Game Updates

Patch notes and dev posts · 1,376 Steam updates
Jiahao
Jiahao
29 days ago · kurisu_

【Sorry we couldn’t fully satisfy the esteemed reviewers......】

Sorry for keeping everyone waiting this long. Due to the Steam review process taking considerably longer than we expected, Jiahao is currently unable to release on the original schedule. But don’t worry — this isn’t because of any issues with the game content itself. It’s just some relatively minor store page presentation details (for example, some of the screenshots weren’t actual in-game captures but concept art or meme images). We’ve already finished fixing all of them. The new tentative release date is September 10th.Also, if any of you have lines you’d like to add for Jiahao, or any other suggestions, feel free to leave a comment under this post, or drop a message on the jiahao.games website. You can also check out our art book in the meantime — there’s quite a bit of material in there.And please rest assured, we won’t be sitting idle during this time. We’ll continue polishing the game, fixing Jiahao’s bugs, and developing content for the upcoming free updates.Once again, we sincerely apologize to all the players who have been looking forward to Jiahao.
Bomb Farm
Bomb Farm
29 days ago · Boneco

Chest Information, Market Improvements, and Fixes

Check out the new features, improvements, and fixes included in this update! WHAT’S NEW Chests now show their possible Drops and whether they are tradable. Equipment images on the Steam Market now display their rarity frames, making Rare, Epic, Legendary, and Mythic items easier to identify. IMPROVEMENTS We optimized the Bring from Steam panel, reducing temporary restrictions when bringing several items into the game. Market messages now provide clearer information when players need to wait or when Steam is still processing an item. The item list no longer disappears when an attempt to bring an item fails. The game now handles connection fluctuations more effectively, reducing disconnections caused by brief interruptions. FIXES Locked Skill Stones are no longer counted as available in the Ritual. The button will remain disabled and explain when a Stone needs to be unlocked. Fixed a rare issue affecting the Fusion Ritual while hero Energy was being updated. Fixed an issue that could cause the interface to appear mirrored or misplaced on computers with Windows configured in languages such as Arabic. Fixed incorrect information about whether certain Chests could be traded. SECURITY We strengthened protection against automated mass account creation, helping protect the servers and the game’s economy. We reinforced Market validations to ensure that all sales follow the 5-10 — Easy stage or VIP Pass requirements. Thank you for playing and continuing to support the development of Bomb Farm!
Orb Breaker
Orb Breaker
29 days ago · Aarimous

Hot Fix (Patch 1.1.2)

The move controls will now only show the first time you play and once you've proven you can do it will be hidden The Boss Russ splits will now work like LiveSplit and the VS section will be relative to your best splits on a completed best run. Previously I did it so it was best split up to that point (but silly me.. that doesn't make sense) Fixed a bug where you could beat the Boss Rush and then continue the mode from the main menu. Now when you beat the final boss that is considered the end of the run and you can no longer continue from there
GF Clicker
GF Clicker
29 days ago · simulacrumgames2

First patch notes!

Hey there, time for the first patch with a few qol changes: Added a tutorial when obtaining the first relic Added the possibility to equip relics via right-click if no relic has been equipped yet Fixed a wrong tool tip in the skill tree for relic slots. It now reflects that only the first point will unlock a relic slot Added a buff timer UI Fixed a bug that would let you keep clicking when click was held while changing the focus of the game to something else Fixed a bug that would take base affection gains for achievements. It will now take the correct value you see with all your buffs and unlock the achievements appropriately. If you find any other bug or missing qol feel free to give feedback in the forums and I will fix/add it asap! Thanks for playing!
Upgradia
Upgradia
29 days ago · Remy

Major Update: Player Housing, Co-op Building, Automation & More!

Major Content Update: Player Housing Has Arrived - Customization, Co-Op Building, Automated Professions, Salvaging and MUCH more! Hello Adventurers!Today we have some very exciting news! Player Housing has arrived in Upgradia! Welcome to Upgradia's first Major Content Update - the biggest coziest update Upgradia has had yet! Player Housing brings a full home-building system to Upgradia. Players can craft their first tent from level 1 Crafting, place tents out in the world, build with blocks, decorate interiors, add storage, use profession workstations, automate crafting jobs, set lighting and music, invite friends, and make housing part of their progression.Tents can be placed anywhere your character can go, including Camps, The Farm, The Village, Caves, and the Town Gates. Other players can see your tent in the world, visit it, enter if they have permission, and even build together.Player Housing connects tents and workbenches directly to profession automation, giving players a new way to craft, process materials, store items, and build long-term progression from inside their own homes. Update HighlightsBuild and decorate your own tent home, with up to 10 homes per playerCraft your first tent from level 1 CraftingPlace tents out in the world for other players to seeInvite friends inside and build together using shared housing permissions50 tent visuals across 10 colours and 5 tent tiers120+ craftable furniture and housing items50+ furniture drops added to monster loot tablesExtra rooms for upgraded tentsVoxel-style building with blocks, ramps, stairs, shelves, and doorsTile-by-tile floor and wall customization with 40+ colour and style optionsStorage chests with up to 100 slotsProfession workstations for smelting, forging, alchemy, cooking, and salvagingWorkstation automation and collection systemsSalvage Station for breaking down spare equipmentLighting controls, furniture lights, tint options, and mood settingsTent music system with music player furnitureNew hous...
Demon Queen's Hero Act
Demon Queen's Hero Act
29 days ago · Z.Q.T

v1.0.8 Cheat detection conditions relaxed

In v1.0.7, the cheat check was too strict and flagged some actions that occur during normal play.This update relaxes those conditions.Rankings that had been excluded from the leaderboards have been restoredCheat detection records have been resetThe online leaderboards are already fixed, even on v1.0.7The warning message clears once you update the game to the latest version
Orb Breaker
Orb Breaker
29 days ago · Aarimous

New Boss Rush Mode & Patch 1.1.1

Developer NotesHey there, in today's patch we added a new mode called "Boss Rush Mode". Simply put this mode is all about seeing how fast you can beat all the levels. Our hope for this mode is to create something that is fun to test your skills against. If you have any ideas to improve this mode please let us know. I'd love to see you're best times so please join our Discord and post your splits in the new #boss-rush channel. Looking towards the rest of our week we will likely do another balance patch to further fine tune the changes we made in the last two balance patches. We will also keep fixing any bugs and looking for ways to improve the performance of the end game.Feedback and Ideas:Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged.How to reach us?Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)Join our Discord and make a post in one of the Orb Breaker roles As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Patch Notes 1.1.1Boss Rush ModeAdded a new mode where you race through all 9 levels back to backYou spawn into level 1 with that level's upgrades already unlocked, kill the boss, and go straight into level 2 with its upgradesThe goal here is to test you're skills and see how fast you can beat the gameAs an extra challenge in this mode the boss upgrades aren't enabled so there is a bit of extra challenge and everyone has the same upgrades so the only thing separating two runs is how well you play themDying or running out of time will cause the level to resetThe goal here is to put the cost of a death on your time instead of ending your...
Gathera
Gathera
29 days ago · acatato

Early Access for Gathera is out now!🎉

We have finally released Early Access version on Steam with almost 15K wishlists!We didn't expect this amount be so big, thank you all so much for your patience and for joining us on this journey! It is very huge step for us, and we are very thankful for your support!The game is released now, but it is just the very beginning.There is so much more in plans, so we'll keep working on it, adding new content, improving existing features, listen for your feedback and add your ideas and suggestions you want to see! Keep in mind that this is early access, and so it might have some issues, if you find them, please, let us know either on steam discussions or in our discord server! Thank you again for becoming the part of this!❤️
Bomb Farm
Bomb Farm
29 days ago · Boneco

XP Sharing, Heroes Panel, and Market Improvements

Check out the new features, improvements, balance adjustments, and fixes included in this update! WHAT’S NEW We added the Share XP system, enabled by default. XP from each destroyed block is divided equally among the heroes in battle, making it easier to level up new heroes. XP sharing can be disabled so that all XP goes to the hero who destroyed the block. There is a 60-second cooldown between changes. We added a collapsible panel showing the name, Rank, level, Energy, and Power of every hero in battle. Click a hero to view their full details. IMPROVEMENTS Special Store offers now have clearer descriptions and countdowns without covering the price or purchase button. The Wiki has been updated in all four languages to explain XP sharing and correct text that could be displayed incorrectly. Items sent to Steam by the player are now identified in the Bring from Steam panel. BALANCE ADJUSTMENTS The Return Bonus and Boosts are now added together. For example, +80% and +100% now result in x2.8. Drops granted after an extended period without receiving rewards are now Soulbound. Regular Drops remain tradable. New accounts no longer receive the 8-hour VIP Pass trial. Previously granted trial periods will remain active until they expire. FIXES Players who have not completed stage 5-10 — Easy can now bring items purchased on Steam into the game. Completing the stage or having the VIP Pass is still required only for selling. Bring All no longer returns items the player sent to Steam for sale. These items can still be brought back individually. Fixed connections that could become stuck and interrupt farming. The game will now end the failed attempt and reconnect automatically. Thank you for playing and continuing to support the development of Bomb Farm!
Sidebar Starship
Sidebar Starship
29 days ago · 初心.愛德華

Gamepad Support (v1.0.5)

You can now fly your ship with a controller. Gamepad control Steer with the left stick — it is fully analog, so a light push cruises and a full push sprints. The right stick drives an on-screen cursor you can use to click upgrades and any other button, so you never have to reach for the mouse mid-run. RT dashes. Remap anything Settings now has a Gamepad tab. Every action — dash, confirm, right click, back, open upgrades, open settings, main menu — can be bound to whichever button you like, with a one-click reset to defaults. Note: Windows only reports controller input while the game window is focused, so the gamepad works when you are playing, not while the game idles in the background.
Cultivation Tower
Cultivation Tower
29 days ago · NoFire

Cultivation Road v2.1.0 Is Available Now: A New Journey Begins

Fellow cultivators, Cultivation Road v2.1.0 is available now. {STEAM_CLAN_IMAGE}/46235247/3238f695dc30d9fec6e69271164636c369f0ac03.png This release marks the arrival of the complete rebuild from Cultivation Tower to Cultivation Road. Rather than adding a few features to the former tower-based game, we rebuilt the core gameplay, interface, progression systems, and environments around an ever-unfolding journey to the east. Gameplay at a Glance Your party travels automatically along a continuous side-view road, meeting enemies and bosses at different distances. The protagonist and all twelve unlocked allies can fight together, with independent attack, health, movement, and revival timing for every character. Clear the way and the journey resumes. You can also repeat a cleared distance for resources or return to the frontier whenever you are ready. Travel and combat unfold automatically while you decide where to invest Spirit Stones, how to develop the party and Sect, which Spells to master, and which permanent relics to collect. When progress slows, begin another cycle and carry your accumulated advantages through twenty layered environments and the boss route beyond 8,100 li. 2.1.0 Changelog: Controls, Saves, and Interface Improvements New Journey confirmation: Selecting New Journey now warns you before creating or overwriting the autosave. Progress is reset only after confirmation; cancelling or closing the dialog leaves the existing autosave unchanged. Per-save environment progress: Unlocked environments and the currently selected environment are now stored in each save slot. A new journey starts from the first environment instead of sharing environment unlocks with other saves. A new cycle transition: The old world and progression panel leave together, the screen fades to white as the environment changes, and the new world enters. Combat, income, animation, and input remain frozen throughout the transition. Combat and interface performance improvements: Character a...
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
29 days ago · JBlivionDev

Patch 1.0.8

Wiki New Wiki button on the top bar, with sections for Basic mechanics, Academies, Unique bosses and Strategies Anything that spoils itself comes covered: there is a spoiler switch and a notice when the section you are reading is hiding something The box can be made wider or narrower and the text larger or smaller The content is downloaded, so the first time you need a connection. After that it stays saved This is not a final version. It is unfinished and it will keep growing and changing over time, with no need for a patch to come out Reincarnation upgrades Now, for each level of reincarnation upgrades you buy, you get 5 Innate levels in every stat except the two combat stats that are not your class's main one, and 20% more base Life The upgrades you buy affect the character's growth curve, while the passive bonuses to Innate levels affect your starting progress after the Reincarnate Disciplines (formerly Badges) Badges are now called Disciplines and they are no longer just a souvenir from the academy. While you carry one, that combat stat trains at the same cost as your class's own: a mage with the Dexterity Discipline stops raising it five times slower They last one life, so the choice is made again on every Reincarnate. The detour to the Chapter 1 academy decides which secondary stat you get to raise at normal speed this time The Intelligence Discipline also unlocks spell learning for anyone who does not fight with Intelligence. Without it, a soldier or a ranger passing through an academy that teaches a spell does not take it home. Skills are still universal and depend on nothing In the Milestones panel the section is now called Disciplines Inventory A consumable that is still handing out its healing stays on the list even with the stack at zero, its little bar running until it is spent Automation and queue New button on the automation plan, Send to action queue, which copies the plan as it is into the queue. In the room you are standing in it overwrites whateve...
My Party Is Grinding
My Party Is Grinding
29 days ago · Nacheon

Maintenance & Update: Rewards, Automation, Gear and UI Improvements

Additional Release Note: Buff & Debuff Duration Fixes These changes were previously announced on Discord, but were unintentionally omitted from today’s Steam release notes. We apologize for the confusion. Some effects could remain active after their displayed duration ended. They now expire correctly: Knight: Shield Warrior: Reinforce, Reflect Assassin: Fast Archer: Drained Mage: Ice Lake Spider: Attack Speed reduction Overlord of Death: Attack reduction Troll Warchief and Anubis: Attack increases This is not a direct balance change to skill values, enemy HP, or enemy Attack. However, clear times and difficulty may change where these effects previously remained active longer than intended. Also fixed Debuffs remaining active if an affected monster died before the effect expired. Attack and debuff skills using outdated targets instead of checking targets within their own range. Maintenance Schedule (45 minutes) 12:15–13:00 UTC Progression, Rewards & Orbs Adjusted stage boss Coin rewards by difficulty and increased act boss Coin rewards. Some Coin effects from Orbs and the Cancer constellation now scale with base Coin rewards instead of adding fixed amounts. Orb details now show the current effect, next-level effect, and Coin cost to upgrade. Increased the Normal Chest and Stage Boss Chest drop-rate bonuses granted by Orbs. Base offline Coin and EXP rewards are now 85% of online rewards. Orb and Star Chart bonuses apply separately. Combat & Stages Fixed an issue where clicking a portal while traveling on the world map moved you one stage too far. The server was already rejecting invalid clears and rewards caused by this issue. After 10 consecutive defeats on the same stage, Automatic Challenge now moves you back one stage and turns off. If Act Boss Chest storage fills up during an act boss challenge, Automatic Challenge turns off and moves you back to a lower stage. Added an Automatic Challenge tooltip explaining how it works and when it stops. Stage-clear logs now sh...
Zone Sweeper
Zone Sweeper
29 days ago · Missroot

Major Update — 1.0.779 to 1.0.1136

Three patches in one post. Zone Sweeper stopped being a menu of difficulty modes and became one endless world you walk. One endless world Standard / Hard / Expert / Hell are retired. One base mode, Normal, that never ends — difficulty climbs ×1.225 per map with no ceiling. 96×40 maps rolled fresh every run, across ten biomes: Abyssal Moor, Obsidian Emberfield, Bone Ossuary, Sunken Depths, Crystal Vein, Fungal Bloom, Void Terrace, Iron Foundry, Frozen Abyss, Crimson Moor. Zone tiles are gone. Monsters stand in the field — walk up to one and the fight resolves where you stand. No scene change, no loading. Loot spills at the corpse and coins collect themselves as you walk over them. Realms and Reaches Every realm is cut into ten Reaches, each with its own theme, roster and layout — gatehouses, a spine, arenas and a landmark court. A Warden waits at the end of every Reach. One kill per run, and it pays BP. Levels come rung by rung instead of in bands, authored per realm so the climb steepens as you go deeper. Monsters roam and hunt, and none of them outrun you. Elites and bosses stay dead for the whole run. Finding your groundMilestone Compass — a needle cycling Best Prey → Unbeaten → Off. It navigates: routes through the realm instead of pointing through a wall. Monsters carry an outlook colour graded against your build, and the best exp-per-BP ground in the realm is crowned. Field Chart — a fog map of everywhere you have walked, with a hero-centred minimap that zooms from 36 to 144 tiles. Waypoints at the town plaza, mid-route and boss pads, plus a Town Portal you can cast anywhere. Out in the fieldCaches — crates, urns, veins, coffers and hoards hidden across every realm, once per run each. Arrival banners with their own fanfare when you enter a theme, realm or Reach. Footfalls that read the ground: earth, stone, water and wood each leave their own mark. Walk-up Blacksmith, Artisan and Shelter Keeper at the Anchor, each on a 2-hour cooldown. Progression rebuiltMonste...
Jiahao
Jiahao
29 days ago · kurisu_

《Jiahao》 launches tomorrow on 9.1 — final day of the countdown! only 9.1 cny

Just as everyone was chattering away, Jiahao appeared behind them.Today’s Ultimate Hao looked far more serious than usual, and the tense atmosphere quickly spread to everyone present.At a moment like this, it had to be Jiaxin who stepped up.Jiaxin: “Jiahao, your Hao Domain is really getting in the way.”Jiahao froze for a second, then immediately understood what Jiaxin meant. He burst out laughing and shut off the Hao Domain.“Haha! Bring it on!”Jiaxin laughed just as hard and clapped the Ultimate Hao on the shoulder. The others relaxed too, all wearing easy smiles as they offered their blessings.“Go on, you dumb hood guy — go prove you’re more than just a guy who makes a living off jokes.”“If it gets too tough, switch with me.”“Hang in there, Hao-ge.”Watching this funny yet heartwarming scene, everyone’s inner tension eased a lot. And Jiahao’s response to all the cheers was a single, full-of-confidence shout:“Alright!!!”Will he win?“He will!”“If you can do it, then by all means, come and try.”“Just so we’re clear beforehand… you’re the challenger!”
Cindervale Idle
Cindervale Idle
30 days ago · Smokeys Tavern

Cindervale Idle - v0.9.121

Guilds Ten guilds you can join. They're free, and you can be in all ten at once. Each guild gives you three quests at a time - kill something, deliver something, gather or make something. New ones refresh every day, and you get one skip per guild if you don't like what you got. Finishing a quest rewards three things: Reputation - raises your title in that guild. Six titles each, each one unlocks a permanent bonus for that guild's skills. Skill XP - in whatever that guild does. Guild tokens - shared currency throughout guilds to purchase rewards. The ten guilds: The Furrow (farming), The Timberhall (woodcutting, firemaking), The Delvers (mining), The Deepwater Company (fishing, cooking), The Emberforge (smithing, crafting), The Ashen Circle (alchemy, foraging), The Gilded Facet (jeweler), The Nightmarket (agility, selling), The Iron Legion and The Quiet Hand (combat). The farmhand has moved into The Furrow. Its three tiers are titles you earn now instead of things you buy, and the per-harvest wage is gone with them. UI reworks Cooking. Recipes now show the amount of healing the food provides. The fire is a proper hearth with the log shelf on it, so loading fuel doesn't need the popup any more - and it finally tells you how much fuel is still sitting in your satchel. Also reworked: farming, alchemy, and the sailing UI got a pass. Quality of life Combat level added to the combat UI. Combat skills now have XP progress bars. Auto-eat shows the HP value. Hovering an item anywhere now shows the same detail as hovering it in your satchel. Tooltips changed for items in your inventory. You can wear two of the same ring. Voyage grade colors changed — some were too close to tell apart. "Ratskin" is now Raw Hide, to match what actually drops it. Bug fixes Monsters no longer hover oddly during combat. Removed a line that said you could skill and fight at the same time. You can't. Bulk selling no longer sells gear you have equipped. Socketing menu bugs. Long durations now read "5h...
Idle Demon Lord
Idle Demon Lord
30 days ago · seeyuservices

Idle Demon Lord – Version 1.4.7 Update

1. Added an Overflow Faction Point Exchange feature 2. Increased the enhancement level cap for Faction Cores 3. Added the 5th Ladder Difficulty: Abyss 4. Completed the Demon Wings and Demon Mark systems 5. Fixed an issue where crafted equipment could have its quality downgraded 6. Fixed an issue where setting a Faction Core as the Main Core could cause infinite stacking 7. Reworked the Shop Purchase Price calculation formula 8. Fixed the migration logic for old saves that had reached the Ladder cap 9. Fixed an exploit that allowed Rebirth Levels to be increased infinitely 10. Fixed restrictions related to quickly equipping locked equipment 11. Fixed an issue where locked equipment could be selected during Mythic Furnace sacrifice 12. Fixed a bug where locked equipment could be missed by the "Deposit All" function
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
30 days ago · Wizard

August Update: Mainframe, 40 New Items, Expanded Guides and More

Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe keeps your CODE runningMainframe is Adventure Land's optional hosted CODE runtime. Choose an owned character, a saved CODE slot, and a live realm. The character can keep running inside an isolated, network-free machine after your browser closes.Steam owners receive 250 free Mainframe hours shared across their linked Adventure Land accounts. If you leave a Mainframe assignment running after the free hours are used, it renews with Shells under the terms shown before it starts.Playing manually or running CODE in your browser or Steam client has no hourly cost. You can run CODE there for as long as you like; the 250 hours apply only to optional Mainframe hosting after your own client is closed. 40 new items and new ways to earn them The new collection spans weapons, offhands, jewelry, armor, and crafting materials. Find them through crafting, shops, PvP Tokens, Ent drops, and new uses for materials. Rogues also gained Fan of Knives, an item-granted skill that sends five knives at nearby targets. Priests can begin the long craft toward the Worldroot Crook, a T4 staff made from a Harbringer +8 and rare materials. Level 90 Mages can now use Arcane Needle with a wand. It deals reduced damage while piercing resistance and reflection, and it keeps normal attack effects. 11 new emotes The New Misc. cosmetic box now contains gravestones and eleven unlockable emotes. High Five, Boop, and Spotlight let you interact with other players. Pocket Storm brings its own weather, Mirror Disco fills the floor with reflections, and Joy bursts into a bright pixel rainbow. Every emote has a matching sound. Drop Egg and Rising Hearts now unlock and work like other emotes too. A clearer Tutorial and Game Guide The Tutorial and Game Guide now explain both manua...
Bahast
Bahast
30 days ago · FC Tech Labs

Bahast 1.3.3.c — Smoother Battles And Clearer Endgame

Release 1.3.3.c makes combat smoother on established saves, strengthens save recovery, improves Writ management, and clarifies the path from Divine Writs to Helegion. Reduced combat slowdowns on established Characters and large Stashes, including at accelerated game speeds. Strengthened Character and Stash ownership safeguards. Recovery choices appear only when unresolved legacy or retained Stash data needs attention. Added Sell All Writs to Writ storage. It sells every non-Unique stored Writ while protecting Unique, carried, queued, and active Writs. Expanded quest guidance from the first completed ordinary Divine Writ through Monster Level 75, the four key bearers, their fragments, and Helegion. Fixed Life and status effects overlapping in combat, and fixed an accelerated death transition that could briefly clear and repopulate the battle scene. Added a one-time Bahast reminder for the in-game Guide and wiki, and rewrote Unique, Skill, and Support descriptions in clearer language. Thank you to everyone who sent saves, screenshots, video, and detailed reports. That evidence helped us trace the performance problem and verify these fixes against the affected game states. Read the full patch notes. — Bahast
MEGACITY
MEGACITY
30 days ago · greenkamino522

MEGACITY V.2.11.2 — Development Update

# MEGACITY V.2.11.2 — Development Update A major update is on the way with improvements across the city, economy, contracts, stories, and Steam experience. - Steel and Goods now have clear, expandable storage through Supply Chain Distribution Centers - Production, trade, contracts, events, expeditions, and offline progress now handle storage consistently - Contract deliveries show exactly what arrived, while stalled and expired awards provide clearer warnings and recovery information - Conquered megacities can rebel when neglected for too long - The map, command menu, navigation, and recovery warnings are easier to use - Startup is faster and no longer applies offline progress before you choose Continue - Desktop players can open their screenshot folder directly from Display Settings - New players start with a cleaner white interface, while existing preferences are preserved - Game speed controls now explain tick timing in plain language - Commercial licenses clearly show their income and issue receipts - Numerous fixes improve Steam Cloud handling, save recovery, military systems, communications, and production displays Existing saves remain compatible.
BreakEven - Idle
BreakEven - Idle
30 days ago · NKnives

BreakEven - Idle Patch 0.1.5

v0.1.5 The Huntsman picks a stance The Huntsman stops being a pile of numbers. His four keystones are two stances now, and you choose one. Every quiver changes a rule about your Marks. And the Glassworks no longer goes quiet the moment the eighth board is sealed. The Huntsman Four keystones, two stances, one choice. At Range (Deadwind, Phantom Veil) or In Blade Reach (Bladeflow, Ambush). Forging one quenches the other two. They always pulled against each other-Ambush sets the Gap to zero, Deadwind pays you for every Gap second left-and nothing in the game ever said so. Points spent on Gap could be worth exactly nothing. Every quiver now changes a rule about your Marks. Broadhead spends them all in one finisher. Deepstrike pays for every one you hold. Huntsman heals when you spend one. Warden carries them into the next fight. Featherlight sets one even when the target evades. Phantom refills them when you vanish. Only the quiver you wear counts. Nodes that buy Gap seconds now say when a keystone switches them off. The Glassworks It keeps paying after the last board. With all eight sealed, Emberglow itself raises the diamonds your Holdfast finds-up to another 8% on top of the boards. Every Prism you have ever earned makes Reigniting stronger, up to +50%. It counts what you earned, not what is left, so spending on the Skill Tree never costs you a thing. The kiln remembers. Every 8000 orbs on a board lifts that board's floor by one grade. The bad runs were the problem, not the average: board 8 went from 29 hours in the worst case down to 7. Your best grade ever counts towards sealing - reaching grade 28 on an earlier board is no longer thrown away when you move on. The chain chance cap is 0.62 instead of 0.59. A slice of the Lucky Ash and Kiln Luck you were paying for had nowhere left to go. Quality of life Ordeals got "Run it again", the Descent got "Descend again" right on the result card. The Descent button names the gold toll and stays locked when you cannot pay it....
← Prev
Page 18 of 56
Next →