The new Bomb Farm interface has arrived! The update will be available on September 24, 2026, at 15:00 UTC. The main highlight of this major update is a completely renewed visual experience. Screens, panels, buttons, icons, environments, and animations have been redesigned to make the game more beautiful, organized, and easier to navigate. Choose how you want to play Classic Interface: keeps the original Bomb Farm appearance. New Interface: introduces the complete new look with redesigned menus, panels, environments, and effects. You can choose when entering the game and change your selection later through Settings. You may freely switch between both versions whenever you want. Changing the interface only affects the visuals. Your progress, heroes, equipment, items, and rewards will remain exactly as they were. A completely renewed experience Battles, maps, Inventory, Heroes, Ritual, Skill Tree, Store, Market, PvP, Ranking, Mail, House, and many other screens have received a new presentation. Information and buttons have been reorganized to make every action clearer. We have also added new animations, visual effects, sounds, and improvements for different screen resolutions. The choice is yours Try the New Interface and, if you prefer the previous style, return to the Classic Interface through Settings at any time. After the update is released, close Bomb Farm and download the new version through Steam before entering the game again. Thank you for playing and continuing to support the development of Bomb Farm!
Added the inside of a whales mouth Added plankton Added sponges Added starfish
Garrison parties now drink potions the same way as when you command them. Cooldowns carry between waves and when you switch parties, so a garrison fight stays in line with command. Garrison still runs at half speed.
Hello future Adventurers and current Guildmembers!Around Journeybound Idle's launch in early August 2026, one of our wonderful community members asked me if I would consider adding a DLC pack of anime-themed portraits. Given that the theme of the game is isekai related and about starting out in a new world, I agreed that it was a great idea. I promised I would release a complete alternative art set this year. This release is a follow up on that promise!The Anime-Inspired Portrait PackThis is a complete set of 98 portraits, replacing every Character, NPC, Boss, and Entity in game that has their own portrait for questing, dialogue, or combat.The set is fully opt-in. You can go to the Settings panel after loading your character anytime, to enable or disable the Portrait Pack.How to turn it onClick Download on the DLC store page to add the pack to your account.Start Journeybound Idle, or click back into it if it is already open. Portraits switch to the Anime Pack if you add the DLC with the game currently running. Voila! You're all set.To go back to the original game portraits, open Settings, find Portrait Style, and pick Original.As always, thanks for playing Journeybound and being such a great community on Discord! If you'd like to further support the game, the most helpful thing to do is leave a review on the game's main page. I appreciate all of your kind words!-Nick from Journeybound Idle
We’re preparing one of the biggest updates yet for the game - Economy & Warfare Update. It will be available on September 25! This update brings a major expansion to the economic side of the game, with a completely revamped economy, economic chains, land leasing, country focuses, and many other new systems designed to make your decisions matter even more. But that’s not all. We’re also bringing balance improvements, UI/UX improvements, optimization, bug fixes, and numerous quality-of-life changes across the game. 🎬 Watch the Update Trailer to see what’s coming: September 25. A new era of economy and warfare begins. See you in the update!
Please download the client update in Steam and restart the game.Your chosen resolution is now saved.Skill and potion numbers now show their final values.You can set the potion auto-use threshold in Options.Added an option to skip the tutorial.
- Fixed an issue where ranged or energy weapons could stop gaining combat XP after switching combat styles. - Fixed an issue where enemies could become invisible on high Building Ruins floors. - Fixed incorrect icons for some Flash equipment. - Improved overall stability and compatibility.
New route in chapter 3: the Tinted Wood It leaves The Silver Forest along the deer trail and rejoins the main route on the way down to The Mother Tree Past the trackers' cordon a hub opens up with three areas around it: The Silent Forest, The Fernbrake and The Circle of Singing Stones As you cross the cordon they hang a vial of sap on you that tints while you work in there. If it fills up, the trackers pull you out to the shelter and the cordon stays shut for the rest of that life: the route is picked up again in another rebirth, with the character further up and everything done faster Any class can walk the whole of it A battle you do not win on your own The route ends in a unique boss fought with the help of your other characters. It is a very hard fight: they had all better have reached chapter 4 at least Before you go down there are twelve things that weaken it: nine clues spread across the three areas and three class steps by the stone at the spring. Six take life off it and six take damage off it. Doing all twelve before facing it is recommended With the offer help action, that character notes down the life, the damage and the combat skills they have at that moment, and those are the ones they will have when they turn up as another one's ally An ally's life and damage never go above those of the character you are playing with. If it sticks, you can come back with the strongest character you have Beating it is not enough: one more action is needed to finish it off for good Whoever dies during the fight does not complete their part, even if another character survives and does complete it. When that fallen one tries again, they will find their allies with the same stats they had the day they won All of this runs against the vial's clock: if you run out of time, you come back in another life Simpler escorts The character who can help at a step now sees a generic offer help action, without having to know who or where That help is given once and for all your charact...
To improve the Renown experience, the Renown cost of secondary stats (Critical Rate, Move Speed, and others) has been greatly reduced.The Garrison gold rate has been increased from 0.25× to 0.5×.Fixed an issue where Daily Objective Renown rewards were not delivered by mail.Character Enhance and equipment enhancement multipliers are now applied.
Hello, anglers!In this major update for CRETA: Taskbar Fishing, we’re expanding our workshops, opening the door to new stories, and preparing for the toughest catches the Mediterranean has to offer.The journey begins with the Creta Cubes, Labyrinth, and Creta Racing systems, then continues into special bait production, new collection cards, and the offshore challenges of Impossible Takes Time.Here’s what’s waiting for you!🧩 Creta Cubes: Your New Production JourneyWatch cubes perform real movements and solve themselves inside the Mirabello Workshop as you produce solved CRETA Cubes.Expand your workshop up to 30 cubes.Unlock permanent 2×, 4×, and 10× speed upgrades.Automate fuel management.Track your total cubes produced and your currently available stored cubes separately.The cubes you produce are also used as fuel for the Labyrinth and Creta Racing workshops. This means progress in one workshop helps you advance through the others.🌀 Ierapetra Labyrinth WorkshopMeet automated explorers searching for the exit through trap-filled labyrinths!Track labyrinth progress, your best results, and exit probabilities while expanding your workshop up to 30 labyrinths and increasing its operating speed all the way to 100×.This system runs on Creta Cubes and also includes automatic fuel management. Speed upgrades make attempts faster while preserving the rules of each run.🏁 Creta Racing: This Time, Pick the Fish That Won’t Win!Six fish enter the race. Your goal is to choose one fish and have it not win for 101 consecutive races!If your selected fish wins, the streak ends and a new one begins. You can track the progress of every racing station separately and upgrade up to 30 stations with 100× speed.Every new race brings another chance to extend your streak.🎣 Tiered Rewards and Special Bait ProductionThe Labyrinth and Creta Racing systems now feature a three-tier reward structure.At the end of a run or streak, you receive a reward based on the highest tier you reached. Lower-tier re...
Maintenance Schedule UTC: September 23, 06:30–08:00 Server & System Optimized server performance and stability. Increased the Attack Speed cap to 2.4. Fixed the elemental resistance icons for Orbs. The Gem enhancement UI now displays the required material quantity as ×1. League & Prize Draw Monster parties now have a 10% chance of being matched in League Battles. When a player wins a Prize Draw reward, a notification is displayed to all players. Improved the instant reward chests granted for participating in the Prize Draw. Each entry awards one Low, Normal, or High chest. Coin Chest Increased the Coin Chest drop rate. Changed the Coin Chest grade from Normal to Mythic. This changes only the grade. The chest continues to grant 1,000,000 Coins. Thank you for playing MPIG!
MEGACITY V2.11.5Since the 2.11.4 Steam upload, work has focused on making military outcomes easier to understand and giving commanders more direct control over the city.Battle Reports and Salvage.Victories now produce after-action reports showing formation condition, ammunition and fuel spent, captured supplies, changes in zone control, and a recommended next action.Battle-log details let you inspect a battlefield, haul recoverable weapons, recover remains, and scrap damaged or destroyed vehicles.Battlefield salvage and its results persist across saves.The internal city map now connects its numbered cells to real districts. Inspect operational details by hovering or focusing a cell, and open district actions from the desktop context menu.Military installations have clearer staffing controls, while defense reports explain more of what contributes to readiness.Recruitment gains automation options, and construction and building upgrades have received further work.Rival megacities now have more persistent simulation behind their reported conditions. Active trade agreements can be opened and cancelled from World Map details, and map controls have received further layout and accessibility fixes.Existing saves remain compatible. Older battle reports still open, using derived inspection values where historical salvage details were not recorded.MEGACITY remains in active development. Thank you for playing and for reporting the problems that help shape each update.— Green Kamino
Knightfall Idle Patch Notes vB0.1.12Major New SystemsThe Realm (Server Wide Progression)Kingdom Community Effort: Introduce 5 server wide buildings under the Kingdom tab. Every player donates items to a shared pool to earn permanent global bonuses for all players:Bell Tower: Increases offline cap.Mason's Lodge: Increases event score.Merchant Guild: Adds +10% global drop rate per level.University: Adds +10% skill XP per level.Scriptorium: Grants passive points.Item Sharing: Press Ctrl + Click on any item row to share it directly in chat.Warband Sieges (Account Level 15+)Defend the Town: Bandit warbands now periodically march on the town!Mechanics: Strike once per round to hold the line, set up your coffers to fight on your behalf while AFK, and earn rewards based on your overall performance score. Access sieges directly from the Activity page.Duration: Warband sieges now run between 16 to 22 rounds.Guild Contract BoardThe Forge and Merchants Guilds now post dynamic contracts to allow all players access to contracts.Personalization, Ranks, and InterfaceChat Ranks: Chat titles displayed before your name and on your player card. Select unlocked titles via Options > Profile.Free or Milestone Ranks: Founder (Free during Beta at Account Level 35), Yeoman, Esquire, and Champion.Shop Ranks: Sir, Lord, Baron, and Duke (Available via Premium Coins).Fief Customization: Fief Kings can now customize their Fief Name and Tag Color in the Fief Options tab. Additional colors unlock as your Fief levels up.Pass the Crown: Fief Kings can now transfer leadership by holding the Pass Crown button on a member's row (the previous King steps down to Men At Arm).Expanded Font Options: Customize game text across 7 medieval serif styles (including new additions Josefin Sans and Averia Serif Libre) via Options > Display.Display Settings:Select which monitor the game launches on.Added an Option Size slider for dropdown menus.Rearrange panel layouts, including moving the skills panel and event butt...
Please download the client update in Steam and restart the game.Daily Goals proceed from the Forest to the Demon Castle, one step at a time.The goal bar is a single line: the step, the place, your progress, and the reward.
Please download the client update in Steam and restart the game.Rune exchange completes on the first press. Ten of a grade become one of the grade above. One of a grade becomes eight of the grade below.The rune list totals every grade. The grade you select shows its own count.Leader traits show the base value and the value after Frontier investment. A small rank that would otherwise round away still appears.The battle continues while the window is minimized, on Windows and macOS. The game no longer stops.Unsealing grants Renown. The first unseal is 10. Later unseals follow a gentle curve. The reward is in the mail, once per unseal.Arena and Raid daily Renown use the same rank bands: 11, 8, 6, 4, and 2. Taking part is worth 2.A Frontier tree the server corrects no longer removes your leaderboard rank.
Refactored the interface and fixed several bugs related to the and systems. For balance reasons, has been removed. —— If you encounter any severe bugs in Version 1.1.3, you can right-click Armored Career in your Steam Library, select Properties → Game Versions & Betas, and roll back to Version 1.1.2. —— Feel free to join our QQ group (659489246) or contact us via email at Ken2448138@163.com to report any issues with the game. —— More new content is currently in development!
Reverted The endgame tightening from 1.3.7 is out again. The highest damage reduction, endgame foe health per Ashfall and the Abyss Mark drop rate are exactly where they were before 1.3.7 — measured number by number at Ashfall 10, 15 and 22. What you could do yesterday, you can do today. Our rule from now on: nothing you have earned gets taken away. Difficulty comes through new content — not through retroactive nerfs. If you want it harder, there is now a place for that: the World Ablaze from 1.3.7 (main menu › New game › step "World"). Every foe there has five times the health and three times the damage — in return double ember ash, more loot, more combat experience and rewards that carry across all your saves. What stays The Pyre Tree node "Last Ember" still returns your weapon at +0 — that only affects the restart after an Ashfall, not your current run. The Ashfall gate still grows by 50 total levels per Ashfall. If you were mid-run when the update arrived, you keep your old gate for that run. Everything new from 1.3.7 stays, of course: the main menu with ten save slots, the World Ablaze, the Ash Turning, the Loot Book and four loadouts. Thank you wusldusl for saying it plainly — that is exactly the kind of feedback I need.
⭐ NEW VIP SYSTEMSupport the project by becoming VIP and enjoy exclusive benefits! You can now buy 30 days of VIP through Steam and receive:+10 crate slots in the Depot.+10 Inventory slots.+10% chance to get crates.Point reallocation in the Mastery Tree: reclaim points from one node to use in another, keeping at least one level.+6 hours of offline earnings, up to 12 hours with the Mastery upgrades.+20% Credit and Mastery, both online and offline.To buy it, open the Garage, click the VIP icon and select Buy 30 days. Confirm the purchase in Steam and your VIP will be activated automatically!You can also buy more periods to stack VIP time, with no automatic renewal.🔧 FIXES AND IMPROVEMENTSNew Mastery window with description, costs and confirmation for every action.Upgrade or reclaim several levels without reopening the window.Interface, translation and time display adjustments.Optimizations in the communication between the game and the server.💙 THANK YOU FOR YOUR SUPPORT!VIP offers more comfort and benefits for those who want to support the project. Desk Top Racer is developed by a single person, and every bit of support helps keep expanding the game!We are holding more than 2,500 players online at the same time — a result that exceeded our expectations. Thank you so much to everyone who plays, shares and sends suggestions! It is a joy to watch this community grow.We keep working at the update pace you already know, often every two or three days. And we are not stopping anytime soon!Over the next few days we are already working on the new TrackCards system, daily missions, new game modes, new ways to compete, rankings and much more!Thank you for being part of this story! 🏁
New The World Ablaze — a new world: with your first Ashfall a world awakens in the main menu under New game in which Veyr still burns. Every foe has five times the health and three times the damage — in the hunting grounds, dungeons, tower, Ash Wound, world bosses and titans. In return double ember ash, one and a half times the loot luck and +25 % combat experience. The World Ablaze is a world, not a path: combine it with Standard, Hermit or even the Ashen Path. Whoever conquers it earns rewards for all saves: the title "World Burner" (Ashfall 5), the frame "Brand of Embers" (five world bosses) and a World Ablaze outfit per hero (first Ashfall with that hero — the artwork follows with the next patch; it can already be earned). Plus four new Steam achievements. Before your first Ashfall, the Ashfall preview tells you what it will open. The new main menu with ten save slots (a community wish): after the intro you now always land in the main menu — Continue, New game, Load game, Options, Credits (Quit game in the Steam version). Up to ten runs side by side, each with its own hero, path and progress. A new game first asks for the path (Standard, Ashen Path or Hermit) and then for the slot. Your existing save is in slot 1, nothing is lost. In the game, ☰ → Main menu takes you back. Now and then the menu asks whether you would like to dare an Ashen Path or Hermit run. The Options in the menu cover language, music and sound effects with volume, side effects (damage numbers, hit animations, calm mode, silence in the background), interface size and backdrops — all live. And the title screen now has music: the Ashfall theme. Ashen Path, as promised: a death is now truly final. The save is deleted (including backups and the Steam file), your hero enters the Hall of Embers, which now covers all slots, and you return to the main menu. No automatic backups, no restoring an old backup, no importing an Ashen Path save. In return +50 % ember ash on every Ashfall. The Hermit may sell...
Code Blue Idle is available now Code Blue Idle is out on Steam for Windows. It's 13% off through September 29, then returns to $7.99. You start as a solo clinician treating patients one at a time. Hire staff, buy upgrades, research new protocols and unlock departments until your hospital runs itself, then prestige and do it again with a bigger empire. What's in the game 70 patient cases across 8 care settings, from the Outpatient Clinic to the ICU 7 clinical skills, each with 99 levels and individual case mastery 47 upgrades, 15 staff types and a 31-node research tree 30 event types, including patient surges, VIP patients and health inspections A 7-level prestige system that ends with the Chief of Staff win condition Up to 24 hours of offline progress 30 Steam achievements and Steam Cloud saves Feedback and bugs This is a solo project, and I read everything. If something breaks or feels off, post in the Community Hub discussions and I'll respond as quickly as I can. Reviews help a small game like this get seen, so if you enjoy it, a review means a lot. Thank you for playing. Sulcus Games
1. Added skill EXP comprehension during battles. 2. Added dungeon resistance mechanics. 3. Added mining and woodcutting level systems.
Interface · Fixed Auto-assign focus branch names and the default route summary to match the skill tree with Simplicity on or off. · Clarified base and temporary crit ranges in tooltips and statistics, and made Mark the Weak Spot combat messages use the fight's recorded values. Class techniques and talents · Fighter and Barbarian Power beyond their protection and speed limits now adds damage to the first landed main-hand hit of the technique. Rogue Power also adds damage to marked main-hand critical hits. · Fury now keeps its stack count when Power or the oath changes. Existing over-limit bonuses are corrected on load; fights already in progress retain their recorded timing. · Talent tooltips show current and next effects, limits and rounding breakpoints. Power and Duration capstones now describe their actual additive bonuses. Automatic allocation follows useful upgrade paths. · Warlock cost talents now reduce the pact's HP cost. Refund descriptions state that MP returns after a fight using the ability, including a retreat. Existing adventurers with talent points receive one optional free talent reset.
Crucible & Boss Weapon Protection - Crucible weapon transmutation and Tier 5 to Tier 6 shifting can no longer generate Citadel boss weapons, preserving their prestige as rare boss encounter drops. - Players currently wielding boss weapons receive a free zero-cost lateral switch into standard craftable Tier 6 weapons of that style, without consuming the daily free transmute. - All weapon refinement levels (+0 to +5), socketed gems, inscribed glyphs, and Crucible specialization progress are fully preserved upon migration. Jewelry & Crafting Rebalance - Void-Conduit Band Recipe & Balance: Adjusted the Void-Conduit Band to a true Level 40 Tier 3 ring. Its Forging requirement is now Level 40 with a faster 5-second craft time (65 XP), vendor sell value aligned to 40 Blood Shards, and recipe materials updated to level-appropriate items (1x Bloodstone Shard, 1x Shadow Sigil, 1x Wraith Remains). - New Void Sovereign Band: Master forgers can now craft the pinnacle Level 100 Tier 6 Void Sovereign Band using 1x Void-Alloy Plate, 1x Eldritch Matrix, and 1x Abyssal Tablet. Grants +22 Accuracy and +10% Critical Strike Chance, with a 750 Blood Shard sell value. Sanctum Familiars & Animation Performance - Overhauled pet animations across all familiars in the Sanctum to eliminate stuttering, hitching, and frame drops, allowing them to animate smoothly and continuously. - Familiars now render immediately upon selection without delay or black boxes. - Significantly reduced background resource usage while browsing pets in the Sanctum. Citadel & Blood Echo Altar - Added a loot preview chest to the Blood Echo Altar header in The Obsidian Citadel so you can inspect potential boss rewards—including rare jewelry—before summoning. - Spawning The Obsidian Sovereign now reliably consumes the required 6 Sigil Fragments. - Added a summoning lock to prevent accidental double-clicks when activating the altar. General Fixes & Improvements - Daily Quest Stability: Resolved an issue where daily quests...
Patch 0.11 · The bag is a grid · gear has home stats · three new stats · smithing pays before 93 · Brewmaster's CowlA follow-up to the relaunch, built from your feedback of the first week: the inventory rebuilt around the mockup, three new gear stats, crafting and mining feeding the fight again, one new unique, two achievements that no longer punish you for opening chests, and every new line translated into ten languages. New ContentThe bag is a grid · 12 × 7 cells per page and gear takes its real size (a weapon 2 × 4, a chest piece 2 × 3, a ring one cell). Drag to arrange, drop onto a single piece to swap, your layout is saved. Pages beyond ten appear only while the first ten are full and vanish again as space frees up. The shared chest uses the same grid, with a green or red preview while you drag. The paper doll and the item card · the doll is a compact block with a rarity frame on every cell. The item card leads with the slot's headline stat (Defense on chests, Max HP on helmets, Speed on gloves, Dodge on boots, Crit Chance on rings, Crit Damage on amulets, damage per second on weapons) and shows rune lines as stone runes. Compare, filters, chest, loadouts and lists share the dark look. Three new gear stats · Mana on Kill and Damage to Mana roll for the Archmage, Shade Thorns for the Necromancer: a Shade that steps in front of a blow bites back. All three show in the hero panel and can be pinned to the combat panel. Brewmaster's Cowl · a new helmet unique for every class. Each potion sip grants +20% Dodge for the potion cooldown, scaled by your Potion Power. Wear it with Thornwine for the flask build. Classic tabs · a switch at the lake and in Settings brings back the four old tab stacks with the fan on hover, the town button sits in the Town stack. The town stays the default. Two first-contact cards · The Hub and The Rampart explain themselves the first time you open them. BalanceHome stats · random affixes that match a slot's own stats roll 20% higher on that ...