Game Updates

Patch notes and dev posts · 700 Steam updates
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
32 days ago · KamelKisser

Hotfixes 1.5.1 – 1.5.3

🔧 Hotfixes 1.5.1 – 1.5.3 A run of quick fixes since 1.5.0 "Resonance", focused on cross-device saves, purchases, and audio. 💾 Saves & Cross-Device — 1.5.3 "Continuity" - Fixed a freeze/crash when loading a high-progress save on a second device — especially on Steam Deck / Linux (Proton). Big saves no longer lock up the game while processing achievements. - Your achievements now save to the cloud — they no longer re-trigger every time you switch between phone and PC. - ⚠️ If your save ever looks out of date on one device, use Settings → Data → Save Data → Load from Cloud to pull your latest. 🔊 Audio & Store — 1.5.2 "Restore" - Fixed the Master / Music / Sound volume sliders behaving erratically with a mouse on PC. - Store purchase restore reliability — if you're ever missing something you paid for, reach out on Discord and we'll get it restored. 🛡️ Purchases & Security — 1.5.1 "Safeguard" - Store purchase reliability and account-security improvements. ---All save-safe — no resets. Thanks for the detailed bug reports, Commanders — several of these came straight from your posts in discord.
Candy Clicker
Candy Clicker
32 days ago · Iruka

0.43b

Update • Added MAX purchase button in the shop — buy the maximum number of levels you can afford. Community Don't miss Steam Discussions — news, promos, and feedback.
Eldara
Eldara
32 days ago · Eldara

Patch #17 (Hot-Fix #25)

Eldara — Patch Notes ⚡ Performance The headline of this patch. A full profiling pass found several systems that were quietly doing work every single frame — the impact was worst on high-refresh-rate monitors (144Hz and up), which is why some players saw lag even with every visual setting turned down. Results: Noticeably smoother fast combat and skilling, and cleaner scrolling. The combat loot box no longer rebuilds itself on every drop. Fixed: background dust particles were still drawing at full cost even when turned OFF or the window was minimized — they now properly stop. Still working out more optimization issues, please be patient (: 🧪 Quality of Life Auto-Dose can now be toggled from the combat screen — click the ON/OFF pill on the Auto-Dose chip. Perfect for saving Cultivating buffs for world bosses and hard dungeons instead of wasting them on easy fights. 🐛 Bug Fixes Shiny gear is now always strictly better — a shiny piece's negative stats (such as a shield's magic-defence penalty) now improve instead of deepening. Collection Log now credits bones burned by the Bone Grinder and offline cremation, which were being skipped. Mastery tooltip — the per-rank kill/run counter no longer disappears after you Prestige; it shows your progress all the way from Mastery X to XX. The green "active style" indicator now follows your combat style when a weapon swap auto-changes it (e.g. equipping a staff mid-fight). Removed stray emojis from the dungeon "Room cleared" log message. During the main quests, some quest NPCs' icons weren't showing, now are. ⚖️ Tuning Void Commission contract now requires Smithing 85 (was 90).
Who Clicked My Bones?
Who Clicked My Bones?
32 days ago · Hanzly

New Update & Release Announcement

I have been working on the new patch, focus on improving the performance and overall progression. I'm also excited to announce that Who Clicked My Bones? will officially launch on 17 July ! Thank you for your support.Changelog 1.1Added an Objective Checklist to make goals easier to follow.Improved the early-game experience with clearer guidance for players.Added Performance Mode to improve FPS when managing large skeleton armies.Optimized animations, visual effects, and background systems for smoother gameplay. Thanks for checking out the updates. And thanks again for playing Who Clicked My Bones?See you on 17 July !
Idle Crown
Idle Crown
32 days ago · Andy - MGG Studio

v1.0.7 — Milestones and Many Hands

Milestones and Many Hands Late-game progress should actually feel like progress now — plus the offline forge fix a lot of you asked for. Fixes Offline smithing works properly. With Master Stoker, the forge only fed itself while the game was open — away from it, it burned through banked heat and then quietly stopped your smith. It now draws on your whole log stockpile for the entire offline stretch, so an overnight session comes back with thousands of bars instead of a couple dozen. Thanks to everyone who reported it. Selling mass-produced gear works again. "Sell all" used to skip an entire stack if one copy was equipped — 500 forged swords, unsellable. It now keeps the one you're wearing and sells the rest. It also no longer touches your pets. New: Skill Milestones Every 10 levels in a skill now multiplies that skill's speed by ×1.1, compounding — about +61% faster at Lv 50, and more than twice as fast (actions and XP) by Lv 90. It applies to your existing levels the moment you load in. The mid-game wall around Lv 50–60 should feel a lot less like a wall. New: Worker Synergy Many hands make light work — each minion you've unlocked multiplies all yield by ×1.05, compounding. A full royal household more than doubles the loot from every action, yours included.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
32 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.36: Day-One Exclusive Expiring, Exam Tutor Event & Bongo Cat Mod

Hi shop managers! Hotfix v1.0.0.0.36 is now live. Alongside fun new events and features, we have an urgent countdown for our early supporters, so please read carefully: ⏳ Day-One Exclusive Reward Expiring! The Day-One player exclusive reward, the "Calico Action: Jump Rope", will be permanently going out of print and removed from the claim pool in exactly 3 Days! (If you haven't claimed it yet, please make sure to log into the game at least once within the next 72 hours. This is your proof of being an early pioneer of our boba empire—don't miss out on this classic cyber-cardio routine!) 🚀 New Content & EventsNew "Graduate Exam Tutor" Event Chain: A new random encounter has been added to your corporate warfare! A notorious Exam Tutor has arrived at your shop, throwing down a hardcore challenge: "Do you believe you can't shake (boba) faster than me?" (Get your mouse ready and show him who the real QTE Fever master is!)Jump Rope Combo Achievements & "Bongo Cat" Mode: We've added milestone achievements for your Jump Rope combos! Additionally, the jump rope system in the action menu now features real-time input feedback similar to the famous "Bongo Cat"! (Your desk cat will now react rhythmically to your inputs. The ultimate desktop stress-reliever just got better!) 🛠️ Fixes & OptimizationsLeaderboard SFX Bug Fixed: Fixed an issue where the sound effects on the Leaderboard screen ignored the volume settings and couldn't be muted. (When you mute the SFX slider now, the leaderboard will actually stay quiet, ensuring your peaceful idle session remains undisturbed). Please restart your Steam client to apply the update, and make sure to claim your exclusive action before it's gone!
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
32 days ago · KamelKisser

Update 1.5.0 — "Resonance"

🛰️ Update 1.5.0 — "Resonance" Save-safe — no reset. 🔊 New - Sound & Music page in Settings — separate Master, Music, and Sound Effects volume sliders, with the music on/off, track controls, and now-playing info all gathered in one place. - Every Surge bar now has an AUTO+ button that jumps straight to the Store's Auto-Boosters. 🚀 Progression - The Time Anomaly & Echoes now unlock at 10,000,000 total Energy produced — no longer gated behind earlier requirements. If you had plenty of Energy but couldn't unlock them, they'll open right up. - Layer One Mastery now counts your real sustained production (idle and auto-tap), so heavy auto-tap builds unlock it as expected. - Unbroken Power Continuity now tells you it needs Fracture Milestone 7 instead of silently refusing. 🛠️ Fixes - Cross-device saves — signing in on a second device now correctly loads your latest cloud save instead of an older local one. - Event Token Store purchases spend correctly and deliver their reward. (Already live!) - Event goals no longer ask you to buy removed buildings, and now vary more from day to day. - The Bridge goal panel no longer jumps in height when a goal becomes claimable. - Store purchase reliability & account-security improvements. Thanks for playing, Commanders — and for all the reports that made this one possible. o7
Bahast
Bahast
32 days ago · FC Tech Labs

Release 1.1.0 - Post launch fixes and improvements

Added support for the Steam overlay Added beta support for localization for the following languages: Simplified Chinese, Korean, Japanese, Spanish(Latin American), and Portuguese Fixed several UI bugs Added a hotkey description in the menu Added tutorials for UI interactions Added tutorials for skill equipping and storage Fixed monsters not dropping gold Allowed skill parchments to be sold Added a confirmation screen for passive allocation Added a search function to the passive tree Fixed item’s level requirements not being calculated correctly Various smaller interaction bugs
FeeBay Simulator
FeeBay Simulator
33 days ago · Lake Country Games

v0.2.20 Binders, Multi Profiles, QoLs!

v0.2.20 - Binders, Multi Profiles, and QoLs Save Profiles Added save profiles so you can run separate games at once. Your current game becomes the Main Save. Make new vanilla or modded profiles and switch any time to reload into that save. Modded profiles keep their own copy of your mods, so changes on the Main Save never break them. Each profile has its own folder, backups, and exports, all tagged with the profile name so files are easy to tell apart. Profiles are sorted by last played, most recent first. Fixed a tutorial issue on modded profiles. Fixed modded profiles picking up mods you had turned off on the Main Save. Collection Binders Your sets sit on a binder shelf. Click a spine to open the binder and flip or swipe through its pages. Big collections stay smooth since only the open page renders. Modded sets get their own shelves grouped by mod. Sets with a pack use the pack art on the spine and cover, and match the cover color to it. Completing a set shows a master set trophy under its spine. Turn pages with the arrows, space bar, or a swipe, and close with the X or Escape. Closing plays a shut animation. The binder folds to the center and drops away. Custom Binders Build your own binders on a shelf above your sets. Name a binder, pick a color, and upload a cover image, all with a live preview. Set the grid size per page to 2x2, 3x3, or 4x4. Fill pages by clicking an empty pocket and picking a card from a searchable, filterable list. Arrange binders into rows. Drag them between rows and drag whole rows up or down, and it stays saved. Arrange mode lets you add or remove pages, move cards between slots, and swap them. Drag a card over the page arrows to carry it to another page. Cards in a binder do not take up an inventory slot, like showcased cards. The inventory has a binders filter, and each binder card shows which binder it is in. Binders for Modders Customize each set's binder from the Sets tab. Upload an image, reuse the pack art, or use a plain color. S...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
33 days ago · KamelKisser

Update 1.4.9 "Clean Slate" is live!

# 🛰️ Update 1.4.9 "Clean Slate" is live! Big fixes to the Token Store and Challenge Mode, plus more uncapped upgrades. Save-safe, no reset. **🔧 Fixes** • **Event Token Store purchases work again** — your tokens actually spend and the reward applies. Tokens that had gotten stuck & unspendable have been recovered. 💙 *(This fix is already live — no update needed for it.)* • **Challenge Mode now starts truly clean** — your main game's Exploration, player-level upgrades, Expedition boosts and Echo starting-buildings no longer bleed into a challenge run. • **Ranking** now shows ALL commanders from all time, not just a top slice. **⚖️ Balance** • Token Store: **Time Shard & Memory caches now scale to a fraction of a prestige's worth** (instead of a tiny flat amount), and bundles only grant resources you've unlocked. • **Five more Memory upgrades are now UNLIMITED** — Fragmented Recall, Survival Archive, Command Reflex, Echo Mapping & Neural Anchor. The Core Matrix now unlocks once you OWN every Memory upgrade (no longer need to max them). Update on Steam now — thanks for the reports! 🙏
MEGACITY
MEGACITY
33 days ago · greenkamino522

Megacity: Two ways to run the city.

MEGACITY: Update 2.9.0: Two Ways to Run the CityVersion: 2.9.0Build: 20Released: 2026-07-07Save compatibility: Existing saves load as-is — nothing needs resetting.MEGACITY now has two game modes. Rule in real time, or take it one turn at a time. The city falls apart either way — you just get to choose the tempo.---THE HEADLINE: TWO GAME MODESWhen you found a new city, you now choose how you want to play it:- REAL-TIME — the classic mode. The city lives and breathes on its own clock. Crises land when they land, and the simulation keeps moving whether you are ready or not.- TURN-BASED — the new mode. Nothing moves until you press END TURN. Read every report, weigh every decision, take all the time you want. The city waits for you. It resents it, but it waits.Turn-based mode is built to play fair:- Crises interrupt your turn cleanly. If an emergency erupts mid-turn, the day pauses while you deal with it — and once handled, the rest of the day resumes exactly where it left off instead of starting over.- No first-turn ambushes. A brand-new turn-based city cannot be hit by a crisis on its very first turn. You get a moment to breathe before the sector notices you exist.- Dismissing a crisis buys real breathing room. A dismissed crisis no longer storms right back on the next turn, and dismissed officer alerts stop nagging immediately too. If the underlying problem is still there, it will return — and the game now tells you so when you dismiss a critical warning.ALSO NEW- Pick your standing start style. Settings now lets you choose Guided or Veteran as your default for new cities. And starting one city differently no longer silently overwrites that preference — a one-off pick stays a one-off unless you tick "make this my new default".- More problem cards that name the fix. Defense and infrastructure join the diagnose-and-one-tap-fix card family from 2.8.0.- Light mode, larger text, high contrast. Every screen now follows your chosen theme, and new readability options make th...
Upgradia
Upgradia
33 days ago · Remy

Upgradia Online - Early Access Roadmap & Goals!

Upgradia - Early Access Roadmap & Goals! Hello Adventurers! The road to Steam Early Access is getting closer, and today we’re excited to share our first roadmap for Upgradia!This is a look at some of the bigger goals we’re planning for Early Access, Release 1.0, and beyond as we continue building Upgradia into a long-term online world full of progression, systems, adventures, and things to level up!Early Access is only the beginning of the journey. Our focus during this stage is to keep improving the core game, expanding progression, adding more content, polishing existing systems, and shaping Upgradia into a world players can return to again and again.Many roadmap features are already being worked on, and a few have started making their way into the game in early forms, including player titles and profile customization. These systems will continue to grow, improve, and gain more depth over time.The roadmap includes plans for new class skills, balance updates, quality of life improvements, more questlines, new multiplayer hubs, additional minigames, travel updates, more customization, guild progression, PvP tournaments, advanced classes, mounts, player stalls, future lands, housing, boats, card battles, and much more!As always, this roadmap is a guide rather than a fixed promise. Features may move around, change shape, arrive earlier than expected, or grow into something bigger as development continues and as we learn from player feedback during Early Access.Thank you so much for following the journey so far. Every wishlist, comment, message, and bit of support helps Upgradia reach more players before launch, and we’re incredibly excited to keep building this world with you.We can’t wait to see you in-game!Wishlist Upgradia on Steam: https://upgradiaonline.com/roadmapOfficial Website:https://www.upgradiaonline.comJoin the Discord:https://discord.gg/V5dBzjCwpWith love,M Y T H A R I A Games
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
33 days ago · KamelKisser

Update 1.4.8 "Recalibration" is live!

🛰️ Update 1.4.8 "Recalibration" is live! A quick follow-up to Signal Repair — more fixes and tuning. Save-safe, no reset. 🔧 Fixes • Tutorial: the NEXT button now advances every step — no more getting stuck on a popup. • Event Token Store: purchases give instant feedback again — your token count drops the moment you buy, and the reward applies. • Token Store: item text on the right side no longer runs off the edge of the screen. ⚖️ Balance • Echoed Commands & Recovered Routine are now UNLIMITED — level caps removed. • Anomaly Attunement & Anomaly Stabilizers are also uncapped now, with slightly cheaper cost scaling. 🛡️ Anti-cheat • Manual tapping is now capped at the same speed as holding the core, so external auto-clickers no longer earn faster than just holding it. (Your auto-tap upgrades are unaffected.) Thanks for the reports! 🙏
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
33 days ago · KamelKisser

# 🛠️ Update 1.4.7 — "Signal Repair" is LIVE

# 🛠️ Update 1.4.7 — "Signal Repair" is LIVE The first post-launch update: a big stability & quality pass. **Save-safe, no reset.** **🔧 Fixes** • **ARK Cores no longer lost when you finish a Challenge** — and anyone affected is being made whole 💙 • Token Store: tapping **BUY** now actually buys the item & spends your tokens • Daily Login popup no longer closes on its own • Daily reward can't be re-claimed by signing out & back in • Tutorial popups now always have a **NEXT** button • Challenge quick-buy hides upgrades from sections that challenge locks • Floating events tapped **during a Challenge** now reward your **main game** • Google sign-in no longer hangs if you close the browser • Automation now buys at the **full speed** your Optimize upgrades provide • Cloud save is more reliable across devices • Event goals are properly scaled again (no more instant clears) • Music no longer stutters 🎵 · **Faster launch** from Steam ⚡ • Anomaly/Awaken: the LAST SIGNAL panel no longer runs off-screen **✨ New** • Surge bars show a **"MAX m:ss"** countdown when held at max by a timed effect • Hover any **Lens / Wake Protocol / Fracture progress / Strategy** for a tooltip explaining what it does Update now on Steam — thanks for all the reports! 🙏
Eldara
Eldara
33 days ago · Eldara

Patch #16 (Hot-Fix #24)

Eldara — Update ✨ New Monster Mastery extended to 20 with a second Prestige. Reaching Prestige II makes that monster (or dungeon) spawn Shiny twice as often, on top of the ×2 rewards — and it earns a distinct radiant ✦✦ badge. Speed-upgrade Tiers 6–8 for the slow processing skills — Fletcher's Knife, Jeweler's Loupe, Eternal Tinderbox, Master Chef's Apron, Smith's Bellows and Thief's Gloves now reach −40% action time. ⚖️ Changes Rebirth now resets gathering tools (pickaxe/axe/rod), like a brand-new character. Pets, upgrades, monster prestige and faction reputation still carry over. Wanderer's Mastery set now uses Crimson Leather Body in place of Void Plate, making it a coherent ranged set instead of pairing a bow with melee armour. 🔧 Fixes Offline arrow fletching now resumes on return instead of stopping. Combat floating XP now displays the full amount including the Rebirth bonus (the XP was always granted — only the shown number was off). Chests can no longer be bought multiple times by holding an autoclicker on the confirm button. Multi-style monsters such as Ignarath now show accurate Monster Damage — the worst case across all their attack styles, updating with your gear.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
33 days ago · KamelKisser

Legacy of the Ark Has Awakened — Out Now on Steam

Legacy of the Ark: The Long Awakening Is Out Now on Steam The Ark has fallen. Its crew is scattered. Its systems are dark. The wreckage is buried beneath an alien world, and something inside the broken ship still remembers. Legacy of the Ark: The Long Awakening is now available on Steam. Rebuild the Ark One System at a Time Begin with only the strength of the survivors. Tap the Ark core to generate Energy, direct the crew’s labor, recover damaged components, and slowly bring the wreckage back to life. As your recovery grows, manual effort becomes a larger operation. Build production, restore salvage systems, unlock equipment, expand storage, and begin automating the work through Systems, Drones, and Fabricators. Idle Progression With Layered Long-Term Growth Legacy of the Ark is built for players who enjoy steady idle progression, resource growth, automation, upgrades, and prestige systems that keep unfolding over time. Your recovery effort expands through: Energy generation through tapping, buildings, crew upgrades, and passive production Automation systems that keep the Ark rebuilding while you are away Storage and offline earnings upgrades Time Anomaly resets that reward Time Shards and Echo upgrades The Long Awakening, where Memory Cores carry knowledge forward Exploration crews, Archive research, and deeper long-term progression Goals, daily rewards, achievements, rankings, and story transmissions Something Inside the Ark Remembers The Ark is not simply broken. As systems come back online, the recovery effort begins to reveal something stranger beneath the wreckage. Time fractures. Memory persists. Each reset brings the crew closer to understanding what happened, why the Ark fell, and what is still hidden inside its damaged core. The Long Awakening Begins This release marks the beginning of the Ark’s recovery on Steam. Thank you to everyone who has followed development, wishlisted the game, tested ideas, shared feedback, or supported Broken Ark Studios along th...
Bahast
Bahast
33 days ago · FC Tech Labs

Thank You — And What’s Coming Next

First, thank you.As a solo developer, seeing players spend time with the game, share feedback, report issues, and offer suggestions means a great deal. Launching the game is a huge milestone, but the real work begins once players get their hands on it — and your feedback has already been extremely valuable.I’ve been reading your comments closely, and several immediate improvements are already in progress.Coming soon:Graphical improvements I’m working on improvements to the game’s overall visual clarity and presentation, including updates that should make the world feel cleaner, more polished, and easier to read during gameplay.Improved font sizes and readability I’ve heard the feedback around text size and readability. UI text, tooltips, and other written elements are being reviewed and adjusted so the game is more comfortable to play across different screen sizes and resolutions.Simplified Chinese and Spanish localization Simplified Chinese and Spanish localization is also in progress. I want more players to be able to enjoy the game in their preferred language, and this is one of the first localization updates being prioritized.Passive Tree Depth A lot of feedback was provided on how passives, while powerful don't feel impactful or build defining. I'm working to provide some unique functionality on thoseThese are not the only improvements planned, but they are among the first updates I’m focusing on because they directly affect the moment-to-moment player experience.Thank you again for your support, patience, and feedback. I’m excited to keep improving the game with the community’s input.
Idle Regenerator
Idle Regenerator
33 days ago · castanaver

7-7-26 Patch 1

Patch Notes Rebuilding — Expeditions Expedition Slot Upgrades — New upgrade available once a Trade Hub is built. Spend Trade Gold to unlock additional expedition slots, up to 5 ranks Far Gate cost — Expeditions now cost 10 Far Gates per hour instead of 1 flat gate Two-column layout — Active expeditions now display in a two-column grid First primordial blueprint callout — A one-time prompt now appears when your first Primordial Blueprint is discovered, pointing you to the Far Tunnel tab to build it Click Techniques You can now have up to 3 Click Techniques active simultaneously (previously 1). Upgrade the slot count in the Combat tab Sidekick & Pet System Sidekick stats panel — The sidekick upgrade tab now shows a detailed stats breakdown and estimated combat contribution Bulk Enhancement input — You can now enter a quantity in the Sidekick Enhancement section and apply it in one click Gacha fortune cap — Daily free rolls for both Sidekicks and Pets now correctly scale with your Gacha Fortune rank (base 3 + rank) Pack/Ally XP display — XP progress now shows as whole numbers Performance & Stability Bulk gacha rolls — Rolling large quantities of Pet or Sidekick pulls no longer causes a slowdown or freeze Welcome Back modal — Fixed a visual flicker that could occur when returning from a background tab Large Number Handling (BigNum) Currency values, combat HP, damage, derived stats, and prestige PP now use extended precision to prevent overflow at extreme late-game scales Sidekick HP fields migrated to the same system Several numerical safety caps raised in the Labyrinth (shield/DoT ceilings) to handle deep floor values Enemy speed in the Labyrinth is now capped to prevent an attack-loop freeze at very high floors Fixed a hidden stat overflow issue affecting multiple game modes at extreme progression levels Sprite Updates Updated idle and attack sprites for: Dusty, Cinderhoof, Brine, Ironjaw, Ghostwalk, Prism — all recentered and rescaled Leaderboard Score display improv...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
33 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.35: Customer Souls Restored, Dual Audio Sliders & New Manual!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.35 is now live. As promised to our core shareholders, we are rolling out some highly requested Quality of Life (QoL) improvements and fixes today: 🛠️ Fixes & Optimizations Customer VFX Restored: Fixed a critical bug that caused the special visual effects of the tiny customers on the bottom bar to disappear. (Our cyber-patrons have finally regained their souls! The bug that turned them into emotionless cardboard background props has been squashed. You will now see them popping those adorable 'duang duang' emoji effects again. Go check on how your customers are feeling today!) 🚀 New Features & Overhauls Independent Audio Controls: Added completely separate volume sliders for BGM and Sound Effects in the Settings page! (A much-needed and highly requested feature! You can now adjust the music and SFX independently. No more jarring system pings ruining your chill vibe while you listen to 'Schrodinger's Lullaby' on vinyl). Help Manual Complete Overhaul: We have completely rewritten and updated the in-game Help Documentation. (The corporate rules of our boba empire change fast, so we tossed the old manual into the recycle bin! The new guide perfectly reflects all the latest mechanics and shop rules. No more guessing how things work—everything is clearly mapped out for you). Please restart your Steam client to apply the update. Happy brewing and enjoy your weekend profits!
DeepSeaIdle: Infinity Abyss
DeepSeaIdle: Infinity Abyss
33 days ago · highkickstudio2026

Release Date Confirmed: Deep Sea Idle Launches July 21 (PT)!

Deep Sea Idle: Infinity Abyss will officially launch on Steam on July 21, 2026 at 12:00 AM PTSince the demo release, we’ve continued improving the game to deliver even more screen-clearing chain reaction thrills.Torpedoes, split shots, lightning, explosions, plasma, and more now create bigger, flashier, and more satisfying chain reactions across the battlefield.Thank you to everyone who played the demo, shared feedback, and added the game to your wishlist.The free demo is still available, so feel free to try it before launch.Please add the game to your wishlist and follow us on Steam.See you in the abyss on July 21!
Under Tower Idle
Under Tower Idle
34 days ago · Panda Dev

Quality of Life Update – Combat, Balance & Bug Fixes

Under Tower Idle – Quality of Life UpdateHello everyone!This update focuses on improving the overall gameplay experience with a variety of quality-of-life improvements, balance adjustments, and bug fixes. Many of these changes were inspired directly by community feedback, and we hope they make your adventure even more enjoyable.🐞 Bug FixesWe've addressed several issues to improve stability and gameplay consistency:Fixed an issue where Hero icons were not displayed correctly inside the Dungeon.Fixed a localization error in the Farm Island quest.Fixed an issue that prevented the Garrison building on Tavern Island from functioning correctly.Rebalanced the Health and Defense values of several Dungeon enemies for a more consistent combat experience.Fixed various missing and incorrect localization texts.Fixed an issue that caused the Titan to receive significantly more damage than intended. Titan battles should now feel more challenging and rewarding.✨ Quality of Life ImprovementsImproved User InterfaceThe Dungeon window will no longer appear in front of the Skill Tree, making menu navigation much smoother.Smarter Target SelectionWhen enemies overlap with houses, your units will now prioritize attacking the enemy instead of accidentally targeting nearby buildings.Better Tavern ManagementTraining buildings on Tavern Island can now be toggled On or Off, giving you more control over your production and resource usage.Crafting BalanceSeveral crafting recipes have been adjusted to improve progression:Copper Sword now requires 1 Plank instead of 3 Planks.Leather Armor no longer requires Cotton Cloth, allowing players to unlock Tier 2 soldiers much earlier.Reduced the number of Iron Ingots required to craft Steel Ingots.Increased the production speed of Iron Ingots, making steel production smoother overall.Skill Tree ImprovementsProgression through the Skill Tree has been made more accessible.Reduced the unlock requirements for the Lucky Collection and Abundant Harvest skills, a...
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
34 days ago · Shotgun Anaconda

Thank you to everyone!

I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressure on me to actually make the game fun. As is often the case with video games, a lot of the pieces came together just days before release (even though the systems and designs were always there). And now, over 3,500 of you have decided to give the game a chance, and that's really humbling. Big, big, big thank you.For some of you, it didn't live up to your expectations, and I will do my best to correct that. For others, it's really been clicking, and I've seen screenshots of players with dozens of hours and thousands of ships flying around in the space aquarium. Super cool!A week after launch, I've released 5 patches, fixing tons of bugs and refactoring some systems to run better. I really appreciate all the feedback, and it's cool to see people getting happier with the game as time goes on. I will keep working on the game for a bit as long as there are players playing it, so no worries there. I've heard the requests for an endless mode and better metal balance (...and better UX).FYI: As the game has changed and grown, I will be disabling the Next Fest demo. It's a bit too different now, and saves don't carry over, which has frustrated some of you. So, when the Steam Summer Sale ends on July 9th, the demo will be removed for now.To wrap up, feel free to join the Discord, review the game (this really helps solo indies with zero budget), and keep being active in the forums and part of the community. Until next time, SEE YOU IN SPACE, CAPTAINS!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
34 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.34: 10 Orange Cat Outfits & Cat Stroll Toggle!

Hi shop managers! Hotfix v1.0.0.0.34 is now live, introducing quality-of-life toggles and a massive wardrobe expansion for our chonkiest feline employees: 🚀 Patch Notes New "Cat Stroll Toggle": You can now enable or disable your cat's strolling behavior in the settings! (Turn it off if you want a disciplined cat stationed firmly at its workstation, or turn it on to let them wander around your screen's bottom bar freely).Orange Cat Wardrobe Unlocked: We have injected 10 brand-new Orange Cat exclusive outfits into the Daily Idle Drop Pool! 📊 Orange Cat Exclusive Skins - Exact Drop Rates With these 10 new items added, the current Global Drop Pool Total Weight is 181,023. Here are your exact drop odds per item: ⚪ T1 Mortal Tier Outfits (Weight: 7,500 ea | Drop Rate: ~4.14% ea) Erlenmeyer Flask Restraint Suit: A heavy conical flask acting as a physical restraint suit for the fluid cat. Vacuum Tube Overclocking Diving Suit: Heavy brass diving armor fitted with glowing electronic vacuum tubes. Taixu Stone Psychic Collar: A rough leather collar glowing with anomalous ethereal aura. Ectoplasm Channeling Strapped Vest: A dark Victorian vest wired with brass conduits. Bose-Einstein Condensate Tank Top: A casual white undershirt cooled to absolute zero. 🔵 T3 Rare Tier Outfits (Weight: 300 ea | Drop Rate: ~0.17% ea) Schrodinger's Corrugated Box: A sealed cardboard box keeping the cat in a state of quantum superposition. Victorian Bell Jar Specimen Cover: Preserves your cat under glass like a priceless royal exhibit. Event Horizon Donut Swim Ring: A sweet donut ring generating gravitational lens distortion around its edges. Gusu White Wall & Black Tile Hat: A poetic bamboo hat evoking misty canal towns. Mackintosh Topological Trench Coat: A waterproof Scottish coat distorted by non-Euclidean topology. Please restart your Steam client to apply the update. Happy weekend idling!
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