Game Updates

Patch notes and dev posts · 1,343 Steam updates
Keypress Express
Keypress Express
19 days ago · nitzangamesLLC

The menu comes back!

The menu comes back Fixed Windows virtual desktops: the menu now follows you to whichever desktop you're on. Previously it stayed behind on the desktop the game launched from — the train strip followed you, the menu didn't, so opening it did nothing you could see. Minimized menu: minimizing the menu and then closing it no longer leaves it stuck out of reach for the rest of the session. It now restores properly. Off-screen menu: a menu left past the edge of a screen — or on a monitor that's since been unplugged — now re-centres itself somewhere you can actually see it. Deliberately placed menus stay where you put them.
Jiahao
Jiahao
19 days ago · kurisu_

Day 1: 1,000 Bucks Giveaway!

Proudly sponsored by Haoffett (The Oracle of Hao)! After the update, 1,000 Bucks will be credited directly to your account. Don't hold back—go ahead and ball out!Only in the heat of the stock market— Can Jiahao unleash his innate genius as the "God of Stocks" without restraint.Yet even so, he could not keep pumping in cash until total liquidation before selling. He had to accumulate his bag, dump the entire position, and walk away before the market collapsed....Or at least, that was the original plan.【“Hold nothing back. Come at me with everything!”】Ever since the players stepped onto the trading floor, The burning fire in their eyes—blazing in direct proportion to their sheer greed— Struck a deep chord in the heart of Jiahao, a man who thought he would never find meaning in trading again.And so, Jiahao smiled. Flashing his pocket money, he began to charge up his power once more.“Just this once, alright?”
The Ash Remembers
The Ash Remembers
19 days ago · Klatschekopf

Update 1.1.1 — A calmer start, three new bosses

Nearly all of this update comes from your feedback of the past two days — Discord, the Steam forum and one detailed voice note from a player. Thank you. A calmer start A new hero starts with only Overview, Mining, Melee and Settings. Everything else (Bank, Market, Armoury, Blacksmith, Crates, Vault, Upgrades, Chronicles, Events, World Map …) appears step by step, each with a short explanation and a moment where the game shows it to you. Existing saves keep everything they already had unlocked. The Ashfall goal bar only shows up once it matters (total level 50). Three Epoch Bosses — one per Ashfall Morvhal, the Returned (awakens after Ashfall 1), Ithra, the Second Silence (after 2) and Kaer'Dun, the Third Fall (after 3). Each with their own art, stage, lore, weakness and resistance. Each drops their relic guaranteed and, with luck, a mythic weapon stronger than anything before: Blade of Return, Bow of Silence, Staff of the Third Fall. They are listed on the World Boss page from the start — locked, with a note on when they awaken. The Ashfall itself celebrates the new epoch. The red thread The Overview now tells you where you are (The First Hunting Grounds, The Mistmoor, The Lost Dominion, The Emberlands, The Edge of Night), gives one line of lore and names the next place with the combat levels still missing. Click to open the world map. Entering a new region is celebrated once and written to the journal. Activity bar Gathering (green), Combat (red) and Workshop (blue) are colour-coded, every row has an × to stop it, and a line below says how many gathering slots are free ("Gathering 1 of 2 free · Combat running"). Fixed Jewellery (rings, necklaces, amulets) appeared in both Blacksmith AND Crafting — now Crafting only. (Thanks for reporting!) Crate window: long names wrap; gear glows at the edge in its rarity colour; the crate sound only plays when a crate actually opens. Also The Deep Vault: four more bank pages (up to 256 slots) as a construction contract beneath th...
Wuwei Cultivation
Wuwei Cultivation
19 days ago · 玻璃猫

《无为修仙传》v1.2.4 更新日志

1. 全面重做因果获取机制。 2. 取消杂学项目的前置限制;执行比当前杂学等级低20级以上的项目时,获得的杂学经验减半。 3. 所有敌人新增所属境界标注;帮助页面的轮回说明中加入完整的因果获取规则。 4. 因果增加时,修士状态栏中的“因果”文字与数值会同步明显闪红提示。 5. 轮回资质界面新增“重新分配”,仅重置资质加点,不影响已解锁的轮回灵锁;每项资质支持一次增加1级或10级。 6. 调整主线任务流程:取消加入宗门任务,最终任务改为引导玩家进入轮回并完成资质加点。
Idle Dimension Breaker
Idle Dimension Breaker
19 days ago · ptc200067

1.1.10.56

1.1.10.56 - Fixed a bug in spin to win - Added reset button, to astronaut colors - avatar preview now a fixed size, so it stays visable and the right size on smaller screens - added more color options to the avatar - added scrollbars to the avatar preview - You can now rotate the avatar - Reset buttons to size, rotation, vertical and horisontal - changed avatar backgrounds files to pngs - added more avatar backgrounds - timers in minigames now when you make your first input - Speedy climb challenge (Multi reset, the difficulty is subject to change if the balance is off) - Power buildings and Threadworks only calculate 1 level at a time now, so the game will no longer freeze when you have the speed to do over 1 million levels in one game tick anymore. - Reworked how skills levels are calculated, skills level calculations no longer freeze the game when you get millions of skill level per game tick. - Skill levels are now capped 10M levels (I will increase it if someone actually hits the cap) - toggle design has been improved in training - added cap- and 0 buttons to basic/Intermidiate training - added Intermidiate training (you can now improve training well into billions of echoes)
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
19 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.72: QoL Upgrades, Optimization & Event Submissions!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.72 is now live! Our dev team is currently in a hyper-focused bug-squashing phase. Once we've completely stabilized the cyber-market and fixed all lingering system issues, we will be rolling out brand-new gameplay systems! 💡 Community Event: Submit Your Ideas! Think the corporate warfare isn't crazy enough? We are officially accepting player submissions for in-game "Random Events!" How to participate: You can send your brilliant ideas directly to our official email at 995695526@qq.com, or simply leave them in the comments section below! If your creative idea gets selected and implemented into the game, you will receive a Secret Grand Prize! 🛠️ Alchemy System Upgrades & Fixes One-Click Load: Added a "One-Click Load" feature to the Alchemy menu. (Say goodbye to carpal tunnel from clicking 10 times for every single craft!) Alchemy Crash Fixed: Fixed a critical bug where closing the Alchemy panel mid-craft would crash the engine. (Please do not pull the plug on the cosmic furnace while it's transmuting matter—it causes localized dimensional collapse.) Performance Scheduling: Optimized the underlying performance scheduling for the Alchemy System. ⚙️ System Stability & Deep Optimizations Engine Optimization: Massively optimized memory and CPU overhead from C# P/Invoke cross-boundary calls. (We gave our backend code a cyber-liposuction. Your CPU can finally breathe.) Linux & Steam Deck Fixes: Fixed startup crashes on Linux and Steam Deck devices. (Steam Deck capitalists, you can now short the market from the comfort of your bed!) Branch Manager Fix: Fixed a "Branch Manager Dispatch" bug caused by invisible menu stacking lacking a max height limit. (Your managers will no longer be crushed under an infinite stack of invisible paperwork.) Event System Tweaks: Optimized various issues within the Event System. UI Polish: Optimized the layout and UI of the Cat Inventory (Backpack). Please restart your Steam client to apply the u...
Crimson Engines
Crimson Engines
19 days ago · Gurgling The Goat

Update v0.2.20 — Citadel Boss Key & Credit Fix, Group Combat Fixes

Obsidian Citadel Boss & Key Authority Fix Authoritative Key Consumption: Fixed an issue where defeating Void Stalker (and other key-gated Obsidian Citadel bosses) would mistakenly refund the sigil key upon fight completion. Keys are now authoritatively consumed in the database upon combat start and continuous boss loops. Guaranteed Boss Kill Credit: Fixed an issue where real-time solo boss victories were rounded to 0 kills due to offline rate simulation math. All boss and elite victories now reliably award kill credit to your profile, inspection screen, and leaderboards. Loot Drop & Currency Persistence: Ensured all boss drops and unbanked currencies are fully settled and committed to the database before returning home, preventing any lost loot. Party Combat Key & Kill Support: Starting key-gated encounters in party combat now verifies and consumes the key from the party leader, and awards boss kill credit to all participating group members upon victory. Group Combat Enhancements & Fixes Smooth Attack Swing Bars: Replaced choppy meter updates with hardware-accelerated CSS transition smoothing, delivering fluid, smooth attack progress bars for both players and enemies in party combat. Mid-Encounter Resurrection: Fallen party members who die during an encounter are now restored to full HP at the start of the next enemy fight, allowing the group to continue hunting together until the party flees or disbands. Manual Consumables in Group Combat: Fixed an issue where players without Auto-Vita were unable to manually queue and consume healing items during party combat. Hunt Summary & Loot Synchronization: Fixed an issue where party leaders or secondary members saw 0s on the end-of-hunt summary; kill counts, experience, gold value, and looted item feeds now synchronize accurately across all party members.
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
20 days ago · Wizard

Steam Programming Fest: Our Story Begins, in 32 Languages

Hey Adventurer!We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look.Quite a lot has happened since the anniversary update. Adventure Land now speaks 32 languages, there are more ways to get your characters going, and our story has finally begun.Extra rewards for finding your feetThree separate bonus examples. Check your active conditions to see what applies to you.New players, returning adventurers, and those who prefer one character now have Encouragement Bonuses: extra XP, gold, and chances at loot from the monsters they help defeat.New Player: extra rewards during your first 40 days, with the strongest bonuses at the beginning. The XP bonus lasts until that character reaches level 80; gold and loot bonuses continue through the new-player period.Lone Wolf: extra rewards when you're running one non-Merchant character. You can still keep a Merchant online and join parties with other players.Welcome Back: extra rewards after more than 60 days away. There's something waiting for the character you left behind.These work with manual play and CODE. Your damage, tanking, and useful healing count toward the extra rewards. Click your bonus condition or open GUIDE → Encouragement Bonuses to see what applies to you.Did that Goo just talk?The other end — a page from The Voice in the Goo.“I found your world. Please don't send me back.”A hunt in Mainland stops when a Goo speaks. Someone is on the other end. Where are they calling from, and why are they so desperate to stay?The Voice in the Goo is our new 5-page opening comic. You'll find it at the start of the Tutorial, or in GUIDE if you're already playing. Meet the people behind that interrupted hunt. This is where their story begins.There's a reason this world exists. And there are people who would rather it didn't. We'll let you discover the rest.32 languages, one shared worldMenus...
Wuwei Cultivation
Wuwei Cultivation
20 days ago · 玻璃猫

《无为修仙传》v1.2.3 更新日志

1. 新增新手帮助任务,引导阅读敌人图鉴、物品图鉴与系统说明。 2. 坊市界面精简布局,缩小商品图片并移除卡片内的详细介绍。 3. 符箓自动使用机制优化:已生效时不再重复消耗,失效后才会自动补充。 4. 修复元婴装备栏中的符箓无法正常自动使用的问题。 5. 杂学项目的前置要求调整为前一项目达到3级熟练度;炼器按前一级别任意装备判定。 6. 新增9项steam成就。
Crimson Engines
Crimson Engines
20 days ago · Gurgling The Goat

Update v0.2.19: Codebase Integrity, Coven Trial Summary

Greetings Vampires, Update v0.2.19 focuses on core server stability, long-term session continuity for idle gameplay, and major reward feedback improvements across Coven Trials and Events. Server Stability & Codebase Integrity - Codebase Integrity & Stability Hardening: Comprehensive integrity of the codebase and server stability work has been completed. Background task settlement and quest synchronization pipelines now gracefully handle transient disconnects and edge-case player states, eliminating unhandled rejections and preserving continuous server uptime. - 30-Day Session Continuity: Extended authentication session tokens across all master account, character select, and Steam authentication endpoints from 24 hours to 30 days. Players leaving the game running overnight or farming continuously throughout the week will no longer experience sudden session expiration disconnects. - Connection Stream Optimization: Reconnection handling and live event stream verification notices have been streamlined to maintain seamless client reconnects during background server operations. Coven Trials & Event Rewards - Trial Conclusion Summary Modal Guarantee: Fixed an issue where completing a Coven event or trial returned players back to the event landing screen without displaying their XP and spoils summary. The Coven Claim Summary Modal now reliably triggers upon event completion. - Accidental Dismissal Protection: Added an initial dismissal buffer and removed backdrop click-to-dismiss on the claim summary modal. Fast clicks at the end of an event will no longer accidentally close the rewards window before you inspect your gains. A dedicated close button (X) has been added to the header. - Dynamic Level-Scaled Event XP: All Coven trial types (Refinement, Combat, and Skilling) now dynamically scale earned XP directly to your character's current skill level, granting yields equivalent to focused active training. - Clock Skew & Auto-Claim Resilience: Hardened client-server timer syn...
Candy Clicker
Candy Clicker
20 days ago · Iruka

0.48b: mail rewards & weekly leaderboard prizes

Update • Fixed a major Steam player identification issue that could make some players lose progress and game data. • Reworked the mail / notifications system — claim rewards in your inbox; everything works more reliably. • Added weekly leaderboard rewards paid in Candy Pieces. • Added clear update notices when a new version is available. Community Don't miss Steam Discussions — news, promos, and feedback.
The Ash Remembers
The Ash Remembers
20 days ago · Klatschekopf

Update 1.1 — The Ash Burns

Thank you to everyone playing, reporting and sending screenshots since launch — most of this list comes straight from your reports (Discord, Steam forum, Twitch chat).NEWNew title screen: burning letters, embers and ash. Language switch DE/EN now bottom center.- In combat, “Stop Combat” now sits top right (red) — no more scrolling.- Workshop and smithy: sections collapse with a click on their heading.- Your hero now stands in the same scenery as the foe (forest, crypt, dungeon, world-boss stage).- New sound when opening crates.- Jump buttons: tasks, bounties and orders take you to the foe, the recipe or the node with one click.ASHFALL (rebirth) — 15 findings from a full transition testEmber vows were invisible in one of the two views of the rebirth page (thanks, despair) — now in both.- Kept gear is always equippable and never junk. Hardened gear is never junk either.- Auto-sell never sells anything better than what you wear, on any tier — a fresh hero keeps their first armor.- Craft orders, daily and weekly tasks reroll on the fall (claimed rewards stay counted).- Houses only demand what your mining level can deliver after the fall — copper is accepted again.- Auto-hunt only takes contracts whose foe you can reach.- Ember automation: a full automation with invisible entries (other weapon) clears itself (thanks, RyuDrake86).- Houses and daily tasks now count the day the same way (local midnight).- After the fall: a clear hint that nothing is running, with a jump to mining.FIXEDCrate window showed no loot with “Reduce motion” on (thanks, despair).- Trailer stuttered at start and on a new run.- Loot table: unique items show their real affix range.- Hoard Warden window: Hoard Whelp image was missing (thanks, Tvscope).- Tour part 5 showed formatting tags; “Keep the Ember” steps now on the overview (thanks, 19rantanplan88).- Singular texts, import dialog shows the hero name, empty vault explains itself, heal value in combat as percent.Reports go to the Discord (#fehler-m...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
20 days ago · buy gold, bye

v1.6.9 - customize your layout, clearer combat logs and fixes

I've added more control over Lowmoor's layout in 1.6.9, reorganized Options, and fixed several cases where automatic upgrades or saved preferences were being missed. Arrange the game around your logOpen Options, choose Interface, then Edit layout. You can move panels between columns, change their order, and put the version, calendar and notices at the top or beside the log. Progress bars move with their panels. Preview lets you try positions, panel sizes, folds and log height before saving. Drag the Move controls or use the editor's position and order controls. Apply saves your layout on this device across adventurers; Cancel discards your layout edits. Existing layouts and log height choices carry over.Choose Automatic, Larger log or a Custom height. Separate reset buttons restore positions and log height, or panel sizes and folds. Long entries and progress figures also wrap inside their panels on small screens, and notices stay within the window. Options has four categoriesSettings now sit under Gameplay, Interface, Audio and Accessibility. The tabs support keyboard navigation, and Close stays reachable on smaller screens. Ordinary settings apply immediately; layout edits use Apply. Custom automation shows your status with a shortcut to Build. Closing setup without choosing Auto or Manual preserves your individual choices. Prologue settings explain when Old Maps is required and that changes apply to future adventures. Motion and return-report controls explain their dependencies and retain your choices while disabled. The second music arrangement now lives in Music and stays selected while music is off. Events connection details explain which requests send your character name and event identifiers. See critical hits and XP in the logCombat rounds highlight separate counts of your critical hits and the enemy's. Hover over a round to see each critical hit's damage. Kill summaries now include XP beside the loot. Fixes Offline progress loads faster and continues in the...
Autodelve
Autodelve
20 days ago · tamazusa1939

Villfell is out now on Steam

Villfell is out now on Steam Hello, delvers. Today we released our second game, and we wanted Autodelve players to hear it from us first. Villfell is a single-player real-time strategy game built around one loop: send a scout, dispatch your army, and grow your realm while it marches. Every attack invites a counterstrike that lands while you wait. It is the browser-empire cycle that ate so many of our nights, rebuilt so a full campaign — from first raid to final battle against the Horde — fits in a single run of about 3 hours. https://store.steampowered.com/app/4984050/Villfell/ It launches with a 15% launch discount until 14days. How it differs from Autodelve Autodelve plays itself while you tune the machine. Villfell asks for your hands: you read intel, weigh losses against loot, and choose where and when to strike. What the two games share is the part we care about most — short, self-contained runs, no always-online, and progress that never depends on other players. Scout → dispatch → build → repeat. Construction, training, marching, and enemy retaliation all run in real time. You are never idle, but never on a leash — pause whenever you like. Deterministic combat, uncertain intel. No combat RNG. The same army against the same defense always gives the same result. The only fog is in your scouting reports, and they never lie. 4 races × 7 unit types on a seeded map of around 130 villages, with a Horde outpost that grows if you ignore it and a Horde stronghold to break at the end. Records and Ordeal mode. Six leaderboards, 24 achievements, and 23 optional handicap contracts for players who want the run to hurt. Single-player only. Nothing happens while the game is closed. No alliances, no getting farmed in your sleep. {STEAM_CLAN_IMAGE}/46225221/eacfac8403482baa95f1ea39447459d746811846.png Autodelve is not going anywhere Update 1.3.1 shipped last week, and we are still reading every report and . Working on Villfell has not changed that. If the loop above sounds like ...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
20 days ago · PrensCin

UI Update Is Live!

The new UI update is now live!Feel free to jump back into the game and check out the refreshed interface. I’d love to hear your feedback, so please let me know what you like and what you think could be improved.Thank you so much for your support and for taking the time to play the game! ❤️
Motelet
Motelet
20 days ago · exe_

EX Mode & Credits Update

Hello!Thank you to everyone who has played Motelet.With this update, we've added new content that allows you to keep playing even after reaching the ending, and we've improved several areas to provide a smoother gameplay experience.📢 New Features1. EX Stage & Unlimited Skill UpgradesWe've added an EX Stage that can be played after reaching the ending.In the EX Stage, you can continue upgrading your skills without a limit.2. Ending Credits ReplayYou can now watch the ending credits again after completing the game.From the Skill Upgrade screen, press ESC to open the Settings menu, then select the Credits button.🛠️ Improvements3. Game OptimizationImproved stuttering and performance issues that occurred in certain situations.Improved overall game performance and stability.🛠️ ContactYour feedback and words of support are a great help to our development.We will continue working to make Motelet an even smoother and more enjoyable experience.Thank you for your continued support!Email: badeulbadeul0516@gmail.comX (Twitter): https://x.com/Wobble0516- Team Baeb Sae -
Cultivation Tower
Cultivation Tower
20 days ago · NoFire

Cultivation Road v2.3.0 Release Notes

v2.3.0 Changes The Loop Distance selector now lists every completed distance from farthest to nearest in pages of 20. Previous and Next controls let you move between pages, while Frontier remains available on every page. Changing pages does not enable Loop or change the current target. Selecting a specific completed distance enables Loop and sets that distance as the target. Fixed an issue where Loop Distance entries could extend past the left edge of the panel and appear clipped when the scrollbar was visible. Fixed an issue where the leaderboard scrollbar could cover record values in the right-hand column. Thank you for your support.
My Party Is Grinding
My Party Is Grinding
20 days ago · Nacheon

Ver. 1.0.20 Update Preview

Hello, everyone! Ver. 1.0.20 is currently scheduled for release on Friday, September 11. The features below are still in development. Details may be added, changed, or removed during testing. We will announce the exact update time separately. League Battles and Rankings League Battles, a major new feature for MPIG, will be added. You will be automatically matched against either monster parties or other players’ parties. Your rating will change based on battle results, and your League will be determined by that rating. Up to 100 League Battles per day can be played automatically. League Battles will grant Gold as a basic reward. Boss Tickets or Random Boxes will be awarded daily based on League rankings. Stage Ranking: Highest Stage reached and clear time. League Ranking: League Battle rating. Player nickname creation and collectible Titles will be added. The Steam Store page description will be updated with information about League Battles. Hero Formation and Skill Presets You will be able to rearrange your Hero formation and exclude Heroes from the active party. Formation changes will take effect when the next stage begins. Only Heroes in the active party will earn EXP.Starting a stage with a Knight-only formation will count toward the Solo Developer achievement. Hero Skill Presets will be added. Trade Vessel and Steam Community Market Materials listed on the Steam Community Market will remain in their Sell Deposit slots until they are sold. The number of free Trade Vessel selling slots will increase from 2 to 4. Two slots unlock one week after your first login, and the remaining two unlock after two weeks. When attempting to retrieve an item that is still listed on the Market, a message will explain that the listing must be canceled first. The Trade Vessel help text incorrectly states that the retrieval cooldown is 6 hours. This will be corrected to 12 hours. A refresh option and remaining wait-time display will be added to the Trade Vessel Inbox. Automation Pack ...
Cindervale Idle
Cindervale Idle
20 days ago · Smokeys Tavern

Cindervale idle - v0.9.124 - Ranged and Fletching!

Cindervale Idle v0.9.124 Ranged, Fletching, and a new Mastery column Two new skills, plus two fixes from last patch that did not work. FIXES FROM LAST PATCH The farmhand still would not plant. Plant All was fixed, but the farmhand was not. If you picked a specific seed for him he planted nothing. Auto mode worked. Fixed, and the Journeyman Farmer replants again too. The consort upgrade took your materials and did nothing. The purchase went through, the materials were spent, and the upgrade was undone next time you loaded the game. Fixed properly. If you lost materials to the consort bug, file a bug report in game and they will be sent back to you. There is no way to spot an affected save automatically, so it has to be done by hand. The dev can send you items now. A reply to your bug report can arrive with materials attached. RANGED COMBAT Bows and crossbows. Bows are fast. Crossbows are slow and hit harder, and you can hold a shield with one. Ammunition matters. Arrows and bolts carry their own strength, so part of your damage comes from what you are firing. Eight tiers of each. Ranged uses one stat where melee uses two, so it gives more per level to keep the two even. Heavy armour cuts your ranged damage. Leather does not. A crossbow's shield does not count against you. A quiver slot on the gear menu and in the combat gear row. Three combat styles when a bow is equipped, replacing Attack, Strength and Defence: FLETCHING The supply chain for ranged. It uses three other skills. Shafts from any log. Better logs give more per log. Bowstring from flax, new to Farming and Foraging. Feathers drop from stags, lynxes, wolves, leopards and hares, and come out of bird's nests. Arrowheads and bolt tips are made in Smithing. Arrows need a shaft, a feather and a head. Bolts skip the feather but use more metal. Bows and crossbows are built first, then strung. Ten monsters drop ammunition. Anything with a bow drops arrows, and armoured knights drop bolts. The tier matches the mons...
Desk Top Racer
Desk Top Racer
20 days ago · Thiago Ortega

Player name fixes and UI optimization

- Fixed the display of player names containing Japanese, Korean, Chinese, Arabic, and Thai characters. - Optimized UI text alignment to reduce unnecessary CPU work while panels are closed. Thank you to everyone who has already joined the races! We're excited to share more news soon and put together a comprehensive wiki covering all of the game's features. See you on the track!
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