Game Updates

Patch notes and dev posts · 700 Steam updates
Keypress Express
Keypress Express
8 days ago · nitzangamesLLC

Fixes: engine artwork + added train height settings

Fixes • Fixed several engines rendering wrong — missing their wheels and sitting oddly above the track. The EMD F7, Alco PA, EMD GP30 and Class 55 Deltic are all correct now. • Fixed a number of engine paint schemes not appearing at all. If you painted an engine and it vanished, it's back — no need to repaint. Added • Settings → Train height: shift the train down or up. Use it if the train floats above the bottom of your screen — most likely if your Windows taskbar is at the top.
Upgradia
Upgradia
8 days ago · Remy

Upgradia Early Access Crown Drop Party Event!

EA Crown Drop Party Event!We’re excited to announce Upgradia’s first Early Access event: the EA Crown Drop Party Event!Upgradia launches into Early Access on August 3rd at 12:00 PM BST (11:00 AM UTC), and the EA Crown Drop Party Event begins with it.From August 3rd to September 3rd, seven exclusive EA Crowns will be dropping across the world. Battle monsters, open Dungeon Chests, go Active Fishing, and harvest through Active Farming for your chance to collect limited-time crown cosmetics.Every Crown Chest and rare direct crown drop has a shot at one of the seven exclusive EA crown styles. Fight your way through Upgradia, push into tougher zones for better chances, and keep an eye out for those golden drop moments. The event only runs for a limited time, so sharpen your gear, gather your loot, and see how many crowns you can claim before the party ends.Event HighlightsCrowns7 exclusive Early Access crowns to collectDropsCombat, Dungeon Chests, Active Fishing, and Active FarmingEvent DatesAugust 3rd - September 3rdReward TypeLimited-time event cosmeticsStart TimesRegionStartsUK / BSTAugust 3rd, 12:00 PMUTCAugust 3rd, 11:00 AMUS Eastern / EDTAugust 3rd, 7:00 AMUS Central / CDTAugust 3rd, 6:00 AMUS Mountain / MDTAugust 3rd, 5:00 AMUS Pacific / PDTAugust 3rd, 4:00 AMCentral Europe / CESTAugust 3rd, 1:00 PMAustralia East / AESTAugust 3rd, 9:00 PM
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
8 days ago · JBlivionDev

Update 1.0.1 — 07/31/2026

── UI ── - Added a Settings button consolidating several options - Added a manual Rebirth button to the Settings menu - Added messages showing the reward for passing academy trials - Added messages for actions related to gods and temples - Added a tooltip explaining what the backpack (and similar items) does - Added indicators on Heal and Ask for Help actions clarifying they restore health to full - Fixed a bug that placed rooms in the wrong order on the Speedrun panel ── Time Management ── - Fixed a bug that left the game frozen after completing the Chapter 2 Academy trial - Time spent while the PC is asleep (suspended) is now banked into the offline time pool - Time with no actions running (empty queue or the game manually paused) is now also banked into the offline pool instead of being lost - The ×2/×3 offline pool speed buttons can now be pinned with a second click, and resume that speed as soon as actions are queued again ── Chapter 2 ── - Added three rooms - Added a unique boss in "The Coast"; killing it triggers a permanent change to the room - Added a quest in "The Meadow" - Removed a quest in "Lighthouse Square" ── Chapter 3 ── - Added a quest in "The Emerald Coast" - Added a quest in "The Silver Forest" - Removed two quests in "The Oak Market" - Fixed: the starting room now requires disembarking on the coast before any other action can be taken ── Chapter 4 ── - Added two new ways to earn coins by helping refugees (aid refugees / build a palisade) - Removed two quests in "Iron Ford"
Boid Predator
Boid Predator
8 days ago · Slay369er

Bug Fixes #1

Fixed font issue (assets weren't bundled properly). Those affected should just be able to update and load in.Interceptors should stutter less and track better. Please continue posting your findings! I'll do my best to keep up with them.
Aetherdrifter
Aetherdrifter
8 days ago · Kpt.KittyBucket

Aetherdrifter is Live!

It's out. I can hardly believe I get to type that.Hi — I'm KptKittyBucket, and AETHERDRIFTER is my game. As of today it's live in Early Access, and if you're reading this, you found it. Thank you. Genuinely.The short version of what you're looking at: a sci-fi idle RPG in the Melvor / Old School RuneScape tradition, about being the last ship-mind awake in a galaxy that went quiet a thousand years ago. You gather, refine, build, fight, and slowly turn a dying hull into something enormous — and the whole time there's a story threading through the background about what actually closed the sky, told by a tired, funny old machine called the Core who I have grown unreasonably attached to.I built this because I love idle games that respect you. So the rules I held myself to: offline progress is exact — the ship earns precisely what it would have earned, calculated properly, not estimated. No fake timers. No paid skips. It works in a full-screen session or a glance between other things, and it'll keep working while you sleep.What's actually in there today: all eleven skills, the full ship ladder from a little Scout Skiff up to a world-sized Ark, ship-vs-sector combat with proper bosses, four factions with their own politics and a Galactic Senate, a 217-hex star chart, crew, relics, a hydroponics bay I spent way too long on, the complete story through its ending, a prestige loop beyond that, and 100 Steam achievements where 100% is genuinely reachable. It's a finished loop, start to credits — Early Access isn't a warning label here, it's an invitation.Why Early Access, honestlyBecause I've tuned this game against my own save files and a handful of very patient friends, and that only gets you so far. The next stretch should be shaped by real players. Balance will move. Art and sound will keep improving. If something feels grindy or unclear, I want to hear about it — the most recent balance pass (faction standing, auto-cooking in the galley) exists because one playtester grumb...
Pocket Dinos
Pocket Dinos
8 days ago · ManChickenTurtle

The Pocket Dinos Demo Has Hatched!

The Pocket Dinos demo is now live!If you've been curious about the game, you can now jump in and hatch some dinos for free. Download from the store page > https://store.steampowered.com/app/4715900/Just a quick note before you get started: progress made in the demo does not carry over to the full game, so you'll start fresh if you decide to continue in Early Access.500 Wishlists & 100 Sales in the First Week!It's been great seeing Pocket Dinos find its first players, and a huge thank you to everyone who's picked up the game, left feedback, shared it around, or added it to their wishlist. If you'd like to leave feedback, you can do so via Discord https://discord.gg/eNe5KVnGDV or Steam Community https://steamcommunity.com/app/4715900/discussions/Thanks for being here at the start!-Diesel
LUNAR
LUNAR
8 days ago · husmanofficial

LUNAR is out now!

A tiny astronaut companion for your desktop, exploring the moon while you work. Grab resources as they tumble across your screen, upgrade your gear, and rise through the ranks, or just tuck it in the corner and let it run. Thanks for checking it out and would love to hear what you think.-Nick
Terraforming Titans
Terraforming Titans
8 days ago · Thratur

2026-07-31 Weekly update

This week might look like a fairly small update, but I actually worked very hard for 3 days on some large rework of the climate model under the hood. While my goal still is not for a completely physical model, I did want to get a bit closer to realistic. I wanted to enable a new optional difficulty setting that accounts for the energy of phase changes. Indeed, evaporating water actually cools its environment, and raining water warms its environment. This could lead to more challenging gameplay, as the player might have to fight a lot of thermal inertia to get what they want. To accomodate this setting I had to make some changes elsewhere and... a small change in the climate model is never small. I always regret touching it. Oh well what is done is done. Another thing I have done is convert all the textures rebuilds in the world visualizer to shaders. Well "I" is a bit misleading. This is the first time I use AI in this game to write code I could not have written myself (I have no idea how to write shaders). GPT 5.6 Ultra can however, and the performance gains are massive. The visualizer used to stutter ever 5s and now it... doesn't? I am very happy about the results. Other than that, I included a small new advanced research that was suggested, and lots of bugfixes and small features. If you are struggling with autobuild, I added a "starter" setup in the autobuild guide. Changelogs - Climate model tweaks. - Large world visualizer optimizations. - A small new advanced research. - Story text separator. - One-click upgrade for upgradeable buildings. - Extended autobuild guide with a starter setup. - Moved Solis automation upgrades from World 4 to World 2. - Extended purple text to projects. - Added breakdown of factory heating. - Misc bugfixes.
Vespera
Vespera
9 days ago · Thade

⚔️ Patch 0.13.3 — Crafting XP, Combat Clarity & Progression Fixes

Crafting & Equipment 🔸 Gear Synthesis can now use eligible equipment from either Inventory or Bank, with each item’s storage location clearly displayed. 🔸 Gem Crafting recipes now award twice as much Crafting XP. 🔸 Socketing Gems now awards Crafting XP once per socket. 🔸 Gem Fusion, Reforging, Skill Engraving actions, and Gear Synthesis now award Crafting XP. 🔸 Enhancement Crafting XP scales with Gem tier, equipment rarity, and enhancement cost. 🔸 Late-game Honing, Temper, Aberration, and Rebinding recipes now award substantially more level-scaled Crafting XP. 🔸 Legacy Soulbound equipment remaining in the Account Vault now converts safely while preserving its stats, Gems, Skill Engravings, and previous investment. Combat & Talents 🔸 Nightmare Dungeon enemies now award increased Combat XP throughout Levels 124–139. 🔸 Combat ability mouseovers now show an approximate DMG/SEC value calculated from current stats, Haste, critical chance, DoTs, and relevant modifiers. 🔸 Saved Talent Builds can now switch directly between subclasses. 🔸 Switching a saved Talent Build now activates the correct subclass portrait and saves the build being left. 🔸 Resetting Core or subclass talents no longer erases previously saved Talent Builds. 🔸 Food can now be equipped or changed during ordinary combat. Equipment, Mana Potions, and Gems remain locked, while the Veiled Reliquary continues to seal Food changes. Endgame & Progression 🔸 Frontier Auto-Combat now begins the next Depth after clearing all six Regions instead of stopping after the final Region. 🔸 Entering Tower or Spire now clears stale Area Combat and offline-combat state, preventing previous encounters from resuming inside another mode. 🔸 Divine Gear now clearly explains that it gains a Divine Level and grows stronger every 100 Tower floors. Quality-of-Life & Fixes 🔸 Switching characters through the Game Menu now preserves the outgoing character’s active Combat, Gathering, and Crafting progress for offline progression. 🔸 The selec...
Delvegg
Delvegg
9 days ago · HOU

Future Update Plan

We expect to release a new version update by the end of August. The main contents are as follows:New gameplay: Ruins Exploration — send your pets to excavate unknown ruins, challenge brand-new boss mechanics, and earn new rewards and enhancements.New pets, hidden pets and new affixes, enabling richer team compositions to face new challenges.Level 70 equipment, a new talent page, and even more challenges ahead.
Keypress Express
Keypress Express
9 days ago · nitzangamesLLC

Hotfix: Tickets not applying

• Fixed enhancing a car while the train was moving taking your Tickets without giving you the enhancement. You can now enhance mid-trip and it applies right away, including to the run you're on. Everyone affected has had their Tickets refunded automatically — no need to contact us. Sorry about that. It's one of those days.
Keypress Express
Keypress Express
9 days ago · nitzangamesLLC

Hotfix - tutorial could not be completed

• Fixed the tutorial's "buy 3 more Log Flatcars" step being impossible to complete. Car prices rise as you buy more of the same type, but the tutorial wasn't accounting for that when making sure you could afford them — so it left you short on the last car with no way forward. • If you're currently stuck on that step, just launch the game. Your save fixes itself automatically and you can carry straight on — no restart needed. Sorry about that one.
Keypress Express
Keypress Express
9 days ago · nitzangamesLLC

Economy Rebalance + Quality of Life Updates

Economy Rebalance • Station upgrades now cost roughly what the engine they unlock is worth, instead of a flat fee. Maxing out a town is a real investment. • Each station level now unlocks exactly one new train — no more filler levels. Your towns keep every engine they'd already unlocked; the level number just counts differently now, so don't be alarmed if it reads lower than it did before. • Shops now stock only what the town actually produces. Want a specific car? Go to the town that makes it. • Cars get pricier the more of that type you already own, so filling out a long consist is a genuine sink rather than pocket change. • "Refresh offers" is now "Restock offers". Quality of Life • Large sums now read properly — commas below $1M, then M/B/T above. Also fixes the shop layout breaking on very large numbers. • Auto-select now breaks ties toward faster cars: same payout, earlier arrival. • New visual speed options for the mid-trip scroll, now up to 16x. • Buttons you can't afford gray out instead of looking clickable. Hover the town UPGRADE and it tells you how much more you need.
Vespera
Vespera
9 days ago · Thade

⚒️ Patch 0.13.2 — Gear Synthesis, Progression & Quality-of-Life

⚗️ Gear Synthesis 🔸 Added Gear Synthesis, unlocked at Crafting Level 15. 🔸 Combine five eligible items of the same rarity from Common through Legendary to receive one item of the next rarity. Eight Mythic items create one Divine item. 🔸 Synthesized equipment appears near your current Combat Level. Its class is random, while the offered equipment slots influence the resulting slot. 🔸 Socketed gear, quest items, Soulbound or Divine gear, protected items, upgraded items, and special rewards are excluded from Eligible Items. 🔸 Added a full magical lightning reveal with mouseover details showing the item’s exact stats, Gem sockets, and Skill Engraving. 🔸 Revealed equipment can immediately be Salvaged, Added to Inventory, or Sold. 🔸 Pending synthesis rewards are safely restored if the game closes during the reveal. 🏰 Endgame & Progression 🔸 Divine equipment now provides 25% less flat-stat power. Percentage stats, Divine Blessings, special passives, drop rates, pity progress, and collection protection are unchanged. 🔸 Fully upgrading all eight Celestial Forge nodes now costs 500,000 Aether. First-rank prices and existing Forge ranks are preserved, with more of the cost placed in later ranks. 🔸 Combat progression no longer stops at Level 10,000. Existing levels and total Combat XP are preserved. 🔸 Frontier Seal Auto-Replacement is now available in Steam builds, including wanted-stat filters, Seal protection, replacement history, and online/offline support. ⛏️ Gathering Improvements 🔸 Added a Gathering sorting control between Resource View and Vertical Layout. 🔸 Resource areas can be sorted by Lowest Level First or Highest Level First, and the game remembers your selection.
Hex Core
Hex Core
9 days ago · Serious Penguin Studios

Fixed Achievements

It turned out that achievements weren't triggered on windows, but this should be fixed now. When you load an existing save file, any earned achievements should get re-triggered and properly unlocked. Sorry about the inconvenience!
Upgradia
Upgradia
9 days ago · Remy

4 Days to Go - Character Creation Spotlight!

Hello Adventurers!Only 4 days to go until Upgradia launches into Steam Early Access on August 3rd, 2026!Today’s spotlight is all about something very close to the heart of any online RPG: your character.In Upgradia, your character is not just a stat sheet. They are your little adventurer in the world, the one you’ll take fishing, skilling, questing, battling, trading, collecting, upgrading, and slowly building into something completely your own.Character creation gives you a wide range of ways to shape how you look, including skin tones, vitiligo, skin textures, shaded skin, head shapes, hairstyles, hair colors, eye colors, eye styles, brow styles, ears, head extras, face extras, blush, and outfit colors. Some of the character texture options also give a tiny little glimpse at ideas and content still to come. From the mysterious Patch People to the strange Tile People of Tilios, these styles are more than just cosmetic choices; they are little hints at the wider world, its future stories, and the unusual characters, places, and possibilities we want to explore as Upgradia continues to grow. Early Access is only the beginning, and we’re excited to keep expanding the world with more personality, more surprises, and more reasons to wonder what comes next.Whether you want to make something cute, strange, heroic, chaotic, angelic, stylish, silly, serious, or completely cursed in the best way possible, the goal is simple:Be who you want to be.And the best part is that customization is not locked forever.You can return to your character customization at any time and keep adjusting your look as your adventure continues. Change your style, refresh your appearance, try something new, or fully reinvent your character whenever the mood hits.Upgradia also lets you separate your power from your appearance. Equipment matters for progression, combat, stats, and builds, but your look does not have to be trapped by whatever item gives the best numbers.You can display equipment as a c...
Vespera
Vespera
9 days ago · Thade

🛠️ Patch 0.13.1 — Character Loading, Offline Progress & Tower Fixes

🔸 Selecting a character now reliably loads the chosen hero instead of showing a blank screen or opening a previously played character. 🔸 Characters with pending offline combat victories now enter correctly even when rewards include Common gear or equipment protected by a minimum rarity. All earned loot and progression are preserved. 🔸 Continue on the Welcome Back report now always closes the report and resumes the game after applying all offline loot and progression. 🔸 Deep Start now uses only legitimately unlocked Waystones as its starting checkpoint, preventing repeated floor skips by chaining newly reached floors. 🔸 Broken Waystones now records the newest legitimately earned Waystone before applying its every-second-checkpoint penalty. Affected characters recover the correct checkpoint without losing reached progress. 🔸 Magic Damage descriptions now correctly explain that 50% of the stat, rounded down, increases Arcanist Ability Power only and does not increase auto-attacks or other classes’ damage. Ability cards also refresh immediately after equipment or Gem stat changes. 🔸 Restored the Wildmark female Warden’s complete longbow and equipment presentation while keeping equipped Wings correctly layered behind the character.
Delvegg
Delvegg
9 days ago · HOU

V1.07 - New Features.Bug Fixes and Optimizations

New Features:Added a permanent lock button to the pet status bar; pets can now be locked from the Hatchery.Added an Extra Equipment page, unlocked via the Crucible talent tree.Added a damage testing feature; damage tests can now be conducted in the Magic Tower, and this feature unlocks together with the Magic Tower.Optimizations:Increased the level of equipment dropped from gambling.Revised the affix stacking rule; identical affixes now suffer linear diminishing returns.Increased the gold storage cap of the Crucible.Improved equipment drop quality for floors 500–700.Added a drill animation.Reduced the values of the Pureblood affix,Star Pureblood: All Stats +40% → +30%; Regular Pureblood: All Stats +30% → +20%.Reduced the buff inheritance rate for summoned units.Increased the attack speed of the Mountain Giant.Mountain Giant's ultimate skill no longer reduces attack speed.Increased the casting speed of the Demons Archduke.Increased the boss damage bonus for Giant Bane and Titan Slayer.Increased the value of random events after floor 600.The auto-challenge feature in the Magic Tower can now automatically challenge the latest floor.Significantly increased the difficulty and rewards of the Magic Tower.The Blacksmith's auto-fill will no longer fill red equipment.Bug Fixes:Fixed the bug where question mark blocks from random events would get stuck off-screen.Fixed the bug where decorations would not drop after floor 600.Fixed a bug where decorations would drop repeatedly and related random event issues.Fixed a bug where certain achievements could not be obtained.Fixed a lag issue on the equipment page.Fixed a blank affix bug.Fixed typos.Fixed a bug where the Vampire Progenitor skill range did not match its description.Fixed a bug where zone effects stacked incorrectly, causing damage miscalculations; buffs from the Archangel and Ice Queen will no longer stack across different individual sources.
Vespera
Vespera
10 days ago · Thade

Patch 0.13.0 — Combat Control, Ability Balance & Progression Improvements

**⚔️ Combat Flow & Auto-Cast** 🔸 Area Combat now lets you choose between advancing through the full area or repeatedly fighting the selected enemy 🔸 Advance and Repeat controls are available directly during Area, Dungeon, and Tower combat 🔸 Auto-Cast conditions can now use ALL or ANY for each ability 🔸 Temporary Haste buffs now correctly reduce both actual and displayed ability cooldowns 🔸 Wildfire Crown now supports a secondary Cinderbrand Burn and a Rank 2 double-ignition chance 🔸 Piercing Strikes now consistently ignores 50% of the target’s Defense **✨ Class Ability Balance** 🔸 Barbarian’s Cragquake Stomp, Stormhide Crack, Thornplate Reprisal, and Gemstone Crash have been strengthened 🔸 Arcanist’s Frostglass Shard, Prism Rend, Glyphfall Stream, Empty Chalice, and Crystal Whiteout have been strengthened 🔸 Warden’s Antler Pierce, Gale Reed, and Briarfall Drizzle now deal more damage; Gale Reed also costs less Mana and recovers faster 🔸 Nightblade’s Nocturne Lunge now deals substantially more damage, costs less Mana, and has a much shorter cooldown 🔸 Ability details now correctly explain the +3% per level for the first 20 levels, then +1% per level, up to 2.5× scaling rule **🗼 Tower & Dungeon Clarity** 🔸 Tower bosses above Floor 200 now grow gradually tougher, while 100-floor Guardians remain the strongest milestones 🔸 Tower enemy cards now show Kill XP and a complete breakdown of enemy XP, floor-clear XP, total floor XP, and replay reductions 🔸 Tower Vanguard bands now remain unlocked when their completed Guardian milestones exist in saved progression 🔸 The Dungeon Journal now shows effective Combat XP and Hitpoints XP, including current bonuses and level-band effects **🛠️ Crafting & Gathering** 🔸 Aetherglass Ingots can now be refined at Crafting Level 90 🔸 Riftwillow Planks can now be refined at Crafting Level 90 🔸 Aetherial equipment recipes remain at Crafting Level 95 🔸 Nightmare Reforging now preserves the consumed Heroic item’s rarity as its minimum result: Le...
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