Game Updates

Patch notes and dev posts · 700 Steam updates
Idle Regenerator
Idle Regenerator
34 days ago · castanaver

7-6-26 Patch 1

Auto Prestige tool tip update Sidekick EP expenditure safety rails Update AFK functions for Spire & Labyrinth Challenge reward bug fixes Various Achievement fixes Gold & PP Calculation fixes Buffs & Debuffs displayed in overlays updated Alien Power selection in powers UI corrected
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
34 days ago · KamelKisser

Surge Overload — Final Launch Prep

Ark Idle v1.4.6 — "Surge Overload", The final update before we go live! No reset — your progress is safe. BOOST OVERLOAD, Once all three Surge bars are unlocked, a new BOOST UPGRADES tab lets you push past the limit! Spend Energy, Time Shards & Memory Cores to upgrade each Surge: • Max Boost — raise the cap past 1000% (a 2nd overlay bar fills as you tap!) • Slow Drain — the meter drains slower • Charge Rate — each tap charges faster EVENT TOKEN STORE, REBUILT, • One shared token wallet + one 24-item store across every event • Temporary AND permanent stacking boosts that power your real earnings • A live countdown strip shows your active boosts FRIENDS & CREW, • Redeem a friend's invite code on your Player ▸ Stats page to be "Recruited by" them — they earn the reward! • Auto-tap upgrades now grant whole taps/sec — a straight buff everywhere A HUGE PORTRAIT / MOBILE PASS, Echoes & Memories, Cosmetics, Crew Incidents, the Legacy top panel, Challenge cards, Ranking, Global Goals, the nav drawer & the top bar all got layout fixes — plus new Challenge Coin & Total Clears panels. FIXES, • Locked buttons/tabs no longer collapse • OBJECTIVES & CLAIM EVERYTHING recolor with your cosmetic frame • Cosmetic frames now recolor your Character panel too Thanks for testing all the way here — public launch is next!
MEGACITY
MEGACITY
34 days ago · greenkamino522

Build 19 2.8.0

MEGACITY — Latest Update: Build 19. 2.8.0 See the Problem, Tap the Fix This build is all about making trouble easy to read and easy to solve. When something starts going wrong in your city, the game now tells you what is happening, how bad it is, how long you have, and gives you a one-tap way to fix it. Added: Problem cards that name the fix, right on the Overview — new breakdown cards for your power grid, water supply, crime, and biosphere lay out exactly what is dragging each one down. Every card comes with a one-tap fix that takes you straight to the building or edict that solves it. One-tap fixes land you in the right place — tapping a recovery tip now sends you to the exact building or action that addresses the problem, and it always lands somewhere valid rather than a dead end. Know how long you have — the power grid now tells you how many turns until it goes dark at the current rate, and the biosphere card shows how fast it is recovering or decaying. Early brownout warning — you now get an inbox alert and an on-screen news ticker heads-up the moment the grid is heading for a brownout, so you can react before the lights start flickering even if you are not looking at the power screen. It clears once the grid recovers and can warn you again if things slip. See what each building takes in and puts out — production buildings now show their inputs and outputs at a glance, so it is clear what feeds what. Changed: An honest power readout — the power number now accounts for seasons and storms, so what you see is what your grid will actually deliver instead of an optimistic estimate. Ecological collapse can be turned around — a collapsed biosphere is no longer a dead end. With the right buildings and edicts, you can pull it back to a survivable level. Fixed Missions stay put — missions no longer vanish from your active missions list. Notes Existing saves load as-is. Nothing needs resetting. The downloadable game manual was also refreshed, including a new Army section....
Idle Regenerator
Idle Regenerator
34 days ago · castanaver

7-5-25 Patch 3

Clarified Auto Prestige requirements Update sidekick EP expenditure logic Update AFK logic for Spire & Labyrinth Updated Challenge reward logic Updated Tamed Dungeon reward safeguards Updated Friend System Updated display of locked powers in Hunter / Ban Updated buff / debuff overlay values to match enhanced pet/flanking bonuses Added Gold contributions tab to Breakdown Screen resolution safeguard (CTRL+SHIFT+0)
Idle Regenerator
Idle Regenerator
35 days ago · castanaver

7-5-26 Patch 2

Damage, Regen, etc. contribution data now available in the Adventure / Stats / Breakdown screen. Improved the stat auto allocation so that they don't build up when leveling quickly. Updating rebuild leaderboard to track activity beyond Multiversal Expansions. Added the option to run Sidekick and Pet Gacha by % for high gem expenditures.
Candy Clicker
Candy Clicker
35 days ago · Iruka

Rebirth & Skill Tree redesign

Update • New world map — explore the candy world and visit key buildings (shop, workshop, research tower). • Redesigned Rebirth menu with a clearer layout. • Redesigned Skill Tree — easier navigation and upgrades. • Collectible skins now stack in Steam and in the game inventory. Community Don't miss Steam Discussions — news, promos, and feedback.
Pocket Dinos
Pocket Dinos
35 days ago · ManChickenTurtle

Branding Update and Big Fixes

Hi all! I took some time to refresh the branding of Pocket Dinos to represent what it is today. I never knew hats would be so popular, but here we are! Hope you enjoy the refreshed look!New BrandingLogo Sticker has been updated and a new one addedBug FixesEggs now upgrade to the next variant tier level in both the dino and the collection (Thanks Jason for the heads up)Affinity now shows both the dino's affinity power and the Crested pack bonus addition (Thanks Jason for calling it out)Some dinos were very shy and never coming out of their shell - so I fixed it (Thanks Sean for the info)Enjoy!
Idle Regenerator
Idle Regenerator
35 days ago · castanaver

Updates 7-5-26 3am

Bug Fixes: Unintentional Rollback of Rebuilding progress sometimes triggered from certain chapter clearance conditions. Correction of display values for building card details. Correction of cost formulas in Dungeon / Community Feature Updates: Put hooks into Rebuilding to facilitate the transition into chapter 5 at a later date. This includes updated Expedition and War World Expedition drops. Added background images of the affected regions to Incursion cards.
Incense Nook
Incense Nook
35 days ago · Vzer.0

Update: New Incense Burners and Bug Fixes

New Incense BurnersAdded 4 new landscape stone incense burners.Stone-heart Burner The body looks like a small vessel carved out of mountain rock, with a subtle warmth hidden within its weight. Its design follows the idea of “fire within stone”: it holds only one stick of incense, but gathers the incense more fully, giving even a short burn a steady lingering aftertaste.Green Peak Burner The blue-green body is shaped with ridge-like contours, like distant mountains resting on a desk. Its design leans toward coolness and empty space. When a single stick of incense burns, the smoke feels like thin mountain mist, slowly easing the mind.Beast-Head Burner A beast-head motif rests at the mouth of the burner, giving it the protective feeling of an ancient vessel. Its design follows the idea of “guarding the fire so it does not scatter”: a single stick of incense stands within it as if quietly watched over, allowing both warmth and smoke to last longer.Snow-cloud Burner The white body carries a drifting cloud motif, like post-snow daylight falling onto a small burner. It was made for one pure, quiet stick of incense: when the smoke rises, the snowy color calms restlessness, while the cloud patterns gently gather the fragrance.FixesFixed some multilingual translation errors.If you encounter any problems while playing, or if you have any suggestions, please feel free to email us at:zero.one.infra@gmail.com
Cradle of the Dark Brood
Cradle of the Dark Brood
35 days ago · RyuseGames

v1.1.3

This is a small stability and performance update for Apotheosis tab and high-scaling costs. Changes Improve Apotheosis skill panel performance when viewing and leveling divine skills. Reduce flicker in Apotheosis skill details. Bugfixes Fix very high Abode structure and expansion costs overflowing at large placement counts Hope ya'll enjoy!
Eldara
Eldara
35 days ago · Eldara

Patch #15 (Hot-Fix #23)

Eldara — Update ✨ New Features Buy Custom Amount — right-click any material, log, food, or ammo bundle in the shop (or use the new "✎ Buy custom amount" link) to purchase exactly how many you want at once. Includes a themed quantity picker with 10 / 50 / 100 / 1,000 / Max presets and a live gold total. Offline Cremation & Cultivation — both skills now continue training while the game is closed, matching every other skill (their pets can now be found offline too). No more leaving the game running just to grind bones or crops. 🔧 Bug Fixes Trinity of the Realm achievement no longer stays stuck at 0/3 — it now shows your true Void Trophy progress with a working progress bar. Mythic Secret drops now display the Luck / Rebirth-boosted drop chance like every other drop. (The boost was always being applied on the roll — only the displayed number was missing it.) World Boss fights now show your active Salt buff timer on the boss screen. Collection now counts items stored in your backpacks — a spare Hollow Tyrant Helm (or anything) tucked in a bag will unlock its Collection entry. Open the Collection tab once to backfill. Cultivating (Level 100) — the Processing tab now draws herbs directly from your bank. 🎛️ Tweaks Gathering-only House buffs (such as Verdant Flourish) no longer appear in the combat buff tray — they still run and still show on the relevant skill panels. The Level 80 Smithing passive is now listed in your Stats & Bonuses panel (+2 Attack/Defence per equipped piece) so its effect is visible.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
35 days ago · KamelKisser

Version 1.4.4 — Signal Boost

A fast follow-up to the Ark Relay Network, focused on speed, friends, and polish: - ⚡ Faster launch — the game boots noticeably quicker. - 📨 Invites that work — send a friend an invite by email, and you reconnect automatically the moment they sign in with Google. - 🛒 Purchases restore automatically after a reset — your owned items and ARK Cores come back on their own. - 👥 Friends panel polish — cleaner layout, readable buttons and menus, your friend code is easy to find, and tap-a-name to see any commander's standing. - 📱 Portrait & UI fixes — the Daily page, bonus bars, tooltips, and sub-tab layout all behave. Fully save-safe — your progress is kept.
Under Tower Idle
Under Tower Idle
35 days ago · Panda Dev

Major Garrison Update

Under Tower Idle – Major Garrison UpdateHello everyone!This update introduces a complete overhaul of the Garrison system, along with several balance adjustments, gameplay improvements, and bug fixes based on community feedback.🛡️ Garrison System OverhaulManaging your island defenses is now easier and more flexible than ever.What's New?All Garrisons can now be managed from a single interface.Automatic soldier assignment has been added, allowing Garrisons to fill themselves automatically.You can now prioritize soldier types by arranging them in the list on the right side of the Garrison window. Automatic assignments will follow the order you choose, giving you much greater control over your defenses.⚖️ Balance ChangesCrown ResetReduced the required Dungeon Floor for Crown Reset from 25 to 15, allowing players to access this progression feature much earlier.Villager SoldiersTo improve their usefulness in the early game:Health increased from 50 → 60Attack Damage increased from 5 → 10Titan EventsIncreased the time interval between Titan attacks, giving players more time to prepare before the next invasion.Island EnemiesReduced the spawn rate of enemies appearing on islands to create a smoother gameplay experience.⚙️ Gameplay ImprovementsEvent SystemDungeon Raids and Titan attacks can no longer occur at the same time.If one event is already active, the other event's timer will pause and continue once the current event has finished. This prevents overlapping major events and allows players to focus on one challenge at a time.Building DurabilityFixed an issue where island buildings did not gain additional Health when upgraded.Buildings will now properly increase their maximum Health as they level up, making your settlements significantly more durable during the later stages of the game.🐞 Bug FixesFixed several save-related issues that could affect game progression.Various stability and gameplay improvements.Thank you for continuing to support Under Tower Idle!Your feedback ...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
36 days ago · KamelKisser

Version 1.4.3 — The Ark Relay Network

Version 1.4.3 — The Ark Relay Network ✅ No reset — your progress is safe Everything you've built is kept. This update is fully save-safe; the one-time restart from earlier playtests does not run again. --- ARK RELAY NETWORK — reconnect the signal, together The biggest addition in 1.4.3 is a whole new social layer, on a new Friends tab under your Player page (Overview · Invites · Friends · Requests · Challenges · Relay Assists · Share · Privacy). - Invite friends and earn ARK Cores. Invite by Google email or a share link (Discord, Facebook, Reddit, text, email, or copy-link). When a friend you invited signs in with Google, claim +25 ARK Cores (Signal Accepted). When that friend reaches Level 30, claim +50 more (Active Commander). Rewards float in like achievement rewards, and are always yours to claim. - Invites survive the install. If your friend clicks your link, ends up on the Steam page, installs, and never types a code — or downloads the game manually — we still reconnect you by their verified Google sign-in. Their email is never shown to anyone else; matching happens privately on the server. - Friends, profiles & friend leaderboards. Send friend requests, view a friend's profile, and race them on friend-only leaderboards for Level, Energy, Time Shards, Memory Cores, Exploration, Archive, Core Matrix, and Challenge Wins. - Friend Challenges. Challenge a friend to an isolated run using the Challenge engine. Your main game safely banks offline earnings while you play the challenge, then restores automatically when you finish. The winner earns a resource reward (energy, Time Shards, Memory Cores, or Exploration materials) — never ARK Cores, cosmetics, or premium. - Relay Assists. Send friends a small daily resource boost. - Milestone sharing, privacy controls, and notification badges round it out. Social by design, safe by design: there is no chat, no direct messages, and no player-written messages anywhere in the Relay Network. --- COMMAND HUB — Anomaly & Awakenin...
Vespera
Vespera
36 days ago · Thade

Vespera Community Giveaway – $100 Steam Gift Card

We’re running a community giveaway to celebrate Vespera on Discord https://discord.gg/G3QTsdmphPrize:$100 Steam Gift CardThe giveaway is hosted in our official Discord community. Join the Discord from the official social link on this Steam page to read the rules, participate, and chat with the community.https://discord.gg/G3QTsdmphhttps://discord.gg/G3QTsdmph
Idle Regenerator
Idle Regenerator
36 days ago · castanaver

Content & Bug Patch 7-4-26

Address Dungeon resource balancing -Reduced Community Support income and increased upgrade costs Implement gear stat preference (Player Requested) -Weapon gains 50% more str -Armor gains 50% more vit -Boots gain 50% more agl -Hat gains 50% more dex -Accessory gains 50% more derived stats Implement slot unique gear abilities (Player Requested) UI located in the Adventure / Equip tab Implement gear ability swap & add in the Forge UI (Player Requested) UI located in the Adventure / Equip tab Filter leaderboard spoofed entries out of leaderboard display data -1st pass at removing spoofed records from the leaderboards. This will be an ongoing process. Raid boss respawn & leveling enhancement (Player Requested) -When a raid boss is defeated, a new stronger one appears and everyone gets a new attack to use on it. Improved delver coverage of niche dungeon denizen skills. -Added delver classes to improve all denizen skill availability to at least 2 different races or classes. Implement Delver skill matrix to make gaps in dungeon challenge coverage easier to spot. -The button is located in the Dungeon / Roster tab.
Vespera
Vespera
36 days ago · Thade

VESPERA Launches July 21st

Vespera is a dark fantasy idle RPG. Fight hundreds of enemies, craft gear, build your character with talents, gems and elements, recruit mercenaries that fight with you, and take on world bosses with other players! Full offline progression. No microtransactions, you buy the game, you own the game.
Pocket Dinos
Pocket Dinos
36 days ago · ManChickenTurtle

Hotfix: Multiselect and Save Data

A small hotfix have been rolled out to cover various issues, thank you to the playtesters (especially Sean) for finding and diagnosing these various bugs, it's so helpful!Fixed multiselect keeping dinos in memory after deleting or moving manually, causing big knock on effectsBuilt more safeguards into the saving and loading to prevent some issues around thisFixed collections not refreshing their card countFixed Pack Bonuses also not updating counts correctly after moving dinosAlso, here's some additions and changes: Pack Boosts (bottom left) updated to be cleaner and easier to parsePack Boosts tooltips now rewritten to include their caps/adjustments to explain better (second image)Variant Chance Boost now has a "yellow glowing egg" attached to the new dino toast (center) to let you know when it has taken effectVariant Chance icon has been changed to be a Cherry, which aligns with Spiked Backs (previously a star)Added new splash screen instead of keeping it just pure blackAdded new help images for Bonding and adjusted some other wordingAdded zoom and auto-follow camera ...... wait.... this isn't out yet....shhhh secret for next update maybe?? ;)Have a great week!
Under Tower Idle
Under Tower Idle
36 days ago · Panda Dev

Day One Patch – Dungeon Balance & Loot Improvements

Hello everyone!First of all, thank you to everyone who joined us on release day! We've been carefully monitoring your feedback and have already prepared our first patch to improve the experience.Dungeon BalanceWe've adjusted the difficulty of dungeon enemies to provide a smoother progression.Reduced the Health and Armor of dungeon enemies by approximately 50–60%.This should make early and mid-game dungeon runs feel more balanced while keeping the challenge rewarding.LocalizationFixed several localization issues that appeared when entering the Dungeon.Dynamic Loot SystemDungeon raid enemies now use a dynamic loot system.Enemies defeated during raids will now drop increasing amounts of loot based on your current progression, making dungeon farming more rewarding as you advance through the game.Thank YouYour feedback has been incredibly helpful, and we're already working on more improvements.If you encounter any issues or have suggestions, please let us know through the Bug Report feature in the ESC menu or by posting in the Steam Discussions.Thank you for your support, and enjoy your adventure in Under Tower Idle!— PandaDev
MEGACITY
MEGACITY
36 days ago · greenkamino522

MEGACITY — The Road to Steam Update.

MEGACITY — The Road to Steam Update. Build v2.7.1 (build 18)A note from the developer: this is the biggest set of changes MEGACITY has had since it went into your hands. I have spent this stretch making the early game kinder, the late game fairer, and the whole thing a little more playable however you like to sit down and play. Here is everything that is new.An easier first hour:New cities are now walked through their first build, first edict, and first dispatch one step at a time, instead of dropping you into every system at once.A "do this next" objective marker on the Overview keeps your next move in sight, and short coach tips explain each screen the first time it unlocks.A calmer opening holds back disasters and crises for a little while so you can find your footing before the pressure starts.When you found a city you choose your start style: GUIDED for all of the new-player help, or VETERAN to skip it and drop straight into command. The game remembers your choice.Play it your way:Full controller, keyboard, and Steam Deck support, start to finish. On-screen focus highlighting moves you between buttons, menus, and the district grid without a mouse, and a built-in controls panel lists every binding. The Steam Deck works out of the box.The screens you use most now sit on the top navigation bar: Inbox, Stats, Research, Missions, Finance, Officers, Sectors, and Trade are one tap away. Keyboard players can jump to them with Shift and 1 through 8.A city that sounds and feels alive:A new mood-reactive soundscape shifts with the state of your city: calmer tones when things are stable, tenser layers as unrest, crime, and disorder climb. On by default, and it respects your mute, volume, and reduced-motion settings.The world map now supports pinch and scroll zoom, labels stay crisp instead of overlapping, and the map centers on your territory instead of drifting to the edges.A living, survivable world:Clearer ecology warnings that name the fix. Before disaster hits, you ge...
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