Game Updates

Patch notes and dev posts · 1,372 Steam updates
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
89 days ago · KamelKisser

Version 1.4.3 — The Ark Relay Network

Version 1.4.3 — The Ark Relay Network ✅ No reset — your progress is safe Everything you've built is kept. This update is fully save-safe; the one-time restart from earlier playtests does not run again. --- ARK RELAY NETWORK — reconnect the signal, together The biggest addition in 1.4.3 is a whole new social layer, on a new Friends tab under your Player page (Overview · Invites · Friends · Requests · Challenges · Relay Assists · Share · Privacy). - Invite friends and earn ARK Cores. Invite by Google email or a share link (Discord, Facebook, Reddit, text, email, or copy-link). When a friend you invited signs in with Google, claim +25 ARK Cores (Signal Accepted). When that friend reaches Level 30, claim +50 more (Active Commander). Rewards float in like achievement rewards, and are always yours to claim. - Invites survive the install. If your friend clicks your link, ends up on the Steam page, installs, and never types a code — or downloads the game manually — we still reconnect you by their verified Google sign-in. Their email is never shown to anyone else; matching happens privately on the server. - Friends, profiles & friend leaderboards. Send friend requests, view a friend's profile, and race them on friend-only leaderboards for Level, Energy, Time Shards, Memory Cores, Exploration, Archive, Core Matrix, and Challenge Wins. - Friend Challenges. Challenge a friend to an isolated run using the Challenge engine. Your main game safely banks offline earnings while you play the challenge, then restores automatically when you finish. The winner earns a resource reward (energy, Time Shards, Memory Cores, or Exploration materials) — never ARK Cores, cosmetics, or premium. - Relay Assists. Send friends a small daily resource boost. - Milestone sharing, privacy controls, and notification badges round it out. Social by design, safe by design: there is no chat, no direct messages, and no player-written messages anywhere in the Relay Network. --- COMMAND HUB — Anomaly & Awakenin...
Vespera
Vespera
89 days ago · Thade

Vespera Community Giveaway – $100 Steam Gift Card

We’re running a community giveaway to celebrate Vespera on Discord https://discord.gg/G3QTsdmphPrize:$100 Steam Gift CardThe giveaway is hosted in our official Discord community. Join the Discord from the official social link on this Steam page to read the rules, participate, and chat with the community.https://discord.gg/G3QTsdmphhttps://discord.gg/G3QTsdmph
Idle Regenerator
Idle Regenerator
89 days ago · castanaver

Content & Bug Patch 7-4-26

Address Dungeon resource balancing -Reduced Community Support income and increased upgrade costs Implement gear stat preference (Player Requested) -Weapon gains 50% more str -Armor gains 50% more vit -Boots gain 50% more agl -Hat gains 50% more dex -Accessory gains 50% more derived stats Implement slot unique gear abilities (Player Requested) UI located in the Adventure / Equip tab Implement gear ability swap & add in the Forge UI (Player Requested) UI located in the Adventure / Equip tab Filter leaderboard spoofed entries out of leaderboard display data -1st pass at removing spoofed records from the leaderboards. This will be an ongoing process. Raid boss respawn & leveling enhancement (Player Requested) -When a raid boss is defeated, a new stronger one appears and everyone gets a new attack to use on it. Improved delver coverage of niche dungeon denizen skills. -Added delver classes to improve all denizen skill availability to at least 2 different races or classes. Implement Delver skill matrix to make gaps in dungeon challenge coverage easier to spot. -The button is located in the Dungeon / Roster tab.
Vespera
Vespera
89 days ago · Thade

VESPERA Launches July 21st

Vespera is a dark fantasy idle RPG. Fight hundreds of enemies, craft gear, build your character with talents, gems and elements, recruit mercenaries that fight with you, and take on world bosses with other players! Full offline progression. No microtransactions, you buy the game, you own the game.
Pocket Dinos
Pocket Dinos
89 days ago · ManChickenTurtle

Hotfix: Multiselect and Save Data

A small hotfix have been rolled out to cover various issues, thank you to the playtesters (especially Sean) for finding and diagnosing these various bugs, it's so helpful!Fixed multiselect keeping dinos in memory after deleting or moving manually, causing big knock on effectsBuilt more safeguards into the saving and loading to prevent some issues around thisFixed collections not refreshing their card countFixed Pack Bonuses also not updating counts correctly after moving dinosAlso, here's some additions and changes: Pack Boosts (bottom left) updated to be cleaner and easier to parsePack Boosts tooltips now rewritten to include their caps/adjustments to explain better (second image)Variant Chance Boost now has a "yellow glowing egg" attached to the new dino toast (center) to let you know when it has taken effectVariant Chance icon has been changed to be a Cherry, which aligns with Spiked Backs (previously a star)Added new splash screen instead of keeping it just pure blackAdded new help images for Bonding and adjusted some other wordingAdded zoom and auto-follow camera ...... wait.... this isn't out yet....shhhh secret for next update maybe?? ;)Have a great week!
Under Tower Idle
Under Tower Idle
89 days ago · Panda Dev

Day One Patch – Dungeon Balance & Loot Improvements

Hello everyone!First of all, thank you to everyone who joined us on release day! We've been carefully monitoring your feedback and have already prepared our first patch to improve the experience.Dungeon BalanceWe've adjusted the difficulty of dungeon enemies to provide a smoother progression.Reduced the Health and Armor of dungeon enemies by approximately 50–60%.This should make early and mid-game dungeon runs feel more balanced while keeping the challenge rewarding.LocalizationFixed several localization issues that appeared when entering the Dungeon.Dynamic Loot SystemDungeon raid enemies now use a dynamic loot system.Enemies defeated during raids will now drop increasing amounts of loot based on your current progression, making dungeon farming more rewarding as you advance through the game.Thank YouYour feedback has been incredibly helpful, and we're already working on more improvements.If you encounter any issues or have suggestions, please let us know through the Bug Report feature in the ESC menu or by posting in the Steam Discussions.Thank you for your support, and enjoy your adventure in Under Tower Idle!— PandaDev
MEGACITY
MEGACITY
90 days ago · greenkamino522

MEGACITY — The Road to Steam Update.

MEGACITY — The Road to Steam Update. Build v2.7.1 (build 18)A note from the developer: this is the biggest set of changes MEGACITY has had since it went into your hands. I have spent this stretch making the early game kinder, the late game fairer, and the whole thing a little more playable however you like to sit down and play. Here is everything that is new.An easier first hour:New cities are now walked through their first build, first edict, and first dispatch one step at a time, instead of dropping you into every system at once.A "do this next" objective marker on the Overview keeps your next move in sight, and short coach tips explain each screen the first time it unlocks.A calmer opening holds back disasters and crises for a little while so you can find your footing before the pressure starts.When you found a city you choose your start style: GUIDED for all of the new-player help, or VETERAN to skip it and drop straight into command. The game remembers your choice.Play it your way:Full controller, keyboard, and Steam Deck support, start to finish. On-screen focus highlighting moves you between buttons, menus, and the district grid without a mouse, and a built-in controls panel lists every binding. The Steam Deck works out of the box.The screens you use most now sit on the top navigation bar: Inbox, Stats, Research, Missions, Finance, Officers, Sectors, and Trade are one tap away. Keyboard players can jump to them with Shift and 1 through 8.A city that sounds and feels alive:A new mood-reactive soundscape shifts with the state of your city: calmer tones when things are stable, tenser layers as unrest, crime, and disorder climb. On by default, and it respects your mute, volume, and reduced-motion settings.The world map now supports pinch and scroll zoom, labels stay crisp instead of overlapping, and the map centers on your territory instead of drifting to the edges.A living, survivable world:Clearer ecology warnings that name the fix. Before disaster hits, you ge...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
90 days ago · KamelKisser

MAJOR UPDATE - Version 1.4.0 — Names Remembered

Legacy of the Ark: The Long AwakeningVersion 1.4.0 — "Names Remembered"This is our largest update yet — it folds in everything from the unreleased 1.3.4 "Emergency Protocol" build plus a massive new content layer.⚠️ Important: One-Time Full Reset for EveryoneBecause this update is so large — and because a few old bugs had let some saves run far beyond where the new balance expects — every commander is starting fresh with 1.4.0. All progress, ARK Cores, ARK upgrades, Core Matrix and prestige have been reset once so everyone begins on equal footing. This happens automatically on your first launch and only once. Your account, purchases, achievements, cosmetic unlocks, and your commander/Ark names are kept.---🌟 Headline FeaturesThe Legacy Layer, Rebuilt — and the NAMES EconomyLegacy is now one full-screen overlay of eight pages that form a complete loop: Remnants → Strain → Lessons → Scars → Weight → Trust → Signal → Names.- Remnants — recover Ark sections and build Remnant Assemblies from Exploration materials.- Strain — choose a Pressure Mode and buy Stabilizers. Pressure is a stance, never a punishment; all penalties are capped.- Lessons — six procedural upgrade lanes that boost the whole game.- Scars — map eight Time-Scar nodes, then Resolve for a payout now or Integrate for Names later.- Weight — four strategic decisions: Shed / Bear / Bind / Transfer.- Trust — Trust tiers, Faction Mandates + your Dominant Doctrine, and rotating crew requests.- Signal — five construction stages, the 10-stage Buried Truth, and a 10-category Legacy Index readiness meter.- NAMES — the permanent payoff. Every Legacy Cycle earns Names Remembered. Spend them on 12 repeatable permanent multiplier lanes and a 34-upgrade Permanent Inheritance tree (6 tiers, from base-layer unlocks all the way to preserving Anomaly/Awakening, Exploration/Archive, Core Matrix tracks, and Legacy itself). Everything bought with Names survives every future cycle and applies instantly. Completing the whole tree t...
Motelet
Motelet
90 days ago · exe_

Motelet Store Page is Now Live!

Hello!Thank you for checking out Motelet.We're excited to announce that Motelet's Steam Store page is now live as of July 4!The name Motelet is inspired by the idea of "tiny dust creatures." In this casual game, you'll control an adorable robot vacuum and clean up these little dust creatures.For now, we've launched the store page while we continue working hard toward the full release. We're also planning to add support for more languages and introduce new content over time, so please stay tuned!Thank you so much to everyone looking forward to our game. We'll continue doing our best to bring you an even more polished and enjoyable experience.Thank you!📢 Announcements\Our Steam Store page is now available.Additional language support will be added over time.We'll continue sharing development updates and the latest news.🛠️ Contact & FeedbackYour feedback and words of encouragement mean a lot to us and help motivate our development.Thank you for your continued support of Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516— Team Baeb Sae —
FeeBay Simulator
FeeBay Simulator
90 days ago · Lake Country Games

v0.2.17 - The 100x Mod Update

v0.2.17 - The 100x Mod Update Mods got a complete overhaul Mods are now folders instead of one giant file. Card data lives in a small mod.json and every image is its own file. This fixes the bugs where saving a mod slowly stripped card art away or art vanished after a relaunch, and it removes the old size limits. All size limits are gone. No more 2 GB import wall, export cap, or memory crashes from running several big mods. Mod size is only limited by disk space. Huge mods load fast and no longer eat RAM. Card art loads from disk only when a card is on screen. Existing mods upgrade automatically on first launch. Originals are kept untouched as backups, and the new Backups button in My Mods opens them. Sharing works the same. Export gives you a single .feebaymod file with no size limit, and Import accepts both new and old mod files. Steam Workshop works with the new format. Subscribing to an older mod converts it automatically. Mod folders are easy to hand edit. mod.json is readable and images are normal files named after what you uploaded. Mod Manager My Mods now shows every installed mod, including Steam Workshop installs. Workshop mods have a blue card with Update, Uninstall, and Unsubscribe right on it. The Explore tab is now the Workshop tab for browsing and subscribing. New All / Local / Steam filter above the mod list. Hover a mod size to see how much is card data vs images. Removed the Sync Game button and the restart required notice. Enabling or disabling a mod applies instantly. Mod Editor Everything autosaves. No more Save button or autosave setting, changes save about a second after you stop editing. Ctrl+S still saves instantly. Mass upload compresses images properly, keeps filenames, skips nothing, and shows a progress bar. Animated GIFs are fully supported for card art and holo patterns. New Image Fit option: Fill crops to the frame like before, Fit shows the whole image. Art scale now goes up to 10x and there is a reset button. New holo pattern tools:...
Under Tower Idle
Under Tower Idle
90 days ago · Panda Dev

Under Tower Idle 0.2 is Here! Heroes, Titans & What's Next

Version 0.2 ReleaseHello everyone!Today marks an exciting milestone for Under Tower Idle. Version 0.2 is now officially available!This update introduces some of the biggest additions the game has received so far and lays the foundation for many of the features coming in future updates.New ContentRecruit Powerful HeroesHeroes have finally arrived!You can now recruit and deploy four unique heroes to help defend your islands:⚔️ Swordsman🏹 Archer🔮 Mage❤️ HealerEach hero has a unique role on the battlefield. The materials required to recruit them can be obtained from specific Raid levels inside the Dungeon, making progression even more rewarding.The Stone Titan Has AwakenedThe first Titan is now active!The Stone Titan will periodically launch attacks against your islands. Defeating this massive enemy rewards you with valuable resources that can significantly accelerate your progress.This is only the first of many powerful enemies planned for Under Tower Idle.RoadmapVersion 0.2 is just the beginning. Here are some of the features currently planned for future updates.More HeroesSeveral heroes are already planned and will become available in future updates.Existing heroes will also receive new abilities and additional progression systems.More Titans & Boss BattlesThe Stone Titan is only the beginning.Future Titans will feature unique mechanics, requiring different strategies and creating more exciting boss encounters.New Enemy TypesMore enemy varieties will be introduced to make battles feel more dynamic and challenging throughout the game.Dungeon Combat ReworkThe current dungeon battles are mostly visual representations.In future updates, we'd like to transform them into a more interactive combat experience where players can actively influence the outcome and enjoy battles that feel much more engaging.Conquer the Dungeon IslandsOne of our biggest planned features is allowing players to completely destroy dungeon strongholds.Once conquered, these islands will become part of...
Eldara
Eldara
90 days ago · Eldara

Hot-Fix #22

🛠️ Fixes & Tweaks Rebirth Rebirth now properly resets your run — no more keeping everything or rebirthing again instantly. Upgrades, tools, monster prestige, pets & house reputation still carry over. Fixed faction reputation ballooning after rebirth. Fixed backpacks vanishing after rebirth. Skills Hunting Skill-Speed Boon now actually speeds up skilling (it displayed the reduction but ran at normal speed). Salts now stack — run different salts at once; re-eating the same salt extends its timer. Corrected salt descriptions (no bones required). Added Lv 100 mastery titles for Thieving and Hunting. Combat Fixed the combat page occasionally loading blank with no monsters. Diamond Arrows now drop in proper stacks from World Bosses. (Sorry about this annoying one)
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
90 days ago · Shotgun Anaconda

Patch v1.0.5 "It's in the (Steam) cloud"

I couldn't stop myself, so here's another relatively big patch before the weekend! Main fix here is that I believe Steam Cloud save should be fully fixed (hopefully). It was working for most but for a sub-set of users it didn't sync correctly.UICollapsible "done" section in the upgrades menu. Hide whatever upgrades you have bought or maxed out.Metal values in buy buttons are now shortenedYou can now hide the console in the settings menu (rip console my beloved)Moved ship AGI to sit with the rest of auto-buyersRank-up message moved to center of screenAlien Tech icons now visible on Green Flat and CRT themesAdded missing translations for refinery and other parts of the game I missed for all languagesGameplay and BalanceExpedition cap reduced to 3 instead of infinite.Drones, replaced exponential metal cost with flat tiers, first 5 only cost credit and then low amount of metalSignal Range 5 now only requires 8 freighters instead of 10BugsSteam Cloud: Moved to an API solution instead of Steamworks folder solution. This should now fix cloud support for everyone. Let me know if it doesn't, in that case I will have to find someone from Steam to help me out. NOTE: Before you update and launch the game you might get a sync error in Steam, launch the game and it should sort itself out. Playing around with saves is always risky, hopefully it doesn't overwrite anything but if you love your savefile, i recommend backing it up first.Asteroids now correctly spawn in their range on prestige 1+. Little known fact, when you handmine an asteroid they have a % chance of becoming upgraded to another tier. This could cause the first signal range of being void of asteroids on prestige. This has now been fixed. Added safety check for Signal Range 1 if no asteroid exists, one will spawn inAdded missing Step 4 string to the Dyson upgradeBlack holes now die at exact HP instead of one point overFixed trade bounty zone detection using correct zone index. In certain cases Trade bounties would cou...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
90 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.33: Smoother Cardio, Tactical Wealth HUD & Orange Cat Teaser!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.33 is now live, bringing quality-of-life UI upgrades, smoother minigame handling, and a huge sneak peek at our next content drop: 🛠️ Optimizations & QoL "Jump Rope" Handling Polish: Fine-tuned the input responsiveness and hit-window curves for the Jump Rope QTE minigame. Controls feel much tighter, crisper, and more satisfying! (We upgraded the Calico cat's cyber-sneakers with maximum rebound insoles. Hopping over deadly desktop lasers now feels buttery smooth—go set a new high score!) Total Assets HUD on District Map: Your live Total Assets / Net Worth is now displayed directly on the top of the Branch / District Map UI! (You no longer have to back out to the main shop lobby just to double-check your astronomical bank balance while plotting corporate warfare. Watch your trillion-dollar funds tick in real-time as you aggressively buy out the competition!) 🔮 Next Update Sneak Peek: The Orange Cat Wardrobe Expansion! After watching the Bombay void cats and Calico cats show off their fancy Victorian fashion, our chonky Orange Cats have officially gone on strike demanding equal wardrobe rights! In our very next patch, we will be injecting 10 brand-new, exclusive high-fashion outfits for the Orange Cat into the Daily Idle Drop Pool! Keep your idle hooks ready—the orange wave is coming! Please restart your Steam client to apply the update. Happy weekend brewing!
Eldara
Eldara
90 days ago · Eldara

Patch #14 (Hot-Fix #21)

🛠️ Bug Fixes & Balance ⚔️ World Bosses Diamond Arrows now drop in proper stacks (100–300) from Seraphel instead of a single arrow. Void Trophies (the 3 secret World Boss trophies) eased from 1-in-10,000 to 1-in-500 — they can drop, they were just extremely rare. World Boss max-hit now displays the true worst case across all of a boss's attack styles, fixing multi-style bosses (e.g. Ignarath) that could hit harder than their card showed. 🔥 Skills Ancient Surge now shows and applies while cremating bones. Faction bonuses (e.g. Verdant Bloom) now show their real name in the skill panel's speed breakdown instead of a generic "World event". 🎯 Hunting Skill-Speed Boon now lasts a full 24 hours per purchase (was 10 minutes). Accepting a dungeon contract now actually runs the dungeon instead of reverting to single-monster targeting under Auto-Accept. 💍 Crafting Jewelry ingot costs rebalanced down — rings and amulets required more ingots than a full set of armor. ⚡ Performance Ambient background effects now pause while the game is minimised or in the background, and their blur is lighter — noticeably less CPU/GPU load and heat when idle.
← Prev
Page 43 of 55
Next →