Game Updates

Patch notes and dev posts · 1,363 Steam updates
BreakEven - Idle
BreakEven - Idle
26 days ago · NKnives

BreakEven - Idle Patch 0.1.7

Patch Notes v0.1.7 · The Darkness opens up Dear Adventurers, Two days built from your reports and reviews. The Darkness no longer belongs to one class, the goal tracker finally names the next zone, the upper trees pay like trees, and a dozen things that were true but invisible now say so on the spot. Nothing here needs a new save. Balance The Darkness is flatter from zone 2 on. Monster health beyond the first zone was compressed hard, the Void down to about a seventh. A mid-game Knight or Necromancer now farms zone 2 and the start of zone 3 instead of scraping one monster; the endgame Knight gains T10 drops in the Void. Skills from powder no longer stack. Ironveil and Bastion count once, at your highest piece, so gear skills sit within the +5 headroom of the tree again. Sets still add on top. The Manyeye Band counts resistance overcap only up to 300%. Two bands multiplied each other to +2291% Bonus Damage. Same rule the Coincursed Band got for Gold Find. The Descent has a floor and a ceiling. Monster health keeps climbing per tier (it stopped above tier 23), gold is capped, and negative gold from a wrapped counter becomes the cap. Tyrant gold is paid per second of the fight. 80% of what your own best Void farming spot earns, so a long hunt pays like a long farm. Uniques from Tyrants roll at the normal Unique chance on every kill, no first-kill guarantee. Uniques drop nearly twice as often. 0.065% per kill instead of 0.036%. '+N Skill' follows one rule. +1 below item level 99, +2 from 99, +3 only on Darkness drops from zone 4, +4 only from Ancient Chests. Never boosted, never raised by upgrades; re-rolls and contracts follow the item level. Upper trees pay like trees. From Willow on, each felling drops far more logs (Elderheart 10 to 54, Sunspire 12 to 72) and sawing takes seconds instead of minutes. Log prices drop to match, so gold per hour is unchanged and what grows is material. The Huntsman draws the bow again once his Marks are spent. A finisher that empties th...
My Party Is Grinding
My Party Is Grinding
27 days ago · Nacheon

Ver. 1.0.17 Update & Steam Community Market Launch

Hello, everyone. Maintenance for the Ver. 1.0.17 update will take place during the following period: Maintenance Schedule September 3 · 08:30–10:00 UTC Expected duration: 1 hour 30 minutes Steam Community Market The Steam Community Market will become available once maintenance is complete. Free Trade Vessel slots unlock separately for each player based on their first login after the official release. Slot 1: One week after your first login Slot 2: Two weeks after your first login The Market Slots Pack DLC is scheduled for release within 1–2 hours after the Market opens, provided no major issues are found. Combat & Skill Balance Extended the duration and reduced the cooldown of certain buff and debuff skills. Reduced the HP and ATK of monsters in X-9 stages on Nightmare difficulty. Standardized Life Steal and Healing DPS displays to use the amount of HP actually recovered. Life Steal previously displayed the potential healing amount rather than the amount actually recovered. Life Steal and Healing now both display DPS based on actual HP recovered. Orbs, Star Chart & Passive Skills Reworked the distribution of Defense and Elemental Resist effects among Orbs. Replaced five Defense Orbs with Elemental Resist Orbs. Increased the Defense gained per level from the remaining Defense Orbs. Although the remaining Defense Orbs have been strengthened, replacing five of them means that the total Defense available from the entire Orb system is slightly lower than before. Replaced the Taurus Star Chart’s fixed Defense effect with an All Elemental Resist effect. Replaced the Knight passive skill’s Penetrate effect with an All Elemental Resist effect. Any points invested in the former Penetrate passive will be reset during maintenance. Gear, Enchanting & Blacksmith Increased Gear, Engraving, and Enchant option values related to skill cooldown reduction, skill duration, and Elemental Resist. Removed gear destruction from failed Enchant attempts. Gear destruction chance: 50% → 0% Ench...
Wuwei Cultivation
Wuwei Cultivation
27 days ago · 玻璃猫

《无为修仙传》1.0.9版本更新日志

1. 修复宗门事务进度检查异常、部分任务无法完成的问题。 2. 宗门事务改用独立进度计数,击杀、闭关、采集和制造均按实际行为累计。 3. 宗门执事及以上可选择自动接取战斗、闭关、采集制造或随机任务。 4. 达到最高等级后,闭关按钮变为“已达最高境界”,闭关进度显示“渡劫圆满”。 5. 隐者模式的效果获得优化。 6. 修复采集类主线任务的判定bug。
Crimson Engines
Crimson Engines
27 days ago · Gurgling The Goat

Update v0.2.2: Player Gifting, Co-op Invites & Combat Looting

Update Highlights Direct Player Gifting & Alt Transfers: Send items directly to fellow Coven members, your own alt characters, or any player in the realm right from your inventory. Pending Gifts Mailbox: Deliveries safely arrive in your personal Pending Gifts mailbox on your Profile, complete with batch claim and return-to-sender protection. Coven Event Mass Invites: Rally allies for Breach, Harvesting Rally, and Cache Refinement with a single click using the new "Invite Coven" lobby feature. Uninterrupted Zone Farming: Slaying ambient Blood Echoes in combat zones will no longer reset your target or interrupt your continuous combat loop. Seamless Combat Looting: Blood Cores, crafting materials, and monster drops now reliably deposit directly into your inventory during both active and offline combat. Co-op & Coven Features Direct Item Sending: Transfer items from the Item Details window with auto-populated rosters, quantity sliders, numeric inputs, and confirmation safety prompts. Pending Gifts (Item Mailbox): Items sent to you arrive in your new Pending Gifts box (holding up to 60 items) located on your Profile navigation bar. Includes options to Claim, Claim All from Player, Claim All, or Return unwanted deliveries. Zero-Waste Return Mechanism: If a recipient chooses to return a delivery, items are never destroyed—they are atomically returned directly to the sender's inventory with real-time alerts. Coven Event "Invite Coven" Lobby Button: Added an "Invite Coven" button to all Coven event lobbies (Breach, Harvesting Rally, and Ancient Cache Refinement) to broadcast real-time invites to all online coven members. Interactive Event Invite Toasts: Coven members receive an interactive toast banner to jump directly into event lobbies. Private Coven Chat: Coven Chat is now strictly isolated solely to fellow members of your specific Coven. Instant Party Invites: Combat Party lobby invites deliver instantly with case-insensitive username searching. Coven Roster Accuracy: Co...
Daily Botanica
Daily Botanica
27 days ago · Cyvana

Small Desktop Update

Fixed the Botanica button not being movable in layout edit mode. Added an option to hide the Botanica button from the desktop. Daily Botanica now stays out of the taskbar and can be accessed from the system tray. Added a Keep Always on Top setting. For the cleanest experience, we recommend disabling Steam Overlay: Steam Library → Right-click Daily Botanica → Properties → General → Disable “Enable the Steam Overlay while in-game.”
Eldara
Eldara
27 days ago · Bo Jangles

Eldara: The Forgotten Realm Has Officially Launched!

Eldara Has Officially Reached Version 1.0 After an incredible journey through Early Access, Eldara: The Forgotten Realm has officially reached Version 1.0. Built Alongside Our Players Early Access gave me the opportunity to build Eldara alongside its players. Your bug reports, suggestions, balancing feedback and encouragement helped shape the game into something far stronger than I could have created alone. A Complete Dark-Fantasy Idle RPG Today, Eldara stands as a complete dark-fantasy idle RPG filled with skills to master, enemies and bosses to overcome, equipment to discover, collections to complete, companions to find, factions to join, and rebirth systems that allow your journey to continue far beyond the first playthrough. Version 1.0—and Beyond Version 1.0 represents the foundation I always wanted Eldara to reach: a complete, stable experience that I’m proud to place in the hands of players. This is not the end of development. I’ll continue listening to feedback, addressing issues and exploring worthwhile additions—but from this point forward, Eldara is officially stepping out of Early Access. 30% Launch Discount To celebrate the launch, Eldara is available at 30% off. Thank You Whether you have been here since the beginning or are entering the realm for the first time: thank you. Every report, review, suggestion and hour spent playing helped make this possible. We want everybody to know that we will continue to do so and appreciate all the help! Welcome to Eldara: The Forgotten Realm.
Bomb Farm
Bomb Farm
27 days ago · Boneco

Weekly Ranking Rewards and General Improvements

Check out the new features, improvements, and fixes included in this update! WEEKLY RANKING REWARDS The Top 10 players in Stage, Total Gold Earned, Playtime, Account Power, and Best Hero can receive rewards every week. The first results will be calculated on September 4, 2026, at 7:00 PM (UTC-3), and will repeat weekly. The system uses the permanent accumulated rankings, but only players active during the period will be eligible for rewards. An account may receive more than one reward by reaching a high position in multiple categories. Rewards will be delivered through Mail, and Ranking reward letters will not expire. The Ranking screen now displays the available rewards and a countdown to the next calculation. SKILLS AND GAMEPLAY Mercy now instantly destroys targets below the health threshold shown in the skill description. Fixed Diamond Tip: its Penetration points are now added directly, as stated in the description. Previously, the bonus could excessively multiply natural Penetration and incorrectly increase Power. When a Boss and a Cage appear together, their health bars are displayed side by side. When one is destroyed, the remaining bar returns to the center. INTERFACE Hero tooltips now display the Birth Rank, ranging from E to S. Attributes now show how many points have been invested in each one. The Analyzer now displays average Gold and Experience earned per hour. Fixed the hero point counter, which could temporarily return to an older value after spending points on unstable connections. Tooltips no longer display Alt+Click to lock on screens where this action is unavailable. Friend code errors are now displayed correctly and explain when two players cannot link their codes to each other. STEAM MARKET AND MAIL Steam items now have complete descriptions in all four languages, including their type, rarity, level, set, attributes, and purpose. We reinforced Market validations to ensure every listing follows the access requirements. New letters from codes, Dail...
Orb Breaker
Orb Breaker
27 days ago · Aarimous

Steam Deck Verified + 1.1.4 Patch Notes

Developer NotesAnother small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday. Please keep the feedback coming, I am admittedly a mouse and keyboard player myself so I need your help making sure that it feels as good on the controller as it does on mouse and keyboard. Cory and I have been hard at work this past week trying to make Orb Breaker as fun as we can given we're a two person team! This marks our 8th patch and we think the game is in a much better state than it was on launch and that's thanks to you and your feedback/ideas. Thank you! Please consider leaving a Steam review, it really helps indie devs like us a lot! As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Steam Deck Verified!Orb Beaker is officially Steam Deck Verified!Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better! Patch Notes 1.1.4Controller SupportChanged auto lock so that it will now fall off of enemies that are moving to fastMy goal here is basically prevent it from auto missing when enemy is moving since you need to aim in front of it. I'll keep fine tuning auto lock as you all keep giving us feedbackAdded setting to adjust how much the auto lock will stay snapped for enemies that are movingAdded a setting to adjust the aim assist strengthMiscellaneousIn boss rush mode the timer will now pause in the summary screenUpdate the animation for how the orb disappear when they hit an objectReally just a game feel change, but I think this looks a lot better!When the player is hit the red particles are now largerWhen a crit orb hits something the particles are now larger and rainbow coloredTweaked th...
Daily Botanica
Daily Botanica
27 days ago · Cyvana

Daily Botanica is out now

Hi everyone,Daily Botanica is finally out.I liked the idea of having a small plant quietly living on my desktop while I worked or played something else. That idea eventually became this game.You can plant a mystery seed, water it when you remember, and see what it grows into. Nothing dies while you’re away, and there’s no pressure to check in every day.The base game is free, so you can download it and give it a try.This is the first public release, and I’ll be watching the discussions and bug reports closely. If something feels confusing or doesn’t work as it should, please let me know.Thanks for taking a look. I hope it keeps you company.
Gathera
Gathera
27 days ago · acatato

Small localization update + patch

Hello everyone!🐑We are releasing very small patch/update today, but keep in mind that we already started working on new biomes, filled with new content and mechanics that we are planning to release in upcoming month! As well as improvements to existing biomes, items and features! Patch note:Added ability to jumpAdded hotkey for opening Map: "M"Added Korean localizationSmall bug fixesThank you very much for playing the game and supporting us, it means so much for us!❤️Much love!!!
Crimson Engines
Crimson Engines
27 days ago · Gurgling The Goat

Crimson Engines — Hotfix v0.2.1 (Offline Currencies, Market Fixes & Leaderboards

🩸 Hotfix Highlights Offline Currency Hydration: Grave Steel, Cursed Ichor, and Stabilized Ichor earned while offline or training AFK now immediately hydrate into your active currency balances upon login and character selection. Crimson Market Navigation: Clicking any item in the "Hottest Items of the Day" carousel now seamlessly takes you directly to its active order book where you can view live market depth and place buy or sell offers. Fair & Clean Leaderboards: Excluded internal development and test accounts from public leaderboards and standings rankings so all players accurately see their true global standing. ⚖️ Currency & Offline Progress AFK Resource Hydration: Fixed an issue where Grave Steel and Cursed Ichor gained during offline hunting or skilling sessions were stored on the server database but failed to appear in the player's active resource header upon logging back in. Session Progress Sync: Character selection and relogging now fully recalculate and synchronize your Grave Steel, Cursed Ichor, and Stabilized Ichor balances across all client interfaces. 🏛️ Crimson Exchange & Marketplace Hottest Items Click-Through: Fixed a client exception that caused the screen to go black when clicking on a featured item in the "Hottest Items of the Day" section. Instant Order Book Landing: Selecting a trending item from the carousel now immediately highlights it in search and opens the full Order Book pane with real 24-hour trade volume, live buy/sell offers, and quick-order buttons. 📜 Leaderboards & Standings Public Rank Purification: Excluded developer and test accounts from global player rankings, boss kill leaderboards, and familiar level charts. Accurate Player Standings: Individual skill rank calculations now only compare against active playtesters, ensuring legitimate players hold their rightful rankings.
Wuwei Cultivation
Wuwei Cultivation
27 days ago · 玻璃猫

《无为修仙传》1.0.8版本更新日志

1. 重构主线任务流程,调整前期任务要求与顺序,主线在加入宗门后结束,轮回后的角色不再重复主线。 2. 新增动态任务引导箭头,可按任务步骤指向正确页面、地图、敌人及操作按钮,每个指引显示5秒。 3. 新增帮助与图鉴界面,收录普通敌人、精英、头目以及材料、消耗品、装备,并显示掉落和出处。 4. 重做轮回资源规则,上一世因果点在确认轮回后按1:1转化为下一世轮回点,提升资质仅消耗轮回点。 5. 优化杂学熟练系统,采集与生产数量、稀有材料概率及炼器高品质概率改由对应项目的熟练星级决定。 6. 新增修士当前行动显示,可实时查看战斗、闭关、采集、制造或参悟状态,并点击返回对应界面。 7. 优化装备详情对比,悬停时显示与已穿戴装备的属性差值,提升为绿色、降低为红色、持平显示“+0”。 8. 优化行囊刷新与整理,获得新物品时不再闪烁,并按物品类型和品质排序,已装备物品不占用行囊空间。 9. 老板键改为顶部“隐者模式”按钮,启用后化为可拖动桌面浮标,并增加醒目的“点击恢复”提示。
My Party Is Grinding
My Party Is Grinding
27 days ago · Nacheon

Upcoming Stage Difficulty Adjustments

Hello, everyone. Thank you for sharing your feedback regarding the recent changes to stage difficulty and clear times. Why Some Stages Feel Harder We confirmed that some skill effects had remained active after their displayed durations ended. Because this unintended behavior was present when parts of the game were balanced, certain stages became more difficult after the duration issue was fixed. The impact has been particularly noticeable in some Nightmare stages, where clear times and effective difficulty increased more than intended. Hero stats were not directly reduced. However, we understand that the result can feel like a loss of combat power. We did not fully anticipate the impact before releasing the fix, and we sincerely apologize for the confusion and inconvenience. What We Are Doing We are currently reviewing the affected stages and will adjust their difficulty in the next update. Full adjustment details will be included in the patch notes when the update is released. Thank you for your feedback, patience, and continued support.
Crimson Engines
Crimson Engines
28 days ago · Gurgling The Goat

Hotfix v0.2.1: Player-to-Player Item Trading & Market Stability

📦 Player-to-Player Item Sending Direct Player Trading: Fixed an issue where sending equipment or materials from your inventory directly to another player was not transferring to their account. All player-to-player transfers are now fully synchronized and verified by the server. Real-Time Delivery Alerts: If the recipient player is online when you send them an item, their inventory will automatically update in real-time, displaying an instant item received notification. Flexible Recipient Search: Username lookup for player transfers is now case-insensitive. 📊 Crimson Market Enhancements Live 24h Activity: Fixed an issue with market trending data; the "Hottest Items of the Day" carousel now dynamically displays real player exchange volume over the last 24 hours. Quiet Market State: When no items have been traded yet today, the market cleanly displays "Nothing is hot" until new player offers ignite the exchange. 🛠️ Client Stability Resolved a black screen issue when opening the Crimson Market exchange. Improved inventory sync and transaction protection to prevent accidental duplicate actions.
Crimson Engines
Crimson Engines
28 days ago · Gurgling The Goat

Update v0.2.0: Combat Looting, Private Coven Chat & Market Improvements

🩸 Update Highlights Seamless Combat Looting: Blood Cores, rare crafting materials, and equipment drops now deposit directly into your active inventory during live combat and offline hunting sessions. Uninterrupted Hunting: Slaying ambient Blood Echo bosses in combat zones will no longer stop your continuous farming loop. Enhanced Co-op Party Invites: Gathering your allies for Group Combat is now smoother and faster with instant, case-flexible lobby invites. Real-Time Crimson Market: The exchange now tracks real 24-hour player trading activity rather than simulated estimates. In-Game Update Alerts: Players now receive real-time notifications when new game updates and balance patches go live. ⚔️ Combat & Blood Echoes Blood Core & Item Drop Fix: Resolved an issue where looted items were not entering player inventories upon killing enemies. Continuous Zone Farming: Slashing down ambient Blood Echoes that manifest in your zone will no longer interrupt your combat loop or reset your target. Offline Echo Manifestations: Idle and offline hunting now fully simulates Blood Echo encounters, awarding full kill tracking, boss XP, and guaranteed Blood Core drops. Combat Consumable Stability: Fixed an issue where rapidly switching weapons or armor during intense combat could cause food or elixir charges to desync. 👥 Co-op & Coven Features Private Coven Chat: Fixed an issue where Coven Chat was broadcasting messages across multiple clans. Coven Chat is now strictly private and isolated solely to fellow members of your specific Coven. Instant Party Invites: Fixed an issue where inviting friends or Coven members to a Combat Party lobby reported them as offline. Invites now deliver instantly to active players. Flexible Username Search: Searching for player usernames in the party lobby is now case-insensitive. Coven Roster Accuracy: The Coven Clan member list now accurately distinguishes between players who are actively in-game and those who are offline training. 🏰 Sanctuary & Quality ...
BreakEven - Idle
BreakEven - Idle
28 days ago · NKnives

BreakEven - Idle Patch 0.1.6

Patch Notes v0.1.6 · A Shared Chest for all your heroes Dear Adventurers, Six days of work in one build. Your heroes share a chest at last, every locked system tells you how to open it, the loot filter became a rulebook, and a Tyrant hunt no longer pays a hundred times what the Void pays. Underneath, all twenty-nine monsters and the Darkness were rebuilt, and a handful of long-standing bugs from your reports are gone. New Content A Shared Chest for all your heroes. 600 slots on the Inventory tab, owned by your account and carried by the Steam Cloud. Click or drag to store, click or drag to take back, and nothing inside is ever auto-sold. Every hero earns the key by slaying the Golem in the Coast, and a hero may only take out what their own zones would drop. Locked systems are visible now and say what opens them. Stronghold, Apocalypse, Ancient Stash, The Void, Theorycraft, Test build and Contraband show a lock, the condition, and a taste of what waits behind it. Loadout slots two and three are trophies for your first Tyrant and your first Ordeal tier. Contraband opens earlier. After the blacksmith's commission and a single wager instead of three. The Fence's Case unlocks with the alchemist's wager. The loot filter is a rulebook. Filter and Auto-Sell share one card. Any filter becomes a Sell or Keep rule, rules can be paused or deleted, and the export code carries all of it. Set pieces got their own rarity threshold, and new Runes arrive locked. Resources on the Inventory tab. Spoils, Powders, Marks and Skulls with their stock, and hovering tells you where each one comes from. Auto-Hunt for the Tyrants. With the switch on, a won hunt starts the next one, and the hunt keeps going while you are away. The Welcome Back card reports the night, and says why if your hero fell. The Glassworks and the Athanor work while you are away. Every save gets a base share, and the upgrades raise it from there instead of gating it. Blacksmith commissions in bulk. 1, 5, 10 or 25 at a tim...
Do Your Dailies
Do Your Dailies
28 days ago · Wawoul

OS 0.9.1

RANKINGS now shows your employee number and name, not just your Steam one. Arcade high scores now reach your personnel file when you set them. Mail now arrives while you are looking at your inbox. Steam achievements you had already earned are being sent again. RESTART now closes what you left open. STONKS: a quantity field, with x1, x10, x100 and MAX. STONKS: D-BUCKS has its hyphen back. The roll on a shared access card sat two pixels high. Personnel records corrected. Some of you had been hired twice. IT NOTICE (Settings) was showing no patch notes at all.
Keypress Express
Keypress Express
28 days ago · nitzangamesLLC

New update

Arrivals you can't miss Your train used to arrive in complete silence. If you were working in another window — which is rather the point of the game — nothing told you the trip was done, and the fare just sat there uncollected. A COLLECT banner now appears on the strip when your train pulls in, showing the destination and what the run earned. Click it to open your ticket. The game nudges you when a train arrives, so you can go back to whatever you were actually doing until it does. Opening the menu with a fare waiting takes you straight to the ticket instead of wherever you happened to leave it. Learning how you get paid A completed journey pays nothing until you collect the fare, and the game never actually said so. New drivers now get told, once, on their first arrival. "Engines for sale" no longer sits there empty Each town sells its own small range of locomotives, and once you owned all of them that section simply went blank — with no explanation, forever. It looked broken. It wasn't, but you had no way to know that. The shop now tells you when you own everything the town sells, and names the towns that still have engines you don't own. The Restock button has moved to the "Cars for sale" heading and been relabelled. It only ever affected the car lineup — never engines — so it no longer sits above the engine list implying otherwise. Thanks to to.koryo for reporting the empty shop, and to Waldi for the locomotive achievement thread that started it. Fixes Fixed a bug where quitting partway through the tutorial could permanently disable it, leaving new drivers with no guidance and no way to get it back. The arrival notice pointed at the wrong screen. It now points at the Trip tab, where your ticket actually is.
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
28 days ago · PrensCin

Thank You to Our Beta Testers ❤️

CRETA: Taskbar Fishing – A Thank You to Our Beta Testing TeamOver the last few days, a huge amount of work has gone into CRETA.But many of the fixes and improvements you see today were not achieved by me alone. They were made possible thanks to the feedback, bug reports, patience, and repeated testing of our beta testers.Together, we tested, improved, and fixed:the core fishing loop and overall catch flow,fishing durations and timing-related issues,synchronization between fishing animations and actual catch timing,double-catch behavior and independent second-fish rolls,persistent BLACK and WHITE card effects,card stacking and copy-based progression,persistent card bonuses across saves,card metadata migrations and backward compatibility,protection for forward-compatible save data and rollback scenarios,save reliability and overall persistence safety,the entire Prestige Reset flow,safe and atomic Prestige Reset transactions,preservation of permanent cards and account progression after resets,cumulative playtime and lifetime statistics across Prestige resets,Prestige Reset confirmation and secure IPC handling,the Reset Dashboard and its related UI flows,the Card Forge system,persistent Card Forge unlocks,the Earthquake Effect unlock and its persistence after resets,Card Forge artwork, animations, and status indicators,correct locked and unlocked Card Forge states,Taskbar Fishing collector routing,queue handling and repeated-trigger issues,unintended duplicate catch effects,Taskbar Fishing behavior and visual feedback,fishing animations and cinematic fishing frames,synchronization between gameplay results and reward visuals,simplification and cleanup of the fishing scene,the first version of RESMO,RESMO fish-selection flow,safe and atomic wager outcomes,RESMO result handling and interface behavior,starter-fish progression,starter-fish behavior when unlocking new regions,economy and pricing adjustments related to progression changes,various UI state and routing issues,vi...
Orb Breaker
Orb Breaker
28 days ago · Aarimous

Improved Controller Support and 1.1.3 Patch Notes

Developer NotesOver the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So please keep it coming, we want this game to be fun! Please consider leaving a Steam review, it really helps indie devs like us a lot! Today's patch is aimed at making the game play smoother on controllers as well as cleaning up the translations. Steam is reviewing the game for Steam Deck Verification, many of the changes in this patch are aimed at trying to get Steam Deck Verified and we will make changes based on their review. As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game. Cheers, Andy (Aarimous) Patch Notes 1.1.3Controller SupportWhen using a controllerYou now get a bit of aim assist so that it feels a bit easier to target an enemyOnce you target and enemy it will “lock on” to the enemy unless you adjust the aim via the right stick.This can be turned off in settings if you wantAdded in controller specific control glyphs when you first start playingUpdate the settings screen so it can be properly used via a controllerSteam Deck ChangesSteam is reviewing the game for Steam Deck Verification, many of the changes in this patch are aimed at trying to get Steam Deck Verified and we will make changes based on their review.Added text scaling and updated many in game labels to use this new systemOn Steam Deck this will default to 130% so it's more readableMiscellaneousWhen the player is a 1 health left they the player will now start to pulseThis will only happen once the max hearts is greater than 1Added some green particles that will appear when a player takes damage from non-bullet sources (like AOE effects)Goal here is to make it more clear w...
Market Chain 98
Market Chain 98
28 days ago · MGR Studio

Major Update: Global Supply Chain, E-Trade and the Dot-Com Bubble

The highly anticipated major update is now officially live! Thank you to everyone who participated in the open beta and provided invaluable feedback to help shape these features. Here are the full patch notes for this release:Global Supply ChainAdded a brand new "Supply Chain" terminal featuring three dedicated sub-tabs: Raw Materials, Processing, and Assembly.You can now manage complex production lines and sell your end products on the Global Market tab. Be careful, as market values will dynamically fluctuate based on active supply and demand.Broker '98 (E-Trade) & Hostile TakeoversYou now have the ability to actively trade shares of rival companies on the open market.Hostile Takeovers: If you manage to strategically acquire more than 51% of a rival company's shares, you can initiate a Hostile Takeover via Messenger '98. This allows you to liquidate their assets for a massive payout and fire their CEO.Note: Unlike the corporate Portfolio app, there are NO price limits or caps in E-Trade. Stocks can skyrocket or crash completely to zero. The risk is entirely yours.Messenger '98 & Insider InfoMSN chaatroom is officially online. Keep a close eye on your chat windows while playing. A secret informant will occasionally send you direct messages containing insider tips, rumors, and predictions about upcoming market movements.The Dot-Com BubbleI have simulated the infamous late-90s Dot-Com bubble within the game's background economy. The market will experience periods of extreme volatility, so manage your long-term investments carefully.BizSweeper OverhaulFair Play Guarantee: The mine generation algorithm has been completely rewritten. Your first click, along with the immediate 3x3 grid surrounding it, is now guaranteed to be safe.Daily Token System: To balance the overall economy and prevent exploit farming, BizSweeper now uses a daily limit. You are granted 3 Investment Tokens per in-game day to play. These tokens will automatically refresh at the start of each new day.T...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
28 days ago · buy gold, bye

v1.6.6 - the full character sheet, and the road ahead for lowmoor and next game

And here we are at 1.6.6. It is closer to 1.7.0 now than to 1.6.0. Today's notes are all about showing you your own numbers clearly, because until now they were scattered all over the game and there was no simple way to check them. At the end I also lay out where Lowmoor goes next, especially 1.7.0, and I finally talk about another project I have been building for a while. Every figure on your sheet, itemised by sourceOn character sheet - you can check every detail of your characterYour points, on one panelThe Upgrades window has a summary panel: points spent, points in hand, how far the next point is, what a reset would cost, the columns your points went to and everything in detail. A long return shows its workComing back after hours away is tens of thousands of turns of the engine, and it used to run in one run: the browser painted nothing until it finished and the app showed no window at all, which reads as a game that has freeze. Anything over a minute now runs a helping at a time, behind a bar that names what the absence bought. Fixes The Unmoved now caps every blow a beast lands at 10% of your HP, as the card says. It used to work only on the road, against traps and travel events, never in fights. The cap now covers grave wounds too, so a natural 20 cannot take you out while sworn. The fight log now names the cap where it holds. Watchhouse stages now show on the Spot row at once, not at the next quest. The Foundry bonus applied from purchase, but its display was late. Fixed. Endowing the Foundry now updates forge odds while the Armoury is open. The Statistics speed ledger read a hold as a boon. It now names the mark and its minus. A save taken mid catch-up now owes you the rest of your time away instead of losing it. Eleven more terms in the Glossary: the Papers, the body, the well, a leg of the road. 1.7.0: Road Events and Fates1.7.0 is all about road events and fates, and fates themselves get a revamp. I want the choices to matter more and to feel varied for...
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