShard animationsText glowLive calculationsSparksBreathing animationsCount animationsThis should help players fine-tune the game for smoother FPS, especially during active clicking, long sessions, and high-speed gameplay.🛠️ UI FixesSeveral UI improvements have been made, including:Fixes to Community Pet labelsFixes to progression slidersGeneral polish across panels and progression displays🚀 Faster Loading + Better CachingLoading has been improved with better local caching and faster panel/data loading.This should make the game feel smoother when opening menus, loading player data, and moving through different panels.💤 New Idle Way To Play!On top of the new Idle Incubators, Community Button now has an Auto Clicker!The Auto Clicker includes over 1,000 upgrade tiers to progress through, starting slow and eventually reaching up to:30 clicks per second at max tierThis gives players a brand-new way to play, progress, hatch eggs, and earn rewards while reducing the need for constant active clicking.You are going to be hatching eggs like never before! 🥚🔥Thank you for continuing to play, test, and support Community Button.More performance improvements, gameplay upgrades, and pet content are always on the way.KEEP CLICKING! 🔴
Re:Blade
Re:Blade
38 days ago · STAGE

🛠️ Day 2 Hotfix — Late-Game Wall, Auto-Buy & QoL

🛠️ Day 2 Hotfix — Late-Game Wall & Auto-BuyHello, this is the developer.The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.━━━━━━━━━━⚖️ Late-game scaling — first passFeedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.- Beam Attack Up node — per level: +100% → +500%- Awakening EXP Up node — per level: +25% → +50%- Attack Up node — from Lv 51 onward: per level +25% → +50%- Attack Up node (final) — Lv 100 bonus: +25% → +100%- Time Up nodes — five new levels added. You can now extend battles by up to 40 seconds total.This is the first pass on late-game scaling from the roadmap. More tuning will follow based on how it feels.━━━━━━━━━━🔧 Quality of life- Auto-buy upgrade nodes — a toggle at the bottom-left of the Upgrade screen. When on, upgrade nodes are bought automatically until your gold runs out. No more click-spamming.- Upgrade tab zoom-out — the zoom range has been extended so you can pull back far enough to see the full sword shape. This was always the intended view.━━━━━━━━━━✅ Bug fixes- Enlightenment Tier 1/2 tooltips — the penalty values shown in the tooltip were wrong. Now displays the correct numbers.- Mage boss teleport — teleport cooldown across all mage-type bosses unified to 2 seconds (was 1s). They reposition less often, so your attacks land more reliably.- Relic Turret sound — the turret's attack sound has been softened.━━━━━━━━━━📋 Coming this weekendA weekend patch is already in the works, combining more of the feedback that's been piling up in the Discussions:- Performance & optimization improvements- UI improvements — including red-dot markers on monsters carrying relic chests- Damage number display toggle- Plus more items being colle...
Desktop Nard: Dice Idle
Desktop Nard: Dice Idle
38 days ago · Samharia

Desktop Nard is Now Released!

Desktop Nard: Dice Idle is finally released! Really thank you to everyone of you who played the game, gave feedback, encouragement, or just checked the game. If there’s one last thing you can do to support the game: Please consider leaving a review. It helps a ton with visibility, and hitting 50 reviews quickly is a strong signal on Steam.Love you all
Plink by Pokerist
Plink by Pokerist
39 days ago · ichkg

📖 NEW ALBUMS SEASON - HISTORY 📖

🤩 Hot tip: Dive into your favourite games and start collecting those card packs like a pro. The deeper you dive, the closer you get to uncovering those rare historical gems! 💎👀 Keep a sharp eye on your 🎟 SEASON PASS and 🎟 EVENT PASS for epic pack drops, snag special deals, or treat yourself in our shop. 🛍🤔 Duplicates? No sweat! They're just bonus points waiting to be transformed into amazing prizes. 🏆🏛 Aim for the crown jewel, the legendary 🤯 WILD* card, your ultimate trump card to complete the History album and make your own mark in the history books! 🎆📱 Start collecting
Носковраздор
Носковраздор
39 days ago · BamBooK919

Дайте игре второй шанс

Дайте игре второй шанс С момента релиза «Носковраздор» получил несколько крупных обновлений, которые заметно изменили общее состояние игры. За это время были исправлены все известные баги, доработан интерфейс, добавлены Quality-of-Life улучшения, переработаны отдельные элементы прогрессии и внедрена «Новая игра+» с очками престижа, отдельным слоем прогресса и дополнительными возможностями для дальнейших прохождений. Многие изменения были сделаны с учётом ваших отзывов, вашей критики и ваших предложений. Игра стала стабильнее, удобнее и насыщеннее по механикам, чем была на старте. Вы играли в «Носковраздор» раньше? Игра не впечатлила? Сейчас подходящий момент вернуться и оценить актуальное состояние игры. Она уже не полностью совпадает с тем впечатлением, которое могла оставить на релизе. И мы в BMBK Games честно приносим вам свои извинения за столь неудачный выпуск. Если вы уже оставляли отзыв в Steam, но ваше мнение изменилось после обновлений, вы можете пересмотреть его, чтобы он отражал текущую версию игры. Если вы ещё не оставляли отзыв, но уже провели в игре достаточно времени — сделайте это. Честная оценка поможет другим игрокам понять, чего ждать от «Носковраздора» сегодня. Однако будет честным подметить, что активная работа над «Носковраздором» не закончена и сейчас мы заняты работой над новыми контентными и полировочными обновлениями. Спасибо всем, кто следил за обновлениями, сообщал о проблемах, предлагал идеи и помогал игре становиться лучше. Да, Kazerman, тебе тоже. {STEAM_CLAN_IMAGE}/46063662/010638bab952fc1a7ca21c1fad7162304875ddce.png
Trees Inc
Trees Inc
39 days ago · Saneesh

v1.0.2 - Balancing resources & Idle gameplay improvements

⚖️ Balance ChangesReworked the progression curve for a faster, more rewarding early game, transitioning into a steady pace as you advance.The game can now be fully idled to 100%, kick back and let the progress roll in.🌟 Prestige SystemTweaked the prestige item to make it significantly more relevant and impactful to your run.🌸 Seasonal EffectsUpdated the Spring season status effect for better balance and gameplay feel.🐛 Bug FixesResolved several minor bugs and stability issues reported by the community.Thanks for playing and for all the feedback, keep it coming! 💬
Bouncy Weapons
Bouncy Weapons
39 days ago · leengamedev

Bouncy Weapons is finally released!

Hey everyone,I’m excited to say that Bouncy Weapons is finally released!Thank you so much for all the support, feedback, and encouragement. It really means a lot, and I’m happy to finally share the game with you.I hope you have fun playing it, and I’d love to hear what you think.One small thing that would help a lot:• Please consider leaving a review. It really helps the game get noticed and supports future updates.Thank you again for being here
Sporbs
Sporbs
39 days ago · Who Nose Studios

Sporbs is out now!

The harvest begins!Sporbs is officially live and ready to play. Head Office will be pleased.A huge thank you to everyone who played the demo, wishlisted, shared feedback, and stuck around through development
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
39 days ago · Nestopi Terashima

Official Discord Launch, AMA Event, and Illustration Contest Updates

Thank you, as always, for your support of "Chill with You: Lo-Fi Story."Today, we have several announcements regarding the launch of our official Discord server, an upcoming AMA event on Discord, and an update for Illustration Contest participants. 1. Official Discord Server Now Open!Starting today, our official Discord server is now open! Currently, we have channels available in Japanese, English, and Simplified Chinese. On the server, the Nestopi team will be sharing development updates, behind-the-scenes materials, previews of merchandise currently in production, and more. We’re also sharing Satone icon images and other community content. You can join using the link below or via the link on our Steam Store page: https://discord.com/invite/8EAsHRvxnw 2. AMA Event Announcement! On June 4th at 7:00 PM (JST), we will be hosting a Q&A event on Discord featuring Kurita, the new director of "Chill with You: Lo-Fi Story." 3. To All Illustration Contest ParticipantsYesterday, we sent an email update to all Illustration Contest participants. We would appreciate it if you could check your inbox. Please note that some participants may have entered incorrect email addresses during registration. If you have not received the email, please first check your spam or junk folder. If you still cannot find it, please contact us via the support email address listed on our Steam page. Updates have been a little quiet recently, but things are about to start moving in a big way again. We truly appreciate your continued support and hope you’ll continue to follow our journey.
Bloobs Adventure Idle
Bloobs Adventure Idle
39 days ago · Bloobs_Dev

Version 0.2.9.8.3 — SoulBinding 2.0 Skill Souls

Updates SoulBinding 2.0 Skill Souls Souls now give smaller bonuses to connected Sister Skills alongside their main skill bonus. This helps skills feel more connected together across the game and makes Souls more impactful overall. Sister Skill Connections * Hitpoints → Defence * Attack → Strength, Beastmastery * Strength → Attack, Beastmastery * Defence → Hitpoints, Beastmastery * Ranged → Beastmastery * Magic → Imbuing, Beastmastery * Devotion → Beastmastery * Beastmastery → Attack, Defence, Strength, Ranged, Magic * Dexterity → Thieving * Foraging → Herbology, Homesteading * Herbology → Foraging * Crafting → Bowcrafting * Bowcrafting → Crafting * Imbuing → Magic * Thieving → Dexterity * Soulbinding → Devotion * Mining → Smithing, Homesteading * Smithing → Mining * Fishing → Cooking, Homesteading * Cooking → Fishing * Woodcutting → Firemaking, Homesteading * Firemaking → Woodcutting * Tracking → Beastmastery * Homesteading → Woodcutting, Mining, Fishing, Foraging Soul Tooltip Improvements * Sister skill bonuses now display * Improved readability for Souls with multiple bonuses * Cleaner tooltip formatting overall Bug Fixes Adjusted Tharion Bloobathon Pathing. Fixed Corrupted Frostmaw Yeti Soul showing as the wrong soul. Fixed missing map image from waypoints and boat travel. Fixed some xp pop up text errors.
Epic Idle Quest II
Epic Idle Quest II
39 days ago · GabbaKlaus

May 20, 2026 — Multi-Server Rework & QoL Tweaks

Server state is now shared across all backends. Logging in from a second device (different IP, possibly routed to a different server) no longer auto-retreats your in-progress run — the run keeps going and the new device picks up where the old one left off.Fights resume much faster after a server hiccup: worst case ~13s (was ~45s).Behind the scenes: lots of new integration tests covering the cross-server paths that would have been hard to spot in production.Boost button now appears starting at level 2 (was level 5) — grab that XP & backpack bonus much earlier.New characters now start with 1 stash slot already unlocked, so the Stash button is available from your very first town visit.Picky Scroll merchant prices reduced: common now costs 50% of your gold cap (was 100%); rare now costs 80% gold + 80% dust (was 100% of each).Heads-up: if you notice worse connection stability or anything weird after this update, please email contact@epicidlequest2.com so I can look into it.
The Endless Village
The Endless Village
39 days ago · Keydos

Balance & QoL patch

Greetings Idle-fans. Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village. Booster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x Quality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so Evolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%. Please leave any suggestions you might have in the discussion page of steam. I do check this regularly, and will respond/fix/consider any suggestions you make! Thanks for everything! Robert
Poua! – Your Pomodoro Buddy & Minimal Desktop Timer

Poua is back and stronger than ever!

New FeaturesLevel System AddedA Level System has been introduced, which increases based on your focus time.You can now check your own level and other users' levels on the leaderboard.Overtime Mode AddedOvertime Mode is applied when the 'Auto Start' setting is toggled 'OFF'.After the timer ends, the additional time you spend focusing until you switch to rest will be recorded.Timer Presets AddedAdded a Preset feature that allows you to save your most frequently used focus and rest time combinations. (An idea by Swansonhart.)New Achievements AddedAttendance Achievements have been added. (Up to 14 days) (An idea by TrapShark.)Total focus time achievements have been expanded from 100 hours to 1,000 hours. (An idea by TrapShark.)Developer's NoteIn this update, we have added the Level System and several convenience features that many of you have been requesting. A special thanks to Swansonhart and TrapShark for providing the inspiration for the presets and expanded achievements.Thanks to the feedback from our community, Poua is growing into a better tool with every update. We hope Poua continues to be a reliable companion on your journey of focus. Thank you always!Filling Burrito Studio
I AM THE DAO
I AM THE DAO
39 days ago · skyblack7301

《IAMTHEDAO》update v0.6.03

Here are the main updates in version v0.6.03: System Adjustments: Dao techniques can now continue to upgrade affixes even after reaching max level Attacking monsters with the mouse now draws aggro Adjusted tooltips and optimized descriptions for certain pills Temporarily removed the displacement mechanic from Body Cultivator skills Optimized the visuals of harvestable objects on the Foundation Establishment and Golden Core maps Reduced the attack frequency of monsters on the external Foundation Establishment and Golden Core maps Increased the drop rate of high-quality outputs from artifact crafting recipes Bug Fixes: Fixed a bug where speed attributes were not taking effect on the main character Fixed a logic bug with one‑click selling Fixed a bug where Body Cultivators taking pills that repair Dao injury behaved abnormally Fixed a bug where seeds displayed a higher cultivation stage than intended Fixed a bug where the skill queue did not refresh when switching skills upon death Fixed a texture loss issue during certain stages of spirit field planting Fixed abnormal attack frequency issues with monsters and Body Cultivators Fixed an abnormal probability issue when breakthrough fails Fixed an issue where the upgrade cap for magical treasures was not working Fixed abnormal physical and magical damage issues with open world monsters Fixed several issues that caused the game to freeze/crash Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\Loca...
悠久之树
悠久之树
39 days ago · 迦美奈

【17:00】5月20日停服更新维护延长公告

因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为5月20日17:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
1根香腸走江湖
1根香腸走江湖
39 days ago · st.store

定期更新維護公告(5月21日)

親愛的玩家,我們將於2026.5.21 10:30-11:00(UTC+8)進行一次維護更新。具體的維護進度將視維護進度提前或推後,感謝您的諒解。在此期間,遊戲將無法訪問,給大家帶來不便,我們深感抱歉。以下是本次維護的主要內容:1、優化冥王洗煉屬性顯示2、優化稀有神裝顯示3、優化自動巡航功能4、修復已知BUG,整體優化遊戲體驗
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