Game Updates

Patch notes and dev posts · 700 Steam updates
FeeBay Simulator
FeeBay Simulator
42 days ago · Lake Country Games

v0.2.11 - QoL and Stability Patch

v0.2.11 - QoL and Stability Patch New FeaturesRegrade Station upgrade (Business Level 4, $8,500) - adds a Crack & Regrade button directly to your recently graded cards. One click cracks the slab and resubmits to the same company instantly. Button is styled per grading company and disappears once the card is no longer yours as a graded slab. Mod Manager moved to the sidebar - Mod Manager now lives in the sidebar under Tools with an on/off toggle. No more digging through Dashboard Settings to find it. First-time enable still shows the experimental warning. Market sort in Inventory - the Profit sort has been replaced with a 3-way Market sort. Click once to sort by highest market trend first (green), again for lowest (red), again to turn it off. Works with mod and event trends. Bug Fixes Fixed a crash when publishing or updating large mods to the Steam Workshop Fixed a crash in the Workshop subscription scanner that could cause large subscribed mods to silently disappear from your mod list Fixed "failed to parse mod file" errors when importing large mods that contain cards with no art Fixed the Chaos Grading Module firing on every submission instead of as a 30% chance - it now correctly forces grade 10 or 1 as a wildcard, matching its upgrade description Fixed the chaos badge showing on nearly every graded card when the module was active (caused by the same bug) Fixed chaos badge text saying "Grade dumped to 1" on cards that weren't graded 1 Fixed "Update Workshop" / "Publish to Workshop" button appearing on mods you imported but didn't create Fixed base-game card variants (e.g. black parallels) still showing visual overrides from a disabled mod Fixed rarity sort in Inventory sorting alphabetically instead of by actual rarity order Fixed "Jump to" links on the Dashboard appearing for pages you haven't unlocked yet Fixed the Dashboard inventory count being higher than the sidebar badge Improvements Damaged slabs in the recently graded list now show crack lines and a cent...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
42 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.27: Instant Commute & Restoring Fever VFX

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.27 is now live with the following quality-of-life and visual updates: 🚀 New Features & QoL Instant Shop Warp Shortcut: While hanging out in Desktop Pet mode, you can now simply press the ESC key to instantly open the shop doors and jump into management mode! (No more pixel-hunting with your mouse cursor to click the tiny enter button. One key to slack off, one key to get back to work). 🛠️ Bug Fixes Fever Mode VFX Restoration: Fixed a bug where visual effects, particle flames, and combo popups during Fever Mode were being accidentally skipped or suppressed. (The budget cuts on our cyberpunk boba fireworks have been revoked. Full-screen quantum flames and juicy combo juice are strictly back on the menu!) Please restart your Steam client to apply the update. Happy weekend brewing!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
42 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.26: Z-Index Containment & The Manual Strike Fix

Hi shop managers, quick maintenance Hotfix v1.0.0.0.26 is now live to address the following issues: 🛠️ Patch Notes Skin Fallback Failsafe: Added underlying failsafe rendering logic for cat skins to ensure character sprites load reliably under complex cache conditions. (The cats' final dimensional loophole for turning invisible has been sealed; emergency work uniforms are now hardcoded). UI Layer Clipping Fix: Fixed a chaotic issue where massive "4D Pocket Cashout" text spam would clip through and completely cover the District Map screen. (4th-dimensional financial alerts have agreed to respect standard 3D Z-index laws and will no longer flood your tactical map). Zero Income on Auto-Off Fix: Fixed a critical bug where toggling off "Auto-Make" accidentally froze the shop's revenue cycle, resulting in zero profit generation. (Fixed an issue where turning off the automated boba machines caused the rest of the staff to immediately go on strike. Manual shaking works properly again). Please restart your Steam client to apply the update. Happy weekend brewing!
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
43 days ago · KamelKisser

Development Roadmap — What’s Next for The Long Awakening

🗺️ Development Roadmap — What’s Next for The Long AwakeningSurvivors,The Long Awakening has already grown far beyond its launch build, but v1.2.6 is not the finish line — it is the foundation for what comes next.This roadmap gives a look at the systems, improvements, and long-term ideas we are exploring for future updates. Some features are closer than others, some may evolve during development, and priorities may shift based on testing, balancing, and player feedback.But the direction is clear:More clarity. More competition. More progression. More identity. More reasons to keep waking the Ark.────────────────────────⭐ Roadmap Highlights• Expanded Leaderboards with Legacy Runs, phase depth, lifetime resources, and better ranking filters.• Phase Distribution so players can see how far the community has progressed.• Seasons and Live Events with rotating goals, modifiers, rewards, and community milestones.• Challenge Paths that let players restart under special rules for unique rewards and leaderboard prestige.• Exploration 2.0 with regions, hazards, routes, crew decisions, and artifacts.• Crew Incidents that bring Exploration to life with choices and temporary boosts.• Expedition Risk & Reward Routes including safe, unstable, dangerous, and anomaly paths.• Boost and Storage expansions for deeper late-game investment and better offline rewards.• Cosmetics, Ark skins, UI themes, profile flair, and ship identity to make every Ark feel personal.• Legacy, Settlement, Faction, Archive, and Core Matrix expansions to deepen the long-term endgame.────────────────────────🏆 Leaderboards & CompetitionWe want leaderboards to become a clearer, deeper, and more meaningful part of the game — not just a Top 50 list.Unified Leaderboard PanelA future leaderboard update is planned to bring the major progression stats together in one rich row:• Rank• Player• Total Legacy Runs• Current Phase• Lifetime Memory Cores• Lifetime Time Shards• Lifetime EnergyThe default ranking will focus on over...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
43 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.25: Cosmetic Fixes & AI Balance Patch

Hi shop managers! Hotfix v1.0.0.0.25 is now live to tackle the following visual and balance issues: Cosmetic Visibility Fix: Fixed an issue where certain cat skins or outfits would fail to render properly after being equipped. (All cats are now visible, and none of them will be 'cloaking' themselves at the workstations anymore). AI Competitor Balance Overhaul: Deeply re-tuned the growth logic for rival AI brands in the Branch system. AI expansion is now strictly governed by local district capacity caps, ensuring their store counts remain within a fair and logical range compared to the player. Our game economy and stat structures have now stabilized. We are shifting focus to upcoming major content updates! Please restart your Steam client to apply the update. Happy brewing!
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
43 days ago · KamelKisser

Major Update v1.2.6 — Legacy, Achievements, Bigger Numbers & More

🛰️ Major Update v1.2.6 — The Long Awakening Expands Survivors, this is the big catch-up post. Since launch, we have shipped update after update, and now we are putting everything together in one full announcement. Version v1.2.6 brings a massive amount of new content, new systems, balance work, bug fixes, quality-of-life improvements, and a major new endgame layer for players pushing deep into the Ark. ⭐ HighlightsBrand-new Legacy endgame system with six late-game progression layers. Legacy Cycle master reset with Core Inheritance, permanent bonuses, and ARK Core refunds. Over 900 achievements with real resource rewards. Big-number rework to support massive late-game values without overflow bugs. Full UI and visual reskin across panels, buttons, icons, menus, and the store. New Core Matrix tracks for Ark Cores, Energy, Time Shards, Memory Cores, and Exploration. Major save protection fixes, cloud-save improvements, and lifecycle saving. New Daily Rewards, Goals, Player Level, Story Archive, Boosts, Expeditions, Promo Codes, and more. 🌌 Brand-New Endgame: The Legacy System The biggest addition in this update is the new Legacy System, a full endgame progression layer that opens after reaching deep enough into the Core Matrix. Legacy lives behind a single LEGACY button and opens into its own full-screen interface while your normal game continues behind it. Legacy includes six major layers:The Divided Ark — restore six Ark Sections, each granting permanent production bonuses. Faction Mandates — choose a dominant doctrine, balance faction bonuses, and manage Strain penalties. The Time-Scar — progress through eight deep late-game nodes. Settlements — found up to four settlements using Time-Scar Data. Buried Truth — uncover ten narrative and progression stages. Legacy Index — build a readiness score across ten categories, each with clear current/target requirements. Legacy also introduces nine new late-game currencies, earned through real gameplay, passive scaling, and mil...
Eldara
Eldara
43 days ago · Eldara

Hardcore restored

Eldara — Restoration Hardcore permadeath is back — now fair Your character only resets if you're out of food in a fight & die (make sure to keep auto-eat enabled or spam food!!. That's the whole rule. Keep Auto-Eat enabled and stocked and you're safe — a last-ditch auto-eat now feeds from your inventory AND backpack before any death is counted, so a wipe only happens when you genuinely ran out of supplies. A story chapter that auto-pops mid-fight pauses combat — you can't be killed while reading it. Offline deaths run an accurate survival simulation: auto-eat pulls food from your bag, heals for the true amount, and your damage reduction (defence levels, set bonuses, pet) is applied — so you only fall while away if you truly starved. THERE HAS BEEN A LOT OF INCONSISTENCIES FOR HC PLAYERS AND WE TRULY APOLOGIZE FOR THAT, PLEASE REMAIN USING THE BUG REPORTS SECTION IF PROBLEMS PERSIST! We originally thought to turn the feature of until it was COMPLETELY gone but we realized you guys took an issue with that immediately so it'll be done within the fly!
Cradle of the Dark Brood
Cradle of the Dark Brood
43 days ago · RyuseGames

v1.1.2

This is a small tuning update for the Boundless Dream and Abode view. Changes Update Boundless Dream zone shrinking so deeper depths increase the shrink cost instead of growing the grid back out Add clearer messaging when an endless depth is too deep to shrink with your current shrink points Allow the Abode grid to zoom out farther
Eldara
Eldara
43 days ago · Eldara

Quick update to hardcore + fixes

Eldara — Update Hardcore is no longer permadeath Dying in Hardcore no longer resets your character. You now recover the same way Normal mode does — online and offline. // This one might be a little controversial, especially if you wanted a risk-factor, however a lot of users were getting reset randomly without dying ( a lot of dead code) so we've decided to turn it off completely. the only thing that should happen when you die is you stop idling, thats the punishment, stay alive to keep idling! Hardcore keeps its challenge: −50% XP, −50% Gold, and the Ironman-only market. The mode choice is still permanent for that character — only the death-wipe is gone. Thieving perks now work while you're away Offline progression now mirrors the live game for thieving: Sticky Fingers bonus gold now triggers on offline steals. Pinchpaws pet gold and the Pickpocket's Charm / Lv95 Phantom Haul double-loot apply offline too. Stolen loot fills your assigned backpacks first, exactly like live. Display fixes Low-value items no longer display "Value 0" (for example, Copper Coin). Drop chances under 1% now show their true value (0.2%, 0.05%, and so on) instead of "0%". Thank you for the continued reports — keep them coming.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
43 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.24: 12 New Achievements & Time Field Exploit Fix

Hi managers! Our weekend maintenance continues. Hotfix v1.0.0.0.24 is now live with a fresh batch of goals to chase and some hilarious space-time physics fixes: 🏆 New Milestones 12 New Achievements Added: We’ve implemented a dozen brand-new achievements into the game! (Time to prove your boba mastery and show off those shiny new badges on your Steam profile). ⏳ Bug Fixes & Adjustments Time Field MAX Money Exploit: Fixed a bug where using the "Common Time Field" consumable would instantly grant MAX funds. (The Time Variance Authority has stepped in again. Yesterday this item drained your bank; today it made you the richest entity in the universe. The timeline has been stabilized and math works normally again). Fever Mode Combo UI Fix: Fixed a bug where combo numbers during Fever Mode would float and clip over the Branch Map screen. (Your intense boba-shaking combos will no longer shatter the spacetime continuum to appear across the country on your branch map). "Always on Top" Memory Fix: Fully resolved the save/load issue with the Always on Top window setting. (The game finally took its memory pills and will actually remember your window preferences between sessions). Please restart your Steam client to apply the update. Happy weekend achievement hunting!
Eldara
Eldara
43 days ago · Eldara

Hot-Fix #19

Eldara — Fixes & Quality of Life Combat & World Bosses Hardcore safety: story chapters now pause combat when they appear mid-fight, so you can't take damage — or lose a hardcore character — while a story screen is covering the action. World bosses spawn reliably again: fixed a state where the natural (~hourly) spawns could stop firing entirely. The spawner now self-heals, so a stuck boss can no longer block future spawns. Loot & Storage Mastery Channeling respects your backpacks: at Level 100, gathered logs/fish/ore now route to your assigned bag first, and only auto-bank if no bag is assigned. Offline monster loot now follows the same path as live kills — into your backpacks, then overflowing to the bank when full (no more clogged slots). Achievement reward gear now routes into your backpack like every other item. Items no longer skip the first inventory slot when your gold has been moved elsewhere. Collection Shiny gear now unlocks its collection entry — finding a shiny counts toward the base item, and entries retroactively unlock for shinies you already own. Economy Wanderer's Luck & Gold Magnet now boost contract gold as well — previously they only applied to monster kills. Performance & UI Fixed the 0.0s-timer lag: at extreme speed buffs the screen flooded with floating numbers. Those are now capped — your gather/craft speed is unchanged, only the unreadable number-spam is trimmed. Live material counts: the input counts on processing cards (Firemaking, Smithing, Cooking, and more) now tick down in real time instead of only updating when you leave and re-open the tab.
Cradle of the Dark Brood
Cradle of the Dark Brood
43 days ago · RyuseGames

v1.1.1

This is a small performance and bugfix update for endless-zone play. Changes Improve Conquest map performance on large endless grids Optimize effect recalculation so unrelated effects are not refreshed as often Bugfixes Fix endless zones counting against all-zones-cleared and all-zones-perfected progress checks
Thousand Floors
Thousand Floors
43 days ago · 空城琥珀柒

Thousand Floors v1.1.11

Hotfix: Wish-Lamp card effect text displays in full again; companion auto level cap slider extended to 9999. Wish-Lamp talisman: Card effect line shows the finalized copy in full Auto settings: Companion level cap slider 0–9999 (matches climber; 0 = no limit) Playtest: Betas → code qiancengdengta → branch playtest → verify v1.1.11 in Settings.
Incense Nook
Incense Nook
43 days ago · Vzer.0

New Incense Burners, Convenience Updates, Art Improvements, and Fixes

New Incense BurnersAdded 4 new incense burners with a stronger Zen-inspired feel.These incense burners can only hold 1 stick of incense at a time, but each stick burns for longer. They are better suited for players who want a quiet companion on their desktop.If you do not want to interact too often and would rather simply glance over from time to time as the incense slowly burns down, these burners should be a more relaxed choice.Black Stone Lotus Burner Carved from a single piece of dark stone into a shallow vessel, with the outer rim shaped like lotus petals. Its design follows the idea of “nurturing fire with stone”: it holds only one stick of incense, but keeps its warmth deep within, allowing a thought to slowly burn to its end.Blue-and-White Sparse Branch Burner A thin blue-and-white porcelain body, decorated with only a few sparse branches. The empty space matters more than the pattern. Its inspiration comes from a small burner used for late-night reading at a desk. One stick of incense does not seek attention; it simply keeps the quiet light company into the deeper hours.Vermilion Tortoise-Shell Burner Coated in vermilion lacquer, with layered back patterns inspired by a tortoise shell. Its design is like a small night watch lamp: the flame never shows off, but preserves its remaining warmth one layer at a time.Black Gold Coiling Cloud Burner A dark circular base holds fine golden cloud patterns, as if the night sky had been pressed into a small celestial scene. It was made for a single stick of incense: when the smoke rises, the cloud patterns slowly coil around time itself, letting the quiet linger longer.Feature ImprovementsAdded draw multiplier options for Bonding.You can now choose x1 / x10 / x50 when bonding. Once you have accumulated more incense offerings, this lets you draw more quickly and collect new incense and incense burners more conveniently.Added affix descriptions.In the incense burner list, you can now directly view the specific effects of ...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
43 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.23: M&A Nerfs, Falling Windows & 4D Crits

Hi managers! Following up on our recent builds, Hotfix v1.0.0.0.23 is now live. This patch tweaks the branch acquisition hurdles and fixes some truly bizarre space-time physics bugs: 🏢 Branch & Business Fixes Merger & Buff Adjustments: Fixed UI display issues with certain Branch Buffs and significantly lowered the unreasonably high requirements for Mergers & Acquisitions (M&A). (You no longer need the GDP of a small country to buy out a rival branch). Falling Window Bug Fix: Fixed a hilarious but annoying issue where clicking the branch shop rapidly would cause the actual game window to physically sink/drop across your desktop screen. (Clicking too fast will no longer collapse the local gravitational field of the UI). 🐱 Cosmetics, Items & Stat Fixes Cosmetic Persistence Fix: Fixed a persistent bug where cat outfits and shop decorations would unequip themselves every time you restarted the game. (The cats will now actually keep their uniforms on between shifts instead of stripping them off the second you log out). "Time Field" Negative Glitch: Fixed a bug where using the "Common Time Field" consumable could glitch out the timeline and result in negative profit values. (The Time Variance Authority has stepped in; time-skipping will no longer drain your bank account). Klein Bottle Crit Fix: Fixed a bug where equipping the "Klein Bottle Helmet" completely prevented the player from triggering any Critical Hits. (The 4th-dimensional helmet was accidentally leaking all your critical hits into a parallel universe. We've successfully routed the damage back to 3D space). Please restart your Steam client to apply the update. Thank you for your continued support!
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
44 days ago · Shotgun Anaconda

Progression in Desk Space

During the demo, some people were rightfully curious about the progression of Desk Space. There’s no secret that all of these games have some sort of prestige mechanic, and so does Desk Space.I didn’t want to show too much since I want it to be a nice surprise for the players, not that it's a revolutionary mechanic, but I personally think anything that can be left to be discovered is a good thing.My game design style is to try for gameplay variation with mechanics that exist in the game, making it a relatively meaningful change instead of doing smaller changes just to bloat content.The overall goal for each loop is to trigger a singularity, which triggers a universe reset… and gives you a permanent upgrade that can help or speed up the loop in certain ways.As you trigger a singularity, the universe \ and introduces more friction until you can trigger it again. There are a couple of ways you can \ the \, ranging from passive ways to more active choices that require resources of different kinds.Desk Space is still made to run relatively passively (if you want), but the game also introduces extra gameplay choices to give variation, such as running refineries for metal, playing the stock market or sending crews on time-based expeditions. All this, and you can still watch your ships zoom around with their flight paths. I’m glad so many players found the joy and calmness in that, just as I did when I was prototyping. Someone called it a "space aquarium" and I loved that comparison lol.Here's a sneakpeak at refineries (which you can manually place out, pretty cool!)I’m working hard on putting all the nuts and bolts together for release on the 30th. The Next Fest support really blew me away, so I’m crunching to put in content and variation. I hope you will enjoy it, some will probably be disappointed, but hopefully most will find the fun in it!More info soon!
FeeBay Simulator
FeeBay Simulator
44 days ago · Lake Country Games

v0.2.10 - Balance & Fixes

v0.2.10 - Balance & Fixes Mod Editor - Events Tab New tab with full control over how market events behave in your mod. Custom Events - create your own market events with custom flavor text, up/down direction, swing range, duration, and pool weight. Scope effects to specific sets, variants, or rarities beyond cards that already carry a trend tag. Base Game Events - per-tag overrides for all 27 base game event tags. Adjust up and down multiplier ranges and duration independently, or disable a tag entirely so it never fires. Mod Editor Generation 1-7 packs now appear as default booster packs in the vending machine All 10 rarities now appear in the mass upload rarity selector and balance tab rarity filters - previously only the base 5 were listed Balance tab: new bulk set rarity and bulk set variant tools - apply to all cards matching the current filter in one click Fixes Custom event set/variant/rarity filters now correctly affect card prices - the tag and criteria filters now work as OR (a card is affected if it has the matching tag, or if it matches the set/variant/rarity criteria) Market Trends exposure panel now correctly counts inventory for custom events that use set/variant/rarity targeting - previously always showed "none in hand" Card inspector now shows active custom event trends in the drift section - previously only base game tag trends appeared Card inspector drift chart and "% from baseline" now factor in active trend multipliers - a x18 event now correctly shows a massive spike instead of just noise Inventory card Market pill now shows the combined noise + trend percentage instead of noise-only Market movers ticker now ranks by full effective market movement including trends - heavily pumped cards surface to the top Rarity badge now scales proportionally with card size at all display sizes BidGoblin Paddle upgrade now correctly requires 100 reputation to purchase, matching the BidGoblin marketplace unlock Mass uploader no longer scrolls when removing an ...
Garden Eternal
Garden Eternal
44 days ago · bruno

Adaptive Resolution Fix!

Hey everyone!Thanks for flagging the display issues since the announcement; many of you on 1440p, ultrawide, and laptop screens were seeing black bars around the game. This update fixes that.Display UpdatesAdaptive Resolution: The game now scales to fill your screen at any resolution, so no more black boxes or letterboxing on non-standard displays. Pixel art and text stay sharp at every size.Softer Glow: Toned down the screen glow for a cleaner, less hazy look.Keep the feedback coming.Family Milk
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
44 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.21: Stat Squish, Sync Fixes & The "Singularity Board"

Hi shop managers! As promised yesterday, Hotfix v1.0.0.0.21 is now live to clean up the post-overhaul turbulence from the branch update, stabilize your data, and introduce a brand-new endgame milestone: 🏆 New Feature: The 4th Leaderboard — "Singularity Board"! Aim for Cosmic Ascension: We have officially opened the game's 4th leaderboard: the Singularity Leaderboard! Built specifically for true long-term idle ascenders, this board tracks scores up to a mind-boggling theoretical hard cap of 10^27,400,000,000 (10 to the power of 27.4 billion). The ultimate goal of boba is no longer profit—it is the singularity! ⚖️ Economy & Balance Fixes Branch Stat Inflation Fix: Re-tuned the underlying math structures of the newly overhauled Branch system to prevent runaway stat inflation and broken profit curves. Negative Offline Income Fix: Fixed a bug where offline idle profit calculations could glitch out and return negative numbers. (The rogue negative numbers have been permanently evicted). Steam Inventory Sync Fix: Resolved data desync issues between your Steam Cloud inventory and your in-game backpack. 🐱 Desktop Pet & Asset Polish Cosmetic Persistence & Layer Clipping: Fixed a bug where the Klein Bottle Helmet and Absolute Tungsten Cube unequipped themselves and required manual re-equipping on every launch. Also resolved layer clipping/penetration issues for both items. (The 4th dimension is now safely confined to its proper rendering layer). Pet Origin Teleport Fix: Fixed an annoying bug where toggling or switching Desktop Pet mode forced your desktop cats to teleport back to the screen's default origin coordinates. Window Toggle Memory Fix: Fixed an issue where the game forgot your "Always on Top" preference, requiring you to manually untoggle it every session. Please restart your Steam client to apply the update. Happy weekend leaderboard hunting!
Upgradia
Upgradia
44 days ago · Remy

Upgradia Online - Steam Early Access release date!

Upgradia is launching into Steam Early Access on August 3rd, 2026! This is a huge moment for us! Upgradia has been built with a lot of love, late nights, testing, and far too many "just one more upgrade" moments, and we're incredibly excited to finally share when the world will open on Steam. Early Access will be the beginning of Upgradia's long-term journey: a social Semi-Idle MMORPG where you can build your character across thousands of levels, progress through multiple skills, take on turn-based battles, join parties, trade with other players, collect cards, climb rankings, work toward achievements, and keep pushing your account forward over time. Whether you want to relax with fishing and skilling, chase stronger gear, join friends for combat, compete in PvP, help grow a guild, or simply watch the numbers rise, Upgradia is designed to be a world you can keep returning to. Coming Next We'll be sharing more details, roadmap updates, events, and launch information as we get closer to release. Every wishlist, follow, comment, and message helps Upgradia reach more players before launch, and we're genuinely grateful for anyone who chooses to support the journey! We can't wait to see you in-game on August 3rd, 2026! Links Wishlist Upgradia on Steam: Official Website: https://www.upgradiaonline.com Join the Discord: https://discord.gg/V5dBzjCwp With love, M Y T H A R I A Games
Cradle of the Dark Brood
Cradle of the Dark Brood
44 days ago · RyuseGames

v1.1.0 - Endless Dream

This update adds the Boundless Dream, a new post-game endless Conquest zone where you can keep descending after the story ends. Changes Add the Boundless Dream endless zone. Each cleared depth unlocks the next, with enemies growing stronger the deeper you go. The rewards also increase the deeper you go.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
44 days ago · 秋风宝剑孤臣泪

Update v1.0.0.0.20: Brand Evolution — Branch Shop Overhaul!

Hi managers! We’ve completely rebuilt the Branch Shop system. Branch shops are no longer just mindless multiplier stacks—they are now core components of your growing boba empire. 🚀 Key Features of the Overhaul: No More Pure Multipliers: We’ve moved away from dry numeric stacking. Branch shops are now dynamic, independent entities. Brand Identity: Your branches now have a unique brand image. Decor and drink selection directly impact your shop’s local reputation. Employee Dispatch System: Your cats aren't just for decoration! Dispatch your best-trained staff to manage branches—their individual stats will now dictate the success and output of each location. Market Competition: You are no longer alone in the market. Face off against rival brands to dominate traffic and capture the market share. Diverse Branch Buffs: Branch shops now provide a wider, more strategic range of buffs, including traffic boosts, cost reduction, and cat stamina regeneration. (Note: This is a major structural shift. As with all big overhauls, there may be some post-launch bugs; we have a v1.0.0.0.21 hotfix already queued and coming your way shortly to smooth things out!) The shop is evolving. Head out and select your best cats for the new management positions!
Idle Crown
Idle Crown
44 days ago · Andy - MGG Studio

Coin and Counsel — Updates 1.0.5 & 1.0.6

Coin and Counsel — Updates 1.0.5 & 1.0.6 A new building, real lifesteal, and a handful of overdue fixes — all landing together. 🏛️ The Academy A new building for your Holding, and the realm's first true late-game gold sink. Fund it with gold — 100M to raise, scaling into the billions — and a share of all the XP you earn (yours and your minions', online and offline) also pours into your single weakest skill. Climbs to +5% at max level. Dragging a neglected skill up from the ground now happens quietly in the background while you train whatever you like. A proper home for overflowing late-game coin: maxing it runs into the billions. Keep an eye out for the violet 📚 +XP popups marking whichever skill the Academy is feeding. ⚔️ Fixes & Balance Crimson Pact actually heals you now. It was quietly broken — instead of restoring HP it only shaved a sliver off incoming hits. It now genuinely returns HP for every monster you kill, shown right in the combat log. The Sawmill now boosts Carpentry too, not just Woodcutting — a sawmill is where logs become planks, after all. Vintner's Cellar raises the buff-duration cap. With enough ranks you can bank consumable buffs well past the old 60-minute ceiling.
← Prev
Page 18 of 28
Next →