- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Attempted Fixes & Improvements - 5 August 2026 (Maintenance is due completion within the hour) Thank you for the continued reports. This update focuses on quest progression, stability and some smaller changes. Please continue to provide reports where needed
Thanks for letting me know that you couldn't get any achievements! It is now fixed. I've also made a few balancing adjustments that hopefully make the late game a bit less tedious. Also, a big thanks to everyone who purchased this game right away! It means the world.
Hello. EClone Station update 1.0.5 is now available. Key changes Names for furniture, character parts, backgrounds, walls, floors, and GUI/CLI skins are now localized in Korean, English, Simplified Chinese, and Japanese. The selected language is also used in customization lists, previews, purchase and equip messages, and the CLI room legend. Ears are now separate character parts rather than part of a hairstyle. Their primary color can follow the hair color or be set independently, while the inner-ear color can be adjusted separately. Appearance settings are saved locally and through Steam Cloud, and are synchronized in multiplayer. The character click menu has been reorganized into a vertical quick-action rail for status-message editing, expression and pose selection, and horizontal flipping. Options that are still in preparation are clearly disabled to prevent accidental selection. Added Equation Thoughts, a new accessory that emits gently drifting mathematical symbols around the character's head. On a completely fresh start, the first tutorial page now asks you to choose 한국어, English, 中文, or 日本語 before continuing. Fixed the app appearing unresponsive while the native Windows folder picker was open. Fixed cases where furniture or character movement could skip its smooth transition and appear to teleport. Name tags now follow the same movement transition. Fixed multiple profile stat selectors being open at the same time. Fixed characters waking from a Cryo Bunk after returning from Mini or CLI view. If you encounter an issue, please let me know through the Steam Community Discussions. Thank you.
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Increased the item trading limit bonus granted by using a "Trade Credential" from +3 to +5. 2. Fixed an issue that prevented Enhancement Stones from being used for Enhancement. 3. Reduced tool durability consumption: - Wild Gathering and Processing/Crafting: reduced from 0.1 to 0.01 per completed action. - Farm tilling, watering, harvesting, and tree chopping: reduced from 1 to 0.2 per tile. - Enhancement Hammers and Alchemy Pots: reduced from 1 to 0.2 per completed action. 4. Fixed issues affecting Auto Battle in single-player mode. 5. Fixed an issue that caused Skills to critically hit by default. 6. Fixed an issue where only two Agricultural Orders were available after researching Level 2 Agricultural Order Expansion. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial is coming soon. Existing players will still be able to play through it. 2. The Alchemy - Crop Growth Acceleration feature is coming soon.
{STEAM_CLAN_IMAGE}/45994743/d5f8600a548f9548a76ae398bff638630e143299.png Manual aiming system Expanded tutorial mode Ongoing game balance improvements Minor UI bugs fixed
Hello everyone,Here are the main highlights of this update:Feature Adjustments:Added \ to the ESC menu on the main interface, for adjusting equipment lock rules (no longer requires waiting for a specific assistant to join), and for setting auto-reject conditions for customers (effective during quick-sell / auto-sell; default is unchecked).Added a \ button in the Sales Management interface, allowing you to set unified price increase/decrease level strategies for all equipment types.After unlocking the Workshop Management feature, you can now directly access the management interface using the shortcut key \, with key prompt displayed in the lower-right corner of the main interface.Changed the shortcut key for the daily settlement screen from \ to \.The \ list in Blueprint Research / Crafting is now saved independently per category.Added item stock and source info in the Refinement Research / Dungeon Mission Dispatch / Guild Raw Material Market interfaces.Added display of the current Fish Coin amount in the Fish Coin TIPS on the main interface.Added new management strategies: across-the-board crafting time reduction / across-the-board high-quality product chance increase, and increased bonus for single-series high-quality product chance.Added a \ filter in the customer \ interface (and set it as the default selection).When disassembling / analyzing runes, the maximum quantity is now selected by default.In the barracks \ equipment support interface, items are now sorted by combat power from highest to lowest by default.In the arena \ equipment provision interface, items are now sorted by win rate from highest to lowest by default.Increased the storage cap for raw material storage boxes.Added a re-check for Steam achievement unlocks during game startup.Bug Fixes:Fixed an issue where the rename button in the assistant details interface did not appear greyed out when it should have been.Fixed an issue where restarting the game after deleting a character could cause it to f...
Hi! Stop and Smell the Flowers has been out for over a week now! Thank you to all of you who have checked out the game, and especially those who left a review and feedback in the discussion forum!
Hello everyone,I’m happy to announce that Incremental Birds is now live on Steam.I hope you’ll give it a try and enjoy the experience. If you do, please consider leaving a review. it really helps.Thank you.
Added a minimize feature.
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug6, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 269 Cultivation Server 2702、Cultivation Server 271 Cultivation Server 2723、Cultivation Server 136 Cultivation Server 140 Cultivation Server 1484、Cultivation Server 144 Cultivation Server 1555、Cultivation Server 151 Cultivation Server 160Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hello guys, this update fixes the inconsistency when buying x100 supplements at once. Improved upgrade and supplement description boxes and also improves Steam rich presence stability. That's all for now, hope you enjoy!
── Interface ── - Added informational messages in the automation menu - Added the option to swap panels by dragging one panel onto the center of another - Improved the way to resize panels bigger or smaller - Added several new tooltips and updated the formatting of all previously existing tooltips
Title: Iron Horse Stampede — The 4th Event Is Here! (no emoji) IRON HORSE STAMPEDEOur 4th event is here, Partners! Howdy Partners! Grab your hat and your hammer. America's two coasts have never shaken hands... until now. Our fourth event, Iron Horse Stampede, hands you the biggest construction job the ol' West has ever seen: the transcontinental railroad, the beast they called the "Iron Horse". 🚂 THE JOBTwo railroads. One crawling east from the Pacific, one crawling west from the plains. 19 stations to unlock across the country. You'll run both crews — driving spikes, milling sleepers, smelting rails, digging and hauling coal, feeding hungry workers and rolling fresh engines out of the yard. Build the Western Railroad. Build the Eastern Railroad. Link them in the middle at Promontory Summit, nail the Golden Spike, and finally unite East and West. Special trophies for the Pioneers who see it through. Bragging rights forever. Every station, every crew and that Golden Spike come straight out of the history books — this really happened, Partner. You just get to do it faster. 🔨 TIPS FROM THE FOREMAN\When should you reset? When the investors you'll earn from resetting are much more than the investors you've already spent on investor upgrades at that station. \Mind the investor upgrades. The moment you see "Are you sure you want to spend xxx investors?" — stop and think. Choose well. \Cash upgrades first. They often give you a bigger boost than business level upgrades. \Overshoot the goal. The further past a station target you push, the smoother the next stretch of track goes down. 🚧 NOT EVERY UPGRADE PULLS IN THE SAME DIRECTIONHere's the thing about railroading, Partner: more is not always better. Up till now, levelling every business to the same tier earned you a tidy extra multiplier. On this line, that's no longer a promise. Some milestones will haul you forward. Some will drag their heels. And a milestone that works against you at one level can start paying off at a h...
Hello, everyone. This is the development team of Mini Cozy Room : Lo-Fi. We've discovered a few bugs in the game and have released an update to fix them.\Fixed an issue where the buttons on the main screen would occasionally not respond when launching the game.Fixed an issue where the UI and background images would occasionally appear in incorrect positions when launching the game.Fixed an issue where adjusting the volume while muted did not disable mute, causing the game to become silent again after restarting.Fixed an issue where the character would briefly appear incorrectly when switching presets in the Wardrobe.Fixed an issue where the heart hairpin icon was displayed incorrectly.Fixed an issue where another player's character hair would appear incorrectly when switching from Mini Mode to normal mode during multiplayer.Fixed an issue where the character would not display correctly after pressing the multiplayer character preset button.Updated the game so that when a room is closed in multiplayer, the reason is displayed in a pop-up window.Fixed an issue where, after the host returned from sleep mode, guests would be removed while the host remained alone in the empty room.Fixed an issue where the host would remain in the room even after losing their internet connection in multiplayer.Your bug reports are a huge help to the development team. If you happen to find any bugs while playing, we'd appreciate it if you could let us know on our Discord.Once again, we sincerely apologize for the inconvenience.Thank you.
Hello! Thank you for continuing to report statistics and interface issues. This hotfix includes: Fixed an issue where Steam lifetime funds could remain stuck for some legacy saves. Newly earned funds now continue from the higher value already recorded by Steam instead of waiting for the local save to catch up. Improved lifetime-funds continuity across devices and added automatic retries when Steam statistics are temporarily unavailable. Fixed toolbar tooltips sometimes remaining visible after closing the Store, Settings, or other panels. Improved the save-conflict title and the position and alignment of chicken names. Reworked the eight chicken store cards so icons, names, prices, and Buy buttons remain clear in both languages. Fixed long coop-upgrade labels, including the 3,000-funds upgrade, not fitting inside their buttons. This update does not reset your current funds, save progress, or Steam achievements. If lifetime funds still do not advance after earning and saving new funds, please restart the game once and let us know. Thank you for your patience and support!
Hi everyone! Thanks as always for playing Cozy Mining. We're running a 20% OFF sale through August 17! ⛏️ We'll also be joining the upcoming CAT AWARENESS FELINE SALE (Aug 7–17) 🐱 📅 Sale Details - Discount: 20% OFF - Period: Aug 4 – Aug 17, 2026
Version 3.0.0 is here!Hello, Monster Looters!Version 3.0.0 has finally arrived! I've been working hard to bring you this update as quickly as possible, packed with new content, gameplay improvements, quality-of-life changes, and even a brand-new DLC!Let's take a look at what's new.New ContentAdded DLC support for Auto Level Up.Added the new Professions system.Added a new Boss: Mimic.Added a new Talent: Inner Concentration.Added a new Talent: Leader.Added new Achievements.Added new GUI button effects and improved visual feedback.Added Bug Report and Review buttons.Balance and changesRemoved the DLC price display.Adjusted regional pricing based on purchasing power.Added cooldown protection to prevent excessive autoclicking.Redesigned the Ascension progression system. Blessings are now divided into four unique Ascension paths.Your selected mercenary now automatically spawns after Ascension.FixesFixed the Concentration bug.Fixed screen resolution issues.Improved Scroll View sensitivity.Fixed location-related issues.Fixed missing sound effects when reaching Max Level Up.Fixed an issue where consumable items were not displayed for certain monsters.Fixed save system issues that could occur when closing the game.Thanks for your support! ❤️I hope you enjoy the update! Your feedback is always welcome, and if you're having fun, please consider leaving a positive Steam review. It really helps! See you in Monster Looter!
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Updated the Achievement System and enabled integration with Steam Achievements. 2. Improved detection algorithms for multiboxing, scripting, and cheating. Hardware-based cheating devices can also trigger warning detection. 3. Added the architecture for the Player Data Statistics system. 4. Updated item drops from the Crystal-Core Stoneguard and Ancient Tablet Guardian. 5. Fixed incorrect monster spawns in the Shadowed Woodland. 6. Added an equipment Lock Protection feature to prevent players from accidentally selecting protected equipment when dismantling items. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial is coming soon. Existing players will still be able to play through it. 2. The Alchemy - Crop Growth Acceleration feature is coming soon.
To all cat lovers: we would like to announce that a bundle of the popular desktop mascot app Tiny Pasture and Sill Cats - Cat Pack 3 has now started.Tiny Pasture is an idle desktop app in which you can raise all kinds of cute little animals near the bottom of your PC screen.We are sure that everyone who enjoys Sill Cats will like Tiny Pasture too, so please do take a look.With the bundle, you can purchase Tiny Pasture and Sill Cats - Cat Pack 3 together at a great discounted price.
World's Greatest Author is OUT NOW! You can finally become the best author in the world!I'm so glad to announce that the game is now released! It took me way longer than I imagined to build it, but I'm so proud of the result. The game has come a long way since the demo release, and I've incorporated a lot of feedback I've been given based on it. I have:Added options to adjust the brightness and color.Toned down the vertical lines that made everything look rotten.Made the "retreat" system more clear.Added a way to see the plots and stars available at every level.Created a scrollable shelf for your written books.Made it possible to peek at the retreat board (skill tree) without traveling.Added a feature where you can type on your own keyboard to write books. You no longer need to click on them with your mouse.Fixed the currency bug and adjusted the game to use delta time.Added a button for full screen in the options menu.Added a language picker at the very beginning, if you don't have a save file.Your feedback has been SO VALUABLE, and I can't thank you enough! The game is 15% off now, and I hope you'll enjoy the full release.Also, a big thanks to Fablefly Music who created the wonderful soundtrack.
https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
1. Fixed a bug where some talent nodes could not be unlocked.2. Balance adjustment: fish that took more than 3 days to grow up now all mature within 3 days.3. Improved some UI displays.Thank you all for playing!~ Please consider leaving a comment or writing a review! :)2026.8.5
Daily Challenge Fixes | v5.0.74 Several issues affecting the newly added Daily Challenges have been patched. Some challenges were not properly displaying their progression in-game. Their progress should now update correctly as their requirements are completed. The Daily Challenge requiring 2 Exotic Hatches is now restricted to players who have reached: Prestige 20 or higher This prevents the challenge from appearing before players have reached an appropriate stage of progression.
Highlights: This round fixes two long-standing save-related problems. Dropped items on the ground used to pile up and never disappear after loading a save over and over—that's fixed: restored drops now expire just like they do in normal play, and their countdown freezes while you're offline, resuming from the time left when you return—friendlier for idle play. We've also fixed Spice, Mushroom, and Coconut showing up twice in your inventory, recipes using an extra Spice when cooked, and recipe tooltips wrongly showing a "Farmland Requirement". Gameplay Improvements Drops · Idle-friendly despawn timer: Uncollected items lying on the ground (from wild animals, chopping trees, gathering, and so on) now remember how much time they have left. The despawn countdown freezes while you're offline and resumes from the remaining time when you come back, instead of counting your time away against it. Bug Fixes Drops · No more pile-up after loading: Fixed dropped items multiplying on the ground and never despawning after loading a save repeatedly. Restored drops now disappear at their proper time, just like in normal play. Inventory · Duplicate Spice and other foods: Fixed Spice, Mushroom, and Coconut appearing as two separate stacks in your inventory (one of them sometimes missing its icon). This also fixes some recipes using up an extra Spice when cooked. Cooking · Recipe info display: Fixed recipe tooltips wrongly showing a "Farmland Requirement" (a crop-only stat). A recipe's tooltip now shows only what's relevant to it—stock, sell price, and effects.