Game Updates

Patch notes and dev posts · 1,376 Steam updates
Crimson Engines
Crimson Engines
27 days ago · Gurgling The Goat

Crimson Engines — Hotfix v0.2.1 (Offline Currencies, Market Fixes & Leaderboards

🩸 Hotfix Highlights Offline Currency Hydration: Grave Steel, Cursed Ichor, and Stabilized Ichor earned while offline or training AFK now immediately hydrate into your active currency balances upon login and character selection. Crimson Market Navigation: Clicking any item in the "Hottest Items of the Day" carousel now seamlessly takes you directly to its active order book where you can view live market depth and place buy or sell offers. Fair & Clean Leaderboards: Excluded internal development and test accounts from public leaderboards and standings rankings so all players accurately see their true global standing. ⚖️ Currency & Offline Progress AFK Resource Hydration: Fixed an issue where Grave Steel and Cursed Ichor gained during offline hunting or skilling sessions were stored on the server database but failed to appear in the player's active resource header upon logging back in. Session Progress Sync: Character selection and relogging now fully recalculate and synchronize your Grave Steel, Cursed Ichor, and Stabilized Ichor balances across all client interfaces. 🏛️ Crimson Exchange & Marketplace Hottest Items Click-Through: Fixed a client exception that caused the screen to go black when clicking on a featured item in the "Hottest Items of the Day" section. Instant Order Book Landing: Selecting a trending item from the carousel now immediately highlights it in search and opens the full Order Book pane with real 24-hour trade volume, live buy/sell offers, and quick-order buttons. 📜 Leaderboards & Standings Public Rank Purification: Excluded developer and test accounts from global player rankings, boss kill leaderboards, and familiar level charts. Accurate Player Standings: Individual skill rank calculations now only compare against active playtesters, ensuring legitimate players hold their rightful rankings.
Wuwei Cultivation
Wuwei Cultivation
27 days ago · 玻璃猫

《无为修仙传》1.0.8版本更新日志

1. 重构主线任务流程,调整前期任务要求与顺序,主线在加入宗门后结束,轮回后的角色不再重复主线。 2. 新增动态任务引导箭头,可按任务步骤指向正确页面、地图、敌人及操作按钮,每个指引显示5秒。 3. 新增帮助与图鉴界面,收录普通敌人、精英、头目以及材料、消耗品、装备,并显示掉落和出处。 4. 重做轮回资源规则,上一世因果点在确认轮回后按1:1转化为下一世轮回点,提升资质仅消耗轮回点。 5. 优化杂学熟练系统,采集与生产数量、稀有材料概率及炼器高品质概率改由对应项目的熟练星级决定。 6. 新增修士当前行动显示,可实时查看战斗、闭关、采集、制造或参悟状态,并点击返回对应界面。 7. 优化装备详情对比,悬停时显示与已穿戴装备的属性差值,提升为绿色、降低为红色、持平显示“+0”。 8. 优化行囊刷新与整理,获得新物品时不再闪烁,并按物品类型和品质排序,已装备物品不占用行囊空间。 9. 老板键改为顶部“隐者模式”按钮,启用后化为可拖动桌面浮标,并增加醒目的“点击恢复”提示。
My Party Is Grinding
My Party Is Grinding
28 days ago · Nacheon

Upcoming Stage Difficulty Adjustments

Hello, everyone. Thank you for sharing your feedback regarding the recent changes to stage difficulty and clear times. Why Some Stages Feel Harder We confirmed that some skill effects had remained active after their displayed durations ended. Because this unintended behavior was present when parts of the game were balanced, certain stages became more difficult after the duration issue was fixed. The impact has been particularly noticeable in some Nightmare stages, where clear times and effective difficulty increased more than intended. Hero stats were not directly reduced. However, we understand that the result can feel like a loss of combat power. We did not fully anticipate the impact before releasing the fix, and we sincerely apologize for the confusion and inconvenience. What We Are Doing We are currently reviewing the affected stages and will adjust their difficulty in the next update. Full adjustment details will be included in the patch notes when the update is released. Thank you for your feedback, patience, and continued support.
Crimson Engines
Crimson Engines
28 days ago · Gurgling The Goat

Hotfix v0.2.1: Player-to-Player Item Trading & Market Stability

📦 Player-to-Player Item Sending Direct Player Trading: Fixed an issue where sending equipment or materials from your inventory directly to another player was not transferring to their account. All player-to-player transfers are now fully synchronized and verified by the server. Real-Time Delivery Alerts: If the recipient player is online when you send them an item, their inventory will automatically update in real-time, displaying an instant item received notification. Flexible Recipient Search: Username lookup for player transfers is now case-insensitive. 📊 Crimson Market Enhancements Live 24h Activity: Fixed an issue with market trending data; the "Hottest Items of the Day" carousel now dynamically displays real player exchange volume over the last 24 hours. Quiet Market State: When no items have been traded yet today, the market cleanly displays "Nothing is hot" until new player offers ignite the exchange. 🛠️ Client Stability Resolved a black screen issue when opening the Crimson Market exchange. Improved inventory sync and transaction protection to prevent accidental duplicate actions.
Crimson Engines
Crimson Engines
28 days ago · Gurgling The Goat

Update v0.2.0: Combat Looting, Private Coven Chat & Market Improvements

🩸 Update Highlights Seamless Combat Looting: Blood Cores, rare crafting materials, and equipment drops now deposit directly into your active inventory during live combat and offline hunting sessions. Uninterrupted Hunting: Slaying ambient Blood Echo bosses in combat zones will no longer stop your continuous farming loop. Enhanced Co-op Party Invites: Gathering your allies for Group Combat is now smoother and faster with instant, case-flexible lobby invites. Real-Time Crimson Market: The exchange now tracks real 24-hour player trading activity rather than simulated estimates. In-Game Update Alerts: Players now receive real-time notifications when new game updates and balance patches go live. ⚔️ Combat & Blood Echoes Blood Core & Item Drop Fix: Resolved an issue where looted items were not entering player inventories upon killing enemies. Continuous Zone Farming: Slashing down ambient Blood Echoes that manifest in your zone will no longer interrupt your combat loop or reset your target. Offline Echo Manifestations: Idle and offline hunting now fully simulates Blood Echo encounters, awarding full kill tracking, boss XP, and guaranteed Blood Core drops. Combat Consumable Stability: Fixed an issue where rapidly switching weapons or armor during intense combat could cause food or elixir charges to desync. 👥 Co-op & Coven Features Private Coven Chat: Fixed an issue where Coven Chat was broadcasting messages across multiple clans. Coven Chat is now strictly private and isolated solely to fellow members of your specific Coven. Instant Party Invites: Fixed an issue where inviting friends or Coven members to a Combat Party lobby reported them as offline. Invites now deliver instantly to active players. Flexible Username Search: Searching for player usernames in the party lobby is now case-insensitive. Coven Roster Accuracy: The Coven Clan member list now accurately distinguishes between players who are actively in-game and those who are offline training. 🏰 Sanctuary & Quality ...
BreakEven - Idle
BreakEven - Idle
28 days ago · NKnives

BreakEven - Idle Patch 0.1.6

Patch Notes v0.1.6 · A Shared Chest for all your heroes Dear Adventurers, Six days of work in one build. Your heroes share a chest at last, every locked system tells you how to open it, the loot filter became a rulebook, and a Tyrant hunt no longer pays a hundred times what the Void pays. Underneath, all twenty-nine monsters and the Darkness were rebuilt, and a handful of long-standing bugs from your reports are gone. New Content A Shared Chest for all your heroes. 600 slots on the Inventory tab, owned by your account and carried by the Steam Cloud. Click or drag to store, click or drag to take back, and nothing inside is ever auto-sold. Every hero earns the key by slaying the Golem in the Coast, and a hero may only take out what their own zones would drop. Locked systems are visible now and say what opens them. Stronghold, Apocalypse, Ancient Stash, The Void, Theorycraft, Test build and Contraband show a lock, the condition, and a taste of what waits behind it. Loadout slots two and three are trophies for your first Tyrant and your first Ordeal tier. Contraband opens earlier. After the blacksmith's commission and a single wager instead of three. The Fence's Case unlocks with the alchemist's wager. The loot filter is a rulebook. Filter and Auto-Sell share one card. Any filter becomes a Sell or Keep rule, rules can be paused or deleted, and the export code carries all of it. Set pieces got their own rarity threshold, and new Runes arrive locked. Resources on the Inventory tab. Spoils, Powders, Marks and Skulls with their stock, and hovering tells you where each one comes from. Auto-Hunt for the Tyrants. With the switch on, a won hunt starts the next one, and the hunt keeps going while you are away. The Welcome Back card reports the night, and says why if your hero fell. The Glassworks and the Athanor work while you are away. Every save gets a base share, and the upgrades raise it from there instead of gating it. Blacksmith commissions in bulk. 1, 5, 10 or 25 at a tim...
Do Your Dailies
Do Your Dailies
28 days ago · Wawoul

OS 0.9.1

RANKINGS now shows your employee number and name, not just your Steam one. Arcade high scores now reach your personnel file when you set them. Mail now arrives while you are looking at your inbox. Steam achievements you had already earned are being sent again. RESTART now closes what you left open. STONKS: a quantity field, with x1, x10, x100 and MAX. STONKS: D-BUCKS has its hyphen back. The roll on a shared access card sat two pixels high. Personnel records corrected. Some of you had been hired twice. IT NOTICE (Settings) was showing no patch notes at all.
Keypress Express
Keypress Express
28 days ago · nitzangamesLLC

New update

Arrivals you can't miss Your train used to arrive in complete silence. If you were working in another window — which is rather the point of the game — nothing told you the trip was done, and the fare just sat there uncollected. A COLLECT banner now appears on the strip when your train pulls in, showing the destination and what the run earned. Click it to open your ticket. The game nudges you when a train arrives, so you can go back to whatever you were actually doing until it does. Opening the menu with a fare waiting takes you straight to the ticket instead of wherever you happened to leave it. Learning how you get paid A completed journey pays nothing until you collect the fare, and the game never actually said so. New drivers now get told, once, on their first arrival. "Engines for sale" no longer sits there empty Each town sells its own small range of locomotives, and once you owned all of them that section simply went blank — with no explanation, forever. It looked broken. It wasn't, but you had no way to know that. The shop now tells you when you own everything the town sells, and names the towns that still have engines you don't own. The Restock button has moved to the "Cars for sale" heading and been relabelled. It only ever affected the car lineup — never engines — so it no longer sits above the engine list implying otherwise. Thanks to to.koryo for reporting the empty shop, and to Waldi for the locomotive achievement thread that started it. Fixes Fixed a bug where quitting partway through the tutorial could permanently disable it, leaving new drivers with no guidance and no way to get it back. The arrival notice pointed at the wrong screen. It now points at the Trip tab, where your ticket actually is.
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
28 days ago · PrensCin

Thank You to Our Beta Testers ❤️

CRETA: Taskbar Fishing – A Thank You to Our Beta Testing TeamOver the last few days, a huge amount of work has gone into CRETA.But many of the fixes and improvements you see today were not achieved by me alone. They were made possible thanks to the feedback, bug reports, patience, and repeated testing of our beta testers.Together, we tested, improved, and fixed:the core fishing loop and overall catch flow,fishing durations and timing-related issues,synchronization between fishing animations and actual catch timing,double-catch behavior and independent second-fish rolls,persistent BLACK and WHITE card effects,card stacking and copy-based progression,persistent card bonuses across saves,card metadata migrations and backward compatibility,protection for forward-compatible save data and rollback scenarios,save reliability and overall persistence safety,the entire Prestige Reset flow,safe and atomic Prestige Reset transactions,preservation of permanent cards and account progression after resets,cumulative playtime and lifetime statistics across Prestige resets,Prestige Reset confirmation and secure IPC handling,the Reset Dashboard and its related UI flows,the Card Forge system,persistent Card Forge unlocks,the Earthquake Effect unlock and its persistence after resets,Card Forge artwork, animations, and status indicators,correct locked and unlocked Card Forge states,Taskbar Fishing collector routing,queue handling and repeated-trigger issues,unintended duplicate catch effects,Taskbar Fishing behavior and visual feedback,fishing animations and cinematic fishing frames,synchronization between gameplay results and reward visuals,simplification and cleanup of the fishing scene,the first version of RESMO,RESMO fish-selection flow,safe and atomic wager outcomes,RESMO result handling and interface behavior,starter-fish progression,starter-fish behavior when unlocking new regions,economy and pricing adjustments related to progression changes,various UI state and routing issues,vi...
Orb Breaker
Orb Breaker
28 days ago · Aarimous

Improved Controller Support and 1.1.3 Patch Notes

Developer NotesOver the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So please keep it coming, we want this game to be fun! Please consider leaving a Steam review, it really helps indie devs like us a lot! Today's patch is aimed at making the game play smoother on controllers as well as cleaning up the translations. Steam is reviewing the game for Steam Deck Verification, many of the changes in this patch are aimed at trying to get Steam Deck Verified and we will make changes based on their review. As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game. Cheers, Andy (Aarimous) Patch Notes 1.1.3Controller SupportWhen using a controllerYou now get a bit of aim assist so that it feels a bit easier to target an enemyOnce you target and enemy it will “lock on” to the enemy unless you adjust the aim via the right stick.This can be turned off in settings if you wantAdded in controller specific control glyphs when you first start playingUpdate the settings screen so it can be properly used via a controllerSteam Deck ChangesSteam is reviewing the game for Steam Deck Verification, many of the changes in this patch are aimed at trying to get Steam Deck Verified and we will make changes based on their review.Added text scaling and updated many in game labels to use this new systemOn Steam Deck this will default to 130% so it's more readableMiscellaneousWhen the player is a 1 health left they the player will now start to pulseThis will only happen once the max hearts is greater than 1Added some green particles that will appear when a player takes damage from non-bullet sources (like AOE effects)Goal here is to make it more clear w...
Market Chain 98
Market Chain 98
28 days ago · MGR Studio

Major Update: Global Supply Chain, E-Trade and the Dot-Com Bubble

The highly anticipated major update is now officially live! Thank you to everyone who participated in the open beta and provided invaluable feedback to help shape these features. Here are the full patch notes for this release:Global Supply ChainAdded a brand new "Supply Chain" terminal featuring three dedicated sub-tabs: Raw Materials, Processing, and Assembly.You can now manage complex production lines and sell your end products on the Global Market tab. Be careful, as market values will dynamically fluctuate based on active supply and demand.Broker '98 (E-Trade) & Hostile TakeoversYou now have the ability to actively trade shares of rival companies on the open market.Hostile Takeovers: If you manage to strategically acquire more than 51% of a rival company's shares, you can initiate a Hostile Takeover via Messenger '98. This allows you to liquidate their assets for a massive payout and fire their CEO.Note: Unlike the corporate Portfolio app, there are NO price limits or caps in E-Trade. Stocks can skyrocket or crash completely to zero. The risk is entirely yours.Messenger '98 & Insider InfoMSN chaatroom is officially online. Keep a close eye on your chat windows while playing. A secret informant will occasionally send you direct messages containing insider tips, rumors, and predictions about upcoming market movements.The Dot-Com BubbleI have simulated the infamous late-90s Dot-Com bubble within the game's background economy. The market will experience periods of extreme volatility, so manage your long-term investments carefully.BizSweeper OverhaulFair Play Guarantee: The mine generation algorithm has been completely rewritten. Your first click, along with the immediate 3x3 grid surrounding it, is now guaranteed to be safe.Daily Token System: To balance the overall economy and prevent exploit farming, BizSweeper now uses a daily limit. You are granted 3 Investment Tokens per in-game day to play. These tokens will automatically refresh at the start of each new day.T...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
28 days ago · buy gold, bye

v1.6.6 - the full character sheet, and the road ahead for lowmoor and next game

And here we are at 1.6.6. It is closer to 1.7.0 now than to 1.6.0. Today's notes are all about showing you your own numbers clearly, because until now they were scattered all over the game and there was no simple way to check them. At the end I also lay out where Lowmoor goes next, especially 1.7.0, and I finally talk about another project I have been building for a while. Every figure on your sheet, itemised by sourceOn character sheet - you can check every detail of your characterYour points, on one panelThe Upgrades window has a summary panel: points spent, points in hand, how far the next point is, what a reset would cost, the columns your points went to and everything in detail. A long return shows its workComing back after hours away is tens of thousands of turns of the engine, and it used to run in one run: the browser painted nothing until it finished and the app showed no window at all, which reads as a game that has freeze. Anything over a minute now runs a helping at a time, behind a bar that names what the absence bought. Fixes The Unmoved now caps every blow a beast lands at 10% of your HP, as the card says. It used to work only on the road, against traps and travel events, never in fights. The cap now covers grave wounds too, so a natural 20 cannot take you out while sworn. The fight log now names the cap where it holds. Watchhouse stages now show on the Spot row at once, not at the next quest. The Foundry bonus applied from purchase, but its display was late. Fixed. Endowing the Foundry now updates forge odds while the Armoury is open. The Statistics speed ledger read a hold as a boon. It now names the mark and its minus. A save taken mid catch-up now owes you the rest of your time away instead of losing it. Eleven more terms in the Glossary: the Papers, the body, the well, a leg of the road. 1.7.0: Road Events and Fates1.7.0 is all about road events and fates, and fates themselves get a revamp. I want the choices to matter more and to feel varied for...
Scratch the Ticket
Scratch the Ticket
28 days ago · Koushin

Post-Release Content Batch #1 IS OUT!

Hey everyone!For the past month we've been monitoring all player feedback and adding new cool stuff to the game based on this feedback.Just yesterday we released yet another content update that added new tickets, tools, QoL, progression rework, etc. That update concluded our planned Content Batch #1 updates. If you're ready to give our game another try - now is the perfect chance! We're eager to know what you think about the current version of the game. Thank you for helping us make the game better. If you've been out of the loop, here’s everything included in Content Batch #1: New ContentNew LED panel with UV light + new LED panel progression system 3 new unique ticketsMom now has something to say at the beginning and ending of the game Changes & Quality of LifeTickets now instantly face the player when picked up Coins now snap magnetically to the slots on the wooden stand 3rd printer max ticket level raised to 30 Updated ticket & building balance Better progression for unlocking new tickets A high number of satellites now worsens the aluminum shortage. The protective scratch layer on lottery tickets has started to degrade, making the LED panel more effective Tweaked ticket printing sound The phone now stops ringing if the player doesn’t answer the call Optimized some texture maps UFO achievement count reduced Bug FixesFixed displayed money numbers The microscope no longer gets stuck in walls Fixed the issue with endless calls from Mom Blackjack lottery tickets with 22+ points can no longer be picked up and redeemed Minor graphical artifact fixes Additional quality-of-life enhancements and general bug fixes Have more ideas for the game? Including what to fix and what to add? Please tell us in the comments below! We're always listening.
Cultivation Tower
Cultivation Tower
28 days ago · NoFire

Cultivation Road v2.2.0 Release Notes

v2.2.0 Changes Fixed an issue where the active highlight on focus-character buttons in the lower-left corner of the battlefield could fail to appear. Fixed an issue that prevented Steam stats and leaderboards from updating correctly. Improved the camera transition when selecting a focus character. The camera now moves quickly and smoothly to the target instead of snapping directly to it. Thank you for your support.
Wuwei Cultivation
Wuwei Cultivation
28 days ago · 玻璃猫

《无为修仙传》1.0.7版本更新日志

1. 新增游戏成就页面,完整展示33项成就的达成条件、当前进度及完成状态。 2. 修复Steam成就无法正常同步的问题,优化成就初始化、上传回调及失败重试机制。 3. 优化系统菜单,仅保留继续游戏、游戏设置、保存游戏、保存并返回主菜单四项功能。 4. 优化游戏分辨率设置与界面配色,设置窗口采用更符合修仙风格的宣纸、青玉配色。 5. 重新调整全部阵法效果,强化不同阵法之间的定位差异,并提高后期阵法的整体强度。 6. 宗门擂台新增一键挑战功能,单次挑战与一键挑战均不会中断闭关、采集、制造及功法参悟。 7. 优化行囊整理规则,物品按照类型、品质和名称依次排序。 8. 已穿戴装备与已装配消耗品不再占用行囊格子,成就页面同步显示已完成与未完成数量。
Idlepunk - Ghost Link
Idlepunk - Ghost Link
28 days ago · Crave

Major update preview - bleedingedgetest

A note to current players that want to try out the preview This update changes and rebalances many core mechanics. Because these systems interact in complex ways, some parts of the game may feel unusually difficult, too generous, or otherwise unbalanced until more testing and tuning are completed.Before trying the preview, please back up your current save by either clicking "Export" and manually saving the save to a txt file or by using the backup option in the game settings/ "login" page. For the cleanest and most representative experience, starting a new game is strongly recommended. Keep your previous save safely backed up in case you want to return to it later.Your feedback will be especially valuable during this period of major change. Thank you for helping shape IDLEPUNK - Ghost Link as these systems continue to evolve. How do I try out the preview?Right click on IDLEPUNK - Ghost Link in your libraryClick propertiesClick game versions & betasSelect bleedingedgetest WHAT CHANGED? ContractsAdded detailed squad-performance forecasts and risk indicators.Enemy squads now scale with Contract tier and risk.Added Veterans, Heavies, Elites, Commanders, and Bosses.Added faction- and role-specific enemy artwork.Added the option to retreat from active Contracts.Added operative upgrade materials as Contract rewards.Contracts now resolve through deterministic squad-versus-enemy combat instead of a percentage roll. Operative injuries are consequently more common, giving Trauma Ward upgrades and Combat Sim Rehabilitation greater value.Expanded Contract progression across T1–T16.Story Contracts now retain a fixed duration to avoid the feeling of artificial time gaps between ongoing quests.City Threat has been disabled.Rebalanced Contract durations, reputation requirements, progression costs, and late-game difficulty.Tweaked the mission-duration scaling curve so Contracts with a higher base duration award more gear, materials, Components, Reputation, Foothold, Intel, and Insigh...
Crimson Engines
Crimson Engines
28 days ago · Gurgling The Goat

Hotfix 0.1.2 — Scent of Fear Blood Echoes & Ambient Combat Fix

Combat Improvements • Blood Echo Ambient Combat Fix: Defeating a Blood Echo spawned via Scent of Fear in standard zones will now seamlessly resume normal enemy combat instead of exiting the encounter. • Continuous Bossing Separation: Scent of Fear manifestations are now properly distinguished from key-gated dungeon bosses, allowing uninterrupted combat idling across all zones.
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
28 days ago · JBlivionDev

Patch 1 September 2026

Connections Internet calls are now made by Necromancer Idle itself instead of a system dependency, so your firewall shows them under the game's name and you can allow or block them on their own The number of calls has been limited: the news is checked when the game opens and once an hour, and the wiki only when you click its button, at most once every 30 minutes Interface Heal at temples and asking the god for help in boss rooms now show how much Life per second they give, both in the action and in the health bar
Crimson Engines
Crimson Engines
28 days ago · Gurgling The Goat

Hotfix 0.1.1 — Combat Consumables & Live Sync Fix

Bug Fixes & Improvements • Combat Consumables Exploit Fixed: Resolved an issue where changing equipment or combat stances mid-fight would restore consumed food/vials back to the player. • Live Inventory Reconciliation: Added authoritative server-side tracking and client reconciliation for food and ammo consumed in active combat. • In-Game Update Notifications: The game now detects when a new patch is live and will notify active players with a prompt to restart and apply updates. • Server Stability: Fixed connection handling and error logging across background service proxies. Thank you to our players for reporting this so quickly.
CQ: Calling Any Station
CQ: Calling Any Station
28 days ago · Arkkis

Play time fix (0.2.1)

Fixed: time with the window minimised now counts as play time. It was counted at a fraction of the real rate, so The Long Watch stayed locked past ten hours and Stats under-reported. Stats won't correct itself, but it counts properly from here and the achievement will unlock on its own. Sorry to everyone still waiting at twenty hours.
Wuwei Cultivation
Wuwei Cultivation
28 days ago · 玻璃猫

《无为修仙传》v1.0.6 版本更新日志

1.新增太清宗与幽冥教专属装备成长系统,完成宗门任务或擂台挑战可提升装备属性。 2.优化宗门宝库,统一商品排版,补充功法、丹药及装备的效果和属性说明。 3.优化坊市刷新机制,每批商品至少包含一本非初始功法。 4.新增“加入宗门”主线任务,并优化绝境地图选择界面的显示比例和布局。 5.稀有采集材料新增专属标记,出售价格调整为同级普通材料的2倍。 6.行囊新增“已装备”标记,支持武器、防具、丹药、灵酒和符箓。 7.新增多档分辨率设置,并加入可拖动桌面浮动图标形式的F10老板键。 8.完成16项游戏数据统计和33个成就的Steam接入与上传。 9.新增角色生命自动恢复,并优化灵酒、宗门丹药、燃血丹及稀有灵草等效果。
Bloom Cats
Bloom Cats
28 days ago · Mr Panda Presence

Bloom Cats Great Update: Customize Your Balcony, More Beautiful Scenery

EnglishNew Features Scenery System (the 4th tab in the shop). Added 6 new sceneries that can be freely combined.The combination of autumn mountains and Japanese-style railings, or the beautiful mountain scenery of Zhangjiajie paired with Chinese-style railings, both complement each other perfectly.Enjoy the beautiful views with your cat: customize your mountain and balcony combinations to create your most beautiful balcony! OptimizationsIn-game font adjustments.Tutorial flow optimization to prevent getting stuck.Fixed some layer ordering errors.Custom tooltips for toolbar buttons: hovering over any button now displays the button name in the current language, centered and floating above the button.Enlarged guide text size. Guide bubbles: 18 → 26 px; cat comments: 14 → 15 px. Adjusted uniformly across all languages without overflowing.Shop entry descriptions widened + font enlarged. Description label width: 250 → 452 px; font size: 13 → 16 px (English additionally +2 → 18 px). English descriptions that previously overflowed into three lines now fit in two, with a 4 px gap from the price icon.Story section in the Album now scrollable + font enlarged. Story text: 15 → 20 px; area changed to a ScrollContainer, confined within the dashed divider, with a vertical scrollbar appearing automatically when content overflows.FixesFixed a deadlock in tutorial step 11. At the final step, only the backpack could be clicked; opening the backpack would show a "Close to complete" prompt, but closing it did not actually advance the guide, causing a loop. Now fixed: closing the backpack advances the step, with a 5-second auto-complete fallback.Fixed the ability to sell flowerpots during the growth phase. In tutorial step 3 (the 8-second growth period right after planting the dandelion), the flowerpot could be clicked to bring up the sell menu and break the flow. Now disabled: clicking the pot during the window from planting to blooming does nothing.NEW badge and shop red dot now persist...
Vespera
Vespera
28 days ago · Thade

Patch 0.15.3 — Offline Combat Reliability

Long offline calculations now respect your current activity, affected Spire runs recover correctly, and extreme offline progression remains safely bounded. Offline Combat - Starting Spire, Tower, or The Frontier while Offline Rewards are still calculating no longer allows the previous activity to take control again when calculation finishes. - Offline Rewards continue calculating in the background without blocking character entry. - Completed offline fights, XP, items, Gold, and progression are still awarded normally. Spire - Paid Spire runs affected by stale Tower or Frontier combat data now recover and continue from the correct Spire floor. - Spire Auto-Advance now resumes correctly when enabled, including affected saves where it appeared enabled but remained internally paused. - Extreme Offline Spire sessions now respect the intended progression safety limit, preventing unintended floor and Combat Level jumps without affecting normal progression. Tower - Repeated Tower floors now always use that floor’s intended XP value, preventing low floors from granting inflated XP. - Tower-to-Spire Auto Combat transitions follow the same offline progression safety rules.
My Party Is Grinding
My Party Is Grinding
28 days ago · Nacheon

Steam Community Market Opens This Week & Upcoming Updates

Hello, everyone! The Steam Community Market for My Party Is Grinding will open this week. We will announce the exact opening time separately. Free Trade Vessel Slots Free Trade Vessel slots unlock based on your first login following the game’s official launch: Slot 1: 7 days after your first login Slot 2: 14 days after your first login Market Slots Pack DLC Adds 4 Trade Vessel slots Launches alongside the Steam Community Market and is 10% off for the first 7 days DLC slots have no waiting period and can be used immediately after purchase Listing Slot Rules The same rules apply to both free and DLC slots. Once an item is listed, that slot remains reserved for at least 12 hours from the time of listing. Selling the item early does not make the slot available before the timer ends. If the item remains unsold after 12 hours, it will continue occupying the slot until it is sold or withdrawn. Higher Difficulty Update We originally planned to release multiple higher difficulties before opening the Market. However, recent balance adjustments following the buff and debuff duration fixes have created a larger progression gap between players than expected. We also believe the Market economy needs time to stabilize after launch. For these reasons, we will not release several difficulties at once. We are currently planning to open Hell difficulty first sometime next week. Upcoming Content We are also working on: Duel content PvP rankings Stage-clear rankings More details and release schedules will be shared when they are ready. We will continue working hard to make My Party Is Grinding a stable game that you can enjoy for years to come. Thank you for your continued support!
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