Game Updates

Patch notes and dev posts · 700 Steam updates
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
37 days ago · KamelKisser

MAJOR UPDATE - Version 1.4.0 — Names Remembered

Legacy of the Ark: The Long AwakeningVersion 1.4.0 — "Names Remembered"This is our largest update yet — it folds in everything from the unreleased 1.3.4 "Emergency Protocol" build plus a massive new content layer.⚠️ Important: One-Time Full Reset for EveryoneBecause this update is so large — and because a few old bugs had let some saves run far beyond where the new balance expects — every commander is starting fresh with 1.4.0. All progress, ARK Cores, ARK upgrades, Core Matrix and prestige have been reset once so everyone begins on equal footing. This happens automatically on your first launch and only once. Your account, purchases, achievements, cosmetic unlocks, and your commander/Ark names are kept.---🌟 Headline FeaturesThe Legacy Layer, Rebuilt — and the NAMES EconomyLegacy is now one full-screen overlay of eight pages that form a complete loop: Remnants → Strain → Lessons → Scars → Weight → Trust → Signal → Names.- Remnants — recover Ark sections and build Remnant Assemblies from Exploration materials.- Strain — choose a Pressure Mode and buy Stabilizers. Pressure is a stance, never a punishment; all penalties are capped.- Lessons — six procedural upgrade lanes that boost the whole game.- Scars — map eight Time-Scar nodes, then Resolve for a payout now or Integrate for Names later.- Weight — four strategic decisions: Shed / Bear / Bind / Transfer.- Trust — Trust tiers, Faction Mandates + your Dominant Doctrine, and rotating crew requests.- Signal — five construction stages, the 10-stage Buried Truth, and a 10-category Legacy Index readiness meter.- NAMES — the permanent payoff. Every Legacy Cycle earns Names Remembered. Spend them on 12 repeatable permanent multiplier lanes and a 34-upgrade Permanent Inheritance tree (6 tiers, from base-layer unlocks all the way to preserving Anomaly/Awakening, Exploration/Archive, Core Matrix tracks, and Legacy itself). Everything bought with Names survives every future cycle and applies instantly. Completing the whole tree t...
FeeBay Simulator
FeeBay Simulator
37 days ago · Lake Country Games

v0.2.17 - The 100x Mod Update

v0.2.17 - The 100x Mod Update Mods got a complete overhaul Mods are now folders instead of one giant file. Card data lives in a small mod.json and every image is its own file. This fixes the bugs where saving a mod slowly stripped card art away or art vanished after a relaunch, and it removes the old size limits. All size limits are gone. No more 2 GB import wall, export cap, or memory crashes from running several big mods. Mod size is only limited by disk space. Huge mods load fast and no longer eat RAM. Card art loads from disk only when a card is on screen. Existing mods upgrade automatically on first launch. Originals are kept untouched as backups, and the new Backups button in My Mods opens them. Sharing works the same. Export gives you a single .feebaymod file with no size limit, and Import accepts both new and old mod files. Steam Workshop works with the new format. Subscribing to an older mod converts it automatically. Mod folders are easy to hand edit. mod.json is readable and images are normal files named after what you uploaded. Mod Manager My Mods now shows every installed mod, including Steam Workshop installs. Workshop mods have a blue card with Update, Uninstall, and Unsubscribe right on it. The Explore tab is now the Workshop tab for browsing and subscribing. New All / Local / Steam filter above the mod list. Hover a mod size to see how much is card data vs images. Removed the Sync Game button and the restart required notice. Enabling or disabling a mod applies instantly. Mod Editor Everything autosaves. No more Save button or autosave setting, changes save about a second after you stop editing. Ctrl+S still saves instantly. Mass upload compresses images properly, keeps filenames, skips nothing, and shows a progress bar. Animated GIFs are fully supported for card art and holo patterns. New Image Fit option: Fill crops to the frame like before, Fit shows the whole image. Art scale now goes up to 10x and there is a reset button. New holo pattern tools:...
Under Tower Idle
Under Tower Idle
37 days ago · Panda Dev

Under Tower Idle 0.2 is Here! Heroes, Titans & What's Next

Version 0.2 ReleaseHello everyone!Today marks an exciting milestone for Under Tower Idle. Version 0.2 is now officially available!This update introduces some of the biggest additions the game has received so far and lays the foundation for many of the features coming in future updates.New ContentRecruit Powerful HeroesHeroes have finally arrived!You can now recruit and deploy four unique heroes to help defend your islands:⚔️ Swordsman🏹 Archer🔮 Mage❤️ HealerEach hero has a unique role on the battlefield. The materials required to recruit them can be obtained from specific Raid levels inside the Dungeon, making progression even more rewarding.The Stone Titan Has AwakenedThe first Titan is now active!The Stone Titan will periodically launch attacks against your islands. Defeating this massive enemy rewards you with valuable resources that can significantly accelerate your progress.This is only the first of many powerful enemies planned for Under Tower Idle.RoadmapVersion 0.2 is just the beginning. Here are some of the features currently planned for future updates.More HeroesSeveral heroes are already planned and will become available in future updates.Existing heroes will also receive new abilities and additional progression systems.More Titans & Boss BattlesThe Stone Titan is only the beginning.Future Titans will feature unique mechanics, requiring different strategies and creating more exciting boss encounters.New Enemy TypesMore enemy varieties will be introduced to make battles feel more dynamic and challenging throughout the game.Dungeon Combat ReworkThe current dungeon battles are mostly visual representations.In future updates, we'd like to transform them into a more interactive combat experience where players can actively influence the outcome and enjoy battles that feel much more engaging.Conquer the Dungeon IslandsOne of our biggest planned features is allowing players to completely destroy dungeon strongholds.Once conquered, these islands will become part of...
Eldara
Eldara
37 days ago · Eldara

Hot-Fix #22

🛠️ Fixes & Tweaks Rebirth Rebirth now properly resets your run — no more keeping everything or rebirthing again instantly. Upgrades, tools, monster prestige, pets & house reputation still carry over. Fixed faction reputation ballooning after rebirth. Fixed backpacks vanishing after rebirth. Skills Hunting Skill-Speed Boon now actually speeds up skilling (it displayed the reduction but ran at normal speed). Salts now stack — run different salts at once; re-eating the same salt extends its timer. Corrected salt descriptions (no bones required). Added Lv 100 mastery titles for Thieving and Hunting. Combat Fixed the combat page occasionally loading blank with no monsters. Diamond Arrows now drop in proper stacks from World Bosses. (Sorry about this annoying one)
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
37 days ago · Shotgun Anaconda

Patch v1.0.5 "It's in the (Steam) cloud"

I couldn't stop myself, so here's another relatively big patch before the weekend! Main fix here is that I believe Steam Cloud save should be fully fixed (hopefully). It was working for most but for a sub-set of users it didn't sync correctly.UICollapsible "done" section in the upgrades menu. Hide whatever upgrades you have bought or maxed out.Metal values in buy buttons are now shortenedYou can now hide the console in the settings menu (rip console my beloved)Moved ship AGI to sit with the rest of auto-buyersRank-up message moved to center of screenAlien Tech icons now visible on Green Flat and CRT themesAdded missing translations for refinery and other parts of the game I missed for all languagesGameplay and BalanceExpedition cap reduced to 3 instead of infinite.Drones, replaced exponential metal cost with flat tiers, first 5 only cost credit and then low amount of metalSignal Range 5 now only requires 8 freighters instead of 10BugsSteam Cloud: Moved to an API solution instead of Steamworks folder solution. This should now fix cloud support for everyone. Let me know if it doesn't, in that case I will have to find someone from Steam to help me out. NOTE: Before you update and launch the game you might get a sync error in Steam, launch the game and it should sort itself out. Playing around with saves is always risky, hopefully it doesn't overwrite anything but if you love your savefile, i recommend backing it up first.Asteroids now correctly spawn in their range on prestige 1+. Little known fact, when you handmine an asteroid they have a % chance of becoming upgraded to another tier. This could cause the first signal range of being void of asteroids on prestige. This has now been fixed. Added safety check for Signal Range 1 if no asteroid exists, one will spawn inAdded missing Step 4 string to the Dyson upgradeBlack holes now die at exact HP instead of one point overFixed trade bounty zone detection using correct zone index. In certain cases Trade bounties would cou...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
37 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.33: Smoother Cardio, Tactical Wealth HUD & Orange Cat Teaser!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.33 is now live, bringing quality-of-life UI upgrades, smoother minigame handling, and a huge sneak peek at our next content drop: 🛠️ Optimizations & QoL "Jump Rope" Handling Polish: Fine-tuned the input responsiveness and hit-window curves for the Jump Rope QTE minigame. Controls feel much tighter, crisper, and more satisfying! (We upgraded the Calico cat's cyber-sneakers with maximum rebound insoles. Hopping over deadly desktop lasers now feels buttery smooth—go set a new high score!) Total Assets HUD on District Map: Your live Total Assets / Net Worth is now displayed directly on the top of the Branch / District Map UI! (You no longer have to back out to the main shop lobby just to double-check your astronomical bank balance while plotting corporate warfare. Watch your trillion-dollar funds tick in real-time as you aggressively buy out the competition!) 🔮 Next Update Sneak Peek: The Orange Cat Wardrobe Expansion! After watching the Bombay void cats and Calico cats show off their fancy Victorian fashion, our chonky Orange Cats have officially gone on strike demanding equal wardrobe rights! In our very next patch, we will be injecting 10 brand-new, exclusive high-fashion outfits for the Orange Cat into the Daily Idle Drop Pool! Keep your idle hooks ready—the orange wave is coming! Please restart your Steam client to apply the update. Happy weekend brewing!
Eldara
Eldara
37 days ago · Eldara

Patch #14 (Hot-Fix #21)

🛠️ Bug Fixes & Balance ⚔️ World Bosses Diamond Arrows now drop in proper stacks (100–300) from Seraphel instead of a single arrow. Void Trophies (the 3 secret World Boss trophies) eased from 1-in-10,000 to 1-in-500 — they can drop, they were just extremely rare. World Boss max-hit now displays the true worst case across all of a boss's attack styles, fixing multi-style bosses (e.g. Ignarath) that could hit harder than their card showed. 🔥 Skills Ancient Surge now shows and applies while cremating bones. Faction bonuses (e.g. Verdant Bloom) now show their real name in the skill panel's speed breakdown instead of a generic "World event". 🎯 Hunting Skill-Speed Boon now lasts a full 24 hours per purchase (was 10 minutes). Accepting a dungeon contract now actually runs the dungeon instead of reverting to single-monster targeting under Auto-Accept. 💍 Crafting Jewelry ingot costs rebalanced down — rings and amulets required more ingots than a full set of armor. ⚡ Performance Ambient background effects now pause while the game is minimised or in the background, and their blur is lighter — noticeably less CPU/GPU load and heat when idle.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
38 days ago · KamelKisser

Update 1.3.4 — Emergency Protocol

Legacy of the Ark — Update 1.3.4: Emergency Protocol The Ark is getting smarter, the Crew Deck is getting stronger, and the early game is now much easier to understand. With v1.3.4 "Emergency Protocol", new commanders now get a guided introduction through the opening of the game, the Crew Deck Overview has been rebuilt into a true command dashboard, portrait/mobile flow has been improved, and event tokens can now follow signed-in players across devices. Full details below. 🤖 Guided Onboarding — Emergency Protocol The Ark now teaches itself. A brand-new EMERGENCY PROTOCOL onboarding tour now guides new players through the opening of the game step by step. It introduces the first tap on the core, the first purchase, Directives, and each of the starting screens so players understand what to do and where to go. At the end of the opening flow, players are rewarded with +5 ARK Cores at BEGIN RECOVERY. This system doesn’t stop after the opening, either. As additional systems unlock over time, the guide returns to explain them as they come online, including: Salvage Automation The Anomaly Awakening Echo research And more The guide also gives honest warnings and timing advice for reset systems like Anomaly and Awakening, helping players understand what those choices mean before they commit. After a player completes their first Anomaly, the guide even walks them into Echo research and points out strong first upgrade picks. Important note: Emergency Protocol never buys anything or triggers resets for the player. It explains and recommends, but the decisions remain in the player’s hands. Veteran players will automatically skip the onboarding flow, and anyone who wants to see it again can replay it anytime from Settings. 🛠 Crew Deck Overview — Rebuilt The Overview tab in the Crew Deck has been rebuilt into a more useful command dashboard. The new layout now features: A Crew Rank hero section with badge and rank progress Top Training tracks at a glance Incident cards with inline ...
CryptoGrid
CryptoGrid
38 days ago · Andrey Kazantsev

Hotfix: Steam Inventory Drops & New Exotic Coins!

Hello Miners! ⛏️We have just released a small but very important update for CryptoGrid!What's new and fixed:Steam Drops Fixed: We resolved the issue with Steam Inventory visibility. Coin drops are now fully active for all players! You will reliably receive a random coin every 2 hours of playtime.New Exotic Coins: Added a brand new set of rare Exotic Coins. Can you collect them all?Achievements: Added new achievements, including one for grinding a coin into dust and another for collecting the full exotic set.Please restart your Steam client to ensure you download the latest version. Happy mining!
MEGACITY
MEGACITY
38 days ago · greenkamino522

MEGACITY Update

MEGACITY UpdateHere is what is new in this build:Quick access from the top bar. The screens you use most now sit right on the top bar instead of hiding in the More menu, so getting around is faster. Everything else is still one tap away under MORE.A clearer World Map. Labels stay readable, zoom behaves, spacing is tidier, and the map now centers on your territory instead of drifting to the edges.A fairer biosphere. Disease outbreaks and toxic blooms now burn out and are contained over time instead of stacking forever, and the biosphere can climb back once things settle. Warnings now tell you exactly what to build or enact before a crisis hits.Pause now truly pauses. A paused game no longer hands you resources or messages for the time you were away, even if you switch away and come back or reload.An easier first hour. New cities are walked through their first build, edict, and dispatch one step at a time, with a clear next move to follow. You can choose GUIDED for the help or VETERAN to skip it and drop straight into command.More control in Settings. Reset everything at once, or just Display, Audio, or Accessibility on their own, and see at a glance what you have changed. Your save slots are never touched.With gratitude,Luke - Green Kamino
Pocket Dinos
Pocket Dinos
38 days ago · ManChickenTurtle

Special Stickers, Dino Specific Food and Mega Fixes

Hello wonderful people! Here we go with one of the biggest updates to date. So many quality of life fixes, mixed in with some brand new stickers! It's time to.....Special StickersMore than 20 new special stickers are ready for your habitats! Free! No unlock required!Cute ones, fun ones and silly ones, let me know your favourites!Dino-Specific FoodThe food has been upgraded to give boosts to specific dino types, making feeding time a bit more exciting!Switch food types on-the-fly in the habitatMulti-Select ReworkMulti-select has been simplified requiring a simple hover and press to show on all of the dino cardsClear all or Switch habitats as neededHabitat Scenery ExpansionScenery capacity has been boosted to 30 (base) itemsAdded Oak and Pine trees and various rocksUnlock even more scenery with your growing habitatCollection Sticker ToastsAdded the missing toasts when collecting a new dinoDirects you to the Craft Room where you can add your new stickers Help ImagesAdded a few images visually explaining the help informationHabitat Level XP and GainAdded the level XP and your most recent gain to your habitatsCapped required XP past level 30 to make it fairer while still requiring time investmentMega FixesThank you so much to all the playtesters that gave feedback. Your feedback is so useful, and it makes Pocket Dinos better each day!Fixed Pack Bonuses not updating when hatchingRebuild of food and scenery data updates to poll less and run smootherDoubled sticker cap to 30 for your coversFixed collections not refreshing on... um....collectionFixed hat collection not refreshing on collectionFixed hats positions in collections (they were sliding off screen for some)Fixed collection notice showing outside of collections when you've already collectedFixed Fullscreen > Windowed bug that was introduced in Godot 4.7 (Temp fix until they push a patch)Fixed scenery tooltips having the wrong colourAdded "All" (aka unfilter) default option to stickers tabsRebuilt Hats in dino cards ...
Desktop Driller
Desktop Driller
38 days ago · Fantastico Studio

Fixes & Improvements

Fixes & Improvements Fixed: in some cases the game could reappear in your Steam library or re-download itself after being uninstalled. This no longer happens. New: launching at Windows startup is now optional. New players choose during the tutorial; updating players are asked once. You can change it anytime in Settings. Improved: confirmation dialogs (such as the quit prompt) are now larger and easier to read. Fixed: error messages in Race mode now show the actual details.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
38 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.32: Jump Rope Training Complete, QTE Fully Unlocked!

Hi shop managers! Hotfix v1.0.0.0.32 is now live, focusing on a major fix for our interactive desktop activities: 🛠️ Patch Notes "Jump Rope" Action Overhaul: We have completely fixed several underlying logic, visual, and QTE hit-registration issues with the Calico Cat's exclusive "Jump Rope" action. The minigame is now fully playable, stable, and smooth! (Previously, localized gravitational anomalies and overloaded laser emitters caused our poor cat's cardio routine to frequently glitch out. The cyberpunk physics engine has now been fully recalibrated, and the QTE combo system is completely unleashed! You can now safely enjoy this spectacular desktop cardio session without worrying about your cat getting stuck in the fourth dimension mid-jump). Please restart your Steam client to apply the update. Get your mouse ready and see how high of a combo you can score with your cat!
Idle Regenerator
Idle Regenerator
38 days ago · castanaver

Idle Regenerator Launch!

Well... we made it.After a lot of late nights, questionable quantities of caffeine, and more "I'll just fix one more thing" moments than I'd like to admit, Idle Regenerator officially launches on Steam at 12:00 AM this Friday.First of all, thank you.Whether you've wishlisted the game, followed development, or you're just stumbling across it today, I genuinely appreciate you taking an interest in something I've poured a lot of time and energy into. As a solo developer, every player matters, and every bit of support helps more than you probably realize.So what is Idle Regenerator?It's an incremental game built around steady progression, meaningful upgrades, and the satisfaction of watching your Hero grow from humble beginnings into something wonderfully ridiculous. If you enjoy optimization, unlocking new systems, discovering better strategies, and chasing that "just one more upgrade" feeling, I think you'll have a good time.Of course, no game launches perfectly.Despite countless hours of testing, there is a very real possibility that someone will somehow click the one button combination that summons a bug I have never seen before. Players are incredibly talented at finding those. If that happens, please let me know.The Steam Discussion Boards will be the best place to report bugs, ask questions, suggest features, or just share your thoughts. I'll be checking them regularly, and they're where I'll post information about known issues, upcoming patches, and development updates.Player feedback is something I take seriously. I can't promise every suggestion will make it into the game, but I can promise I'll read them, think about them, and use them to help guide future development.My plan is to continue supporting Idle Regenerator well after launch. That means regular bug-fix updates when issues come up, along with content updates that expand the game over time. I already have plenty of ideas I'd like to add, and I'm looking forward to seeing what the community wants most...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
38 days ago · KamelKisser

Version 1.3.3 — The Crew Deck Update

Version 1.3.3 — The CREW DECK Update The biggest update yet, Survivors. Your crew finally gets the command hub it deserves, daily objectives and a full season pass arrive, seasons become a real race, and the whole early game got a balance pass. Full notes below. 🛠 The Crew Deck The Crew screen has been rebuilt into a six-tab command hub: Overview — your new Crew Rank dashboard: a rank ladder built from total crew training levels that survives Anomaly and Awakening resets. Training — the classic crew click-power upgrades plus the endless Operations and Command tracks. Assignments — station your crew at duty posts for flat bonuses (unlocks post-Legacy). Exploration — the full Exploration system now lives inside the Crew Deck. Upgrades — six infinite, procedurally generated crew-upgrade lanes (post-Legacy). Incidents — positive-only crew events with a real choice: play it safe with RESOLVE or gamble on PUSH HARDER. Ignoring an incident never punishes you. Plus a new Memory upgrade — Training Continuity — that makes Crew Training survive the Anomaly AND the Awakening. 📋 Objectives & the Ark Patron Season PassDaily & Weekly Objectives — 3 daily and 3 weekly rotating goals with progress bars, reset countdowns, and rewards: banked time, Surge holds, and ARK Cores. Progress survives prestiges. Ark Patron Season Pass — completing objectives earns pass XP, and EVERY level pays out instantly. The premium track pays a second reward on every level — retroactively, too. Resets each quarterly season. 🏁 Seasons & Live Ops Season Race — a new leaderboard metric races Energy earned this quarter. Fresh start every season, with automatic tiered ARK Core rewards for the top finishers when the season closes. Production Weekends — every weekend the Ark automatically runs a ×2 Energy event. Watch for the gold banner on the Bridge. Leaderboard overhaul — rank-change arrows, a "rival within reach" callout, and a Phase Distribution histogram showing where the whole galaxy sits. ⭐ Quality of L...
MEGACITY
MEGACITY
38 days ago · greenkamino522

Ecology and Nature Crisis Updates.

Ecology and Nature Crisis UpdateI received reports that responding to a nature or ecology crisis would spendyour resources but the crisis would return almost immediately, sometimes overand over. Thank you for flagging it. This update fixes the root causes and makesyour investment in the environment actually stick.What was going wrong:- Resolving a crisis did not fix its cause. When you chose a response to a nature or ecology crisis, the game charged you and applied the effect, but it never rebalanced the wildlife or biome driving the crisis. The underlying imbalance remained, so the same crisis re-triggered shortly after, making it feel like your resources did nothing.- Some crises slipped through a second resolution path. Crises answered through multi-choice events were hit hardest: the effects applied, but the biome was never brought back into balance, so a follow-up crisis fired again soon after.- A neglected environment could get stuck at rock bottom. If your biosphere collapsed, it could flatline at zero with no way back, so nature crises never let up no matter what you did.- Crises fired far too often. Even a recovering environment faced crises at full frequency, so there was no visible payoff for cleaning things up.- You had no way to see progress. Nothing told you whether your ecology was recovering or whether crises were becoming less likely.What I fixed:- Resolving a crisis now heals its cause. Every way of clearing a crisis, single choice, multi-choice, and dismiss, now rebalances the originating biome and opens a short calm window, so a crisis you pay to resolve stays resolved instead of instantly repeating.- All resolution paths are unified. Every crisis-clearing path now runs through one shared step, so no crisis type can slip through without its biome being healed.- A neglected environment now recovers on its own. Instead of dying permanently at zero, a neglected biosphere gradually rewilds back toward a natural floor, giving your ecology a path back....
FeeBay Simulator
FeeBay Simulator
39 days ago · Lake Country Games

v0.2.15 - Misc Improvements

v0.2.15 - Misc Improvements BidGoblin Auctions BidGoblin now runs itself. Lots refill on their own and the floor is always live. No more calling for fresh lots. Twice as many live auctions at once. Up to 12 lots on the floor. Auctions now last 20 to 35 seconds. Every lot gives you real time to bid. New sort toggle on the live lots. Flip between ending soonest and ending latest. Your choice is remembered. Graded slabs now show up at auction, not just raw cards. Any card can appear slabbed by ZAG, PZA, or Bucket at any grade. Rare Bucket black label slabs can now appear too. About a 0.5% chance. These are grade 10 jackpot lots. The estimated value at auction now matches what the card is worth in your inventory. No more surprise drop after you win. Added a hover tip that explains the estimated value. The auction page now fills the whole screen, top to bottom. Mods and Loading Mod Manager has a live memory bar so you can watch RAM and heap usage. You can raise the heap limit for big mods, up to 32 GB. The memory bar shows real GPU status and can be collapsed. The loading screen now appears instantly and waits for mods to finish loading. Workshop mods show their art and name right away in the Load Order tab. Performance Card art now loads in batches instead of one request at a time. Big pages load much faster. Fixes The red closing warning on the auction now covers the whole pit from the top. Restyled the bid and buyout buttons to match the rest of the game. Mods no longer store duplicate copies of the same art. Many mods will shrink a lot. Fixed a rare bug that could save a big mod with no art. Mods now back up their file before any risky save. Fixed Export doing nothing on very large mods. It now warns you clearly. Fixed the My Mods card showing the wrong file size after saving. The card inspector now shows your card's real value. The Market Drift chart matches your actual copy. For cards you own, the chart now shows profit or loss against what you paid. Fixed employee...
MEGACITY
MEGACITY
39 days ago · greenkamino522

MEGACITY — Bug Fix.

MEGACITY — Bug Fix.Four reported player issues were hopefully fixed:1. Character creation points came back after being spent Problem: The game kept a "highest ever" record of attribute and skill points, so spending them could silently give them back. Fix: Point balances are now tracked as the exact current amount, so once they are spent they stay spent.2. Nature crises kept coming back right after being resolved Problem: Resolving a wildlife or plant crisis only adjusted city-wide stats, not the actual animal or plant population that caused it, so the same crisis re-triggered shortly after. Fix: Resolving a crisis now rebalances that biome's populations and adds a short calm period, so the crisis does not immediately return.3. The whole city eventually became homeless no matter what Problem: Housing capacity only counted a few building types and ignored housing districts, and the homeless count was a percentage that maxed out at 100% once population passed that small capacity. Fix: Housing capacity now counts all housing districts plus every housing building, and the homeless count is the real shortfall (people beyond capacity). Build enough housing and homelessness drops to zero.4. Trading with settlements could be spammed for easy gains Fix: Each settlement now has a cooldown after trading. Repeat trades are blocked and the button shows "On cooldown" until it is ready again.5. Bodyguard conversations could be repeated for endless rewards Fix: Each conversation topic now gives its reward only once per bodyguard. You can still re-read the dialogue, but it no longer pays out again.Verification: Added automated tests for the nature-crisis and homelessnessfixes, and all project checks (types, tests, performance) pass. An automatedcode review approved the changes.
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