Game Updates

Patch notes and dev posts · 1,343 Steam updates
Monotony Idle
Monotony Idle
21 days ago · admin

Monotony Idle v0.2.1 Release Notes!

HighlightsFree AP Refunds: Freely refund any non-permanent Ascension node at any time to instantly reclaim your AP and experiment with new builds. Full Offline Auto-Farming: Long absences now simulate every grow → harvest → replant cycle supported by your seed stock, rather than capping at a single harvest. Hardened Save System: to prevent file corruptionFarming & Offline ProgressionComplete Offline Simulation: Offline auto-farming runs continuous cycles until seeds run out or you return, with partial growth preserved. Quality of Life & PolishXP Display Accuracy: Canvas tooltips and floating loot numbers across Mining, Woodcutting, Fishing, Smithing, and Thieving now match your actual boosted XP.
Crimson Engines
Crimson Engines
21 days ago · Gurgling The Goat

Coven Event Rewards, Alchemy Stability & Economy Balance Update

Coven Trials & Social * Resolved an issue where personal Coven Marks were not correctly crediting to character balances upon claiming trial rewards. * Fixed completed Coven trials prematurely disappearing from the event board before players could claim their rewards or view the summary screen. * Added a confirmation prompt when selecting Leave Event to prevent accidental abandonment of active trials and loss of progress. * Background auto-claims now properly refresh balances and present the reward summary modal. Crafting & Economy * Fixed an issue in Alchemy where crafting elixirs could duplicate raw ingredients upon task completion. Task resolution is now fully synchronized with authoritative server checks. * Fixed an item identification mismatch causing Potion of Scent Masking and Elixir of Sanguine Sight to split into separate stacks. Split stacks are now automatically consolidated in inventory. * Rebalanced enemy arrow drop quantities from high bulk amounts down to 3-5 arrows per drop to preserve market health and ammunition crafting value. Familiars & Companions * Fixed an issue where familiar tier promotions failed to persist to the database, causing upgraded pets to revert to Tier 1 upon dismissing, resummoning, or relogging. Combat & Interface * Added detailed stat tooltips displaying offensive and defensive attribute calculations on hover. * Cleaned up Vitae Siphon meters and combat HUD formatting. * Fixed minor display issues with quest reward item labels.
Wuwei Cultivation
Wuwei Cultivation
21 days ago · 玻璃猫

《无为修仙传》v1.2.1 更新日志

1. 常态装备栏增加第二个法宝栏,可同时装备两件法宝。 2. 元婴期解锁“元婴装备”界面,增加元婴丹药、灵酒、符箓和法宝栏位。 3. 本体装备与元婴装备的属性及效果同时生效。 4. 优化装备界面布局、空栏提示及法宝栏底图,并加入全新的元婴人形素材。 5. 杂学项目增加前置要求:除技能等级外,前一个项目还需达到5级熟练度。 6. 炼器产出的装备基础属性提升至原来的2倍。 7. 宗门神兽基础属性提升至原来的3倍,每次战胜后的强度成长调整为20%。 8. 幽冥血煞刃的宗门淬炼上限提升至30级。
Bomb Farm
Bomb Farm
21 days ago · Boneco

Terms of Service, Market Improvements, and New Fixes

NEW FEATURES When entering the game, you will need to read and accept the Terms of Service and Privacy Policy. If these documents are updated, you will be asked to accept them again. Item and Hero Fusions and risky Forge attempts now display a confirmation showing the success chance, cost, and consequences of failure. Actions with a 100% success chance will still be performed immediately. IMPROVEMENTS After requesting a map change, the game will now wait for a maximum of 10 minutes. If the battle does not end within that time, the map will change automatically without counting the current stage as completed. The Bring All button in the Bring from Steam panel can now process large quantities of items without stopping the queue after the 19th item. Market selling requirements now correctly display the required stage, difficulty, and VIP Pass status according to the active rules. Bringing items purchased on Steam into the game remains available normally. The Battle Log now records Stone Chests opened, keys found, item sales, and items brought in from Steam. The Wiki has been expanded with information about Daily Rewards, Boosts, weekly Ranking rewards, and every available achievement. We also corrected outdated information about attributes, the Forge, Special Stashes, and other systems. BALANCE ADJUSTMENTS The maximum threshold of the Mercy ability has been reduced from 25% to 15% of the enemy’s health. Critical hits will still trigger the execution normally when the ability’s condition is met. FIXES Benefits from a VIP Pass purchased, granted, or claimed through Mail are now applied immediately without requiring a game restart. The Analyzer now displays the XP actually earned, correctly accounting for the Skill Tree, Return Bonus, and active Boosts. Special Stashes now display only the items actually stored inside them. If a Stash is full, the game will show how many items are waiting in the Bag; they will return automatically when space becomes available. Referral re...
Ring cosmos
Ring cosmos
21 days ago · Kloutz

Ascension & Cosmetics Update

Added Abandon Cycle to restart without rewards, even below 50 Cores, while keeping permanent progress.Renamed “Worshipped Entity” to “Active Entity.”Added animated cosmetic previews and separate Comets, Bursts and Themes categories.Added 8-bit Arcade, Neon Grid, Green Terminal, Pixel Comet and Pixel Burst to the Supporter Pack.Improved existing cosmetic visuals.Fixed new cosmetics not unlocking for some existing Supporter Pack owners.Constellation nodes can be inspected without buying them. Purchases require ALLOCATE confirmation.
BreakEven - Idle
BreakEven - Idle
21 days ago · NKnives

BreakEven - Idle Patch 0.1.8c

Hotfix 0.1.8c · The Void Seam is a promise, sort by Power means it, the filter turns inside out Three days of player post. The estate's Void Seam is guaranteed, survey charts work on the late plots again, the bag can show everything outside your filter, unique bows learned what bows do, and a broken Voidglass counter is healed. New Content Everything Else · a new chip in the inventory filter shows every item your filter does NOT match. Sell All then sells exactly those; locked items always stay. The chip is off again after a restart, and Reset clears it. Balance The Void Seam is guaranteed · once Darkness is open and no seam stands on your estate, your next survey or re-survey uncovers it. No more fishing for a 5% roll with doubling re-survey costs. Survey charts work on the late plots · the 12-hour survey cap now sits before the chart and Cartographer discounts. With the best charts a late plot takes about 3.4 hours; without them the cap stays at 12. Unique bows and crossbows carry their kind · the seven unique bows shoot 10% faster, Skysplitter and Ambusher's Edge gain the crossbow's +25% damage and +10% penetration at 15% slower draw. Their own stats are unchanged. Uniques you already own upgrade on first load. Quality of Life Sort by Power means it · the inventory sort and the ▲ badge read the same fight the tooltip shows. An item not yet measured wears no badge instead of a wrong one; the visible page is measured in the background. Auto-hunts stay out of your way · the next Tyrant hunt or Descent tier no longer pulls you back to the combat tab while you browse the bag. Fixes Voidglass no longer shows a number in the trillions · a fresh counter read an internal key and made the Void recipes free. It now starts at zero, and a save that already carries the wrong number heals on load. Notice Your save upgrades itself on first load · an older build cannot open it afterwards.
Crimson Engines
Crimson Engines
21 days ago · Gurgling The Goat

Update v0.2.17: Spectral Regen, Group Auto-Vita Parity & Crucible Fixes

Greetings Vampires, Update v0.2.17 activates passive combat health regeneration for gear with Spectral Regen, eliminates integer truncation on low-damage Lifesteal, brings full functionality and floating heal splats to Group Combat Auto-Vita (Auto-Eat), and fixes Crucible Tier Shift button overlaps and network parameter errors. Combat Engine & Survivability Active Spectral Health Regeneration: Boots and gear imbued with Spectral Regen (+0.25 HP/s up to +1.0 HP/s) now passively restore health every second during combat across both solo and party battles. Low-Damage Lifesteal Precision: Replaced integer floor truncation in lifesteal formulas with probabilistic remainder rolling. Attacks dealing under 25 or 50 damage now roll for partial healing rather than rounding down to 0 HP. Combat Heal Splats: Healing restored via passive health regeneration and vampiric lifesteal now renders floating green healing splats above the player health portrait. Obsidian Citadel Scent Immunity: Excluded all 7 Obsidian Citadel encounters (including The Obsidian Sovereign Blood Echo) from Scent of Fear scaling. Citadel bosses are completely immune to Scent HP, damage, accuracy, and scourge modifiers. Group Combat Auto-Vita (Auto-Eat) Parity Item ID Resolution: Fixed an inventory property mismatch that prevented the server from locating and consuming equipped food items during party boss encounters. Real-Time Threshold Updates: Toggling Auto-Vita or adjusting the health threshold slider now instantly synchronizes to the active party server without needing to leave or rejoin the party. Party Heal Splats & Bag Cleanup: Consuming food or receiving heals in group combat now triggers synchronized floating heal splats visible to all party members, and fully depleted food stacks are cleanly removed from inventory. Crucible & Refinement Tier Shift Parameter Error Fix: Fixed a 400 Bad Request error when tier shifting Crucible equipment by providing destination item identifiers in the client payload...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
21 days ago · PrensCin

🎣 CRETA UI Update — Coming Soon!

CRETA’s visual experience is getting a major upgrade!We’re currently working on a refreshed interface with new frames, panels, buttons, and a more consistent visual style across the game.The goal is to make CRETA easier to read, more polished, and more visually distinctive while preserving the atmosphere of the game.Your progression and gameplay systems will remain unchanged — this update is focused entirely on improving the visual experience.We’ll be sharing the first look very soon. 🎣💙Thank you for supporting CRETA during Early Access!
Jiahao
Jiahao
21 days ago · kurisu_

【Zihan】

“Who is the top student of the Ultimate Hao?” When Hao practitioners from different fields were asked “Who is the true Hao?” — Jiaxin: “Hmm? Zihan, I guess.”— Laofeng: “It depends on the specific situation, but it should be Class Monitor Zihan… though that’s just my personal opinion.”— Jiahao: “Probably Class Monitor Zihan, right? If we include people from other schools, the answer might be different.”— Zihan: “Someone other than me and Zhang Wei, I suppose.”——————————“Don’t tell me I’m the only one left?”“Me, fighting the sports students… for real?”
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
21 days ago · JBlivionDev

Patch 1.0.11

Major rebalance of Life growth Maximum Life no longer grows from the Life you lose. It grows only from the regeneration that consumables give you Every Rebirth adds 2% of all the Life that food and potions gave back to you during that life Potions have gained a lot of value: in chapter 1 they heal twice what they used to, and in chapters 2 to 5 they heal four times as much. They are also easier to save for the boss fight now, so doing optional quests to buy potions pays off a great deal more Taking hits no longer fattens your Life cap on its own: if you do not heal, it does not grow Temple Heal now runs on First Aid It no longer heals at a fixed percentage. It is an action with its own progress, and the whole action is worth one maximum Life: if it takes 100 seconds at your stats, it heals 1% per second Every First Aid level shortens the action, and by shortening it, it heals faster. Training the skill shows up directly at the temple You pay for what you heal: healing from half Life costs half an action Reaching your Life cap takes the Heal out of the queue, but no longer counts it as spent: the leftover progress is kept and the action stays in the room. So you can queue Heal, advance the exit to 99% and finish with another Heal that recovers whatever the curse took meanwhile Markets: talking to the NPC is mandatory The exits of every market now ask for the same key the quest NPC hands out, so you have to talk to them at least once per life before you can leave With this, Conversation stops being a skill you can leave at zero forever Automation plans and saved presets from before the lock fix themselves: the talk is queued right in front of the market exit Potion threshold In Settings, Advanced options, you choose the percentage of remaining Life below which potions start being drunk. Above that threshold they are left alone, so you can save them for when they are needed At 100% they are drunk like any food, and the lower you set it, the longer they stay unopened. F...
Wuwei Cultivation
Wuwei Cultivation
21 days ago · 玻璃猫

《无为修仙传》v1.2.0 更新日志

1. 新增宗门禁地与宗门神兽:太清宗可挑战清风灵羽鹤,幽冥教可挑战幽冥玄骨蛟,副宗主及以上职位方可进入。 2. 宗门神兽挑战每次消耗500点宗门贡献;战胜后进入30分钟休养期,再次出现时全属性提高10%。 3. 每只宗门神兽累计战胜10次后,可获得对应圣品镇宗之宝:星月玉清冠或玄煞裂魔爪。 4. 新增圣品头部装备“星月玉清冠”和圣品护臂“玄煞裂魔爪”,均不可出售,轮回后仍会回到行囊。 5. 功法参悟达到200层上限后不再升级;宗门功法上限同步修正为200层,并修复兑换价格错误递增的问题。 6. 筑基期及以上地图的敌人攻击力提高20%;野外、险地与绝境的境界提示改为建议,不再强制限制,最后一个绝境除外。 7. 坊市手动刷新费用会随当前轮回内的刷新次数逐步上涨,各级坊市分别统计,轮回后重置。 8. 坊市功法秘籍的售价会随对应功法当前层数提高;图鉴同步标明物品可能出现的具体坊市级别。 9. 战斗日志现在会显示玩家与敌人的普通攻击、实际伤害等信息。
Crimson Engines
Crimson Engines
22 days ago · Gurgling The Goat

Update v0.2.16 - Combat Currency Drops, Crucible Shift Parity & Quality of Life

Update v0.2.16 introduces dynamic combat currency drops, Crucible shift validation fixes, desktop inventory category reordering, Coven auto-cycle synchronization, economy adjustments, and elixir tooltip corrections. Combat & Loot Ledger - Dynamic Currency Drops: Currencies (Blood Shards, Grave Steel, Cursed Ichor, and Stabilized Ichor) now dynamically register in the gathered combat loot ledger when dropped by monsters. - Combat Event Feed: Monster currency drops now post directly into the combat event log with proper icons, names, and quantity indicators. - Ledger Optimization: Currency entries only appear when actively dropped during a combat session, keeping the gathered loot ledger clean. Enemy Stats & Combat Balance - Blood to Sorcery Migration: Changed all monster and Blood Echo weaknesses from "Blood" to "Sorcery" across client and server definitions. - Resistance Realignment: Updated all monster resistances from "Blood" to "Sorcery" (including Night Inquisitor, Bone Knight, Crimson Warlock, Elder Werewolf, and Blood Echoes). - Combat Formulas: Updated the combat formula engine to evaluate Sorcery style advantages against enemy Sorcery weaknesses and resistances. Inventory & Controls - Desktop Drag-and-Drop Fix: Resolved an issue in the desktop client where inventory category buttons could not be dragged. - Single-Click Category Filtering: Clicking any category badge now instantly filters the inventory grid to show only items belonging to that category, with live filtered item counts. - All Items Button: Added a permanent "All Items" button at the top of the category sidebar to instantly clear any active filter and restore full inventory viewing. - Quick Reorder Arrows: Added clickable up and down arrows directly to each category badge, enabling instant priority adjustments without needing to drag. - Touch & Controller Support: Added universal pointer event fallbacks for full compatibility with touch controls and handheld devices such as the Steam Deck. Cruci...
Wuwei Cultivation
Wuwei Cultivation
22 days ago · 玻璃猫

《无为修仙传》v1.1.9 更新日志

1. 宗门永久丹药的属性加成上限提升至原来的5倍。 2. 优化圣品获取规则:同一件圣品无法重复获得;已经拥有的圣品不会再次出现在坊市。 3. 坊市购买功法书籍后将自动学习;已经习得时自动提升功法等级。 4. 坊市装备取消购买境界限制,玩家可以提前购买,但达到对应境界后才能穿戴。 5. 查看游戏帮助不再打断闭关、参悟功法、杂学制造等当前动作。 6. 调整“符阵护道”任务:需要制作炎火符,并布置、启用聚灵阵;前置任务会赠送所需的赤阳花、玄铁矿石和竹叶清露。 7. 聚灵阵材料调整为玄铁矿石×1、竹叶清露×1,任务说明和指引同步更新。 8. 修复连续制造时材料不足仍会额外进行一次读条的问题。
Crimson Engines
Crimson Engines
22 days ago · Gurgling The Goat

Update v0.2.15: Dynamic Inventory Sorting & In-Combat Quick-Drink Elixirs

Greetings, Vampires! Update v0.2.15 is now live! This update introduces a brand new dynamic inventory priority system and an in-combat quick-drink elixir management menu. Dynamic Draggable Category Inventory Sorting Draggable Sidebar Priority: Customize your inventory sorting on the fly! Simply click, drag, and reorder the category buttons on the right sidebar to set your own priority sequence. Your custom order is automatically saved per character. Tier & Level Sorting: Equipment is automatically organized from lowest to highest tier (T1 to T6), and materials are organized from lowest to highest level requirement within their categories. Zero-Button Auto Sort: The inventory dynamically organizes in real time whenever items are moved or categories are reordered—no manual sort buttons required! Default Reset: A quick reset button allows you to restore the default category priority at any time. In-Combat Quick-Drink Elixir System Permanent Elixirs Navbar Access: The top navigation bar now permanently features the Elixirs button displaying the Elixir of Swift Hunt icon, accessible anywhere across the game and during combat. Real-Time Active Countdown Timers: Inspect all currently active combat and skilling potion effects with live ticking countdown timers (Hours : Minutes : Seconds) and activity status indicators (e.g. Active in Combat vs. Preserved). Quick-Drink Inventory Shelf: View all combat-related elixirs currently owned in your inventory with compact quantity badges (e.g., 145, 1.1K, 2.6K). Gothic Hover Tooltips: Hover over any potion in the shelf to preview full item stats, buff descriptions, and market values. Dose Slider & Quick Imbibe: Clicking an elixir opens an amount selector (with presets 1, 5, 10, Max, or slider) and a live duration preview factoring in your Cauldron Preservation mastery bonuses so you can drink multiple doses at once. Thank you for playing and helping us refine Crimson Engine!
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
22 days ago · Wizard

Anniversary Event — New Loot & Merrit's Market Parcels

Hey Adventurer! The Anniversary Event is here! Monsters are dropping cake slices and Anniversary Gifts, Mira has opened her workshop in Mainland, and you might find the whole server coming to visit you. Merrit has something for the shops in the square too. More on her parcels below! Someone is getting a visit Every 30 minutes, a player is featured on each non-PvP server. Be online when the round starts, then click their red KISS portrait in INFO to find them. You have 5 minutes to get close and use I Kiss You. You don't need to own the emote to take part. Your visit earns you a cake slice and an Anniversary Gift. The featured player gets a slice of their own flavor and a Gift too. One rewarded visit per character each round! Newer, lower-level players are more likely to be featured. If you've just joined, you might suddenly have quite a few people looking for you. Which flavor did you get? There are 6 cake flavors, and your account always finds the same one. Trade with other players for the missing slices, then bring one of each and 100,000 gold to Mira. She'll make you a Sixfold Cake. You can find slices and Gifts while hunting monsters too, so keep an eye on your drops between visits. A cake worth keeping... or opening Have a particular item in mind? Use your cakes with the other ingredients in Mira's crafting recipes. There are 8 new pieces of anniversary equipment: Homecoming Helm, Coat, and Cape: a 3-piece set for Warriors and Paladins. Reunion Bow and Parade Quiver: something new for your Ranger to work toward. Candleward: a shield with a little flame still burning. The Guestbook: an offhand with Intelligence, Vitality, and resistance. There's still room for your name. Keepsake Pendant: more MP and lower skill MP costs, with a small XP bonus. Or take a cake to Xyn and open it for a random piece of anniversary equipment or a rare anniversary hat, plus 3 Anniversary Gifts. Gifts have their own reward pool: mostly gold, with chances for returning prizes, new equi...
Ring cosmos
Ring cosmos
22 days ago · Kloutz

BEYOND THE COSMOS

Added new endgame progression from phase 1000 to 5000.Added eight sectors with unique rules, contracts, boons and Wardens.Added Deep Anchors, expanded Hollow Vaults, Relics, Cosmic Laws and Paradox Trials.Added the Cosmos Heart final encounter and Infinite Mode. UI AND QUALITY OF LIFEFixed unreadable dropdown options in Dark Mode.Equipped Fragments now display their class.Reorganized the main navigation and upgrade controls.Moved Prestige below Phase and added the P shortcut.Added Journey tracker visibility options.Fixed Cosmic Weather overlap and long Warden labels.
Cindervale Idle
Cindervale Idle
22 days ago · Smokeys Tavern

Cindervale Idle - Offline mode, hotfixes

A small update reworking Online skill as well as some bugs that were encountered after the last large update. Bug fixes and a rebuilt Offline skill Thanks to Radcliff, who filed most of the bug reports in here. Fixes Plant All planted nothing. Seeds moved into their own vault a while back and the bulk button was still looking for them in the satchel. It found zero every time and refused. Planting one at a time worked fine, which is why it looked so odd. Most of your food was filed under Potions. Every roast, jerky, stew, biscuit and prized fish heals, and the Collection Log was sorting on that instead of on what the item is. 22 of 30 dishes were sitting on the alchemy shelf. The Food tab went from 8 items to 30. Raw meat had nowhere to live. The Raw Fish tab is now Raw Ingredients and holds everything a cooking recipe uses, including the eight prized raw fish that had no tab at all. The sailing drawer could vanish. Last trip, Haul, Island and Ship got squeezed off the bottom on shorter windows, with no scrollbar to tell you. It scrolls now. The consort card lied. It said to build her in the Shipyard at every level. The berth only appears at Sailing 60 and the build needs 70, so it says that instead. The consort can now match your flagship. It was capped one tier below, which meant the Ancient Leviathan was never able to be made no matter what you did, and the lock message told you to reach a hull you were already sailing. It can be built up to match you now, though never past you, and she still costs a second full hull in materials. Offline, rebuilt The old skill asked one question, which action, and then gave you twelve nodes that all answered a different one: how much percent. Stances. Pick one per night. Steady one skill, all night, at your full rate Divided several skills at once, sharing your rate between them Dead to the World one skill at 135 percent, but only half your cap is banked Night Forager a gathering skill worked for materials alone, no xp at all The...
Glint Grade
Glint Grade
22 days ago · tjslurch

v1.1.2 Patch Notes

Size Verifier upgrader is now only x1.2 for ore worth more than $1B. Bakunawa ore is now worth $1B (was $3B), but it is also now large sized. Fixed an exploit involving the Vortex Link upgrader. Fixed a bug where the Integer Overflower was clamping values.
Crimson Engines
Crimson Engines
22 days ago · Gurgling The Goat

Hotfix v0.2.13 — Covenant Writ & Premium Tokens Crash Fix + UI Armor

Hotfix v0.2.13 is now live! This hotfix addresses an immediate issue where inspecting or activating Covenant Writs in your inventory caused an unhandled error and a black screen. We have also introduced defensive UI protections across the game client. Fixes & Enhancements: Covenant Writ & Premium Tokens Fix: Resolved a critical runtime error when clicking on or viewing Covenant Writs (quest_covenant_writ) and other premium tokens in the Item Detail Modal. Activation Limit Verification: Audited all 8 premium tokens (Covenant Writ, Crypt Coffer Seal, Autopilot Sigil, Reliquary Charter, Nocturnal Hourglass, Obsidian Theme, Endless Carnage, and Blood Oath Pact) to ensure account activation caps and database upgrade tracking function accurately. Gothic UI Error Boundaries: Added defensive error boundaries around the root client and item modals. If any visual component encounters an unexpected exception, it will isolate the issue and display a graceful recovery button rather than crashing to a black screen. Action Feedback: Token activations that encounter server limits or errors now display clear in-game notification toasts. Thank you for reporting this so quickly.
BreakEven - Idle
BreakEven - Idle
22 days ago · NKnives

BreakEven - Idle Patch 0.1.8b

Hotfix 0.1.8b · The court rebuilds, uniques listen to your gear, the estate found the Void A day of player post. The Necromancer's court refills faster, unique drops respect Drop Rate and Slayer's Hall, Change Mastery is back, Tyrants can teach their schematics, and a Void Seam waits under the estate. New Content Void Seam · once Darkness is open, a survey may uncover one seam per estate. It yields Voidglass, and the Smithy turns it into Voidforged Gear (one piece at the T10 cap, any slot, never a set) or a Void Prism, a Crystal Ancient Chest. Tyrant schematics · every Tyrant kill rolls a 0.5% chance to learn the schematic of one of the boss's pieces; the Smithy then forges the real unique from Starmetal, Meteorite, 1,000,000 gold and 3 Void Skulls. The Old One · Othrek, the Lidless and the Unblinking ordeal wear a new face, an elder thing with wings and a green gaze. Change Mastery is back · on a mastered item, pick another set for 12 Diamonds, a Marks ladder and one Skull. Balance Rebuilding the court · while the Necromancer's Legion stands below half its cap, every harvest chance is tripled. Harvest where you fight: a Shade from an earlier act falls fast to later foes. Uniques listen to your gear · the unique chance is now (base + Slayer's Hall) × (1 + Drop Rate), on kills, Tyrants and Descent floors alike. The Panoply Vault forces your chosen set in the Void and in Darkness too. The Bronze pickaxe quest needs no Mark · Marks come later, with the estate and the hunts. Quality of Life Next Goals · a Hub button opens quests, hunts, challenges and familiars from any tab; a red "The Wall" row names the tool for the zone that would slay you; the card now sits above the Smithy. The Smithing header shows your Marks · the Stronghold toggle reads "Biases: On" or "Off", and the Court shows every Shade's life bar. The Blast/Vent switch shows its word · and Transmute, Refraction and Miasma finally appear in the Foundation row. Fixes Descent floor gear obeys the loot filter ·...
Ring cosmos
Ring cosmos
22 days ago · Kloutz

QoL & Bug fixes

Patch Notes v9.13.0Added clearer upgrade tooltips.Added volume, visual theme, text size and accessibility settings.Improved Cosmic Journey progress and access to Trials.Expanded Trial explanations, failure details and run controls.Added configurable AFK rewards and phase progression.Added three persistent Constellation Profiles.Added Eternal Manager, a permanent full Auto Buyer upgrade purchased with Echoes.Fixed equipment loadouts, Constellation refunds, Auto-Salvage and inventory handling.Fixed the Ring cosmetic Steam achievement.Updated the Supporter Pack to use Steam and Steam Wallet exclusively.
Gathera
Gathera
22 days ago · acatato

Tiny Patch

Patch Notes: ・Pickup collision setting (so items pushing player is now optional) ・It is easier to hunt birds, they will fly away when player get's more closer now ・Plant Monster now has less melee range Bug fixes: ・Reinforced shoe now works as intended (ignores traps and slime)・Cooking station now behaves as intended・Music, birds and clay spawns are present on second Deep Forest region・Generator doesn't drop wires anymore・Changed Dash button for gamepad to LT (so it won't cycle through inventory)
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