Game Updates

Patch notes and dev posts · 1,376 Steam updates
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
69 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.51: Tycoon Wealth Restored & UI Stability Fixes!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.51 is now live! This patch focuses purely on "cyber-stability," resolving several backend data and visual bugs you've reported recently: 🛠️ Bug Fixes & Optimizations Tycoon Leaderboard Negative Wealth Fixed: Resolved a critical data overflow issue where top-tier managers' assets were displaying as negative numbers on the "Tycoon Leaderboard." (The cyber-central bank has finally upgraded its processors to keep up with your insane money-making speeds. Your wealth that broke the laws of physics has been fully restored and is no longer classified as "debt"!) Leaderboard Black Screen Bug Fixed: Fixed a visual bug where rapidly clicking and switching between different leaderboards would cause the game screen to freeze into a "black void." (We installed anti-jitter valves in the data channels to prevent transmission overloads during corporate espionage. You can now spam-click the leaderboards all you want—our monitors won't get hacked and blacked out anymore!) Inventory Loading Issue Fixed: Fixed a bug where cosmetic and consumable items in the inventory would occasionally fail to load or read correctly upon entering the game. (The warehouse AI strike has been resolved. All your high-fashion outfits, BGM records, and secret recipes will now be accurately scanned and loaded the moment you open your shop!) Dark Matter Pearl Display Fixed: Completely resolved synchronization and display errors regarding Dark Matter Pearls (the ultimate prestige tokens) in the UI. (The aftershocks of the spatial collapse have been smoothed out. The Dark Matter Pearls you earned by sacrificing your old shops will now shine perfectly in your display case!) Please restart your Steam client to apply the update. Happy brewing and modding!
Delvegg
Delvegg
69 days ago · fourfoldcompass

V1.04 - New feature,Bug fixes and optimizations

New feature: Tavern gambling can now yield equipment rewards. Bugs fixed: Fixed an issue where the Lucky Egg would not trigger. Fixed an issue with mining equipment drops. Fixed an issue where the Cool Chamber did not read Dormitory level restrictions. Fixed a bug that caused a tips error. Fixed a display bug with ornaments and collectibles. Optimizations: Improved some text descriptions and UI. Optimizations related to the Boss Key feature. Added a full-load warning for the blacksmith's equipment.
Motelet
Motelet
69 days ago · exe_

Motelet Demo Is Now Available!

Hello! We’re Team Baeb Sae.We’re excited to announce that the Motelet Demo is now available!We prepared this demo to gather your feedback and make Motelet an even more enjoyable game.Our goal is to create an incremental game that remains fun and satisfying even after hours of cleaning.For this demo, we're especially interested in your thoughts on the progression, game balance, and whether there are any parts of the gameplay that feel repetitive or boring.Please feel free to share not only what you enjoyed, but also anything you found inconvenient or disappointing.Every piece of feedback, no matter how small, helps us make Motelet a better game.Are you ready to clean up every Motelet filling the room?Start your very first big cleanup today!🛠️ Contact UsYour feedback and encouragement mean a lot to us.Thank you for your continued support of Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516— Team Baeb Sae —
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
69 days ago · 秋风宝剑孤臣泪

v1.0.0.0.50 Major Update: The Dark Web Pearl Exchange is LIVE! 📈

Hello Managers! After extensive testing and iteration, v1.0.0.0.50 is officially here. Are you ready for a Wall Street-level baptism of capital?【📈 Core Feature: Dark Web Pearl Exchange】Long/Short & Leverage:Invest your idle "Dark Matter Pearls" in the stock market! Go long or short with up to 100x custom leverage to multiply your wealth.Physical Business Warfare:Your map expansions directly impact the market! Maliciously close branches to let rivals expand, or execute hostile takeovers to crash their stock prices.Market Manipulation:Spend Pearls to hire bots for a "Pump", spread "FUD" reports, or buy insider intel to avoid slippage.Liquidation & Debt-to-Equity:High reward means high risk. If you get liquidated and fall into debt, you must enter the \ system and sign a Debt-to-Equity Swap, surrendering your company shares to survive!【🛠️ Core Fixes & Optimizations】Fixed a UI squishing issue in the Inventory where long item names in certain languages compressed the cat icons. Implemented a hard-lock layout armor with auto-truncation.Fixed a bug where specific buttons in the Store Panel failed to dynamically update when switching languages.Fixed screen scaling and passthrough issues related to resolution switching.【🎁 New Drops & Leaderboard Achievements】Singularity Cabinet Expansion:Added dozens of geeky couture outfits for the \ and \.Physics Audio Feast:New background music, including "Analytical Engine's Rose Curve".Pearl Tycoons Leaderboard:A brand new leaderboard based on your total Net Worth (Cash + Unrealized PnL).6 New Achievements:Including "Diamond Hands", "Rekt", and "Pact with the Devil"!
Under Tower Idle
Under Tower Idle
69 days ago · Panda Dev

Content Update – New Enemies, Hero Drops & Endless Skill Progression

Under Tower Idle – Content UpdateHello everyone!This update introduces new enemies, improves Hero progression, and expands the long-term progression system. We've also fixed several issues affecting Hero unlocks, the user interface, and save data.🦸 Hero Progression FixWe've fixed an issue that prevented the required Hero materials from dropping correctly.You can now obtain Hero unlock items as intended from:Selected Dungeon floorsEnemies that appear during Raid eventsThis allows you to unlock the new Heroes through normal gameplay progression.🌲 New Enemy Faction – Dark ForesA dangerous new enemy faction has emerged!The Dark Forest introduces a brand-new set of enemies to challenge your army.The faction includes:3 Standard Enemies1 Champion Enemy1 Elite Enemy1 BossEach enemy has its own strengths, making encounters more varied and exciting as you progress.📈 Endless Skill ProgressionTo provide more meaningful long-term progression, we've removed the maximum level cap from several Skills and Crown Skills.The following upgrades can now be leveled indefinitely:Click DamageCritical Damage Multiplier for Click DamageSoldier HealthSoldier Attack DamageEarly levels remain relatively inexpensive, but the required resources increase significantly at higher levels. This creates a progression system that rewards dedicated players while maintaining balance.🐞 Bug FixesFixed several UI-related issues.Fixed various save system issues to improve game stability and reliability.Fixed Hero unlock item drops.❤️ Thank YouThank you for continuing to support Under Tower Idle!Your feedback, bug reports, and suggestions help shape every update. We're committed to expanding the game with new content, improved systems, and more exciting challenges in the updates to come.If you encounter any issues or have ideas for future improvements, please let us know through the Bug Report feature in the ESC Menu or by posting in the Steam Discussions.Thank you for being part of the journey, and enjoy the u...
Vespera
Vespera
69 days ago · Thade

Patch 0.11.2 — Sapphire Gems, Combat Polish & Interface Improvements

💎 Warden Sapphire Gems 🔸 Added Chipped, Flawed, Flawless, and Radiant Sapphire Gems, granting +5 / +15 / +40 / +80 Dexterity 🔸 Sapphire Gems can be crafted directly or upgraded through Gem Fusion 🔸 Warden class-bound gear now uses Sapphire in its second Gem slot instead of Garnet 🔸 Existing Garnets in that slot are safely converted into equal-tier Sapphires, including equipment stored in the Inventory or Bank 🔸 Gem recipes now appear correctly in Crafting search, and the Gem guide shows accurate stats and upgrade requirements ⚔️ Combat & Talents 🔸 Nightblade basic attacks now produce varied slash effects across the enemy health bar 🔸 Hybrid damage-and-buff abilities such as Pinpoint Shot can now use the Auto-Cast buff missing condition 🔸 Fixed Auto-Cast sometimes removing a newly refreshed buff 🔸 New non-Auto-Combat fights now properly clear poison and other damage-over-time effects from the previous enemy 🔸 Burn, Bleed, Frost, Shadeflame, Venom, and generic ability DoTs can now coexist; applying the same family again refreshes it 🔸 Tailwind Circuit now reduces buff Mana costs by 25% 🔸 Frostriposte now adds 25% Frozen Enemy Attack Slow 🔸 Steelsong’s double-cast chance now applies to Nerve Pin 🔸 Fixed offline combat occasionally ending runs earlier than the equivalent live fight 🎒 Gathering, Inventory & Events 🔸 Gathering nodes now show separate In Bags and In Bank resource counts 🔸 Conserve and Preserver now correctly provide double-resource gathering chances 🔸 Socketed Gems can now be removed directly from individual Gem slots in the Inventory item panel for 10,000 Gold 🔸 The World Boss War Chest now clearly shows Sustain and Focus points, remaining capacity, potion contributions, and the result of each donation 🔸 Drinking Triphamr’s Beer Mug now triggers an eight-second visual intoxication effect without affecting stats or controls 📖 Interface & Clarity 🔸 Added a dedicated DoTs & Poison Codex guide covering Poison stacks, DoT Power, ability families, formulas, cri...
Upgradia
Upgradia
69 days ago · Remy

12 Days To Go! - Combat Spotlight

Hello Adventurers!Only 12 days to go until Upgradia launches into Steam Early Access!Today we wanted to shine a spotlight on one of the biggest parts of the game: combat.While Upgradia has plenty of relaxing and idle progression, combat is one of the more active, skill-based parts of the game. Your choices matter: the class you equip, the skills you bring, the gear you upgrade, the resources you manage, and the timing of your abilities can all change how a fight plays out.Combat in Upgradia is built around long-term progression, character builds, and preparing for the fight ahead. As you battle monsters, level your classes, unlock new areas, upgrade your equipment, and improve your skills, your character keeps growing stronger over time.Each class has its own active combat skills and passive upgrades. Equip a class, earn Class XP, and each class level-up grants +1 Skill Point for that class. Those Skill Points can then be spent while that class is equipped, letting you improve your abilities and shape how you fight.Combat also has its own progression layers beyond your class. As you fight, you can level Combat, Melee, Archery, Magic, and Defense. Weapons and combat styles have their own skill progression too, with Swords, Two-Handed weapons, Daggers, Shortbows, Longbows, Crossbows, Staffs, Wands, Tomes, Shields, and Agility all trainable over time.Your skill bar matters too. Combat is not just about clicking attack every turn. You can choose which abilities to bring, manage stamina and mana, watch cooldowns, time buffs and debuffs, and decide when to heal, burst, defend, or finish an enemy off.Gear is another huge part of combat progression. Weapons, armour, accessories, affixes, rarity rolls, and equipment stats all help define your build. Through Smithing, you can unlock the Upgrade Station and enhance gear all the way up to +9, using gems and gold to push your favourite equipment further.You can also collect monster cards from your adventures and insert them into...
Burnout
Burnout
70 days ago · TotalWar

Burnout Multiplayer Update

Hello everyone! Today marks one of the most important updates for Burnout: multiplayer. From now on you can join your friends (and others) and share your outbursts at the PC. You can create lobbies with up to 50 players (okay, that’s the intended limit, but I don’t have enough friends to fully test if everything works!). A feature I really wanted to include is AUTO‑JOIN: when you launch Burnout, the game will automatically join friends who are already in a Lobby, without needing to manually create or search for one.To showcase your skills, I’ve added 9 new achievements specifically for multiplayer.I’ve also integrated the new “Statistics” page. It now displays in real time your playtime, total clicks, burnout clicks, and the average time between clicks. Sessions are saved and shown in a historical data table, so you can keep track of your progress (or your mental decline).Minor changes:Visual improvements and tweaks to inventory items.Updated the images for the First Epic and First Legendary achievements.Fixed a bug in the text projection on the “Duplicates” page.I have restored the visibility of the inventory page as a separate window in the taskbar.Steam inventory items have been made tradable between players. If you find any bugs or have ideas to improve the game, feel free to open a discussion. I always read your messages and it’s a huge pleasure. Thank you!
Cultivation Idle
Cultivation Idle
70 days ago · oldfish

v1.0.12 Update Notes

Clarified the entry prompt for home cultivation Added batch pill consumption Fixed Ice Phoenix Fish effect display and actual effect application Fixed Immortal Wine icon and description Fixed Meteorite Ore description and source display Removed unused old monster codex data and unified monster rarity colors Adjusted idle screen behavior so the system can turn off the screen according to its own power settings
Eldara
Eldara
70 days ago · Eldara

Patch #21 (Hot-Fix #29)

☄ The Luck Meteor & the Full Hunting Board NEW — The Luck Meteor Once you've maxed every skill (1700 total level), a meteor is no longer wasted XP — it becomes a realm-wide luck storm instead. When one strikes, roll for an hour of boosted drop rates across the entire game: 75% chance → +50% drop luck 25% chance → +100% drop luck (the rare "Radiant Luck Meteor") It shows as a green countdown chip under your header. Late-game farming finally has a reason to keep going. NEW — Hide Completed toggle The Quests, Achievements, and Upgrades panels each get a Hide completed switch in the header. Flip it on to tuck away finished quests, claimed achievements, and maxed upgrades so you only see what's left to do. Toggle it back any time — nothing's lost. NEW CONTENT — 12 Hunting contracts Every material-dropping monster in the realm now has a hunting contract, so grinding one for its loot banks Hunting XP, Hunting Points, and a guaranteed material cache on top of its normal drops. From the Rustbite Scavenger (Lv3) to the Crystalfang Ravager (Lv75) — logs, ores, gems, cloth, herbs, fish, all covered. FIXES Collection log now counts full stacks. A drop of 100+ (arrows, etc.) credited only +1 to your collection — it now records the real amount. Stolen Sigil & Pickpocket's Charm tooltips now correctly show "Active" when the trinket is carried in a backpack (the bonus already worked — the label was lying). Malzareth's Greaves (and all armour) now show their damage increase on the refine screen, not just defence. The Rebirth confirmation no longer claims gathering tools are kept — they reset, and the popup now says so. Gear level reads the same everywhere — the Blacksmith, gear tab, and item cards all show your true refinement level in sync. The Hunting board is sorted by level again — no more contracts jumping around the list. Ammo slot's upgrade pip no longer overlaps the arrow count.
Vespera
Vespera
70 days ago · Thade

PATCH 0.11.1 - WORLD BOSS

⚔️ World Boss Launch 🔸 Four launch battles will begin at 00:00, 06:00, 12:00, and 18:00 UTC 🔸 Registration closes 5 minutes before combat, and each character can participate in one battle 🔸 Combat Level 20+ players receive a launch registration notice directing them to registration or Factions 🔸 All four battles have 1.5x Legendary chance 🔸 Every eligible participant receives the normal reward chest and independently rolls for Legendary gear—there is no shared winner limit 🔸 Factions now previews the next World Boss gear even when no World Event is active 🎒 Inventory & Loot 🔸 Every new and existing character receives 10 additional Inventory slots 🔸 Added optional Loot Notifications with batching, dragging, and remembered positioning 🔸 Dismantling equipment containing socketed Gems now requires confirmation 🛠️ Crafting & Production 🔸 Shard Crystallization now unlocks at Crafting Level 40 🔸 Flawed Topaz now costs 5 Vesper Shards instead of requiring a Vesper Crystal 🔸 Gathering and Crafting now include Pause All 🔸 Pause and Resume can transfer production priority without deleting queue orders or progress 🔸 Queue Amount controls are now grouped into one compact panel
Age of Clicks
Age of Clicks
70 days ago · Alph

Age of Clicks - Roadmap Is Here!

First of all, thank you to everyone who has already joined Age of Clicks. We've spent the last day carefully reading your reviews, bug reports, suggestions, and discussions. Every piece of feedback is being reviewed by our team, and our goal is simple: make Age of Clicks the best game it can possibly be. Today we're sharing our development roadmap so you can see what we're working on! 🔧 HotFix I (Coming This Week) Our first major hotfix is planned for Friday and will include a large number of improvements and fixes, including: - Clicker & Army mixed mechanics- Smarter AI behavior- Peace conference fixes- Tutorial improvements- Major bug fixes This is only the beginning. What's Next? 🛠️ HotFix II - August - UI & UX improvements- Technology balance- Resource adjustments- Gameplay improvements- Additional bug fixes 💰 Economy Update - Q3 - More detailed cities- Trade overhaul- Building improvements- Budget management- Economy balancing 🍎 Mac & Linux Release - Q3 - Native Mac support- Native Linux support 📜 Events & Multiplayer Update - Q3 / Q4 - Historical events- National focus trees- MultiplayerCommunity content tools- More immersive gameplay 🏛️ Internal & External Policy Update - Q4 - Rulers & leaders- Expanded diplomacy- Internal politics- Foreign policy improvements- And much moreYour feedback is incredibly valuable and directly influences our priorities.If you have ideas, suggestions, or discover issues, please join our Discord server and share them with us. We read everything and will continue improving the game together with the community.Finally, if you're enjoying Age of Clicks, we'd really appreciate it if you could leave a positive Steam review. It helps the game reach more players and allows us to continue supporting it with even more updates.Thank you for being part of this journey. ❤️See you in the first hotfix on Friday!
Vespera
Vespera
70 days ago · Thade

Updated Patch 0.11.0 — Production Improvements

⚙️ Gathering & Crafting Improvements Gathering and Crafting queues can now be paused and resumed without losing orders or progress Paused production queues remain fully editable Entering a Dungeon automatically pauses production and resumes it after the final run ends Crafting ingredient shortcuts now clear conflicting searches and filters, ensuring ingredients such as Umbral Gemstone open the intended recipe Clicking Missing Materials now lists exactly what is unavailable Improved Crafting performance when switching categories, recipes, searches, and filters 🏹 Combat & Class Fixes Fixed Farwatch Lens, Moonleaf Brand, Pale Quarry Sign, Gravebloom Mark, and Verdant Reckoning to grant their intended Dexterity bonuses Updated the Dexterity tooltip to explain Warden auto-attack and ability scaling Mercy Seal now displays green healing numbers and has its own healing recap Mercy Seal now triggers correctly when HP crosses below 50% 🛒 Shop & Progression Reduced the Bank Crafting Seal requirement from Combat Level 75 to Level 50 Wayfarer’s Pack Deed is now a one-time 40,000 Gold purchase that grants exactly 10 Inventory slots The deed disappears after purchase and no longer increases individual Inventory-slot prices 🖥️ Interface & Character Improvements Character creation controls now remain accessible on small or highly scaled displays Added Fit to Screen, Windowed, and Reset Zoom recovery options to character creation First Steps now remains visible while AUTO and its setup panels are open Restored Skip First Steps to its compact style with red text Offline progress is now tracked independently for every character, so switching characters no longer overwrites another character’s time away
Void Salvage
Void Salvage
70 days ago · myradann

Void Salvage - Space Hazards Update

Version 1.0.0.0The void just became far more dangerous.This update delivers a major pass across exploration, combat, progression, story, the Flagship encounter, and interface performance. Space Hazards now reshape travel and encounters, Points of Interest offer more varied risks and rewards, weapon timing has been reworked, the endgame has been expanded with new story outcomes and permanent boons, and 60 Steam achievements are now fully integrated with the Milestones system.Space Hazards and explorationYour surroundings can now change the rhythm of a journey, complicate an encounter, and force you to adapt before committing to your next move. Each hazard has its own visual identity and dedicated sound effects.Some locations contain rich salvage fields, others offer leaner rewards, and not every Point of Interest is guarded. Derelicts now fade into view as they enter scanner range, making exploration feel more connected to the ship’s detection systems.Introduced Space Hazards as a major exploration and combat feature.Added dedicated visual and sound effects for hazards.Points of Interest now vary in the amount of available salvage.Some Points of Interest may contain no enemies.Derelicts fade into view when entering scanner range.Added opportunities to repair systems at Points of Interest.Black Holes can move the ship backward by five sectors, stopping at Sector 1.Black Holes can move the ship forward by five sectors, up to the highest previously reached sector.Story logs now advance through Main Quests instead of triggering at specific sector levels.Standardized “Point of Interest” and “POI” terminology across languages.Weapons and combatAll weapons fire 25% faster.All weapon reloads take 75% longer.Weapon reloads now take time instead of completing instantly.Weapons fully reload after leaving combat.Reload Speed and magazine size now have a more noticeable effect on combat.Player and enemy ships display a circular reload indicator.The HUD ammo bar refills in fuchsia...
Vespera
Vespera
70 days ago · Thade

⚔️ Patch 0.11.0 — Gathering, Crafting & Automation

### ⛏️ Gathering & Crafting 🔸 Gathering now remembers your selected **Resource View**, including **All Resource Areas** 🔸 You can add, remove, reorder, and clear Gathering orders while Crafting is active 🔸 Gathering begins automatically after the full Crafting queue finishes 🔸 Crafting checks materials before each individual item begins 🔸 Orders without enough materials are skipped so the next craftable order can begin 🔸 Completed crafted items remain pending when your Inventory is full ### 📖 Tutorial Improvements 🔸 **First Steps** waits for Welcome Back and other dialogs to close before continuing 🔸 The **Skip First Steps** button is now larger and easier to find ### 🍖 Offline Combat 🔸 Offline **Auto Food** now respects your configured HP threshold 🔸 Auto Food’s enabled or disabled setting is now respected offline 🔸 Food is not consumed during **No Food** encounters ### 📝 Patch Notes 🔸 Every patch-note day now has its own visible patch number 🔸 The current update is **Patch 0.11.0**
Vespera
Vespera
70 days ago · Thade

Patch Notes 1

## Vault Transfers, Smoother Travel & Clearer Gear ### Account Vault & Storage - Deposit All and repeated withdrawals now automatically consolidate matching items into stacks. - Matching stackable items can now be combined by dragging them between Inventory, Bank, and Account Vault. - The Account Vault now lets you transfer items directly from either Inventory or Bank. - Eligible Inventory and Bank items now have a Send to Vault option in their right-click menus. ### Gathering & Travel - The active-Gathering travel notice now appears only once per character instead of interrupting every area change. ### Gear & Inventory - Iron Swords and Iron Shields are now clearly marked as Barbarian gear, preventing other classes from crafting equipment they cannot use. - Gem quantity badges now stay fully inside their Inventory tiles. ### Presentation - Interface text now displays consistently on Steam and while playing offline.
Age of Clicks
Age of Clicks
70 days ago · Alph

Age of Clicks is Out Now! 🚀

To celebrate the launch, the game is available with an exclusive 25% discount for a limited time. If you've been waiting to start building your empire, now is the best time to join We're also hosting a live developer stream where we'll be playing the game, answering your questions, and talking about our plans for the future 🎉 Don't forget to join our Discord. It's the best place to share feedback, report bugs, discuss strategies, and communicate directly with the developers and the community 💬 This release is only the beginning. We have many updates already in development, including new content, mechanics, quality-of-life improvements, and more. We'll also be sharing our official development roadmap very soon, giving you a clear look at everything planned for the future of Age of Clicks Thank you for your support. See you in-game! ❤️
Age of Clicks
Age of Clicks
71 days ago · Alph

Age of Clicks is Out Now! 🚀

To celebrate the launch, the game is available with an exclusive 25% discount for a limited time. If you've been waiting to start building your empire, now is the best time to join We're also hosting a live developer stream where we'll be playing the game, answering your questions, and talking about our plans for the future 🎉 Don't forget to join our Discord. It's the best place to share feedback, report bugs, discuss strategies, and communicate directly with the developers and the community 💬 This release is only the beginning. We have many updates already in development, including new content, mechanics, quality-of-life improvements, and more. We'll also be sharing our official development roadmap very soon, giving you a clear look at everything planned for the future of Age of Clicks Thank you for your support. See you in-game! ❤️
Journeybound Idle
Journeybound Idle
71 days ago · Journeybound Idle

Journeybound Idle Releases August 7th!

Journeybound Idle launches soon! The guild doors open on August 7th, 2026. You arrive in a new world with nothing but your name and a guild card. What happens next is up to you!For those who have not read my message on the store page, I'm Nick, the solo developer of Journeybound. I've worked on this game for so many hours that I almost don't want to think about it, but I'm also very happy with how it turned out. It's my first game, but I've put a lot of care into making sure it is as bug free and polished as possible. I think I may have set a record for the most QoL ever put into an idle game (the desktop widget was a real battle to get working how I wanted it). I sincerely hope you enjoy the game as much as I enjoyed making it. What's waiting at launch17 skills, including three combat styles, Fortitude, Gathering skills, Crafting skills, Sanctum, Farming, all going from level 1 to 99, ensuring you have plenty to do for a long time aheadClimb the guild ranks from a fresh Rank F recruit to the heights of Rank S. Each Rank comes with its own quests and storylines, fresh items, new enemies, companions to recruit, relics, artifacts to make, and lots of content! Gauntlets to farm and dungeons with bosses, loot tables, and a bestiary to fill. Defeating enemies will reveal their stats, attack types, speeds, resistances, special attacks, and loot in the bestiary. Are you a min-maxer that likes optimizing your builds or xp/hr? All the details in here are for you! Quests and discovery chains that uncover the story of the world that summoned you. I did my best to ensure the rewards from every quest feel worthwhile, whether it be a new relic, rescuing a companion, new abilities, or new zones for content. The vast majority are entirely optional, but all are worth doing Companions, farming, and a Keep of your own to build up. Companions are our main offline progression system. You'll recruit your Companions through the tavern to start, but will meet, help, and rescue many more th...
Terraforming Titans
Terraforming Titans
71 days ago · Thratur

Steam workshop

Good Tuesday! As promised in the previous announcement, I wanted to enable the Steam Workshop for this game. As part of this update it is now available. After the update, launching the game will now go through a very light launcher first, where you can manage your mods order. I also included 8 mods on the workshop. 7 of which are AI translations. I expect them to be awful. However, someone motivated enough could take one of these mods, fix it and make their own translation out of it. The original language files are available in the game files and look exactly the same if you need a reference point (there are tools for comparing two JSONs files out there). The 8th mod is a mod that adds a new research, a new resource and a new building. It's a great template to add many more resources, researches and buildings if you wish. For example, it should be possible to add an "Ore" resource, modify the ore mine to produce ore instead of metal, add a new building for sorting ores into, say, iron and copper, add a building to produce steel, change the electronics factory to consume copper, etc. At the moment we are starting small with mods, only allowing modification/addition of parameter files. Later on I will also allow custom classes. Changelog - New light launcher that enables mod support. Also allows selecting a different save for loading, which could prevent hard locks. - No balance changes but a light antimatter battery rework to make it more stable which can result in a small nerf at a high framerate. - Drop downs have been completely redone for compatability on some setups. - Auto pause settings. - Added UI scale 80%. - Added nanobot cap on the resource sidebar. - Added a log to script console output. - Space mirror facility advanced oversight can now use fractional assignments. - Many misc bugfixes. - Fixed a rare crash.
Cultivation Idle
Cultivation Idle
71 days ago · oldfish

v1.0.11 Update Notes

Added batch use for food items in the backpack Ancient Boss exclusive materials now always drop when defeated Fixed the charm AFK cap display Added an “Exit to Desktop” option in-game Fixed resolution settings not taking effect Right-side logs now keep up to 200 entries to reduce lag during long idle sessions
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