Game Updates

Patch notes and dev posts · 700 Steam updates
MEGACITY
MEGACITY
26 days ago · greenkamino522

Peace Means Peace

MEGACITY: Update 2.11.1: Peace Means PeaceVersion: 2.11.1Build: 25Released: 2026-07-13Save compatibility: Existing saves load as-is — nothing needs resetting.Three updates shipped today, rolled into one build. Wars now end properly, prosperity comes with standards, and two new stories are waiting in the residential towers. The city remains ungrateful.---THE HEADLINE: CEASEFIRES THAT ACTUALLY HOLD.Ending a war is now a real event instead of a rumor:- When you accept or counter-propose a ceasefire, a CEASEFIRE HOLDS dispatch lands in your inbox naming the faction standing down, and the same line crosses the news ticker once. Reject the offer or let it sit, and you get nothing — the conflict stays hot, on purpose.- Accepting a ceasefire now genuinely cools the aggressor. The instigating faction stands down instead of immediately drafting a fresh offer for the same war.- Identical ceasefire offers no longer pile up in your Active Incidents list, and the exploit where pressing ACCEPT TERMS on the same stale offer over and over farmed rewards is closed.- Older saves carrying stacks of duplicate offers clean themselves up automatically on load.- The in-game codex and the game manual now explain how ceasefires work, under FACTIONS & DIPLOMACY.TWO NEW STORYLINES- THE QUIET FLOORS and THE RED DOOR — two once-per-playthrough branching stories set inside the residential towers. Eight chapters each, and the endings depend on the choices you make along the way.A CITY AT WAR FEELS IT- Twelve new events that can only fire while the Megacity is at war: false air-raid alarms, a field hospital past capacity, a broadcast hijack, a missing conscript column, and other emergencies of a city on a war footing. Each comes with three ways to respond.THE GOLDEN AGE HAS STANDARDS- A thriving city must now be livable, not just rich. Golden-age stories require decent housing and a healthy environment on top of wealth and morale. Squalor with a strong balance sheet no longer qualifies.- When prosp...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
26 days ago · KamelKisser

v1.7.9 "Foundations Hotfix 9"

🛰️ **Legacy of the Ark — v1.7.9 "Foundations Hotfix 9"** Two quick fixes. **No reset — your progress is safe.** 💾 🐛 **Fixed** • **Live-event daily goals now count your exploration materials.** "Gather Survey Data / Arkalloy / Bio Samples / Thermal Cores / Signal / Deep Crystal" goals were stuck at 0 even while you were gathering — they track properly now. (Global Ark Goals were already counting fine.) • **Quick Buy display glitch** — a long two-material cost was squishing the upgrade name into a stack of single vertical letters. Cleaned up. Thanks Xekz! 🫡
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
27 days ago · Shotgun Anaconda

Patch 1.1 "The Endless one!"

We’ve got a banger today, folks!I’ve updated the game with the first iteration of Endless Mode. The number one piece of feedback was that you wanted to keep playing after the game was "done". I hope this mode is a good first step in addressing that request. It's relatively small/simple but a good foundation.Endless Mode is unlocked by either:Beating the Campaign (the first run of the game).Selecting it when starting a fresh save.Entering it via the settings menu.Choosing any of these options resets your progress to loop 0, but you can now keep growing forever. There is a new Mastery bar in your fleet command that progresses as you play. Each level-up grants a mastery point to spend in the new Mastery Matrix, which features 17 new incremental upgrades (some with multiple effects) that impact most parts of the game (including the stocks!) to create synergy between different systems.For each Singularity, you gain a multiplier to your experience gain. You can stay in your current loop to build out your fleet, play the stock market, or watch your ships, or you can reset to start over. Each loop increases your XP gain rate, but also makes corruption slightly harder to cleanse. It’s simple for now, but provides a meaningful "numbers-go-up" feel. If you enjoy it and keep playing, we can build it out further together with more ideas!There are also a bunch of other changes and fixes. See the changelog below:ENDLESS MODE & GENERAL CHANGESENDLESS MODE: Note that some upgrades like ShipAGI and Wormholes are turned off/repurposed in this modeYou will now gain experience to a new mastery bar. Leveling up grants you a prestige point which you can spend on the new upgrades.Level requirements scales, every time you trigger singularity you gain a multiplier which makes leveling easier. The idea is that you build fleets and when you feel like you want more experience you trigger and start over. Numbers go up!Every prestige makes corruption and black holes slightly harder to cleanse. Bl...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
27 days ago · KamelKisser

v1.7.8 "Foundations Hotfix 8"** is LIVE on Steam!

🛰️ **Legacy of the Ark — v1.7.8 "Foundations Hotfix 8"** is LIVE on Steam! A big fix-it pass — all from your reports. **No reset — your progress is safe.** 💾 🐛 **Fixed** • **Expeditions could wipe your Time Shards on claim** — long deep-run rewards overflowed. Fixed — and if this hit you, ping us here and we'll make it right. 💛 • The **Ark Accelerator** now diverts your *full* energy output (auto-taps included), so high allocations actually drain what they promise. • **"Tap the core yourself"** objectives now count in every tap mode, not just Energy. • The **Recovery Order** "Open the Advanced Storage screen" step (and other open-a-screen steps) now completes properly. • **Endless Optimize** shows new tiers the moment you unlock them — no more leaving and coming back. • **Surge Boost** upgrade buttons light up the instant you can afford them. • The **MAX** buy button now works on the Echoes and Memories screens. • **Discord links now open the Discord app** instead of your browser. ⚙️ **Changed** • **One name per resource** — exploration materials now read as **Survey Data, Arkalloy, Bio Samples, Thermal Cores, Signal, and Deep Crystal** everywhere. No more department/material mix-up. • **Exploration crews now earn MORE per second the deeper they go** (they used to earn *less* the deeper you sent them!) — and path upgrades are cheaper.
FeeBay Simulator
FeeBay Simulator
27 days ago · Lake Country Games

v0.2.22 - Hot patch

v0.2.22 - Hot Patch Fixes Pack reveals now use a set's custom card back instead of the default FeeBay back. Binder spines no longer show 100% when the binder is not full. They now count every card, including each variant, so the spine matches the pages inside. The master set trophy is only earned when every card in the set is collected. It used to appear when you were a card or two short. The codex percentage only reads 100% when the codex is actually complete. It used to round up near the end. Fixed mods losing recently added images after a restart. A workshop update could quietly replace your newer local copy with the older published one and disconnect the images you had just added. The game now keeps your local copy when it is the same or newer version. Mods already affected by this now reconnect their missing images on their own the next time the mod saves. Firing a grader no longer leaves the card they were working on stuck at the graders forever. The card comes back to your inventory, though the fee is still spent. Cards already stuck at the graders are returned to your inventory the next time you load the save. You can no longer claim a card out of store stock while it is being graded, which was another way to end up with a stuck card. The bid goblin's Place Bid and Buy It Now buttons no longer disappear on a small window. They stay pinned at the bottom of the pit and the bid feed scrolls instead. The buyout button no longer gets squeezed on a narrow window. It wraps under the bid button when there is not enough room. The next lot countdown shows the real number of seconds. It was counting from the wrong clock and could show a huge number even though the next lot arrived on time. Mystery lots, binders and storage units now have their cards decided when the listing appears, and the estimated value is worked out from those exact cards. The estimate is always within 20% of what is really inside. This fixes estimates being wildly wrong with mods enabled. The old ...
Pocket Dinos
Pocket Dinos
27 days ago · ManChickenTurtle

The Achievement Update

Here we go with another mega update that's sure to make a few people happy - it's Achievements! This build is in preparation of the upcoming playtest so I'll be looking out for extra bugs.36 Achievements Added36 general gameplay Achievements have been addedFuture achievements will be added based on challenges and complexity - for now, these are accessible achievements to set the foundation Here's a sneak peek: 3 More SavesThat's 6 saves in total to try out different playstyles and focused strategiesNew Master Collection HatSay hello to the Star hat (left) - collect all dinos to unlock itWhen unlocked it appears in the shop so you can purchase more of them for all your dinos!Collection redesign to declutter the top areaUpdated Start Menu with Info PanelNow you can get an overview of Pocket Dinos or keep up with the socials right hereShadowsAll dinos, scenery and research potions now have 3d shadows to make them pop off the pageMany Fixes and ImprovementsCollection Cards and Dino Cards rebuilt to be faster, much much faster loading!!Tutorial wording has been updated to give more information and a few more stepsHelp has been updated with the overviewOpen book, dino pop-in and scenery pop-in animation have all been refreshed to feel more bouncyAdded animation and sfx to library Added version label to Main Menu (bottom right) for debuggingHid "catchup notice" when leaving the gameReset scrollbars in settings so each new tab starts at top - also refreshed settingsFixed spacebar issue when editing any nameFixed lag spikes from scenery updates relating to moneyFixed money not starting correctly when switching sessionsFixed Affinity % going over 100% (thanks Jason)Fixed older dinos not receiving Affinity Power - also added Birth Time and Hatch Time (as it starts from when you next see them, this won't be completely accurate for older dinos)Capped research costs to 500 (if you make it that far!)As this is a pre-release in preparation for an open playtest, please note any bugs...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
27 days ago · KamelKisser

v1.7.7 "Foundations Hotfix 7"

🩹 Legacy of the Ark — v1.7.7 "Foundations Hotfix 7" Two small quality-of-life fixes. No reset — your progress is safe. 🛡️ FIXED • ENERGY RESERVE field (Automation) — the number you typed was invisible, so it looked like nothing was happening. Good news: your reserve was always being saved correctly the whole time — it was just a display glitch. Now you can actually see what you type. 👀 • INVITE CODE field (redeeming a friend's referral code) had the same invisible-text issue. Fixed too. That's it — quick one. As always, thanks for the reports that make these possible. 💚
Bahast
Bahast
27 days ago · FC Tech Labs

Bahast 1.1.4 - Clearer Builds, Hunts, And Inventory

Version 1.1.4 makes character power easier to understand, turns Hunt Contracts into a clearer route-driven activity, and removes guesswork from inventory cleanup. Highlights Character stats now include plain-language explanations for attributes, resources, damage, defenses, and combat ratings. Combat Readiness DPS now includes valid attuned skills and separates basic-attack and skill contributions so loadout changes are easier to judge. Auto Sell now previews every matching carried item, explains why it matches, highlights it in the inventory, and shows the exact gold return before the sale. Transfer All also routes Reagents, Sigils, skill items, and gear into their correct stash storage where space is available. Hunt Contracts now show the marked route, completion condition, capture odds, reward, and failed capture clears in a dedicated card. Players can jump directly to the contract route, spend a Hunt Mark to reroll, and release unwanted captures only after an explicit permanent-action confirmation. First-time explanations now introduce After-Battle Summaries and Death Recap when those features first appear. The selected preference is saved and remains adjustable under Settings > Game > Gameplay. Progression And Itemization New Characters now begin with a Blazing Storm Ring alongside their Enchanting Sigil, giving the opening loadout an immediate item comparison and crafting target. Change Sigils can now drop from the start of the game. Cleansing Sigils begin dropping at Monster Level 35, are substantially rarer, and remove one randomly selected lowest-tier modifier instead of resetting the entire item. Tide Market weapon gambles now separate one-handed and two-handed weapon families, preventing broad family choices from returning the wrong handedness. The Skills screen can now be opened with `K` after it is unlocked, and the shortcut reference explains the town-only Stash restriction. Fixes And Polish Status-effect details now explain Bleed damage, Shock amplifi...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
27 days ago · KamelKisser

v1.7.6 "Foundations Hotfix 6"

🛠️ Legacy of the Ark: The Long Awakening — v1.7.6 "Foundations Hotfix 6" Save-safe. No reset — your progress carries over untouched. 🔧 Fixed • Running a Challenge could reset your Exploration progress. When a Challenge run ended, your crews, path levels, and materials were being wiped. Challenge runs no longer touch your main-game Exploration, and your progress is safe from here on. If you lost Exploration progress to this, reach out on Discord — we're making affected players whole.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
27 days ago · KamelKisser

v1.7.5 "Foundations Hotfix 5"

🛠️ Legacy of the Ark: The Long Awakening — v1.7.5 "Foundations Hotfix 5" Save-safe. No reset — your progress carries over untouched. 🔧 Fixed • "Enter Endless Echoes" and "Enter Endless Memories" can finally be completed. The buttons to buy a procedural Echo or Memory tier weren't showing up anywhere, so those Recovery Orders were impossible to finish. Once you own every Echo (or every Memory), the procedural INTEGRATE cards now appear at the top of the ECHOES tab (under Time Anomaly) and the MEMORIES tab (under Awakening). Buy one to complete the order and continue the campaign — any stuck campaign clears the moment you purchase a tier.
MEGACITY
MEGACITY
27 days ago · greenkamino522

CONSTRUCTION AND TRAINING TAKE TIME

MEGACITY: Update 2.10.0: Nothing Is Instant AnymoreVersion: 2.10.0Released: 2026-07-12Save compatibility: Existing saves load as-is — nothing needs resetting.Until today, you pressed a button and a fusion reactor appeared. You pressed another and a fully armed strike team materialized in the barracks. The Bureau of Public Works has reviewed this arrangement and determined that it was, technically, magic. Magic has been discontinued.---THE HEADLINE: CONSTRUCTION AND TRAINING TAKE TIME:- Buildings now take time to construct. Order a building and a construction site opens; the structure comes online when the work is done. Bigger projects take longer. The skyline is now earned, not conjured.- Troops now take time to train. Recruitment orders enter a training pipeline and units arrive when they finish the program, not the instant you sign the requisition.- Training facilities speed things up. Build them and every program in the sector runs faster.- New edict: Accelerated Training Doctrine. A temporary decree that pushes recruits through even faster, for a price. It expires — and now the city tells you when it is about to. The news ticker announces when the doctrine kicks in, your inbox warns you when it is winding down, and the news reports when the barracks stand down.- You can always see your training bonus. Unit cards show the reduced training times, and the recruitment, military, and law screens all display an active-boost banner naming exactly what is speeding things up. No more guessing whether the paperwork is actually helping.ALSO NEW:- Search the whole building catalog at once. The building browser's search now looks across every category and subcategory in one pass, and each result shows where it lives so you learn the catalog as you use it. On wide screens, categories now wrap into visible rows instead of one long scrolling strip.- Three more problem cards that name the fix. Health, Transit, and Jobs join the diagnose-and-one-tap-fix card family. See what is d...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
27 days ago · KamelKisser

v1.7.4 "Foundations Hotfix 4"

🛠️ Legacy of the Ark: The Long Awakening — v1.7.4 "Foundations Hotfix 4" Save-safe. No reset — your progress carries over untouched. 🔧 Fixed • Endless Echoes: the "Enter Endless Echoes" Recovery Order could stay locked even after you'd followed the campaign. Procedural Echo tiers now unlock once you own every Echo — you no longer have to max them all first — so the order, and the endgame after it, moves forward. Any stuck campaign resumes automatically on your next launch. • Global Ark Goals: claiming a milestone reward no longer resets the button or comes up empty — claimed milestones now stay claimed. • Daily Core Cache: a daily purchase that arrived late, was interrupted by a restart, or was made on another device is no longer lost — pending purchases now follow your account and deliver reliably once confirmed.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
28 days ago · KamelKisser

v1.7.3 "Foundations Hotfix 3"

🛠️ Legacy of the Ark: The Long Awakening — v1.7.3 "Foundations Hotfix 3" Save-safe. No reset — your progress carries over untouched. 🔧 Fixed • The "Buried Truth" Recovery Orders couldn't be completed past the halfway point. The campaign was checking the wrong progress counter, so interpreting Buried Truth stages 6, 8 and 10 was impossible — which quietly stalled the campaign right before the Legacy Index and your first Legacy Cycle. Those orders now track the correct stage, so they (and the entire endgame after them) move forward again. Any campaign stuck there resumes automatically the next time you open the game. Under the hood: this came out of a full audit of the campaign — every remaining order was checked and verified completable, and we added a safeguard so this class of issue is caught before it can ship again.
Eldara
Eldara
28 days ago · Eldara

Patch #18 (Hot-Fix #26)

Eldara — Patch Notes ⚡ Performance — the stutter hunt This patch targeted the freezes and micro-stutters directly: Smooth scrolling — an old anti-tearing mechanism forced the game to restyle the entire page every time a scroll started or stopped, on every tab. It's now scoped to the one background layer it was built for. Scroll feel should be dramatically better everywhere. No more interaction freezes — item artwork was being decoded on the game thread the moment it appeared, stalling tab switches and scrolling. All images now decode in the background and load lazily. Rhythmic background hitch fixed — the Bone Grinder was rebuilding your entire open tab every 5 seconds, forever. It now updates only what it actually changes. Opening and closing the Bank no longer forces a full page re-layout. 🕹️ New Content New hunting contract: "Ending the Undying" — Hunting Lv 80: hunt The Undying Lich ×8 for 3,000g plus void crystals, essence, bones and flawed diamonds. Grinding the Lich for its ultra-rare drops now pays Hunting XP and Points the whole way. Chapter VIII "The Seal" no longer requires clearing The Eternal Throne — the Ignarath kill requirement already proves apex readiness. 🐛 Bug Fixes Cremation pet now drops from offline Bone Grinder burning — Bone Grinder owners previously had a 0% offline pet chance (the "cremated 100k bones, no pet" bug). Long sessions now roll fair odds for every bone burned. Auto-dungeon fixes — checking story requirements no longer stops your run on Hardcore, and a full satchel now clearly tells you why auto-repeat paused instead of stopping silently. Auto-accept contracts no longer fires without the perk — dungeon auto-repeat was renewing hunting contracts for players who hadn't bought Auto-Accept. Cremation now benefits from skill-speed buffs (Ash Salts, the Hunting Store Skill-Speed Boon, and more) like every other skill — and bone cards show the buffed time with a hover breakdown of every active bonus. Removed the obsolete "Stop burying w...
Incense Nook
Incense Nook
28 days ago · Vzer.0

Regular Update: New Incense Burners

New Incense BurnersAdded 4 new lotus pedestal incense burners.Silver Lotus Burner Layer upon layer of silvery-white petals cradle the burner opening, like a lotus still carrying the morning dew. Its design draws on the clarity of a newly lit flame, gently gathering the warmth of a single stick of incense before letting it slowly unfold in the quiet.Golden Lotus Burner Golden petals form a small bowl, as if cradling the incense flame in the palm of a hand. It was made for the fullness of a single stick of incense. When the flame burns brightly, time itself seems to grow steadier, making it a fitting place to entrust a fleeting wish.Azure Lotus Burner Blue-green petals enfold the center of the burner, like a lotus floating on still water. Designed to calm the mind, it lets the smoke of a single stick rise without haste or dispersion, allowing the mind to slowly settle into silence.Dark Lotus Burner Dark petals edged with fine gold resemble a lotus that blooms at night, visible only in the light of a lamp. It shelters the faint glow of a single stick of incense and gathers the drifting smoke back together, allowing the quiet to linger longer in the night.If you encounter any problems while playing, or if you have any suggestions, please feel free to email us at:zero.one.infra@gmail.com
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
28 days ago · 秋风宝剑孤臣泪

[Notice] Jump Rope Action Vaulted & Bombay Cat "Midnight Form" Teaser!

Hi shop managers!With the 3-day countdown officially concluded, we have an important status update regarding our drop pool and a massive sneak peek at our next content drop:🛑 "Calico Action: Jump Rope" is Officially Vaulted As of this announcement, the Day-One exclusive reward, "Calico Action: Jump Rope", has been permanently removed from the claim and drop pools. (Thank you to all the pioneer managers who supported Daily Brew Idle during its launch phase! Our Calico's cyber-cardio routine is now fully booked. If you have already claimed the action, it will remain in your inventory forever as a legacy badge of your early support.)🔮 Next Update Sneak Peek: The Bombay Cat "Midnight Form"! With your corporate boba empire expanding, who is going to manage the night shift? In our next major update, we will be introducing the ultra-rare T4 Cat Variant into the drop pool: Clock-Eye Bombay Cat (Overload Edition)!(This light-absorbing void cat features golden Roman numeral clock dials for eyes. During the midnight shift, the moment it starts shaking boba, the hands on its dial eyes will erupt with a brilliant, overcharged midnight radiance!)Stock up on your Catnip and Time Fields, managers. We will see you in the next patch! 🐱☕️✨
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
28 days ago · KamelKisser

v1.7.1 "Foundations Hotfix"

🩹 v1.7.1 "Foundations Hotfix" Two fixes for the Foundations update. No reset — your progress is 100% safe. FIXED • ARK Cores could snap back to your purchased-pack total after reopening the game — losing earned Cores, or refunding spent ones — if the store's ownership check ran before your save finished loading. ARK Cores now persist correctly across every session. • ARK Recovery Orders: the "Complete Automated Reassembly" order asked for an upgrade level that could never be reached, which stalled the campaign. It now completes correctly, and any campaign stuck on it resumes automatically. Thanks for the reports, Commanders. 🛰️
Under Tower Idle
Under Tower Idle
28 days ago · Panda Dev

Economy & Production Update – Market, Dungeon & UI Improvements

Under Tower Idle – Economy & Production UpdateHello everyone!This update focuses on improving the game's economy, streamlining production chains, and making resource management more enjoyable. We've also included several quality-of-life improvements and bug fixes to make the overall gameplay experience smoother.⚒️ Production & EconomyProduction Cost RebalanceWe've adjusted the production costs of a number of buildings and crafting chains to eliminate progression bottlenecks and create a smoother gameplay flow.These changes should make advancing through the production tree feel much more natural, especially during the mid-game.ForestOak 3500 Marble500 GraniteForestGranite 3400 Birch400 OakForestBirch 3600 Basalt600 MarbleForestMarble 3800 Walnut800 BirchForestBasalt unlock800 Walnut800 BirchForestBasalt 21200 Walnut1200 BirchForestWalnut 3800 Obsidian800 BasaltQuarryBasalt 32000 Maple2000 WalnutQuarryObsidian unlock500 Maple500 WalnutQuarryObsidian 22000 Maple2000 WalnutQuarryMaple 31000 Rune Stone1000 ObsidianQuarryObsidian 33000 Teak3000 MapleQuarryRune Stone 22000 Teak2000 MapleQuarryTeak 31000 Amethyst1000 Rune StoneQuarryRune Stone 33000 Mahogany3000 TeakQuarryAmethyst 22000 Mahogany2000 TeakQuarryMahogany 3800 Ruby800 AmethystQuarryAmethyst 33000 Ebony3000 MahoganyQuarryRuby 22000 Ebony2000 MahoganyQuarryEbony 3800 Diamond800 RubyQuarryRuby 33000 Ancient Wood3000 EbonyQuarryDiamond 22000 Ancient Wood2000 EbonyMarket Economy RebalanceTo better balance the in-game economy:Increased buy prices in the Market.Reduced sell prices to make trading a more strategic decision rather than the primary source of progression.🛒 Market ImprovementsManaging large amounts of resources is now much easier.Added a Sell x1000 button.Added a custom quantity input, allowing you to enter the exact amount you want to buy or sell.Improved button colors throughout the Market window for better readability and consistency.⚔️ Dungeon ImprovementsDungeon logistics have been significantly impro...
Candy Clicker
Candy Clicker
28 days ago · Iruka

0.45b

Update • Expanded the Workshop (Anvil) — craft a large set of unique items. • Added Universal Candy uniques — each one boosts the income of a specific candy (and click power for Candy 1). • Unique items can be crafted only once and grant powerful permanent bonuses. Community Don't miss Steam Discussions — news, promos, and feedback.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
28 days ago · KamelKisser

Legacy of the Ark — v1.7.0 "Foundations"

# 🏔️ Legacy of the Ark — v1.7.0 "Foundations" Our biggest update yet — **three major new systems** in one drop. **No reset. Your save is safe.** **🗺️ ARK RECOVERY ORDERS** The MAP button becomes **ARK RECOVERY ORDERS** — a full authored campaign that always shows your next meaningful goal and guides the whole journey, from your first tap to your first Legacy Cycle. 214 orders across 7 phases, contextual side-orders, and a condensed Cycle track after you prestige. Each order unlocks a Recovered Record, and the old Map info lives on in the ARK MAP tab. **🏔️ SURFACE SETTLEMENTS (Horizon 4)** Build a permanent civilization *outside* the Ark. A new **SETTLEMENTS** page under the Legacy rail — locked from your 1st Legacy Cycle, unlocked on your 3rd. Every cycle grants a **Continuity Charter** (retroactive for veterans!) to found & advance six settlements from Landing Camp to a **Continuity Beacon**, across four readiness tracks. Link Deep Regions, get doctrine discounts, and once all six are founded the **Horizon Council** convenes with endless civic tracks + a per-cycle Agenda. *+6 Recovered Records, +8 achievements.* **🌊 DEEP SURGE + TAP FOCUS** A new third tab on the Boost page: three click-to-charge surge bars — Exploration, Remnant & Legacy — that stack **additively** with the Ark Accelerator, plus a **Deep Overload** panel and a **Deep Overdrive** combo, with a live per-resource rate grid. And **Tap Focus**: the Bridge tap mode now lets you choose *which* Exploration resource to gather by hand. **⚡ SMOOTHER** Fixed several recurring frame hitches (autosave, achievements, story records) for a steadier late game. *Everything is save-safe and additive, survives every prestige & Legacy Cycle, and is localized in 32 languages.* **The Ark can fail now. The people no longer have to fail with it.**
Idle Regenerator
Idle Regenerator
28 days ago · castanaver

Bug & Balancing Patch

Patch Notes — July 9–11, 2026 Raid Fixed the boss HP bar showing "NaN%" in the Social Hub raid tab. This was caused by extremely large boss HP values (high tier) being stored in a format the client couldn't parse back correctly. Fixed the top contributor on the raid leaderboard showing 0 damage when their actual total exceeded a certain threshold. The damage was recorded correctly on the server; only the display was broken. Fixed the in-combat boss HP bar showing NaN% for players with very high damage output, caused by arithmetic overflow in the local cosmetic HP tracker. Prestige Upgrades Chain Slaughter is now capped at rank 10. Any ranks purchased above 10 have been automatically refunded to your PP bank. Overkill is now capped at rank 10. Same refund applies. Pets and Sidekicks Pet Brigade rank, delver toggles, and Rent-a-Sidekick allocation now correctly persist through prestige. These were silently wiped on prestige in a recent update. Pet cards now show a rank progress bar instead of a raw duplicate count. Cards at the maximum rank show a "MAXED" badge. Sidekick upgrade points now derive from duplicates rather than a separate pool. Four enhancement slots with hard caps replace the old system. The gem mining job now awards 0.001 gems per combat level cleared. Per-delver Pet Brigade toggles have moved from the Kicks card into the Roster drawer header. Available upgrade points are now shown as a chip on sidekick cards instead of the raw total. Pet Brigade is now listed below Rent-a-Sidekick in the Kicks tab. A brigade slot indicator has been added to the Roster header, with a dog badge on each assigned delver card. Fixed a bug where Animal Lover and login reward duplicate grants bypassed the intended duplicate cap. Rent-a-Sidekick Redesigned UI with clearer layout. Added a dedicated widget for managing your rental allocation across slots. Power diminishing-returns notes are now shown for all supported languages. Powers and Mastery Mastery level is now hard-cappe...
Bahast
Bahast
29 days ago · FC Tech Labs

Bahast 1.1.3 — Guidance, Crafting, and Combat Feel

This update makes Bahast easier to learn while improving the feedback behind crafting, combat, and town interactions. Highlights Added a complete in-game Player Guide covering combat, equipment, skills, crafting, progression, Hunts, town services, saves, and controls. Localized the Player Guide across every currently supported language. Reagents and Sigils now become the active crafting cursor when armed, making valid and invalid targets immediately clear. Added weapon- and damage-appropriate attack, release, and impact sounds. Added clearer audio feedback when equipping armor. Improvements Added Bahast-styled pointers and unavailable-action cursors throughout the interface. Tide Market prices now appear beside the cursor before the full item tooltip opens. Improved combat HUD spacing and tutorial guidance. Updated navigation icons and access to the Player Guide and keyboard shortcuts. Refined responsive layouts, town overlays, toast behavior, and several management screens. Tightened tutorial, Hunt, progression, equipment, persistence, and localization behavior. Crafting Controls Right-click a Reagent or Sigil to arm it. Left-click compatible, unequipped gear to apply it. Right-click again to cancel without spending the currency. Hold Shift while crafting to keep the currency active when another unit remains.
Vanya Online - Idle MMORPG
Vanya Online - Idle MMORPG
29 days ago · Leo Mello Dark

Vanya launches on Steam July 17, 2026

The wait is over.Vanya officially launches on Steam on July 17, 2026.Built with heart by an eight-member indie team, Vanya is an Idle MMORPG where your character keeps progressing even while you're away. With no level cap, no account resets, and a persistent online world, every achievement and every decision becomes part of your journey.Launch FeaturesSteam AchievementsSteam Account LinkFull Cross-Platform Progression (Web, Mobile & Desktop)Regular content expansionsActive community and ongoing updatesContinue Your Existing AdventureAlready playing Vanya?The Steam version supports full cross-platform progression across all existing platforms, including web browsers, mobile devices, and desktop. Simply link your existing account to Steam and continue your adventure with all of your progress, characters, items, and achievements intact.New players can also create their adventure directly through Steam and immediately join the same persistent world as everyone else.Wishlist TodayWhether you're discovering Vanya for the first time or returning for launch day, we're excited to welcome you.Thank you to everyone who has supported us throughout development.See you on July 17, 2026.
CORGI & WOOLLY - Little Horizon -
CORGI & WOOLLY - Little Horizon -
29 days ago · PICO studio

Update 1.0.4 - Menu Size and Cursor Transparency Range Adjustments

Thank you so much for playing.Based on your feedback, we’ve made the following adjustments to make the app easier to use while working on your desktop.Added a setting to adjust the size of the resident menuAdded a setting to adjust the transparency range around the mouse cursorFixed minor bugsWhen the update appears on Steam, please update the app and give it a try.We’ll continue to welcome your feedback and bug reports!
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