• Added game launch LOGO splash screen • Adjusted shop prices: clay pot 50, seeds 100 • Strengthened tutorial: action buttons unlock step by step • Improved font rendering for clearer text Supervised by our three cats: Haishen, Guenhwyvar, and Tangyuan
Hi everyone!I just pushed a small update for The Greenening that improves Steam Deck Touch input a lot.You can now properly pan the upgrade screen via touch and upgrades are not purchased immediately when tapping them (without knowing what they actually do before), but show their info on the first tap and are purchased on consecutive taps.Also in this update: The credits roll can now be sped up by holding down the left mouse button.Hope you enjoy and let me know if this improves your experience when playing on the Steam Deck.Cheers,Erkberg
Hello Adventurers and Guildmembers!Just making another patch notes post for those who may not be reading the Update Log in game, and for those who do not own the game so they can get an idea of the kinds of improvements that have been incoming. :)Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.Discord: Journeybound Official DiscordIf you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game. 2026-08-25 - Added a Seed Study to the Town Shop, starting at Rank-B. Turning in a specific number of seeds for study, found in Ranks B/A/S, will now allow you to purchase those seeds afterwards. - Changed "The Master" title to something more fitting for the accomplishment. - Rune Wheels received a complete overhaul on balance. The 5,000x jackpot achievement was a tad too hard to hit, and has been revamped to a 500x jackpot, with proper adjustments to the odds in compensation. The related achievement has been updated to match. - Added a new lv40 Grovecraft tool to the Rank-D Guild Shop, that should be helpful for players trying to acquire early game saplings. - Challenge Dungeons now have Auto-Run functionality. You must first have a completion of the respective Challenge Dungeon to unlock the Auto-Run system. - Auto-Deposit permits now automatically toggle your auto-deposit on when first used. Going to combat zones where you lack auto-deposit permissions will no longer turn off auto-deposit, but simply gray out the button. When you go back to a zone where you have auto-deposit, it will stay on now. - Upgrade materials for the Keep now have hover tooltips, allowing you to easily see the num...
🎣 It's live on Steam — US South DLC is here!Texas and Florida are officially open for business. 7 new locations, 22 new species, and two new rod sets — Delta Flash and Lonestar Filigree — are all ready to go on Steam right now.Time to grab your rod and head south. See you on the water!
Here's the roadmap ### New- **Build Config**: prestige points now buy permanent *compilation flags* that survive every prestige. Six flags compete for five slots, so something is always left on the table- **Shop drag-purchase (Machine)**: components drag from the palette straight onto an empty cell, into a storage container (or its open panel), or onto a level-1 twin as an instant merge — the drag ghost is the real cube, and purchases pay the same scaled price as the buy button.- **Factory progress bar**: factories show the same cycle bar as he garbage collector a bar stuck at full reads as "blocked" (no power, or grid full).- **Project codenames**: projects are named "recursive allocator"-style instead of "*language* Project *n*" (which repeated the LV tag sitting next to it); the language moved to its own header tag.- **Storage panels QoL**: several storage panels can be open at once (stacked on either side of the grid), grid cubes can be dropped anywhere on an open panel, storages take color markers, and panels only close via their X.### Balance- **Compiler doubles per level**: 2^(level−1) instead of +20%/level — merging two compilers is now output-neutral instead of a 40% loss (the most-requested change on Discord). Compiler only: every other component keeps the linear curve, so the merge-vs-spread decision survives everywhere else.- **Stored cubes count toward prices**: component costs (and the compiler's %-of-bits) now count cubes inside storage containers, not just the grid — parking spares in storage no longer discounts the shop. Prices can jump on first load for players who used the trick; that is the fix working, not a bug.- **Garbage collector multi-merge**: one extra pair per activation every 10 levels (each merge pays its own energy), shown in its tooltip.### Fixes- **Instant project chaining**: the maxed upload upgrade still left a 307 ms floor between projects (4000 × 0.95^50 never reaches zero); at max level the next project now launches synchronousl...
Added 5 new pets and their corresponding exclusive weapons:Cow Warrior – A damage-dealing pet with a special execution mechanic.Goblin Schemer & Bunny Girl – Luck-based pets whose skill effects are influenced by probability.Flower Fairy – A support pet that provides global buffs.Moon Goddess – A hybrid support/damage-dealer that becomes truly transformative when paired with her exclusive weapon.Added Level 70 equipment.Increased the level cap of the Blacksmith.Increased the level cap of the Hatchery.Enjoy the game, everyone!
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug.27, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 332 Cultivation Server 3332、Cultivation Server 334 Cultivation Server 335Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Stop and Smell the Flowers is approaching one month post-release! Thank you so much for all the reviews and feedback so far!This update is to touch on a few bugs and roll out a new behavior in the Inventory which will hopefully help with introducing the Collection system.Improved Tutorialization via Collection CheckI have noted that many players are slow to discover storing flowers in the Collection, some never do before quitting the game. Collecting is a key component of the game, so I wanted to make this more clear to players.I added a pop-up to warn players if they are selling a flower that they haven't stored in their Collection yet. It doesn't prevent selling uncollected flowers, but is meant as a nudge towards the intended gameplay.This change has the added benefit of preventing unintended mass-selling of an uncollected flower in the late game when the collection can get a bit chaotic.Bug Fixes:The Monarda is now correctly identified as part of the Red Hot Poker descendants in addition to the Zinderella descendants for the associated achievements. The descendants lists were reviewed for other missing/extra flowers as well.Achievement save data loss (and the associated Collection lockout bug) is now prevented with adding safety checks.Overall this first month has been fantastic, thank you all so much for playing Stop and Smell the Flowers. Please consider leaving a review if you haven't. 🌻~iheartfunnyboys, Bread Factory Games
🔧 Suncraft Fixes v1.1.1A small update with bug fixes, quality-of-life improvements and balancing.✨ Bug Fixes & QoLPressing Escape now closes the build menu when it's opened.Fixed an issue where the quest log (top-left corner) would become too large and fail to scroll.Changed the infamous iron mining sound effects.Improved mine cart animation .Made various small UI improvements. 🆕 Balancing & New ContentThe second ember is now introduced sooner (at the first amulet upgrade).A third (!) ember is now available as the final amulet upgrade.Added a NEW gem exchange shop where you can trade gems at a small cost.For the next update, alongside new content, we plan to ship a full verified controller support!Happy crafting,Spicy Tuna Games
新增道具,魔镜,魔镜碎片 新增副本,历战 修复了无尽副本的极限碎片掉率异常的问题,根据到达的层数补偿了极限碎片 修复了蜂群不触发附加伤害 调整反击姿态增加cd技能字段 优化了合成宝石时的卡顿问题 优化了宝石强化的显示问题
Hey! A small but useful update.Added:New players now get a silent tutorial. No window, no pause, no text, just a button glyph and an arrow. And it doesn't show up the moment you start playing, only when you get stuck: do the thing yourself and it never appears at all. Existing saves count as having learned all of it, so if you've been playing for months you won't see a thingThe small lines of text under the combo ring are gone, replaced with real button glyphs. There's also a COLLECT THE COMBO prompt over the head of whoever owns the combo, and it stays there until the run ends.Fixed:The shake glyph showed the left stick on a controller, but the game is bound to the right stick. On top of that, one single glyph was trying to explain all three shake modes at once, so now each mode shows its own moveThe "All Hands" achievement (four players on the tree at the same time) has been removed. Every other co-op achievement can be earned with a single friend, while this one meant rounding up three people for 100%, so we decided to cut it because of how demanding it was.If you run into a bug or want to share an idea, you can reach us through the usual channels Mail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7See you Apei / zerotask.
Server Maintenance Notice Dear Players, We will be performing routine server maintenance and deploying a new update. Affected Servers: All Servers Update Details: Routine maintenance and bug fixes.Maintenance Schedule: NA/EU Region:Aug.26, 2026 | 7:30 PM – 8:00 PM (PDT) / 10:30 PM – 11:00 PM (EDT) Asia-Pacific:Aug.27, 2026 | 10:30 AM – 11:00 AM (UTC+8)Please note that the game will be temporarily unavailable during this period. We apologize for any inconvenience and appreciate your patience!The Crazy Oddballs Team
Hey guys!Some of you told me that the game is too blurry, espacially on larger screens. What makes the game look blurry is the glowing effect: It does indeed render a blurred version of the whole screen on top of whats already drawn. Since the game is rendered in a low resolution and then scaled up, the effect can look quite extreme.New settingYou can now turn it to one of three settings: Off, light and full.(Off)(Light)(Full)I hope this helps some of you to enjoy the game.See you guys in orbit,Janis (dev)
I honestly did not expect this.FEED THE AI has already sold over 10,000 (12.5k actually, 10k looks better xD) copies and reached 150 reviews with 95% positive.Thank you so, so much for everything.The game took off way harder than I ever imagined. I genuinely wasn’t even dreaming about half of this. We’re still on Steam’s Popular New Releases list, which is absolutely NUTS to me.Release day itself was... interesting xDI was so stressed that I literally barely remember what happened during the hour before and after launch. Apparently I should have also made a community post here saying the game was released, but that thought somehow never entered my brain lol Luckily, so far you haven’t reported any serious bugs and I don’t need to rush out an emergency hotfix, which is a HUGE relief.Once the dust settles a little, I get more feedback, and I finally get some rest, I’ll start thinking about what comes next.I’m incredibly happy, and I think I’m only now slowly starting to process what actually happened. On release day I couldn’t even properly enjoy it because my cortisol levels were somewhere in another galaxy.I genuinely don’t remember pressing the release button xD Thank you for playing, reviewing, and FEEDING THE AI. 🤖 A few small issues and notes I already know about and want to address:Some Japanese characters don’t display correctly with the current font.Also, if you played the demo and changed the language there, your language might be mixed up when launching the full game for the first time. I added more languages after the demo, which shifted the language indexes, and I forgot to reset that saved variable.I also forgot to reset the number-of-playthroughs variable from the demo, so some demo players get a slightly misplaced tutorial dialogue about collecting Data at the beginning.I also understand that the beginning of each chapter can feel a bit frustrating for some of you.There are two reasons for that:First, part of it was intentional. I wanted the difficulty...
Fixed an issue where Trade Market Latest Orders could remain stuck on “Synchronizing” after page transitions, realtime subscription timeouts, or stale responses; synchronization issues now converge through a bounded refresh with a clear status. Fixed an issue where Processing could stop responding at count confirmation or start after selecting equipment for Essence dismantling or materials for Knowledge Book processing; special-material requests now follow the canonical contract and local validation failures show a clear notice. Town Log tax records now show the taxpayer side and name together with the non-tax side and participant name, and the log window has been expanded to 1660×750 for easier review. Tools now have instanced affixes. Newly obtained iron lifestyle tools roll one of 18 lifestyle bonuses with equal probability; percentage rolls use 0.01% precision and durability rolls are integers from 1 to 30. Existing tool values are preserved. The main bonus bar now has two entries—Combat Bonuses and Life Bonuses—with summary and per-source detail tabs, including permanent achievement bonuses. Warehouse tool details now show the actual instance affixes and enhanced values in the top attribute panel, just like equipment attributes. Enhanced tool-affix values now strictly use mint-time frozen rules. Bonus details show the actual achievement, tool, or Town source, and tool duration is shown as "While Equipped." Each 10px level-one conveyor cell can now display up to two 5px item modules at once. Items move at 1px per second, with smooth playback anchored to accepted server time and local monotonic ticks. Quality-material recycling now uses a CC workload model. A level-one recycler processes 50 CC per second, with duration calculated exactly from the material's base CC, five-element, level, and quality coefficients. A level-one quality warehouse now has four independent slots holding up to 200 units each. A level-one recycler has one input and one output slot, each h...
Bug Fixes Fixed the mini map not working and certain npcs not being auto moved to when clicked.
Here are the main updates in version v0.7.03: New Features: Added multi‑character and multi‑save support Added a battle drop log feature Added recipe upgrades for alchemy and artifact crafting Added talent upgrades for alchemy and artifact crafting Optimizations: Improved visual clarity / enhanced image quality Optimized multilingual text translations (including the manor hub, etc.) Adjusted the probability display for alchemy and artifact crafting Optimized pill usage prompts Bug Fixes: Fixed abnormal probability issues with certain pills Fixed an issue where changing resolution would occasionally toggle fullscreen mode Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
Hello, gardeners!We’re happy to announce the Mainland China pricing for BuGarden:🌱 Regular Price: RMB 28 🌷 Launch Discount: 20% Off 🐌 Launch Week Price: RMB 22.40BuGarden launches on Steam on September 22!Plant seeds, water and fertilize them, then watch adorable flowers and fruits slowly grow at the bottom of your screen. Too busy to tend the garden? Your little snail companion will help water the plants while you work, study, or relax.This September, let’s grow something lovely together!Wishlist BuGarden now and get ready to start planting!
Under the same moonlight, may our thoughts reach the ones we hold dear.To mark the Zhongyuan Festival, we’ve prepared a special limited-time outfit for you. ✨🎁 Redeem Code: ghost2026⌚️ Available: Aug 26 – Sep 1📌 Note:Please make sure Meow My Crop is updated to the latest version before claiming your reward.Missed it this time? Don’t worry — limited-time event outfits may return in the future.
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*400】,感谢您的耐心等待与包容理解,祝您冒险愉快!
Hi everyone!It's been about a week since release, and I can't thank you all enough for the crazy launch that Desktop Detective has had!We started at about a maximum concurrent player count of 74, but somehow, instead of peaking there like most games... The game has grown way beyond that!The Gamescom event also just started, so if you're attending and have access to Hall 4.1 B031/C040, make sure to visit us sometime this week!Thank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'm off to the booth, but see you all soon :)- Conrad, Lead Developer
We are working on a new toy.We told you that a while ago, and now the toy mouse is here. You can use it from the free Toy Pack DLC.Double-click the toy mouse and it starts running. When you want to catch your cat's attention, try setting it running nearby. Sometimes your cat will ignore it, but that is what cats are like, so please forgive them.We have also made the following adjustments.Cats no longer swish their tail too muchEnergetic cats are now even more energetic
Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering- Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts.### Combat balance- Enemy action delays now stack up to 4 seconds for regular enemies and 3 seconds for bosses.- Improved Hack and Slash now correctly increases Hack and Slash's turn duration by 10% per talent rank.- EXP Gift now caps at 90%, while bonus EXP from the Friendship Bracelet and other items can continue to grow.- Onyx Maw Artifact tooltips now show the damage and damage-resistance bonuses provided by each Roman-numeral tier and item quality.- A lot of enemies that were missing armor now have armor.- Enemy attacks and Attack-based abilities retain main-stat-only scaling, keeping their outgoing damage and health curves stable after the player three-stat scaling change.- Auto attacks now multiply three offensive-stat scaling factors: `1 + main stat / 100` and `1 + other stat / 200` for each of the other two stats.- Attack abilities no longer apply separate flat or percentage base-stat effect modifiers. Holy Strikes now snapshots 50% Strength plus 50% Intellect for its charged Holy bonus, with Holy damage scaling from Luck, and correctly applies its charged bonus to each affected attack.- Attack abilities now use the same three-factor offensive-stat scaling as auto attacks before multiplying the result by their listed damage coefficient.### Crafting- Groups completing long crafts in the background no longer show a false inactive alert while the craft is still in progress.- Fixed standard crafting recipes remaining hidden after their required materials had already been found and later spent or sold. Boss and zone recipe drops still require finding the recipe item.- You can now c...
The biggest performance update Eclipsia has received so far is now LIVE!Over the past few days, we have been working extensively on the systems behind Eclipsia, investigating the performance issues and lag reported by the community.We're happy to say that the results have been huge.⚡ MAJOR PERFORMANCE IMPROVEMENTSThe battle and progression systems have received a major backend optimization.Players should now notice:• Much faster and more responsive battles • Significantly reduced lag during long farming sessions • Smoother progression updates • Faster communication with the game servers • Improved overall server stability • Better performance even while many players are farming simultaneouslyThe difference should be immediately noticeable when playing.🛡️ SECURITY & SERVER IMPROVEMENTSThis update also includes major improvements to Eclipsia's server-side validation and security systems.We've strengthened the systems responsible for validating battle progression, rewards and other important game actions while simultaneously improving their performance.Our goal is simple: keep Eclipsia fast, fair and secure as the community grows.🐛 KEEP SENDING YOUR BUG REPORTS!Your reports have been extremely important.Many of the problems we've fixed were identified faster because players took the time to tell us when something didn't feel right.Please continue using the Report Bug button whenever you encounter:• Bugs or unexpected behavior • Performance problems • Progression issues • Items or rewards behaving incorrectly • Visual/UI problems • Anything else that doesn't seem rightEven small reports help us improve the game. ❤️ THANK YOUEclipsia is still growing, and we're continuing to improve the game every day.Seeing the community play, test systems, report problems and give us feedback has helped us enormously during this stage of development.This performance update was one of our biggest priorities, and we're very happy with the results.But we're not stopping here.More fixes, i...
1.「破天一棍·真」不会出现在仙器的随机技能词条中了,避免效果重复 2.重新调整灵宠法力恢复机制,增加法力恢复值 3.消息中现在会显示灵宠所获得的修为值了,可以勾选取消显示 4.仙坊中现在可以购买灵宠修为丹了,效果为增加100%灵宠修为获取,包含悟道的灵宠 5.一条新的密令在乞灵阁的仙礼兑领中出现了